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    Toys Market

    ID: MRFR/CR/6529-HCR
    90 Pages
    Snehal Singh
    September 2025

    Toys Market Research Report Information by Type (Preschool Toys, Soft Toys and Dolls, Action Toys, Arts and Crafts Toys, Construction Toys, Vehicles and others), Distribution Channel (Store-Based [Supermarkets and Hypermarkets, Specialty Stores and others] and Non-Store-Based) and Region (North America, Europe, Asia-Pacific and Rest of the World) - Forecast till 2032

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    Toys Market Research Report - Forecast till 2032 Infographic
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    Toys Market Summary

    As per Market Research Future Analysis, the Global Toys Market was valued at USD 190.76 Billion in 2023 and is projected to grow to USD 299.85 Billion by 2032, with a CAGR of 5.19% from 2024 to 2032. The market has shown resilience post-COVID-19, driven by increased demand for educational and engaging toys as parents seek to support their children's development. The market is influenced by factors such as disposable income, innovative toy designs, and a growing trend towards nostalgic toys among adults. The Asia Pacific region leads in market share, contributing over 40% of total revenue in 2020, while North America follows closely.

    Key Market Trends & Highlights

    The Toys Market is experiencing significant growth driven by various trends.

    • Market Size in 2023: USD 190.76 Billion.
    • Projected Market Size by 2032: USD 299.85 Billion.
    • CAGR from 2024 to 2032: 5.19%.
    • Average spending on toys per child in Europe: USD 212.

    Market Size & Forecast

    2023 Market Size USD 190.76 Billion
    2024 Market Size USD 200.08 Billion
    2032 Market Size USD 299.85 Billion

    Major Players

    The LEGO Group, Mattel, Inc., Hasbro, Inc., Playmates Toys Limited, Tomy Company, Ltd., Kenner Products, Spin Master Ltd, Jazwares, LLC, Vtech, Funko Inc, NECA, Tru Kids Brands, MGA Entertainment Inc., Basic Fun, Inc., WowWee Group Limited.

    Toys Market Drivers

    Rising Disposable Income

    The Global Global Toys Market Industry is experiencing growth driven by increasing disposable income among families worldwide. As parents have more financial resources, they are more inclined to invest in high-quality toys for their children. This trend is particularly evident in emerging economies where the middle class is expanding. For instance, in regions like Asia-Pacific, the rise in disposable income has led to a surge in demand for premium toys. This shift is expected to contribute to the market's valuation, projected to reach 200.1 USD Billion in 2024, indicating a robust consumer spending pattern that supports the industry's expansion.

    Diverse Product Offerings

    The Global Global Toys Market Industry benefits from a diverse array of product offerings that cater to various age groups and interests. Manufacturers are continuously innovating to create toys that appeal to different demographics, from infants to teenagers. This diversity not only enhances consumer choice but also stimulates market growth by attracting a wider audience. For instance, the introduction of eco-friendly toys has gained traction among environmentally conscious consumers. As companies expand their product lines to include sustainable options, they are likely to capture new market segments, further driving the industry's expansion.

    Market Growth Projections

    The Global Global Toys Market Industry is poised for substantial growth, with projections indicating a market size of 200.1 USD Billion in 2024 and an anticipated increase to 349.0 USD Billion by 2035. This growth trajectory reflects a compound annual growth rate of 5.19% from 2025 to 2035, suggesting a robust demand for toys across various segments. The market's expansion is driven by factors such as rising disposable income, technological advancements, and a growing focus on educational toys. These dynamics indicate a vibrant future for the industry, with opportunities for innovation and diversification.

    Technological Advancements

    Technological innovations play a crucial role in shaping the Global Global Toys Market Industry. The integration of augmented reality and interactive features in toys enhances engagement and educational value, appealing to both children and parents. For example, smart toys that connect to mobile applications provide personalized experiences, fostering learning through play. This trend aligns with the increasing demand for educational toys, which are projected to capture a significant market share. As the industry evolves, these advancements are likely to drive growth, contributing to an anticipated market size of 349.0 USD Billion by 2035.

    Growing Focus on Educational Toys

    The Global Global Toys Market Industry is witnessing a shift towards educational toys that promote cognitive development and skill-building in children. Parents are increasingly prioritizing toys that offer learning opportunities, such as STEM-based products. This trend is particularly pronounced in developed markets where educational standards are high. Companies are responding by developing innovative toys that combine fun with learning, thereby appealing to a broader audience. This focus on education is expected to sustain growth in the sector, with a compound annual growth rate of 5.19% projected from 2025 to 2035, reflecting a long-term commitment to enhancing children's learning experiences.

    Influence of Social Media and Online Retail

    The Global Global Toys Market Industry is significantly influenced by social media and online retail platforms. The rise of e-commerce has transformed how consumers purchase toys, making it easier for parents to access a wide range of products. Social media platforms serve as effective marketing channels, where influencers showcase toys, driving consumer interest and engagement. This digital shift is particularly relevant in the current landscape, as more families turn to online shopping for convenience. The increased visibility of toys through these channels is likely to bolster sales, contributing to the industry's projected growth trajectory.

    Key Companies in the Toys Market market include

    Industry Developments

    May 22, 2024 – In keeping with its celebration of Barbie's 65th year, Mattel, Inc. announced today that it will recognize nine athletes worldwide, including American professional tennis player and icon Venus Williams, with unique role model dolls created in their likeness.

    Given the increased likelihood that girls who participate in team sports will feel competent for their ideal career, have high expectations for their skills and abilities, aspire to be leaders, and have higher levels of self-confidence1, Barbie is curating these motivational tales that will inspire girls and demonstrate that anything is achievable if you follow your passions with tenacity.

    May 14, 2024-- Leading toy and game company Hasbro, Inc, today announced that it has been named a 2024 honoree of The Civic 50, which recognizes the top community-minded companies in the United States based on an annual survey. Points of Light is the largest nonprofit in the world devoted to accelerating people-powered change.

    Steelbird Baby Toys will release baby helmets designed specifically for cycling and skating in 2024. Steelbird Toys, a subsidiary of the world's largest helmet maker, Steelbird Hi-tech India, has shifted its focus to the baby toys category with this development.Steelbird Toys unveiled a line of baby helmets and anti-skid baby bathers during the Ride Asia Exhibition in New Delhi.

    In 2024, Moose Toys, a top product and marketing developer in the toy industry, will bring Illumination's Despicable Me, the largest worldwide animated franchise in history, to shelves. The broad and innovative collection of action figures, playsets, and collectibles — as well as co-branded toys like Moose's Heroes of Goo Jit Zu. The toy collection is available prior to the theatrical debut of Illumination's Despicable Me.

    Wyncor, a new global toy corporation founded in 2024 with the purpose of creating and delivering original and creative toys for its own intellectual properties and premium brands, with items that are inextricably linked to the DNA of their content, will formally premiere. Wyncor's fundamental purpose is to provide retailers and partners with speed and flexibility, best-in-class product development in accordance with partners' IP content, and premium quality and creative items to consumers.

    Future Outlook

    Toys Market Future Outlook

    The Global Toys Market is projected to grow at a 5.19% CAGR from 2024 to 2035, driven by technological advancements, sustainability trends, and increasing consumer spending.

    New opportunities lie in:

    • Develop eco-friendly toys to meet rising consumer demand for sustainable products.
    • Leverage augmented reality in toys to enhance interactive play experiences.
    • Expand online sales channels to capture the growing e-commerce market for toys.

    By 2035, the Global Toys Market is expected to achieve robust growth, reflecting evolving consumer preferences and innovative product offerings.

    Market Segmentation

    Report Overview 

    • Recent Developments
    • Competitive Landscape
    • Regional Analysis
    • Segment Overview
    • Market Dynamics
    • COVID 19 Analysis
    • Market Overview

    Toys Market Dynamics

    • Key Drivers
    • Major opportunities
    • Major restraints
    • Major challenges
    • Cumulative growth analysis

    Toys Market Competitive Landscape

    • WowWee Group Limited
    • Basic Fun, Inc.
    • MGA Entertainment Inc.
    • Tru Kids Brands
    • NECA
    • Funko Inc
    • Vtech
    • Jazwares, LLC
    • Spin Master Ltd
    • Kenner Products
    • Tomy Company, Ltd
    • Playmates Toys Limited
    • Hasbro, Inc.
    • Mattel, Inc.
    • The LEGO Group

    Report Scope

    Report Attribute/Metric   Details
    Market Size 2023 190.76 Billion
    Market Size 2024 200.08 Billion
    Market Size 2032 299.85 Billion
    CAGR   5.19% (2024-2032)
     Base Year   2023
     Forecast Period   2024-2032
     Historical Data   2022
     Forecast Units   Value (USD Billion)
    Report Coverage  Revenue Forecast, Competitive Landscape, Growth Factors, and Trends
    Segments Covered  By Type, Distribution Channel and Region
    Geographies Covered  North America, Europe, Asia-Pacific, Rest of the World
    Key Vendors  BANDAI NAMCO Entertainment Europe S.A.S, LEGO System A/S, Hasbro, Mattel, JAKKS Pacific, Inc.
    Key Market Opportunities  Producers producing merchandise collectibles and old school toys in the future.
    Key Market Drivers  Increasing demand of multi-benefit toys
     

    Market Highlights

    Author
    Snehal Singh
    Assistant Manager - Research

    High acumen in analyzing complex macro & micro markets with more than 6 years of work experience in the field of market research. By implementing her analytical skills in forecasting and estimation into market research reports, she has expertise in Packaging, Construction, and Equipment domains. She handles a team size of 20-25 resources and ensures smooth running of the projects, associated marketing activities, and client servicing.

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    FAQs

    Which regional Market will generate high revenue by the end of 2030?

    According to the Toys Market Outlook, the biggest contributor to Market Revenue will be the Asia Pacific region.

    What is the overall growth percentage for the Toys Market?

    The global Toys Market projects a CAGR of 5.19% till the forecast 2032.

    What type of Toys Market is expected to drive the market demand?

    The leading segment of the Toys Market by type is toy vehicles.

    What will be a major challenge existing in the Toys Market?

    The entry of video and mobile games as a major segment of games is a challenge for the Toys market.

    What is a key driver of the Paper Straws Market in the forecast period?

    Growth in adopting toys that help develop cognitive abilities and learning capacities in a kid is a key driver of the Toys Market.

    Toys Market Research Report - Forecast till 2032 Infographic
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