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Streaming Media Device Market Research Report Information By Device Type (Gaming Consoles and Media Streamers {Streaming Box, Streaming Sticks}), By Resolution (720p, 1080p, 4K), By Application (Gaming, Audio/Video Entertainment, E-learning, Others {Web-Browsing, Social Networking}), By End-Use (Commercial, Residential), By Region (North America, Europe, Asia-Pacific, Middle East & Africa and South America}) - Forecast till 2030


ID: MRFR/ICT/8598-HCR | 100 Pages | Author: Shubham Munde| November 2024

Streaming Media Device Market Synopsis


Streaming Media Device Market is expected to reach USD 18.84 Billion by 2030 growing at a CAGR of 14.50% during the forecast period, 2022–2030.


A streaming media device is streaming hardware that connects the television or the home theater to the Internet via Wi-Fi or Ethernet and allows the user to stream content from online services. These are basic devices with only a few connections, such as video (HDMI and/or composite), audio (RCA and/or digital), and Ethernet networking jacks. Many streaming media players also feature built-in Wi-Fi for wireless network connections, and most include their dedicated remote control. Roku Player, Google Chromecast, Amazon Firestick, and Apple TV are some of the most popular streaming media devices.


The rise in demand for digital video and audio streaming content services and rising Internet penetration are the factors driving the growth of the global streaming media device market. An increase in the number of smart devices capable of supporting digital media along with the availability of high-speed internet access has offered consumers to access the media content of their choice. The US as well as has been witnessing a tremendous increase in demand for digital media, wherein the majority of this digital media consumption was audio and video.


The OTT services such as Netflix, Amazon Prime, and YouTube have been witnessing increasing demand among the youths across the globe which propels the demand for streaming media devices. Stringent regulations related to piracy and illegal streaming is expected to hamper the market growth. The market seeks opportunities from the growing demand for cloud-based services and solutions. Furthermore, increasing penetration of smart TVs is expected to challenge the market growth.


Industry News of Streaming Media Device Market


March 2023- A completely-owned subsidiary of the Engine Gaming & Media, Inc., Frankly Media ("Frankly"), a digital publishing platform utilized to create, distribute, & monetize content across all digital channels, today announced the launch of its Insight video streaming & monetization platform. With its integrated suite of esports/gaming, news, and entertainment solutions, Frankly Media's Insight video streaming and monetization platform helps its customers modernize their digital ecosystems, increase audience reach & engagement, & fully monetize their display, audio, & video content.


Premium yield advertising solutions from Frankly's fully integrated solution suite include video streaming for VOD, Live, and FAST Channels, OTT/CTV Apps, Mobile Apps, Website/CMS, & Audience Engagement widgets. These solutions also include ad operations, ad sales, revenue optimization AI, audience insights, and performance analytics. Live streaming, FAST channels available around-the-clock, content syndication, pre- as well as mid-role ad monetization, content analytics, the subscription & TVOD monetization, and more are all provided by Insight.


Key Players


The prominent players active in the global market of streaming media devices are Amazon.com, Inc. (US), Apple Inc. (US), Google LLC (US), HUMAX (South Korea), Philips Electronics (Netherlands), Nvidia Corporation (US), Sony Corporation (Japan), Samsung Electronics (South Korea), Azulle (US), Roku, Inc. (US), Xiaomi Inc. (China), WeTek (Portugal), TiVo (US), SkyStream Technologies (US), Matricom (US), and ASUSTeK Computer Inc. (Taiwan).


Segmentation


Global Streaming Media Device Market has been segmented on the basis of Device Type, Resolution, Application, End-Use, and Region.


By Device Type, the market has been segmented into gaming consoles and media streamers. The media streamers segment has been further bifurcated into streaming boxes and streaming sticks.


By Resolution, the market has been segmented into 720p, 1080p, and 4K.


By Application, the market has been bifurcated into gaming, audio/video entertainment, e-learning, and others.


By End-Use, the market has been segmented into commercial and residential.


By Region, the market has been segmented into North America, Europe, Asia-Pacific, Middle East & Africa, and South America.


Regional Analysis


Market Research Future (MRFR) study has covered the following countries in the regional analysis of the streaming media device market: the US, Canada, and Mexico in North America; Germany, the UK, France, and Italy, in Europe; China, Japan, India, and South Korea in Asia-Pacific. Saudi Arabia, UAE, and South Africa in the Middle East & Africa; and Brazil, Argentina, and Colombia in South America.


North America currently dominates the global streaming media device and has a significant market share owing to the presence of the majority of key players in the market who are investing heavily in the development of streaming media devices to offer advanced features with advanced capabilities and high resolution. Furthermore, the region is also an early adopter of technology, and youths in the region have increasingly demand OTT services which drive the demand for streaming media devices in the region.


Asia-Pacific is projected to be the fastest-growing regional market during the forecast period. Growing demand for cloud-based solutions and services and rising Internet penetration in the region is expected to drive the market growth. Furthermore, high consumer income in the region and youths in the region increasingly demanding on-demand streaming services is further increasing the market demand in the region.


Europe is also expected to have a considerable share in the market. The region has been highly focusing on adopting the cloud strategies and streaming entertainment services which drive the market growth in the region. The market in Middle East & Africa and South America region is also witnessing a considerable growth rate owing to the rising demand for Internet-based entertainment services in the region.


Intended Audience



  • Investors and consultants

  • Research/consultancy firms

  • Technology solution providers

  • Government agencies

  • Streaming media providers

  • Streaming device manufacturers

  • Independent software vendors (ISVs)

  • Cloud service provider

  • System Integrators

Report Attribute/Metric Details
  Market Size   USD 18.84 Billion
  CAGR   CAGR 14.50%
  Base Year   2021
  Forecast Period   2022–2030
  Historical Data   2020
  Forecast Units   Value (USD Billion)
  Report Coverage   Revenue Forecast, Competitive Landscape, Growth Factors, and Trends
  Segments Covered   Type, Solution
  Geographies Covered   North America, Europe, Asia-Pacific
  Key Vendors   Amazon.com Inc. (US) Apple Inc. (US) Google LLC (US) HUMAX (South Korea) Philips Electronics (Netherlands) Nvidia Corporation (US) Sony Corporation (Japan) Samsung Electronics (South Korea) Azulle (US) Roku Inc. (US) Xiaomi Inc. (China) WeTek (Portugal) TiVo (US) SkyStream Technologies (US)
  Key Market Opportunities   
  Key Market Drivers   The rise in demand for digital video and audio streaming content services and rising Internet penetration


Frequently Asked Questions (FAQ) :

The streaming media device market valuation by 2030 would be USD 18.84 Billion.

The streaming media device market CAGR could be 14.50% during the forecast period of 2022 to 2030.

The streaming media device market players are Google LLC (US), HUMAX (South Korea), Philips Electronics (Netherlands), Matricom (US), Nvidia Corporation (US), Sony Corporation (Japan), Amazon.com, Inc. (US), Apple Inc. (US), Azulle (US), Roku, Inc. (US), Xiaomi Inc. (China), Samsung Electronics (South Korea), SkyStream Technologies (US), WeTek (Portugal), TiVo (US), and ASUSTeK Computer Inc. (Taiwan).

The end users mentioned in the streaming media device market are commercial and residential.

Applications mentioned in the streaming media device market are audio/video entertainment, e-learning, gaming, and others.

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