• Cat-intel
  • MedIntelliX
  • Resources
  • About Us
  • Request Free Sample ×

    Kindly complete the form below to receive a free sample of this Report

    Leading companies partner with us for data-driven Insights

    clients tt-cursor

    Blockchain Media Entertainment Market

    ID: MRFR/ICT/6600-HCR
    111 Pages
    Ankit Gupta
    September 2025

    Blockchain in Media and Entertainment Market Research Report Information By Type (Public, Private, and Consortium), By Enterprise Size (Large Enterprise and SMEs), By Application (Licensing and Rights Management, Digital Advertising, Smart Contracts, Payments, Online Gaming, and Others), and By Region (North America, Europe, Asia-Pacific, Middle East & Africa, and South America) - Forecast till 2032

    Share:
    Download PDF ×

    We do not share your information with anyone. However, we may send you emails based on your report interest from time to time. You may contact us at any time to opt-out.

    Blockchain in Media and Entertainment Market Research Report - Global Forecast till 2032 Infographic
    Purchase Options
    $ 4,950.0
    $ 5,950.0
    $ 7,250.0
    Table of Contents

    Blockchain Media Entertainment Market Summary

    The Global Blockchain in Media and Entertainment Market is projected to experience substantial growth from 724.8 USD Million in 2024 to 98008.6 USD Million by 2035.

    Key Market Trends & Highlights

    Blockchain in Media and Entertainment Key Trends and Highlights

    • The market valuation is expected to grow from 724.8 USD Million in 2024 to 98008.6 USD Million by 2035.
    • The compound annual growth rate (CAGR) is forecasted at 56.22% from 2025 to 2035.
    • This rapid expansion indicates a burgeoning interest in blockchain technology within the media and entertainment sectors.
    • Growing adoption of blockchain technology due to the need for enhanced security and transparency is a major market driver.

    Market Size & Forecast

    2024 Market Size 724.8 (USD Million)
    2035 Market Size 98008.6 (USD Million)
    CAGR (2025-2035) 56.22%

    Major Players

    IBM Corporation, SAP, Microsoft Corporation, Amazon Web Services, Oracle Corporation, Accenture, PLC BTL Group, Voise, Infosys Limited, Factom Inc., Bitfury USA Inc., GuardTime AS, Nyiax Inc., MetaX, Auxesis Group

    Blockchain Media Entertainment Market Trends

    Growing trend of adoption of the blockchain

    Blockchain integrates digital technology into the management of real-time computer systems. Blockchain has the potential to transform sectors of digital technology such as commerce, retail, learning, social media, and entertainment. Blockchain technology in media and entertainment has advanced and now aids in the execution of financial transactions. The rise in cashless payments, credit and debit cards, and card-based payment systems is propelling the market forward. Blockchain in media and entertainment facilitates these advances by boosting transaction processing speed and enhancing real-time processing efficiency.

    Blockchain in media & entertainment provides a stable framework for securely sharing data in real-time. The technique increases the security of real-time digital economic processes. The introduction of blockchain technology into the media and entertainment markets might substantially alter the industry structure. To some extent, blockchain technology enables the avoidance of content aggregators, platform providers, and royalty collecting groups. As a result, the blockchain in the media and entertainment markets swings toward copyright holders.

    The integration of blockchain technology in the media and entertainment sector appears to enhance transparency and security in content distribution, potentially reshaping traditional business models and empowering creators.

    U.S. Government Accountability Office

    Blockchain Media Entertainment Market Drivers

    Market Growth Projections

    Increased Transparency and Trust

    Transparency and trust are critical components in the Global Blockchain in Media and Entertainment Market Industry. Blockchain technology fosters an environment where all transactions are recorded on a public ledger, allowing stakeholders to verify the authenticity of content and its distribution. This transparency can mitigate disputes over royalties and revenue sharing, which have historically plagued the industry. As more companies adopt blockchain solutions, the potential for increased accountability and trust among creators, distributors, and consumers becomes evident. This shift may lead to a more sustainable ecosystem, encouraging further investment and innovation in the media and entertainment sectors.

    Decentralized Distribution Models

    The emergence of decentralized distribution models represents a transformative shift within the Global Blockchain in Media and Entertainment Market Industry. By leveraging blockchain, content creators can bypass traditional intermediaries, allowing for direct engagement with audiences. This model not only reduces costs but also enhances revenue sharing for artists and producers. As the market evolves, the potential for decentralized platforms to democratize content distribution becomes increasingly apparent. The anticipated compound annual growth rate of 56.22% from 2025 to 2035 underscores the growing acceptance of blockchain solutions in facilitating these innovative distribution methods.

    Innovative Monetization Strategies

    The Global Blockchain in Media and Entertainment Market Industry is witnessing the emergence of innovative monetization strategies facilitated by blockchain technology. These strategies include tokenization of assets, enabling creators to sell fractional ownership of their work directly to consumers. This approach not only democratizes access to investment opportunities but also provides artists with alternative revenue streams. As the market continues to expand, the potential for blockchain to redefine traditional monetization models becomes increasingly significant. The anticipated growth trajectory suggests that these innovative strategies will play a crucial role in shaping the future of media and entertainment.

    Increased Demand for Digital Content

    The Global Blockchain in Media and Entertainment Market Industry experiences heightened demand for digital content, driven by the proliferation of streaming services and online platforms. As consumers increasingly seek diverse and high-quality content, the need for secure and efficient distribution channels becomes paramount. Blockchain technology offers a solution by enabling transparent transactions and protecting intellectual property rights. This demand is reflected in the projected market value of 724.8 USD Million in 2024, indicating a robust growth trajectory. The integration of blockchain not only enhances content monetization but also fosters trust among creators and consumers, thereby reshaping the industry landscape.

    Enhanced Security and Copyright Protection

    Security concerns regarding content piracy and copyright infringement pose significant challenges within the Global Blockchain in Media and Entertainment Market Industry. Blockchain technology provides a decentralized framework that ensures secure transactions and verifiable ownership of digital assets. By utilizing smart contracts, creators can automate licensing agreements and receive fair compensation for their work. This capability is particularly relevant as the market is expected to grow to 98008.6 USD Million by 2035. The enhanced security measures offered by blockchain could potentially reduce losses incurred from piracy, thereby benefiting stakeholders across the media and entertainment spectrum.

    Market Segment Insights

    Blockchain in Media and Entertainment Type Insights

    Based on type, the Blockchain in Media and Entertainment market is segmented into Public, Private, and Consortium. The public and private segment captured the biggest market share by type in 2021 and is likely to maintain its dominance in the future years, owing to the increased adoption across various industries in developing Asia-Pacific and Latin American countries.

    Blockchain in Media and Entertainment Enterprise Size Insights

    Based on Enterprise Size, the Blockchain in Media and Entertainment market is segmented into Large Enterprise and SMEs. The SMEs segment is expected to exhibit the highest value during the projected period.

    The blockchain in media and entertainment industry is divided into Small and Medium-Sized Enterprises and Large Enterprises based on enterprise size. During the projected period, the small and medium-sized companies (SMEs) segment is expected to develop at a considerable revenue growth rate. With infrastructure costs falling and market transparency increasing, SMEs are projected to adopt blockchain at a rapid pace in the next years. During the projection period, the availability of resources and money for the incorporation of new technologies is likely to drive blockchain adoption among large enterprises.

    High investment in research and development activities to create best-fit technology to improve an enterprise business is driving revenue growth in the large enterprise segment.

    Blockchain in Media and Entertainment Application Insights

    Based on Application, the Blockchain in Media and Entertainment market is segmented into Licensing and Rights Management, Digital Advertising, Smart Contracts, Payments, Online Gaming, Others. The payments segment is expected to exhibit the growing CAGR during the projected period.

    Revenue from the digital advertising market is predicted to expand at a rapid pace throughout the forecast period. Ad block fraud is proving to be a costly investment, costing businesses more than USD 50 billion every year. Adbank's payment protocol, a blockchain application in digital advertising, enables complete transparency between advertisers and publishers while building a new ecosystem driven by bitcoin that detects and prevents fraud.

    During the projected period, the online gaming market is expected to increase at a rapid pace. Competitive gaming, in cooperation with blockchain technology, can reward successful gamers with their own coin, which will have real-world value thanks to blockchain. One such example is the Huntercoin initiative. By competing against other players, the players acquire local HUC currencies.

    Smart contracts are being used by businesses to cut expenses and avoid fraud. These blockchain-based contracts used in media and entertainment ensure that contract terms and conditions cannot be changed. Contracts can no longer be changed by a third party due to advances in technology. Smart contracts enable contracting parties to automate transaction procedures that are often performed manually and necessitate the involvement of third-party intermediaries. In 2021, the smart contracts segment accounted for a large revenue share.

    November 2022: Oveit partnered with Swiss start-up Utrust to offer bitcoin payment services. They want to provide a new payment system to the entertainment business so that event planners may accept and use cryptocurrency payments more easily and reach a wider audience. The companies will operate as a middleman for cryptocurrency payments made by up to one billion people worldwide to events, theme parks, and travel packages.

    FIGURE 2: BLOCKCHAIN IN MEDIA AND ENTERTAINMENT MARKET SHARE BY APPLICATION 2030 (% Share)

    BLOCKCHAIN IN MEDIA AND ENTERTAINMENT MARKET SHARE BY APPLICATION 2030

    Source: Secondary Research, Primary Research, Market Research Future Database and Analyst Review

    Regional Insights

    By Region, the study segments the market into North America, Europe, Asia-Pacific, Middle East & Africa, and South America. North America held the highest share of the Blockchain in Media and Entertainments market by region in 2021, and it is expected to do so for the rest of the forecast period. This is owing to the presence of big competitors who offer cutting-edge solutions and make considerable investments in technologies, creating profitable opportunities for the market. The region is rapidly adopting innovative tools, and digitalization is likely to accelerate blockchain revenue development in the media and entertainment markets.

    The United States is the largest contributor to market revenue growth, and Canada is the fastest growing contributor. Early adoption of new technologies and digitization are likely to drive blockchain growth in the media and entertainment markets.

    As a significant leader in blockchain development, Canada is one of the region's fastest rising countries. This is primarily due to projects like as the Blockchain Research Institute (BRI) in Toronto, the Blockhouse in Montreal, and the BC Blockchain Forum in Vancouver. These programmes bring together start-ups, private sector businesses like IBM and Accenture, and various levels of government to establish a strong foundation for the developing ecosystem.

    The Asia Pacific (APAC) region's Blockchain in Media and Entertainment market is expected to grow at the fastest rate in the Blockchain in Media and Entertainment market, owing to an increase in the incidence of data piracy, an increase in the adoption of advanced solutions in the media & entertainment sectors of developing countries such as China, India, South Korea, and others, and an increase in the number of Blockchain in Media and Entertainment service providers in this region.

    The sheer number of users is also one of the key factors for the expansion of the blockchain market. Because of the abundance of youthful, technology-oriented curious minds, the region's interest in cutting-edge technologies is fueling industry growth.

    In 2021, Europe's market accounted for a sizable revenue share. Blockchain in media and entertainment is widely recognised in Europe as a result of increased government initiatives and ambitions to develop technology, as well as an increase in desire for transparency in the region.

    Further, the countries considered in the scope of the Blockchain in Media and Entertainment market are the US, Canada, Mexico, UK, Germany, France, Italy, Spain, Switzerland, Austria, Belgium, Denmark, Finland, Greece, Hungary, Italy, Luxembourg, Netherlands, Norway, Poland, Portugal, Slovakia, Sweden, Romania, Ireland, China, Japan, Singapore, Malaysia, Indonesia, Philippines, South Korea, Hong Kong, Macau, Singapore, Brunei, India, Australia & New Zealand, South Africa, Egypt, Nigeria, Saudi Arabia, Qatar, United Arab Emirates, Bahrain, Kuwait, and Oman, Brazil, Argentina, Chile, and others.

    Key Players and Competitive Insights

    Major market players are spending a lot of money on R&D to increase their product lines, which will help the Blockchain in Media and Entertainment market grow even more. Market participants are also taking a range of strategic initiatives to grow their worldwide footprint, including new product launches, contractual agreements, mergers and acquisitions, increased investments, and collaboration with other organizations. Competitors in the Blockchain in Media and Entertainment industry must offer cost-effective services and solutions to expand and survive in an increasingly competitive and rising market environment.

    Competitive landscape of the blockchain in media and entertainment market is fragmented with number of key players operating on and regional levels. Product development and strategic alliances are being pursued by key players in order to extend their respective product portfolios and achieve a strong foothold in the market. IBM Corporation, Microsoft Corporation, SAP, Oracle, Accenture, BRAINBOY, Blockpoint, BTL Group, Factom, and Clearcoin are among the major competitors mentioned in the market report. Industry participants' initiatives, for example, Tech Mahindra's creation of a blockchain-based platform for Media & Entertainment, are driving market growth.

    Using blockchain, the platform enables production companies and content providers to track royalty payments, revenue, manage rights, and combat content piracy. JP Morgan also combined its Quorum blockchain project with Ethereum studio. This merger is one of the significant changes based on the Java programming language in an effort to make business easier to manage.

    Key Companies in the Blockchain Media Entertainment Market market include

    Industry Developments

    September 2022: Chain, a leading provider of Web3 software solutions, and Kraft Sports + Entertainment have agreed to a multi-year sponsorship agreement with the New England Patriots, New England Revolution, Gillette Stadium, and Patriot Place, making Chain the team's official sponsor for Web3 and blockchain technology. Chain and Kraft Sports + Entertainment will collaborate to create innovative Web3 experiences using Chain's award-winning solutions and services as part of their new relationship.

    August 2022: Shemaroo, a Web 3.0 project in the media and entertainment industry, has entered the market in partnership with Seracle, a blockchain technology business. Shemaroo intends to lay a solid basis for the Web 3.0 industry with this new collaboration, which is becoming increasingly crucial as the demand for better user experiences and connections develops.

    Future Outlook

    Blockchain Media Entertainment Market Future Outlook

    The Blockchain in Media and Entertainment Market is poised for remarkable growth at 56.22% CAGR from 2024 to 2035, driven by digital rights management, enhanced transparency, and innovative monetization strategies.

    New opportunities lie in:

    • Develop decentralized platforms for content distribution to enhance artist revenue.
    • Implement blockchain-based ticketing systems to reduce fraud and increase consumer trust.
    • Leverage smart contracts for automated royalty payments to streamline financial transactions.

    By 2035, the market is expected to be a cornerstone of the media and entertainment landscape, fostering innovation and efficiency.

    Market Segmentation

    Blockchain in Media and Entertainment Type Outlook

    • Public
    • Private
    • Consortium
    • Government agencies
    • Blockchain technology vendors
    • Network solution provider
    • Independent software vendors
    • Payment gateway provider
    • Blockchain security provider
    • Infrastructure and protocol providers
    • Value-added resellers
    • Blockchain security providers
    • Communication service providers

    Blockchain in Media and Entertainment Regional Outlook

    • US
    • Canada
    • Mexico

    Blockchain in Media and Entertainment Application Outlook

    • Licensing and Rights Management
    • Digital Advertising
    • Smart Contracts
    • Payments
    • Online Gaming
    • Others

    Blockchain in Media and Entertainment Enterprise Size Outlook

    • Large Enterprise
    • Small and Medium Enterprises (SME’s)

    Report Scope

    Report Attribute/Metric Details
    Market Size 2021 USD 254.9 million
    Market Size 2022 USD 395.6 million
    Market Size 2030 USD 11,766.5 million
    Compound Annual Growth Rate (CAGR) 52.8% (2022-2030)
    Base Year 2023
    Forecast Period 2024-2032
    Historical Data 2018-2020
    Forecast Units Value (USD Million)
    Report Coverage Revenue Forecast, Competitive Landscape, Growth Factors, and Trends
    Segments Covered Type, Enterprise Size, Application, and Region
    Geographies Covered North America, Europe, Asia Pacific, Middle East & Africa, and South America
    Countries Covered The US, Canada, Mexico, UK, Germany, France, Italy, Spain, Switzerland, Austria, Belgium, Denmark, Finland, Greece, Hungary, Italy, Luxembourg, Netherlands, Norway, Poland, Portugal, Slovakia, Sweden, Romania, Ireland, China, Japan, Singapore, Malaysia, Indonesia, Philippines, South Korea, Hong Kong, Macau, Singapore, Brunei, India, Australia & New Zealand, South Africa, Egypt, Nigeria, Saudi Arabia, Qatar, United Arab Emirates, Bahrain, Kuwait, and Oman, Brazil, Argentina, and Chile
    Key Companies Profiled IBM Corporation, SAP SE, Microsoft Corporation, Amazon Web Services, Oracle Corporation, Accenture, PLC BTL Group Voise, Infosys Limited, Factom Inc., Bitfury USA Inc., GuardTime AS Nyiax Inc., MetaX Auxesis Group, ClearCoin, and others.
    Key Market Opportunities Demand for Blockchain in various segments of the media and entertainment industry
    Key Market Driver Surge in incidence of data piracy Rise in industrialization and urbanization in several countries

    Market Highlights

    Author
    Ankit Gupta
    Senior Research Analyst

    Ankit Gupta is an analyst in market research industry in ICT and SEMI industry. With post-graduation in "Telecom and Marketing Management" and graduation in "Electronics and Telecommunication" vertical he is well versed with recent development in ICT industry as a whole. Having worked on more than 150+ reports including consultation for fortune 500 companies such as Microsoft and Rio Tinto in identifying solutions with respect to business problems his opinions are inclined towards mixture of technical and managerial aspects.

    Leave a Comment

    FAQs

    How much is the Blockchain in Media and Entertainment Market?

    Blockchain in Media and Entertainment Market was valued USD 254.9 Million in 2021

    What is the market size for 2030, for the Blockchain in Media and Entertainment market?

    Blockchain in Media and Entertainment market size is projected to reach USD 11,766.5 Million in 2030

    What is the growth rate of the Blockchain in Media and Entertainment market?

    Blockchain in Media and Entertainment market at a Compound Annual Growth Rate (CAGR) of 52.8% during the forecast period.

    Which region held the largest market share in the Blockchain in Media and Entertainment market?

    The largest market share for Blockchain in the media and entertainment industry will be held by North America

    Who are the prominent players in the Blockchain in Media and Entertainment market?

    IBM Corporation, SAP SE, Microsoft Corporation, Amazon Web Services, Oracle Corporation, Accenture, PLC BTL Group Voise, Infosys Limited, Factom Inc., Bitfury USA Inc., GuardTime AS Nyiax Inc., MetaX Auxesis Group, ClearCoin, and others.

    1. EXECUTIVE SUMMARY
      1. Market Attractiveness
    2. Analysis
      1. Global Blockchain in Media and Entertainment Market, by Type
        1. Global Blockchain in Media and Entertainment Market, by Enterprise Size
        2. Global Blockchain in Media and Entertainment Market, by Application
        3. Global Blockchain in Media and Entertainment Market, by Region
    3. MARKET INTRODUCTION
      1. Definition
      2. Scope of the Study
    4. Market Structure
      1. Key Buying Criteria
      2. Macro Factor Indicator
    5. Analysis
    6. RESEARCH METHODOLOGY
      1. Research Process
      2. Primary
    7. Research
      1. Secondary Research
      2. Market Size Estimation
    8. Forecast Model
      1. List of Assumptions
    9. MARKET DYNAMICS
      1. Introduction
      2. Drivers
        1. Surge in incidence of data piracy
        2. Rise in
    10. industrialization and urbanization in several countries
      1. Drivers Impact
    11. Analysis
      1. Restraints
        1. Lack of skilled professionals
    12. Restraints Impact Analysis
      1. Opportunities
        1. Demand for blockchain
    13. in various segments of the media and entertainment industry
      1. Challenges
        1. Technological Challenges
      2. Impact of COVID-19
        1. Impact
    14. on Blockchain in Media and Entertainment service and solution provider
    15. Impact on the end user
    16. MARKET FACTOR ANALYSIS
      1. Value Chain Analysis/Supply
    17. Chain Analysis
      1. Porter’s Five Forces Model
      2. Bargaining Power
    18. of Suppliers
      1. Bargaining Power of Buyers
      2. Threat of New Entrants
      3. Threat of Substitutes
      4. Intensity of Rivalry
    19. GLOBAL BLOCKCHAIN
    20. IN MEDIA AND ENTERTAINMENT MARKET, BY TYPE
      1. Introduction
      2. Public
      3. Private
      4. Consortium
    21. GLOBAL BLOCKCHAIN IN MEDIA AND ENTERTAINMENT
    22. MARKET, BY ENTERPRISE SIZE
      1. Introduction
      2. Large Enterprise
      3. SMEs
    23. GLOBAL BLOCKCHAIN IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION
      1. Introduction
      2. Licensing and Rights Management
      3. Digital
    24. Advertising
      1. Smart Contracts
      2. Payments
      3. Online Gaming
      4. Others
    25. GLOBAL BLOCKCHAIN IN MEDIA AND ENTERTAINMENT MARKET SIZE ESTIMATION
    26. & FORECAST, BY REGION
      1. Introduction
      2. North America
    27. Market Estimates & Forecast, by Country, 2018-2030
      1. Market Estimates
    28. & Forecast, by Type, 2018-2030
      1. Market Estimates & Forecast,
    29. by Enterprise Size, 2018-2030
      1. Market Estimates & Forecast, by Application,
        1. US
    30. Canada
      1. Market Estimates & Forecast, by Type, 2018-2030
    31. Market Estimates & Forecast, by Enterprise Size, 2018-2030
      1. Market
    32. Estimates & Forecast, by Application, 2018-2030
      1. Mexico
    33. Market Estimates & Forecast, by Type, 2018-2030
      1. Market Estimates
    34. & Forecast, by Enterprise Size, 2018-2030
      1. Market Estimates &
    35. Forecast, by Application, 2018-2030
      1. Europe
        1. Market Estimates
    36. & Forecast, by Country, 2018-2030
      1. Market Estimates & Forecast,
    37. by Technology, 2018-2030
      1. Market Estimates & Forecast, by Enterprise
    38. Size, 2018-2030
      1. Market Estimates & Forecast, by Application, 2018-2030
        1. UK
    39. Market Estimates & Forecast, by Application, 2018-2030
      1. Germany
        1. Market Estimates & Forecast, by Type, 2018-2030
    40. Estimates & Forecast, by Enterprise Size, 2018-2030
      1. Market Estimates
    41. & Forecast, by Application, 2018-2030
      1. France
        1. Market
    42. Estimates & Forecast, by Type, 2018-2030
      1. Market Estimates &
    43. Forecast, by Enterprise Size, 2018-2030
      1. Market Estimates & Forecast,
    44. by Application, 2018-2030
      1. Rest of Europe
        1. Market Estimates
    45. & Forecast, by Type, 2018-2030
      1. Market Estimates & Forecast,
    46. by Enterprise Size, 2018-2030
      1. Market Estimates & Forecast, by
    47. Application, 2018-2030
      1. Asia-Pacific
        1. Market Estimates &
    48. Forecast, by Country, 2018-2030
      1. Market Estimates & Forecast, by
    49. Type, 2018-2030
      1. Market Estimates & Forecast, by Enterprise Size,
        1. Market Estimates & Forecast, by Application, 2018-2030
        2. China
    50. Market Estimates & Forecast, by Application, 2018-2030
      1. Japan
        1. Market Estimates & Forecast, by Type, 2018-2030
    51. Estimates & Forecast, by Enterprise Size, 2018-2030
      1. Market Estimates
    52. & Forecast, by Application, 2018-2030
      1. India
        1. Market
    53. Estimates & Forecast, by Type, 2018-2030
      1. Market Estimates &
    54. Forecast, by Enterprise Size, 2018-2030
      1. Market Estimates & Forecast,
    55. by Application, 2018-2030
      1. Rest of Asia-Pacific
        1. Market
    56. Estimates & Forecast, by Type, 2018-2030
      1. Market Estimates &
    57. Forecast, by Enterprise Size, 2018-2030
      1. Market Estimates & Forecast,
    58. by Application, 2018-2030
      1. Middle East & Africa
        1. Market
    59. Estimates & Forecast, by Type, 2018-2030
      1. Market Estimates &
    60. Forecast, by Enterprise Size, 2018-2030
      1. Market Estimates & Forecast,
    61. by Application, 2018-2030
      1. South America
        1. Market Estimates &
    62. Forecast, by Type, 2018-2030
      1. Market Estimates & Forecast, by Enterprise
    63. Size, 2018-2030
      1. Market Estimates & Forecast, by Application, 2018-2030
    64. COMPETITIVE LANDSCAPE
      1. Introduction
      2. Key Developments
    65. & Growth Strategies
      1. Competitor Benchmarking
      2. Vendor Share
    66. Analysis, 2021(% Share)
    67. COMPANY PROFILES
      1. IBM Corporation
      2. SAP SE
      3. Microsoft Corporation
      4. Amazon Web Services
      5. Oracle Corporation
      6. Accenture
      7. PLC BTL Group Voise
      8. Infosys Limited
      9. Factom Inc.
      10. Bitfury USA Inc.
    68. GuardTime AS Nyiax Inc.
      1. MetaX Auxesis Group
      2. ClearCoin.
        1. Company Overview
        2. Financial Overview
        3. Solution/Services
    69. Offered
      1. Key Developments
        1. SWOT Analysis
    70. Key Strategies

    Market Segmentation

    • Global Blockchain in Media and Entertainment, By Type Outlook (USD Million, 2018-2030)
      • Public
      • Private
      • Consortium
    • Global Blockchain in Media and Entertainment, By Enterprise Size (USD Million, 2018-2030)
      • Large Enterprise
      • SMEs
    • Global Blockchain in Media and Entertainment, By Application Outlook (USD Million, 2018-2030)
      • Licensing and Rights Management
      • Digital Advertising
      • Smart Contracts
      • Payments
      • Online Gaming
      • Others

    Global Blockchain in Media and Entertainment Regional Outlook (USD Million, 2018-2030)

    • North America Outlook (USD Million, 2018-2030)
    • North America Blockchain in Media and Entertainment, By Type Outlook (USD Million, 2018-2030)
      • Public
      • Private
      • Consortium
    • North America Blockchain in Media and Entertainment, By Enterprise Size (USD Million, 2018-2030)
      • Large Enterprise
      • SMEs
    • North America Blockchain in Media and Entertainment, By Application Outlook (USD Million, 2018-2030)
      • Licensing and Rights Management
      • Digital Advertising
      • Smart Contracts
      • Payments
      • Online Gaming
      • Others

     US Outlook (USD Million, 2018-2030)

    • US Blockchain in Media and Entertainment, By Type Outlook (USD Million, 2018-2030)
      • Public
      • Private
      • Consortium
    • US Blockchain in Media and Entertainment, By Enterprise Size (USD Million, 2018-2030)
      • Large Enterprise
      • SMEs
    • US Blockchain in Media and Entertainment, By Application Outlook (USD Million, 2018-2030)
      • Licensing and Rights Management
      • Digital Advertising
      • Smart Contracts
      • Payments
      • Online Gaming
      • Others
    • Canada Outlook (USD Million, 2018-2030)
    • Canada Blockchain in Media and Entertainment, By Type Outlook (USD Million, 2018-2030)
      • Public
      • Private
      • Consortium
    • Canada Blockchain in Media and Entertainment, By Enterprise Size (USD Million, 2018-2030)
      • Large Enterprise
      • SMEs
    • Canada Blockchain in Media and Entertainment, By Application Outlook (USD Million, 2018-2030)
      • Licensing and Rights Management
      • Digital Advertising
      • Smart Contracts
      • Payments
      • Online Gaming
      • Others
    • Mexico Outlook (USD Million, 2018-2030)
    • Mexico Blockchain in Media and Entertainment, By Type Outlook (USD Million, 2018-2030)
      • Public
      • Private
      • Consortium
    • Mexico Blockchain in Media and Entertainment, By Enterprise Size (USD Million, 2018-2030)
      • Large Enterprise
      • SMEs
    • Mexico Blockchain in Media and Entertainment, By Application Outlook (USD Million, 2018-2030)
      • Licensing and Rights Management
      • Digital Advertising
      • Smart Contracts
      • Payments
      • Online Gaming
      • Others

    Europe Outlook (USD Million, 2018-2030)

    • Europe Blockchain in Media and Entertainment, By Type Outlook (USD Million, 2018-2030)
      • Public
      • Private
      • Consortium
    • Europe Blockchain in Media and Entertainment, By Enterprise Size (USD Million, 2018-2030)
      • Large Enterprise
      • SMEs
    • Europe Blockchain in Media and Entertainment, By Application Outlook (USD Million, 2018-2030)
      • Licensing and Rights Management
      • Digital Advertising
      • Smart Contracts
      • Payments
      • Online Gaming
      • Others

    Germany Outlook (USD Million, 2018-2030)

     

    • Germany Blockchain in Media and Entertainment, By Type Outlook (USD Million, 2018-2030)
      • Public
      • Private
      • Consortium
    • Germany Blockchain in Media and Entertainment, By Enterprise Size (USD Million, 2018-2030)
      • Large Enterprise
      • SMEs
    • Germany Blockchain in Media and Entertainment, By Application Outlook (USD Million, 2018-2030)
      • Licensing and Rights Management
      • Digital Advertising
      • Smart Contracts
      • Payments
      • Online Gaming
      • Others

    France Outlook (USD Million, 2018-2030)

    • France Blockchain in Media and Entertainment, By Type Outlook (USD Million, 2018-2030)
      • Public
      • Private
      • Consortium
    • France Blockchain in Media and Entertainment, By Enterprise Size (USD Million, 2018-2030)
      • Large Enterprise
      • SMEs
    • France Blockchain in Media and Entertainment, By Application Outlook (USD Million, 2018-2030)
      • Licensing and Rights Management
      • Digital Advertising
      • Smart Contracts
      • Payments
      • Online Gaming
      • Others

    UK Outlook (USD Million, 2018-2030)

    • UK Blockchain in Media and Entertainment, By Type Outlook (USD Million, 2018-2030)
      • Public
      • Private
      • Consortium
    • UK Blockchain in Media and Entertainment, By Enterprise Size (USD Million, 2018-2030)
      • Large Enterprise
      • SMEs
    • UK Blockchain in Media and Entertainment, By Application Outlook (USD Million, 2018-2030)
      • Licensing and Rights Management
      • Digital Advertising
      • Smart Contracts
      • Payments
      • Online Gaming
      • Others

     Rest of Europe Outlook (USD Million, 2018-2030)

    • Rest of Europe Blockchain in Media and Entertainment, By Type Outlook (USD Million, 2018-2030)
      • Public
      • Private
      • Consortium
    • Rest of Europe Blockchain in Media and Entertainment, By Enterprise Size (USD Million, 2018-2030)
      • Large Enterprise
      • SMEs
    • Rest of Europe Blockchain in Media and Entertainment, By Application Outlook (USD Million, 2018-2030)
      • Licensing and Rights Management
      • Digital Advertising
      • Smart Contracts
      • Payments
      • Online Gaming
      • Others

    Asia-Pacific Outlook (USD Million, 2018-2030)

    • Asia-Pacific Blockchain in Media and Entertainment, By Type Outlook (USD Million, 2018-2030)
      • Public
      • Private
      • Consortium
    • Asia-Pacific Blockchain in Media and Entertainment, By Enterprise Size (USD Million, 2018-2030)
      • Large Enterprise
      • SMEs
    • Asia-Pacific Blockchain in Media and Entertainment, By Application Outlook (USD Million, 2018-2030)
      • Licensing and Rights Management
      • Digital Advertising
      • Smart Contracts
      • Payments
      • Online Gaming
      • Others

     China Outlook (USD Million, 2018-2030)

     

    • China Blockchain in Media and Entertainment, By Type Outlook (USD Million, 2018-2030)
      • Public
      • Private
      • Consortium
    • China Blockchain in Media and Entertainment, By Enterprise Size (USD Million, 2018-2030)
      • Large Enterprise
      • SMEs
    • China Blockchain in Media and Entertainment, By Application Outlook (USD Million, 2018-2030)
      • Licensing and Rights Management
      • Digital Advertising
      • Smart Contracts
      • Payments
      • Online Gaming
      • Others

    India Outlook (USD Million, 2018-2030)

    • India Blockchain in Media and Entertainment, By Type Outlook (USD Million, 2018-2030)
      • Public
      • Private
      • Consortium
    • India Blockchain in Media and Entertainment, By Enterprise Size (USD Million, 2018-2030)
      • Large Enterprise
      • SMEs
    • India Blockchain in Media and Entertainment, By Application Outlook (USD Million, 2018-2030)
      • Licensing and Rights Management
      • Digital Advertising
      • Smart Contracts
      • Payments
      • Online Gaming
      • Others

    Japan Outlook (USD Million, 2018-2030)

    • Japan Blockchain in Media and Entertainment, By Type Outlook (USD Million, 2018-2030)
      • Public
      • Private
      • Consortium
    • Japan Blockchain in Media and Entertainment, By Enterprise Size (USD Million, 2018-2030)
      • Large Enterprise
      • SMEs
    • Japan Blockchain in Media and Entertainment, By Application Outlook (USD Million, 2018-2030)
      • Licensing and Rights Management
      • Digital Advertising
      • Smart Contracts
      • Payments
      • Online Gaming
      • Others

    Rest of Asia-Pacific Outlook (USD Million, 2018-2030)

    • Rest of Asia-Pacific Blockchain in Media and Entertainment, By Type Outlook (USD Million, 2018-2030)
      • Public
      • Private
      • Consortium
    • Rest of Asia-Pacific Blockchain in Media and Entertainment, By Enterprise Size (USD Million, 2018-2030)
      • Large Enterprise
      • SMEs
    • Rest of Asia-Pacific Blockchain in Media and Entertainment, By Application Outlook (USD Million, 2018-2030)
      • Licensing and Rights Management
      • Digital Advertising
      • Smart Contracts
      • Payments
      • Online Gaming
      • Others

     

    • Rest of the World Outlook (USD Million, 2018-2030)
    • Rest of the World Blockchain in Media and Entertainment, By Type Outlook (USD Million, 2018-2030)
      • Public
      • Private
      • Consortium
    • Rest of the World Blockchain in Media and Entertainment, By Enterprise Size (USD Million, 2018-2030)
      • Large Enterprise
      • SMEs
    • Rest of the World Blockchain in Media and Entertainment, By Application Outlook (USD Million, 2018-2030)
      • Licensing and Rights Management
      • Digital Advertising
      • Smart Contracts
      • Payments
      • Online Gaming
      • Others

     Middle East & Africa Outlook (USD Million, 2018-2030)

    • Middle East & Africa Blockchain in Media and Entertainment, By Type Outlook (USD Million, 2018-2030)
      • Public
      • Private
      • Consortium
    • Middle East & Africa Blockchain in Media and Entertainment, By Enterprise Size (USD Million, 2018-2030)
      • Large Enterprise
      • SMEs
    • Middle East & Africa Blockchain in Media and Entertainment, By Application Outlook (USD Million, 2018-2030)
      • Licensing and Rights Management
      • Digital Advertising
      • Smart Contracts
      • Payments
      • Online Gaming
      • Others

    South America Outlook (USD Million, 2018-2030)

    • South America Blockchain in Media and Entertainment, By Type Outlook (USD Million, 2018-2030)
      • Public
      • Private
      • Consortium
    • South America Blockchain in Media and Entertainment, By Enterprise Size (USD Million, 2018-2030)
      • Large Enterprise
      • SMEs
    • South America Blockchain in Media and Entertainment, By Application Outlook (USD Million, 2018-2030)
      • Licensing and Rights Management
      • Digital Advertising
      • Smart Contracts
      • Payments
      • Online Gaming
      • Others
    Blockchain in Media and Entertainment Market Research Report - Global Forecast till 2032 Infographic
    Free Sample Request

    Kindly complete the form below to receive a free sample of this Report

    Customer Strories

    “I am very pleased with how market segments have been defined in a relevant way for my purposes (such as "Portable Freezers & refrigerators" and "last-mile"). In general the report is well structured. Thanks very much for your efforts.”

    Victoria Milne Founder
    Case Study

    Chemicals and Materials