info@marketresearchfuture.com   📞  +1 (855) 661-4441(US)   📞  +44 1720 412 167(UK)
Certified Global Research Member
Isomar fd.webp Wcrc 57.webp
Key Questions Answered
  • Global Market Outlook
  • In-depth analysis of global and regional trends
  • Analyze and identify the major players in the market, their market share, key developments, etc.
  • To understand the capability of the major players based on products offered, financials, and strategies.
  • Identify disrupting products, companies, and trends.
  • To identify opportunities in the market.
  • Analyze the key challenges in the market.
  • Analyze the regional penetration of players, products, and services in the market.
  • Comparison of major players’ financial performance.
  • Evaluate strategies adopted by major players.
  • Recommendations
Why Choose Market Research Future?
  • Vigorous research methodologies for specific market.
  • Knowledge partners across the globe
  • Large network of partner consultants.
  • Ever-increasing/ Escalating data base with quarterly monitoring of various markets
  • Trusted by fortune 500 companies/startups/ universities/organizations
  • Large database of 5000+ markets reports.
  • Effective and prompt pre- and post-sales support.

Augmented Virtual Reality Hardware Companies

Augmented and virtual reality hardware companies focus on designing and manufacturing hardware components for augmented reality (AR) and virtual reality (VR) systems. They produce devices like headsets, goggles, haptic feedback controllers, and motion tracking sensors, which enable users to immerse themselves in interactive virtual worlds or overlay digital information onto their physical environment. These companies are essential for the development and advancement of AR and VR technologies.

AR VR Hardware companies


Competitive Landscape of Augmented and Virtual Reality Hardware Market


The global Augmented Reality (AR) and Virtual Reality (VR) hardware market is experiencing explosive growth, fueled by advancements in technology, increasing demand from various sectors, and growing consumer interest. This vibrant landscape is characterized by a diverse range of established and emerging players, each employing unique strategies to capture market share.


Key Players:



  • Oculus VR (Meta)

  • Google LLC

  • HTC Corporation

  • Samsung Electronics

  • Sony Corporation

  • Worldviz

  • NXP Semiconductor N.V

  • Bosch Sensortec GMBH (Bosch Group)

  • Inertial Labs

  • Valve Corporation

  • TCL Technologyc

  • DPVR

  • Vuzix

  • Qualcomm Technologies Inc.

  • Sieko Epson Corporation

  • Penumbra, Inc.

  • Arm Limited

  • Leke VR


Strategies Adopted:



  • Diversification: Companies are expanding their product portfolios to cater to various segments, including standalone headsets, tethered headsets, AR glasses, and accessories.

  • Focus on Content: Building a robust content ecosystem is crucial for user engagement. Companies invest in creating and acquiring VR and AR content across diverse genres like gaming, entertainment, education, and enterprise applications.

  • Partnerships: Strategic collaborations with developers, content creators, and other industry players are essential for driving innovation and market penetration.

  • Affordability: Making VR and AR technology accessible to a wider audience through lower price points and subscription models is a key strategy for market expansion.

  • Enterprise Solutions: Focusing on specific industry needs, companies are developing customized AR and VR solutions for sectors like healthcare, manufacturing, training, and design.


Market Share Analysis:


Market share in the AR and VR hardware market is dynamic and constantly evolving. Factors such as:



  • Brand Reputation: Established players like Meta and Sony benefit from their strong brand recognition and loyal customer base.

  • Product Innovation: Companies constantly strive to offer the latest and most advanced hardware with superior features and performance.

  • Content Ecosystem: The breadth and depth of available VR and AR content plays a significant role in attracting and retaining users.

  • Price Competitiveness: Offering affordable products and flexible pricing options makes VR and AR technology accessible to a broader audience.

  • Marketing and Distribution: Effective marketing campaigns and strategic partnerships with retailers and distributors are crucial for reaching new customers.


New and Emerging Companies:


Several new players are entering the AR and VR hardware market, contributing to its vibrant ecosystem:



  • Varjo: Focuses on high-resolution VR headsets for professional applications.

  • Nreal: Offers lightweight AR glasses designed for consumer use.

  • DPVR: Provides affordable VR headsets for the Chinese market.

  • Pico: A Chinese company backed by ByteDance, developing standalone VR devices.

  • Lynx: Creates modular VR headsets with focus on open-source software.


Current Investment Trends:


The AR and VR hardware market is attracting substantial investment due to its high growth potential. Investors are focusing on:



  • Early-stage startups: Supporting companies developing innovative hardware and software solutions.

  • Content creation: Investing in studios and platforms creating engaging VR and AR experiences.

  • Vertical applications: Targeting specific industries like healthcare, education, and entertainment.

  • Infrastructure development: Investing in technologies like 5G and cloud computing that enable AR and VR experiences.


Latest Company Updates:


September 2023- Meta Platforms has unveiled its latest series of head-worn devices, staking the fresh claim to both the augmented and virtual reality industry, ahead of Apple coming into the market. This also marks a spin to mixed reality from virtual reality that melds VR and AR. For the company’s hardware business, this is truly a high-stake moment. The Quest 3 in fact is the most recent attempt for broadening the appeal of the technology. The headset users will be capable of transitioning between mixed reality and virtual reality, called XR with double tap on the device’s side. The wearer can utilize the more immersive virtual reality option while playing a game or watching a film and then moving towards XR mode while browsing the web & looking at images. During such circumstances, the images and data will get overlaid above the real-world views that surrounds the user.


June 2023- Speculations concerning Apple stepping into the AR and VR headset has been doing rounds online for about a decade or so and this is reportedly the year when the company is likely to launch its foremost AR/VR headset, called Reality 1 and Reality Pro. This handset will support both VR and AR alike. Another alluring characteristic of Apple’s unannounced headset is support for eye and hand tracking. This headset will be running a novel operating system known as xrOS which supports features such as games, Apple Books, and FaceTime calls. This battery will also have an external battery back that will sit in the pocket of the user.




  •  

  •  

  •  

  •  

  •  

  • Beta


Beta feature

Leading companies partner with us for data-driven Insights
client_1 client_2 client_3 client_4 client_5 client_6 client_7 client_8 client_9 client_10
Kindly complete the form below to receive a free sample of this Report
Please fill in Business Email for Quick Response

We do not share your information with anyone. However, we may send you emails based on your report interest from time to time. You may contact us at any time to opt-out.

Purchase Option
Single User $ 4,950
Multiuser License $ 5,950
Enterprise User $ 7,250
Compare Licenses
Tailored for You
  • Dedicated Research on any specifics segment or region.
  • Focused Research on specific players in the market.
  • Custom Report based only on your requirements.
  • Flexibility to add or subtract any chapter in the study.
  • Historic data from 2014 and forecasts outlook till 2040.
  • Flexibility of providing data/insights in formats (PDF, PPT, Excel).
  • Provide cross segmentation in applicable scenario/markets.