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    US Augmented Virtual Reality Hardware Market

    ID: MRFR/ICT/17153-HCR
    100 Pages
    Garvit Vyas
    September 2025

    US Augmented Reality Virtual Reality Market Research Report: By Application (Gaming, Healthcare, Education, Retail, Real Estate), By Device Type (Head-Mounted Displays, Smart Glasses, Handheld Devices, Projectors, Display Walls), By Technology (Augmented Reality, Virtual Reality, Mixed Reality) and By End Use (Consumer, Commercial, Industrial) - Forecast to 2035

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    Table of Contents

    US Augmented Virtual Reality Hardware Market Summary

    The United States Augmented Reality and Virtual Reality market is projected to grow significantly over the next decade.

    Key Market Trends & Highlights

    US Augmented Reality Virtual Reality Key Trends and Highlights

    • The market valuation is expected to reach 67.5 USD Billion by 2035, up from 10.1 USD Billion in 2024.
    • The compound annual growth rate (CAGR) for the period from 2025 to 2035 is estimated at 18.9%.
    • This growth trajectory indicates a robust expansion in the adoption of AR and VR technologies across various sectors.
    • Growing adoption of augmented reality and virtual reality due to increasing demand for immersive experiences is a major market driver.

    Market Size & Forecast

    2024 Market Size 10.1 (USD Billion)
    2035 Market Size 67.5 (USD Billion)
    CAGR (2025-2035) 18.9%

    Major Players

    Valve, Apple, Niantic, HTC, Sony, Epic Games, Meta, Microsoft, Qualcomm, Samsung, Magic Leap, Unity Technologies, Google, NVIDIA, Amazon

    US Augmented Virtual Reality Hardware Market Trends

    The US Augmented Reality (AR) and Virtual Reality (VR) market is experiencing significant growth driven by technological advancements and increased consumer adoption. Key market drivers include the rapid development of hardware and software technologies, making AR and VR solutions more accessible and affordable. Furthermore, sectors such as healthcare, education, and entertainment are increasingly integrating these technologies to enhance user experiences, which in turn catalyzes market growth. There are abundant opportunities to be explored, particularly as businesses seek innovative ways to improve training, customer engagement, and real-time data visualization.

    For instance, the healthcare industry is leveraging VR for surgical training and patient simulations, while the retail sector employs AR to offer virtual try-ons, thereby reshaping how consumers interact with products. This interplay between technology and business needs opens new avenues for growth within the market. In recent times, there has been a noticeable shift in consumer and enterprise interest in social and multiplayer experiences facilitated by AR and VR. For instance, the rise of remote collaboration tools during the pandemic showcased how these technologies can bridge the gap between personal interaction and digital engagement.

    As more industries recognize the potential of AR and VR, the trend toward immersive experiences continues to accelerate, particularly in the US.This trend is further supported by investments in content creation and development, laying a solid foundation for future advancements. Overall, the US market is poised for continuous evolution, fueled by the ongoing integration and application of augmented and virtual reality technologies across various sectors.

     

    Source: Primary Research, Secondary Research, Market Research Future Database and Analyst Review

    US Augmented Virtual Reality Hardware Market Drivers

    Market Segment Insights

    Augmented Reality Virtual Reality Market Application Insights

    The Application segment of the US Augmented Reality Virtual Reality Market has emerged as a critical area of focus, showcasing the versatility and vast potential of these technologies across multiple domains. In the Gaming industry, the integration of augmented and virtual reality creates engaging, immersive experiences that captivate users and enhance gameplay, representing a significant evolution in the entertainment landscape.

    In the Healthcare sector, applications of AR and VR range from surgical simulations to patient treatment and rehabilitation programs, leading to improved outcomes and heightened training for medical professionals.Education increasingly embraces these technologies to develop interactive learning environments, which allow students to grasp complex concepts through simulation and exploration, making learning more engaging and effective. The Retail sector leverages augmented and virtual reality to create unique shopping experiences, such as virtual fitting rooms and immersive product showcases, thereby helping retailers attract and retain customers in an increasingly competitive environment.

    In the Real Estate industry, virtual property tours enable potential buyers to explore homes and commercial spaces remotely, reducing the need for physical visits and expediting the buying process.The growth of the US Augmented Reality Virtual Reality Market is underpinned by these various applications, each demonstrating the technology's capacity to innovate and enhance traditional practices across sectors. Market trends indicate increasing adoption driven by advancements in hardware and software, with growing consumer expectations fostering opportunities for future developments. However, challenges such as high development costs and the necessity for robust infrastructure remain pertinent.

    Overall, the Application segment plays a pivotal role in defining the future trajectory of the US Augmented Reality Virtual Reality Market, influencing how these technologies are perceived and utilized in everyday life.

    Source: Primary Research, Secondary Research, Market Research Future Database and Analyst Review

    Augmented Reality Virtual Reality Market Device Type Insights

    The Device Type segment of the US Augmented Reality Virtual Reality Market plays a critical role in shaping the industry landscape. Head-Mounted Displays have emerged as a prominent choice among consumers and enterprises, enhancing immersive experiences for gaming, training, and simulations. Smart Glasses are gaining traction as they seamlessly blend digital information with the real world, catering to various applications in sectors like healthcare and logistics.

    Handheld Devices, known for their portability, are becoming essential in delivering AR experiences at events and exhibitions.Projectors facilitate large-scale AR presentations, promoting interactivity in educational and corporate settings, while Display Walls create stunning visual impacts, enabling spatial awareness in design and planning. As the US market evolves, these devices are set to reflect advancements in technology, offering enhanced functionalities that cater to a growing demand for immersive and interactive experiences.

    The continuous innovation in this segment indicates a shift towards more integrated and user-friendly solutions that not only meet consumer preferences but also drive industry growth, thereby significantly impacting US Augmented Reality Virtual Reality Market data and statistics.Market growth is influenced by various factors including increased investments in Research and Development, a surge in gaming and entertainment applications, and the rising acceptance of AR in everyday utilities.

    Augmented Reality Virtual Reality Market Technology Insights

    The US Augmented Reality Virtual Reality Market is rapidly evolving, driven by advancements in technology and increasing applications across various industries. As the market expands, key divisions such as Augmented Reality, Virtual Reality, and Mixed Reality have gained prominence, each playing crucial roles in enhancing user experience and immersion. Augmented Reality serves as a bridge between digital and physical worlds, revolutionizing retail, education, and training by overlaying digital information onto real-world environments.

    Virtual Reality offers users fully immersive experiences, particularly influential in sectors like gaming, healthcare, and simulation-based training, significantly improving engagement and outcomes.Mixed Reality, combining elements of both technologies, is emerging as a powerful tool for collaborative work and innovative training solutions, reflecting broader trends in remote collaboration. The technology segment is propelled by increasing consumer demand, significant investment in Research and Development, and growing interest from enterprises seeking efficient solutions to enhance productivity and engagement.

    However, challenges such as high costs, technological limitations, and privacy concerns must be navigated for sustained growth in the US market.Overall, the diverse applications and technical advancements within each segment are shaping the landscape of the US Augmented Reality Virtual Reality Market.

    Augmented Reality Virtual Reality Market End Use Insights

    The US Augmented Reality Virtual Reality Market is experiencing dynamic growth across various End Use categories, specifically in Consumer, Commercial, and Industrial sectors. The Consumer segment includes applications in gaming, entertainment, and social media, pushing the boundaries of user engagement and interaction. In the Commercial space, businesses leverage AR and VR technologies for marketing, training, and enhanced customer experiences, significantly improving service delivery and operational efficiencies. The Industrial segment emphasizes training and maintenance with simulation technologies, driving safety and efficiency in manufacturing processes.

    Each of these segments plays a crucial role in the overall market landscape, catering to varying demands and user experiences, and reflects strong growth potential as enterprises increasingly adopt immersive technologies. The rising trend towards enhancing customer experience in retail and the necessity for effective employee training in industries further support the development of the US Augmented Reality Virtual Reality Market.

    Additionally, the evolution of hardware capabilities and a growing ecosystem of software applications present substantial opportunities for innovation and expansion.With the continuous integration of these technologies into everyday life, the implications for economic growth and advancements in various industries are significant, fostering an environment ripe for further exploration and investment.

    Get more detailed insights about US Augmented Virtual Reality Hardware Market Research Report - Forecast till 2035

    Regional Insights

    Key Players and Competitive Insights

    The US Augmented Reality (AR) and Virtual Reality (VR) market has experienced substantial growth and transformation in recent years, driven by technological advancements, increased adoption across various industries, and growing consumer interest. This market is characterized by a diverse landscape of competitors ranging from established tech giants to emerging startups. The competition within this sector is intense, as companies strive to offer innovative solutions that enhance user experiences and meet the evolving demands of both consumers and businesses.

    Key factors influencing competition include product differentiation, pricing strategies, partnerships, and the ability to leverage cutting-edge technologies such as artificial intelligence and machine learning. Additionally, the market is underpinned by the expanding applications of AR and VR beyond entertainment, including sectors such as healthcare, education, and retail, thus creating further opportunities for companies to carve out their unique market positions. Valve maintains a significant presence in the US Augmented Reality and Virtual Reality market primarily through its development of the Steam platform, which serves as a major distribution hub for VR content and gaming.

    The company is well-regarded for its strength in community engagement and the ability to cultivate a dedicated user base, offering an extensive library of VR games that cater to various interests and demographics. Valve's commitment to quality and innovation is also evident in its hardware developments, such as the Valve Index, which is widely celebrated for its high-quality immersive experiences. Additionally, the company's focus on developing and supporting open standards in VR technology has helped foster a collaborative ecosystem that encourages third-party developers to create compatible applications and experiences.

    This positions Valve as a key player capable of influencing trends and setting benchmarks in the AR and VR segments in the US.Apple's approach to the US Augmented Reality and Virtual Reality market has been characterized by its strategic investments in AR technology, exemplified by its ARKit platform that empowers developers to create AR applications for iOS devices. With a strong foothold in the consumer electronics space, Apple has leveraged its vast user base to drive adoption of AR features integrated into its devices such as the iPhone and iPad.

    The company’s commitment to user privacy and a seamless user experience strengthens its appeal in the competitive landscape. Apple is also known for its focus on innovation, consistently introducing new features and improving existing technologies. Furthermore, rumors and reports suggest that Apple is working on advanced AR glasses, which could significantly reshape the market.

    The company's notable track record of mergers and acquisitions has also played a crucial role in enhancing its technological capabilities and expanding its AR offerings, establishing Apple as a prominent force in the US AR and VR market while intensifying competition with both established players and innovative newcomers.

    Key Companies in the US Augmented Virtual Reality Hardware Market market include

    Industry Developments

    Recent developments in the US Augmented Reality Virtual Reality Market include significant advancements and investments from major companies such as Meta, Apple, and Google. Apple announced the launch of its Vision Pro headset in June 2023, marking a noteworthy expansion into the spatial computing sector. Meanwhile, Meta has been actively enhancing its Horizon Worlds platform to attract more developers and users alike, aiming to establish a dominant position in the Metaverse.

    Companies like Niantic are making strides with AR-based solutions in mobile applications, further driving consumer engagement and making augmented reality more accessible.In terms of mergers and acquisitions, in May 2023, Epic Games acquired Harmonix, known for creating music video games, signaling a strategic move to integrate music experiences into its virtual reality offerings. Concurrently, Microsoft announced a partnership with Qualcomm in April 2023 to improve AR hardware capabilities, leveraging Qualcomm's advanced chip technology for Microsoft’s mixed reality initiatives.

    The market is currently valued with significant growth prospects, with a projected compound annual growth rate expected to accelerate as more companies invest in augmented and virtual reality technologies, particularly in gaming, training, and remote collaboration.

    Market Segmentation

    Outlook

    • Consumer
    • Commercial
    • Industrial

    Augmented Reality Virtual Reality Market End Use Outlook

    • Consumer
    • Commercial
    • Industrial

    Augmented Reality Virtual Reality Market Technology Outlook

    • Augmented Reality
    • Virtual Reality
    • Mixed Reality

    Augmented Reality Virtual Reality Market Application Outlook

    • Gaming
    • Healthcare
    • Education
    • Retail
    • Real Estate

    Augmented Reality Virtual Reality Market Device Type Outlook

    • Head-Mounted Displays
    • Smart Glasses
    • Handheld Devices
    • Projectors
    • Display Walls

    Report Scope

    Report Scope:
    Report Attribute/Metric Source: Details
    MARKET SIZE 2018 8.45(USD Billion)
    MARKET SIZE 2024 10.05(USD Billion)
    MARKET SIZE 2035 67.5(USD Billion)
    COMPOUND ANNUAL GROWTH RATE (CAGR) 18.9% (2025 - 2035)
    REPORT COVERAGE Revenue Forecast, Competitive Landscape, Growth Factors, and Trends
    BASE YEAR 2024
    MARKET FORECAST PERIOD 2025 - 2035
    HISTORICAL DATA 2019 - 2024
    MARKET FORECAST UNITS USD Billion
    KEY COMPANIES PROFILED Valve, Apple, Niantic, HTC, Sony, Epic Games, Meta, Microsoft, Qualcomm, Samsung, Magic Leap, Unity Technologies, Google, NVIDIA, Amazon
    SEGMENTS COVERED Application, Device Type, Technology, End Use
    KEY MARKET OPPORTUNITIES Gaming and entertainment expansion, Remote collaboration solutions, Education and training applications, Healthcare simulation tools, Real estate visualization services
    KEY MARKET DYNAMICS Increasing consumer adoption, Advancements in hardware technology, Expanding application across industries, Growth of 5G infrastructure, Rising investment in startups
    COUNTRIES COVERED US

    Market Highlights

    Author
    Garvit Vyas
    Analyst

    Explore the profile of Garvit Vyas, one of our esteemed authors at Market Research Future, and access their expert research contributions in the field of market research and industry analysis

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    FAQs

    What is the projected market size of the US Augmented Virtual Reality Hardware Market in 2024?

    The projected market size of the US Augmented Virtual Reality Hardware Market in 2024 is expected to be valued at 13.83 billion USD.

    What is the expected market size of the US Augmented Virtual Reality Hardware Market by 2035?

    By 2035, the overall market size is anticipated to reach approximately 458.93 billion USD.

    What is the expected compound annual growth rate (CAGR) for the US Augmented Virtual Reality Hardware Market from 2025 to 2035?

    The expected CAGR for the US Augmented Virtual Reality Hardware Market from 2025 to 2035 is 37.492%.

    Which hardware type is projected to have the highest market value in 2035 within the US Augmented Virtual Reality Hardware Market?

    In 2035, the Sensors segment is projected to have the highest market value at approximately 104.51 billion USD.

    What is the market value of Processors in the US Augmented Virtual Reality Hardware Market in 2024?

    In 2024, the market value for Processors is expected to be around 3.5 billion USD.

    Who are the key players in the US Augmented Virtual Reality Hardware Market?

    Key players in the market include Oculus, Valve, Apple, Niantic, Varjo, HTC, Sony, Axon, Meta, Microsoft, Samsung, Magic Leap, Snap Inc., and Google.

    What are the projected market values for Controllers and Cameras in the US Augmented Virtual Reality Hardware Market in 2035?

    In 2035, the Controllers segment is projected to be valued at 81.13 billion USD and Cameras at 57.8 billion USD.

    What is the anticipated market value of Headphones in the US Augmented Virtual Reality Hardware Market by 2035?

    By 2035, the market value of Headphones is expected to reach around 107.22 billion USD.

    What are some emerging trends in the US Augmented Virtual Reality Hardware Market?

    Emerging trends in the market include advancements in hardware technology, increased adoption in industries such as gaming and education, and growing consumer demand for immersive experiences.

    What challenges does the US Augmented Virtual Reality Hardware Market face?

    Challenges for the market include high production costs, technological limitations, and the need for substantial consumer education and awareness.

    1. EXECUTIVE SUMMARY
    2. Market Overview
    3. Key Findings
    4. Market Segmentation
    5. Competitive Landscape
    6. Challenges and Opportunities
    7. Future Outlook
    8. MARKET INTRODUCTION
    9. Definition
    10. Scope of the study
    11. Research Objective
    12. Assumption
    13. Limitations
    14. RESEARCH METHODOLOGY
    15. Overview
    16. Data Mining
    17. Secondary Research
    18. Primary Research
    19. Primary Interviews and Information Gathering Process
    20. Breakdown of Primary Respondents
    21. Forecasting Model
    22. Market Size Estimation
    23. Bottom-Up Approach
    24. Top-Down Approach
    25. Data Triangulation
    26. Validation
    27. MARKET DYNAMICS
    28. Overview
    29. Drivers
    30. Restraints
    31. Opportunities
    32. MARKET FACTOR ANALYSIS
    33. Value chain Analysis
    34. Porter's Five Forces Analysis
    35. Bargaining Power of Suppliers
    36. Bargaining Power of Buyers
    37. Threat of New Entrants
    38. Threat of Substitutes
    39. Intensity of Rivalry
    40. COVID-19 Impact Analysis
    41. Market Impact Analysis
    42. Regional Impact
    43. Opportunity and Threat Analysis
    44. US Augmented Reality Virtual Reality Market, BY Application (USD Billion)
    45. Gaming
    46. Healthcare
    47. Education
    48. Retail
    49. Real Estate
    50. US Augmented Reality Virtual Reality Market, BY Device Type (USD Billion)
    51. Head-Mounted Displays
    52. Smart Glasses
    53. Handheld Devices
    54. Projectors
    55. Display Walls
    56. US Augmented Reality Virtual Reality Market, BY Technology (USD Billion)
    57. Augmented Reality
    58. Virtual Reality
    59. Mixed Reality
    60. US Augmented Reality Virtual Reality Market, BY End Use (USD Billion)
    61. Consumer
    62. Commercial
    63. Industrial
    64. Competitive Landscape
    65. Overview
    66. Competitive Analysis
    67. Market share Analysis
    68. Major Growth Strategy in the Augmented Reality Virtual Reality Market
    69. Competitive Benchmarking
    70. Leading Players in Terms of Number of Developments in the Augmented Reality Virtual Reality Market
    71. Key developments and growth strategies
    72. New Product Launch/Service Deployment
    73. Merger & Acquisitions
    74. Joint Ventures
    75. Major Players Financial Matrix
    76. Sales and Operating Income
    77. Major Players R&D Expenditure. 2023
    78. Company Profiles
    79. Valve
    80. Financial Overview
    81. Products Offered
    82. Key Developments
    83. SWOT Analysis
    84. Key Strategies
    85. Apple
    86. Financial Overview
    87. Products Offered
    88. Key Developments
    89. SWOT Analysis
    90. Key Strategies
    91. Niantic
    92. Financial Overview
    93. Products Offered
    94. Key Developments
    95. SWOT Analysis
    96. Key Strategies
    97. HTC
    98. Financial Overview
    99. Products Offered
    100. Key Developments
    101. SWOT Analysis
    102. Key Strategies
    103. Sony
    104. Financial Overview
    105. Products Offered
    106. Key Developments
    107. SWOT Analysis
    108. Key Strategies
    109. Epic Games
    110. Financial Overview
    111. Products Offered
    112. Key Developments
    113. SWOT Analysis
    114. Key Strategies
    115. Meta
    116. Financial Overview
    117. Products Offered
    118. Key Developments
    119. SWOT Analysis
    120. Key Strategies
    121. Microsoft
    122. Financial Overview
    123. Products Offered
    124. Key Developments
    125. SWOT Analysis
    126. Key Strategies
    127. Qualcomm
    128. Financial Overview
    129. Products Offered
    130. Key Developments
    131. SWOT Analysis
    132. Key Strategies
    133. Samsung
    134. Financial Overview
    135. Products Offered
    136. Key Developments
    137. SWOT Analysis
    138. Key Strategies
    139. Magic Leap
    140. Financial Overview
    141. Products Offered
    142. Key Developments
    143. SWOT Analysis
    144. Key Strategies
    145. Unity Technologies
    146. Financial Overview
    147. Products Offered
    148. Key Developments
    149. SWOT Analysis
    150. Key Strategies
    151. Google
    152. Financial Overview
    153. Products Offered
    154. Key Developments
    155. SWOT Analysis
    156. Key Strategies
    157. NVIDIA
    158. Financial Overview
    159. Products Offered
    160. Key Developments
    161. SWOT Analysis
    162. Key Strategies
    163. Amazon
    164. Financial Overview
    165. Products Offered
    166. Key Developments
    167. SWOT Analysis
    168. Key Strategies
    169. References
    170. Related Reports
    171. US Augmented Reality Virtual Reality Market SIZE ESTIMATES & FORECAST, BY APPLICATION, 2019-2035 (USD Billions)
    172. US Augmented Reality Virtual Reality Market SIZE ESTIMATES & FORECAST, BY DEVICE TYPE, 2019-2035 (USD Billions)
    173. US Augmented Reality Virtual Reality Market SIZE ESTIMATES & FORECAST, BY TECHNOLOGY, 2019-2035 (USD Billions)
    174. US Augmented Reality Virtual Reality Market SIZE ESTIMATES & FORECAST, BY END USE, 2019-2035 (USD Billions)
    175. PRODUCT LAUNCH/PRODUCT DEVELOPMENT/APPROVAL
    176. ACQUISITION/PARTNERSHIP
    177. MARKET SYNOPSIS
    178. US AUGMENTED REALITY VIRTUAL REALITY MARKET ANALYSIS BY APPLICATION
    179. US AUGMENTED REALITY VIRTUAL REALITY MARKET ANALYSIS BY DEVICE TYPE
    180. US AUGMENTED REALITY VIRTUAL REALITY MARKET ANALYSIS BY TECHNOLOGY
    181. US AUGMENTED REALITY VIRTUAL REALITY MARKET ANALYSIS BY END USE
    182. KEY BUYING CRITERIA OF AUGMENTED REALITY VIRTUAL REALITY MARKET
    183. RESEARCH PROCESS OF MRFR
    184. DRO ANALYSIS OF AUGMENTED REALITY VIRTUAL REALITY MARKET
    185. DRIVERS IMPACT ANALYSIS: AUGMENTED REALITY VIRTUAL REALITY MARKET
    186. RESTRAINTS IMPACT ANALYSIS: AUGMENTED REALITY VIRTUAL REALITY MARKET
    187. SUPPLY / VALUE CHAIN: AUGMENTED REALITY VIRTUAL REALITY MARKET
    188. AUGMENTED REALITY VIRTUAL REALITY MARKET, BY APPLICATION, 2025 (% SHARE)
    189. AUGMENTED REALITY VIRTUAL REALITY MARKET, BY APPLICATION, 2019 TO 2035 (USD Billions)
    190. AUGMENTED REALITY VIRTUAL REALITY MARKET, BY DEVICE TYPE, 2025 (% SHARE)
    191. AUGMENTED REALITY VIRTUAL REALITY MARKET, BY DEVICE TYPE, 2019 TO 2035 (USD Billions)
    192. AUGMENTED REALITY VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2025 (% SHARE)
    193. AUGMENTED REALITY VIRTUAL REALITY MARKET, BY TECHNOLOGY, 2019 TO 2035 (USD Billions)
    194. AUGMENTED REALITY VIRTUAL REALITY MARKET, BY END USE, 2025 (% SHARE)
    195. AUGMENTED REALITY VIRTUAL REALITY MARKET, BY END USE, 2019 TO 2035 (USD Billions)
    196. BENCHMARKING OF MAJOR COMPETITORS

    US Augmented Reality Virtual Reality Market Segmentation

     

     

     

    • Augmented Reality Virtual Reality Market By Application (USD Billion, 2019-2035)

      • Gaming
      • Healthcare
      • Education
      • Retail
      • Real Estate

     

    • Augmented Reality Virtual Reality Market By Device Type (USD Billion, 2019-2035)

      • Head-Mounted Displays
      • Smart Glasses
      • Handheld Devices
      • Projectors
      • Display Walls

     

    • Augmented Reality Virtual Reality Market By Technology (USD Billion, 2019-2035)

      • Augmented Reality
      • Virtual Reality
      • Mixed Reality

     

    • Augmented Reality Virtual Reality Market By End Use (USD Billion, 2019-2035)

      • Consumer
      • Commercial
      • Industrial

     

     

     

     

     

     

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