TABLE OF CONTENTS
1 Executive Summary 19
1.1 MARKET ATTRACTIVENESS ANALYSIS 20
2 Market Introduction 21
2.1 Definition 21
2.2 Scope of the Study 21
2.3 Research Objective 21
2.4 Market Structure 22
3 Research Methodology 23
4 Market Dynamics 30
4.1 INTRODUCTION 30
4.2 drivers 31
4.2.1 Consumer and Commercial Rising Interest 31
4.2.2 Evolution of Silicon Technologies 31
4.2.3 DRIVERS IMPACT ANALYSIS 32
4.3 restraints 32
4.3.1 Limited Processing Power, Storage and Memory in Mobile Phones 32
4.4 Opportunities 33
4.4.1 Growing Use of Smartphones and Tablets for AR& VR 33
4.4.2 Rising Usage of VR Beyond Gaming 33
4.5 Impact Analysis of COVID-19 34
4.5.1 Impact on Semiconductor Manufacturers 34
4.5.2 Impact on ComponentManufacturers 34
4.5.3 Impact on Device Manufacturers 35
4.5.4 COVID-19 Impact on Supply Chain 35
5 MARKET FACTOR ANALYSIS 36
5.1 Supply Chain Analysis 36
5.1.1 hardware/components manufacturers 36
5.1.2 Technology Integrators 36
5.1.3 End-Users 37
5.2 Porter’s Five Forces Model 37
5.2.1 Threat of New Entrants 38
5.2.2 Bargaining Power of Suppliers 38
5.2.3 Threat of Substitutes 38
5.2.4 Bargaining Power of Buyers 38
5.2.5 Intensity of Rivalry 38
6 GLOBAL Augmented Reality and Virtual Reality Hardware MARKET,
BY Hardware Type 39
6.1 OVERVIEW 39
6.1.1 Global Augmented Reality and Virtual Reality Hardware market, BY Hardware Type,
2018–2030 (USD MILLION) 40
6.2 Sensors 40
6.3 Processors 40
6.4 Controllers 40
6.5 Cameras 40
6.6 Headphones 41
6.7 Display Monitors 41
6.8 Others 41
7 GLOBAL Augmented Reality and Virtual Reality Hardware MARKET,
BY Application 42
7.1 OVERVIEW 42
7.1.1 Global Augmented Reality and Virtual Reality Hardware market, BY Application,
2018–2030 (USD MILLION) 43
7.2 Head Mounted Display 43
7.3 Head Up Display 43
7.4 Handheld Devices 43
8 GLOBAL Augmented Reality and Virtual Reality Hardware MARKET,
BY Industry Vertical 44
8.1 OVERVIEW 44
8.1.1 Global Augmented Reality and Virtual Reality Hardware market, BY Industry Vertical,
2018–2030 (USD MILLION) 45
8.2 Aerospace & Defense 45
8.3 Gaming & Entertainment 45
8.4 Education & Training 46
8.5 Healthcare 46
8.6 Automotive 46
8.7 Others 46
9 Global Augmented Reality and Virtual Reality Hardware MARKET,
BY Region 47
9.1 OVERVIEW 47
9.1.1 Global Augmented Reality and Virtual Reality Hardware market, by Region, 2021 VS 2030
(USD MILLION) 48
9.1.2 Global Augmented Reality and Virtual Reality Hardware market, BY Region, 2018–2030
(USD MILLION) 48
9.2 North america 49
9.2.1 North america: Augmented Reality and Virtual Reality Hardware market, BY Country,
2018–2030 (USD MILLION) 50
9.2.2 North America Augmented Reality and Virtual Reality Hardware market, BY Hardware Type,
2018–2030 (USD MILLION) 51
9.2.3 North America AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE market, BY Application,
2018–2030 (USD MILLION) 52
9.2.4 North America AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE market, BY Industry
Vertical, 2018–2030 (USD MILLION) 53
9.2.5 US 54
9.2.5.1 US AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE market, BY Hardware Type,
2018–2030 (USD MILLION) 54
9.2.5.2 US AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE market, BY Application, 2018–2030
(USD MILLION) 54
9.2.5.3 US AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE market, BY Industry Vertical,
2018–2030 (USD MILLION) 55
9.2.6 CANADA 55
9.2.6.1 CANADA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE market, BY Hardware Type,
2018–2030 (USD MILLION) 55
9.2.6.2 CANADA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE market, BY Application,
2018–2030 (USD MILLION) 56
9.2.6.3 CANADA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE market, BY Industry Vertical,
2018–2030 (USD MILLION) 56
9.3 Europe 57
9.3.1 Europe: Augmented Reality and Virtual Reality Hardware market, BY Country, 2018–2030
(USD MILLION) 58
9.3.2 Europe Augmented Reality and Virtual Reality Hardware market, BY Hardware Type,
2018–2030 (USD MILLION) 59
9.3.3 Europe AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE market, BY Application, 2018–2030
(USD MILLION) 60
9.3.4 Europe AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE market, BY Industry Vertical,
2018–2030 (USD MILLION) 61
9.3.5 UK 62
9.3.5.1 UK AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE market, BY Hardware Type, 2018–2030
(USD MILLION) 62
9.3.5.2 UK AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE market, BY Application, 2018–2030
(USD MILLION) 62
9.3.5.3 UK AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE market, BY Industry Vertical,
2018–2030 (USD MILLION) 63
9.3.6 GERMANY 63
9.3.6.1 GERMANY AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE market, BY Hardware Type,
2018–2030 (USD MILLION) 63
9.3.6.2 GERMANY AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE market, BY Application,
2018–2030 (USD MILLION) 64
9.3.6.3 GERMANY AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE market, BY Industry Vertical,
2018–2030 (USD MILLION) 64
9.3.7 FRANCE 65
9.3.7.1 FRANCE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE market, BY Hardware Type,
2018–2030 (USD MILLION) 65
9.3.7.2 FRANCE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE market, BY Application,
2018–2030 (USD MILLION) 65
9.3.7.3 FRANCE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE market, BY Industry Vertical,
2018–2030 (USD MILLION) 66
9.3.8 ITALY 66
9.3.8.1 ITALY AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE market, BY Hardware Type,
2018–2030 (USD MILLION) 66
9.3.8.2 ITALY AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE market, BY Application,
2018–2030 (USD MILLION) 67
9.3.8.3 ITALY AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE market, BY Industry Vertical,
2018–2030 (USD MILLION) 67
9.3.9 REST OF EUROPE 68
9.3.9.1 REST OF EUROPE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE market, BY Hardware
Type, 2018–2030 (USD MILLION) 68
9.3.9.2 REST OF EUROPE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE market,
BY Application, 2018–2030 (USD MILLION) 68
9.3.9.3 REST OF EUROPE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE market, BY Industry
Vertical, 2018–2030 (USD MILLION) 69
9.4 Asia-Pacific 70
9.4.1 Asia-Pacific: Augmented Reality and Virtual Reality Hardware market, BY Country,
2018–2030 (USD MILLION) 71
9.4.2 Asia-Pacific Augmented Reality and Virtual Reality Hardware market, BY Hardware Type,
2018–2030 (USD MILLION) 72
9.4.3 Asia-Pacific AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE market, BY Application,
2018–2030 (USD MILLION) 73
9.4.4 Asia-Pacific AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE market, BY Industry Vertical,
2018–2030 (USD MILLION) 74
9.4.5 CHINA 75
9.4.5.1 CHINA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE market, BY Hardware Type,
2018–2030 (USD MILLION) 75
9.4.5.2 CHINA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE market, BY Application,
2018–2030 (USD MILLION) 75
9.4.5.3 CHINA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE market, BY Industry Vertical,
2018–2030 (USD MILLION) 76
9.4.6 JAPAN 76
9.4.6.1 JAPAN AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE market, BY Hardware Type,
2018–2030 (USD MILLION) 76
9.4.6.2 JAPAN AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE market, BY Application,
2018–2030 (USD MILLION) 77
9.4.6.3 JAPAN AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE market, BY Industry Vertical,
2018–2030 (USD MILLION) 77
9.4.7 INDIA 78
9.4.7.1 INDIA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE market, BY Hardware Type,
2018–2030 (USD MILLION) 78
9.4.7.2 INDIA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE market, BY Application, 2018–2030
(USD MILLION) 78
9.4.7.3 INDIA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE market, BY Industry Vertical,
2018–2030 (USD MILLION) 79
9.4.8 SOUTH KOREA 79
9.4.8.1 SOUTH KOREA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE market, BY Hardware
Type, 2018–2030 (USD MILLION) 79
9.4.8.2 SOUTH KOREA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE market, BY Application,
2018–2030 (USD MILLION) 80
9.4.8.3 SOUTH KOREA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE market, BY Industry
Vertical, 2018–2030 (USD MILLION) 80
9.4.9 REST OF ASIA-PACIFIC 81
9.4.9.1 REST OF ASIA-PACIFIC AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE market,
BY Hardware Type, 2018–2030 (USD MILLION) 81
9.4.9.2 REST OF ASIA-PACIFIC AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE market,
BY Application, 2018–2030 (USD MILLION) 81
9.4.9.3 REST OF ASIA-PACIFIC AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE market,
BY Industry Vertical, 2018–2030 (USD MILLION) 82
9.5 Middle East & Africa 82
9.5.1 Middle East & AfricaAugmented Reality and Virtual Reality Hardware market,
BY Hardware Type, 2018–2030 (USD MILLION) 83
9.5.2 Middle East & AfricaAUGMENTED REALITY AND VIRTUAL REALITY HARDWARE market,
BY Application, 2018–2030 (USD MILLION) 84
9.5.3 Middle East & AfricaAUGMENTED REALITY AND VIRTUAL REALITY HARDWARE market,
BY Industry Vertical, 2018–2030 (USD MILLION) 85
9.6 Latin America 86
9.6.1 Latin AmericaAugmented Reality and Virtual Reality Hardware market, BY Hardware
Type, 2018–2030 (USD MILLION) 87
9.6.2 Latin AmericaAUGMENTED REALITY AND VIRTUAL REALITY HARDWARE market, BY Application,
2018–2030 (USD MILLION) 88
9.6.3 Latin AmericaAUGMENTED REALITY AND VIRTUAL REALITY HARDWARE market, BY Industry
Vertical, 2018–2030 (USD MILLION) 89
10 COMPETITIVE LANDSCAPE 90
10.1 Competitive benchmarking 91
10.2 Vendor share analysis 92
10.3 recent developments 92
10.3.1 Partnerships/Agreements/contracts/Collaborations 92
10.3.2 Business Expansions/AcquisItions 93
10.3.3 Product Launches/developments 93
11 Company Profiles 95
11.1 oculus vr (meta) 95
11.1.1 COMPANY OVERVIEW 95
11.1.2 FINANCIAL OVERVIEW 96
11.1.3 Products/Solutions/Services OFFERed 96
11.1.4 KEY DEVELOPMENTS 97
11.1.5 SWOT ANALYSIS 97
11.1.6 KEY STRATEGIES 97
11.2 samsung electronics co., ltd 98
11.2.1 COMPANY OVERVIEW 98
11.2.2 FINANCIAL OVERVIEW 99
11.2.3 Products/Solutions/Services Offered 99
11.2.4 KEY DEVELOPMENTS 100
11.2.5 SWOT ANALYSIS 100
11.2.6 KEY STRATEGIES 100
11.3 WORLDVIZ 101
11.3.1 COMPANY OVERVIEW 101
11.3.2 FINANCIAL OVERVIEW 101
11.3.3 Products/Solutions/Services Offered 101
11.3.4 KEY DEVELOPMENTS 101
11.4 nxp semiconductor n.v 102
11.4.1 COMPANY OVERVIEW 102
11.4.2 FINANCIAL OVERVIEW 103
11.4.3 Products/Solutions/Services Offered 103
11.4.4 KEY DEVELOPMENTS 104
11.4.5 SWOT ANALYSIS 104
11.4.6 KEY STRATEGIES 104
11.5 bosch sensortec gmbh (bosch group) 105
11.5.1 COMPANY OVERVIEW 105
11.5.2 FINANCIAL OVERVIEW 106
11.5.3 Products/Solutions/Services Offered 106
11.5.4 KEY DEVELOPMENTS 107
11.5.5 SWOT ANALYSIS 107
11.5.6 KEY STRATEGIES 108
11.6 inertial labs 109
11.6.1 COMPANY OVERVIEW 109
11.6.2 FINANCIAL OVERVIEW 109
11.6.3 Products/Solutions/Services OFFERed 109
11.6.4 KEY DEVELOPMENTS 109
11.7 sony corporation 110
11.7.1 COMPANY OVERVIEW 110
11.7.2 FINANCIAL OVERVIEW 111
11.7.3 Products/Solutions/Services OFFERed 112
11.7.4 KEY DEVELOPMENTS 112
11.7.5 SWOT ANALYSIS 112
11.7.6 KEY STRATEGIES 113
11.8 valve corporation 114
11.8.1 COMPANY OVERVIEW 114
11.8.2 FINANCIAL OVERVIEW 114
11.8.3 Products/Solutions/Services OFFERed 114
11.8.4 KEY DEVELOPMENTS 114
11.9 htc corproation 115
11.9.1 COMPANY OVERVIEW 115
11.9.2 FINANCIAL OVERVIEW 115
11.9.3 Products/Solutions/Services OFFERed 116
11.9.4 KEY DEVELOPMENTS 116
11.9.5 SWOT ANALYSIS 117
11.9.6 KEY STRATEGIES 117
11.10 tcl technology 118
11.10.1 COMPANY OVERVIEW 118
11.10.2 FINANCIAL OVERVIEW 119
11.10.3 Products/Solutions/Services OFFERed 119
11.10.4 KEY DEVELOPMENTS 120
11.10.5 SWOT ANALYSIS 120
11.10.6 KEY STRATEGIES 120
11.11 dpvr. 121
11.11.1 COMPANY OVERVIEW 121
11.11.2 FINANCIAL OVERVIEW 121
11.11.3 Products/Solutions/Services OFFERed 121
11.11.4 KEY DEVELOPMENTS 121
11.12 VUZIX 122
11.12.1 COMPANY OVERVIEW 122
11.12.2 FINANCIAL OVERVIEW 123
11.12.3 Products/Solutions/Services OFFERed 123
11.12.4 KEY DEVELOPMENTS 124
11.12.5 SWOT ANALYSIS 124
11.12.6 KEY STRATEGIES 124
11.13 qualcomm technologies inc. 125
11.13.1 COMPANY OVERVIEW 125
11.13.2 FINANCIAL OVERVIEW 126
11.13.3 Products/Solutions/Services OFFERed 126
11.13.4 KEY DEVELOPMENTS 127
11.13.5 SWOT ANALYSIS 127
11.13.6 KEY STRATEGIES 127
11.14 sieko epson corporation 128
11.14.1 COMPANY OVERVIEW 128
11.14.2 FINANCIAL OVERVIEW 128
11.14.3 Products/Solutions/Services OFFERed 129
11.14.4 KEY DEVELOPMENTS 129
11.14.5 SWOT ANALYSIS 129
11.14.6 KEY STRATEGIES 130
11.15 penumbra, inc. 131
11.15.1 COMPANY OVERVIEW 131
11.15.2 FINANCIAL OVERVIEW 131
11.15.3 Products/Solutions/Services OFFERed 132
11.15.4 KEY DEVELOPMENTS 132
11.15.5 SWOT ANALYSIS 132
11.15.6 KEY STRATEGIES 133
11.16 Arm Limited 134
11.16.1 COMPANY OVERVIEW 134
11.16.2 FINANCIAL OVERVIEW 134
11.16.3 Products/Solutions/Services OFFERed 134
11.16.4 KEY DEVELOPMENTS 134
11.17 LEKE VR 135
11.17.1 COMPANY OVERVIEW 135
11.17.2 FINANCIAL OVERVIEW 135
11.17.3 Products/Solutions/Services OFFERed 135
11.17.4 KEY DEVELOPMENTS 135
11.18 google llc 136
11.18.1 COMPANY OVERVIEW 136
11.18.2 FINANCIAL OVERVIEW 137
11.18.3 Products/Solutions/Services OFFERed 137
11.18.4 KEY DEVELOPMENTS 138
11.18.5 SWOT ANALYSIS 138
11.18.6 KEY STRATEGIES 138
LIST OF TABLES
TABLE 1 MARKET SYNOPSIS 20
TABLE 2 GLOBAL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018–2030 (USD MILLION) 40
TABLE 3 GLOBAL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018–2030 (USD MILLION) 43
TABLE 4 GLOBAL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018–2030
(USD MILLION) 45
TABLE 5 GLOBAL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY REGION, 2018–2030 (USD MILLION) 48
TABLE 6 NORTH AMERICA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY COUNTRY, 2018–2030
(USD MILLION) 50
TABLE 7 NORTH AMERICA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018–2030
(USD MILLION) 51
TABLE 8 NORTH AMERICA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2019–2030
(USD MILLION) 52
TABLE 9 NORTH AMERICA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018–2030
(USD MILLION) 53
TABLE 10 US AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018–2030 (USD MILLION) 54
TABLE 11 US AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018–2030 (USD MILLION) 54
TABLE 12 US AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018–2030 (USD MILLION) 55
TABLE 13 CANADA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018–2030
(USD MILLION) 55
TABLE 14 CANADA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018–2030 (USD MILLION) 56
TABLE 15 CANADA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018–2030
(USD MILLION) 56
TABLE 16 EUROPE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY COUNTRY, 2018–2030 (USD MILLION) 58
TABLE 17 EUROPE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018–2030 (USD MILLION) 59
TABLE 18 EUROPE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2019–2030 (USD MILLION) 60
TABLE 19 EUROPE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018–2030
(USD MILLION) 61
TABLE 20 UK AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018–2030 (USD MILLION) 62
TABLE 21 UK AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018–2030 (USD MILLION) 62
TABLE 22 UK AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018–2030 (USD MILLION) 63
TABLE 23 GERMANY AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018–2030
(USD MILLION) 63
TABLE 24 GERMANY AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018–2030 (USD MILLION) 64
TABLE 25 GERMANY AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018–2030
(USD MILLION) 64
TABLE 26 FRANCE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018–2030 (USD MILLION) 65
TABLE 27 FRANCE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018–2030 (USD MILLION) 65
TABLE 28 FRANCE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018–2030
(USD MILLION) 66
TABLE 29 ITALY AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018–2030 (USD MILLION) 66
TABLE 30 ITALY AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018–2030 (USD MILLION) 67
TABLE 31 ITALY AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018–2030 (USD MILLION) 67
TABLE 32 REST OF EUROPE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018–2030
(USD MILLION) 68
TABLE 33 REST OF EUROPE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018–2030
(USD MILLION) 68
TABLE 34 REST OF EUROPE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018–2030
(USD MILLION) 69
TABLE 35 ASIA-PACIFIC AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY COUNTRY, 2018–2030 (USD MILLION) 71
TABLE 36 ASIA-PACIFIC AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018–2030
(USD MILLION) 72
TABLE 37 ASIA-PACIFIC AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2019–2030
(USD MILLION) 73
TABLE 38 ASIA-PACIFIC AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018–2030
(USD MILLION) 74
TABLE 39 CHINA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018–2030 (USD MILLION) 75
TABLE 40 CHINA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018–2030 (USD MILLION) 75
TABLE 41 CHINA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018–2030
(USD MILLION) 76
TABLE 42 JAPAN AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018–2030 (USD MILLION) 76
TABLE 43 JAPAN AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018–2030 (USD MILLION) 77
TABLE 44 JAPAN AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018–2030
(USD MILLION) 77
TABLE 45 INDIA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018–2030 (USD MILLION) 78
TABLE 46 INDIA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018–2030 (USD MILLION) 78
TABLE 47 INDIA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018–2030
(USD MILLION) 79
TABLE 48 SOUTH KOREA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018–2030
(USD MILLION) 79
TABLE 49 SOUTH KOREA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018–2030
(USD MILLION) 80
TABLE 50 SOUTH KOREA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018–2030
(USD MILLION) 80
TABLE 51 REST OF ASIA-PACIFIC AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018–2030
(USD MILLION) 81
TABLE 52 REST OF ASIA-PACIFIC AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018–2030
(USD MILLION) 81
TABLE 53 REST OF ASIA-PACIFIC AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL,
2018–2030 (USD MILLION) 82
TABLE 54 MIDDLE EAST & AFRICAAUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018–2030
(USD MILLION) 83
TABLE 55 MIDDLE EAST & AFRICAAUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2019–2030
(USD MILLION) 84
TABLE 56 MIDDLE EAST & AFRICAAUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL,
2018–2030 (USD MILLION) 85
TABLE 57 LATIN AMERICAAUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018–2030
(USD MILLION) 87
TABLE 58 LATIN AMERICAAUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2019–2030
(USD MILLION) 88
TABLE 59 LATIN AMERICA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018–2030
(USD MILLION) 89
TABLE 60 PARTNERSHIPS/AGREEMENTS/CONTRACTS/COLLABORATIONS 92
TABLE 61 BUSINESS EXPANSIONS/ACQUISITIONS 93
TABLE 62 PRODUCT LAUNCHES/DEVELOPMENTS 93
TABLE 63 OCULUS VR (META): PRODUCTS/SOLUTIONS/SERVICES OFFERED 96
TABLE 64 OCULUS VR (META): KEY DEVELOPMENTS 97
TABLE 65 SAMSUNG ELECTRONICS CO., LTD: PRODUCTS/SOLUTIONS/SERVICES OFFERED 99
TABLE 66 SAMSUNG ELECTRONICS CO., LTD: KEY DEVELOPMENTS 100
TABLE 67 WORLDVIZ: PRODUCTS/SOLUTIONS/SERVICES OFFERED 101
TABLE 68 NXP SEMICONDUCTORS N.V: PRODUCTS/SOLUTIONS/SERVICES OFFERED 103
TABLE 69 NXP SEMICONDUCTORS N.V: KEY DEVELOPMENTS 104
TABLE 70 BOSCH SENSORTEC GMBH (BOSCH GROUP): PRODUCTS/SOLUTIONS/SERVICES OFFERED 106
TABLE 71 BOSCH SENSORTEC GMBH (BOSCH GROUP): KEY DEVELOPMENTS 107
TABLE 72 INERTIAL LABS: PRODUCTS/SOLUTIONS/SERVICES OFFERED 109
TABLE 73 INERTIAL LABS: KEY DEVELOPMENTS 109
TABLE 74 SONY CORPORATION: PRODUCTS/SOLUTIONS/SERVICES OFFERED 112
TABLE 75 SONY CORPORATION: KEY DEVELOPMENTS 112
TABLE 76 VALVE CORPORATION: PRODUCTS/SOLUTIONS/SERVICES OFFERED 114
TABLE 77 VALVE CORPORATION: KEY DEVELOPMENTS 114
TABLE 78 HTC CORPORATION: PRODUCTS/SOLUTIONS/SERVICES OFFERED 116
TABLE 79 HTC CORPORATION: KEY DEVELOPMENTS 116
TABLE 80 TCL TECHNOLOGY: PRODUCTS/SOLUTIONS/SERVICES OFFERED 119
TABLE 81 TCL TECHNOLOGY: KEY DEVELOPMENTS 120
TABLE 82 DPVR.: PRODUCTS/SOLUTIONS/SERVICES OFFERED 121
TABLE 83 VUZIX: PRODUCTS/SOLUTIONS/SERVICES OFFERED 123
TABLE 84 VUZIX: KEY DEVELOPMENTS 124
TABLE 85 QUALCOM TECHNOLOGIES INC.: PRODUCTS/SOLUTIONS/SERVICES OFFERED 126
TABLE 86 QUALCOM TECHNOLOGIES INC.: KEY DEVELOPMENTS 127
TABLE 87 SEIKO EPSON CORPORATION: PRODUCTS/SOLUTIONS/SERVICES OFFERED 129
TABLE 88 SEIKO EPSON CORPORATION: KEY DEVELOPMENTS 129
TABLE 89 PENUMBRA, INC: PRODUCTS/SOLUTIONS/SERVICES OFFERED 132
TABLE 90 PENUMBRA, INC: KEY DEVELOPMENTS 132
TABLE 91 ARM LIMITED: PRODUCTS/SOLUTIONS/SERVICES OFFERED 134
TABLE 92 LEKE VR: PRODUCTS/SOLUTIONS/SERVICES OFFERED 135
TABLE 93 GOOGLE LLC: PRODUCTS/SOLUTIONS/SERVICES OFFERED 137
TABLE 94 GOOGLE LLC: KEY DEVELOPMENTS 138
LIST OF FIGURES
FIGURE 1 MARKET ATTRACTIVENESS ANALYSIS: GLOBAL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET 20
FIGURE 2 GLOBAL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET: MARKET STRUCTURE 22
FIGURE 3 BOTTOM-UP AND TOP-DOWN APPROACHES 27
FIGURE 4 MARKET DYNAMICS: ANALYSIS OF THE GLOBAL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET 30
FIGURE 5 DRIVERS IMPACT ANALYSIS: GLOBAL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET 32
FIGURE 6 RESTRAINTS IMPACT ANALYSIS: GLOBAL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET 33
FIGURE 7 SUPPLY CHAIN ANALYSIS: GLOBAL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET 36
FIGURE 8 PORTER'S FIVE FORCES ANALYSIS: GLOBAL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET 37
FIGURE 9 GLOBAL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2021 (% SHARE) 39
FIGURE 10 GLOBAL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2021 VS 2030
(USD MILLION) 39
FIGURE 11 GLOBAL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2021 (% SHARE) 42
FIGURE 12 GLOBAL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2021 VS 2030 (USD MILLION) 42
FIGURE 13 GLOBAL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2021 (% SHARE) 44
FIGURE 14 GLOBAL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2021 VS 2030
(USD MILLION) 44
FIGURE 15 GLOBAL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY REGION, 2021 (% SHARE) 47
FIGURE 16 GLOBAL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY REGION, 2021 VS 2030 (USD MILLION) 48
FIGURE 17 NORTH AMERICA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY COUNTRY, 2021 (% SHARE) 49
FIGURE 18 NORTH AMERICA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY COUNTRY, 2021 VS 2030
(USD MILLION) 50
FIGURE 19 NORTH AMERICA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018-2030
(USD MILLION) 51
FIGURE 20 NORTH AMERICA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018-2030
(USD MILLION) 52
FIGURE 21 NORTH AMERICA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018-2030
(USD MILLION) 53
FIGURE 22 EUROPE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY COUNTRY, 2021 (% SHARE) 57
FIGURE 23 EUROPE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY COUNTRY, 2021 VS 2030 (USD MILLION) 58
FIGURE 24 EUROPE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018-2030 (USD MILLION) 59
FIGURE 25 EUROPE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018-2030 (USD MILLION) 60
FIGURE 26 EUROPE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018-2030
(USD MILLION) 61
FIGURE 27 ASIA-PACIFIC AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY COUNTRY, 2021 (% SHARE) 70
FIGURE 28 ASIA-PACIFIC AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY COUNTRY, 2021 VS 2030 (USD MILLION) 71
FIGURE 29 ASIA-PACIFIC AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018-2030
(USD MILLION) 72
FIGURE 30 ASIA-PACIFIC AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018-2030 (USD MILLION) 73
FIGURE 31 ASIA-PACIFIC AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL, 2018-2030
(USD MILLION) 74
FIGURE 32 MIDDLE EAST & AFRICAAUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018-2030
(USD MILLION) 83
FIGURE 33 MIDDLE EAST & AFRICAAUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018-2030
(USD MILLION) 84
FIGURE 34 MIDDLE EAST & AFRICAAUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL,
2018-2030 (USD MILLION) 85
FIGURE 35 LATIN AMERICAAUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018-2030
(USD MILLION) 87
FIGURE 36 LATIN AMERICAAUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018-2030
(USD MILLION) 88
FIGURE 37 LATIN AMERICAAUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL,
2018-2030 (USD MILLION) 89
FIGURE 38 GLOBAL AUGMENTED AND VIRTUAL REALITY MARKET: COMPETITIVE BENCHMARKING 91
FIGURE 39 VENDOR SHARE ANALYSIS, 2021 (%) 92
FIGURE 40 OCULUS VR (META): FINANCIAL OVERVIEW SNAPSHOT 96
FIGURE 41 OCULUS VR (META): SWOT ANALYSIS 97
FIGURE 42 SAMSUNG ELECTRONICS CO., LTD: FINANCIAL OVERVIEW SNAPSHOT 99
FIGURE 43 SAMSUNG ELECTRONICS CO., LTD: SWOT ANALYSIS 100
FIGURE 44 NXP SEMICONDUCTORS N.V: FINANCIAL OVERVIEW SNAPSHOT 103
FIGURE 45 NXP SEMICONDUCTORS N.V: SWOT ANALYSIS 104
FIGURE 46 BOSCH SENSORTEC GMBH (BOSCH GROUP): FINANCIAL OVERVIEW SNAPSHOT 106
FIGURE 47 BOSCH SENSORTEC GMBH (BOSCH GROUP): SWOT ANALYSIS 107
FIGURE 48 SONY CORPORATION: FINANCIAL OVERVIEW SNAPSHOT 111
FIGURE 49 SONY CORPORATION: SWOT ANALYSIS 112
FIGURE 50 HTC CORPORATION: FINANCIAL OVERVIEW SNAPSHOT 115
FIGURE 51 HTC CORPORATION: SWOT ANALYSIS 117
FIGURE 52 TCL TECHNOLOGY: FINANCIAL OVERVIEW SNAPSHOT 119
FIGURE 53 TCL TECHNOLOGY: SWOT ANALYSIS 120
FIGURE 54 VUZIX: FINANCIAL OVERVIEW SNAPSHOT 123
FIGURE 55 VUZIX: SWOT ANALYSIS 124
FIGURE 56 QUALCOM TECHNOLOGIES INC.: FINANCIAL OVERVIEW SNAPSHOT 126
FIGURE 57 QUALCOM TECHNOLOGIES INC.: SWOT ANALYSIS 127
FIGURE 58 SEIKO EPSON CORPORATION: FINANCIAL OVERVIEW SNAPSHOT 128
FIGURE 59 SEIKO EPSON CORPORATION: SWOT ANALYSIS 129
FIGURE 60 PENUMBRA, INC: FINANCIAL OVERVIEW SNAPSHOT 131
FIGURE 61 PENUMBRA, INC: SWOT ANALYSIS 132
FIGURE 62 GOOGLE LLC: FINANCIAL OVERVIEW SNAPSHOT 137
FIGURE 63 GOOGLE LLC: SWOT ANALYSIS 138