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    South Korea Mobile Augmented Reality Market

    ID: MRFR/ICT/63529-HCR
    200 Pages
    Aarti Dhapte
    September 2025

    South Korea Mobile Augmented Reality Market Research Report By Application (Gaming, Education, Retail, Healthcare, Real Estate), By Device Type (Smartphones, Tablets, Wearable Devices, Smart Glasses), By Technology (Marker-Based Augmented Reality, Markerless Augmented Reality, Projection-Based Augmented Reality, Superimposition-Based Augmented Reality) and By End Use (Individual Users, Enterprise Users, Government)- Forecast to 2035

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    Table of Contents

    South Korea Mobile Augmented Reality Market Summary

    Key Market Trends & Highlights

    South Korea Mobile Augmented Reality Market Trends

    The South Korea Mobile Augmented Reality Market is undergoing substantial growth, which is being driven by the increasing prevalence of smartphones and high-speed internet connectivity. The demand for mobile augmented reality applications in a variety of sectors, such as education, entertainment, and retail, has been further fueled by the government of South Korea's active promotion of digital and technological advancements. Consumers are increasingly pursuing immersive experiences that augmented reality offers, such as virtual try-ons in fashion and cosmetics, which enhances online purchasing experiences, due to the tech-savvy population. 

    South Korea continues to be a leader in the adoption of technology, which presents opportunities for further innovation in mobile AR solutions that are customized to the distinctive preferences of its population. The emphasis on improving the user experience through augmented reality is becoming increasingly important as businesses strive to distinguish themselves in a competitive marketplace. Additional opportunities for development and innovation in the South Korean market are presented by the potential for collaboration with industries such as healthcare, real estate, and tourism.

    South Korea Mobile Augmented Reality Market Drivers

    Market Segment Insights

    South Korea Mobile Augmented Reality Market Segment Insights:

    Mobile Augmented Reality Market Application Insights

    The South Korea Mobile Augmented Reality Market demonstrates a dynamic landscape centered around the Application segment, which includes diverse areas such as Gaming, Education, Retail, Healthcare, and Real Estate. This segment is witnessing significant growth, driven by the rapid adoption of mobile devices and advancements in augmented reality technology. In Gaming, the immersive experiences provided by augmented reality applications are reshaping how users engage with entertainment, allowing them to interact with virtual elements in real space.Education is also embracing mobile augmented reality, as it enhances learning experiences, making concepts more tangible and engaging for students. Retail is leveraging augmented reality to offer virtual try-ons and interactive product visualizations; such innovations enhance customer experience and increase sales conversions. 

    The Healthcare industry is using augmented reality applications for training simulations and real-time surgical assistance, improving patient outcomes and medical training practices. Finally, in Real Estate, augmented reality facilitates virtual property tours, allowing potential buyers to visualize spaces without physical presence, which has gained traction especially post-pandemic.The increasing penetration of smartphones and internet access in South Korea further fuels these applications, leading to a rise in innovative solutions aimed at consumers and industry professionals alike. Additionally, the South Korean government has shown interest in fostering the development of augmented reality technologies, recognizing their potential impact on various sectors. Overall, the Application segment within the South Korea Mobile Augmented Reality Market is poised for substantial growth, driven by technological advancements, changing consumer behavior, and heightened interest across multiple fields.

    South Korea Mobile Augmented Reality Market Segment

    Source: Primary Research, Secondary Research, MRFR Database and Analyst Review

    Mobile Augmented Reality Market Device Type Insights

    The Device Type segment of the South Korea Mobile Augmented Reality Market showcases a blend of technology and innovation that underlines the growing importance of mobile augmented reality applications. In particular, smartphones lead the segment due to their widespread usage and advanced camera capabilities, which facilitate immersive augmented reality experiences. This dominance is fueled by an increasing consumer preference for on-the-go access to augmented reality features for both entertainment and practical applications, such as navigation and shopping.Tablets also contribute significantly, offering a larger screen for augmented content, thereby enhancing user engagement and experience in areas like education and interactive marketing. 

    Wearable devices, including smartwatches and fitness trackers, are gaining traction as they redefine how users interact with augmented reality, blending physical and digital realms seamlessly. Smart glasses remain a niche but evolving segment, promising hands-free augmented interactions that could revolutionize industries like healthcare, manufacturing, and gaming.Overall, the segmentation analysis within the South Korea Mobile Augmented Reality Market reflects a trend towards devices that enhance user experience, supported by a growing ecosystem of applications and content tailored to different device capabilities.

    Mobile Augmented Reality Market Technology Insights

    The South Korea Mobile Augmented Reality Market, focusing on the Technology segment, showcases a diverse range of applications that enhance user experience in various fields such as education, gaming, and retail. Among these applications, Marker-Based Augmented Reality utilizes specific visual markers to trigger the display of digital information, making it significant in interactive marketing initiatives. Conversely, Markerless Augmented Reality offers flexibility as it does not rely on any predefined markers, thus facilitating its integration into everyday life scenarios, particularly in navigation and tourism.

    Projection-Based Augmented Reality, on the other hand, stands out for its ability to project digital content onto physical surfaces, creating immersive experiences in exhibitions and artistic installations. Finally, Superimposition-Based Augmented Reality enhances real-world views by overlaying additional information, which plays a critical role in training and assembly processes within industries. The segmentation of the South Korea Mobile Augmented Reality Market is indicative of the growing demand for innovative technology solutions that drive engagement and functionality across numerous sectors, aligning with the country's ambitious stance on technological advancement.

    Mobile Augmented Reality Market End Use Insights

    The South Korea Mobile Augmented Reality Market is experiencing significant growth across various end-use categories, primarily involving Individual Users, Enterprise Users, and Government. The surge in smartphone adoption and the increasing availability of augmented reality applications are driving the market dynamics for Individual Users, who seek enhanced interactive experiences. This segment is significantly contributing to the market's expansion as consumers increasingly embrace AR for gaming, education, and social interactions. 

    On the other hand, the Enterprise Users segment is gaining traction as businesses recognize the potential of augmented reality for improving operational efficiency and employee training programs, thereby playing a crucial role in transforming business processes.The Government segment is also becoming increasingly relevant, with applications in public safety, urban planning, and education, as governmental bodies push for modernization and improved citizen engagement through technological innovations. With South Korea being at the forefront of technology adoption and innovation, the demand for augmented reality applications across these segments reflects a broader trend of digital transformation and enhanced user engagement, setting the stage for future growth in the South Korea Mobile Augmented Reality Market.

    Regional Insights

    Key Players and Competitive Insights

    The competitive insights of the South Korea Mobile Augmented Reality Market reveal a dynamic landscape characterized by rapid technological advancements, strong consumer interest, and a growing ecosystem of developers and content creators. This market is fueled by high smartphone penetration rates and increasing demand for immersive experiences across varied applications. Companies are focusing on enhancing user experiences and integrating augmented reality (AR) into everyday life, including entertainment, education, and retail. Collaboration among businesses, startups, and academic institutions is fostering innovation, driving competition, and leading to novel solutions that capture the attention of consumers. 

    As the industry continues to mature, players in the market are striving to differentiate themselves by offering unique features, strategic partnerships, and leveraging artificial intelligence to optimize AR experiences.In the context of Naver's presence in the South Korea Mobile Augmented Reality Market, the company has established a strong foothold by leveraging its robust digital platform and integrating AR features into its existing services. Naver’s strengths lie in its extensive user base and its ability to utilize data analytics to create personalized and engaging user experiences. The company has successfully incorporated AR into various applications, such as navigation and e-commerce, enhancing customer interaction and satisfaction. Naver's innovative approach to content creation and distribution has positioned it favorably among competitors, enabling it to tap into a growing demand for AR technology, especially in urban areas where digital integration enhances everyday tasks.

    SK Telecom plays a significant role in the South Korea Mobile Augmented Reality Market, focusing on delivering high-quality AR content and services through its advanced telecommunication infrastructure. The company has been proactive in developing and deploying AR technologies, emphasizing applications in entertainment, retail, and education. SK Telecom's strength lies in its extensive 5G network, which facilitates seamless AR experiences for users. The company has also engaged in strategic partnerships and collaborations to expand its AR offerings, ensuring a competitive edge in the ever-evolving market landscape. Initiatives such as mergers and acquisitions have allowed SK Telecom to integrate innovative AR capabilities into its services, fostering growth and establishing a leading position in the South Korean market. Their commitment to innovation and user engagement continues to keep them at the forefront of mobile augmented reality advancements.

    Industry Developments

    In June 2023, Naver introduced its AR Cloud service, which is designed to facilitate the sharing of augmented reality experiences across urban environments. This initiative drives home the organization's emphasis on spatial computing and scalable AR infrastructure.In 2024, SK Telcom introduced 'ChangdeokARirang', an AR application that utilizes 5G technology to provide users with captivating excursions of Changdeokgung Palace. 

    Ultra-low latency and authentic AR content are provided by the service, which utilizes 5G edge cloud, ARCore, Lighting Estimation, and Cloud Anchor technology. This includes a fabled Haechi guide to optimize storytelling.SK Telecom also introduced AR and VR services for esports enthusiasts in 2024. These services include 'Jump AR', which teleports users into the esports arena, and 'VR Replay' and 'LCK VR Live Broadcasting', which provide immersive, 360-degree viewing experiences via 5G networks.

    Market Segmentation

    Mobile Augmented Reality Market End Use Outlook

    • Individual Users
    • Enterprise Users
    • Government

    Mobile Augmented Reality Market Technology Outlook

    • Marker-Based Augmented Reality
    • Markerless Augmented Reality
    • Projection-Based Augmented Reality
    • Superimposition-Based Augmented Reality

    Mobile Augmented Reality Market Application Outlook

    • Gaming
    • Education
    • Retail
    • Healthcare
    • Real Estate

    Mobile Augmented Reality Market Device Type Outlook

    • Smartphones
    • Tablets
    • Wearable Devices
    • Smart Glasses

    Report Scope

     

    Report Attribute/Metric Source: Details
    MARKET SIZE 2023 267.75(USD Million)
    MARKET SIZE 2024 388.15(USD Million)
    MARKET SIZE 2035 1354.0(USD Million)
    COMPOUND ANNUAL GROWTH RATE (CAGR) 12.029% (2025 - 2035)
    REPORT COVERAGE Revenue Forecast, Competitive Landscape, Growth Factors, and Trends
    BASE YEAR 2024
    MARKET FORECAST PERIOD 2025 - 2035
    HISTORICAL DATA 2019 - 2024
    MARKET FORECAST UNITS USD Million
    KEY COMPANIES PROFILED Naver, SK Telecom, Unity Technologies, Daum Communications, Google, Epic Games, Apple, Samsung, Snap Inc., LINE Corporation, Neowiz, LG Electronics, Microsoft, Oculus, Kakao
    SEGMENTS COVERED Application, Device Type, Technology, End Use
    KEY MARKET OPPORTUNITIES Increased gaming adoption, Enhanced retail experiences, Education and training innovations, Remote collaboration tools, Tourism and cultural enhancements
    KEY MARKET DYNAMICS Increasing smartphone penetration, Growing gaming industry, Rising demand for immersive experiences, Advancements in AR technology, Government support and investment
    COUNTRIES COVERED South Korea

    Market Highlights

    Author
    Aarti Dhapte
    Team Lead - Research

    She holds an experience of about 6+ years in Market Research and Business Consulting, working under the spectrum of Information Communication Technology, Telecommunications and Semiconductor domains. Aarti conceptualizes and implements a scalable business strategy and provides strategic leadership to the clients. Her expertise lies in market estimation, competitive intelligence, pipeline analysis, customer assessment, etc.

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    FAQs

    What is the projected market size of the South Korea Mobile Augmented Reality Market by the year 2035?

    The South Korea Mobile Augmented Reality Market is expected to be valued at 1354.0 USD Million by the year 2035.

    What was the market size of the South Korea Mobile Augmented Reality Market in 2024?

    In 2024, the South Korea Mobile Augmented Reality Market is valued at 388.15 USD Million.

    What is the expected compound annual growth rate (CAGR) for the South Korea Mobile Augmented Reality Market between 2025 and 2035?

    The expected CAGR for the South Korea Mobile Augmented Reality Market from 2025 to 2035 is 12.029%.

    Which application segment is projected to dominate the market by 2035?

    By 2035, the Gaming application segment is projected to dominate the market, reaching a value of 292.0 USD Million.

    What will be the market value for the Retail application by 2035?

    The market value for the Retail application is expected to reach 255.0 USD Million by 2035.

    Who are some of the key players in the South Korea Mobile Augmented Reality Market?

    Major players in the South Korea Mobile Augmented Reality Market include Naver, SK Telecom, Unity Technologies, and Google.

    What market value is expected for the Healthcare application in 2035?

    The Healthcare application segment is expected to reach a market value of 220.0 USD Million by 2035.

    What is the expected growth rate for the Real Estate application segment between 2025 and 2035?

    The Real Estate application segment is expected to grow significantly, reaching a market value of 427.0 USD Million by 2035.

    How much is the Education application segment expected to be valued at in 2035?

    In 2035, the Education application segment is expected to be valued at 160.0 USD Million.

    What challenges might the South Korea Mobile Augmented Reality Market face in the coming years?

    Potential challenges for the South Korea Mobile Augmented Reality Market include technological advancements and competitive pressure among key players.

    1. EXECUTIVE
    2. SUMMARY
    3. Market Overview
    4. Key Findings
    5. Market Segmentation
    6. Competitive Landscape
    7. Challenges and Opportunities
    8. Future Outlook
    9. MARKET INTRODUCTION
    10. Definition
    11. Scope of the study
    12. Research Objective
    13. Assumption
    14. Limitations
    15. RESEARCH
    16. METHODOLOGY
    17. Overview
    18. Data
    19. Mining
    20. Secondary Research
    21. Primary
    22. Research
    23. Primary Interviews and Information Gathering
    24. Process
    25. Breakdown of Primary Respondents
    26. Forecasting
    27. Model
    28. Market Size Estimation
    29. Bottom-Up
    30. Approach
    31. Top-Down Approach
    32. Data
    33. Triangulation
    34. Validation
    35. MARKET
    36. DYNAMICS
    37. Overview
    38. Drivers
    39. Restraints
    40. Opportunities
    41. MARKET FACTOR ANALYSIS
    42. Value chain Analysis
    43. Porter's
    44. Five Forces Analysis
    45. Bargaining Power of Suppliers
    46. Bargaining
    47. Power of Buyers
    48. Threat of New Entrants
    49. Threat
    50. of Substitutes
    51. Intensity of Rivalry
    52. COVID-19
    53. Impact Analysis
    54. Market Impact Analysis
    55. Regional
    56. Impact
    57. Opportunity and Threat Analysis
    58. South
    59. Korea Mobile Augmented Reality Market, BY Application (USD Million)
    60. Gaming
    61. Education
    62. Retail
    63. Healthcare
    64. Real
    65. Estate
    66. South Korea Mobile Augmented
    67. Reality Market, BY Device Type (USD Million)
    68. Smartphones
    69. Wearable
    70. Devices
    71. Smart Glasses
    72. South
    73. Korea Mobile Augmented Reality Market, BY Technology (USD Million)
    74. Marker-Based
    75. Augmented Reality
    76. Markerless Augmented Reality
    77. Projection-Based
    78. Augmented Reality
    79. Superimposition-Based Augmented Reality
    80. South
    81. Korea Mobile Augmented Reality Market, BY End Use (USD Million)
    82. Individual
    83. Users
    84. Enterprise Users
    85. Government
    86. Competitive Landscape
    87. Overview
    88. Competitive
    89. Analysis
    90. Market share Analysis
    91. Major
    92. Growth Strategy in the Mobile Augmented Reality Market
    93. Competitive
    94. Benchmarking
    95. Leading Players in Terms of Number of Developments
    96. in the Mobile Augmented Reality Market
    97. Key developments
    98. and growth strategies
    99. New Product Launch/Service Deployment
    100. Merger
    101. & Acquisitions
    102. Joint Ventures
    103. Major
    104. Players Financial Matrix
    105. Sales and Operating Income
    106. Major
    107. Players R&D Expenditure. 2023
    108. Company
    109. Profiles
    110. Naver
    111. Financial
    112. Overview
    113. Products Offered
    114. Key
    115. Developments
    116. SWOT Analysis
    117. Key
    118. Strategies
    119. SK Telecom
    120. Financial
    121. Overview
    122. Products Offered
    123. Key
    124. Developments
    125. SWOT Analysis
    126. Key
    127. Strategies
    128. Unity Technologies
    129. Financial
    130. Overview
    131. Products Offered
    132. Key
    133. Developments
    134. SWOT Analysis
    135. Key
    136. Strategies
    137. Daum Communications
    138. Financial
    139. Overview
    140. Products Offered
    141. Key
    142. Developments
    143. SWOT Analysis
    144. Key
    145. Strategies
    146. Google
    147. Financial
    148. Overview
    149. Products Offered
    150. Key
    151. Developments
    152. SWOT Analysis
    153. Key
    154. Strategies
    155. Epic Games
    156. Financial
    157. Overview
    158. Products Offered
    159. Key
    160. Developments
    161. SWOT Analysis
    162. Key
    163. Strategies
    164. Apple
    165. Financial
    166. Overview
    167. Products Offered
    168. Key
    169. Developments
    170. SWOT Analysis
    171. Key
    172. Strategies
    173. Samsung
    174. Financial
    175. Overview
    176. Products Offered
    177. Key
    178. Developments
    179. SWOT Analysis
    180. Key
    181. Strategies
    182. Snap Inc.
    183. Financial
    184. Overview
    185. Products Offered
    186. Key
    187. Developments
    188. SWOT Analysis
    189. Key
    190. Strategies
    191. LINE Corporation
    192. Financial
    193. Overview
    194. Products Offered
    195. Key
    196. Developments
    197. SWOT Analysis
    198. Key
    199. Strategies
    200. Neowiz
    201. Financial
    202. Overview
    203. Products Offered
    204. Key
    205. Developments
    206. SWOT Analysis
    207. Key
    208. Strategies
    209. LG Electronics
    210. Financial
    211. Overview
    212. Products Offered
    213. Key
    214. Developments
    215. SWOT Analysis
    216. Key
    217. Strategies
    218. Microsoft
    219. Financial
    220. Overview
    221. Products Offered
    222. Key
    223. Developments
    224. SWOT Analysis
    225. Key
    226. Strategies
    227. Oculus
    228. Financial
    229. Overview
    230. Products Offered
    231. Key
    232. Developments
    233. SWOT Analysis
    234. Key
    235. Strategies
    236. Kakao
    237. Financial
    238. Overview
    239. Products Offered
    240. Key
    241. Developments
    242. SWOT Analysis
    243. Key
    244. Strategies
    245. References
    246. Related
    247. Reports
    248. LIST
    249. OF ASSUMPTIONS
    250. South Korea Mobile Augmented Reality Market
    251. SIZE ESTIMATES & FORECAST, BY APPLICATION, 2019-2035 (USD Billions)
    252. South
    253. Korea Mobile Augmented Reality Market SIZE ESTIMATES & FORECAST, BY DEVICE TYPE,
    254. 2035 (USD Billions)
    255. South Korea Mobile Augmented
    256. Reality Market SIZE ESTIMATES & FORECAST, BY TECHNOLOGY, 2019-2035 (USD Billions)
    257. South
    258. Korea Mobile Augmented Reality Market SIZE ESTIMATES & FORECAST, BY END USE,
    259. 2035 (USD Billions)
    260. PRODUCT LAUNCH/PRODUCT DEVELOPMENT/APPROVAL
    261. ACQUISITION/PARTNERSHIP
    262. LIST
    263. Of figures
    264. MARKET SYNOPSIS
    265. SOUTH
    266. KOREA MOBILE AUGMENTED REALITY MARKET ANALYSIS BY APPLICATION
    267. SOUTH
    268. KOREA MOBILE AUGMENTED REALITY MARKET ANALYSIS BY DEVICE TYPE
    269. SOUTH
    270. KOREA MOBILE AUGMENTED REALITY MARKET ANALYSIS BY TECHNOLOGY
    271. SOUTH
    272. KOREA MOBILE AUGMENTED REALITY MARKET ANALYSIS BY END USE
    273. KEY
    274. BUYING CRITERIA OF MOBILE AUGMENTED REALITY MARKET
    275. RESEARCH
    276. PROCESS OF MRFR
    277. DRO ANALYSIS OF MOBILE AUGMENTED REALITY
    278. MARKET
    279. DRIVERS IMPACT ANALYSIS: MOBILE AUGMENTED REALITY
    280. MARKET
    281. RESTRAINTS IMPACT ANALYSIS: MOBILE AUGMENTED REALITY
    282. MARKET
    283. SUPPLY / VALUE CHAIN: MOBILE AUGMENTED REALITY
    284. MARKET
    285. MOBILE AUGMENTED REALITY MARKET, BY APPLICATION,
    286. (% SHARE)
    287. MOBILE AUGMENTED REALITY MARKET, BY APPLICATION,
    288. TO 2035 (USD Billions)
    289. MOBILE AUGMENTED REALITY
    290. MARKET, BY DEVICE TYPE, 2025 (% SHARE)
    291. MOBILE AUGMENTED
    292. REALITY MARKET, BY DEVICE TYPE, 2019 TO 2035 (USD Billions)
    293. MOBILE
    294. AUGMENTED REALITY MARKET, BY TECHNOLOGY, 2025 (% SHARE)
    295. MOBILE
    296. AUGMENTED REALITY MARKET, BY TECHNOLOGY, 2019 TO 2035 (USD Billions)
    297. MOBILE
    298. AUGMENTED REALITY MARKET, BY END USE, 2025 (% SHARE)
    299. MOBILE
    300. AUGMENTED REALITY MARKET, BY END USE, 2019 TO 2035 (USD Billions)
    301. BENCHMARKING
    302. OF MAJOR COMPETITORS

    South Korea Mobile Augmented Reality Market Segmentation

    • Mobile Augmented Reality Market By Application (USD Million, 2019-2035)

      • Gaming
      • Education
      • Retail
      • Healthcare
      • Real Estate

     

    • Mobile Augmented Reality Market By Device Type (USD Million, 2019-2035)

      • Smartphones
      • Tablets
      • Wearable Devices
      • Smart Glasses

     

    • Mobile Augmented Reality Market By Technology (USD Million, 2019-2035)

      • Marker-Based Augmented Reality
      • Markerless Augmented Reality
      • Projection-Based Augmented Reality
      • Superimposition-Based Augmented Reality

     

    • Mobile Augmented Reality Market By End Use (USD Million, 2019-2035)

      • Individual Users
      • Enterprise Users
      • Government

     

     

     

     

     

     

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