Global In-Flight Entertainment Market Overview
In-Flight Entertainment Market Size was valued at USD 2.86 Billion in 2023. The In-Flight Entertainment market industry is projected to grow from USD 3.146 Billion in 2024 to USD 6.13 Billion by 2032, exhibiting a compound annual growth rate (CAGR) of 8.70% during the forecast period (2024 - 2032). Increased passengers and network infrastructure development are the key market drivers enhancing market growth.
Source: Secondary Research, Primary Research, MRFR Database, and Analyst Review
In-Flight Entertainment Market Trends
Growing the number of passengers flying through the air is driving the market growth
Market CAGR for in-flight entertainment is driven by the significant increase in people choosing to take flights domestically and internationally. More and more airlines and service providers are working together to provide passengers with a high-quality, affordable experience as automation and online in-flight buying gain popularity. Aside from this, various public and private entities are boosting their commitments to the aviation industry.
Additionally, in-flight entertainment and internet services have flourished in recent years due to passengers increasing demand for them. The airline industry will benefit from these changes. The in-flight retail industry is expanding because of the rising popularity of high-tech planes and the proliferation of online distribution channels. Also, the in-flight entertainment system come a long way from its original purpose as a screen to play a movie to the present day, when it can now provide real-time images of the flight's path. Demand for in-flight entertainment services is predicted to rise as business and leisure travelers increasingly rely on their electronic devices when flying commercial and private planes. To better serve their customers, airlines are putting a strong emphasis on introducing cutting-edge amenities.
For instance, Panasonic Avionics Corporation (Panasonic Avionics) and Recaro Aircraft Seating collaborated to introduce a new in-flight entertainment seat-end solution for the CL3810 economy class seat. As a result, it is anticipated the demand for in-flight entertainment will increase throughout the projection period due to the rising facilities. Thus, the driving factor is in-flight entertainment market revenue.
In-Flight Entertainment Market Segment Insights
In-Flight Entertainment Platform Insights
The in-flight entertainment market segmentation, based on platform, includes narrow-body aircraft, wide-body aircraft, and business jets. In 2022, the narrow-body aircraft segment led the in-flight entertainment market in revenue because of the rising need for narrow-body planes among low-cost airlines to carry passengers across the globe.
In-Flight Entertainment Product Type Insights
The in-flight entertainment market segmentation, based on product type, includes hardware, connectivity, and communication. The hardware segment is expected to develop at a CAGR of 10.00% over the projected period, making up the largest market share due to the ability to store and transfer media into in-flight entertainment systems is made possible by dedicated hardware purchased by airlines. The impact of this variable on market expansion is anticipated.
In-Flight Entertainment Technology Insights
The in-flight entertainment market segmentation, based on technology, includes air-to-ground and satellite technology. This segment with the largest market share, is satellite technology, is expected to grow fastest at a CAGR of 10.00% over the next several years. The satellite network provides extensive coverage in all parts of the globe. Long-haul flights have traditionally relied on satellite technology to deliver basic phone and message services despite limited access to Wi-Fi.
Figure 1: In-Flight Entertainment Market by Technology, 2022 & 2032 (USD Billion)
Source: Secondary Research, Primary Research, MRFR Database, and Analyst Review
In-Flight Entertainment Service Type Insights
The in-flight entertainment market segmentation, based on service type, includes video display systems, data connectivity, flight tracker, and others. The Leader in Video Display Systems Market Share, which is expected to grow fastest at a CAGR of 10.00% over the next several years because digital billboards or video screens can be viewed on windshield displays, seatback screens, and overhead bins of a vehicle equipped with a display system and expanding worldwide, with explosive expansion predicted over the next few years
In-Flight Entertainment Regional Insights
By region, the study provides market insights into North America, Europe, Asia-Pacific, and the Rest of the World. The North American in-flight entertainment market will dominate because the high volume of air passengers and rising interest in electric airplanes and long-range corporate jets in the United States. In addition, this is mostly attributable to airlines' increasing reliance on in-flight entertainment systems.
Further, the major countries studied in the market report are The US, Canada, German, France, the UK, Italy, Spain, China, Japan, India, Australia, South Korea, and Brazil.
Figure 2: IN-FLIGHT ENTERTAINMENT MARKET SHARE BY REGION 2022 (USD Billion)
Source: Secondary Research, Primary Research, MRFR Database, and Analyst Review
Europe’s in-flight entertainment market accounts for the second-largest market share because more and more airlines are starting to use 5G networks. It will make it easier for the IFEC system to be adopted and upgraded, improving connectivity while in the air. Further, the German in-flight entertainment market held the largest market share, and the UK in-flight entertainment market was the fastest-growing market in the European region.
The Asia-Pacific in-flight entertainment market is expected to grow at the fastest CAGR from 2023 to 2032. Due to digitalization improving the aircraft industry's technical outlook and population growth, budget airlines are increasingly investing in in-flight entertainment and connection to provide a better experience for their customers. Moreover, China’s in-flight entertainment market held the largest market share, and the Indian in-flight entertainment market was the fastest-growing market in the Asia-Pacific region.
In-Flight Entertainment Key Market Players & Competitive Insights
Leading market players are investing heavily in research and development to expand their product lines, which will help the in-flight entertainment market grow even more. Market participants are undertaking various strategic activities to expand their footprint, with important market developments including new product launches, contractual agreements, mergers and acquisitions, higher investments, and collaboration with other organizations. To expand and survive in a more competitive and rising market climate, the in-flight entertainment industry must offer cost-effective items.
Manufacturing locally to minimize operational costs is one of the key business tactics manufacturer use in the in-flight entertainment industry to benefit clients and increase the market sector. In recent years, the in-flight entertainment industry has offered some of the most significant technological advancements. Major players in the in-flight entertainment market, including FDS Avionics Corp (US), Eagle Entertainment Inc. (US), Gogo Inc. (US), Honeywell International Inc. (US), Inmarsat PLC (UK), Lufthansa Systems (Germany), Panasonic Avionics Corporation (US), Collins Aerospace (US), SITAONAIR (Switzerland), Thales Group (France), Viasat Inc. (US), Zodiac Aerospace (France), and others, are attempting to increase market demand by investing in research and development operations.
Inmarsat delivers world-leading, innovative, advanced, and exceptionally reliable mobile communications worldwide – in the air, at sea, and on land - enabling a new generation of government, commercial, and mission-critical services. Additionally, Inmarsat is enabling the rapid expansion of the Internet of things and the next wave of game-changing technologies that will support the connected society and contribute to the establishment the more sustainable future. And now Inmarsat is constructing the first-of-its-kind, multi-dimensional communications network of the future, ORCHESTRA. In April 2023, The UK's Competition & Markets Authority (CMA), which confirmed its preliminary findings that the transaction does not raise competition concerns and permitted Viasat's proposed acquisition of Inmarsat to proceed without remedies, has announced the conclusion of its Phase II review. This news has relieved both Inmarsat and Viasat, a leading provider of mobile satellite communications services.
Panasonic Avionics Corporation is the industry standard when it comes to in-flight electronics. Ever since its inception in 1979, the company has been a forerunner in the industry, introducing groundbreaking technologies that boost airline customers' loyalty (as measured by Net Promoter Score), additional income (via new services), and operational efficiency. More than 15,000 commercial aircraft equipped with Panasonic Avionics IFE systems and more than 3,400 aircraft equipped with satellite Wi-Fi connectivity are flown by the world's leading airlines. The largest support and services team employing OEM insights powers roughly 70% of the world's IFE-equipped fleet and is supported by Panasonic Avionics. Over 3,500 people work at Panasonic Avionics Corporation, which has 50 offices in 20 countries and a headquarters in California. In April 2023, Due to a collaboration between Panasonic Avionics Corporation (Panasonic Avionics), the world's leading provider of in-flight entertainment and connectivity systems (IFEC), and HEAR360 Inc., the pioneer in advanced audio solutions, Spatial Audio, a 3D theatrical surround sound experience, will soon be accessible to airline passengers.
Key Companies in the In-Flight Entertainment market include
- FDS Avionics Corp (US)
- Eagle Entertainment Inc. (US)
- Gogo Inc. (US)
- Honeywell International Inc. (US)
- Inmarsat PLC (UK)
- Panasonic Avionics Corporation (US)
- Collins Aerospace (US)
- SITAONAIR (Switzerland)
- Thales Group (France)
- Viasat Inc. (US)
- Zodiac Aerospace (France)
In-Flight Entertainment Industry Developments
March 2023: Anuvu, the industry-leading provider of high-speed connectivity and entertainment for demanding mobility markets, has announced exclusive partnerships with TheSoul Publishing, Mindvalley, and WaterBear to provide new educational, wellness, and sustainability content to the aviation and maritime industries.
March 2023: Collins Aerospace introduced the Powered by Collins Initiative, encouraging technological innovation among Deep Tech M&Es. The program, announced at the South by Southwest Conference, is designed to help Collins and Deep Tech companies work together on cutting-edge technologies so that new products and services may be brought to market more quickly in the aerospace sector.
In-Flight Entertainment Market Segmentation
In-Flight Entertainment platform Outlook
- Narrow-Body Aircraft
- Wide-Body Aircraft & Business Jets
In-Flight Entertainment product Type Outlook
- Hardware
- Connectivity
- Communication
In-Flight Entertainment Technology Outlook
- Air-to-Ground Technology
- Satellite Technology
In-Flight Entertainment Service Outlook
- Video Display Systems
- Data Connectivity
- Flight Tracker
- Others
In-Flight Entertainment Regional Outlook
- North America
- Europe
- Germany
- France
- UK
- Italy
- Spain
- Rest of Europe
- Asia-Pacific
- China
- Japan
- India
- Australia
- South Korea
- Australia
- Rest of Asia-Pacific
- Rest of the World
- Middle East
- Africa
- Latin America
Report Attribute/Metric |
Details |
Market Size 2023 |
USD 2.86 Billion |
Market Size 2024 |
USD 3.146 Billion |
Market Size 2032 |
USD 6.13 Billion |
Compound Annual Growth Rate (CAGR) |
8.70% (2024-2032) |
Base Year |
2022 |
Market Forecast Period |
2024-2032 |
Historical Data |
2018- 2022 |
Market Forecast Units |
Value (USD Billion) |
Report Coverage |
Revenue Forecast, Market Competitive Landscape, Growth Factors, and Trends |
Segments Covered |
Platform, Product Type, Technology, Service Type, and Region |
Geographies Covered |
North America, Europe, Asia Pacific, and the Rest of the World |
Countries Covered |
The US, Canada, German, France, UK, Italy, Spain, China, Japan, India, Australia, South Korea, and Brazil |
Key Companies Profiled |
FDS Avionics Corp (US), Eagle Entertainment Inc. (US), Gogo Inc. (US), Honeywell International Inc. (US), Inmarsat PLC (UK), Lufthansa Systems (Germany), Panasonic Avionics Corporation (US), Collins Aerospace (US), SITAONAIR (Switzerland), Thales Group (France), Viasat Inc. (US), and Zodiac Aerospace (France) |
Key Market Opportunities |
Developing economies create new growth opportunities such as Asia-Pacific, North America |
Key Market Dynamics |
Increasing passenger demand for in-flight media and internet accessIncrease passenger traffic |
In-flight Entertainment Market Highlights:
Frequently Asked Questions (FAQ) :
The in-flight entertainment market size was valued at USD 2.86 Billion in 2023.
The market is projected to grow at a CAGR of 8.69% during the forecast period, 2024-2032.
North America had the largest share of the market.
The key players in the market are FDS Avionics Corp (US), Eagle Entertainment Inc. (US), Gogo Inc. (US), Honeywell International Inc. (US), Inmarsat PLC (UK), Lufthansa Systems (Germany), Panasonic Avionics Corporation (US), Collins Aerospace (US), SITAONAIR (Switzerland), Thales Group (France), Viasat Inc. (US), and Zodiac Aerospace (France).
The hardware product type category dominated the market in 2022.
The satellite technology had the largest share of the market.