info@marketresearchfuture.com   đź“ž  +1 (855) 661-4441(US)   đź“ž  +44 1720 412 167(UK)
Certified Global Research Member
Isomar fd.webp Wcrc 57.webp
Key Questions Answered
  • Global Market Outlook
  • In-depth analysis of global and regional trends
  • Analyze and identify the major players in the market, their market share, key developments, etc.
  • To understand the capability of the major players based on products offered, financials, and strategies.
  • Identify disrupting products, companies, and trends.
  • To identify opportunities in the market.
  • Analyze the key challenges in the market.
  • Analyze the regional penetration of players, products, and services in the market.
  • Comparison of major players’ financial performance.
  • Evaluate strategies adopted by major players.
  • Recommendations
Why Choose Market Research Future?
  • Vigorous research methodologies for specific market.
  • Knowledge partners across the globe
  • Large network of partner consultants.
  • Ever-increasing/ Escalating data base with quarterly monitoring of various markets
  • Trusted by fortune 500 companies/startups/ universities/organizations
  • Large database of 5000+ markets reports.
  • Effective and prompt pre- and post-sales support.

Entertainment Robots Market Research Report Information By Product (Robot Toys, Educational Robots, and Robotic Companion Pets), By End User (Media, Education, Retail, and Others), and By Region (North America, Europe, Asia-Pacific, and Rest Of The World) – Industry Forecast Till 2032


ID: MRFR/SEM/2149-CR | 70 Pages | Author: Shubham Munde| February 2020

Entertainment Robots Market Segmentation


Entertainment Robots Market Product Outlook (USD Billion, 2018-2032)




  • Robot Toys




  • Educational Robots




  • Robotic Companion Pets




Entertainment Robots Market End User Outlook (USD Billion, 2018-2032)




  • Media




  • Education




  • Retail




  • Others




Entertainment Robots Market Regional Outlook (USD Billion, 2018-2032)




  • North America Outlook (USD Billion, 2018-2032)




    • Entertainment Robots Market by Product




      • Robot Toys




      • Educational Robots




      • Robotic Companion Pets






    • Entertainment Robots Market by End User




      • Media




      • Education




      • Retail




      • Others






    • US Outlook (USD Billion, 2018-2032)




    • Entertainment Robots Market by Product




      • Robot Toys




      • Educational Robots




      • Robotic Companion Pets






    • Entertainment Robots Market by End User




      • Media




      • Education




      • Retail




      • Others






    • Canada Outlook (USD Billion, 2018-2032)




    • Entertainment Robots Market by Product




      • Robot Toys




      • Educational Robots




      • Robotic Companion Pets






    • Entertainment Robots Market by End User




      • Media




      • Education




      • Retail




      • Others








  • Europe Outlook (USD Billion, 2018-2032)




    • Entertainment Robots Market by Product




      • Robot Toys




      • Educational Robots




      • Robotic Companion Pets






    • Entertainment Robots Market by End User




      • Media




      • Education




      • Retail




      • Others






    • Germany Outlook (USD Billion, 2018-2032)




    • Entertainment Robots Market by Product




      • Robot Toys




      • Educational Robots




      • Robotic Companion Pets






    • Entertainment Robots Market by End User




      • Media




      • Education




      • Retail




      • Others






    • France Outlook (USD Billion, 2018-2032)




    • Entertainment Robots Market by Product




      • Robot Toys




      • Educational Robots




      • Robotic Companion Pets






    • Entertainment Robots Market by End User




      • Media




      • Education




      • Retail




      • Others






    • UK Outlook (USD Billion, 2018-2032)




    • Entertainment Robots Market by Product




      • Robot Toys




      • Educational Robots




      • Robotic Companion Pets






    • Entertainment Robots Market by End User




      • Media




      • Education




      • Retail




      • Others






    • Italy Outlook (USD Billion, 2018-2032)




    • Entertainment Robots Market by Product




      • Robot Toys




      • Educational Robots




      • Robotic Companion Pets






    • Entertainment Robots Market by End User




      • Media




      • Education




      • Retail




      • Others






    • Spain Outlook (USD Billion, 2018-2032)




    • Entertainment Robots Market by Product




      • Robot Toys




      • Educational Robots




      • Robotic Companion Pets






    • Entertainment Robots Market by End User




      • Media




      • Education




      • Retail




      • Others






    • Rest Of Europe Outlook (USD Billion, 2018-2032)




    • Entertainment Robots Market by Product




      • Robot Toys




      • Educational Robots




      • Robotic Companion Pets






    • Entertainment Robots Market by End User




      • Media




      • Education




      • Retail




      • Others








  • Asia-Pacific Outlook (USD Billion, 2018-2032)




    • Entertainment Robots Market by Product




      • Robot Toys




      • Educational Robots




      • Robotic Companion Pets






    • Entertainment Robots Market by End User




      • Media




      • Education




      • Retail




      • Others






    • China Outlook (USD Billion, 2018-2032)




    • Entertainment Robots Market by Product




      • Robot Toys




      • Educational Robots




      • Robotic Companion Pets






    • Entertainment Robots Market by End User




      • Media




      • Education




      • Retail




      • Others






    • Japan Outlook (USD Billion, 2018-2032)




    • Entertainment Robots Market by Product




      • Robot Toys




      • Educational Robots




      • Robotic Companion Pets






    • Entertainment Robots Market by End User




      • Media




      • Education




      • Retail




      • Others






    • India Outlook (USD Billion, 2018-2032)




    • Entertainment Robots Market by Product




      • Robot Toys




      • Educational Robots




      • Robotic Companion Pets






    • Entertainment Robots Market by End User




      • Media




      • Education




      • Retail




      • Others






    • Australia Outlook (USD Billion, 2018-2032)




    • Entertainment Robots Market by Product




      • Robot Toys




      • Educational Robots




      • Robotic Companion Pets






    • Entertainment Robots Market by End User




      • Media




      • Education




      • Retail




      • Others






    • Rest of Asia-Pacific Outlook (USD Billion, 2018-2032)




    • Entertainment Robots Market by Product




      • Robot Toys




      • Educational Robots




      • Robotic Companion Pets






    • Entertainment Robots Market by End User




      • Media




      • Education




      • Retail




      • Others








  • Rest of the World Outlook (USD Billion, 2018-2032)




    • Entertainment Robots Market by Product




      • Robot Toys




      • Educational Robots




      • Robotic Companion Pets






    • Entertainment Robots Market by End User




      • Media




      • Education




      • Retail




      • Others






    • Middle East Outlook (USD Billion, 2018-2032)




    • Entertainment Robots Market by Product




      • Robot Toys




      • Educational Robots




      • Robotic Companion Pets






    • Entertainment Robots Market by End User




      • Media




      • Education




      • Retail




      • Others






    • Africa Outlook (USD Billion, 2018-2032)




    • Entertainment Robots Market by Product




      • Robot Toys




      • Educational Robots




      • Robotic Companion Pets






    • Entertainment Robots Market by End User




      • Media




      • Education




      • Retail




      • Others






    • Latin America Outlook (USD Billion, 2018-2032)




    • Entertainment Robots Market by Product




      • Robot Toys




      • Educational Robots




      • Robotic Companion Pets






    • Entertainment Robots Market by End User




      • Media




      • Education




      • Retail




      • Others










Leading companies partner with us for data-driven Insights
client_1 client_2 client_3 client_4 client_5 client_6 client_7 client_8 client_9 client_10
Please fill in Business Email for Quick Response

1 Market Introduction

1.1 Definition

1.2 Scope Of The Study

1.3 Market Structure

1.4 List Of Assumptions

2 Research Methodology

2.1 Research Process

2.2 Primary Research

2.3 Secondary Research

2.4 Market Size Estimation

2.5 Forecast Model

3 Market Dynamics

3.1 Introduction

3.2 Drivers

3.2.1 Developing Artificial Intelligence Technology

3.2.2 Growing Aging Population

3.2.3 Increasing Demand For Animatronics

3.3 Restraints

3.3.1 High Initial Cost

3.4 Challenges

3.4.1 Technical Complexity Involved In Human–Machine Interface

3.5 Opportunities

3.5.1 Rising Demand Of Entertainment In Retail For Customer Engagement

4 Global Entertainment Robots Market, By Product

4.1 Overview

4.2 Robot Toys

4.3 Educational Robots

4.4 Robotic Companion Pets

5 Global Entertainment Robots Market, By End User

5.1 Overview

5.2 Media

5.3 Education

5.4 Retail

5.5 Others

6 Entertainment Robots Market, By Region

6.1 Introduction

6.2 North America

6.2.1 US

6.2.2 Canada

6.3 Europe

6.3.1 The UK

6.3.2 Germany

6.3.3 France

6.3.4 Rest Of Europe

6.4 Asia Pacific

6.4.1 China

6.4.2 Japan

6.4.3 India

6.4.4 Rest Of Asia Pacific

6.5 Rest Of The World (ROW)

7 Competitive Landscape

7.1 Competitive Landscape

8 Company Profile

8.1 KUKA (Germany)

8.1.1 Company Overview

8.1.2 Financial Overview

8.1.3 Products Offerings

8.1.4 Key Developments (2024-2032)

8.1.5 SWOT Analysis

8.1.6 Key Strategy

8.2 Hasbro, INC. (USA)

8.2.1 Company Overview

8.2.2 Financial Overview

8.2.3 Products Offerings

8.2.4 Key Developments (2024-2032)

8.2.5 SWOT Analysis

8.2.6 Key Strategy

8.3 MATTEL, INC (USA)

8.3.1 Company Overview

8.3.2 Financial Overview

8.3.3 Products Offerings

8.3.4 Key Developments (2024-2032)

8.3.5 SWOT Analysis

8.3.6 Key Strategy

8.4 SPHERO (USA)

8.4.1 Company Overview

8.4.2 Products Offerings

8.4.3 Key Developments (2024-2032)

8.4.4 Key Strategy

8.5 BLUEFROG ROBOTICS

8.5.1 Company Overview

8.5.2 Products Offerings

8.5.3 Key Developments (2024-2032)

8.5.4 Key Strategy

8.6 MODULAR ROBOTICS

8.6.1 Company Overview

8.6.2 Products Offerings

8.6.3 Key Developments (2024-2032)

8.6.4 SWOT Analysis

8.6.5 Key Strategy

8.7 ROBOBUILDER

8.7.1 Company Overview

8.7.2 Products Offerings

8.7.3 Key Developments (2024-2032)

8.7.4 SWOT Analysis

8.7.5 Key Strategy

8.8 SONY CORPORATION

8.8.1 Company Overview

8.8.2 Financial Overview

8.8.3 Products Offerings

8.8.4 Key Developments (2024-2032)

8.8.5 SWOT Analysis

8.8.6 Key Strategy

8.9 LEGO

8.9.1 Company Overview

8.9.2 Financial Overview

8.9.3 Products Offerings

8.9.4 Key Developments (2024-2032)

8.9.5 SWOT Analysis

8.9.6 Key Strategy

9 List Of Tables

TABLE 1 LIST OF ASSUMPTIONS

TABLE 2 GLOBAL ENTERTAINMENT ROBOTS MARKET, BY PRODUCT, 2024-2032 (USD MILLION)

TABLE 3 GLOBAL ENTERTAINMENT ROBOTS MARKET, BY PRODUCT, 2024-2032 (USD MILLION)

TABLE 4 GLOBAL ENTERTAINMENT ROBOTS MARKET, BY REGION, 2024-2032 (USD MILLION)

TABLE 5 NORTH AMERICA: ENTERTAINMENT ROBOTS MARKET, BY COUNTRY, 2024-2032 (USD MILLION)

TABLE 6 NORTH AMERICA: ENTERTAINMENT ROBOTS MARKET, BY PRODUCT, 2024-2032 (USD MILLION)

TABLE 7 NORTH AMERICA: ENTERTAINMENT ROBOTS MARKET, BY END–USER, 2024-2032 (USD MILLION)

TABLE 8 US: ENTERTAINMENT ROBOTS MARKET, BY PRODUCT, 2024-2032 (USD MILLION)

TABLE 9 US: ENTERTAINMENT ROBOTS MARKET, BY END–USER, 2024-2032 (USD MILLION)

TABLE 10 CANADA ENTERTAINMENT ROBOTS MARKET, BY PRODUCT, 2024-2032 (USD MILLION)

TABLE 11 CANADA ENTERTAINMENT ROBOTS MARKET, BY END–USER, 2024-2032 (USD MILLION)

TABLE 12 EUROPE ENTERTAINMENT ROBOTS MARKET, BY COUNTRY, 2024-2032 (USD MILLION)

TABLE 13 EUROPE ENTERTAINMENT ROBOTS MARKET, BY PRODUCT, 2024-2032 (USD MILLION)

TABLE 14 EUROPE ENTERTAINMENT ROBOTS MARKET, BY END–USER, 2024-2032 (USD MILLION)

TABLE 15 THE UK ENTERTAINMENT ROBOTS MARKET, BY PRODUCT, 2024-2032 (USD MILLION)

TABLE 16 THE UK ENTERTAINMENT ROBOTS MARKET, BY END–USER, 2024-2032 (USD MILLION)

TABLE 17 GERMANY ENTERTAINMENT ROBOTS MARKET, BY PRODUCT, 2024-2032 (USD MILLION)

TABLE 18 GERMANY ENTERTAINMENT ROBOTS MARKET, BY END–USER, 2024-2032 (USD MILLION)

TABLE 19 FRANCE ENTERTAINMENT ROBOTS MARKET, BY PRODUCT, 2024-2032 (USD MILLION)

TABLE 20 FRANCE ENTERTAINMENT ROBOTS MARKET, BY END–USER, 2024-2032 (USD MILLION)

TABLE 21 REST OF EUROPE ENTERTAINMENT ROBOTS MARKET, BY PRODUCT, 2024-2032 (USD MILLION)

TABLE 22 REST OF EUROPE ENTERTAINMENT ROBOTS MARKET, BY END–USER, 2024-2032 (USD MILLION)

TABLE 23 ASIA-PACIFIC ENTERTAINMENT ROBOTS MARKET, BY COUNTRY, 2024-2032 (USD MILLION)

TABLE 24 ASIA-PACIFIC ENTERTAINMENT ROBOTS MARKET, BY PRODUCT, 2024-2032 (USD MILLION)

TABLE 25 ASIA-PACIFIC ENTERTAINMENT ROBOTS MARKET, BY PRODUCT, 2024-2032 (USD MILLION)

TABLE 26 CHINA ENTERTAINMENT ROBOTS MARKET, BY PRODUCT, 2024-2032 (USD MILLION)

TABLE 27 CHINA ENTERTAINMENT ROBOTS MARKET, BY END–USER, 2024-2032 (USD MILLION)

TABLE 28 JAPAN ENTERTAINMENT ROBOTS MARKET, BY PRODUCT, 2024-2032 (USD MILLION)

TABLE 29 JAPAN ENTERTAINMENT ROBOTS MARKET, BY END–USER, 2024-2032 (USD MILLION)

TABLE 30 INDIA ENTERTAINMENT ROBOTS MARKET, BY PRODUCT, 2024-2032 (USD MILLION)

TABLE 31 INDIA ENTERTAINMENT ROBOTS MARKET, BY END–USER, 2024-2032 (USD MILLION)

TABLE 32 REST OF ASIA-PACIFIC ENTERTAINMENT ROBOTS MARKET, BY PRODUCT, 2024-2032 (USD MILLION)

TABLE 33 REST OF ASIA-PACIFIC ENTERTAINMENT ROBOTS MARKET, BY END–USER, 2024-2032 (USD MILLION)

TABLE 34 REST OF THE WORLD (ROW) ENTERTAINMENT ROBOTS MARKET, BY COUNTRY, 2024-2032 (USD MILLION)

TABLE 35 REST OF THE WORLD (ROW) ENTERTAINMENT ROBOTS MARKET, BY PRODUCT, 2024-2032 (USD MILLION)

TABLE 36 REST OF THE WORLD (ROW) ENTERTAINMENT ROBOTS MARKET, BY END–USER, 2024-2032 (USD MILLION)

10 List Of Figures

FIGURE 1 GLOBAL ENTERTAINMENT ROBOTS MARKET: MARKET STRUCTURE

FIGURE 2 RESEARCH PROCESS OF MRFR

FIGURE 3 TOP DOWN & BOTTOM UP APPROACH

FIGURE 4 DROC ANALYSIS OF GLOBAL ENTERTAINMENT ROBOTS MARKET

FIGURE 5 GLOBAL ENTERTAINMENT ROBOTS MARKET, BY PRODUCT, 2023 To 2032 (USD MILLION)

FIGURE 6 GLOBAL ENTERTAINMENT ROBOTS MARKET, BY END USER, 2023 To 2032 (USD MILLION)

FIGURE 7 GLOBAL ENTERTAINMENT ROBOTS MARKET, BY REGION, 2023 To 2032 (USD MILLION)

FIGURE 8 NORTH AMERICA: ENTERTAINMENT ROBOTS MARKET, BY COUNTRY, 2023 To 2032 (USD MILLION)

FIGURE 9 NORTH AMERICA ENTERTAINMENT ROBOTS MARKET, BY PRODUCT, 2023 To 2032 (USD MILLION)

FIGURE 10 NORTH AMERICA ENTERTAINMENT ROBOTS MARKET, BY END–USER, 2023 To 2032 (USD MILLION)

FIGURE 11 EUROPE: ENTERTAINMENT ROBOTS MARKET, BY COUNTRY, 2023 To 2032 (USD MILLION)

FIGURE 12 EUROPE ENTERTAINMENT ROBOTS MARKET, BY PRODUCT, 2024-2032 (USD MILLION)

FIGURE 13 EUROPE ENTERTAINMENT ROBOTS MARKET, BY END–USER, 2024-2032 (USD MILLION)

FIGURE 14 ASIA-PACIFIC ENTERTAINMENT ROBOTS MARKET, BY COUNTRY, 2023 To 2032 (USD MILLION)

FIGURE 15 ASIA-PACIFIC ENTERTAINMENT ROBOTS MARKET, BY PRODUCT, 2024-2032 (USD MILLION)

FIGURE 16 ASIA-PACIFIC ENTERTAINMENT ROBOTS MARKET, BY END–USER, 2024-2032 (USD MILLION)

FIGURE 17 REST OF THE WORLD (ROW) ENTERTAINMENT ROBOTS MARKET, BY PRODUCT, 2024-2032 (USD MILLION)

FIGURE 18 REST OF THE WORLD (ROW) ENTERTAINMENT ROBOTS MARKET, BY END–USER, 2024-2032 (USD MILLION)

FIGURE 19 GLOBAL ENTERTAINMENT ROBOTS MARKET KEY PLAYERS MARKET POSITION, 2020 (%)

Purchase Option
Single User $ 4,950
Multiuser License $ 5,950
Enterprise User $ 7,250
Compare Licenses
Tailored for You
  • Dedicated Research on any specifics segment or region.
  • Focused Research on specific players in the market.
  • Custom Report based only on your requirements.
  • Flexibility to add or subtract any chapter in the study.
  • Historic data from 2014 and forecasts outlook till 2040.
  • Flexibility of providing data/insights in formats (PDF, PPT, Excel).
  • Provide cross segmentation in applicable scenario/markets.