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Entertainment Robots Market is predicted to reach USD 18.1 Billion at a CAGR of 21.30% during the forecast period

Market Research Future (MRFR) has published a half-cooked research report on "Global Entertainment Robots Market".    


MRFR recognizes the following companies as the key players in the global Entertainment Robots market— Kuk of Germany, Hasbro Inc. of the United States, Mattel Inc of United States, Sphero of United States, Bluefrog Robotics of France, Modular Robotics of United States, Robobuilder of South Korea, Sony Corporation of Japan, and Lego of Denmark.


Entertainment Robots Market Highlights


The global Entertainment Robots market is accounted to register a CAGR of 21.30% during the forecast period and is estimated to reach USD 18.1 Billion by 2032.


The Entertainment Robots Market includes the industry of developing and manufacturing robots designed for entertainment and leisure purposes. These robots are programmed to engage with users, entertain, and provide interactive experiences, ranging from robotic toys and companions to robotic performers and interactive exhibits in entertainment venues.


Segment Analysis


The global Entertainment Robots market has been segmented based on Product and End User.


On the basis of Product, the market is segmented into Robot Toys, Educational Robots, and Robotic Companion Pets. In 2022, the segment with the highest revenue share was robot toys. The reasons are related to the capability of robotic toys to mimic human perception and perform actions like dancing, moving, and interacting with humans.


Based on End User, the global  Entertainment Robots market has been segmented into Media, Education, Retail, and Others. Retail segment dominated the Entertainment Robots Market in 2022. This is a result of kids having such a strong need for toys.


Browse In-depth Details [Table of Content, List of Figures, List of Tables] of Entertainment Robots Market Research Report


Regional Analysis


The global  Entertainment Robots market, based on region, has been divided into the North America, Europe, Asia-Pacific, and Rest of the World. North America consists of US and Canada. The Europe  Entertainment Robots market comprises of Germany, France, the UK, Italy, Spain, and the rest of Europe. The  Entertainment Robots market in Asia-Pacific has been segmented into China, India, Japan, Australia, South Korea, and the rest of Asia-Pacific. The Rest of the World  Entertainment Robots market comprises of Middle East, Africa, and Latin America.


The Asia-Pacific  Entertainment Robots Market dominated this market in 2022 (45.80%). The market for entertainment robots is predicted to rise in developing nations like China and India among others due to an expansion in industrial and production bases. The Japanese government has announced funding for the creation of eldercare robots in an effort to address the anticipated 380,000-person skilled labour shortfall by 2025. Additionally, the Japanese government wants to ensure that by 2050, all new cars sold in Japan will be either electric or hybrid. The country intends to offer subsidies to speed up the private sector's development of batteries and motors for electric vehicles. The usage of elderly care robots in households is expected to increase as a result in the near future.


Additionally, From 2024 to 2032, the North American Entertainment Robots Market is anticipated to grow significantly. It is anticipated that the market for entertainment robots would expand more swiftly due to North America's high industrialization and capacity growth. Additionally, it is projected that the expanding automobile industry would support market expansion in places like North America.


In 2022, the Europe market for entertainment robots held a sizable market share. This is because a number of reputable foreign suppliers have already entered the market, supporting its future growth in this region. Additionally, the U.K. market for entertainment robots was expanding at the quickest rate in the European region, while the German market for these devices maintained the biggest market share.


Key Findings of the Study



  • The global Entertainment Robots market is expected to reach USD 18.1 Billion by 2032, at a CAGR of 21.30% during the forecast period.

  • The Asia-Pacific Entertainment Robots Market dominated this market in 2022 (45.80%). The market for entertainment robots is predicted to rise in developing nations like China and India among others due to an expansion in industrial and production bases.

  • Based on End User, Retail segment dominated the Entertainment Robots Market in 2022.

  • Kuk of Germany, Hasbro Inc. of the United States, Mattel Inc of United States, Sphero of United States, Bluefrog Robotics of France, Modular Robotics of United States, Robobuilder of South Korea, Sony Corporation of Japan, and Lego of Denmark.

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Companies Covered 15
Pages 70
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