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    UK Extended Reality Market

    ID: MRFR/ICT/56863-HCR
    200 Pages
    Garvit Vyas
    September 2025

    UK Extended Reality Market Research Report By Customer engagement (Customer engagement, Business engagement), By Type (Mobile XR, PC tethered XR), By Component (Software, Hardware, Services), andBy End User (Healthcare, Media, Industrial, Manufacturing, Retail and eCommerce, Transportation)- Forecast to 2035

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    UK Extended Reality Market Research Report — Forecast till 2035 Infographic
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    Table of Contents

    UK Extended Reality Market Summary

    The United Kingdom Extended Reality market is poised for substantial growth, projected to reach 10 USD billion by 2035.

    Key Market Trends & Highlights

    UK Extended Reality Key Trends and Highlights

    • The market valuation for the United Kingdom Extended Reality sector is estimated at 1.5 USD billion in 2024.
    • From 2025 to 2035, the market is expected to grow at a compound annual growth rate of 18.82 percent.
    • By 2035, the market is anticipated to expand to 10 USD billion, indicating a robust upward trajectory.
    • Growing adoption of immersive technologies due to increased demand for virtual training solutions is a major market driver.

    Market Size & Forecast

    2024 Market Size 1.5 (USD Billion)
    2035 Market Size 10 (USD Billion)
    CAGR (2025-2035) 18.82%

    Major Players

    Roblox, Magic Leap, Epic Games, NVIDIA, HTC, Niantic, Snap, Oculus, Pico Interactive, Valve, Sony, Unity Technologies, Microsoft, Meta

    UK Extended Reality Market Trends

    Technology breakthroughs and growing use across industries are driving a major shift in the UK Extended Reality Market. Companies are investing in augmented reality (AR) and virtual reality (VR) due to the increased need for immersive experiences in industries including education, healthcare, and entertainment. Government programs encourage digital transformation, supporting the creation and integration of extended reality solutions as the UK pushes for cutting-edge technologies. There are numerous opportunities in industries like retail, where immersive shopping experiences and virtual fittings are drawing in a larger audience, and in training programs, where improved simulations are helping to improve learning results.

    The need for remote work solutions in recent years has brought attention to how Extended Reality technologies might be used to create virtual places for collaboration. This trend was accelerated by the pandemic, which led companies to look for technologies that offer dynamic and captivating settings for client presentations and team collaboration. Furthermore, the UK's creative industries are investigating the use of Extended Reality for narrative, opening up new avenues for audience-engaging media consumption. Additionally, the entertainment industry, which is well-represented in places like London, is adopting the hugely popular Extended Reality for gaming and virtual events.

    Virtual museum tours and interactive educational experiences that promote local history are made possible by the growing interest in integrating Extended Reality into cultural heritage projects in the UK. This is in line with efforts to boost tourism and public interest in the arts, and it reflects a larger trend towards making culture more accessible. The convergence of these tendencies shows a thriving market environment in the UK, where Extended Reality is establishing itself as a game-changing instrument in a number of industries.

    UK Extended Reality Market Driver

    Rapid Technological Advancements in Extended Reality

    The UK Extended Reality Market Industry is currently witnessing rapid technological advancements that significantly enhance user experiences. With increasing investments in Research and Development (R&D) from notable organizations such as Sony and Microsoft, the UK is becoming a hub for cutting-edge technology in virtual reality (VR) and augmented reality (AR). According to the UK government's Digital Strategy, the technology sector is expected to grow by approximately 7.5% annually, contributing approximately GBP 100 billion to the economy.

    This is further supported by the fact that the UK tech industry is one of the fastest growing in Europe, emphasizing the potential for the application of extended reality in various sectors such as education, healthcare, and gaming. With major tech firms investing heavily in VR and AR solutions, the market is seeing an influx of innovative solutions that foster engagement and interoperability, paving the way for continued growth in the UK Extended Reality Market.

    Increased Adoption in Training and Education

    The UK Extended Reality Market Industry is experiencing increased adoption in the training and education sectors. Reports indicate that educational institutions are increasingly integrating VR and AR into their curricula to provide immersive learning experiences. For instance, the UK government has recognized the importance of technology in education, as highlighted in their Education Strategy 2021-2025, which aims to equip 100% of schools with the necessary tech tools.

    The Higher Education Statistics Agency reported that there was a 30% rise in the use of VR in higher education institutions in the past year alone, attributing this growth to the need for more engaging and effective learning methods. This trend not only enhances student engagement but also prepares learners for the increasingly tech-driven job market.

    Growing Demand for Remote Work Solutions

    The shift towards remote work has increased the demand for extended reality solutions in the UK. Following the COVID-19 pandemic, organizations have sought innovative tools to facilitate collaboration and connectivity among remote teams. According to a report from the Office for National Statistics, about 30% of the UK workforce has been working remotely, with companies like Zoom and TeamViewer integrating AR and VR capabilities into their platforms to allow for immersive meetings. This trend is essential as virtual workplaces take precedence, resulting in a predicted 50% increase in extended reality tools' usage in corporate settings over the next five years.

    Such demand underscores the need for quality extended reality solutions that enhance the remote working experience in the UK.

    Government Initiatives Supporting Digital Innovation

    Such strategic support accelerates research, encourages partnerships, and bolsters the overall market growth of extended reality technologies within the region.

    UK Extended Reality Market Drivers

    Market Segment Insights

    Extended Reality Market Customer

    The Customer engagement segment within the UK Extended Reality Market has gained significant traction as companies strive to enhance interactions with their clients through immersive technologies. This segment leverages virtual reality, augmented reality, and mixed reality to create engaging experiences aimed at enhancing customer satisfaction and fostering brand loyalty. The increasing demand from various sectors, including retail, gaming, and education, drives the expansion of this market as businesses seek innovative ways to connect with their audience.

    The ongoing digital transformation in the UK has further accelerated the adoption of extended reality solutions, facilitating a more personalized approach to customer service and marketing strategies.

    As UK businesses embrace these technologies, they create unique experiences that help in gathering insightful feedback and data, thereby allowing for more targeted decisions and improved service offerings. Customer engagement through extended reality can produce interactive product demonstrations and simulations, giving consumers a more hands-on understanding of new products before purchase. With recent statistics indicating a surge in mobile and online shopping, the importance of enhanced customer engagement experiences cannot be overstated; businesses that integrate extended reality into their marketing strategies are likely to stand out in a crowded marketplace.

    Business engagement within this landscape complements customer engagement as it focuses on enhancing collaboration and connectivity among teams. The push for remote working solutions in the UK has led companies to explore extended reality as a tool for virtual meetings, training programs, and collaborative workspaces. The integration of mixed reality into business processes not only improves efficiency but also enhances the quality of communication among stakeholders, regardless of their geographical location. Organizations that invest in developing an extended reality strategy can foster innovation, streamline operations, and improve employee engagement.

    Extended Reality Market Type Insights

    Various types, including Mobile XR, characterize the UK Extended Reality Market and PC tethered XR, both of which play crucial roles in the ecosystem. Mobile XR has emerged as a popular choice due to the increasing penetration of smartphones and advancements in mobile technology, enabling augmented reality experiences anytime and anywhere. This segment appeals widely to consumers and businesses, facilitating applications in gaming, education, and retail. On the other hand, PC-tethered XR continues to dominate in areas requiring high processing power, such as professional training and immersive gaming, where enhanced graphical fidelity and performance are essential.

    The integration of these technologies is fostering innovation across various industries, contributing to broader adoption rates. The UK's focus on Research and Development in digital technology is further driving the growth of the Extended Reality Market, presenting opportunities for businesses to leverage these capabilities for enhanced engagement and interactivity. As technology progresses, both Mobile XR and PC-tethered XR are expected to evolve, catering to the diverse needs of consumers and enterprises, thus significantly impacting the overall UK Extended Reality Market revenue.

    Extended Reality Market Component Insights

    The Component segment of the UK Extended Reality Market plays a crucial role in shaping the industry's landscape, encompassing the key areas of Software, Hardware, and Services. Software applications are pivotal in driving innovation and user engagement, catering to diverse fields like education, healthcare, and entertainment. Hardware, which includes headsets and devices, represents a significant portion of the market, facilitating immersive experiences that are essential for both consumers and enterprises. Additionally, Services focusing on consultation, implementation, and support are crucial as they help organizations navigate the complexities of Extended Reality technology, ensuring optimized performance and user satisfaction.

    The growth of the UK Extended Reality Market is driven by increasing demand for enhanced training solutions and specialized applications across various sectors. The market is further influenced by advancements in technology and the integration of Artificial Intelligence and machine learning, fostering the development of more sophisticated applications. With the ongoing push for digital transformation, businesses are increasingly shifting towards Extended Reality solutions, positioning the Component segment as a significant contributor to the overall growth and innovation in this dynamic industry.

    Extended Reality Market End User Insights

    The UK Extended Reality Market for End Users is experiencing significant transformation across various industries. In Healthcare, Extended Reality applications are enhancing training and patient care, allowing professionals to simulate procedures and improve outcomes. The Media sector is leveraging virtual and augmented reality for immersive storytelling and advertising, engaging consumers in unprecedented ways. Industrial and Manufacturing sectors utilize Extended Reality for optimized training and maintenance, which streamlines processes and reduces operational costs.

    Retail and e-commerce are increasingly adopting Extended Reality to create virtual shopping experiences that enhance customer engagement and satisfaction. Transportation is integrating Extended Reality for driver training and navigation improvements, enhancing safety and efficiency on the roads. The influence of these sectors showcases the versatile applicability of Extended Reality technologies, driving innovation and improving overall experiences for users throughout the UK. As the technology continues to mature, the UK Extended Reality Market is poised for robust growth, resulting in a substantial impact on the economy and various industries.

    Get more detailed insights about UK Extended Reality Market Research Report — Forecast till 2035

    Regional Insights

    Key Players and Competitive Insights

    The UK Extended Reality Market is rapidly evolving, showcasing a diverse landscape filled with innovative technologies associated with virtual reality (VR), augmented reality (AR), and mixed reality (MR). This sector is characterized by fierce competition as key players continually strive to enhance their product offerings, appeal to a broad audience, and capture varying market segments. Companies are increasingly investing in research and development to create immersive experiences that cater to both consumers and businesses. Advances influence the dynamics of this market in hardware and software, consumer demand for engaging content, and strategic partnerships that bolster technological capabilities.

    Given the growing interest in immersive technologies in sectors such as education, entertainment, and corporate training, the competitive insights gained from the UK Extended Reality Market reveal not only challenges but also significant opportunities for growth.

    In the context of the UK Extended Reality Market, Roblox has made a remarkable impact with its robust platform that allows users to create, share, and play games within a virtual space. Roblox's strength lies in its user-generated content model, which fosters an extensive community of creators and players engaged in immersive experiences. This collaborative environment not only amplifies user engagement but also encourages continuous innovation in gameplay and storytelling. The platform’s easy accessibility and broad appeal across age groups enable it to maintain a prominent market presence in the UK.

    Additionally, the company's commitment to safety and user experience builds trust among a younger audience and their parents, positioning Roblox as a formidable player in the competitive landscape of extended reality.

    Magic Leap has also carved out a significant niche within the UK Extended Reality Market with its groundbreaking mixed reality solutions. Renowned for its immersive AR experiences, Magic Leap focuses on integrating digital content with the real world seamlessly. The company’s flagship product, the Magic Leap One, showcases its strength in high-quality spatial computing and user interaction. With a strong emphasis on enhancing collaboration and productivity, Magic Leap targets various sectors, including enterprise applications and healthcare. The company's strategic partnerships and collaborations with notable organizations further bolster its market presence, facilitating innovative applications of its technology in real-world scenarios.

    Magic Leap continues to explore avenues for growth through mergers and acquisitions, aiming to expand its technological capabilities and broaden its service offerings within the UK market, thus reinforcing its position as a key player in the extended reality domain.

    Key Companies in the UK Extended Reality Market market include

    Industry Developments

    The UK Extended Reality Market has recently witnessed notable developments, including increased investments in immersive technology and augmented reality solutions. Companies like Meta and Sony have expanded their product offerings, focusing on enhancing user experiences in virtual environments. In August 2023, Roblox announced a significant partnership with educational institutions to integrate its gaming platform into the classroom, showcasing the potential of Extended Reality in education. Additionally, Valve is reportedly enhancing its software capabilities to support more immersive experiences for users.

    Furthermore, the growth in market valuation is evident as companies such as NVIDIA and HTC are seeing a surge in demand for their hardware and software solutions, driven by advancements in graphics technology and consumer interest in virtual gaming. Mergers and acquisitions have been limited, yet collaboration remains strong, particularly in sectors like gaming and education. The UK government has also launched initiatives to promote the development of digital skills to support this evolving market landscape.

    Over the past two to three years, the sector has experienced rapid growth, particularly in 2022, when virtual reality and augmented reality technologies gained traction among businesses and consumers alike, reflecting a regional commitment to innovation.

    Market Segmentation

    Extended Reality Market Type Outlook

    • Software
    • Hardware
    • Services

    Extended Reality Market End User Outlook

    • Healthcare
    • Media
    • Industrial
    • Manufacturing
    • Retail and eCommerce
    • Transportation

    Extended Reality Market Component Outlook

    • Healthcare
    • Media
    • Industrial
    • Manufacturing
    • Retail and eCommerce
    • Transportation

    Extended Reality Market Customer Engagement Outlook

    • Mobile XR
    • PC tethered XR

    Report Scope

    Report Attribute/Metric Source: Details
    MARKET SIZE 2018 0.96(USD Billion)
    MARKET SIZE 2024 1.5(USD Billion)
    MARKET SIZE 2035 10.0(USD Billion)
    COMPOUND ANNUAL GROWTH RATE (CAGR) 18.823% (2025 - 2035)
    REPORT COVERAGE Revenue Forecast, Competitive Landscape, Growth Factors, and Trends
    BASE YEAR 2024
    MARKET FORECAST PERIOD 2025 - 2035
    HISTORICAL DATA 2019 - 2024
    MARKET FORECAST UNITS USD Billion
    KEY COMPANIES PROFILED Roblox, Magic Leap, Epic Games, NVIDIA, HTC, Niantic, Snap, Oculus, Pico Interactive, Valve, Sony, Unity Technologies, Microsoft, Meta
    SEGMENTS COVERED Customer engagement, Type, Component, End User
    KEY MARKET OPPORTUNITIES Immersive training solutions, Remote collaboration tools, Enhanced retail experiences, Virtual tourism expansion, Health and wellness applications
    KEY MARKET DYNAMICS growing demand for immersive experiences, increasing investment in AR/VR technologies, advancements in hardware capabilities, expanding applications across industries, rising consumer awareness and adoption
    COUNTRIES COVERED UK

    Market Highlights

    Author
    Garvit Vyas
    Analyst

    Explore the profile of Garvit Vyas, one of our esteemed authors at Market Research Future, and access their expert research contributions in the field of market research and industry analysis

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    FAQs

    What is the expected market size of the UK Extended Reality Market in 2024?

    The UK Extended Reality Market is expected to be valued at 1.5 USD Billion in 2024.

    What will the UK Extended Reality Market be valued at by 2035?

    By 2035, the UK Extended Reality Market is projected to reach a valuation of 10.0 USD Billion.

    What is the expected CAGR for the UK Extended Reality Market from 2025 to 2035?

    The expected CAGR for the UK Extended Reality Market from 2025 to 2035 is 18.823 percent.

    Which segments are included under Customer engagement in the UK Extended Reality Market?

    Customer engagement in the UK Extended Reality Market is divided into Customer engagement and Business engagement.

    What is the projected value of Customer engagement in the market by 2035?

    The value of Customer engagement in the market is projected to reach 6.0 USD Billion by 2035.

    What is the expected market size for Business engagement in 2024?

    The market size for Business engagement is expected to be valued at 0.6 USD Billion in 2024.

    Which companies are considered major players in the UK Extended Reality Market?

    Major players in the UK Extended Reality Market include Roblox, Epic Games, NVIDIA, HTC, and Meta among others.

    What is the expected growth rate of the Customer engagement segment from 2025 to 2035?

    The Customer engagement segment is anticipated to show robust growth, contributing significantly to the overall market expansion.

    How will the UK Extended Reality Market evolve in terms of applications over the forecast period?

    The UK Extended Reality Market is expected to experience diversified applications, notably in gaming, education, and training sectors.

    What challenges are currently impacting the UK Extended Reality Market?

    The UK Extended Reality Market may face challenges such as technological limitations and competition from emerging technologies.

    1. EXECUTIVE SUMMARY
    2. Market Overview
      1. Key Findings
      2. Market Segmentation
    3. Competitive Landscape
      1. Challenges and Opportunities
      2. Future Outlook
    4. MARKET INTRODUCTION
      1. Definition
    5. Scope of the study
      1. Research Objective
        1. Assumption
    6. Limitations
    7. RESEARCH METHODOLOGY
      1. Overview
      2. Data Mining
      3. Secondary Research
      4. Primary Research
        1. Primary Interviews
    8. and Information Gathering Process
      1. Breakdown of Primary Respondents
      2. Forecasting Model
      3. Market Size Estimation
        1. Bottom-Up
    9. Approach
      1. Top-Down Approach
      2. Data Triangulation
    10. Validation
    11. MARKET DYNAMICS
      1. Overview
    12. Drivers
      1. Restraints
      2. Opportunities
    13. MARKET FACTOR ANALYSIS
      1. Value chain Analysis
      2. Porter's Five Forces Analysis
    14. Bargaining Power of Suppliers
      1. Bargaining Power of Buyers
    15. Threat of New Entrants
      1. Threat of Substitutes
        1. Intensity
    16. of Rivalry
      1. COVID-19 Impact Analysis
        1. Market Impact Analysis
        2. Regional Impact
        3. Opportunity and Threat Analysis
    17. UK Extended Reality Market, BY Customer engagement (USD Billion)
      1. Customer engagement
      2. Business engagement
    18. UK Extended Reality
    19. Market, BY Type (USD Billion)
      1. Mobile XR
      2. PC tethered XR
    20. UK Extended Reality Market, BY Component (USD Billion)
      1. Software
      2. Hardware
      3. Services
    21. UK Extended Reality Market, BY
    22. End User (USD Billion)
      1. Healthcare
      2. Media
      3. Industrial
      4. Manufacturing
      5. Retail and eCommerce
      6. Transportation
    23. Competitive Landscape
      1. Overview
      2. Competitive Analysis
      3. Market share Analysis
      4. Major Growth Strategy in the Extended
    24. Reality Market
      1. Competitive Benchmarking
      2. Leading Players
    25. in Terms of Number of Developments in the Extended Reality Market
      1. Key
    26. developments and growth strategies
      1. New Product Launch/Service Deployment
        1. Merger & Acquisitions
        2. Joint Ventures
    27. Major Players Financial Matrix
      1. Sales and Operating Income
    28. Major Players R&D Expenditure. 2023
    29. Company Profiles
      1. Roblox
        1. Financial Overview
        2. Products Offered
        3. Key
    30. Developments
      1. SWOT Analysis
        1. Key Strategies
    31. Magic Leap
      1. Financial Overview
        1. Products Offered
    32. Key Developments
      1. SWOT Analysis
        1. Key Strategies
    33. Epic Games
      1. Financial Overview
        1. Products Offered
    34. Key Developments
      1. SWOT Analysis
        1. Key Strategies
    35. NVIDIA
      1. Financial Overview
        1. Products Offered
    36. Key Developments
      1. SWOT Analysis
        1. Key Strategies
    37. HTC
      1. Financial Overview
        1. Products Offered
    38. Key Developments
      1. SWOT Analysis
        1. Key Strategies
    39. Niantic
      1. Financial Overview
        1. Products Offered
    40. Key Developments
      1. SWOT Analysis
        1. Key Strategies
    41. Snap
      1. Financial Overview
        1. Products Offered
    42. Key Developments
      1. SWOT Analysis
        1. Key Strategies
    43. Oculus
      1. Financial Overview
        1. Products Offered
    44. Key Developments
      1. SWOT Analysis
        1. Key Strategies
    45. Pico Interactive
      1. Financial Overview
        1. Products Offered
        2. Key Developments
        3. SWOT Analysis
        4. Key Strategies
      2. Valve
        1. Financial Overview
        2. Products Offered
        3. Key Developments
        4. SWOT Analysis
        5. Key
    46. Strategies
      1. Sony
        1. Financial Overview
        2. Products
    47. Offered
      1. Key Developments
        1. SWOT Analysis
    48. Key Strategies
      1. Unity Technologies
        1. Financial Overview
        2. Products Offered
        3. Key Developments
        4. SWOT
    49. Analysis
      1. Key Strategies
      2. Microsoft
        1. Financial
    50. Overview
      1. Products Offered
        1. Key Developments
    51. SWOT Analysis
      1. Key Strategies
      2. Meta
        1. Financial
    52. Overview
      1. Products Offered
        1. Key Developments
    53. SWOT Analysis
      1. Key Strategies
    54. Appendix
      1. References
      2. Related Reports
    55. ENGAGEMENT, 2019-2035 (USD Billions)
    56. ESTIMATES & FORECAST, BY TYPE, 2019-2035 (USD Billions)
    57. Reality Market SIZE ESTIMATES & FORECAST, BY COMPONENT, 2019-2035 (USD Billions)
    58. USER, 2019-2035 (USD Billions)
    59. MARKET SYNOPSIS
    60. ENGAGEMENT
    61. UK EXTENDED REALITY MARKET ANALYSIS BY COMPONENT
    62. REALITY MARKET ANALYSIS BY END USER
    63. REALITY MARKET
    64. OF EXTENDED REALITY MARKET
    65. MARKET
    66. REALITY MARKET, BY CUSTOMER ENGAGEMENT, 2025 (% SHARE)
    67. REALITY MARKET, BY CUSTOMER ENGAGEMENT, 2019 TO 2035 (USD Billions)
    68. EXTENDED REALITY MARKET, BY TYPE, 2025 (% SHARE)
    69. MARKET, BY TYPE, 2019 TO 2035 (USD Billions)
    70. BY COMPONENT, 2025 (% SHARE)
    71. TO 2035 (USD Billions)
    72. (% SHARE)
    73. (USD Billions)

    UK Extended Reality Market Segmentation

    • Extended Reality Market By Customer engagement (USD Billion, 2019-2035)

      • Customer engagement
      • Business engagement
    • Extended Reality Market By Type (USD Billion, 2019-2035)

      • Mobile XR
      • PC tethered XR
    • Extended Reality Market By Component (USD Billion, 2019-2035)

      • Software
      • Hardware
      • Services
    • Extended Reality Market By End User (USD Billion, 2019-2035)

      • Healthcare
      • Media
      • Industrial
      • Manufacturing
      • Retail and eCommerce
      • Transportation
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