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South Korea Virtual Reality Gaming Market Research Report: By Hardware (Headsets, Glasses, Devices, Gloves) and By Compatibility (MMOs, Smartphones, Casual Web Games, Console) - Forecast to 2035


ID: MRFR/SEM/47279-HCR | 200 Pages | Author: Garvit Vyas| April 2025

South Korea Virtual Reality Gaming Market Overview:


As per MRFR analysis, the South Korea Virtual Reality Gaming Market Size was estimated at 452.4 (USD Million) in 2023. The South Korea Virtual Reality Gaming Market Industry is expected to grow from 473.6(USD Million) in 2024 to 785.6 (USD Million) by 2035. The South Korea Virtual Reality Gaming Market CAGR (growth rate) is expected to be around 4.708% during the forecast period (2025 - 2035).


Key South Korea Virtual Reality Gaming Market Trends Highlighted


Several critical market drivers are propelling the substantial expansion of the South Korean Virtual Reality Gaming Market. The immersive gaming experience has been improved, rendering it more alluring to gamers, as a result of the rapid advancement of technology, particularly in the areas of graphics and processing capabilities. This market has been further energized by the South Korean government's strong support for technology development and the increasing accessibility of VR hardware and software. Local businesses are making substantial investments in the VR gaming industry with the objective of developing distinctive and captivating content that resonates with South Korean gamers. As the prevalence of eSports in the region continues to increase, there are opportunities for further expansion.


The potential of virtual reality to enhance the eSports experience by creating immersive environments has the potential to attract a broader audience, thereby increasing engagement and participation. Furthermore, the tech-savvy population of South Korea is likely to embrace the opportunity to expand VR applications beyond gaming by incorporating education and training programs. Consumer interest in communal gaming experiences within VR environments has increased in recent years. The trend of multiplayer games that encourage social interactions has acquired momentum, indicating a transition from solitary gaming experiences to more community-driven approaches. This trend has the potential to considerably influence the future of the VR gaming landscape in South Korea, given the country's strong gaming culture and the prevalence of online interactions.


In general, the trajectory of the South Korea Virtual Reality Gaming Market will be significantly influenced by the interplay of technological advancements, market opportunities, and changing consumer preferences.


South Korea Virtual Reality Gaming Market size


Source: Primary Research, Secondary Research, MRFR Database and Analyst Review


South Korea Virtual Reality Gaming Market Drivers


Increasing Adoption of Virtual Reality Technologies in Gaming


The South Korea Virtual Reality Gaming Market is experiencing significant growth due to the increasing adoption of Virtual Reality (VR) technologies among gaming companies and consumers. As more South Korean gamers seek immersive experiences, the demand for VR gaming is expanding. According to the South Korean Ministry of Science and ICT, the gaming industry in the country is projected to reach 20.8 billion USD by 2025, with a substantial portion of this growth driven by VR gaming.


Major players like Samsung and LG Electronics are heavily investing in VR technologies, contributing to enhanced user experiences and engagement. As these advancements in hardware and software develop, they attract more consumers to the VR gaming market, further driving growth. The integration of VR technologies in popular gaming franchises and the rise of VR gaming cafes also reinforce this trend, indicating a strong growth trajectory for the South Korea Virtual Reality Gaming Market Industry.


Supportive Government Initiatives and Investments


The South Korean government has initiated several policies aimed at supporting the development of the virtual reality sector, including gaming. In 2021, the government announced a substantial investment of 20 billion USD over five years in the VR and augmented reality (AR) technologies, as part of the Digital New Deal initiative. This funding is expected to enhance R&D capabilities and create a conducive ecosystem for the South Korea Virtual Reality Gaming Market Industry to flourish.


Programs aimed at fostering startups and encouraging collaboration between tech companies and content developers underscore the government's commitment to positioning South Korea as a leader in the global VR market. The backing from regulatory bodies also ensures that the market remains adaptive and scalable, catering to the needs of both consumers and creators, facilitating growth opportunities in the industry.


Rise of E-Sports and Competitive Gaming Events


The e-sports scene in South Korea has rapidly evolved, significantly contributing to the growth of the South Korea Virtual Reality Gaming Market. With the increasing popularity of e-sports, VR gaming is finding a notable niche within the competitive landscape. The Korean e-Sports Association reported a rise of over 30% in participation and viewership of e-sports events between 2018 and 2021. Organizations like Blizzard Entertainment and Riot Games are hosting competitions that incorporate VR elements, further popularizing the genre among gamers.


The expansion of VR e-sports tournaments is creating new opportunities for game developers and content creators while attracting a larger audience dedicated to VR experiences. This trend solidifies the potential for sustained growth in the South Korea Virtual Reality Gaming Market Industry.


Technological Advancements in Hardware and Software


Rapid advancements in VR hardware and software are pivotal in shaping the South Korea Virtual Reality Gaming Market. Innovations such as improved motion tracking, enhanced graphics, and wireless technology are leading to more immersive gaming experiences. The Korea Electronics Association (KEA) highlights that the VR headset market in South Korea has increased penetration, with 45% of gamers already using high-quality VR headsets as of 2022. Leading companies such as HTC and Oculus are continuously refining their products, which encourages more gamers to embrace VR technology.


Furthermore, user-friendly software development kits are facilitating easier game development, making it accessible for smaller studios to launch VR titles. This technological evolution positively impacts consumer adoption rates and solidifies the competitive edge of the South Korea Virtual Reality Gaming Market Industry.


South Korea Virtual Reality Gaming Market Segment Insights:


Virtual Reality Gaming Market Hardware Insights


The Hardware segment of the South Korea Virtual Reality Gaming Market plays a pivotal role in shaping the immersive gaming landscape, driven by an increasing preference for interactive gaming experiences among users. South Korea has consistently been at the forefront of technological advancements, which significantly influences the adoption of Virtual Reality technologies in the gaming sector. While the South Korea Virtual Reality Gaming Market segmentation reveals various categories, the most prominent focus areas include headsets, glasses, devices, and gloves.


Headsets, known for their critical role in delivering immersive visuals and experiences, have become a popular choice for gamers seeking high-quality graphics and interactive capabilities. The ability to create a lifelike environment significantly enhances user engagement, making headsets a dominant player in the market. Similarly, virtual reality glasses provide an option for those looking for lighter hardware without compromising on the visual experience, catering especially to casual gamers and beginners. Furthermore, VR devices such as motion controllers enhance user interaction by simulating real-world movements, allowing players to engage more physically with digital environments, an aspect that appeals particularly to fitness enthusiasts and immersive gameplay fans.


Gloves integrated with haptic feedback technology are also gaining traction, as they provide tactile sensations when interacting with virtual elements, adding realism to the gaming experience. Overall, advancements in hardware technology and insights into user preferences are propelling innovation and expansion in the South Korea Virtual Reality Gaming Market, positioning it as a key industry poised for sustained growth and evolving consumer engagement. Additionally, various initiatives by the South Korean government to support tech startups and the gaming industry further stimulate hardware development, creating an ecosystem conducive to breakthroughs and advancements in virtual reality technologies.


As the market evolves, innovations within these segments will likely continue to redefine gaming possibilities, illustrating the significance of the Hardware segment in the broader context of the South Korea Virtual Reality Gaming Market industry.


South Korea Virtual Reality Gaming Market Segment


Source: Primary Research, Secondary Research, MRFR Database and Analyst Review


Virtual Reality Gaming Market Compatibility Insights


The Compatibility segment within the South Korea Virtual Reality Gaming Market is crucial for catering to the diverse gaming preferences of consumers in the region. This segment incorporates various gaming platforms, including MMOs, Smartphones, Casual Web Games, and Consoles, each playing a pivotal role in driving engagement and expanding market reach. MMOs often dominate the landscape, offering immersive multiplayer experiences that resonate well with South Korean gamers, known for their strong online gaming culture. Smartphones have become increasingly significant, allowing for accessible gaming experiences that reach a broader audience, particularly among younger demographics.


Casual Web Games appeal to users looking for quick and entertaining options, fostering casual engagement within the gaming community. Consoles continue to maintain a loyal user base by offering high-quality gaming experiences and exclusive titles. As per the South Korea Virtual Reality Gaming Market Statistics, all these platforms are contributing to a dynamic gaming environment that showcases technological advancements and an evolving consumer base, ultimately shaping the future of the industry. Moreover, the growth of 5G technology is creating new opportunities for enhanced gaming experiences across these platforms.


South Korea Virtual Reality Gaming Market Key Players and Competitive Insights:


The South Korea Virtual Reality Gaming Market has experienced rapid growth and development over the past few years, reflecting the country's robust technological infrastructure and high consumer demand for immersive gaming experiences. With advancements in hardware and software, the market landscape is characterized by a diverse range of players working on innovative solutions to enhance user experience. Competition is driven not only by traditional gaming companies but also by tech firms specializing in VR technology, resulting in a dynamic environment marked by strategic partnerships, mergers, and acquisitions. The expansion of the gaming industry coupled with increasing investments in virtual reality applications across various verticals has fostered a driving force for continuous advancement and competitive positioning.


CJ ENM stands out significantly in the South Korean Virtual Reality Gaming Market due to its comprehensive approach to content creation, technology integration, and market reach. Known for its strength in media and entertainment, the company has made substantial investments in expanding its virtual reality gaming offerings. One of its key advantages lies in its ability to combine immersive content with engaging gameplay, drawing strong connections to its established properties in film and television. By leveraging its intellectual properties, CJ ENM can create captivating VR experiences that resonate with both dedicated gamers and casual audiences, heightening its competitive edge. Furthermore, CJ ENM's strategic collaborations with VR technology developers and gaming studios enhance its presence in the market while enabling the execution of unique and innovative projects that keep the brand relevant and appealing to consumers.


NCSOFT operates as a prominent player in the South Korea Virtual Reality Gaming Market by leveraging its strong background in developing massively multiplayer online games and mobile games to transition into virtual reality applications. The company's portfolio showcases a variety of key products and services that tap into virtual reality, including expansive online worlds that provide a seamless transition into immersive environments. NCSOFT benefits from a robust community of gamers that support its innovative approach and significantly contributes to brand loyalty. The company has also adeptly navigated mergers and acquisitions to bolster its technological capabilities and expand its creative resources, allowing for richer and more engaging content. Through continuous investment in research and development, NCSOFT focuses on enhancing user experiences in the virtual realm, ensuring that it remains a competitive force in the evolving landscape of virtual reality gaming in South Korea.


Key Companies in the South Korea Virtual Reality Gaming Market Include:



  • CJ ENM

  • NCSOFT

  • Bluehole Studio

  • LG Electronics

  • Gamevil

  • VRIGHT

  • Daewoo Securities

  • Netmarble

  • SK Telecom

  • Mirae Asset Daewoo

  • Samsung Electronics

  • Devsisters

  • Krafton

  • KT Corporation


South Korea Virtual Reality Gaming Industry Developments


The South Korea Virtual Reality Gaming Market has seen several recent developments, particularly in the domain of gaming companies and technological advancements. CJ ENM has been expanding its offerings in immersive experiences, while NCSOFT has ramped up Research and Development on VR-centric games to enhance user engagement. Bluehole Studio has released new content updates aimed at improving the VR experience for its player base. In terms of market consolidation, Krafton announced in October 2023 a strategic partnership with Gamevil to collaborate on the development of mobile VR titles, significantly impacting the competitive landscape.


Additionally, LG Electronics has increased its investment in VR hardware, focusing on capabilities tailored for gaming. Samsung Electronics has introduced new VR headsets that promise to enhance the gaming experience with higher resolution and better performance. The valuation of companies such as Netmarble and SK Telecom has also been on the rise, boosting interest in the VR segment. Over the last few years, key events such as the launch of VR arcades and experiential gaming centers in Seoul have underscored the growth potential in this sector, with significant user engagement reported in early 2023.


South Korea Virtual Reality Gaming Market Segmentation Insights


Virtual Reality Gaming Market Hardware Outlook



  • Headsets

  • Glasses

  • Devices

  • Gloves


Virtual Reality Gaming Market Compatibility Outlook



  • MMOs

  • Smartphones

  • Casual Web Games

  • Console

Report Attribute/Metric Source: Details
MARKET SIZE 2023 452.4 (USD Million)
MARKET SIZE 2024 473.6 (USD Million)
MARKET SIZE 2035 785.6 (USD Million)
COMPOUND ANNUAL GROWTH RATE (CAGR) 4.708% (2025 - 2035)
REPORT COVERAGE Revenue Forecast, Competitive Landscape, Growth Factors, and Trends
BASE YEAR 2024
MARKET FORECAST PERIOD 2025 - 2035
HISTORICAL DATA 2019 - 2024
MARKET FORECAST UNITS USD Million
KEY COMPANIES PROFILED CJ ENM, NCSOFT, Bluehole Studio, LG Electronics, Gamevil, VRIGHT, Daewoo Securities, Netmarble, SK Telecom, Mirae Asset Daewoo, Samsung Electronics, Devsisters, Krafton, KT Corporation
SEGMENTS COVERED Hardware, Compatibility
KEY MARKET OPPORTUNITIES Expanding eSports integration, Enhanced social interaction features, Growth of mobile VR gaming, Development of AAA VR titles, Government support and funding
KEY MARKET DYNAMICS Increased consumer adoption, technological advancements, strong local gaming culture, competitive pricing strategies, government support and initiatives
COUNTRIES COVERED South Korea


Frequently Asked Questions (FAQ) :

The South Korea Virtual Reality Gaming Market is expected to be valued at 473.6 million USD in 2024.

By 2035, the South Korea Virtual Reality Gaming Market is projected to reach a valuation of 785.6 million USD.

The expected CAGR for the South Korea Virtual Reality Gaming Market from 2025 to 2035 is 4.708%.

Major players in the South Korea Virtual Reality Gaming Market include CJ ENM, NCSOFT, Bluehole Studio, and Samsung Electronics.

In 2024, the market value for headsets in the South Korea Virtual Reality Gaming Market is 180.0 million USD.

The anticipated market value for gloves in the South Korea Virtual Reality Gaming Market by 2035 is 65.6 million USD.

The glasses segment is valued at 120.0 million USD in the South Korea Virtual Reality Gaming Market in 2024.

By 2035, the market size for devices in the South Korea Virtual Reality Gaming Market is expected to reach 220.0 million USD.

The growth opportunities in the South Korea Virtual Reality Gaming Market stem from increasing demand for immersive gaming experiences and advancements in VR technology.

The growth rate for headsets in the South Korea Virtual Reality Gaming Market is anticipated to align with the overall CAGR of 4.708% from 2025 to 2035.

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