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    South America Immersive Technology In Education Sector Market

    ID: MRFR/ICT/60554-HCR
    200 Pages
    Aarti Dhapte
    September 2025

    South America Immersive Technology in Education Sector Market Research Report By Component (Hardware, Software/Platform, Services), By Technology (Mixed Reality, Virtual Reality, Augmented Reality, 360 Film), By Application (Training & Learning, Emergency Services, Product Development, Sales & Marketing) and By Regional (Brazil, Mexico, Argentina, Rest of South America)-Forecast to 2035

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    Table of Contents

    South America Immersive Technology In Education Sector Market Summary

    The South America Immersive Technology in Education Sector is projected to experience substantial growth, reaching 7681.7 USD Million by 2035.

    Key Market Trends & Highlights

    South America Immersive Technology in Education Sector Key Trends and Highlights

    • The market valuation is expected to grow from 751 USD Million in 2024 to 7681.7 USD Million by 2035.
    • The compound annual growth rate (CAGR) is anticipated to be 23.54% from 2025 to 2035.
    • This sector is likely to witness increased investment in immersive technologies, enhancing educational experiences across the region.
    • Growing adoption of immersive technology due to the rising demand for innovative learning solutions is a major market driver.

    Market Size & Forecast

    2024 Market Size 751 (USD Million)
    2035 Market Size 7681.7 (USD Million)
    CAGR (2025-2035) 23.54%

    Major Players

    Lernstar, Samsung, Meta, Apple, HTC, zSpace, Unity Technologies, Google, EON Reality, Microsoft

    South America Immersive Technology In Education Sector Market Trends

    Several main market variables are driving significant shifts in the South America Immersive Technology in Education Sector Market. A growing number of governments in the region are investing in digital transformation initiatives to improve the educational environment. This support is apparent in initiatives that are intended to enhance the accessibility and engagement of education by incorporating technology into classrooms. Immersive technologies, including virtual and augmented reality, are also being encouraged by an increasing demand for personalized learning experiences.

    Additionally, there is the potential for partnerships between the public and private sectors to stimulate innovation in the educational technology sector. In recent years, there has been a significant increase in the number of pilot programs at universities and institutions that are designed to evaluate the effectiveness of immersive technologies in the teaching of complex subjects.

    In South America, educational events and conferences are increasingly emphasizing the potential benefits of cutting-edge immersive tools and applications by showcasing them. The necessity for affordable solutions that can reach marginalized communities, thereby expanding access to quality education, is also underscored by the ongoing digital divide in certain regions. It will be essential for stakeholders to navigate these trends and capitalize on them in order to achieve sustainable growth in the immersive technology market in education as the region continues to embrace these developments.

    South America Immersive Technology In Education Sector Market Drivers

    Market Segment Insights

    South America Immersive Technology in Education Sector Market Segment Insights

    South America Immersive Technology in Education Sector Market Segment Insights

    Immersive Technology in Education Sector Market Component Insights

    Immersive Technology in Education Sector Market Component Insights

    The Component segment of the South America Immersive Technology in Education Sector Market plays a crucial role in shaping the overall landscape of how educational content is delivered and experienced. This segment is broadly divided into three key areas: Hardware, Software/Platform, and Services, each of which has its unique importance and impact on the effectiveness of immersive learning.

    Hardware serves as the foundational element of immersive technology, encompassing devices such as virtual reality headsets and augmented reality glasses that facilitate interactive learning experiences. The popularity of this technology has led to significant advancements in hardware capabilities, making it an essential component in engaging students in a more dynamic and effective manner. The South American educational institutions are gradually adopting this technology, recognizing that hands-on experiences often correlate with improved learning outcomes.

    Software and Platforms are equally significant, as they provide the necessary infrastructure to create and manage immersive educational content. This includes various applications that enhance the learning process by integrating multimedia resources, interactive simulations, and gamified elements into the curriculum.

    Educational institutions are increasingly investing in bespoke software solutions that cater specifically to their unique curricular requirements, which is driving growth in this segment. The emphasis on personalized learning experiences in South America further highlights the need for sophisticated software platforms to address diverse student needs.

    Immersive Technology in Education Sector Market Technology Insights

    Immersive Technology in Education Sector Market Technology Insights

    The South America Immersive Technology in Education Sector Market is experiencing transformative growth, driven by the integration of various technologies including Mixed Reality, Virtual Reality, Augmented Reality, and 360 Film. Mixed Reality is particularly significant as it enhances learning experiences by blending physical and digital environments, fostering greater engagement among students.

    Virtual Reality offers immersive learning experiences that allow students to explore complex concepts and environments safely, thus enhancing understanding and retention.Augmented Reality complements traditional teaching methods by providing interactive visualizations that stimulate creativity and innovation in the classroom.

    Additionally, 360 Film plays a vital role in education by delivering captivating and immersive storytelling that aids in comprehending diverse subjects and cultures. As educational institutions devote resources to incorporate these technologies, the South America Immersive Technology in Education Sector Market is poised for substantial advancements, catering to the evolving demands of modern education and addressing challenges in traditional learning paradigms.The region's focus on educational innovation aligns well with global trends, presenting significant opportunities for growth and development in the integrated use of immersive technologies.

    Immersive Technology in Education Sector Market Application Insights

    Immersive Technology in Education Sector Market Application Insights

    The South America Immersive Technology in Education Sector Market, particularly in the Application segment, is witnessing substantial growth as educational institutions increasingly embrace technologies that enhance learning experiences. Among the various areas of application, Training and Learning emerges as a pivotal focus, as educational frameworks evolve to incorporate immersive techniques that engage students and foster deeper understanding.

    Emergency Services are leveraging immersive solutions for training simulations, which allows professionals to practice real-world scenarios in a safe environment, thus improving response times and decision-making capabilities.Furthermore, in Product Development, there's a significant focus on utilizing immersive technologies to create innovative learning materials that cater to diverse learning styles, making education more accessible.

    Sales and Marketing also benefit, as immersive experiences enable companies to demonstrate products in an engaging manner, reaching a broader audience within the educational sector. This diversification highlights the potential for market expansion and reflects on how immersive technology can reshape education practices in South America, addressing the unique needs of the region’s educational landscape.

    Get more detailed insights about South America Immersive Technology In Education Sector Market Research Report-Forecast to 2035

    Regional Insights

    The South America Immersive Technology in Education Sector Market showcases significant potential, with various countries driving growth through innovative educational practices. Brazil stands out as a key player, leveraging its large population and diverse educational needs to enhance immersive technology adoption within schools and universities. Meanwhile, Mexico is rapidly increasing investment in digital education tools, fostering a conducive environment for immersive learning experiences.

    Argentina, known for its strong focus on technology integration in education, also plays a crucial role, promoting the use of immersive technologies in schools to boost student engagement and learning outcomes.The Rest of South America encompasses a range of countries that are increasingly exploring immersive solutions to address unique educational challenges, contributing to the regional market's overall growth.

    Factors such as government initiatives to improve education systems, the rise in digital literacy, and the growing demand for interactive learning environments emphasize the importance of the South America Immersive Technology in Education Sector Market. As educational institutions aim to cultivate future-ready learners, immersive technology emerges as a transformative tool, making education more accessible and engaging across the region.

    South America Immersive Technology In Education Sector Market Region

    Key Players and Competitive Insights

    The South America Immersive Technology in Education Sector Market has seen significant developments due to the increasing adoption of technology in educational institutions. The market is characterized by a surge in immersive technologies such as virtual reality (VR), augmented reality (AR), and mixed reality (MR). These technologies are transforming classrooms and learning environments, allowing educators to create engaging experiences that enhance the learning process. Competitive insights reveal a landscape where companies are continually innovating and leveraging local partnerships to penetrate diverse educational segments.

    The landscape is also shaped by competitiveness driven by evolving customer demands for interactive learning experiences and skill development that align with Industry 4.0 standards. Lernstar stands out in the South America Immersive Technology in Education Sector Market through its commitment to enhancing educational experiences with innovative solutions.

    The company has established a noteworthy presence by focusing on personalized learning experiences that empower educators and students alike. With a strong emphasis on the integration of gamification and interactive content, Lernstar effectively engages learners, catering to various age groups and educational levels.

    The strengths of Lernstar are evident in its user-friendly platforms that promote creativity and critical thinking among students. Its ability to adapt to the unique educational needs of different regions within South America also contributes to its competitive edge, and the company continues to position itself as a leader in providing immersive educational technology solutions.Samsung, a prominent player in the South America Immersive Technology in Education Sector Market, is known for its comprehensive portfolio that includes smart displays, VR devices, and educational software solutions.

    By leveraging its advanced technological capabilities, Samsung has been able to establish a significant market presence and reinforce its strengths in delivering immersive learning experiences. Key products such as interactive whiteboards and VR headsets are designed to enrich storytelling and hands-on learning in classrooms, making complex subjects more accessible.

    Samsung's strategy in South America includes partnerships with educational institutions and local governments, enhancing its reach and impact. The company has also made strategic investments and acquisitions to bolster its presence in the region, allowing it to introduce cutting-edge educational technologies. This proactive approach continues to solidify Samsung's position as a key influencer in the South American immersive technology education market.

    Key Companies in the South America Immersive Technology In Education Sector Market market include

    Industry Developments

    Recent developments in the South America Immersive Technology in Education Sector Market have shown significant investment and innovation from major players such as Samsung, Meta, and Apple. Companies are increasingly focusing on implementing Virtual Reality (VR) and Augmented Reality (AR) solutions within educational frameworks. In July 2023, Samsung announced an initiative aimed at integrating AR technology into classrooms, enhancing interactive learning experiences.

    In September 2023, Meta expanded its educational applications for VR environments in Brazil, collaborating with local schools to promote interactive learning.On the mergers and acquisitions front, September 2023 saw Google acquiring EON Reality’s educational assets, strengthening its foothold in the immersive education market in South America.

    This acquisition is expected to enhance the development of cutting-edge educational tools. The market's valuation has been positively impacted by these developments, bolstered by increasing government support for digital education initiatives across countries such as Brazil and Argentina. Over the past two years, strategic partnerships and collaborations have surged, indicating a robust and rapidly evolving landscape for immersive technology in education within South America, profoundly influencing how educational content is delivered and experienced.

    Market Segmentation

    Immersive Technology in Education Sector Market Regional Outlook

    • Brazil
    • Mexico
    • Argentina
    • Rest of South America

    Immersive Technology in Education Sector Market Component Outlook

    • Mixed Reality
    • Virtual Reality
    • Augmented Reality
    • 360 Film

    Immersive Technology in Education Sector Market Technology Outlook

    • Training & Learning
    • Emergency Services
    • Product Development
    • Sales & Marketing

    Immersive Technology in Education Sector Market Application Outlook

    • Brazil
    • Mexico
    • Argentina
    • Rest of South America

    Report Scope

     

    Report Attribute/Metric Source: Details
    MARKET SIZE 2023 608.0(USD Million)
    MARKET SIZE 2024 751.0(USD Million)
    MARKET SIZE 2035 7681.71(USD Million)
    COMPOUND ANNUAL GROWTH RATE (CAGR) 23.538% (2025 - 2035)
    REPORT COVERAGE Revenue Forecast, Competitive Landscape, Growth Factors, and Trends
    BASE YEAR 2024
    MARKET FORECAST PERIOD 2025 - 2035
    HISTORICAL DATA 2019 - 2024
    MARKET FORECAST UNITS USD Million
    KEY COMPANIES PROFILED Lernstar, Samsung, Meta, Apple, HTC, 8i, zSpace, Unity Technologies, Google, vglia, EON Reality, Epic Games, Immersive VR Education, Microsoft, Magic Leap
    SEGMENTS COVERED Component, Technology, Application, Regional
    KEY MARKET OPPORTUNITIES Growing demand for remote learning, Increasing mobile device penetration, Enhancement of STEM education initiatives, Government funding for educational technology, Rising interest in vocational training solutions
    KEY MARKET DYNAMICS increasing adoption of VR/AR, government education initiatives, growing tech investment, rising demand for interactive learning, challenges in infrastructure development
    COUNTRIES COVERED Brazil, Mexico, Argentina, Rest of South America

    Market Highlights

    Author
    Aarti Dhapte
    Team Lead - Research

    She holds an experience of about 6+ years in Market Research and Business Consulting, working under the spectrum of Information Communication Technology, Telecommunications and Semiconductor domains. Aarti conceptualizes and implements a scalable business strategy and provides strategic leadership to the clients. Her expertise lies in market estimation, competitive intelligence, pipeline analysis, customer assessment, etc.

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    FAQs

    What is the expected market size of the South America Immersive Technology in Education Sector Market by 2024?

    The market is expected to be valued at 751.0 USD Million by 2024.

    What will be the projected market size in 2035 for the South America Immersive Technology in Education Sector Market?

    By 2035, the market is anticipated to reach a valuation of 7681.71 USD Million.

    What is the expected CAGR for the South America Immersive Technology in Education Sector Market from 2025 to 2035?

    The anticipated CAGR for this market is 23.538% during the period from 2025 to 2035.

    Which region is expected to have the largest market share in the South America Immersive Technology in Education Sector Market by 2035?

    Brazil is expected to hold the largest market share with a projected valuation of 2000.0 USD Million by 2035.

    How much is the South America Immersive Technology market in Mexico valued at in 2024?

    The market in Mexico is valued at 150.0 USD Million in 2024.

    What are the projected market values for Argentina by 2035 in the Immersive Technology in Education Sector?

    Argentina's market is expected to reach 1000.0 USD Million by 2035.

    What is the expected market valuation for Services in the Immersive Technology in Education Sector by 2035?

    The Services segment is projected to be valued at 4081.71 USD Million by 2035.

    Who are some of the major players in the South America Immersive Technology in Education Sector Market?

    Major players include Samsung, Meta, Apple, Microsoft, and Unity Technologies.

    What is the projected market size for Software/Platform by 2035 in this sector?

    The Software/Platform segment is expected to be valued at 3170.0 USD Million by 2035.

    How much is the Rest of South America expected to contribute to the market by 2035?

    The Rest of South America is projected to contribute 4181.71 USD Million to the market by 2035.

    1. EXECUTIVE
    2. SUMMARY
    3. Market Overview
    4. Key Findings
    5. Market Segmentation
    6. Competitive Landscape
    7. Challenges and Opportunities
    8. Future Outlook
    9. MARKET INTRODUCTION
    10. Definition
    11. Scope of the study
    12. Research Objective
    13. Assumption
    14. Limitations
    15. RESEARCH
    16. METHODOLOGY
    17. Overview
    18. Data
    19. Mining
    20. Secondary Research
    21. Primary
    22. Research
    23. Primary Interviews and Information Gathering
    24. Process
    25. Breakdown of Primary Respondents
    26. Forecasting
    27. Model
    28. Market Size Estimation
    29. Bottom-Up
    30. Approach
    31. Top-Down Approach
    32. Data
    33. Triangulation
    34. Validation
    35. MARKET
    36. DYNAMICS
    37. Overview
    38. Drivers
    39. Restraints
    40. Opportunities
    41. MARKET FACTOR ANALYSIS
    42. Value chain Analysis
    43. Porter's
    44. Five Forces Analysis
    45. Bargaining Power of Suppliers
    46. Bargaining
    47. Power of Buyers
    48. Threat of New Entrants
    49. Threat
    50. of Substitutes
    51. Intensity of Rivalry
    52. COVID-19
    53. Impact Analysis
    54. Market Impact Analysis
    55. Regional
    56. Impact
    57. Opportunity and Threat Analysis
    58. South
    59. America Immersive Technology in Education Sector Market, BY Component (USD Million)
    60. Hardware
    61. Software/Platform
    62. Services
    63. South
    64. America Immersive Technology in Education Sector Market, BY Technology (USD Million)
    65. Mixed Reality
    66. Virtual
    67. Reality
    68. Augmented Reality
    69. Film
    70. South America Immersive
    71. Technology in Education Sector Market, BY Application (USD Million)
    72. Training
    73. & Learning
    74. Emergency Services
    75. Product
    76. Development
    77. Sales & Marketing
    78. South
    79. America Immersive Technology in Education Sector Market, BY Regional (USD Million)
    80. Brazil
    81. Mexico
    82. Argentina
    83. Rest
    84. of South America
    85. Competitive Landscape
    86. Overview
    87. Competitive
    88. Analysis
    89. Market share Analysis
    90. Major
    91. Growth Strategy in the Immersive Technology in Education Sector Market
    92. Competitive
    93. Benchmarking
    94. Leading Players in Terms of Number of Developments
    95. in the Immersive Technology in Education Sector Market
    96. Key
    97. developments and growth strategies
    98. New Product Launch/Service
    99. Deployment
    100. Merger & Acquisitions
    101. Joint
    102. Ventures
    103. Major Players Financial Matrix
    104. Sales
    105. and Operating Income
    106. Major Players R&D Expenditure.
    107. Company
    108. Profiles
    109. Lernstar
    110. Financial
    111. Overview
    112. Products Offered
    113. Key
    114. Developments
    115. SWOT Analysis
    116. Key
    117. Strategies
    118. Samsung
    119. Financial
    120. Overview
    121. Products Offered
    122. Key
    123. Developments
    124. SWOT Analysis
    125. Key
    126. Strategies
    127. Meta
    128. Financial
    129. Overview
    130. Products Offered
    131. Key
    132. Developments
    133. SWOT Analysis
    134. Key
    135. Strategies
    136. Apple
    137. Financial
    138. Overview
    139. Products Offered
    140. Key
    141. Developments
    142. SWOT Analysis
    143. Key
    144. Strategies
    145. HTC
    146. Financial
    147. Overview
    148. Products Offered
    149. Key
    150. Developments
    151. SWOT Analysis
    152. Key
    153. Strategies
    154. i
    155. Financial
    156. Overview
    157. Products Offered
    158. Key
    159. Developments
    160. SWOT Analysis
    161. Key
    162. Strategies
    163. zSpace
    164. Financial
    165. Overview
    166. Products Offered
    167. Key
    168. Developments
    169. SWOT Analysis
    170. Key
    171. Strategies
    172. Unity Technologies
    173. Financial
    174. Overview
    175. Products Offered
    176. Key
    177. Developments
    178. SWOT Analysis
    179. Key
    180. Strategies
    181. Google
    182. Financial
    183. Overview
    184. Products Offered
    185. Key
    186. Developments
    187. SWOT Analysis
    188. Key
    189. Strategies
    190. vglia
    191. Financial
    192. Overview
    193. Products Offered
    194. Key
    195. Developments
    196. SWOT Analysis
    197. Key
    198. Strategies
    199. EON Reality
    200. Financial
    201. Overview
    202. Products Offered
    203. Key
    204. Developments
    205. SWOT Analysis
    206. Key
    207. Strategies
    208. Epic Games
    209. Financial
    210. Overview
    211. Products Offered
    212. Key
    213. Developments
    214. SWOT Analysis
    215. Key
    216. Strategies
    217. Immersive VR Education
    218. Financial
    219. Overview
    220. Products Offered
    221. Key
    222. Developments
    223. SWOT Analysis
    224. Key
    225. Strategies
    226. Microsoft
    227. Financial
    228. Overview
    229. Products Offered
    230. Key
    231. Developments
    232. SWOT Analysis
    233. Key
    234. Strategies
    235. Magic Leap
    236. Financial
    237. Overview
    238. Products Offered
    239. Key
    240. Developments
    241. SWOT Analysis
    242. Key
    243. Strategies
    244. References
    245. Related
    246. Reports
    247. LIST
    248. OF ASSUMPTIONS
    249. South America Immersive Technology in
    250. Education Sector Market SIZE ESTIMATES & FORECAST, BY COMPONENT, 2019-2035 (USD
    251. Billions)
    252. South America Immersive Technology in Education
    253. Sector Market SIZE ESTIMATES & FORECAST, BY TECHNOLOGY, 2019-2035 (USD Billions)
    254. South
    255. America Immersive Technology in Education Sector Market SIZE ESTIMATES & FORECAST,
    256. BY APPLICATION, 2019-2035 (USD Billions)
    257. South America
    258. Immersive Technology in Education Sector Market SIZE ESTIMATES & FORECAST, BY
    259. REGIONAL, 2019-2035 (USD Billions)
    260. PRODUCT LAUNCH/PRODUCT
    261. DEVELOPMENT/APPROVAL
    262. ACQUISITION/PARTNERSHIP
    263. LIST
    264. Of figures
    265. MARKET SYNOPSIS
    266. SOUTH
    267. AMERICA IMMERSIVE TECHNOLOGY IN EDUCATION SECTOR MARKET ANALYSIS BY COMPONENT
    268. SOUTH
    269. AMERICA IMMERSIVE TECHNOLOGY IN EDUCATION SECTOR MARKET ANALYSIS BY TECHNOLOGY
    270. SOUTH
    271. AMERICA IMMERSIVE TECHNOLOGY IN EDUCATION SECTOR MARKET ANALYSIS BY APPLICATION
    272. SOUTH
    273. AMERICA IMMERSIVE TECHNOLOGY IN EDUCATION SECTOR MARKET ANALYSIS BY REGIONAL
    274. KEY
    275. BUYING CRITERIA OF IMMERSIVE TECHNOLOGY IN EDUCATION SECTOR MARKET
    276. RESEARCH
    277. PROCESS OF MRFR
    278. DRO ANALYSIS OF IMMERSIVE TECHNOLOGY
    279. IN EDUCATION SECTOR MARKET
    280. DRIVERS IMPACT ANALYSIS: IMMERSIVE
    281. TECHNOLOGY IN EDUCATION SECTOR MARKET
    282. RESTRAINTS IMPACT
    283. ANALYSIS: IMMERSIVE TECHNOLOGY IN EDUCATION SECTOR MARKET
    284. SUPPLY
    285. / VALUE CHAIN: IMMERSIVE TECHNOLOGY IN EDUCATION SECTOR MARKET
    286. IMMERSIVE
    287. TECHNOLOGY IN EDUCATION SECTOR MARKET, BY COMPONENT, 2025 (% SHARE)
    288. IMMERSIVE
    289. TECHNOLOGY IN EDUCATION SECTOR MARKET, BY COMPONENT, 2019 TO 2035 (USD Billions)
    290. IMMERSIVE
    291. TECHNOLOGY IN EDUCATION SECTOR MARKET, BY TECHNOLOGY, 2025 (% SHARE)
    292. IMMERSIVE
    293. TECHNOLOGY IN EDUCATION SECTOR MARKET, BY TECHNOLOGY, 2019 TO 2035 (USD Billions)
    294. IMMERSIVE
    295. TECHNOLOGY IN EDUCATION SECTOR MARKET, BY APPLICATION, 2025 (% SHARE)
    296. IMMERSIVE
    297. TECHNOLOGY IN EDUCATION SECTOR MARKET, BY APPLICATION, 2019 TO 2035 (USD Billions)
    298. IMMERSIVE
    299. TECHNOLOGY IN EDUCATION SECTOR MARKET, BY REGIONAL, 2025 (% SHARE)
    300. IMMERSIVE
    301. TECHNOLOGY IN EDUCATION SECTOR MARKET, BY REGIONAL, 2019 TO 2035 (USD Billions)
    302. BENCHMARKING
    303. OF MAJOR COMPETITORS

    South America Immersive Technology in Education Sector Market Segmentation

    • Immersive Technology in Education Sector Market By Component (USD Million, 2019-2035)

      • Hardware
      • Software/Platform
      • Services

     

    • Immersive Technology in Education Sector Market By Technology (USD Million, 2019-2035)

      • Mixed Reality
      • Virtual Reality
      • Augmented Reality
      • 360 Film

     

    • Immersive Technology in Education Sector Market By Application (USD Million, 2019-2035)

      • Training & Learning
      • Emergency Services
      • Product Development
      • Sales & Marketing

     

    • Immersive Technology in Education Sector Market By Regional (USD Million, 2019-2035)

      • Brazil
      • Mexico
      • Argentina
      • Rest of South America

     

    Immersive Technology in Education Sector Market Regional Outlook (USD Million, 2019-2035)

     

     

    • South America Outlook (USD Million, 2019-2035)

      • South America Immersive Technology in Education Sector Market by Component Type

        • Hardware
        • Software/Platform
        • Services
      • South America Immersive Technology in Education Sector Market by Technology Type

        • Mixed Reality
        • Virtual Reality
        • Augmented Reality
        • 360 Film
      • South America Immersive Technology in Education Sector Market by Application Type

        • Training & Learning
        • Emergency Services
        • Product Development
        • Sales & Marketing
      • South America Immersive Technology in Education Sector Market by Regional Type

        • Brazil
        • Mexico
        • Argentina
        • Rest of South America
      • BRAZIL Outlook (USD Million, 2019-2035)
      • BRAZIL Immersive Technology in Education Sector Market by Component Type

        • Hardware
        • Software/Platform
        • Services
      • BRAZIL Immersive Technology in Education Sector Market by Technology Type

        • Mixed Reality
        • Virtual Reality
        • Augmented Reality
        • 360 Film
      • BRAZIL Immersive Technology in Education Sector Market by Application Type

        • Training & Learning
        • Emergency Services
        • Product Development
        • Sales & Marketing
      • MEXICO Outlook (USD Million, 2019-2035)
      • MEXICO Immersive Technology in Education Sector Market by Component Type

        • Hardware
        • Software/Platform
        • Services
      • MEXICO Immersive Technology in Education Sector Market by Technology Type

        • Mixed Reality
        • Virtual Reality
        • Augmented Reality
        • 360 Film
      • MEXICO Immersive Technology in Education Sector Market by Application Type

        • Training & Learning
        • Emergency Services
        • Product Development
        • Sales & Marketing
      • ARGENTINA Outlook (USD Million, 2019-2035)
      • ARGENTINA Immersive Technology in Education Sector Market by Component Type

        • Hardware
        • Software/Platform
        • Services
      • ARGENTINA Immersive Technology in Education Sector Market by Technology Type

        • Mixed Reality
        • Virtual Reality
        • Augmented Reality
        • 360 Film
      • ARGENTINA Immersive Technology in Education Sector Market by Application Type

        • Training & Learning
        • Emergency Services
        • Product Development
        • Sales & Marketing
      • REST OF SOUTH AMERICA Outlook (USD Million, 2019-2035)
      • REST OF SOUTH AMERICA Immersive Technology in Education Sector Market by Component Type

        • Hardware
        • Software/Platform
        • Services
      • REST OF SOUTH AMERICA Immersive Technology in Education Sector Market by Technology Type

        • Mixed Reality
        • Virtual Reality
        • Augmented Reality
        • 360 Film
      • REST OF SOUTH AMERICA Immersive Technology in Education Sector Market by Application Type

        • Training & Learning
        • Emergency Services
        • Product Development
        • Sales & Marketing

     

     

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