• Cat-intel
  • MedIntelliX
  • Resources
  • About Us
  • Request Free Sample ×

    Kindly complete the form below to receive a free sample of this Report

    Leading companies partner with us for data-driven Insights

    clients tt-cursor

    China Immersive Technology In Education Sector Market

    ID: MRFR/ICT/60556-HCR
    200 Pages
    Aarti Dhapte
    September 2025

    China Immersive Technology in Education Sector Market Research Report By Component (Hardware, Software/Platform, Services), By Technology (Mixed Reality, Virtual Reality, Augmented Reality, 360 Film) and By Application (Training & Learning, Emergency Services, Product Development, Sales & Marketing)-Forecast to 2035

    Share:
    Download PDF ×

    We do not share your information with anyone. However, we may send you emails based on your report interest from time to time. You may contact us at any time to opt-out.

    China Immersive Technology In Education Sector Market Research Report-Forecast to 2035 Infographic
    Purchase Options
    $ 4,950.0
    $ 5,950.0
    $ 7,250.0
    Table of Contents

    China Immersive Technology In Education Sector Market Summary

    The China Immersive Technology in Education Sector is poised for substantial growth, with a projected market valuation reaching 8260 USD Million by 2035.

    Key Market Trends & Highlights

    China Immersive Technology in Education Sector Key Trends and Highlights

    • The market is valued at 788.5 USD Million in 2024, indicating a strong starting point for growth.
    • A remarkable compound annual growth rate (CAGR) of 23.81% is anticipated from 2025 to 2035.
    • By 2035, the market is expected to expand significantly, reaching an impressive 8260 USD Million.
    • Growing adoption of immersive technology due to enhanced learning experiences is a major market driver.

    Market Size & Forecast

    2024 Market Size 788.5 (USD Million)
    2035 Market Size 8260 (USD Million)
    CAGR (2025-2035) 23.81%

    Major Players

    Hikvision, 360 Educational Technology, CETC, NetEase, Nreal, Huawei, ByteDance, Zhiyun Technology, Sumsung, Xiaomi, Alibaba, DaDai, FLYTEK, Tencent, Kingsoft

    China Immersive Technology In Education Sector Market Trends

    Several substantial trends have an impact on the China Immersive Technology in Education Sector market. The traditional teaching methods are being transformed by the increasing integration of augmented reality (AR) and virtual reality (VR) in classrooms. Immersive technology has gained traction in China as educational institutions prioritize innovative teaching techniques, thereby enhancing student engagement and interactive learning experiences.

    The adoption of digital education technologies has been expedited by the Chinese government's support for its development, which is indicative of a more comprehensive trend toward modernization in the field of education. The increasing demand for personalized learning experiences is another significant market driver. Immersive technologies have the capacity to accommodate the unique learning styles and rhythms of each student, enabling educators to establish customized educational environments that promote improved student comprehension and retention.

    The growth of immersive tools has been further fuelled by the emphasis on STEM (Science, Technology, Engineering, Mathematics) education in China, as they offer practical and dynamic methods for students to understand complex concepts. This changing environment is replete with opportunities. As an increasing number of educational institutions acknowledge the advantages of immersive technology, partnerships with technology developers may result in the development of personalized educational content.

    Additionally, the expansion of internet connectivity in rural and underserved regions of China provides opportunities for the widespread deployment of immersive technology, thereby ensuring a more inclusive education system. Trends in recent years suggest that both public and private sectors have been consistently investing in immersive educational platforms.

    Schools are increasingly seeking solutions that align with national educational objectives and incorporate immersive technology into curricula. This collaborative spirit is generating innovative solutions that have the potential to revolutionize the educational experience in China, thereby enhancing the effectiveness, accessibility, and engagement of the learning process.

    China Immersive Technology In Education Sector Market Drivers

    Market Segment Insights

    China Immersive Technology in Education Sector Market Segment Insights

    China Immersive Technology in Education Sector Market Segment Insights

    Immersive Technology in Education Sector Market Component Insights

    Immersive Technology in Education Sector Market Component Insights

    The Component segment of the China Immersive Technology in Education Sector Market reflects a diverse and rapidly evolving landscape driven by advancements in technology and increasing demand for innovative educational solutions. This segment consists of three primary areas: Hardware, Software/Platform, and Services. Hardware constitutes a crucial part of this market, encompassing devices such as virtual and augmented reality headsets, interactive displays, and wearable devices, which serve as the physical foundations of immersive experiences in education. These hardware components enable rich, interactive learning environments, thereby enhancing student engagement and understanding of complex concepts.

    On the other hand, Software/Platform serves as the backbone of immersive educational experiences, offering applications, content, and learning management systems that facilitate the integration of immersive technology into classrooms. This software not only supports a variety of teaching methodologies but also provides tools for assessing student performance and tailoring educational content to individual needs, fostering personalized learning pathways. The significance of this component lies in its ability to improve educational outcomes by enabling educators to create interactive and adaptive learning experiences.

    Furthermore, Services within this segment play a pivotal role, encompassing installation, training, and technical support, which are essential for the effective implementation and functioning of immersive technologies. These services are critical for ensuring that educational institutions can leverage the full potential of immersive technologies, maximizing their benefits in enhancing teaching and learning. The synergy of Hardware, Software/Platform, and Services within the China Immersive Technology in Education Sector Market paves the way for a transformative educational experience, making learning more engaging and accessible for students across the country.

    The Chinese government continues to support the integration of digital technologies in education through various initiatives, reflecting a national commitment to improve educational standards and outcomes. This growing emphasis on incorporating advanced technologies aligns with the global trend toward digital and personalized education, thus establishing a significant opportunity for growth and development within this segment. As China's education sector increasingly embraces immersive technologies, the Component segment is expected to expand, driven by ongoing innovation and a shift towards more interactive and technology-driven educational environments.

    Immersive Technology in Education Sector Market Technology Insights

    Immersive Technology in Education Sector Market Technology Insights

    The China Immersive Technology in Education Sector Market is experiencing substantial evolution, significantly influenced by the Technology segment. The integration of Mixed Reality, Virtual Reality, Augmented Reality, and 360 Film into educational settings is transforming traditional learning methods, making education more interactive and engaging. Mixed Reality combines the physical and digital worlds, enhancing experiential learning, which is crucial for skills development among students.

    Virtual Reality offers immersive experiences that transport students to different environments, facilitating deep learning in subjects like history and science.Augmented Reality enriches real-world views with digital layers of information, aiding in dynamic learning scenarios, while 360 Film provides an innovative approach to storytelling and subject exploration, offering unique perspectives on real-life situations.

    As educational institutions in China focus on modernizing their curricula, the use of these technologies is becoming increasingly significant, driving market growth. The government's support for digital education initiatives also contributes to the expanding role of immersive technologies within schools and higher education, signaling crucial opportunities for growth and expansion in this sector.Overall, the Technology segment plays a vital role in the China Immersive Technology in Education Sector Market, reflecting trends towards innovation and enhanced learner experiences.

    Immersive Technology in Education Sector Market Application Insights

    Immersive Technology in Education Sector Market Application Insights

    The Application segment of the China Immersive Technology in Education Sector Market is shaping a transformative landscape in various fields. The sector exhibits significant growth, fueled by factors such as advancements in digital learning methods and the increasing adoption of immersive technologies, which cater to diverse educational needs. In Training and Learning, immersive technology enhances engagement and retention, enabling more effective skill acquisition and knowledge transfer.

    Emergency Services benefit from realistic simulations, ensuring that personnel are well-prepared for real-life scenarios through experiential learning.Meanwhile, Product Development leverages immersive technology to create interactive and engaging educational tools that foster creativity and innovation.

    In Sales and Marketing, the use of immersive technology not only presents an opportunity to captivate audiences but also aids in delivering complex information in an easily digestible manner. Collectively, these applications underscore the expanding significance and versatility of immersive technology in education, contributing to a dynamic and evolving market landscape that shapes how knowledge is imparted and acquired in China.

    Get more detailed insights about China Immersive Technology In Education Sector Market Research Report-Forecast to 2035

    Regional Insights

    Key Players and Competitive Insights

    The China Immersive Technology in Education Sector Market has witnessed significant growth and transformation in recent years, driven by technological advancements and an increasing demand for innovative educational methods. The integration of immersive technologies such as virtual reality (VR), augmented reality (AR), and mixed reality (MR) in educational settings is enhancing interactive learning experiences for students across various academic levels.

    This shift not only provides immersive learning environments but also encourages engagement and retention of information, catering to different learning styles and needs. Various players in this sector are competing to carve out their market share by leveraging technology to meet the educational demands of the modern era. Understanding competitive insights within this market reveals the strengths, weaknesses, and strategies employed by different companies, shaping the landscape of immersive learning in China.

    Hikvision, a notable player in the China Immersive Technology in Education Sector Market, has established a solid footprint through its innovative solutions designed for educational institutions. The company's strengths lie in its advanced video surveillance technologies, which facilitate secure learning environments while integrating educational tools that promote collaboration and engagement amongst students. Hikvision leverages its strong R&D capabilities to develop immersive technologies that enhance classroom experiences through smart teaching aids and interactive digital platforms.

    By consistently investing in cutting-edge technology and focusing on strategic partnerships with educational institutions, Hikvision effectively positions itself as a trusted provider of immersive solutions in the education sector. Furthermore, the company’s extensive distribution network across China enables it to quickly respond to market demands and adapt to emerging trends in immersive education.360 Educational Technology has emerged as a prominent entity in the China Immersive Technology in Education Sector Market, known for delivering innovative solutions tailored specifically for educational applications.

    The company offers a range of products and services, including VR and AR-based learning materials, digital content creation tools, and immersive classroom experiences designed to stimulate student engagement. 360 Educational Technology has established a robust presence within the Chinese education sector, underpinned by its commitment to enhancing learning outcomes through technology.

    Notably, the company has executed strategic mergers and acquisitions to bolster its product offerings and enhance its market position, allowing it to tap into various niches within the educational space. Its strengths lie in its ability to develop customized solutions that align with the evolving needs of educators and students alike, positioning 360 Educational Technology as a key player in driving immersive learning experiences across China.

    Key Companies in the China Immersive Technology In Education Sector Market market include

    Industry Developments

    In September 2024, the Ministry of Education in China and 17 other government bodies have issued directives that encourage the integration of AI and VR/AR into science education. The directives prioritize immersive experiments and interactive digital learning in order to reduce the disparities in access to quality education between urban and rural areas.In April–June 2024, Central China Normal University conducted a study that assessed the use of VR, AR, and MR in K-12 education.

    The study focused on curriculum integration, behavior, cognition, and privacy concerns, and it recommended the implementation of collaborative deployment strategies and ethical governance frameworks.

    Edge-display VR and AR hardware production in 2025. A 6th-generation semiconductor foundry was inaugurated by BOE Technology Group in Beijing with the objective of commencing mass production of VR/MR display panels (including high-resolution LTPO and optical VR spectacles) in 2025. This initiative is intended to facilitate the supply of immersive hardware for education and other industries.

    Market Segmentation

    Immersive Technology in Education Sector Market Component Outlook

    • Mixed Reality
    • Virtual Reality
    • Augmented Reality
    • 360 Film

    Immersive Technology in Education Sector Market Technology Outlook

    • Training & Learning
    • Emergency Services
    • Product Development
    • Sales & Marketing

    Immersive Technology in Education Sector Market Application Outlook

    • Training & Learning
    • Emergency Services
    • Product Development
    • Sales & Marketing

    Report Scope

     

    Report Attribute/Metric Source: Details
    MARKET SIZE 2023 638.4(USD Million)
    MARKET SIZE 2024 788.55(USD Million)
    MARKET SIZE 2035 8260.0(USD Million)
    COMPOUND ANNUAL GROWTH RATE (CAGR) 23.806% (2025 - 2035)
    REPORT COVERAGE Revenue Forecast, Competitive Landscape, Growth Factors, and Trends
    BASE YEAR 2024
    MARKET FORECAST PERIOD 2025 - 2035
    HISTORICAL DATA 2019 - 2024
    MARKET FORECAST UNITS USD Million
    KEY COMPANIES PROFILED Hikvision, 360 Educational Technology, CETC, NetEase, Nreal, Huawei, ByteDance, Zhiyun Technology, Sumsung, Xiaomi, Alibaba, DaDa, iFLYTEK, Tencent, Kingsoft
    SEGMENTS COVERED Component, Technology, Application
    KEY MARKET OPPORTUNITIES Virtual reality classroom experiences, Augmented reality educational apps, Interactive learning simulations, Gamification of learning modules, Teacher training through immersive tools
    KEY MARKET DYNAMICS increased adoption of VR/AR, government education initiatives, enhanced engagement through gamification, growing demand for remote learning, rising investment in EdTech startups
    COUNTRIES COVERED China

    Market Highlights

    Author
    Aarti Dhapte
    Team Lead - Research

    She holds an experience of about 6+ years in Market Research and Business Consulting, working under the spectrum of Information Communication Technology, Telecommunications and Semiconductor domains. Aarti conceptualizes and implements a scalable business strategy and provides strategic leadership to the clients. Her expertise lies in market estimation, competitive intelligence, pipeline analysis, customer assessment, etc.

    Leave a Comment

    FAQs

    What is the expected market size of the China Immersive Technology in Education Sector in 2024?

    The market size is expected to be valued at 788.55 million USD in 2024.

    What will be the market size by 2035 for the China Immersive Technology in Education Sector?

    By 2035, the market is projected to reach 8260 million USD.

    What is the expected compound annual growth rate (CAGR) for the market from 2025 to 2035?

    The expected CAGR for the market during this period is 23.806%.

    What is the market size for Hardware in the China Immersive Technology in Education Sector in 2024?

    The Hardware segment is expected to be valued at 400 million USD in 2024.

    How much is the Software/Platform segment expected to be worth in 2035?

    The Software/Platform segment is projected to reach 2500 million USD by 2035.

    What is the market value for Services in this sector in 2024?

    The Services component is expected to be valued at 138.55 million USD in 2024.

    Who are the key players in the China Immersive Technology in Education Sector?

    Major players include Hikvision, 360 Educational Technology, CETC, NetEase, and Huawei.

    What market opportunities are present in the China Immersive Technology in Education sector?

    The sector presents growth opportunities in emerging technologies and enhanced learning experiences.

    What challenges could affect the growth of the market in the coming years?

    Challenges include rapid technology changes and the need for consistent educational standards.

    What role does technology play in applications within the China Immersive Technology in Education sector?

    Technology enhances engagement and interactivity in educational practices, making learning more effective.

    1. EXECUTIVE
    2. SUMMARY
    3. Market Overview
    4. Key Findings
    5. Market Segmentation
    6. Competitive Landscape
    7. Challenges and Opportunities
    8. Future Outlook
    9. MARKET INTRODUCTION
    10. Definition
    11. Scope of the study
    12. Research Objective
    13. Assumption
    14. Limitations
    15. RESEARCH
    16. METHODOLOGY
    17. Overview
    18. Data
    19. Mining
    20. Secondary Research
    21. Primary
    22. Research
    23. Primary Interviews and Information Gathering
    24. Process
    25. Breakdown of Primary Respondents
    26. Forecasting
    27. Model
    28. Market Size Estimation
    29. Bottom-Up
    30. Approach
    31. Top-Down Approach
    32. Data
    33. Triangulation
    34. Validation
    35. MARKET
    36. DYNAMICS
    37. Overview
    38. Drivers
    39. Restraints
    40. Opportunities
    41. MARKET FACTOR ANALYSIS
    42. Value chain Analysis
    43. Porter's
    44. Five Forces Analysis
    45. Bargaining Power of Suppliers
    46. Bargaining
    47. Power of Buyers
    48. Threat of New Entrants
    49. Threat
    50. of Substitutes
    51. Intensity of Rivalry
    52. COVID-19
    53. Impact Analysis
    54. Market Impact Analysis
    55. Regional
    56. Impact
    57. Opportunity and Threat Analysis
    58. China
    59. Immersive Technology in Education Sector Market, BY Component (USD Million)
    60. Hardware
    61. Software/Platform
    62. Services
    63. China
    64. Immersive Technology in Education Sector Market, BY Technology (USD Million)
    65. Mixed
    66. Reality
    67. Virtual Reality
    68. Augmented
    69. Reality
    70. Film
    71. China
    72. Immersive Technology in Education Sector Market, BY Application (USD Million)
    73. Training
    74. & Learning
    75. Emergency Services
    76. Product
    77. Development
    78. Sales & Marketing
    79. Competitive Landscape
    80. Overview
    81. Competitive
    82. Analysis
    83. Market share Analysis
    84. Major
    85. Growth Strategy in the Immersive Technology in Education Sector Market
    86. Competitive
    87. Benchmarking
    88. Leading Players in Terms of Number of Developments
    89. in the Immersive Technology in Education Sector Market
    90. Key
    91. developments and growth strategies
    92. New Product Launch/Service
    93. Deployment
    94. Merger & Acquisitions
    95. Joint
    96. Ventures
    97. Major Players Financial Matrix
    98. Sales
    99. and Operating Income
    100. Major Players R&D Expenditure.
    101. Company
    102. Profiles
    103. Hikvision
    104. Financial
    105. Overview
    106. Products Offered
    107. Key
    108. Developments
    109. SWOT Analysis
    110. Key
    111. Strategies
    112. Educational Technology
    113. Financial
    114. Overview
    115. Products Offered
    116. Key
    117. Developments
    118. SWOT Analysis
    119. Key
    120. Strategies
    121. CETC
    122. Financial
    123. Overview
    124. Products Offered
    125. Key
    126. Developments
    127. SWOT Analysis
    128. Key
    129. Strategies
    130. NetEase
    131. Financial
    132. Overview
    133. Products Offered
    134. Key
    135. Developments
    136. SWOT Analysis
    137. Key
    138. Strategies
    139. Nreal
    140. Financial
    141. Overview
    142. Products Offered
    143. Key
    144. Developments
    145. SWOT Analysis
    146. Key
    147. Strategies
    148. Huawei
    149. Financial
    150. Overview
    151. Products Offered
    152. Key
    153. Developments
    154. SWOT Analysis
    155. Key
    156. Strategies
    157. ByteDance
    158. Financial
    159. Overview
    160. Products Offered
    161. Key
    162. Developments
    163. SWOT Analysis
    164. Key
    165. Strategies
    166. Zhiyun Technology
    167. Financial
    168. Overview
    169. Products Offered
    170. Key
    171. Developments
    172. SWOT Analysis
    173. Key
    174. Strategies
    175. Sumsung
    176. Financial
    177. Overview
    178. Products Offered
    179. Key
    180. Developments
    181. SWOT Analysis
    182. Key
    183. Strategies
    184. Xiaomi
    185. Financial
    186. Overview
    187. Products Offered
    188. Key
    189. Developments
    190. SWOT Analysis
    191. Key
    192. Strategies
    193. Alibaba
    194. Financial
    195. Overview
    196. Products Offered
    197. Key
    198. Developments
    199. SWOT Analysis
    200. Key
    201. Strategies
    202. DaDa
    203. Financial
    204. Overview
    205. Products Offered
    206. Key
    207. Developments
    208. SWOT Analysis
    209. Key
    210. Strategies
    211. iFLYTEK
    212. Financial
    213. Overview
    214. Products Offered
    215. Key
    216. Developments
    217. SWOT Analysis
    218. Key
    219. Strategies
    220. Tencent
    221. Financial
    222. Overview
    223. Products Offered
    224. Key
    225. Developments
    226. SWOT Analysis
    227. Key
    228. Strategies
    229. Kingsoft
    230. Financial
    231. Overview
    232. Products Offered
    233. Key
    234. Developments
    235. SWOT Analysis
    236. Key
    237. Strategies
    238. References
    239. Related
    240. Reports
    241. LIST
    242. OF ASSUMPTIONS
    243. China Immersive Technology in Education
    244. Sector Market SIZE ESTIMATES & FORECAST, BY COMPONENT, 2019-2035 (USD Billions)
    245. China
    246. Immersive Technology in Education Sector Market SIZE ESTIMATES & FORECAST, BY
    247. TECHNOLOGY, 2019-2035 (USD Billions)
    248. China Immersive
    249. Technology in Education Sector Market SIZE ESTIMATES & FORECAST, BY APPLICATION,
    250. 2035 (USD Billions)
    251. PRODUCT LAUNCH/PRODUCT DEVELOPMENT/APPROVAL
    252. ACQUISITION/PARTNERSHIP
    253. LIST
    254. Of figures
    255. MARKET SYNOPSIS
    256. CHINA
    257. IMMERSIVE TECHNOLOGY IN EDUCATION SECTOR MARKET ANALYSIS BY COMPONENT
    258. CHINA
    259. IMMERSIVE TECHNOLOGY IN EDUCATION SECTOR MARKET ANALYSIS BY TECHNOLOGY
    260. CHINA
    261. IMMERSIVE TECHNOLOGY IN EDUCATION SECTOR MARKET ANALYSIS BY APPLICATION
    262. KEY
    263. BUYING CRITERIA OF IMMERSIVE TECHNOLOGY IN EDUCATION SECTOR MARKET
    264. RESEARCH
    265. PROCESS OF MRFR
    266. DRO ANALYSIS OF IMMERSIVE TECHNOLOGY
    267. IN EDUCATION SECTOR MARKET
    268. DRIVERS IMPACT ANALYSIS: IMMERSIVE
    269. TECHNOLOGY IN EDUCATION SECTOR MARKET
    270. RESTRAINTS IMPACT
    271. ANALYSIS: IMMERSIVE TECHNOLOGY IN EDUCATION SECTOR MARKET
    272. SUPPLY
    273. / VALUE CHAIN: IMMERSIVE TECHNOLOGY IN EDUCATION SECTOR MARKET
    274. IMMERSIVE
    275. TECHNOLOGY IN EDUCATION SECTOR MARKET, BY COMPONENT, 2025 (% SHARE)
    276. IMMERSIVE
    277. TECHNOLOGY IN EDUCATION SECTOR MARKET, BY COMPONENT, 2019 TO 2035 (USD Billions)
    278. IMMERSIVE
    279. TECHNOLOGY IN EDUCATION SECTOR MARKET, BY TECHNOLOGY, 2025 (% SHARE)
    280. IMMERSIVE
    281. TECHNOLOGY IN EDUCATION SECTOR MARKET, BY TECHNOLOGY, 2019 TO 2035 (USD Billions)
    282. IMMERSIVE
    283. TECHNOLOGY IN EDUCATION SECTOR MARKET, BY APPLICATION, 2025 (% SHARE)
    284. IMMERSIVE
    285. TECHNOLOGY IN EDUCATION SECTOR MARKET, BY APPLICATION, 2019 TO 2035 (USD Billions)
    286. BENCHMARKING
    287. OF MAJOR COMPETITORS

    China Immersive Technology in Education Sector Market Segmentation

    • Immersive Technology in Education Sector Market By Component (USD Million, 2019-2035)

      • Hardware
      • Software/Platform
      • Services

     

    • Immersive Technology in Education Sector Market By Technology (USD Million, 2019-2035)

      • Mixed Reality
      • Virtual Reality
      • Augmented Reality
      • 360 Film

     

    • Immersive Technology in Education Sector Market By Application (USD Million, 2019-2035)

      • Training & Learning
      • Emergency Services
      • Product Development
      • Sales & Marketing

     

     

     

     

     

     

    Report Infographic
    Free Sample Request

    Kindly complete the form below to receive a free sample of this Report

    Customer Strories

    “I am very pleased with how market segments have been defined in a relevant way for my purposes (such as "Portable Freezers & refrigerators" and "last-mile"). In general the report is well structured. Thanks very much for your efforts.”

    Victoria Milne Founder
    Case Study

    Chemicals and Materials