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    PC Peripherals Market

    ID: MRFR/SEM/19991-HCR
    128 Pages
    Aarti Dhapte
    September 2025

    PC Peripherals Market Research Report Information By Product Type (PC Peripheral Input Devices, PC Peripheral Output Devices, and PC Peripheral Storage Devices), By Device Type (PC and Gaming Consoles), By Connectivity (Wired PC Peripherals, and Wireless PC Peripherals), By Distribution Channel (Offline, and Online), By End-use (Residential Use, and Commercial Use), And By Region (North America, Europe, Asia-Pacific, And Rest Of The World) –Industry Forecast Till 2034

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    PC Peripherals Market Research Report – Forecast till 2034 Infographic
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    Table of Contents

    PC Peripherals Market Summary

    As per Market Research Future Analysis, the Global PC Peripherals Market was valued at USD 8.72 Billion in 2024 and is projected to grow to USD 23.25 Billion by 2034, with a CAGR of 10.3% from 2025 to 2034. The market is driven by the increasing demand for external storage devices and the digitalization of educational institutions, enhancing access to resources for students and teachers. The rise in disposable income and the need for efficient USB devices further contribute to market growth. However, the proliferation of counterfeit goods poses a significant threat to the industry.

    Key Market Trends & Highlights

    Key trends influencing the PC Peripherals Market include digitalization in education and the rise of e-commerce.

    • PC Peripherals Market Size in 2024: USD 8.72 Billion.
    • Projected Market Size by 2034: USD 23.25 Billion.
    • CAGR from 2025 to 2034: 10.3%.
    • Dominant Product Type in 2023: PC Peripheral Storage Devices.

    Market Size & Forecast

    2024 Market Size USD 8.72 Billion
    2034 Market Size USD 23.25 Billion
    CAGR (2025-2034) 10.3%

    Major Players

    Major players include Microsoft Corporation, Apple Inc., Dell Technologies Inc., HP Inc., Acer Inc., ASUSTeK Computer Inc., Lenovo Group Limited, and Canon Inc.

    PC Peripherals Market Trends

    Growing numbers of educational institutions going digital are driving the market growth

    Market CAGR for PC peripherals is being driven by the growing number of educational institutions going digital. The manufacturing, distributing, and retailing of add-ons for computers, laptops, tablets, and other computing devices is the business known as the global computer peripherals market. In order to improve user experience and increase the capabilities of the primary computing device, computer peripherals are external devices that offer extra functionality, connectivity, and input/output capabilities.

    The growing need for PCs, laptops, and notebooks in educational institutions due to increased digitization will boost the market for PC peripherals.

    Significant opportunities are anticipated to arise during the projected period as a result of the rising demand for external devices and an increase in the average person's disposable income. The global need for better USB devices is expected to increase due to the increase in data traffic and the growing need for smaller, more efficient storage devices. This presents players with substantial prospects. Over the course of the projection period, the surge in counterfeit goods is anticipated to pose a serious threat to the market.

    Numerous producers of consumer electronics encounter difficulties due to the presence of fake goods in brick-and-mortar stores and online.

    For instance, the Economic Cooperation and Development Survey from the Organization for Economic Cooperation and Development projects that 1,262,47 million households will be computer users in 2025. A computer household is defined as a residence that has at least one computer. Thus, result in driving the PC Peripherals market revenue.

    The Global PC Peripherals Market is poised for growth as technological advancements and increasing consumer demand for enhanced connectivity and functionality drive innovation in the sector.

    U.S. Department of Commerce

    PC Peripherals Market Drivers

    Market Growth Projections

    The Global PC Peripherals Market Industry is poised for substantial growth, with projections indicating a market size of 8.72 USD Billion in 2024 and an anticipated increase to 25.6 USD Billion by 2035. This growth trajectory suggests a robust compound annual growth rate (CAGR) of 10.3% from 2025 to 2035. Such figures highlight the increasing consumer reliance on PC peripherals across various sectors, including gaming, remote work, and education. The market's expansion is likely to be driven by continuous technological advancements and evolving consumer preferences, positioning the industry for a dynamic future.

    Advancements in Technology

    Technological advancements play a pivotal role in shaping the Global PC Peripherals Market Industry. Innovations in wireless technology, such as Bluetooth and Wi-Fi 6, enhance the functionality and convenience of peripherals, leading to increased consumer adoption. Additionally, the integration of smart features in devices, such as customizable RGB lighting and programmable buttons, caters to the evolving preferences of users. As manufacturers continue to invest in research and development, the market is expected to benefit from cutting-edge products that enhance user experience. This technological evolution is likely to contribute to the projected CAGR of 10.3% from 2025 to 2035, indicating a robust future for the industry.

    Growth of Remote Work and Learning

    The shift towards remote work and online learning has significantly impacted the Global PC Peripherals Market Industry. As individuals and organizations adapt to flexible work environments, there is an increased need for peripherals that enhance productivity and comfort. Products such as ergonomic keyboards, high-definition webcams, and noise-canceling headsets have become essential for effective communication and collaboration. This trend is expected to sustain the market's growth, with projections indicating that by 2035, the industry could reach 25.6 USD Billion. The demand for reliable and efficient peripherals is likely to remain strong as remote work and learning continue to be integral aspects of modern life.

    Emergence of Smart Home Integration

    The integration of smart home technology is influencing the Global PC Peripherals Market Industry, as consumers increasingly seek seamless connectivity between devices. Peripherals that can interact with smart home systems, such as voice-controlled speakers and smart displays, are becoming more prevalent. This trend reflects a broader shift towards interconnected ecosystems, where users expect their PC peripherals to enhance their overall smart home experience. As the demand for such products grows, manufacturers are likely to innovate and expand their offerings, further driving the market's growth. The potential for smart home integration may lead to new opportunities within the Global PC Peripherals Market Industry.

    Rising Demand for Gaming Accessories

    The Global PC Peripherals Market Industry experiences a notable surge in demand for gaming accessories, driven by the increasing popularity of eSports and gaming culture. In 2024, the market is projected to reach 8.72 USD Billion, reflecting the growing consumer interest in high-performance peripherals such as gaming mice, keyboards, and headsets. This trend is further supported by the rise of streaming platforms and online gaming communities, which encourage gamers to invest in superior equipment. As the gaming sector continues to expand, the Global PC Peripherals Market Industry is likely to witness sustained growth, appealing to both casual and professional gamers.

    Increased Focus on Health and Ergonomics

    The Global PC Peripherals Market Industry is witnessing a growing emphasis on health and ergonomics, particularly as consumers become more aware of the potential health risks associated with prolonged computer use. Ergonomic peripherals, such as adjustable chairs, standing desks, and specialized keyboards, are gaining traction as individuals seek to improve their workspace comfort. This trend is likely to drive demand for products that promote better posture and reduce strain, thereby enhancing overall productivity. As awareness of these issues continues to rise, the market is expected to evolve, with manufacturers focusing on creating innovative solutions that address health concerns while maintaining functionality.

    Market Segment Insights

    Get more detailed insights about PC Peripherals Market Research Report – Forecast till 2034

    Regional Insights

    By region, the study provides the market insights into North America, Europe, Asia-Pacific and the Rest of the World. The North American PC Peripherals market area will dominate this market. The demand for top-notch gaming accessories has surged as more and more people in the area turn to gaming for enjoyment. This has raised the number of companies producing gaming peripherals in the area and heightened competition among them, both of which are expected to propel market expansion throughout the forecast period.

    Further, the major countries studied in the market report are the US, Germany, France, the UK, Canada, Italy, Spain, China, Japan, India, Australia, South Korea, and Brazil.

    Figure 2: PC Peripherals Market SHARE BY REGION 2023 (USD Billion)

    Europe PC Peripherals market has the second-largest portion of the market. Numerous factors, including the growing popularity of gaming in the area, can be attributed to this growth. Further, the German PC Peripherals market had the biggest market share, and the UK PC Peripherals market was the European market with the quickest rate of growth.

    The Asia-Pacific PC Peripherals Market is anticipated to expand between 2024 and 2032 at the quickest CAGR. High-performance peripherals are necessary for professional gamers to maintain a competitive advantage, and the growing popularity of esports competitions and gaming cafes is driving this rise. Moreover, China’s PC Peripherals market had the biggest market share, and the Indian PC Peripherals market was the Asia-Pacific region's fastest-growing market.

    Key Players and Competitive Insights

    Leading market players are putting a lot of money into R&D to improve their product lines, which will fuel further growth in the PC peripherals market. Additionally, market players are engaging in a range of calculated initiatives to increase their worldwide presence, with important market developments involving the introduction of new products, contracts, M&A transactions, increased investment, and cooperation with other enterprises. To grow and endure in an increasingly cutthroat and dynamic market, PC Peripherals industry must provide reasonably priced goods.

    Manufacturing locally is one of the primary business techniques used by manufacturers to cut operational costs in the global PC Peripherals industry to help customers and expand the market segment. In recent years, the PC Peripherals industry has given the gaming business some of the biggest benefits. Major players in the PC Peripherals market include Microsoft Corporation, Apple Inc., Dell Technologies Inc., HP Inc., Acer Inc., ASUSTeK Computer Inc., Lenovo Group Limited, and others are engaging in research and development activities in an effort to boost market demand.

    Canon Inc. is a worldwide firm based in Tokyo, Japan, with a focus on optical, image, and industrial products. Its products include lenses, cameras, medical equipment, scanners, printers, and equipment used in semiconductor manufacturing. One year after Hewlett-Packard, in 1985, Canon unveiled their inkjet printer that utilized bubble-jet technology. 

    The Canon EOS 650 autofocus SLR camera and the Canon Electro-Optical System (EOS), named for the goddess of the dawn, were released by Canon in 1987. In October 2023, as an alternative to ASML's extreme ultraviolet lithography systems, Canon unveiled its new nanoimprint lithography manufacturing systems, claiming that they are easier to use and more economical. This technology can print circuits as small as 5 nm in size onto silicon wafers without the need for photolithography.

    Personal computers (PCs), printers, related supplies, and 3D printing services are all developed by HP Inc., an American multinational information technology business with its headquarters located in Palo Alto, California. Both David Packard and Bill Hewlett, who earned electrical engineering degrees from Stanford University in 1935, created Hewlett-Packard in 1939. In Palo Alto, California, the business began in the HP Garage. In February 2022, HP declared that it had purchased Choose Packaging, a packaging development firm located in Edinburgh, with the aim of enhancing its competencies in the sustainable packaging sector.

    Key Companies in the PC Peripherals Market market include

    Industry Developments

    June 2024: Razer, along with Fortnite, released a line-up of PC peripherals, which include a key-board mouse headset as well as a mousepad. This news follows yesterday’s teaser from Razer. It is an exciting collaboration for players who want more Fortnite-themed items in their setup. Beyond Razer’s Fortnite products, buyers will score in-game items through eligible purchases. This article looks at the Razer x Fortnite collaboration from start to finish.

    January 2024: Incase announced that it would relaunch products from the Microsoft accessories portfolio later this year. Onward Brands’ acquisition of rights and associated intellectual property related to Microsoft accessories portfolio looms large behind this move by Incase. The company has also secured manufacturing facilities for its own versions of popular Microsoft accessories, which should stay true to what customers know and love about them. In this case, we will benefit from working together closely with Microsoft’s creative team and using their proven technologies.

    August 2022: The Vulcan II tiny optical mechanical keyboard for PC gaming is a brand-new product from Turtle Beach Corporation. With revolutionary features like TITAN II optical switches, twin LED smart keys, and enhanced functionality, the Vulcan II Mini is the newest model in ROCCAT's highly acclaimed Vulcan keyboard lineup.

    April 2022: The latest Ohio AI computing cluster will be powered by Dell, Nvidia, and AMD in April 2022. Using Dell technology with AMD Epyc processors and Nvidia accelerators, the Ohio Supercomputer Center (OSC) intends to make a modern high-performance computational cluster for AI applications.

    Future Outlook

    PC Peripherals Market Future Outlook

    The Global PC Peripherals Market is projected to grow at a 10.3% CAGR from 2024 to 2035, driven by technological advancements, increased remote work, and rising gaming demand.

    New opportunities lie in:

    • Develop eco-friendly peripherals to capture the growing sustainability market.
    • Leverage AI-driven features in devices for enhanced user experience and productivity.
    • Expand into emerging markets with tailored products for local consumer needs.

    By 2035, the market is expected to exhibit robust growth, reflecting evolving consumer preferences and technological innovations.

    Market Segmentation

    Outlook

    • Offline
    • Online

    PC Peripherals End-use Outlook

    • Residential Use
    • Commercial Use

    PC Peripherals Regional Outlook

    • US
    • Canada

    PC Peripherals Device Type Outlook

    • PC
    • Gaming Consoles

    PC Peripherals Connectivity Outlook

    • Wired PC Peripherals
    • Wireless PC Peripherals

    PC Peripherals Product Type Outlook

    • PC Peripheral Input Devices
    • PC Peripheral Output Devices
    • PC Peripheral Storage Devices

    PC Peripherals Distribution Channel Outlook

    • Offline
    • Online

    Report Scope

    Report Attribute/Metric Details
    Market Size 2024 USD 8.72 Billion
    Market Size 2025 USD 9.62 Billion
    Market Size 2034 USD 23.25 Billion
    Compound Annual Growth Rate (CAGR) 10.3% (2025-2034)
    Base Year 2024
    Market Forecast Period 2025-2034
    Historical Data 2020-2023
    Market Forecast Units Value (USD Billion)
    Report Coverage Revenue Forecast, Market Competitive Landscape, Growth Factors, and Trends
    Segments Covered Product Type, Device Type, Connectivity, Distribution Channel, End-use, and Region
    Geographies Covered North America, Europe, Asia Pacific, and the Rest of the World
    Countries Covered China, Japan, India, Australia, South Korea, Brazil, Germany, France, UK, Italy, and Spain
    Key Companies Profiled Apple Inc., ASUSTeK Computer Inc., Lenovo Group Limited, Acer Inc., Dell Technologies Inc., HP Inc., Logitech International S.A., Microsoft Corporation.
    Key Market Opportunities Growing numbers of educational institutions are going digital.
    Key Market Dynamics Increasing demand for external memory

    Market Highlights

    Author
    Aarti Dhapte
    Team Lead - Research

    She holds an experience of about 6+ years in Market Research and Business Consulting, working under the spectrum of Information Communication Technology, Telecommunications and Semiconductor domains. Aarti conceptualizes and implements a scalable business strategy and provides strategic leadership to the clients. Her expertise lies in market estimation, competitive intelligence, pipeline analysis, customer assessment, etc.

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    FAQs

    What is the market size of PC peripherals?

    In 2024, the size of the worldwide PC peripherals market was estimated to be USD  8.72 billion.

    How quickly is the market for PC peripherals expanding?

    From 2025 to 2034, It is anticipated that the global market will intensify at a compound yearly growth rate of 10.3%.

    In the PC Peripherals market, which region had the biggest market share?

    North America held the most market share worldwide.

    Who are the leading companies in the market for PC peripherals?

    The leading companies in the market are Apple Inc., ASUSTeK Computer Inc., Lenovo Group Limited, Microsoft Corporation, Acer Inc., Dell Technologies Inc., HP Inc., and Logitech International S.A.

    Which Product Type was the market leader for PC peripherals?

    In 2023, the market was dominated by the PC Peripheral Storage Devices sector.

    In the market for PC peripherals, which device type held the biggest market share?

    Globally, the PC sector has the largest market share.

    1. 'TABLE OF CONTENTS
    2. EXECUTIVE SUMMARY
    3. MARKET INTRODUCTION
    4. Definition
      1. Scope of the Study
        1. Research Objective
    5. Assumptions
      1. Limitations
    6. RESEARCH METHODOLOGY
      1. Overview
      2. Data Mining
      3. Secondary Research
      4. Primary Research
    7. Primary Interviews and Information Gathering Process
      1. Breakdown of Primary
    8. Respondents
      1. Forecasting Model
      2. Market Size Estimation
    9. Bottom-Up Approach
      1. Top-Down Approach
      2. Data Triangulation
      3. Validation
    10. MARKET DYNAMICS
      1. Overview
      2. Drivers
      3. Restraints
      4. Opportunities
    11. MARKET FACTOR ANALYSIS
    12. Value Chain Analysis
      1. Porter’s Five Forces Analysis
        1. Bargaining
    13. Power of Suppliers
      1. Bargaining Power of Buyers
        1. Threat of
    14. New Entrants
      1. Threat of Substitutes
        1. Intensity of Rivalry
      2. COVID-19 Impact Analysis
        1. Market Impact Analysis
        2. Regional
    15. Impact
      1. Opportunity and Threat Analysis
    16. GLOBAL PC PERIPHERALS
    17. MARKET, BY PRODUCT TYPE
      1. Overview
      2. PC Peripheral Input Devices
      3. PC Peripheral Output Devices
      4. PC Peripheral Storage Devices
    18. GLOBAL PC PERIPHERALS MARKET, BY DEVICE TYPE
      1. Overview
      2. PC
      3. Gaming Consoles
    19. GLOBAL PC PERIPHERALS MARKET, BY CONNECTIVITY
      1. Overview
      2. Wired PC Peripherals
      3. Wireless PC Peripherals
    20. GLOBAL PC PERIPHERALS MARKET, BY DISTRIBUTION CHANNEL
      1. Overview
      2. Offline
      3. Online
    21. GLOBAL PC PERIPHERALS MARKET, BY END-USE
      1. Overview
      2. Residential Use
      3. Commercial Use
    22. GLOBAL
    23. PC PERIPHERALS MARKET, BY REGION
      1. Overview
      2. North America
        1. US
        2. Canada
      3. Europe
        1. Germany
    24. France
      1. UK
        1. Italy
        2. Spain
        3. Rest of
    25. Europe
      1. Asia-Pacific
        1. China
        2. India
    26. Japan
      1. South Korea
        1. Australia
        2. Rest of Asia-Pacific
      2. Rest of the World
        1. Middle East
        2. Africa
    27. Latin America
    28. COMPETITIVE LANDSCAPE
      1. Overview
      2. Competitive
    29. Analysis
      1. Market Share Analysis
      2. Major Growth Strategy in the
    30. Global PC Peripherals Market,
      1. Competitive Benchmarking
      2. Leading
    31. Players in Terms of Number of Developments in the Global PC Peripherals Market,
      1. Key developments and Growth Strategies
        1. New Product Launch/Service
    32. Deployment
      1. Merger & Acquisitions
        1. Joint Ventures
      2. Major Players Financial Matrix
        1. Sales & Operating Income,
        2. Major Players R&D Expenditure. 2023
    33. COMPANY PROFILES
      1. Canon Inc.
        1. Company Overview
        2. Financial Overview
        3. Products Offered
        4. Key Developments
        5. SWOT Analysis
        6. Key Strategies
      2. Dell Technologies Inc
        1. Company Overview
        2. Financial Overview
        3. Products Offered
        4. Key Developments
        5. SWOT Analysis
        6. Key Strategies
      3. HP Inc.
    34. Company Overview
      1. Financial Overview
        1. Products Offered
        2. Key Developments
        3. SWOT Analysis
        4. Key Strategies
      2. Logitech International S.A.
        1. Company Overview
        2. Financial
    35. Overview
      1. Products Offered
        1. Key Developments
    36. SWOT Analysis
      1. Key Strategies
      2. Microsoft Corporation
    37. Company Overview
      1. Financial Overview
        1. Products Offered
        2. Key Developments
        3. SWOT Analysis
        4. Key Strategies
      2. Acer Inc.
        1. Company Overview
        2. Financial Overview
        3. Products Offered
        4. Key Developments
        5. SWOT Analysis
        6. Key Strategies
      3. ASUSTeK Computer Inc.
        1. Company Overview
        2. Financial Overview
        3. Products Offered
        4. Key Developments
        5. SWOT Analysis
        6. Key Strategies
      4. Lenovo Group Limited
        1. Company Overview
        2. Financial Overview
        3. Products
    38. Offered
      1. Key Developments
        1. SWOT Analysis
        2. Key
    39. Strategies
      1. Apple Inc.
        1. Company Overview
        2. Financial
    40. Overview
      1. Products Offered
        1. Key Developments
    41. SWOT Analysis
      1. Key Strategies
      2. Samsung Electronics Co., Ltd.
        1. Company Overview
        2. Financial Overview
        3. Products
    42. Offered
      1. Key Developments
        1. SWOT Analysis
    43. Key Strategies
      1. Epson America, Inc..
        1. Company Overview
        2. Financial Overview
        3. Products Offered
        4. Key Developments
        5. SWOT Analysis
        6. Key Strategies
      2. Brother Industries,
    44. Ltd.
      1. Company Overview
        1. Financial Overview
    45. Products Offered
      1. Key Developments
        1. SWOT Analysis
    46. Key Strategies
      1. Seagate Technology LLC.
        1. Company Overview
        2. Financial Overview
        3. Products Offered
        4. Key Developments
        5. SWOT Analysis
        6. Key Strategies
      2. Toshiba Corporation
        1. Company Overview
        2. Financial Overview
        3. Products
    47. Offered
      1. Key Developments
        1. SWOT Analysis
    48. Key Strategies
      1. Western Digital Corporation
        1. Company Overview
        2. Financial Overview
        3. Products Offered
        4. Key Developments
        5. SWOT Analysis
        6. Key Strategies
      2. Intel Corporation.
        1. Company Overview
        2. Financial Overview
        3. Products
    49. Offered
      1. Key Developments
        1. SWOT Analysis
    50. Key Strategies
      1. Advanced Micro Devices, Inc.
        1. Company Overview
        2. Financial Overview
        3. Products Offered
        4. Key Developments
        5. SWOT Analysis
        6. Key Strategies
      2. NVIDIA Corporation
        1. Company Overview
        2. Financial Overview
        3. Products
    51. Offered
      1. Key Developments
        1. SWOT Analysis
    52. Key Strategies
      1. Corsair Components Inc.
        1. Company Overview
        2. Financial Overview
        3. Products Offered
        4. Key Developments
        5. SWOT Analysis
        6. Key Strategies
      2. Razer Inc.
        1. Company Overview
        2. Financial Overview
        3. Products
    53. Offered
      1. Key Developments
        1. SWOT Analysis
    54. Key Strategies
    55. APPENDIX
      1. References
      2. Related Reports
    56. & 2034 (USD BILLION)
    57. TYPE, 2025 & 2034 (USD BILLION)
    58. DEVICE TYPE, 2025 & 2034 (USD BILLION)
    59. BY CONNECTIVITY, 2025 & 2034 (USD BILLION)
    60. MARKET, BY DISTRIBUTION CHANNEL, 2025 & 2034 (USD BILLION)
    61. PC PERIPHERALS MARKET, BY END-USE, 2025 & 2034 (USD BILLION)
    62. AMERICA: PC PERIPHERALS MARKET, BY PRODUCT TYPE, 2025 & 2034 (USD BILLION)
    63. (USD BILLION)
    64. & 2034 (USD BILLION)
    65. BY DISTRIBUTION CHANNEL, 2025 & 2034 (USD BILLION)
    66. PC PERIPHERALS MARKET, BY END-USE, 2025 & 2034 (USD BILLION)
    67. PC PERIPHERALS MARKET, BY PRODUCT TYPE, 2025 & 2034 (USD BILLION)
    68. US: PC PERIPHERALS MARKET, BY DEVICE TYPE, 2025 & 2034 (USD BILLION)
    69. US: PC PERIPHERALS MARKET, BY CONNECTIVITY, 2025 & 2034 (USD BILLION)
    70. BILLION)
    71. BILLION)
    72. (USD BILLION)
    73. & 2034 (USD BILLION)
    74. & 2034 (USD BILLION)
    75. CHANNEL, 2025 & 2034 (USD BILLION)
    76. BY END-USE, 2025 & 2034 (USD BILLION)
    77. BY PRODUCT TYPE, 2025 & 2034 (USD BILLION)
    78. MARKET, BY DEVICE TYPE, 2025 & 2034 (USD BILLION)
    79. MARKET, BY CONNECTIVITY, 2025 & 2034 (USD BILLION)
    80. MARKET, BY DISTRIBUTION CHANNEL, 2025 & 2034 (USD BILLION)
    81. PC PERIPHERALS MARKET, BY END-USE, 2025 & 2034 (USD BILLION)
    82. PC PERIPHERALS MARKET, BY PRODUCT TYPE, 2025 & 2034 (USD BILLION)
    83. GERMANY: PC PERIPHERALS MARKET, BY DEVICE TYPE, 2025 & 2034 (USD BILLION)
    84. BILLION)
    85. & 2034 (USD BILLION)
    86. & 2034 (USD BILLION)
    87. TYPE, 2025 & 2034 (USD BILLION)
    88. BY DEVICE TYPE, 2025 & 2034 (USD BILLION)
    89. MARKET, BY CONNECTIVITY, 2025 & 2034 (USD BILLION)
    90. PERIPHERALS MARKET, BY DISTRIBUTION CHANNEL, 2025 & 2034 (USD BILLION)
    91. FRANCE PC PERIPHERALS MARKET, BY END-USE, 2025 & 2034 (USD BILLION)
    92. ITALY: PC PERIPHERALS MARKET, BY PRODUCT TYPE, 2025 & 2034 (USD BILLION)
    93. (USD BILLION)
    94. (USD BILLION)
    95. & 2034 (USD BILLION)
    96. TYPE, 2025 & 2034 (USD BILLION)
    97. BY CONNECTIVITY, 2025 & 2034 (USD BILLION)
    98. MARKET, BY DISTRIBUTION CHANNEL, 2025 & 2034 (USD BILLION)
    99. PC PERIPHERALS MARKET, BY END-USE, 2025 & 2034 (USD BILLION)
    100. PC PERIPHERALS MARKET, BY PRODUCT TYPE, 2025 & 2034 (USD BILLION)
    101. UK: PC PERIPHERALS MARKET, BY DEVICE TYPE, 2025 & 2034 (USD BILLION)
    102. UK: PC PERIPHERALS MARKET, BY CONNECTIVITY, 2025 & 2034 (USD BILLION)
    103. BILLION)
    104. BILLION)
    105. & 2034 (USD BILLION)
    106. DEVICE TYPE, 2025 & 2034 (USD BILLION)
    107. MARKET, BY CONNECTIVITY, 2025 & 2034 (USD BILLION)
    108. PC PERIPHERALS MARKET, BY DISTRIBUTION CHANNEL, 2025 & 2034 (USD BILLION)
    109. BILLION)
    110. & 2034 (USD BILLION)
    111. TYPE, 2025 & 2034 (USD BILLION)
    112. BY CONNECTIVITY, 2025 & 2034 (USD BILLION)
    113. MARKET, BY DISTRIBUTION CHANNEL, 2025 & 2034 (USD BILLION)
    114. PC PERIPHERALS MARKET, BY END-USE, 2025 & 2034 (USD BILLION)
    115. PC PERIPHERALS MARKET, BY PRODUCT TYPE, 2025 & 2034 (USD BILLION)
    116. JAPAN: PC PERIPHERALS MARKET, BY DEVICE TYPE, 2025 & 2034 (USD BILLION)
    117. (USD BILLION)
    118. (USD BILLION)
    119. & 2034 (USD BILLION)
    120. TYPE, 2025 & 2034 (USD BILLION)
    121. BY CONNECTIVITY, 2025 & 2034 (USD BILLION)
    122. MARKET, BY DISTRIBUTION CHANNEL, 2025 & 2034 (USD BILLION)
    123. PC PERIPHERALS MARKET, BY END-USE, 2025 & 2034 (USD BILLION)
    124. PC PERIPHERALS MARKET, BY PRODUCT TYPE, 2025 & 2034 (USD BILLION)
    125. INDIA: PC PERIPHERALS MARKET, BY DEVICE TYPE, 2025 & 2034 (USD BILLION)
    126. (USD BILLION)
    127. (USD BILLION)
    128. & 2034 (USD BILLION)
    129. DEVICE TYPE, 2025 & 2034 (USD BILLION)
    130. MARKET, BY CONNECTIVITY, 2025 & 2034 (USD BILLION)
    131. PC PERIPHERALS MARKET, BY DISTRIBUTION CHANNEL, 2025 & 2034 (USD BILLION)
    132. (USD BILLION)
    133. & 2034 (USD BILLION)
    134. BY CONNECTIVITY, 2025 & 2034 (USD BILLION)
    135. MARKET, BY DISTRIBUTION CHANNEL, 2025 & 2034 (USD BILLION)
    136. KOREA PC PERIPHERALS MARKET, BY END-USE, 2025 & 2034 (USD BILLION)
    137. REST OF ASIA-PACIFIC: PC PERIPHERALS MARKET, BY PRODUCT TYPE, 2025 & 2034
    138. (USD BILLION)
    139. TYPE, 2025 & 2034 (USD BILLION)
    140. MARKET, BY CONNECTIVITY, 2025 & 2034 (USD BILLION)
    141. PC PERIPHERALS MARKET, BY DISTRIBUTION CHANNEL, 2025 & 2034 (USD BILLION)
    142. (USD BILLION)
    143. TYPE, 2025 & 2034 (USD BILLION)
    144. MARKET, BY DEVICE TYPE, 2025 & 2034 (USD BILLION)
    145. WORLD: PC PERIPHERALS MARKET, BY CONNECTIVITY, 2025 & 2034 (USD BILLION)
    146. & 2034 (USD BILLION)
    147. BY END-USE, 2025 & 2034 (USD BILLION)
    148. MARKET, BY PRODUCT TYPE, 2025 & 2034 (USD BILLION)
    149. PC PERIPHERALS MARKET, BY DEVICE TYPE, 2025 & 2034 (USD BILLION)
    150. MIDDLE EAST: PC PERIPHERALS MARKET, BY CONNECTIVITY, 2025 & 2034 (USD BILLION)
    151. (USD BILLION)
    152. & 2034 (USD BILLION)
    153. TYPE, 2025 & 2034 (USD BILLION)
    154. BY DEVICE TYPE, 2025 & 2034 (USD BILLION)
    155. MARKET, BY CONNECTIVITY, 2025 & 2034 (USD BILLION)
    156. PERIPHERALS MARKET, BY DISTRIBUTION CHANNEL, 2025 & 2034 (USD BILLION)
    157. AFRICA PC PERIPHERALS MARKET, BY END-USE, 2025 & 2034 (USD BILLION)
    158. LATIN AMERICA: PC PERIPHERALS MARKET, BY PRODUCT TYPE, 2025 & 2034 (USD BILLION)
    159. (USD BILLION)
    160. & 2034 (USD BILLION)
    161. BY DISTRIBUTION CHANNEL, 2025 & 2034 (USD BILLION)
    162. PC PERIPHERALS MARKET, BY END-USE, 2025 & 2034 (USD BILLION)
    163. MARKET
    164. GLOBAL PC PERIPHERALS MARKET, SHARE (%), BY PRODUCT TYPE, 2023
    165. PC PERIPHERALS MARKET, SHARE (%), BY DEVICE TYPE, 2023
    166. MARKET, SHARE (%), BY CONNECTIVITY, 2023
    167. SHARE (%), BY DISTRIBUTION CHANNEL, 2023
    168. SHARE (%), BY END-USE, 2023
    169. BY REGION, 2023
    170. BY REGION, 2023
    171. CANON INC.: FINANCIAL OVERVIEW SNAPSHOT
    172. TECHNOLOGIES INC: SWOT ANALYSIS
    173. OVERVIEW SNAPSHOT
    174. MICROSOFT CORPORATION.: FINANCIAL OVERVIEW SNAPSHOT
    175. CORPORATION.: SWOT ANALYSIS
    176. OVERVIEW SNAPSHOT
    177. LENOVO GROUP LIMITED: FINANCIAL OVERVIEW SNAPSHOT
    178. LIMITED: SWOT ANALYSIS
    179. FINANCIAL OVERVIEW SNAPSHOT
    180. AMERICA, INC.: SWOT ANALYSIS
    181. OVERVIEW SNAPSHOT
    182. SEAGATE TECHNOLOGY LLC: FINANCIAL OVERVIEW SNAPSHOT
    183. LLC: SWOT ANALYSIS
    184. FINANCIAL OVERVIEW SNAPSHOT
    185. CORPORATION: SWOT ANALYSIS
    186. OVERVIEW SNAPSHOT
    187. CORPORATION: SWOT ANALYSIS
    188. SNAPSHOT
    189. INC.: FINANCIAL OVERVIEW SNAPSHOT

    PC Peripherals Market Segmentation

    PC Peripherals Product Type Outlook (USD Billion, 2020-2034)

    • PC Peripheral Input Devices
    • PC Peripheral Output Devices
    • PC Peripheral Storage Devices

    PC Peripherals Device Type Outlook (USD Billion, 2020-2034)

    • PC
    • Gaming Consoles

    PC Peripherals Connectivity Outlook (USD Billion, 2020-2034)

    • Wired PC Peripherals
    • Wireless PC Peripherals

    PC Peripherals Distribution Channel Outlook (USD Billion, 2020-2034)

    • Offline
    • Online

    PC Peripherals End-use Outlook (USD Billion, 2020-2034)

    • Residential Use
    • Commercial Use

    PC Peripherals Regional Outlook (USD Billion, 2020-2034)

    • North America Outlook (USD Billion, 2020-2034)
      • North America PC Peripherals by Product Type
        • PC Peripheral Input Devices
        • PC Peripheral Output Devices
        • PC Peripheral Storage Devices
      • North America PC Peripherals by Device Type
        • PC
        • Gaming Consoles
      • North America PC Peripherals by Connectivity
        • Wired PC Peripherals
        • Wireless PC Peripherals
      • North America PC Peripherals by Distribution Channel
        • Offline
        • Online
      • North America PC Peripherals by End-use
        • Residential Use
        • Commercial Use
      • US Outlook (USD Billion, 2020-2034)
      • US PC Peripherals by Product Type
        • PC Peripheral Input Devices
        • PC Peripheral Output Devices
        • PC Peripheral Storage Devices
      • US PC Peripherals by Device Type
        • PC
        • Gaming Consoles
      • US PC Peripherals by Connectivity
        • Wired PC Peripherals
        • Wireless PC Peripherals
      • US PC Peripherals by Distribution Channel
        • Offline
        • Online
      • US PC Peripherals by End-use
        • Residential Use
        • Commercial Use
      • CANADA Outlook (USD Billion, 2020-2034)
      • CANADA PC Peripherals by Product Type
        • PC Peripheral Input Devices
        • PC Peripheral Output Devices
        • PC Peripheral Storage Devices
      • CANADA PC Peripherals by Device Type
        • PC
        • Gaming Consoles
      • CANADA PC Peripherals by Connectivity
        • Wired PC Peripherals
        • Wireless PC Peripherals
      • Canada PC Peripherals by Distribution Channel
        • Offline
        • Online
      • CANADA PC Peripherals by End-use
        • Residential Use
        • Commercial Use
    • Europe Outlook (USD Billion, 2020-2034)
      • Europe PC Peripherals by Product Type
        • PC Peripheral Input Devices
        • PC Peripheral Output Devices
        • PC Peripheral Storage Devices
      • Europe PC Peripherals by Device Type
        • PC
        • Gaming Consoles
      • Europe PC Peripherals by Connectivity
        • Wired PC Peripherals
        • Wireless PC Peripherals
      • Europe PC Peripherals by Distribution Channel
        • Offline
        • Online
      • Europe PC Peripherals by End-use
        • Residential Use
        • Commercial Use
      • Germany Outlook (USD Billion, 2020-2034)
      • Germany PC Peripherals by Product Type
        • PC Peripheral Input Devices
        • PC Peripheral Output Devices
        • PC Peripheral Storage Devices
      • Germany PC Peripherals by Device Type
        • PC
        • Gaming Consoles
      • Germany PC Peripherals by Connectivity
        • Wired PC Peripherals
        • Wireless PC Peripherals
      • Germany PC Peripherals by Distribution Channel
        • Offline
        • Online
      • Germany PC Peripherals by End-use
        • Residential Use
        • Commercial Use
      • France Outlook (USD Billion, 2020-2034)
      • France PC Peripherals by Product Type
        • PC Peripheral Input Devices
        • PC Peripheral Output Devices
        • PC Peripheral Storage Devices
      • France PC Peripherals by Device Type
        • PC
        • Gaming Consoles
      • France PC Peripherals by Connectivity
        • Wired PC Peripherals
        • Wireless PC Peripherals
      • France PC Peripherals by Distribution Channel
        • Offline
        • Online
      • France PC Peripherals by End-use
        • Residential Use
        • Commercial Use
      • UK Outlook (USD Billion, 2020-2034)
      • UK PC Peripherals by Product Type
        • PC Peripheral Input Devices
        • PC Peripheral Output Devices
        • PC Peripheral Storage Devices
      • UK PC Peripherals by Device Type
        • PC
        • Gaming Consoles
      • UK PC Peripherals by Connectivity
        • Wired PC Peripherals
        • Wireless PC Peripherals
      • UK PC Peripherals by Distribution Channel
        • Offline
        • Online
      • UK PC Peripherals by End-use
        • Residential Use
        • Commercial Use
      • ITALY Outlook (USD Billion, 2020-2034)
      • ITALY PC Peripherals by Product Type
        • PC Peripheral Input Devices
        • PC Peripheral Output Devices
        • PC Peripheral Storage Devices
      • ITALY PC Peripherals by Device Type
        • PC
        • Gaming Consoles
      • Italy PC Peripherals by Connectivity
        • Wired PC Peripherals
        • Wireless PC Peripherals
      • Italy PC Peripherals by Distribution Channel
        • Offline
        • Online
      • Italy PC Peripherals by End-use
        • Residential Use
        • Commercial Use
      • SPAIN Outlook (USD Billion, 2020-2034)
      • Spain PC Peripherals by Product Type
        • PC Peripheral Input Devices
        • PC Peripheral Output Devices
        • PC Peripheral Storage Devices
      • Spain PC Peripherals by Device Type
        • PC
        • Gaming Consoles
      • Spain PC Peripherals by Connectivity
        • Wired PC Peripherals
        • Wireless PC Peripherals
      • Spain PC Peripherals by Distribution Channel
        • Offline
        • Online
      • Spain PC Peripherals by End-use
        • Residential Use
        • Commercial Use
      • Rest Of Europe Outlook (USD Billion, 2020-2034)
      • Rest Of Europe PC Peripherals by Product Type
        • PC Peripheral Input Devices
        • PC Peripheral Output Devices
        • PC Peripheral Storage Devices
      • REST OF EUROPE PC Peripherals by Device Type
        • PC
        • Gaming Consoles
      • Rest of Europe PC Peripherals by Connectivity
        • Wired PC Peripherals
        • Wireless PC Peripherals
      • Rest of Europe PC Peripherals by Distribution Channel
        • Offline
        • Online
      • Rest of the Europe PC Peripherals by End-use
        • Residential Use
        • Commercial Use
    • Asia-Pacific Outlook (USD Billion, 2020-2034)
      • Asia-Pacific PC Peripherals by Product Type
        • PC Peripheral Input Devices
        • PC Peripheral Output Devices
        • PC Peripheral Storage Devices
      • Asia-Pacific PC Peripherals by Device Type
        • PC
        • Gaming Consoles
      • Asia-Pacific PC Peripherals by Connectivity
        • Wired PC Peripherals
        • Wireless PC Peripherals
      • Asia-Pacific PC Peripherals by Distribution Channel
        • Offline
        • Online
      • Asia-Pacific PC Peripherals by End-use
        • Residential Use
        • Commercial Use
      • China Outlook (USD Billion, 2020-2034)
      • China PC Peripherals by Product Type
        • PC Peripheral Input Devices
        • PC Peripheral Output Devices
        • PC Peripheral Storage Devices
      • China PC Peripherals by Device Type
        • PC
        • Gaming Consoles
      • China PC Peripherals by Connectivity
        • Wired PC Peripherals
        • Wireless PC Peripherals
      • China PC Peripherals by Distribution Channel
        • Offline
        • Online
      • China PC Peripherals by End-use
        • Residential Use
        • Commercial Use
      • Japan Outlook (USD Billion, 2020-2034)
      • Japan PC Peripherals by Product Type
        • PC Peripheral Input Devices
        • PC Peripheral Output Devices
        • PC Peripheral Storage Devices
      • Japan PC Peripherals by Device Type
        • PC
        • Gaming Consoles
      • Japan PC Peripherals by Connectivity
        • Wired PC Peripherals
        • Wireless PC Peripherals
      • Japan PC Peripherals by Distribution Channel
        • Offline
        • Online
      • Japan PC Peripherals by End-use
        • Residential Use
        • Commercial Use
      • India Outlook (USD Billion, 2020-2034)
      • India PC Peripherals by Product Type
        • PC Peripheral Input Devices
        • PC Peripheral Output Devices
        • PC Peripheral Storage Devices
      • India PC Peripherals by Device Type
        • PC
        • Gaming Consoles
      • India PC Peripherals by Connectivity
        • Wired PC Peripherals
        • Wireless PC Peripherals
      • India PC Peripherals by Distribution Channel
        • Offline
        • Online
      • India PC Peripherals by End-use
        • Residential Use
        • Commercial Use
      • Australia Outlook (USD Billion, 2020-2034)
      • Australia PC Peripherals by Product Type
        • PC Peripheral Input Devices
        • PC Peripheral Output Devices
        • PC Peripheral Storage Devices
      • Australia PC Peripherals by Device Type
        • PC
        • Gaming Consoles
      • Australia PC Peripherals by Connectivity
        • Wired PC Peripherals
        • Wireless PC Peripherals
      • Australia PC Peripherals by Distribution Channel
        • Offline
        • Online
      • Australia PC Peripherals by End-use
        • Residential Use
        • Commercial Use
      • Rest of Asia-Pacific Outlook (USD Billion, 2020-2034)
      • Rest of Asia-Pacific PC Peripherals by Product Type
        • PC Peripheral Input Devices
        • PC Peripheral Output Devices
        • PC Peripheral Storage Devices
      • Rest of Asia-Pacific PC Peripherals by Device Type
        • PC
        • Gaming Consoles
      • Rest of Asia-Pacific PC Peripherals by Connectivity
        • Wired PC Peripherals
        • Wireless PC Peripherals
      • Rest of Asia-Pacific PC Peripherals by Distribution Channel
        • Offline
        • Online
      • Rest of Asia-Pacific PC Peripherals by End-use
        • Residential Use
        • Commercial Use
    • Rest of the World Outlook (USD Billion, 2020-2034)
      • Rest of the World PC Peripherals by Product Type
        • PC Peripheral Input Devices
        • PC Peripheral Output Devices
        • PC Peripheral Storage Devices
      • Rest of the World PC Peripherals by Device Type
        • PC
        • Gaming Consoles
      • Rest of the World PC Peripherals by Connectivity
        • Wired PC Peripherals
        • Wireless PC Peripherals
      • Rest of the World PC Peripherals by Distribution Channel
        • Offline
        • Online
      • Rest of the World PC Peripherals by End-use
        • Residential Use
        • Commercial Use
      • Middle East Outlook (USD Billion, 2020-2034)
      • Middle East PC Peripherals by Product Type
        • PC Peripheral Input Devices
        • PC Peripheral Output Devices
        • PC Peripheral Storage Devices
      • Middle East PC Peripherals by Device Type
        • PC
        • Gaming Consoles
      • Middle East PC Peripherals by Connectivity
        • Wired PC Peripherals
        • Wireless PC Peripherals
      • Middle East PC Peripherals by Distribution Channel
        • Offline
        • Online
      • Middle East PC Peripherals by End-use
        • Residential Use
        • Commercial Use
      • Africa Outlook (USD Billion, 2020-2034)
      • Africa PC Peripherals by Product Type
        • PC Peripheral Input Devices
        • PC Peripheral Output Devices
        • PC Peripheral Storage Devices
      • Africa PC Peripherals by Device Type
        • PC
        • Gaming Consoles
      • Africa PC Peripherals by Connectivity
        • Wired PC Peripherals
        • Wireless PC Peripherals
      • Africa PC Peripherals by Distribution Channel
        • Offline
        • Online
      • Africa PC Peripherals by End-use
        • Residential Use
        • Commercial Use
      • Latin America Outlook (USD Billion, 2020-2034)
      • Latin America PC Peripherals by Product Type
        • PC Peripheral Input Devices
        • PC Peripheral Output Devices
        • PC Peripheral Storage Devices
      • Latin America PC Peripherals by Device Type
        • PC
        • Gaming Consoles
      • Latin America PC Peripherals by Connectivity
        • Wired PC Peripherals
        • Wireless PC Peripherals
      • Latin America PC Peripherals by Distribution Channel
        • Offline
        • Online
      • Latin America PC Peripherals by End-use
        • Residential Use
        • Commercial Use
    Report Infographic
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