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    Military Simulation Virtual Training Market

    ID: MRFR/A&D/2414-CR
    136 Pages
    Swapnil Palwe
    February 2021

    Military Simulation and Virtual Training Market Research Report Information by Platform (Airborne [Jet Flight Simulation and Training, Rotary Flight Simulation and Training and UAV Flight Simulation and Training], Ground [Battlefield Simulation and Training, Combat Simulation and Training, Ground Vehicle Simulation and Training ] and Naval [Ship Bridge Simulation and Training, Submarine Simulation and Training and others]), Training Type (Live, Virtual Reality [VR], Constructive and Gaming Simulation) and by Region Forecast to 2030

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    Military Simulation and Virtual Training Market Research Report -Forecast till 2030 Infographic
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    Table of Contents

    Military Simulation Virtual Training Market Summary

    As per Market Research Future Analysis, the Global Military Simulation and Virtual Training Market is projected to reach USD 20.58 billion by 2030, growing at a CAGR of 6.2% from 2024 to 2030. The market is driven by the increasing focus on pilot training programs and maritime security. However, challenges such as a lack of skilled professionals and complex deployment processes may hinder growth. The COVID-19 pandemic initially impacted the market, but recovery is anticipated as restrictions ease. The market is segmented by application, training type, and region, with significant growth expected in the ground application segment and the APAC region due to rising military investments.

    Key Market Trends & Highlights

    Key trends influencing the military simulation and virtual training market include technological advancements and increased military spending.

    • Market Size: USD 20.58 billion by 2030; CAGR: 6.2% (2024-2030)
    • Ground application segment projected to grow at the highest CAGR during the forecast period.
    • APAC region expected to witness the highest growth rate due to increased military budgets in India and China.
    • Rising demand for air combat simulators driving market opportunities.

    Market Size & Forecast

    Market Size USD 20.58 billion by 2030

    Major Players

    CAE, Inc. (U.S.), Thales Group (France), L-3 Communications Holdings, Inc. (U.S.), Lockheed Martin Corporation (U.S.), Northrop Grumman Corporation (U.S.), Rheinmetall AG (Germany), Raytheon Company (U.S.), Rockwell Collins Inc. (U.S.), Cubic Corporation (U.S.)

    Military Simulation Virtual Training Market Trends

    • The regional analysis of market forecast

    • Competitive landscape analysis

    • Recent Developments of market revenue

    The report highlights the global military simulation and virtual training market growth development includes its revenue hike's growth potential by the end of the forecast years in 2025.

    The integration of advanced technologies in military simulation and virtual training is reshaping defense strategies, enhancing operational readiness, and fostering collaborative training environments across armed forces.

    U.S. Department of Defense

    Military Simulation Virtual Training Market Drivers

    Market Growth Projections

    The Global Military Simulation and Virtual Training Market Industry is projected to experience substantial growth over the coming years. With an estimated market value of 12.5 USD Billion in 2024, the industry is expected to expand significantly, reaching approximately 30 USD Billion by 2035. This growth trajectory indicates a compound annual growth rate of 8.28% from 2025 to 2035. The increasing emphasis on advanced training methodologies, coupled with technological innovations, is likely to drive this expansion. As military organizations worldwide continue to prioritize effective training solutions, the market is poised for robust development in the foreseeable future.

    Increasing Defense Budgets

    The Global Military Simulation and Virtual Training Market Industry is experiencing growth driven by rising defense budgets across various nations. Countries are increasingly allocating substantial financial resources to enhance their military capabilities, with a projected market value of 12.5 USD Billion in 2024. This trend is particularly evident in regions such as North America and Asia-Pacific, where governments prioritize advanced training solutions to ensure operational readiness. The emphasis on modernization and technological advancements in military training is likely to propel the market further, as nations seek to adopt innovative simulation technologies to improve training efficiency and effectiveness.

    Technological Advancements

    Technological advancements play a pivotal role in shaping the Global Military Simulation and Virtual Training Market Industry. Innovations in virtual reality, augmented reality, and artificial intelligence are transforming traditional training methodologies. These technologies enable immersive training experiences that enhance learning outcomes and operational preparedness. For instance, the integration of AI-driven analytics allows for real-time performance assessments, thereby optimizing training programs. As the market evolves, the adoption of these cutting-edge technologies is expected to drive significant growth, with projections indicating a market expansion to 30 USD Billion by 2035, reflecting a compound annual growth rate of 8.28% from 2025 to 2035.

    Focus on Enhanced Operational Readiness

    Enhanced operational readiness remains a critical focus for military organizations worldwide, driving growth in the Global Military Simulation and Virtual Training Market Industry. As geopolitical tensions rise, nations are compelled to ensure their forces are adequately prepared for diverse operational scenarios. Simulation-based training allows for the replication of complex environments and situations, enabling troops to develop essential skills and decision-making capabilities. This focus on readiness is likely to result in increased investments in simulation technologies, further propelling market growth. The emphasis on operational effectiveness underscores the importance of advanced training solutions in maintaining national security.

    Rising Adoption of Joint and Coalition Training

    The Global Military Simulation and Virtual Training Market Industry is increasingly influenced by the rising adoption of joint and coalition training among allied forces. Collaborative training exercises enhance interoperability and coordination among multinational military units, which is essential for modern warfare. Simulation technologies facilitate these joint training initiatives by providing a shared virtual environment where forces can practice together, regardless of geographical constraints. This trend is likely to foster greater collaboration and integration among allied nations, thereby driving demand for advanced simulation solutions. The market's evolution in this context reflects the growing recognition of the importance of joint training in contemporary military operations.

    Growing Demand for Cost-Effective Training Solutions

    The Global Military Simulation and Virtual Training Market Industry is witnessing a surge in demand for cost-effective training solutions. Traditional training methods often incur high expenses related to logistics, personnel, and equipment. In contrast, simulation-based training offers a more economical alternative, allowing military organizations to conduct realistic training scenarios without the associated costs of live exercises. This shift towards virtual training solutions is particularly relevant in light of budget constraints faced by many defense organizations. As a result, the market is likely to see increased investment in simulation technologies that provide high-quality training while optimizing resource allocation.

    Market Segment Insights

    Regional Insights

    Key Companies in the Military Simulation Virtual Training Market market include

    Industry Developments

    On Jan.11, 2023, SimCentric announced that the Australian Army has licensed its virtual reality training technology, SAF-TAC. Funded by DASA, SAF-TAC can help armed forces improve various key skills in a realistic and immersive environment. Built on the commercial gaming engine, Unreal Engine 4, SAF-TAC uses state-of-the-art gaming technology to provide cost-effective and highly engaging training.

    On Nov.14, 2022,  The US Air Force (USAF)  awarded a research and development contract to a medical device manufacturing firm, SimX, for virtual reality medical simulation training. Under the contract terms, SimX will produce an enhanced VR medical simulation training program. SimX will also modify its existing VR medical simulation technology to develop a platform that ensures enhanced flexibility and repeatability for tactical combat casualty care.

    On Jul. 20, 2022, BAE Systems and VR simulation company VRAI announced a collaboration to explore the next generation of training for military forces, harnessing the power of VR and AI. At the Farnborough International Airshow, these companies announced that they are working together to develop a single synthetic solution to enable air, land, sea, space, and cyber forces to plug in & train together in one virtual world.

    On Feb. 04, 2019, The British Army awarded a new contract to Bohemia Interactive Simulations (BISim) to lead a pilot program examining VR's potential for defense training. BISim is a global developer of advanced military simulation and training software. Under the contract, BISim will use virtual reality, ML, and cloud computing for the Army's Collective Training Transformation Programme (CTTP).

    The VRLT Programme will likely help make recommendations on the VR impact, affordability, innovation, and exploitation for UK defense training. The VR In-Land Training (VRLT) Pilot Program is a British Army-led CTTP initiative to explore the use of VR for collective land warfare training and identify its potential benefits and effectiveness for military training and simulation.

    Competitive Landscape

    The military simulation and virtual training market key players are mentioned below:

    Market Development 

      • In June 2021, InVeris Training Solutions passed nearby acknowledgment testing for 14 Mobile Weapon Training Simulation Systems (MWTSS) and 73 different EF88 weapon test systems for the Australian Defense Force (ADF). 

    Future Outlook

    Military Simulation Virtual Training Market Future Outlook

    The Military Simulation and Virtual Training Market is projected to grow at an 8.28% CAGR from 2024 to 2035, driven by technological advancements, increased defense budgets, and the demand for enhanced training methodologies.

    New opportunities lie in:

    • Develop AI-driven simulation tools for personalized training experiences.
    • Expand partnerships with defense contractors for integrated training solutions.
    • Invest in cloud-based platforms to enhance accessibility and scalability of training programs.

    By 2035, the market is expected to achieve substantial growth, reflecting evolving defense training needs and technological integration.

    Market Segmentation

    Market Segmentation 

    Market Development 
    • In June 2021, InVeris Training Solutions passed nearby acknowledgment testing for 14 Mobile Weapon Training Simulation Systems (MWTSS) and 73 different EF88 weapon test systems for the Australian Defense Force (ADF). 

    Report Scope

    Attribute/Metric Details
      Market Size   20.58 Billion by 2030
      CAGR   6.20%
      Base Year   2020
      Forecast Period   2024-2030
      Historical Data   2019
      Forecast Units   USD Billion (Value)
      Report Coverage    Revenue Forecast, Competitive Landscape, Growth Factors, and Trends
      Segments Covered   By Platform,Ground,Naval,Training Type and By Region
      Geographies Covered   APAC
      Key Vendors   CAE, Inc. (U.S.),Thales Group (France),L-3 Communications Holdings, Inc. (U.S.),Lockheed Martin Corporation (U.S.),Northrop Grumman Corporation (U.S.),Rheinmetall AG (Germany),Raytheon Company (U.S.),Rockwell Collins Inc. (U.S.),Cubic Corporation (U.S.)
      Key Market Opportunities   Reception of UAV in military projected to increase investment in drone simulators.
      Key Market Drivers   Improvement of simulation systems that offer realism, immersive experience, and scalability are driving the growth of the military simulation and virtual training marke

    Market Highlights

    Author
    Swapnil Palwe
    Team Lead - Research

    With a technical background as Bachelor's in Mechanical Engineering, with MBA in Operations Management , Swapnil has 6+ years of experience in market research, consulting and analytics with the tasks of data mining, analysis, and project execution. He is the POC for our clients, for their consulting projects running under the Automotive/A&D domain. Swapnil has worked on major projects in verticals such as Aerospace & Defense, Automotive and many other domain projects. He has worked on projects for fortune 500 companies' syndicate and consulting projects along with several government projects.

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    FAQs

    How Military Simulation and Virtual Training Market is Growing??

    Military Simulation and Virtual Training Market At A CAGR Of 6.2% From 2020 To 2030.

    who are the Top Key vendors in military simulation and virtual training market ?

    CAE, Inc. (U.S.),Thales Group (France),L-3 Communications Holdings, Inc. (U.S.),Lockheed Martin Corporation (U.S.),Northrop Grumman Corporation (U.S.),Rheinmetall AG (Germany),Raytheon Company (U.S.),Rockwell Collins Inc. (U.S.),Cubic Corporation (U.S.)

    Which factors are poised to drive the market growth?

    The massive demand for military simulation and virtual trainings driven by the increase in prominence on maritime security and consequent focus on virtual training for naval operations, which are the market's primary growth inducer.

    Which platform is expected to witness the highest growth?

    The airborne segment is expected to observe substantial demand over the review period.

    Which region is expected to witness the highest growth?

    North America is expected to observe substantial demand over the review period.

    1. Executive Summary
      1. Market Attractiveness Analysis 21
    2. Global Military Simulation And Virtual Training Market, By Platform 21
    3. Global Military Simulation And Virtual Training Market, By Airborne 22
    4. Global Military Simulation And Virtual Training Market, By Ground 23
    5. Global Military Simulation And Virtual Training Market, By Naval 24
      1. Global
    6. Military Simulation And Virtual Training Market, By Training Type 25
    7. Market Introduction
      1. Definition 26
      2. Scope Of The Study 26
      3. Market
    8. Structure 27
      1. Key Buying Criteria 27
    9. Research Methodology
    10. Research Process 28
      1. Primary Research 29
      2. Secondary Research 30
      3. Market Size Estimation 30
      4. Forecast Model 31
      5. List Of Assumptions
    11. Market Insights
    12. Market Dynamics
      1. Introduction 36
      2. Drivers 37
        1. Growing Emphasis On Maritime Security And Subsequent
    13. Focus On Virtual Solutions For Naval Training 37
      1. Focus On Implementing
    14. Flight Simulators For Training Combat Aircraft Pilots 38
      1. Drivers Impact
    15. Analysis 39
      1. Restraint 39
        1. Replication Of Physiological Effects
        2. Restraints Impact Analysis 39
      2. Opportunity 40
        1. Increasing
    16. Adoption Of AR Technology In Aerospace & Defense Sector 40
      1. Increased
    17. Use Of UAVs And Subsequent Focus On Drone Simulators 40
      1. Trends 41
    18. Changing Nature Of Warfare And Focus On Developing Synthetic Training Environment
    19. Market Factor Analysis
      1. Porter’s Five Forces Model 42
        1. Threat Of New Entrants 42
        2. Bargaining Power Of Suppliers 42
        3. Bargaining Power Of Buyers 42
        4. Threat Of Substitutes 43
    20. Intensity Of Rivalry 43
      1. Supply Chain 43
      2. Technological Trends 44
        1. Full Combat & Mission Training In A Dome Trainer Environment 44
    21. BlueFire Technology 44
      1. Night Vision Training (NVT) Systems 44
    22. Real-Time Computer Image Generation 44
      1. Optimal Motion-Cueing Technology
        1. Reconfigurable Military Simulation And Virtual Training 45
    23. Global Military Simulation And Virtual Training Market, By Platform
      1. Overview
        1. Airborne 47
    24. And Training 48
      1. Ground 49
        1. Battlefield Simulation And Training
    25. And Training 49
      1. Others 50
        1. Naval 50
    26. Simulation And Training 50
      1. Submarine Simulation And Training 51
        1. Others 51
    27. Global Military Simulation And Virtual Training Market,
    28. By Training Type
      1. Overview 52
        1. Live 53
        2. Virtual Reality
    29. (VR) 53
      1. Constructive 53
        1. Gaming Simulation 53
    30. Global
    31. Military Simulation And Virtual Training Market, By Region
      1. Overview 54
      2. North America 56
        1. US 60
    32. Virtual Training Market, By Platform 60
      1. US: Military Simulation And
    33. Virtual Training Market, By Airborne 60
      1. US: Military Simulation And
    34. Virtual Training Market, By Ground 61
      1. US: Military Simulation And Virtual
    35. Training Market, By Naval 61
      1. US: Military Simulation And Virtual Training
    36. Market, By Training Type 62
      1. Canada 62
        1. Canada: Military Simulation
    37. And Virtual Training Market, By Platform 62
      1. Canada: Military Simulation
    38. And Virtual Training Market, By Airborne 63
      1. Canada: Military Simulation
    39. And Virtual Training Market, By Ground 63
      1. Canada: Military Simulation
    40. And Virtual Training Market, By Naval 64
      1. Canada: Military Simulation
    41. And Virtual Training Market, By Training Type 64
      1. Europe 65
        1. France
    42. Type 71
      1. UK 71
        1. UK: Military Simulation And Virtual Training
    43. Market, By Platform 71
      1. UK: Military Simulation And Virtual Training
    44. Market, By Airborne 72
      1. UK: Military Simulation And Virtual Training
    45. Market, By Ground 72
      1. UK: Military Simulation And Virtual Training Market,
    46. By Naval 73
      1. UK: Military Simulation And Virtual Training Market, By
    47. Training Type 73
      1. Germany 74
        1. Germany: Military Simulation
    48. And Virtual Training Market, By Platform 74
      1. Germany: Military Simulation
    49. And Virtual Training Market, By Airborne 74
      1. Germany: Military Simulation
    50. And Virtual Training Market, By Ground 75
      1. Germany: Military Simulation
    51. And Virtual Training Market, By Naval 75
      1. Germany: Military Simulation
    52. And Virtual Training Market, By Training Type 76
      1. Russia 76
    53. Russia: Military Simulation And Virtual Training Market, By Platform 76
    54. Russia: Military Simulation And Virtual Training Market, By Airborne 77
    55. Russia: Military Simulation And Virtual Training Market, By Ground 77
    56. Russia: Military Simulation And Virtual Training Market, By Naval 78
    57. Russia: Military Simulation And Virtual Training Market, By Training Type 78
      1. Rest Of Europe 79
        1. Rest Of Europe: Military Simulation And Virtual
    58. Training Market, By Platform 79
      1. Rest Of Europe: Military Simulation
    59. And Virtual Training Market, By Airborne 79
      1. Rest Of Europe: Military
    60. Simulation And Virtual Training Market, By Ground 80
      1. Rest Of Europe:
    61. Military Simulation And Virtual Training Market, By Naval 80
      1. Rest Of
    62. Europe: Military Simulation And Virtual Training Market, By Training Type 81
      1. Asia-Pacific 82
        1. China 86
    63. And Virtual Training Market, By Platform 86
      1. China: Military Simulation
    64. And Virtual Training Market, By Airborne 86
      1. China: Military Simulation
    65. And Virtual Training Market, By Ground 87
      1. China: Military Simulation
    66. And Virtual Training Market, By Naval 87
      1. China: Military Simulation
    67. And Virtual Training Market, By Training Type 88
      1. India 88
    68. India: Military Simulation And Virtual Training Market, By Platform 88
    69. India: Military Simulation And Virtual Training Market, By Airborne 89
    70. India: Military Simulation And Virtual Training Market, By Ground 89
    71. India: Military Simulation And Virtual Training Market, By Naval 90
    72. India: Military Simulation And Virtual Training Market, By Training Type 90
    73. Japan 91
      1. Japan: Military Simulation And Virtual Training Market, By
    74. Platform 91
      1. Japan: Military Simulation And Virtual Training Market,
    75. By Airborne 91
      1. Japan: Military Simulation And Virtual Training Market,
    76. By Ground 92
      1. Japan: Military Simulation And Virtual Training Market,
    77. By Naval 92
      1. Japan: Military Simulation And Virtual Training Market,
    78. By Training Type 93
      1. Rest Of Asia-Pacific 93
        1. Rest Of Asia-Pacific:
    79. Military Simulation And Virtual Training Market, By Platform 93
      1. Rest
    80. Of Asia-Pacific: Military Simulation And Virtual Training Market, By Airborne 94
      1. Rest Of Asia-Pacific: Military Simulation And Virtual Training Market,
    81. By Ground 94
      1. Rest Of Asia-Pacific: Military Simulation And Virtual
    82. Training Market, By Naval 95
      1. Rest Of Asia-Pacific: Military Simulation
    83. And Virtual Training Market, By Training Type 95
      1. Latin America 96
    84. Brazil 99
      1. Brazil: Military Simulation And Virtual Training Market,
    85. By Platform 99
      1. Brazil: Military Simulation And Virtual Training Market,
    86. By Airborne 100
      1. Brazil: Military Simulation And Virtual Training Market,
    87. By Ground 100
      1. Brazil: Military Simulation And Virtual Training Market,
    88. By Naval 101
      1. Brazil: Military Simulation And Virtual Training Market,
    89. By Training Type 101
      1. Rest Of Latin America 102
        1. Rest Of Latin
    90. America: Military Simulation And Virtual Training Market, By Platform 102
    91. Rest Of Latin America: Military Simulation And Virtual Training Market, By Airborne
      1. Rest Of Latin America: Military Simulation And Virtual Training
    92. Market, By Ground 103
      1. Rest Of Latin America: Military Simulation And
    93. Virtual Training Market, By Naval 103
      1. Rest Of Latin America: Military
    94. Simulation And Virtual Training Market, By Training Type 104
      1. Middle East
    95. & Africa 105
      1. Israel 109
        1. Israel: Military Simulation
    96. And Virtual Training Market, By Platform 109
      1. Israel: Military Simulation
    97. And Virtual Training Market, By Airborne 110
      1. Israel: Military Simulation
    98. And Virtual Training Market, By Ground 110
      1. Israel: Military Simulation
    99. And Virtual Training Market, By Naval 111
      1. Israel: Military Simulation
    100. And Virtual Training Market, By Training Type 111
      1. UAE 112
    101. UAE: Military Simulation And Virtual Training Market, By Platform 112
    102. UAE: Military Simulation And Virtual Training Market, By Airborne 112
    103. UAE: Military Simulation And Virtual Training Market, By Ground 113
    104. UAE: Military Simulation And Virtual Training Market, By Naval 113
    105. UAE: Military Simulation And Virtual Training Market, By Training Type 114
    106. Saudi Arabia 114
      1. Saudi Arabia: Military Simulation And Virtual Training
    107. Market, By Platform 114
      1. Saudi Arabia: Military Simulation And Virtual
    108. Training Market, By Airborne 115
      1. Saudi Arabia: Military Simulation
    109. And Virtual Training Market, By Ground 115
      1. Saudi Arabia: Military Simulation
    110. And Virtual Training Market, By Naval 116
      1. Saudi Arabia: Military Simulation
    111. And Virtual Training Market, By Training Type 116
      1. Rest Of The Middle
    112. East & Africa 117
      1. Rest Of The Middle East & Africa: Military
    113. Simulation And Virtual Training Market, By Platform 117
      1. Rest Of The
    114. Middle East & Africa: Military Simulation And Virtual Training Market, By Airborne
      1. Rest Of The Middle East & Africa: Military Simulation And Virtual
    115. Training Market, By Ground 118
      1. Rest Of The Middle East & Africa:
    116. Military Simulation And Virtual Training Market, By Naval 118
      1. Rest
    117. Of The Middle East & Africa: Military Simulation And Virtual Training Market,
    118. By Training Type 119
    119. Competitive Landscape
      1. Competitive Overview
      2. Competitor Dashboard 120
      3. Capital Market Ratio And Financial
    120. Matrix 121
      1. Major Growth Strategy In The Global Military Simulation &
    121. Virtual Training Market 122
      1. Competitive Benchmarking 122
      2. Market
    122. Share Analysis 123
      1. Leading Player In Terms Of Number Of Developments In
    123. Global Military Simulation & Virtual Training Market 123
      1. Key Developments
    124. & Growth Strategies 124
      1. Contracts And Agreements 124
    125. Mergers & Acquisitions 125
      1. Product Launches And Developments 125
        1. Expansions, Partnership, And Collaboration 125
    126. Company Profiles
      1. CAE Inc. 126
        1. Company Overview 126
        2. Financial Overview
        3. Products/Services Offered 127
        4. Key Developments 127
        5. SWOT Analysis 128
        6. Key Strategies 128
      2. Cubic Corporation
        1. Company Overview 129
        2. Financial Overview 129
    127. Products/Services Offered 130
      1. Key Developments 130
        1. SWOT
    128. Analysis 131
      1. Key Strategies 131
      2. L3Harris Technologies, Inc.
        1. Company Overview 132
        2. Financial Overview 132
    129. Products/Services Offered 132
      1. Key Developments 133
        1. SWOT
    130. Analysis 133
      1. Key Strategies 133
      2. Lockheed Martin Corporation
        1. Company Overview 134
        2. Financial Overview 134
    131. Products/Services Offered 135
      1. Key Developments 135
        1. SWOT
    132. Analysis 136
      1. Key Strategies 136
      2. Meggitt PLC 137
    133. Company Overview 137
      1. Financial Overview 137
        1. Products/Services/Solutions
    134. Offered 138
      1. Key Developments 138
        1. SWOT Analysis 139
    135. Key Strategies 139
      1. Northrop Grumman Corporation 140
        1. Company
    136. Overview 140
      1. Financial Overview 140
        1. Products/Services Offered
        2. Key Developments 141
        3. SWOT Analysis 142
        4. Key
    137. Strategies 142
      1. Rheinmetall AG 143
        1. Company Overview 143
        2. Financial Overview 143
        3. Products/Services/Solutions Offered
        4. Key Developments 144
        5. SWOT Analysis 145
        6. Key
    138. Strategies 145
      1. United Technologies Corporation 146
        1. Company
    139. Overview 146
      1. Financial Overview 146
        1. Products/Services Offered
        2. Key Developments 147
        3. SWOT Analysis 148
        4. Key
    140. Strategies 148
      1. Saab AB 149
        1. Company Overview 149
    141. Financial Overview 149
      1. Products/Services Offered 150
        1. Key
    142. Developments 150
      1. SWOT Analysis 150
        1. Key Strategies 151
      2. Thales Group 152
        1. Company Overview 152
        2. Financial
    143. Overview 152
      1. Products/Services Offered 153
        1. Key Developments
        2. SWOT Analysis 154
        3. Key Strategies 154
      2. Raytheon
    144. Company 155
      1. Company Overview 155
        1. Financial Overview 155
        2. Products/Services Offered 156
        3. Key Developments 156
    145. SWOT Analysis 157
      1. Key Strategies 157
    146. Appendix
      1. References
      2. Related Reports 158
      3. List Of Abbreviation 158
    147. List Of Tables
    148. SIMULATION AND VIRTUAL TRAINING MARKET, BY PLATFORM, 2030-2030(USD MILLION) 46
    149. MILLION) 48
    150. 2030(USD MILLION) 50
    151. MARKET, BY NAVAL, 2030-2030(USD MILLION) 51
    152. AND VIRTUAL TRAINING MARKET, BY TRAINING TYPE, 2030-2030(USD MILLION) 53
    153. GLOBAL MILITARY SIMULATION AND VIRTUAL TRAINING MARKET, BY REGION, 2030-2030(USD
    154. MILLION) 55
    155. VS 2030 (USD MILLION) 56
    156. TRAINING MARKET, BY COUNTRY, 2030-2030(USD MILLION) 57
    157. MILITARY SIMULATION AND VIRTUAL TRAINING MARKET, BY PLATFORM, 2030-2030(USD MILLION)
    158. BY AIRBORNE, 2030-2030(USD MILLION) 58
    159. AND VIRTUAL TRAINING MARKET, BY GROUND, 2030-2030(USD MILLION) 58
    160. NORTH AMERICA: MILITARY SIMULATION AND VIRTUAL TRAINING MARKET, BY NAVAL, 2030-2030(USD
    161. MILLION) 59
    162. MARKET, BY TRAINING TYPE, 2030-2030(USD MILLION) 59
    163. AND VIRTUAL TRAINING MARKET, BY PLATFORM, 2030-2030(USD MILLION) 60
    164. US: MILITARY SIMULATION AND VIRTUAL TRAINING MARKET, BY AIRBORNE, 2030-2030(USD
    165. MILLION) 60
    166. GROUND, 2030-2030(USD MILLION) 61
    167. TRAINING MARKET, BY NAVAL, 2030-2030(USD MILLION) 61
    168. SIMULATION AND VIRTUAL TRAINING MARKET, BY TRAINING TYPE, 2030-2030(USD MILLION)
    169. 2030(USD MILLION) 62
    170. TRAINING MARKET, BY AIRBORNE, 2030-2030(USD MILLION) 63
    171. SIMULATION AND VIRTUAL TRAINING MARKET, BY GROUND, 2030-2030(USD MILLION) 63
    172. MILLION) 64
    173. BY TRAINING TYPE, 2030-2030(USD MILLION) 64
    174. OF KEY COUNTRIES, 2017 VS 2030 (USD MILLION) 65
    175. AND VIRTUAL TRAINING MARKET, BY COUNTRY, 2030-2030(USD MILLION) 66
    176. EUROPE: MILITARY SIMULATION AND VIRTUAL TRAINING MARKET, BY PLATFORM, 2030-2030(USD
    177. MILLION) 66
    178. BY AIRBORNE, 2030-2030(USD MILLION) 67
    179. AND VIRTUAL TRAINING MARKET, BY GROUND, 2030-2030(USD MILLION) 67
    180. EUROPE: MILITARY SIMULATION AND VIRTUAL TRAINING MARKET, BY NAVAL, 2030-2030(USD
    181. MILLION) 68
    182. BY TRAINING TYPE, 2030-2030(USD MILLION) 68
    183. AND VIRTUAL TRAINING MARKET, BY PLATFORM, 2030-2030(USD MILLION) 69
    184. FRANCE: MILITARY SIMULATION AND VIRTUAL TRAINING MARKET, BY AIRBORNE, 2030-2030(USD
    185. MILLION) 69
    186. BY GROUND, 2030-2030(USD MILLION) 70
    187. VIRTUAL TRAINING MARKET, BY NAVAL, 2030-2030(USD MILLION) 70
    188. MILITARY SIMULATION AND VIRTUAL TRAINING MARKET, BY TRAINING TYPE, 2030-2030(USD
    189. MILLION) 71
    190. PLATFORM, 2030-2030(USD MILLION) 71
    191. TRAINING MARKET, BY AIRBORNE, 2030-2030(USD MILLION) 72
    192. SIMULATION AND VIRTUAL TRAINING MARKET, BY GROUND, 2030-2030(USD MILLION) 72
    193. MILLION) 73
    194. TRAINING TYPE, 2030-2030(USD MILLION) 73
    195. AND VIRTUAL TRAINING MARKET, BY PLATFORM, 2030-2030(USD MILLION) 74
    196. GERMANY: MILITARY SIMULATION AND VIRTUAL TRAINING MARKET, BY AIRBORNE, 2030-2030(USD
    197. MILLION) 74
    198. BY GROUND, 2030-2030(USD MILLION) 75
    199. AND VIRTUAL TRAINING MARKET, BY NAVAL, 2030-2030(USD MILLION) 75
    200. MILITARY SIMULATION AND VIRTUAL TRAINING MARKET, BY TRAINING TYPE, 2030-2030(USD
    201. MILLION) 76
    202. BY PLATFORM, 2030-2030(USD MILLION) 76
    203. AND VIRTUAL TRAINING MARKET, BY AIRBORNE, 2030-2030(USD MILLION) 77
    204. RUSSIA: MILITARY SIMULATION AND VIRTUAL TRAINING MARKET, BY GROUND, 2030-2030(USD
    205. MILLION) 77
    206. BY NAVAL, 2030-2030(USD MILLION) 78
    207. VIRTUAL TRAINING MARKET, BY TRAINING TYPE, 2030-2030(USD MILLION) 78
    208. REST OF EUROPE: MILITARY SIMULATION AND VIRTUAL TRAINING MARKET, BY PLATFORM,
    209. 2030(USD MILLION) 79
    210. VIRTUAL TRAINING MARKET, BY AIRBORNE, 2030-2030(USD MILLION) 79
    211. OF EUROPE: MILITARY SIMULATION AND VIRTUAL TRAINING MARKET, BY GROUND, 2030-2030(USD
    212. MILLION) 80
    213. MARKET, BY NAVAL, 2030-2030(USD MILLION) 80
    214. SIMULATION AND VIRTUAL TRAINING MARKET, BY TRAINING TYPE, 2030-2030(USD MILLION)
    215. (USD MILLION) 82
    216. MARKET, BY COUNTRY, 2030-2030(USD MILLION) 83
    217. SIMULATION AND VIRTUAL TRAINING MARKET, BY PLATFORM, 2030-2030(USD MILLION) 83
    218. 2030(USD MILLION) 84
    219. TRAINING MARKET, BY GROUND, 2030-2030(USD MILLION) 84
    220. MILITARY SIMULATION AND VIRTUAL TRAINING MARKET, BY NAVAL, 2030-2030(USD MILLION)
    221. BY TRAINING TYPE, 2030-2030(USD MILLION) 85
    222. AND VIRTUAL TRAINING MARKET, BY PLATFORM, 2030-2030(USD MILLION) 86
    223. CHINA: MILITARY SIMULATION AND VIRTUAL TRAINING MARKET, BY AIRBORNE, 2030-2030(USD
    224. MILLION) 86
    225. BY GROUND, 2030-2030(USD MILLION) 87
    226. VIRTUAL TRAINING MARKET, BY NAVAL, 2030-2030(USD MILLION) 87
    227. MILITARY SIMULATION AND VIRTUAL TRAINING MARKET, BY TRAINING TYPE, 2030-2030(USD
    228. MILLION) 88
    229. BY PLATFORM, 2030-2030(USD MILLION) 88
    230. AND VIRTUAL TRAINING MARKET, BY AIRBORNE, 2030-2030(USD MILLION) 89
    231. INDIA: MILITARY SIMULATION AND VIRTUAL TRAINING MARKET, BY GROUND, 2030-2030(USD
    232. MILLION) 89
    233. BY NAVAL, 2030-2030(USD MILLION) 90
    234. VIRTUAL TRAINING MARKET, BY TRAINING TYPE, 2030-2030(USD MILLION) 90
    235. JAPAN: MILITARY SIMULATION AND VIRTUAL TRAINING MARKET, BY PLATFORM, 2030-2030(USD
    236. MILLION) 91
    237. BY AIRBORNE, 2030-2030(USD MILLION) 91
    238. AND VIRTUAL TRAINING MARKET, BY GROUND, 2030-2030(USD MILLION) 92
    239. JAPAN: MILITARY SIMULATION AND VIRTUAL TRAINING MARKET, BY NAVAL, 2030-2030(USD
    240. MILLION) 92
    241. BY TRAINING TYPE, 2030-2030(USD MILLION) 93
    242. MILITARY SIMULATION AND VIRTUAL TRAINING MARKET, BY PLATFORM, 2030-2030(USD MILLION)
    243. MARKET, BY AIRBORNE, 2030-2030(USD MILLION) 94
    244. MILITARY SIMULATION AND VIRTUAL TRAINING MARKET, BY GROUND, 2030-2030(USD MILLION)
    245. MARKET, BY NAVAL, 2030-2030(USD MILLION) 95
    246. MILITARY SIMULATION AND VIRTUAL TRAINING MARKET, BY TRAINING TYPE, 2030-2030(USD
    247. MILLION) 95
    248. VS 2030 (USD MILLION) 96
    249. VIRTUAL TRAINING MARKET, BY COUNTRY, 2030-2030(USD MILLION) 97
    250. AMERICA: MILITARY SIMULATION AND VIRTUAL TRAINING MARKET, BY PLATFORM, 2030-2030(USD
    251. MILLION) 97
    252. MARKET, BY AIRBORNE, 2030-2030(USD MILLION) 97
    253. SIMULATION AND VIRTUAL TRAINING MARKET, BY GROUND, 2030-2030(USD MILLION) 98
    254. 2030(USD MILLION) 98
    255. TRAINING MARKET, BY TRAINING TYPE, 2030-2030(USD MILLION) 99
    256. MILITARY SIMULATION AND VIRTUAL TRAINING MARKET, BY PLATFORM, 2030-2030(USD MILLION)
    257. 2030(USD MILLION) 100
    258. TRAINING MARKET, BY GROUND, 2030-2030(USD MILLION) 100
    259. SIMULATION AND VIRTUAL TRAINING MARKET, BY NAVAL, 2030-2030(USD MILLION) 101
    260. TYPE, 2030-2030(USD MILLION) 101
    261. AND VIRTUAL TRAINING MARKET, BY PLATFORM, 2030-2030(USD MILLION) 102
    262. REST OF LATIN AMERICA: MILITARY SIMULATION AND VIRTUAL TRAINING MARKET, BY AIRBORNE,
    263. 2030(USD MILLION) 102
    264. AND VIRTUAL TRAINING MARKET, BY GROUND, 2030-2030(USD MILLION) 103
    265. REST OF LATIN AMERICA: MILITARY SIMULATION AND VIRTUAL TRAINING MARKET, BY NAVAL,
    266. 2030(USD MILLION) 103
    267. AND VIRTUAL TRAINING MARKET, BY TRAINING TYPE, 2030-2030(USD MILLION) 104
    268. MIDDLE EAST & AFRICA: MILITARY EXPENDITURE OF KEY COUNTRIES, 2017 VS 2030
    269. (USD MILLION) 105
    270. VIRTUAL TRAINING MARKET, BY COUNTRY, 2030-2030(USD MILLION) 106
    271. EAST & AFRICA: MILITARY SIMULATION AND VIRTUAL TRAINING MARKET, BY PLATFORM,
    272. 2030(USD MILLION) 107
    273. AND VIRTUAL TRAINING MARKET, BY AIRBORNE, 2030-2030(USD MILLION) 107
    274. MIDDLE EAST & AFRICA: MILITARY SIMULATION AND VIRTUAL TRAINING MARKET, BY
    275. GROUND, 2030-2030(USD MILLION) 108
    276. SIMULATION AND VIRTUAL TRAINING MARKET, BY NAVAL, 2030-2030(USD MILLION) 108
    277. BY TRAINING TYPE, 2030-2030(USD MILLION) 109
    278. AND VIRTUAL TRAINING MARKET, BY PLATFORM, 2030-2030(USD MILLION) 109
    279. ISRAEL: MILITARY SIMULATION AND VIRTUAL TRAINING MARKET, BY AIRBORNE, 2030-2030(USD
    280. MILLION) 110
    281. BY GROUND, 2030-2030(USD MILLION) 110
    282. AND VIRTUAL TRAINING MARKET, BY NAVAL, 2030-2030(USD MILLION) 111
    283. ISRAEL: MILITARY SIMULATION AND VIRTUAL TRAINING MARKET, BY TRAINING TYPE, 2030-2030(USD
    284. MILLION) 111
    285. BY PLATFORM, 2030-2030(USD MILLION) 112
    286. AND VIRTUAL TRAINING MARKET, BY AIRBORNE, 2030-2030(USD MILLION) 112
    287. UAE: MILITARY SIMULATION AND VIRTUAL TRAINING MARKET, BY GROUND, 2030-2030(USD
    288. MILLION) 113
    289. BY NAVAL, 2030-2030(USD MILLION) 113
    290. VIRTUAL TRAINING MARKET, BY TRAINING TYPE, 2030-2030(USD MILLION) 114
    291. SAUDI ARABIA: MILITARY SIMULATION AND VIRTUAL TRAINING MARKET, BY PLATFORM,
    292. 2030(USD MILLION) 114
    293. VIRTUAL TRAINING MARKET, BY AIRBORNE, 2030-2030(USD MILLION) 115
    294. SAUDI ARABIA: MILITARY SIMULATION AND VIRTUAL TRAINING MARKET, BY GROUND, 2030-2030(USD
    295. MILLION) 115
    296. MARKET, BY NAVAL, 2030-2030(USD MILLION) 116
    297. SIMULATION AND VIRTUAL TRAINING MARKET, BY TRAINING TYPE, 2030-2030(USD MILLION)
    298. VIRTUAL TRAINING MARKET, BY PLATFORM, 2030-2030(USD MILLION) 117
    299. REST OF THE MIDDLE EAST & AFRICA: MILITARY SIMULATION AND VIRTUAL TRAINING MARKET,
    300. BY AIRBORNE, 2030-2030(USD MILLION) 117
    301. AFRICA: MILITARY SIMULATION AND VIRTUAL TRAINING MARKET, BY GROUND, 2030-2030(USD
    302. MILLION) 118
    303. AND VIRTUAL TRAINING MARKET, BY NAVAL, 2030-2030(USD MILLION) 118
    304. REST OF THE MIDDLE EAST & AFRICA: MILITARY SIMULATION AND VIRTUAL TRAINING MARKET,
    305. BY TRAINING TYPE, 2030-2030(USD MILLION) 119
    306. IN THE GLOBAL MILITARY SIMULATION & VIRTUAL TRAINING MARKET 123
    307. CONTRACTS AND AGREEMENTS 124
    308. PRODUCT LAUNCHES AND DEVELOPMENTS 125
    309. AND COLLABORATION 125
    310. OFFERED 130
    311. L3HARRIS TECHNOLOGIES, INC.: PRODUCTS/SERVICES OFFERED 132
    312. TECHNOLOGIES, INC.: KEY DEVELOPMENTS 133
    313. PRODUCTS/SERVICES OFFERED 135
    314. MEGGITT PLC: KEY DEVELOPMENTS 138
    315. PRODUCTS/SERVICES OFFERED 141
    316. RHEINMETALL AG: KEY DEVELOPMENTS 144
    317. PRODUCTS/SERVICES OFFERED 147
    318. DEVELOPMENTS 147
    319. SAAB AB: KEY DEVELOPMENTS 150
    320. OFFERED 153
    321. COMPANY: PRODUCTS/SERVICES OFFERED 156
    322. List Of Figures
    323. GLOBAL MILITARY SIMULATION AND VIRTUAL TRAINING MARKET: MARKET ATTRACTIVENESS
    324. ANALYSIS 21
    325. ANALYSIS, BY PLATFORM 21
    326. MARKET ANALYSIS, BY AIRBORNE 22
    327. TRAINING MARKET ANALYSIS, BY GROUND 23
    328. AND VIRTUAL TRAINING MARKET ANALYSIS, BY NAVAL 24
    329. SIMULATION AND VIRTUAL TRAINING MARKET ANALYSIS, BY TRAINING TYPE 25
    330. GLOBAL MILITARY SIMULATION AND VIRTUAL TRAINING MARKET: MARKET STRUCTURE 27
    331. MARKET 27
    332. BOTTOM-UP APPROACHES 31
    333. AND MARKET SHARE (%), BY COUNTRY, 2030 VS 2025 33
    334. SIZE (USD MILLION) AND MARKET SHARE (%), BY COUNTRY, 2030 VS 2025 33
    335. ASIA-PACIFIC: MARKET SIZE (USD MILLION) AND MARKET SHARE (%), BY COUNTRY, 2030
    336. VS 2025 34
    337. MARKET SHARE (%), BY COUNTRY, 2030 VS 2025 34
    338. SIZE (USD MILLION) AND MARKET SHARE (%), BY COUNTRY (2030 VS 2025) 35
    339. MARKET DYNAMICS OVERVIEW 36
    340. TOP 10 COUNTRIES (2007 – 2017) 38
    341. GLOBAL MILITARY SIMULATION AND VIRTUAL TRAINING MARKET 39
    342. IMPACT ANALYSIS: GLOBAL MILITARY SIMULATION AND VIRTUAL TRAINING MARKET 39
    343. PORTER'S FIVE FORCES ANALYSIS OF THE GLOBAL MILITARY SIMULATION AND VIRTUAL TRAINING
    344. MARKET 42

    Military Simulation and Virtual Training Market Segmentation

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