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Location-based Virtual Reality (VR) Market Research Report By Application (Gaming, Education, Tourism, Healthcare, Military), By End User (Consumer, Enterprise, Government, Healthcare Providers), By Technology (Augmented Reality, Virtual Reality, Mixed Reality), By Deployment Type (On-Premises, Cloud-Based) and By Regional (North America, Europe, South America, Asia Pacific, Middle East and Africa) - Forecast to 2035


ID: MRFR/ICT/41055-HCR | 200 Pages | Author: Aarti Dhapte| February 2025

Global Location-based virtual reality (VR) Market Overview 


As per MRFR analysis, the Location-based virtual reality (VR) Market Size was estimated at 2.68 (USD Billion) in 2023.
The Location-based virtual reality (VR) Market is expected to grow from 3.28 (USD Billion) in 2024 to 30.0 (USD Billion) by 2035. The Location-based virtual reality (VR) Market CAGR (growth rate) is expected to be around 22.28% during the forecast period (2025 - 2035).


Key Location-based virtual reality (VR) Market Trends Highlighted


Technological developments and the growing desire for immersive experiences are the main factors propelling the location-based virtual reality (VR) market. Consumer interest has increased due to a number of factors, including the growing popularity of entertainment and gaming, as well as the emergence of social media.


Because of VR's ability to replicate real-world situations, businesses are also using it for training and teaching. Further driving industry expansion is the availability of reasonably priced VR equipment, which has opened up the technology to a larger audience. Businesses might investigate the substantial prospects in this sector to seize expansion.


For instance, the integration of VR with augmented reality can create hybrid experiences that appeal to a broader range of users. Moreover, sectors such as tourism, real estate, and retail can leverage Location-based VR to provide unique experiences, drawing in more consumers.


There is also potential in developing VR applications tailored for specific industries, such as healthcare or education, where immersive technology can enhance learning and training outcomes.


This presents a chance for businesses to innovate and solve real-world problems across various domains. Recent trends indicate a growing collaboration between tech companies and content creators to develop engaging VR experiences.


Location-based entertainment venues are on the rise, offering social experiences that combine VR with real-world interactions. Furthermore, there is a noticeable shift towards developing VR applications that prioritize user experience, making content more interactive and engaging.


As consumers seek more personalized experiences, the market is seeing a push towards tailored VR solutions. Overall, the Location-based Virtual Reality Market is witnessing dynamic changes driven by technology and consumer demands, paving the way for new advancements and opportunities.


Location Based Virtual Reality Vr Market size


Source: Primary Research, Secondary Research, MRFR Database and Analyst Review


Location-based virtual reality (VR) Market Drivers


Increasing Demand for Immersive Experiences


The Location-based virtual reality (VR) Market has witnessed a significant surge in demand for immersive experiences across various sectors, including entertainment, education, and retail. This surge is driven by the evolving consumer preferences for more engaging and interactive experiences.


As technologies continue to improve, users are increasingly looking for activities that can transport them to different environments or scenarios, creating a sense of presence that traditional media cannot replicate.


Virtual reality provides a robust framework for delivering such experiences, allowing users to not just observe but actively participate in vibrant virtual worlds. Events such as virtual concerts, gaming, and educational field trips are increasingly popular, promoting immersive and entertaining settings that enhance user engagement.


Furthermore, Location-based VR experiences are taking advantage of the advancements in motion tracking, haptic feedback, and augmented reality, resulting in a more compelling and lifelike experience.


The evolution of VR technology is contributing to the broadening appeal of Location-based experiences, driving interest from both consumers and businesses looking to leverage these advancements for various applications.


This growing consumer interest ultimately positions the Location-based virtual reality (VR) Market for substantial growth as more stakeholders recognize the benefit of offering immersive, technologically advanced interactions.


Technological Advancements in VR Hardware


Rapid advancements in virtual reality hardware are significantly contributing to the growth of the Location-based virtual reality (VR) Market. Enhanced processing power, improved display resolutions, motion sensors, and lightweight designs are making VR equipment more accessible and appealing to consumers.


These developments make VR systems not only more comfortable to use but also ensure better performance and visual quality, which can enhance the overall user experience.


As manufacturers continue to innovate and produce high-quality, affordable VR devices, the barriers to entry for both consumers and businesses in the Location-based VR space are decreasing. This enables more industries to adopt VR technologies, boosting the overall market.


Expansion of VR in Retail and Marketing


The integration of virtual reality into retail and marketing strategies is emerging as a prominent driver for the Location-based virtual reality (VR) Market. Businesses are increasingly leveraging VR to enhance customer engagement and showcase products in a more interactive manner.


By enabling potential customers to virtually experience products or services before making a purchase, companies can significantly influence consumer behavior and improve conversion rates.


The ability to create immersive shopping experiences has become an essential tool for brands striving to stand out in a competitive market. As more retailers adopt Location-based VR solutions, the demand for such technologies will continue to escalate, further propelling industry growth.


Location-based virtual reality (VR) Market Segment Insights 


Location-based virtual reality (VR) Market Application Insights


The Location-based virtual reality (VR) Market, particularly within the Application sector, demonstrated substantial growth potential as evidenced by its various components. Specifically examining the application areas revealed an interesting distribution of revenue.


The gaming segment dominated this industry, beginning with a valuation of 1.1 USD Billion in 2024 and projected to increase to 10.0 USD Billion by 2035. The substantial interest and engagement in gaming experiences, bolstered by advancements in VR technology, make this segment highly significant for the overall market growth.


The education segment also showed promising data, starting at 0.8 USD Billion in 2024 and potentially reaching 5.0 USD Billion in 2035.


The integration of immersive learning experiences through Location-based virtual reality provided educators and institutions with innovative tools to enhance student engagement and understanding of complex subjects, thus emphasizing its importance in educational applications.


The tourism sector, valued at 0.75 USD Billion in 2024 and forecasted to grow to 4.5 USD Billion in 2035, leveraged the immersive qualities of VR to offer potential travelers virtual previews of destinations, fundamentally changing the way consumers experience travel planning.


Healthcare was another critical segment in the Location-based virtual reality (VR) Market, initiating at 0.5 USD Billion in 2024 and expected to rise to 5.0 USD Billion in 2035. The application of VR for therapy, surgeries, and medical training highlighted its growing influence in this vital industry, driving demand for innovative solutions that improve patient outcomes.


Meanwhile, the military segment, albeit starting small with a value of 0.13 USD Billion in 2024 and expected to jump to 5.5 USD Billion in 2035, underscored the significance of VR in training simulations and combat scenarios, thereby enhancing readiness and tactical operations.


These figures collectively contributed to our understanding of the Location-based virtual reality (VR) Market revenue and segmentation, showcasing a clear trend toward increased investments and adaptations across diverse application areas.


Several growth drivers, such as technological advancements, increased consumer spending on immersive experiences, and the rising acceptance of VR technologies across industries, are pivotal in shaping these segments.


However, these advancements also face challenges, including high development costs and varying consumer acceptance, highlighting the need for strategic opportunities in navigating the market landscape.


Overall, a comprehensive look at these applications underscores their unique roles and potential in driving the future trajectory of the Location-based virtual reality (VR) Market, portraying a landscape rich in opportunities and growth prospects.


Location Based Virtual Reality Vr Market Segment


Source: Primary Research, Secondary Research, MRFR Database and Analyst Review


Location-based virtual reality (VR) Market End User Insights


The Location-based virtual reality (VR) Market showcases a diverse set of applications across various end users, including Consumer, Enterprise, Government, and Healthcare Providers. Each segment plays a crucial role in driving the market's growth.


The Consumer segment is expanding rapidly, primarily due to increasing demand for immersive entertainment experiences. Enterprise users leverage Location-based VR for training and simulations, significantly enhancing workforce skills.


The Government segment utilizes this technology for training, public safety, and military applications, highlighting its essential role in enhancing operational efficiencies. Meanwhile, Healthcare Providers are adopting VR for patient therapy and surgical training, indicating a growing recognition of its potential to improve medical outcomes.


The continued advancement in VR technology and increasing investment across these sectors contribute to the Global Location-based virtual reality (VR) Market revenue. Overall, the integration of VR in these end user categories emphasizes its versatility and significance in real-world applications, ensuring a robust market trajectory moving forward.


Location-based virtual reality (VR) Market Technology Insights


The Location-based virtual reality (VR) Market is poised for significant growth. Within the technology segment, Augmented Reality, Virtual Reality, and Mixed Reality play critical roles. Augmented Reality enhances real-world environments, making it vital for industries like retail and tourism, demonstrating its growing relevance.


Virtual Reality often dominates in entertainment and gaming, driving user engagement through immersive experiences. Mixed Reality combines aspects of both, creating opportunities in training and simulation, thus showcasing adaptability in various applications.


These technologies significantly influence the Location-based virtual reality (VR) Market Revenue, pushing innovation and adoption across diverse sectors. Market trends indicate a rising demand for immersive experiences fueled by advancements in hardware and software, although challenges like high costs and content creation remain pertinent.


The Location-based virtual reality (VR) Market segmentation highlights the critical dynamics at play within the technology realm, underpinning the future landscape of this burgeoning industry.


Location-based virtual reality (VR) Market Deployment Type Insights


The market dynamics are significantly influenced by the Deployment Type, which encompasses various models such as On-Premises and Cloud-Based solutions.


On-premises setups are favored by businesses seeking enhanced control over their VR environments and data, ensuring performance optimizations tailored to their specific needs. In contrast, Cloud-Based options offer scalability and flexibility, allowing businesses to reduce upfront investment costs while easily integrating advanced VR technologies.


The notable significance of both deployment types is echoed in their collective contributions to the overall growth of the Location-based virtual reality (VR) Market. Trends such as increasing investment in immersive technologies and growing applications in gaming, education, and training programs are boosting the market.


However, challenges such as data privacy concerns and the requirement for high-speed internet connections may hinder expansion. With the ongoing evolution of VR technologies, opportunities are available for innovative solutions that blend both deployment types, catering to diverse customer requirements while accelerating market growth.


Location-based virtual reality (VR) Market Regional Insights


The Location-based virtual reality (VR) Market witnessed significant growth across various regions, contributing to its overall expansion. In 2024, North America held a major position with a valuation of 1.32 USD Billion, reflecting its dominance in technology adoption and infrastructure for virtual reality experiences.


Following closely was Europe, valued at 0.97 USD Billion, showcasing a robust interest in immersive experiences, particularly in the entertainment and education sectors. The Asia-Pacific (APAC) region, valued at 0.74 USD Billion, rapidly emerged due to increasing investment in gaming and tourism, highlighting a trend towards immersive attractions.


South America, with a valuation of 0.18 USD Billion, showed potential for growth as local markets started embracing VR solutions, though it remained a smaller player in comparison. The Middle East and Africa (MEA) region stood at 0.07 USD Billion, indicating the beginnings of market development driven by technology integration in various sectors.


Such distribution of the Location-based virtual reality (VR) Market revenue underscored the varying degrees of maturation and investment opportunities across regions, with North America and Europe leading, while APAC offered significant potential for future expansion.


Location Based Virtual Reality Vr Market Region


Source: Primary Research, Secondary Research, MRFR Database and Analyst Review


Location-based virtual reality (VR) Market Key Players and Competitive Insights :


The Location-based virtual reality (VR) Market has experienced significant advancements as technology and consumer preferences evolve. This market combines physical locations with immersive virtual experiences, allowing users to engage with digital content in real-world settings.


Companies operating in this space are increasingly focusing on enhancing user engagement through innovative experiences, leveraging cutting-edge technology such as motion tracking, captivating visual displays, and interactive environments.


The competitive landscape of the market is characterized by a diverse range of players, each contributing unique offerings that cater to various consumer segments, which further drives the demand for Location-based VR experiences. As investments in infrastructure and technology continue to expand, the market is expected to see healthy competition and innovation in the years to come.


Google has established a formidable presence in the Location-based virtual reality (VR) Market, leveraging its extensive resources and technological prowess. The company's strengths lie in its well-developed ecosystem that integrates hardware, software, and services to provide immersive experiences.


Google's focus on providing developers with powerful tools and platforms for creating VR experiences enhances consumer engagement. With services like Google Maps and Street View, Google enables a seamless blend of real-world environments with virtual content, thus enriching the user experience.


Furthermore, Google's commitment to research and development allows it to remain at the forefront of innovation in the VR space, ensuring that it can effectively compete against other market players. By fostering partnerships with various businesses and content creators, Google continues to expand its influence and footprint within the Location-based VR landscape.


The Void operates uniquely in the Location-based virtual reality (VR) Market, carving out a niche with its fully immersive VR experiences designed for physical locations. This company stands out for its innovative approach to blending physical interactivity with virtual content, allowing users to engage with their surroundings in a way that traditional VR may not facilitate.


The Void’s strength lies in the creation of themed experiences that transport users into immersive worlds, enhancing consumer investment in the brand. Its commitment to quality and a high-fidelity experience sets it apart from competitors, as it focuses on delivering memorable adventures that captivate audiences.


By strategically selecting locations for its venues and continuously updating its offerings, The Void aims to capture audiences looking for cutting-edge entertainment experiences in the Location-based VR segment, solidifying its standing in the market.


Key Companies in the Location-based virtual reality (VR) Market Include



  • Google

  • The Void

  • Infinadeck

  • EON Reality

  • Viveport

  • Niantic

  • Vortex Immersion Media

  • Microsoft

  • Oculus VR

  • Zugata

  • HTC

  • Sony

  • Escape Room VR

  • Survios

  • Meta Platforms

  • Location-based virtual reality (VR) Market Developments


The Location-based Virtual Reality (VR) Market has recently seen significant developments, with companies like Google and Niantic enhancing their platforms to integrate more immersive experiences. The Void has announced new collaborations to elevate their immersive arcade experiences, while Infinadeck is refining its moving platform technology to better serve Location-based VR setups.


EON Reality continues to expand its educational VR solutions, catering to the training needs of industries. Viveport is enhancing its subscription offerings, indicating a shift towards more accessible pricing models in the VR space.


Recent acquisitions, such as Microsoft's strategic investment in VR content development to bolster its gaming ecosystem, have underscored the growing competition among major players like HTC and Oculus VR. Sony's entry into the market with its innovative VR technology has sparked excitement among consumers and developers alike.


Companies like Survios and Escape Room VR continue to push boundaries with engaging physical and digital experiences, contributing to overall market growth. The increasing adoption of VR in the entertainment and education sectors reflects robust market potential, driven by both technological advances and consumer demand for immersive experiences.



  • Location-based virtual reality (VR) Market Segmentation Insights

  • Location-based virtual reality (VR) Market Application Outlook

    • Gaming

    • Education

    • Tourism

    • Healthcare

    • Military





  • Location-based virtual reality (VR) Market End User Outlook

    • Consumer

    • Enterprise

    • Government

    • Healthcare Providers





  • Location-based virtual reality (VR) Market Technology Outlook

    • Augmented Reality

    • Virtual Reality

    • Mixed Reality 





  • Location-based virtual reality (VR) Market Deployment Type Outlook

    • On-Premises

    • Cloud-Based





  • Location-based virtual reality (VR) Market Regional Outlook

    • North America

    • Europe

    • South America

    • Asia Pacific

    • Middle East and Africa



Report Attribute/Metric Details
Market Size 2023 2.68(USD Billion)
Market Size 2024 3.28(USD Billion)
Market Size 2035 30.0(USD Billion)
Compound Annual Growth Rate (CAGR) 22.28% (2025 - 2035)
Report Coverage Revenue Forecast, Competitive Landscape, Growth Factors, and Trends
Base Year 2024
Market Forecast Period 2025 - 2035
Historical Data 2019 - 2024
Market Forecast Units USD Billion
Key Companies Profiled Google, The Void, Infinadeck, EON Reality, Viveport, Niantic, Vortex Immersion Media, Microsoft, Oculus VR, Zugata, HTC, Sony, Escape Room VR, Survios, Meta Platforms
Segments Covered Application, End User, Technology, Deployment Type, Regional
Key Market Opportunities Increased demand for immersive experiences, Expansion in gaming and entertainment sectors, Integration with augmented reality technologies, Growth in tourism and travel sectors, Enhanced training and educational applications
Key Market Dynamics Increased demand for immersive experiences, Advancements in VR technology, Growing entertainment and gaming sectors, Rising adoption in education, Expanding applications in tourism
Countries Covered North America, Europe, APAC, South America, MEA


Frequently Asked Questions (FAQ) :

The expected market size of the Location-Based Virtual Reality VR Market in 2024 is valued at 3.28 USD Billion.

The projected market size for the Location-Based Virtual Reality VR Market by 2035 is 30.0 USD Billion.

The expected CAGR for the Location-Based Virtual Reality VR Market during the forecast period of 2025 to 2035 is 22.28%.

North America is expected to have the largest market size in 2035, valued at 12.5 USD Billion.

The market value for the Gaming application in the Location-Based Virtual Reality VR Market is 1.1 USD Billion in 2024.

Major players in the Location-Based Virtual Reality VR Market include Google, The Void, Infinadeck, EON Reality, and Oculus VR.

The market value for the Healthcare application in the Location-Based Virtual Reality VR Market is projected to be 5.0 USD Billion by 2035.

The South American market for Location-Based Virtual Reality VR is expected to grow to 1.5 USD Billion by 2035.

The estimated value for the Military application in the Global Location-Based Virtual Reality VR Market in 2024 is 0.13 USD Billion.

The Gaming application is expected to grow the fastest from 2024 to 2035, reaching 10.0 USD Billion in value.

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