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    Location Based Entertainment Market

    ID: MRFR/ICT/22632-HCR
    100 Pages
    Aarti Dhapte
    September 2025

    Location-Based Entertainment Market Research Report: By Revenue Model (Subscription, Transaction-based, Advertising-based, Freemium), By Type (Location-based AR/VR, Geocaching, Location-based escape rooms, Interactive city tours), By Target Audience (Families, Young adults, Tourists, Corporate groups), By Technology (Augmented Reality (AR), Virtual Reality (VR), Mobile GPS, Beacon technology), By Application (Entertainment, Education, Marketing, Tourism) - Forecast to 2034.

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    Location Based Entertainment Market Research Report-Global Forecast till 2034 Infographic
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    Location Based Entertainment Market Summary

    The Global Location-Based Entertainment Market is projected to grow significantly from 21.9 USD Billion in 2024 to 58.5 USD Billion by 2035.

    Key Market Trends & Highlights

    Location-Based Entertainment Key Trends and Highlights

    • The market is expected to experience a compound annual growth rate (CAGR) of 9.33 percent from 2025 to 2035.
    • By 2035, the market valuation is anticipated to reach 58.5 USD Billion, indicating robust growth potential.
    • In 2024, the market is valued at 21.9 USD Billion, reflecting a strong foundation for future expansion.
    • Growing adoption of immersive technologies due to increasing consumer demand for unique experiences is a major market driver.

    Market Size & Forecast

    2024 Market Size 21.9 (USD Billion)
    2035 Market Size 58.5 (USD Billion)
    CAGR (2025-2035) 9.33%

    Major Players

    Walt Disney Parks and Resorts, Universal Parks and Resorts, Zero Latency, Dave Buster's, Round1, The VOID, Victory Lane Racing, Main Event, EXOS Heroes, Dreamscape Immersive, Survios, GameWorks, The VOID R/X, Sandbox VR, Chuck E. Cheese's, Two Bit Circus

    Location Based Entertainment Market Trends

    Technological advancements and the consumer desire for more immersive experiences have led to an increase in the location-based entertainment sector (LBE). Among them are virtual and augmented reality technologies that have emerged, smartphone penetration, and the popularity of online gaming.

    This market has various potential opportunities, including creating customized and personalized experiences, venturing into emerging markets, and incorporating artificial intelligence (AI) to enhance involvement. Trends show that there has been a change from universalized amusement, which is individually focused, to others, which are therapeutic, while some are educational, with the level of immersion into mixed reality increasing.

    To maintain their competitiveness in the industry, competitors need to invest in research and development (R), adopt new technologies, and work with content developers to deliver unique experiences. Furthermore, they should be ready to satisfy the rising demand for mobile-first gaming and build strategies aimed at tapping into developing markets that will take advantage of the changing LBE landscape.

    The Global Location-Based Entertainment Market is poised for transformative growth as technological advancements and evolving consumer preferences converge to create immersive experiences that redefine leisure and entertainment.

    U.S. Department of Commerce

    Location Based Entertainment Market Drivers

    Diverse Revenue Streams

    The Global Location-Based Entertainment Market Industry is characterized by diverse revenue streams that contribute to its resilience and growth. Venues are increasingly exploring multiple income avenues, including ticket sales, merchandise, food and beverage services, and sponsorship deals. This diversification allows businesses to mitigate risks associated with fluctuating attendance and economic conditions. For example, family entertainment centers often combine arcade games, dining options, and event hosting to maximize profitability. As the market evolves, the ability to generate revenue from various sources will be crucial for sustaining growth, particularly as it approaches a projected size of 21.9 USD Billion in 2024.

    Expansion of Urban Areas

    The expansion of urban areas is significantly influencing the Global Location-Based Entertainment Market Industry. As cities grow, the demand for entertainment options that cater to urban populations increases. Urban centers are becoming hotspots for entertainment venues, including arcades, VR lounges, and themed attractions. This urbanization trend not only creates opportunities for new businesses but also encourages existing venues to innovate and diversify their offerings. The market's growth is further supported by the projected compound annual growth rate of 9.33% from 2025 to 2035, indicating a robust future for location-based entertainment in urban settings.

    Market Growth Projections

    The Global Location-Based Entertainment Market Industry is on a trajectory of robust growth, with projections indicating a market size of 58.5 USD Billion by 2035. This growth is underpinned by a compound annual growth rate of 9.33% from 2025 to 2035, reflecting increasing consumer interest in immersive experiences. The expansion of urban areas and advancements in technology are likely to further fuel this growth. As businesses adapt to changing consumer preferences and invest in innovative entertainment solutions, the market is expected to thrive, presenting opportunities for stakeholders across the industry.

    Technological Advancements

    The Global Location-Based Entertainment Market Industry is experiencing a surge in technological advancements that enhance user experiences. Innovations such as augmented reality and virtual reality are transforming traditional entertainment venues into immersive environments. For instance, theme parks are integrating AR experiences that allow visitors to interact with their surroundings in novel ways. This technological evolution not only attracts a broader audience but also increases revenue potential. As the industry adapts to these advancements, it is projected to reach a valuation of 21.9 USD Billion in 2024, highlighting the significant impact of technology on market growth.

    Integration of Social Media and Marketing Strategies

    The integration of social media and innovative marketing strategies is reshaping the Global Location-Based Entertainment Market Industry. Businesses are leveraging platforms like Instagram and TikTok to promote their offerings, creating buzz and attracting visitors. User-generated content and influencer partnerships serve to enhance visibility and engagement, driving foot traffic to entertainment venues. This strategic marketing approach not only fosters community engagement but also amplifies brand awareness. As the industry continues to embrace these digital marketing trends, it is likely to see sustained growth, aligning with the overall market trajectory towards a valuation of 58.5 USD Billion by 2035.

    Increasing Consumer Demand for Experiential Entertainment

    There is a notable shift in consumer preferences towards experiential entertainment, which is driving the Global Location-Based Entertainment Market Industry. Audiences are increasingly seeking unique and memorable experiences rather than passive forms of entertainment. This trend is evident in the rise of escape rooms, immersive theater, and interactive gaming centers that provide engaging activities. As consumers prioritize experiences over material goods, the market is poised for substantial growth, with projections indicating a market size of 58.5 USD Billion by 2035. This evolving demand underscores the importance of creating captivating experiences to attract and retain customers.

    Market Segment Insights

    Location-Based Entertainment Market Revenue Model Insights

    The market is divided on the basis of revenue model into subscription, transaction-based, advertising-based, and freemium. During the forecast period, the transaction-based revenue model is projected to acquire the biggest market share globally for the Location-Based Entertainment Market. This will be achieved by purchasing virtual items or in-app purchases during game plays or apps, thereby making it able to get the largest share of the location-based entertainment market through revenue. The advertising-based revenue model introduces a substantial market portion.

    The subscription-based one, which is expected to increase slightly in the years ahead, has been driven by an increase in the availability of subscription services offering vitaminized content and premium options for subscribed users. In order to enjoy basic features in freemium models, payment must first be made before access can be allowed for other features or content that is alternative.

    Source: Primary Research, Secondary Research, Market Research Future Database and Analyst Review

    Location-Based Entertainment Market Type Insights

    The Location-based AR/VR segment held the largest market share in 2023 and is projected to continue to dominate the market throughout the forecast period. This growth is attributed to the increasing adoption of augmented reality (AR) and virtual reality (VR) technologies in the entertainment industry. Geocaching is expected to witness the highest CAGR during the forecast period due to the growing popularity of outdoor activities and the increasing use of mobile devices. Location-based escape rooms are also gaining popularity, as they offer a unique and immersive experience.

    Interactive city tours are expected to grow at a steady rate as they provide a convenient and informative way to explore new cities. Overall, the Type segment of the Location-Based Entertainment Market is expected to grow significantly in the coming years, driven by the increasing adoption of new technologies and the growing popularity of location-based entertainment experiences.

    Location-Based Entertainment Market Target Audience Insights

    The target audience for the Location-Based Entertainment Market consists of various segments, including Families, Young adults, Tourists, and corporate groups. Families are a key target audience, as they seek entertainment options that are suitable for all ages. Location-based entertainment venues that offer interactive experiences, educational opportunities, and family-friendly activities are likely to attract a significant portion of family visitors. Young adults are another important target audience, as they are often seeking immersive and engaging experiences. Venues that offer cutting-edge technology, social interaction, and unique entertainment options are likely to appeal to this demographic.

    Tourists are also a valuable target audience for the Location-Based Entertainment Market. As more and more people travel for leisure and seek out unique experiences, location-based entertainment venues can offer them memorable and immersive attractions. Corporate groups represent another growing segment of the target audience. Companies are increasingly using location-based entertainment venues for team-building exercises, corporate events, and client entertainment. Venues that offer customizable experiences and opportunities for networking and collaboration are likely to be successful in attracting corporate groups.

    Location-Based Entertainment Market Technology Insights

    The Location-Based Entertainment Market is segmented by technology into Augmented Reality (AR), Virtual Reality (VR), Mobile GPS, and Beacon technology. Among these, AR is expected to hold the largest market share in 2023, primarily due to its increasing adoption in the gaming, retail, and tourism industries. VR is also gaining traction, owing to its immersive and interactive experiences. Mobile GPS is widely used in location-based services such as navigation and tracking, while beacon technology is gaining popularity for proximity marketing and indoor navigation.

    The overall market growth is attributed to the rising demand for immersive and interactive entertainment experiences, increasing penetration of smartphones and mobile devices, and advancements in wireless technologies.

    Location-Based Entertainment Market Application Insights

    The Location-Based Entertainment Market segmentation by Application includes Entertainment, Education, Marketing, and Tourism. The Entertainment segment holds the largest market share due to the growing popularity of immersive entertainment experiences such as virtual reality (VR) and augmented reality (AR). VR and AR technologies offer users a unique and engaging way to interact with digital content, making them ideal for location-based entertainment venues such as theme parks, arcades, and museums. The Education segment is also expected to witness significant growth in the coming years as location-based entertainment technologies are increasingly used to create interactive and engaging learning experiences.

    For instance, VR and AR can be used to create virtual field trips, simulations, and other immersive learning experiences that can enhance student engagement and understanding. The Marketing segment is another key application area for location-based entertainment technologies.

    Location-based marketing campaigns can be highly effective in reaching consumers at the right time and place, and they can also be used to track consumer behavior and preferences. The Tourism segment is also expected to witness significant growth in the coming years as location-based entertainment technologies are used to create more immersive and engaging travel experiences. For instance, VR and AR can be used to create virtual tours of destinations, provide information about local attractions, and allow tourists to interact with the local culture in a more immersive way.

    Overall, the Location-Based Entertainment Market is expected to witness significant growth in the coming years, driven by the increasing adoption of location-based entertainment technologies across a variety of industries.

    Get more detailed insights about Location Based Entertainment Market Research Report-Global Forecast till 2034

    Regional Insights

    The regional segmentation of the Location-Based Entertainment Market showcases distinct market dynamics across various geographical regions. North America holds a significant market share, driven by the presence of major players and a high adoption rate of advanced technologies. The region is projected to maintain its dominance in the coming years. Europe follows closely, with a growing demand for immersive entertainment experiences. The Asia-Pacific (APAC) region is expected to witness substantial growth, fueled by the increasing disposable income and urbanization in countries like China and India.

    South America, the Middle East, and Africa (MEA) regions are also expected to contribute to the overall market growth, albeit at a slower pace. These regions present opportunities for market expansion due to the rising popularity of location-based entertainment concepts.

    Location-Based Entertainment Market by region

    Source: Primary Research, Secondary Research, Market Research Future Database and Analyst Review

    Key Players and Competitive Insights

    The industry of location-based entertainment is characterized by a variety of technologies that are constantly developed and launched by market players with the aim of improving their competitive positions. One of the major trends in the market is that the leading proprietors of concept parks are actively engaging in R processes and investment to attract clientele and provide fun and immersive experiences. In addition to this, the market’s development is stimulated by the rising popularity of mobile technologies and an increase in the use of AR and VR equipment.

    The LBE market competitive landscape is likely to stay high in the coming years with such phenomena as new market players entering the market and a high rate of acquisition of some old participants by those who occupy leading positions.

    One of the top market players in the industry is the organization known as Walt Disney Parks and Resorts. The organization represents a chain of concept parks and resorts across the globe. Walt Disney is traditionally recognized for its innovative approach to the application of technologies and its attempts to offer highly entertaining experiences to customers utilizing such LBE solutions. The company is one of the main investors in the development of AR and VR technologies. At the same time, the most apparent competitors to this company are Universal Parks and Resorts.

    Universal is also the proprietor of an extensive park and resort chain across the world. The attempt to provide highly immersive and thrilling experiences to its clientele is facilitated in organizations of this type first and foremost due to the huge variety of popular licensed properties and LBE technologies that are to be put into motion.

    Key Companies in the Location Based Entertainment Market market include

    Industry Developments

    • Q2 2024: Universal Studios opens new theme park in Beijing, expanding location-based entertainment footprint Universal Studios launched its Beijing theme park in April 2024, marking a major expansion in the Asia-Pacific location-based entertainment sector and introducing new immersive attractions.
    • Q2 2024: Sandbox VR raises $37M Series B to expand location-based VR centers Sandbox VR, a leading provider of location-based virtual reality experiences, secured $37 million in Series B funding to accelerate the opening of new VR centers globally.
    • Q1 2024: Disney announces partnership with Niantic for AR-powered theme park experiences Disney and Niantic entered a strategic partnership in February 2024 to develop augmented reality experiences for Disney's theme parks, enhancing interactive entertainment offerings.
    • Q2 2024: Merlin Entertainments opens LEGOLAND Shanghai Resort Merlin Entertainments officially opened LEGOLAND Shanghai Resort in May 2024, expanding its location-based entertainment portfolio in China with new themed attractions.
    • Q1 2024: VR startup Dreamscape secures $15M investment for new immersive venues Dreamscape, a virtual reality entertainment company, raised $15 million in early 2024 to fund the development of new immersive location-based venues in North America and Europe.
    • Q2 2024: Sony Pictures partners with Hologate to launch Ghostbusters VR Academy Sony Pictures and Hologate announced a partnership in June 2024 to launch Ghostbusters VR Academy, a location-based VR experience at entertainment centers worldwide.
    • Q1 2025: VRstudios appoints new CEO to drive global expansion of location-based VR VRstudios named a new CEO in January 2025, signaling a renewed focus on expanding its location-based VR entertainment offerings internationally.
    • Q2 2025: SuperPark secures $25M funding to expand indoor activity parks in Europe SuperPark, an operator of indoor activity parks, raised $25 million in June 2025 to accelerate its expansion across European markets.
    • Q1 2025: The VOID reopens flagship location in Las Vegas with new Star Wars experience The VOID reopened its Las Vegas flagship in March 2025, debuting a new Star Wars-themed immersive VR experience for location-based entertainment audiences.
    • Q2 2024: Cineplex launches Junxion, a new entertainment complex in Toronto Cineplex opened Junxion, a multi-attraction entertainment complex in Toronto in May 2024, featuring VR, gaming, and interactive experiences.
    • Q1 2024: Two Bit Circus opens new micro-amusement park in Miami Two Bit Circus launched a new micro-amusement park in Miami in February 2024, offering a range of interactive and location-based entertainment experiences.
    • Q2 2025: Immersive Gamebox announces partnership with Netflix for location-based Squid Game experience Immersive Gamebox partnered with Netflix in June 2025 to launch a location-based Squid Game experience at select entertainment venues.

    Future Outlook

    Location Based Entertainment Market Future Outlook

    The Location-Based Entertainment Market is poised for growth at 9.33% CAGR from 2024 to 2035, driven by technological advancements, consumer demand for immersive experiences, and urbanization.

    New opportunities lie in:

    • Develop augmented reality experiences for urban tourism.
    • Invest in interactive gaming zones in shopping malls.
    • Create partnerships with local businesses for themed entertainment events.

    By 2035, the market is expected to thrive, reflecting robust innovation and consumer engagement.

    Market Segmentation

    Location-Based Entertainment Market Type Outlook

    • Location-based AR/VR
    • Geocaching
    • Location-based escape rooms
    • Interactive city tours

    Location-Based Entertainment Market Regional Outlook

    • North America
    • Europe
    • South America
    • Asia Pacific
    • Middle East and Africa

    Location-Based Entertainment Market Technology Outlook

    • Augmented Reality (AR)
    • Virtual Reality (VR)
    • Mobile GPS
    • Beacon technology

    Location-Based Entertainment Market Application Outlook

    • Entertainment
    • Education
    • Marketing
    • Tourism

    Location-Based Entertainment Market Revenue Model Outlook

    • Subscription
    • Transaction-based
    • Advertising-based
    • Freemium

    Location-Based Entertainment Market Target Audience Outlook

    • Families
    • Young adults
    • Tourists
    • Corporate groups

    Report Scope

    Report Attribute/Metric Details
    Market Size 2024 21.94 (USD Billion)
    Market Size 2025 23.14 (USD Billion)
    Market Size 2034 53.33 (USD Billion)
    Compound Annual Growth Rate (CAGR) 9.72% (2025 - 2034)
    Report Coverage Revenue Forecast, Competitive Landscape, Growth Factors, and Trends
    Base Year 2024
    Market Forecast Period 2025 - 2034
    Historical Data 2019 - 2023
    Market Forecast Units USD Billion
    Key Companies Profiled Zero Latency, Dave & Buster's, Round1, The VOID, Victory Lane Racing, Main Event, EXOS Heroes, Dreamscape Immersive, Survios, GameWorks, The VOID R/X, Sandbox VR, Chuck E. Cheese's, Two Bit Circus.
    Segments Covered Revenue Model, Type, Target Audience, Technology, Application, Regional.
    Key Market Opportunities 1 Augmented Reality AR and Virtual Reality VR Integration2 Growth of Theme Parks and Amusement Centers3 Location-Based Entertainment as a Social Activity4 Expansion into Emerging Markets5 Technological Advancements in Gaming and Entertainment
    Key Market Dynamics Growing demand for immersive experiencesTechnological advancements in AR and VRShift towards mobile-based entertainment.Increasing popularity of escape rooms and theme parksGrowing focus on personalized entertainment
    Countries Covered North America, Europe, APAC, South America, MEA

    Market Highlights

    Author
    Aarti Dhapte
    Team Lead - Research

    She holds an experience of about 6+ years in Market Research and Business Consulting, working under the spectrum of Information Communication Technology, Telecommunications and Semiconductor domains. Aarti conceptualizes and implements a scalable business strategy and provides strategic leadership to the clients. Her expertise lies in market estimation, competitive intelligence, pipeline analysis, customer assessment, etc.

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    FAQs

    What is the market size of the Location-Based Entertainment Market?

    The Location-Based Entertainment Market is expected to reach a valuation of USD 21.94 billion in 2024, with a projected CAGR of 9.72% from 2025 to 2034, leading to an estimated market value of USD 53.33 billion by 2034.

    Which region is expected to dominate the Location-Based Entertainment Market?

    North America region is anticipated to lead the Location-Based Entertainment Market, primarily driven by the increasing adoption of smartphones, the growing popularity of augmented reality (AR) and virtual reality (VR) technologies, and the rising disposable income in countries.

    What are the key growth drivers of the Location-Based Entertainment Market?

    The major factors propelling the growth of the Location-Based Entertainment Market include the increasing popularity of immersive technologies like AR and VR, the growing demand for personalized and interactive entertainment experiences, and the rising number of location-based entertainment venues such as theme parks, trampoline parks, and escape rooms.

    What are the major applications of Location Based Entertainment?

    Location Based Entertainment finds applications across various sectors, including gaming, education, tourism, and marketing. It transforms real-world environments into interactive and engaging experiences, enhancing user engagement and creating memorable moments.

    Who are the key competitors in the Location-Based Entertainment Market?

    Prominent players in the Location-Based Entertainment Market include The Walt Disney Company, Universal Parks Resorts, Merlin Entertainments, Six Flags Entertainment Corporation, and Parques Reunidos. These companies are continually innovating and expanding their offerings to cater to the evolving demands of consumers.

    What are the key trends shaping the Location-Based Entertainment Market?

    The Location-Based Entertainment Market is witnessing several notable trends, including the integration of artificial intelligence (AI) and machine learning (ML), the growing popularity of cloud-based platforms, and the increasing focus on immersive and personalized experiences. These trends are reshaping the industry and creating new opportunities for growth.

    What are the challenges faced by the Location-Based Entertainment Market?

    Despite its growth potential, the Location-Based Entertainment Market faces certain challenges, such as high development costs, the need for specialized infrastructure, and the impact of seasonality on revenue generation. It is crucial for market players to address these challenges effectively to ensure sustainable growth.

    What is the regulatory landscape of the Location-Based Entertainment Market?

    The regulatory landscape for the Location-Based Entertainment Market varies across regions. Governments are implementing regulations to ensure safety standards, protect intellectual property, and address data privacy concerns. Market participants must stay abreast of these regulations to ensure compliance and avoid legal complications.

    What is the impact of COVID-19 on the Location-Based Entertainment Market?

    The COVID-19 pandemic has had a significant impact on the Location-Based Entertainment Market, leading to temporary closures of venues and a decline in consumer spending. However, the market is expected to rebound as restrictions ease and consumer confidence returns. Market players are adapting to the changed consumer behavior by implementing hygiene measures, offering virtual experiences, and exploring new revenue streams.

    What is the future outlook for the Location-Based Entertainment Market?

    The future of the Location-Based Entertainment Market is promising, driven by technological advancements, increasing demand for immersive experiences, and the growing popularity of location-based entertainment as a form of social interaction. Market players are expected to focus on innovation, collaboration, and sustainability to capitalize on the growth opportunities and meet the evolving needs of consumers.

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