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    India Generative AI in Media Entertainment Market

    ID: MRFR/ICT/55697-HCR
    200 Pages
    Garvit Vyas
    September 2025

    India Generative AI in Media and Entertainment Market Research Report By Offerings (Solution, Services), By Technology (Natural Language Program, Digital Twin, Natural Language Generation, Large Language Models, Others) and By Application (Gaming, Film and Television, Advertising and Marketing, Music and Sound Production, Automatic Dubbing and Subtitling, Chatbots and Virtual Assistants, Others) - Forecast to 2035

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    Table of Contents

    India Generative AI in Media Entertainment Market Summary

    The Global India Generative AI in Media and Entertainment Market is projected to grow from 5.25 USD Billion in 2024 to 25 USD Billion by 2035.

    Key Market Trends & Highlights

    India Generative AI in Media and Entertainment Key Trends and Highlights

    • The market is expected to experience a compound annual growth rate (CAGR) of 15.24% from 2025 to 2035.
    • By 2035, the market valuation is anticipated to reach 25 USD Billion, indicating robust growth potential.
    • In 2024, the market is valued at 5.25 USD Billion, reflecting the increasing interest in generative AI technologies.
    • Growing adoption of generative AI due to enhanced content creation capabilities is a major market driver.

    Market Size & Forecast

    2024 Market Size 5.25 (USD Billion)
    2035 Market Size 25 (USD Billion)
    CAGR (2025 - 2035) 15.24%

    Major Players

    Apple Inc (US), Microsoft Corp (US), Amazon.com Inc (US), Alphabet Inc (US), Berkshire Hathaway Inc (US), Tesla Inc (US), Meta Platforms Inc (US), Johnson & Johnson (US), Visa Inc (US), Procter & Gamble Co (US)

    India Generative AI in Media Entertainment Market Trends

    The India Generative AI in Media and Entertainment Market is witnessing a notable shift driven by rapid technological advancements and increasing demand for personalized content. One of the key market drivers has been the rise in content consumption across digital platforms, propelled by high internet penetration and mobile usage in India. The entertainment industry is increasingly utilizing AI-generated content for various applications, including scriptwriting, music generation, and video editing, streamlining processes and enhancing creativity.

    Moreover, the significant investment from both public and private sectors in AI research and development fosters an environment ripe for innovation, making it a critical component in evolving storytelling techniques in Indian cinema and media. Opportunities within this market are broad, with the potential for generative AI to create unique experiences in gaming, interactive storytelling, and virtual reality.

    As India continues to position itself as a global hub for content creation, the integration of AI technologies can enable small and medium-sized enterprises to produce high-quality content at lower costs. Partnerships between tech companies and media organizations further pave the way for developing specialized AI tools tailored to the needs of the Indian entertainment sector. In recent times, there has been a noticeable trend towards the democratization of content creation, allowing budding artists and filmmakers to leverage generative AI tools in their projects.

    This movement is supported by government initiatives aimed at promoting digital creativity and innovation, encouraging aspiring creators to embrace technology. As awareness grows and more stakeholders recognize the potential of generative AI, the Indian media and entertainment landscape is poised for exciting transformations that reflect the diverse narratives and rich cultural heritage of the country.

    Source: Primary Research, Secondary Research, Market Research Future Database and Analyst Review

    The integration of generative AI technologies in India's media and entertainment sector appears to be reshaping content creation, enhancing user engagement, and fostering innovative storytelling methods.

    Ministry of Electronics and Information Technology, Government of India

    India Generative AI in Media Entertainment Market Drivers

    Rapid Technological Advancements

    The Global India Generative AI in Media and Entertainment Market Industry is experiencing rapid technological advancements that enhance content creation and distribution. Innovations in machine learning and natural language processing are enabling creators to generate high-quality media content with unprecedented efficiency. For instance, AI-driven tools are now capable of producing scripts, music, and even visual art, which streamlines the creative process. This trend is expected to contribute to the market's projected value of 5.25 USD Billion in 2024, as more companies adopt these technologies to remain competitive in a fast-evolving landscape.

    Market Segment Insights

    Get more detailed insights about India Generative AI in Media and Entertainment Market Research Report - Global Forecast till 2035

    Regional Insights

    Key Players and Competitive Insights

    The India Generative AI in Media and Entertainment Market is experiencing a significant transformation fueled by technological advancements and evolving consumer demands. This market, characterized by the intersection of artificial intelligence and creative content generation, has attracted various players seeking to leverage AI capabilities for enhanced storytelling, personalized experiences, and efficient production processes. As the industry becomes increasingly competitive, companies are focusing on innovating their offerings, optimizing user engagement, and enhancing fiscal performance through data-driven strategies.

    The growth of digital media platforms, streaming services, and interactive entertainment is further amplifying the need for generative AI solutions, carving out a niche for providers capable of delivering cutting-edge tools and solutions tailored to the Indian landscape.

    Meta has established a formidable presence in the India Generative AI in Media and Entertainment Market by harnessing its extensive technological expertise and vast user base. With a strong focus on creating immersive experiences, Meta has geared its platforms toward facilitating innovative content creation that resonates with Indian audiences. Its strengths lie in the ability to integrate generative AI seamlessly into its existing suite of tools, enabling creators to produce high-quality media with enhanced capabilities. The company is adept at leveraging user engagement analytics to refine its offerings, ultimately fostering collaboration among content creators and brands.

    Meta's commitment to enhancing user interfaces and its robust community support initiatives reinforced its position as a market leader in India, empowering artists and creators to experiment with new forms of media.DreamWorks has made significant inroads into the India Generative AI in Media and Entertainment Market by offering a unique blend of creativity and technology that appeals to diverse demographics.

    The company is known for its animated films, series, and engaging content that utilizes generative AI to streamline production and engage audiences better. Its strengths include a robust portfolio of intellectual properties that can be enhanced through AI-driven storytelling techniques. DreamWorks has actively engaged in partnerships and mergers to bolster its capabilities in artificial intelligence applications, thereby enriching its creative processes. By focusing on localized content and understanding cultural nuances, DreamWorks has positioned itself effectively within the Indian market, allowing it to resonate with local viewers while expanding its global influence in the media and entertainment sector.

    Key Companies in the India Generative AI in Media Entertainment Market market include

    Industry Developments

    Recent developments in the India Generative AI in Media and Entertainment Market have been notable, with several companies making strategic moves. Meta has invested in enhancing its AI capabilities to personalize content recommendations, while Adobe has launched new tools aimed at content creation across various media platforms. Google is focusing on integrating AI into its video services, catering to both creators and consumers. In the last couple of years, notable advancements include further adoption of AI technologies in animation and film editing, driven by players like DreamWorks and Sony, which have developed proprietary tools for content generation.

    Moreover, in September 2023, Microsoft acquired a start-up specializing in generative AI for media applications, strengthening its portfolio in the gaming and entertainment sectors. The market is witnessing growth as it is projected to increase significantly owing to rising investment from firms such as Amazon and NVIDIA, which are enhancing their AI frameworks. Current collaborations between technology firms and media houses are fostering innovation in content delivery and audience engagement, reflecting a dynamic landscape where generative AI is reshaping the entertainment industry in India.

    Future Outlook

    India Generative AI in Media Entertainment Market Future Outlook

    The India Generative AI in Media and Entertainment Market is projected to grow at a 15.24% CAGR from 2024 to 2035, driven by technological advancements and increasing content demand.

    New opportunities lie in:

    • Develop AI-driven content creation tools for personalized media experiences.
    • Leverage generative AI for cost-effective animation and visual effects production.
    • Implement AI analytics to enhance audience engagement and content strategy.

    By 2035, the market is expected to be a pivotal force in transforming media and entertainment dynamics.

    Market Segmentation

    Outlook

    • Gaming
    • Film and Television
    • Advertising and Marketing
    • Music and Sound Production
    • Automatic Dubbing and Subtitling
    • Chatbots and Virtual Assistants
    • Others

    Generative AI in Media and Entertainment Market Offerings Outlook

    • Solution
    • Services

    Generative AI in Media and Entertainment Market Technology Outlook

    • Natural Language Program
    • Digital Twin
    • Natural Language Generation
    • Large Language Models
    • Others

    Generative AI in Media and Entertainment Market Application Outlook

    • Gaming
    • Film and Television
    • Advertising and Marketing
    • Music and Sound Production
    • Automatic Dubbing and Subtitling
    • Chatbots and Virtual Assistants
    • Others

    Report Scope

    Report Attribute/Metric Details
    Market Size 2023 12.23(USD Billion)
    Market Size 2024 17.52(USD Billion)
    Market Size 2035 912.04(USD Billion)
    Compound Annual Growth Rate (CAGR) 43.234% (2025 - 2035)
    Report Coverage Revenue Forecast, Competitive Landscape, Growth Factors, and Trends
    Base Year 2024
    Market Forecast Period 2025 - 2035
    Historical Data 2019 - 2024
    Market Forecast Units USD Billion
    Key Companies Profiled Meta, DreamWorks, Adobe, Google, CureMetrix, NVIDIA, Microsoft, Wit.ai, Amazon, Canva, Hugging Face, OpenAI, Sony, Turing AI, IBM
    Segments Covered Offerings, Technology, Application
    Key Market Opportunities Personalized content creation tools, Automated video editing solutions, AI-driven audience analytics, Enhanced game development processes, Interactive storytelling experiences
    Key Market Dynamics Content creation efficiency, Enhanced user engagement, Personalization of media experiences, Cost reduction in production, Rapid technological advancements
    Countries Covered India
     

    Market Highlights

    Author
    Garvit Vyas
    Analyst

    Explore the profile of Garvit Vyas, one of our esteemed authors at Market Research Future, and access their expert research contributions in the field of market research and industry analysis

    Leave a Comment

    FAQs

    What is the estimated market size of the India Generative AI in Media and Entertainment Market in 2024?

    The estimated market size is valued at 17.52 USD Billion in 2024.

    What market size is projected for the India Generative AI in Media and Entertainment Market by 2035?

    By 2035, the market is projected to reach a valuation of 912.04 USD Billion.

    What is the expected compound annual growth rate (CAGR) for the market from 2025 to 2035?

    The expected CAGR for the market from 2025 to 2035 is 43.234%.

    What are the main offerings within the India Generative AI in Media and Entertainment Market?

    The main offerings are classified into solutions and services.

    How much will the solutions segment be valued in 2035?

    The solutions segment is expected to be valued at 468.56 USD Billion in 2035.

    What is the projected market size for services in the India Generative AI in Media and Entertainment Market by 2035?

    The services segment is projected to reach 443.48 USD Billion by 2035.

    Who are the key players in the India Generative AI in Media and Entertainment Market?

    Key players include Meta, DreamWorks, Adobe, Google, and NVIDIA among others.

    How does the current global scenario impact the growth of this market?

    The current global scenario influences technological advancements and innovative applications within the market.

    What are the major growth drivers for the India Generative AI in Media and Entertainment Market?

    Major growth drivers include increased content consumption and demand for personalized media experiences.

    What significant trends are emerging in the India Generative AI in Media and Entertainment Market?

    Emerging trends include the integration of AI in content creation, enhanced user experiences, and automation of creative processes.

    1. EXECUTIVE SUMMARY   
    2. Market Overview     
      1. Key Findings   
      2. Market Segmentation     
    3. Competitive Landscape     
      1. Challenges and Opportunities 
      2. Future Outlook        
    4. MARKET INTRODUCTION   
    5. Definition     
      1. Scope of the study   
    6. Research Objective         
      1. Assumption 
        1. Limitations     
    7. RESEARCH METHODOLOGY   
    8. Overview     
      1. Data Mining     
    9. Secondary Research     
      1. Primary Research 
        1. Primary Interviews and Information Gathering Process 
        2. Breakdown of Primary Respondents 
      2. Forecasting Model   
      3. Market Size Estimation   
    10. Bottom-Up Approach         
      1. Top-Down
    11. Approach           
      1. Data Triangulation 
      2. Validation        
    12. MARKET DYNAMICS   
      1. Overview 
      2. Drivers     
    13. Restraints     
      1. Opportunities     
    14. MARKET FACTOR ANALYSIS   
    15. Value chain Analysis     
      1. Porter's Five Forces
    16. Analysis   
      1. Bargaining Power of Suppliers   
        1. Bargaining Power of Buyers   
        2. Threat of New Entrants     
        3. Threat of Substitutes       
        4. Intensity of Rivalry         
      2. COVID-19 Impact Analysis   
    17. Market Impact Analysis         
      1. Regional
    18. Impact         
      1. Opportunity and Threat
    19. Analysis              
    20. INDIA GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET,
    21. BY OFFERINGS (USD BILLION)   
      1. Solution   
      2. Services        
    22. INDIA GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET, BY TECHNOLOGY (USD BILLION) 
      1. Natural Language Program     
    23. Digital Twin     
      1. Natural Language Generation 
      2. Large Language Models     
    24. Others        
    25. INDIA GENERATIVE AI IN
    26. MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION (USD BILLION)   
    27. Gaming     
      1. Film and Television     
    28. Advertising and Marketing     
      1. Music and Sound
    29. Production     
      1. Automatic Dubbing and Subtitling 
      2. Chatbots and Virtual Assistants     
    30. Others        
    31. COMPETITIVE LANDSCAPE   
    32. Overview     
      1. Competitive Analysis   
      2. Market share Analysis     
    33. Major Growth Strategy in the Generative AI in Media and Entertainment Market 
      1. Competitive Benchmarking     
    34. Leading Players in Terms of Number of Developments in the Generative AI in Media
    35. and Entertainment Market     
      1. Key developments
    36. and growth strategies   
      1. New Product Launch/Service
    37. Deployment         
      1. Merger & Acquisitions 
        1. Joint Ventures     
      2. Major Players Financial Matrix    
    38. Sales and Operating Income         
    39. Major Players R&D Expenditure. 2023           
    40. COMPANY PROFILES   
    41. Meta   
      1. Financial Overview       
        1. Products Offered         
    42. Key Developments         
      1. SWOT Analysis 
        1. Key Strategies     
      2. DreamWorks   
    43. Financial Overview         
      1. Products
    44. Offered         
      1. Key Developments 
        1. SWOT Analysis     
        2. Key Strategies         
      2. Adobe   
        1. Financial Overview 
        2. Products Offered   
        3. Key Developments     
        4. SWOT Analysis         
    45. Key Strategies           
      1. Google 
        1. Financial Overview         
    46. Products Offered         
      1. Key Developments 
        1. SWOT Analysis     
        2. Key Strategies         
      2. CureMetrix   
        1. Financial
    47. Overview         
      1. Products Offered 
        1. Key Developments   
        2. SWOT Analysis       
        3. Key Strategies           
    48. NVIDIA   
      1. Financial Overview     
        1. Products Offered       
        2. Key Developments         
    49. SWOT Analysis         
      1. Key Strategies 
      2. Microsoft   
    50. Financial Overview         
      1. Products
    51. Offered         
      1. Key Developments 
        1. SWOT Analysis     
        2. Key Strategies         
      2. Wit.ai   
        1. Financial Overview 
        2. Products Offered   
        3. Key Developments     
        4. SWOT Analysis         
    52. Key Strategies           
      1. Amazon 
        1. Financial Overview         
    53. Products Offered         
      1. Key Developments 
        1. SWOT Analysis     
        2. Key Strategies         
      2. Canva   
        1. Financial
    54. Overview         
      1. Products Offered 
        1. Key Developments   
        2. SWOT Analysis       
        3. Key Strategies           
    55. Hugging Face   
      1. Financial Overview   
        1. Products Offered     
        2. Key Developments       
        3. SWOT Analysis         
    56. Key Strategies           
      1. OpenAI 
        1. Financial Overview         
    57. Products Offered         
      1. Key Developments 
        1. SWOT Analysis     
        2. Key Strategies         
      2. Sony   
        1. Financial Overview 
        2. Products Offered   
        3. Key Developments     
        4. SWOT Analysis         
    58. Key Strategies           
      1. Turing
    59. AI   
      1. Financial Overview       
        1. Products Offered         
    60. Key Developments         
      1. SWOT Analysis 
        1. Key Strategies     
      2. IBM   
    61. Financial Overview         
      1. Products
    62. Offered         
      1. Key Developments 
        1. SWOT Analysis     
        2. Key Strategies         
    63. APPENDIX   
    64. References     
      1. Related Reports   
    65. LIST OF ASSUMPTIONS   
    66. MEDIA AND ENTERTAINMENT MARKET SIZE ESTIMATES & FORECAST, BY OFFERINGS, 2019-2035
    67. (USD BILLIONS)   
    68. AND ENTERTAINMENT MARKET SIZE ESTIMATES & FORECAST, BY TECHNOLOGY, 2019-2035
    69. (USD BILLIONS)   
    70. AND ENTERTAINMENT MARKET SIZE ESTIMATES & FORECAST, BY APPLICATION, 2019-2035
    71. (USD BILLIONS)   
    72. LIST
    73. OF FIGURES
    74. INDIA GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ANALYSIS BY OFFERINGS 
    75. INDIA GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ANALYSIS BY TECHNOLOGY 
    76. INDIA GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ANALYSIS BY APPLICATION 
    77. KEY BUYING CRITERIA OF GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET 
    78. RESEARCH PROCESS OF MRFR 
    79. AI IN MEDIA AND ENTERTAINMENT MARKET 
    80. ANALYSIS: GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET 
    81. RESTRAINTS IMPACT ANALYSIS: GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET 
    82. SUPPLY / VALUE CHAIN: GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET 
    83. GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET, BY OFFERINGS, 2025 (% SHARE) 
    84. GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET, BY OFFERINGS, 2019 TO 2035
    85. (USD Billions) 
    86. MARKET, BY TECHNOLOGY, 2025 (% SHARE) 
    87. AI IN MEDIA AND ENTERTAINMENT MARKET, BY TECHNOLOGY, 2019 TO 2035 (USD Billions) 
    88. GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION, 2025 (% SHARE) 
    89. GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION, 2019 TO 2035
    90. (USD Billions) 

    India Generative AI in Media and Entertainment Market Segmentation

    • Generative AI in Media and Entertainment Market By Offerings (USD Billion, 2019-2035)
      • Solution
      • Services
    • Generative AI in Media and Entertainment Market By Technology (USD Billion, 2019-2035)
      • Natural Language Program
      • Digital Twin
      • Natural Language Generation
      • Large Language Models
      • Others
    • Generative AI in Media and Entertainment Market By Application (USD Billion, 2019-2035)
      • Gaming
      • Film and Television
      • Advertising and Marketing
      • Music and Sound Production
      • Automatic Dubbing and Subtitling
      • Chatbots and Virtual Assistants
      • Others
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