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    Japan Generative AI in Media Entertainment Market

    ID: MRFR/ICT/55691-HCR
    200 Pages
    Garvit Vyas
    September 2025

    Japan Generative AI in Media and Entertainment Market Research Report By Offerings Solution, Services, By Technology Natural Language Program, Digital Twin, Natural Language Generation, Large Language Models, Others) and By Application Gaming, Film and Television, Advertising and Marketing, Music and Sound Production, Automatic Dubbing and Subtitling, Chatbots and Virtual Assistants, Others) - Forecast to 2035

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    Table of Contents

    Japan Generative AI in Media Entertainment Market Summary

    The Global Japan Generative AI in Media and Entertainment Market is projected to grow from 2.5 USD Billion in 2024 to 10.5 USD Billion by 2035.

    Key Market Trends & Highlights

    Japan Generative AI in Media and Entertainment Key Trends and Highlights

    • The market is expected to experience a compound annual growth rate (CAGR) of 13.94% from 2025 to 2035.
    • By 2035, the market valuation is anticipated to reach 10.5 USD Billion, indicating robust growth potential.
    • In 2024, the market is valued at 2.5 USD Billion, reflecting the increasing integration of generative AI technologies.
    • Growing adoption of generative AI due to enhanced content creation capabilities is a major market driver.

    Market Size & Forecast

    2024 Market Size 2.5 (USD Billion)
    2035 Market Size 10.5 (USD Billion)
    CAGR (2025 - 2035) 13.94%

    Major Players

    Apple Inc (US), Microsoft Corp (US), Amazon.com Inc (US), Alphabet Inc (US), Berkshire Hathaway Inc (US), Tesla Inc (US), Meta Platforms Inc (US), Johnson & Johnson (US), Visa Inc (US), Procter & Gamble Co (US)

    Japan Generative AI in Media Entertainment Market Trends

    The Generative AI in the Media and Entertainment market in Japan is witnessing a significant growth driven by the increasing demand for innovative content creation. The rise of digital consumption patterns among Japanese consumers is a key market driver, with sectors such as animation, gaming, and film leveraging AI technologies to create immersive experiences. Additionally, collaboration between technology firms and traditional media companies is fostering advancements in AI, enabling faster production cycles and enhanced personalization of content.

    Companies in Japan are exploring the utilization of generative AI for script writing, character design, and even music composition, marking a shift towards automation in creative processes.

    There are numerous opportunities to be explored in this burgeoning field. As Japan has a rich heritage of animation and video games, blending traditional art forms with AI capabilities presents unique avenues for innovation. There is a growing interest in virtual reality (VR) and augmented reality (AR), where generative AI can enhance narrative experiences, making interactive storytelling more engaging. The Japanese government, through initiatives aimed at promoting technology adoption in creative industries, is creating an environment conducive to experimenting with AI solutions, suggesting potential for increased investments in this sector

    .Recent trends also show a move towards collaborative projects that combine AI-generated content with human creativity. With advancements in natural language processing and image generation, Japanese creators are beginning to incorporate these technologies into their work, leading to new artistic expressions. As the landscape evolves, the focus on ethical AI practices and copyright issues is emerging as a vital discussion point among industry stakeholders, ensuring that generative AI contributes positively to Japan's cultural landscape while protecting the rights of original creators.

    Fig 1: Japan Generative AI in Media and Entertainment Market Overview

    The integration of generative AI technologies within Japan's media and entertainment sector appears to be reshaping creative processes, fostering innovation, and enhancing user engagement, as indicated by recent government initiatives promoting digital transformation in the creative industries.

    Ministry of Economy, Trade and Industry, Japan

    Japan Generative AI in Media Entertainment Market Drivers

    Market Growth Projections

    The Global Japan Generative AI in Media and Entertainment Market Industry is poised for substantial growth, with projections indicating a market size of 2.5 USD Billion in 2024 and a remarkable increase to 10.5 USD Billion by 2035. This growth trajectory reflects a compound annual growth rate of 13.94% from 2025 to 2035, highlighting the increasing adoption of generative AI technologies across various media sectors. As companies continue to invest in AI-driven solutions, the market is likely to witness a surge in innovative content creation and distribution methods, further solidifying Japan's position as a leader in the global media landscape.

    Expansion of Streaming Services

    The expansion of streaming services is significantly influencing the Global Japan Generative AI in Media and Entertainment Market Industry. As more consumers turn to digital platforms for entertainment, the demand for diverse and engaging content has surged. Generative AI plays a crucial role in this ecosystem by enabling the rapid production of original series, films, and interactive experiences tailored for streaming audiences. This trend is expected to propel the market, with a projected compound annual growth rate of 13.94% from 2025 to 2035. The integration of AI into streaming services not only enhances content variety but also improves viewer retention and satisfaction.

    Emergence of New Business Models

    The emergence of new business models is reshaping the Global Japan Generative AI in Media and Entertainment Market Industry. Traditional revenue streams are being supplemented or replaced by innovative approaches that leverage AI technologies. For instance, subscription-based models and pay-per-view services are increasingly incorporating AI-driven content recommendations to enhance user experience and drive revenue. This shift is indicative of a broader transformation in how media is consumed and monetized. As these new models gain traction, the market is expected to grow significantly, with forecasts indicating a market value of 10.5 USD Billion by 2035.

    Rapid Technological Advancements

    The Global Japan Generative AI in Media and Entertainment Market Industry is experiencing rapid technological advancements that enhance content creation processes. Innovations in AI algorithms and machine learning techniques are enabling creators to generate high-quality media content with unprecedented efficiency. For instance, AI-driven tools are now capable of producing realistic animations and soundscapes, significantly reducing production time and costs. This trend is expected to contribute to the market's growth, with projections indicating a market size of 2.5 USD Billion in 2024. As these technologies continue to evolve, they may further reshape the landscape of media and entertainment in Japan.

    Growing Demand for Personalized Content

    There is a notable increase in consumer demand for personalized content within the Global Japan Generative AI in Media and Entertainment Market Industry. Audiences are increasingly seeking tailored experiences that resonate with their preferences and interests. Generative AI technologies facilitate this by analyzing user data to create customized media offerings, such as personalized video recommendations and interactive storytelling. This shift towards personalization is likely to drive market growth, with estimates suggesting a market value of 10.5 USD Billion by 2035. As companies leverage AI to enhance user engagement, the potential for innovation in content delivery appears boundless.

    Increased Investment in AI Technologies

    Increased investment in AI technologies is a driving force within the Global Japan Generative AI in Media and Entertainment Market Industry. Both private and public sectors are recognizing the potential of AI to revolutionize content creation and distribution. This influx of capital is facilitating research and development initiatives aimed at harnessing AI capabilities for innovative media applications. As a result, companies are developing advanced tools that streamline production workflows and enhance creative possibilities. This trend is likely to sustain market momentum, contributing to a projected market size of 2.5 USD Billion in 2024 and beyond.

    Market Segment Insights

    Get more detailed insights about Japan Generative AI in Media and Entertainment Market Research Report - Global Forecast to 2035

    Regional Insights

    Key Players and Competitive Insights

    The Japan Generative AI in Media and Entertainment Market is experiencing rapid growth as advancements in artificial intelligence technology revolutionize content creation, production, and distribution. This landscape is characterized by an increasing focus on innovative media solutions powered by generative AI technologies that enhance user experiences and streamline operational efficiencies. The competitive insights within this market highlight emerging trends, established players, and strategic partnerships that aim to leverage the potential of generative AI in delivering engaging content to various audiences.

    As stakeholders from diverse segments engage in this burgeoning field, the unique dynamics of Japan's cultural and technological ecosystem play a pivotal role in shaping competitive strategies and market positioning.Toshiba has firmly established itself within the Japan Generative AI in Media and Entertainment Market, building on its extensive expertise in technology and media solutions. The company capitalizes on its strong research and development capabilities to integrate generative AI into its offerings, thus enabling improvements in areas such as video editing, content recommendation systems, and immersive storytelling experiences.

    Toshiba's strength lies in its commitment to innovation, and its collaborative efforts with local media producers and distributors amplify its presence in the market. By focusing on strategic alliances and partnerships within Japan, Toshiba enhances its competitive edge, positioning itself as a key player that drives advancements in generative AI applications tailored to the unique requirements of the Japanese audience.Rakuten, a prominent name in Japan's digital landscape, is leveraging generative AI to reinforce its position in the media and entertainment sectors.

    The company’s approach involves developing cutting-edge AI tools and platforms that cater to the evolving needs of content creators and consumers alike. Rakuten places emphasis on its vast ecosystem, which encompasses e-commerce, digital banking, and media services, allowing it to utilize data insights effectively to inform and enhance its generative AI offerings. With strengths in customer engagement and personalization, Rakuten aims to deliver innovative products and services that resonate with its user base. The company's strategic initiatives have led to several key acquisitions that bolster its capabilities in AI technology and media, further solidifying its market presence in Japan.

    Through its multifaceted approach, Rakuten continues to amplify its impact on the generative AI landscape within the media and entertainment domain in Japan.

    Key Companies in the Japan Generative AI in Media Entertainment Market market include

    Industry Developments

    The Japan Generative AI in Media and Entertainment Market has recently seen significant developments, with major players making strides in various sectors. Noteworthy is the partnership between Rakuten and Adobe in September 2023 for collaboration on AI-driven content creation tools, aiming to enhance customer engagement in digital media. DeNA has also launched AI-driven gaming features that personalize user experiences, establishing a new standard in the gaming industry.

    In terms of acquisitions, in August 2023, Sony acquired a prominent AI startup specializing in generative technologies, further solidifying its position in content production. BANDAI NAMCO Holdings and LINE are reportedly investing in Research and Development initiatives specifically tailored to explore generative AI applications in animated content. Meanwhile, the overall market valuation for generative AI in Japan's media sector is projected to grow substantially over the next few years, driven by both technological advancements and increased consumer demand for interactive and personalized content.

    The Japan government has been supportive of AI innovation, aiming to develop a more robust digital economy, which has positively influenced the rapid advancement of generative AI technologies within the media and entertainment landscape.

    Future Outlook

    Japan Generative AI in Media Entertainment Market Future Outlook

    The Japan Generative AI in Media and Entertainment Market is projected to grow at a 13.94% CAGR from 2024 to 2035, driven by technological advancements and increasing consumer demand.

    New opportunities lie in:

    • Develop AI-driven content creation tools for personalized media experiences.
    • Leverage generative AI for real-time audience engagement in live events.
    • Create partnerships with traditional media to integrate AI innovations into existing frameworks.

    By 2035, the market is expected to be a pivotal force in reshaping media and entertainment landscapes.

    Market Segmentation

    Generative AI in Media and Entertainment Market Offerings Outlook

    • Solution
    • Services

    Generative AI in Media and Entertainment Market Technology Outlook

    • Natural Language Program
    • Digital Twin
    • Natural Language Generation
    • Large Language Models
    • Others

    Generative AI in Media and Entertainment Market Application Outlook

    • Gaming
    • Film and Television
    • Advertising and Marketing
    • Music and Sound Production
    • Automatic Dubbing and Subtitling
    • Chatbots and Virtual Assistants
    • Others

    Report Scope

    Report Attribute/Metric Details
    Market Size 2023 7.34(USD Billion)
    Market Size 2024 10.51(USD Billion)
    Market Size 2035 48.53(USD Billion)
    Compound Annual Growth Rate (CAGR) 14.92% (2025 - 2035)
    Report Coverage Revenue Forecast, Competitive Landscape, Growth Factors, and Trends
    Base Year 2024
    Market Forecast Period 2025 - 2035
    Historical Data 2019 - 2024
    Market Forecast Units USD Billion
    Key Companies Profiled Toshiba, Rakuten, Adobe, DeNA, NEC, BANDAI NAMCO Holdings, Gree, SQUARE ENIX, NTT Docomo, Deloitte, Mitsubishi Electric, LINE, CyberAgent, Sony, Wacom
    Segments Covered Offerings, Technology, Application
    Key Market Opportunities Personalized content creation, Automated video editing, AI-driven scriptwriting, Enhanced gaming experiences, Virtual production innovations
    Key Market Dynamics content personalization, automation of creativity, cost efficiency in production, enhanced consumer engagement, rapid technology adoption
    Countries Covered Japan

    Market Highlights

    Author
    Garvit Vyas
    Analyst

    Explore the profile of Garvit Vyas, one of our esteemed authors at Market Research Future, and access their expert research contributions in the field of market research and industry analysis

    Leave a Comment

    FAQs

    What is the expected market size of the Japan Generative AI in Media and Entertainment Market in 2024?

    In 2024, the Japan Generative AI in Media and Entertainment Market is expected to be valued at 10.51 USD Billion.

    What will be the market size of the Japan Generative AI in Media and Entertainment Market by 2035?

    By 2035, the market is projected to reach a value of 48.53 USD Billion.

    What is the expected compound annual growth rate (CAGR) for the Japan Generative AI in Media and Entertainment Market from 2025 to 2035?

    The market is anticipated to grow at a CAGR of 14.92% during the period from 2025 to 2035.

    What are the two main categories of offerings in the Japan Generative AI in Media and Entertainment Market?

    The market is categorized into two main offerings: Solutions and Services.

    How much is the Solutions segment of the Japan Generative AI in Media and Entertainment Market valued at in 2024?

    In 2024, the Solutions segment is valued at 4.71 USD Billion.

    What will be the value of the Services segment in the Japan Generative AI in Media and Entertainment Market by 2035?

    By 2035, the Services segment is expected to reach a value of 27.08 USD Billion.

    Who are some of the key players in the Japan Generative AI in Media and Entertainment Market?

    Major players in the market include Toshiba, Rakuten, Adobe, DeNA, and Sony among others.

    What are the anticipated growth drivers for the Japan Generative AI in Media and Entertainment Market?

    Key growth drivers include advancements in AI technology and increasing demand for personalized content.

    What impact does the current global scenario have on the Japan Generative AI in Media and Entertainment Market?

    The current global scenario creates both opportunities and challenges in the innovation and deployment of generative AI solutions.

    Which segment is expected to dominate the Japan Generative AI in Media and Entertainment Market in the coming years?

    The Services segment is anticipated to grow significantly and is expected to dominate the market in the forthcoming years.

    1. EXECUTIVE SUMMARY
    2. Market Overview
      1. Key Findings
      2. Market Segmentation
    3. Competitive Landscape
      1. Challenges and Opportunities
      2. Future Outlook
    4. MARKET INTRODUCTION
      1. Definition
    5. Scope of the study
      1. Research Objective
        1. Assumption
    6. Limitations
    7. RESEARCH METHODOLOGY
      1. Overview
      2. Data Mining
      3. Secondary Research
      4. Primary Research
        1. Primary Interviews
    8. and Information Gathering Process
      1. Breakdown of Primary Respondents
      2. Forecasting Model
      3. Market Size Estimation
        1. Bottom-Up
    9. Approach
      1. Top-Down Approach
      2. Data Triangulation
    10. Validation
    11. MARKET DYNAMICS
      1. Overview
    12. Drivers
      1. Restraints
      2. Opportunities
    13. MARKET FACTOR ANALYSIS
      1. Value chain Analysis
      2. Porter's Five Forces Analysis
    14. Bargaining Power of Suppliers
      1. Bargaining Power of Buyers
    15. Threat of New Entrants
      1. Threat of Substitutes
        1. Intensity
    16. of Rivalry
      1. COVID-19 Impact Analysis
        1. Market Impact Analysis
        2. Regional Impact
        3. Opportunity and Threat Analysis
    17. Japan Generative AI in Media and Entertainment Market, BY Offerings (USD
    18. Billion)
      1. Solution
      2. Services
    19. Japan Generative AI in
    20. Media and Entertainment Market, BY Technology (USD Billion)
      1. Natural Language
    21. Program
      1. Digital Twin
      2. Natural Language Generation
    22. Large Language Models
      1. Others
    23. Japan Generative AI in Media and
    24. Entertainment Market, BY Application (USD Billion)
      1. Gaming
    25. Film and Television
      1. Advertising and Marketing
      2. Music and Sound
    26. Production
      1. Automatic Dubbing and Subtitling
      2. Chatbots and Virtual
    27. Assistants
      1. Others
    28. Competitive Landscape
      1. Overview
      2. Competitive Analysis
      3. Market share Analysis
      4. Major Growth Strategy in the Generative AI in Media and Entertainment
    29. Market
      1. Competitive Benchmarking
      2. Leading Players in Terms of
    30. Number of Developments in the Generative AI in Media and Entertainment Market
      1. Key developments and growth strategies
        1. New Product Launch/Service
    31. Deployment
      1. Merger & Acquisitions
        1. Joint Ventures
      2. Major Players Financial Matrix
        1. Sales and Operating Income
        2. Major Players R&D Expenditure. 2023
    32. Company Profiles
      1. Toshiba
        1. Financial Overview
        2. Products Offered
        3. Key Developments
        4. SWOT Analysis
        5. Key Strategies
      2. Rakuten
        1. Financial Overview
        2. Products Offered
        3. Key Developments
        4. SWOT Analysis
        5. Key Strategies
      3. Adobe
        1. Financial Overview
        2. Products Offered
        3. Key Developments
        4. SWOT Analysis
        5. Key Strategies
      4. DeNA
        1. Financial Overview
        2. Products Offered
        3. Key Developments
        4. SWOT Analysis
        5. Key Strategies
      5. NEC
        1. Financial Overview
        2. Products Offered
        3. Key Developments
        4. SWOT Analysis
        5. Key Strategies
      6. BANDAI NAMCO Holdings
        1. Financial Overview
    33. Products Offered
      1. Key Developments
        1. SWOT Analysis
        2. Key Strategies
      2. Gree
        1. Financial Overview
    34. Products Offered
      1. Key Developments
        1. SWOT Analysis
        2. Key Strategies
      2. SQUARE ENIX
        1. Financial Overview
        2. Products Offered
        3. Key Developments
        4. SWOT
    35. Analysis
      1. Key Strategies
      2. NTT Docomo
        1. Financial
    36. Overview
      1. Products Offered
        1. Key Developments
    37. SWOT Analysis
      1. Key Strategies
      2. Deloitte
    38. Financial Overview
      1. Products Offered
        1. Key Developments
        2. SWOT Analysis
        3. Key Strategies
      2. Mitsubishi
    39. Electric
      1. Financial Overview
        1. Products Offered
    40. Key Developments
      1. SWOT Analysis
        1. Key Strategies
      2. LINE
        1. Financial Overview
        2. Products Offered
        3. Key Developments
        4. SWOT Analysis
        5. Key
    41. Strategies
      1. CyberAgent
        1. Financial Overview
    42. Products Offered
      1. Key Developments
        1. SWOT Analysis
        2. Key Strategies
      2. Sony
        1. Financial Overview
        2. Products Offered
        3. Key Developments
        4. SWOT
    43. Analysis
      1. Key Strategies
      2. Wacom
        1. Financial
    44. Overview
      1. Products Offered
        1. Key Developments
    45. SWOT Analysis
      1. Key Strategies
    46. Appendix
      1. References
      2. Related Reports
    47. & FORECAST, BY OFFERINGS, 2019-2035 (USD Billions)
    48. AI in Media and Entertainment Market SIZE ESTIMATES & FORECAST, BY TECHNOLOGY,
    49. 2035 (USD Billions)
    50. Market SIZE ESTIMATES & FORECAST, BY APPLICATION, 2019-2035 (USD Billions)
    51. AI IN MEDIA AND ENTERTAINMENT MARKET ANALYSIS BY OFFERINGS
    52. GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ANALYSIS BY TECHNOLOGY
    53. JAPAN GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET ANALYSIS BY APPLICATION
    54. MARKET
    55. GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET
    56. GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET
    57. ANALYSIS: GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET
    58. / VALUE CHAIN: GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET
    59. GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET, BY OFFERINGS, 2025 (% SHARE)
    60. TO 2035 (USD Billions)
    61. MARKET, BY TECHNOLOGY, 2025 (% SHARE)
    62. ENTERTAINMENT MARKET, BY TECHNOLOGY, 2019 TO 2035 (USD Billions)
    63. GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET, BY APPLICATION, 2025 (% SHARE)
    64. TO 2035 (USD Billions)

    Japan Generative AI in Media and Entertainment Market Segmentation

    • Generative AI in Media and Entertainment Market By Offerings (USD Billion, 2019-2035)

      • Solution
      • Services
    • Generative AI in Media and Entertainment Market By Technology (USD Billion, 2019-2035)

      • Natural Language Program
      • Digital Twin
      • Natural Language Generation
      • Large Language Models
      • Others
    • Generative AI in Media and Entertainment Market By Application (USD Billion, 2019-2035)

      • Gaming
      • Film and Television
      • Advertising and Marketing
      • Music and Sound Production
      • Automatic Dubbing and Subtitling
      • Chatbots and Virtual Assistants
      • Others
    Report Infographic
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