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    GCC Mobile Augmented Reality Market

    ID: MRFR/ICT/63534-HCR
    200 Pages
    Aarti Dhapte
    September 2025

    GCC Mobile Augmented Reality Market Research Report By Application (Gaming, Education, Retail, Healthcare, Real Estate), By Device Type (Smartphones, Tablets, Wearable Devices, Smart Glasses), By Technology (Marker-Based Augmented Reality, Markerless Augmented Reality, Projection-Based Augmented Reality, Superimposition-Based Augmented Reality) and By End Use (Individual Users, Enterprise Users, Government)- Forecast to 2035

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    Table of Contents

    GCC Mobile Augmented Reality Market Summary

    Key Market Trends & Highlights

    GCC Mobile Augmented Reality Market Trends

    The GCC Mobile Augmented Reality Market is undergoing a substantial transformation as a result of the increasing prevalence of smartphones and the advancements in AR technology. The Gulf Cooperation Council states have established a fertile environment for augmented reality applications as a result of the growing prevalence of mobile devices. There is a significant drive to integrate AR in a variety of sectors, including education, healthcare, and tourism, as governments in the region invest in digital infrastructure and smart city initiatives. The strong emphasis on innovation and the desire to improve user engagement through immersive experiences are among the primary market drivers. 

    Furthermore, there are numerous opportunities to be capitalized on in industries such as retail, where augmented reality has the potential to revolutionize purchasing experiences by enabling consumers to visualize products in their personal space prior to making a purchase. AR applications are also expected to enhance the educational sector by integrating digital content with the physical world, thereby enhancing the interactive and engaging nature of the learning experience. There has been a recent rise in the number of partnerships between educational institutions and technology firms, particularly in countries such as the United Arab Emirates and Saudi Arabia, as they endeavor to integrate AR solutions into classrooms. 

    Additionally, in an effort to captivate a broader audience, events and entertainment experiences have begun to integrate AR elements, thereby contributing to the changing landscape of the music and gaming industries. The Mobile Augmented Reality Market is at the forefront of numerous economic strategies as the region continues to embrace digital transformation and innovation, offering thrilling growth potential for both local entrepreneurs and international players.

    GCC Mobile Augmented Reality Market Drivers

    Market Segment Insights

    GCC Mobile Augmented Reality Market Segment Insights

    Mobile Augmented Reality Market Application Insights

    The Application segment of the GCC Mobile Augmented Reality Market is witnessing significant growth, driven by various factors across its diverse uses such as Gaming, Education, Retail, Healthcare, and Real Estate. With the region's youth demographic increasingly engaged in mobile gaming, the gaming sector showcases a major influence in shaping the market dynamics, leveraging advanced AR technologies to amplify user experiences. Education is another vital area where augmented reality manifests tremendous potential, enhancing learning environments through interactive and immersive experiences that captivate students' attention and deepen their understanding.

    In the Retail sector, brands are adopting AR to create engaging shopping experiences, allowing consumers to visualize products in real-time at their convenience, a trend that has gained momentum in GCC countries as they aim to enhance customer engagement and drive sales. Healthcare applications have also emerged as a critical component, utilizing AR for surgical simulations, training healthcare professionals, and improving patient outcomes through comprehensive visual aids. Furthermore, in Real Estate, augmented reality is revolutionizing property viewings and architectural explorations by allowing potential buyers to interact with properties virtually, thereby transforming the buying process in a fast-paced market.The combination of high smartphone penetration, increasing demand for innovative solutions, and supportive government initiatives aiming to foster technological advancements substantiate the rising significance of the Application segment in the GCC Mobile Augmented Reality Market. 

    As the market evolves, the interplay of these applications highlights opportunities for growth while addressing challenges such as technology adoption and infrastructure development within the region. Overall, the segment plays a crucial role in shaping how consumers interact across various industries in GCC, thereby propelling further advancements within the Mobile Augmented Reality ecosystem.

    GCC Mobile Augmented Reality Market Segment

    Source: Primary Research, Secondary Research, MRFR Database and Analyst Review

    Mobile Augmented Reality Market Device Type Insights

    The Device Type segment of the GCC Mobile Augmented Reality Market is pivotal in shaping the region's technological landscape. Smartphones are leading this segment due to their widespread usage and advanced graphics capabilities, making them the most accessible platform for augmented reality applications. Tablets, while not as dominant as smartphones, provide larger screens and enhanced user experiences which cater to educational and commercial applications, attracting a niche market. Wearable Devices, including smartwatches, are quickly gaining traction as they offer seamless integration with mobile applications and convenience for users on the go.

    Smart Glasses, though currently in a phase of gradual adoption, hold significant promise as they deliver immersive experiences and hands-free functionality, particularly in sectors like healthcare and training. The rising demand for innovative and interactive experiences in the GCC region serves as a catalyst for growth in the Device Type segment. Government initiatives promoting technology innovation further bolster opportunities within this market, allowing for diverse applications across entertainment, education, and retail. As these devices evolve, they will play an integral role in driving the future of augmented reality applications in the GCC.

    Mobile Augmented Reality Market Technology Insights

    The Technology segment of the GCC Mobile Augmented Reality Market represents a dynamic and rapidly evolving landscape, largely driven by advances in digital technology and increasing smartphone penetration. Within this segment, various approaches enhance user experience and engagement, with Marker-Based Augmented Reality being significant for its ability to overlay digital content onto real-world objects using physical markers. Markerless Augmented Reality, gaining traction for its ease of use, allows for immersive experiences without the need for specific markers, making it ideal for applications in tourism and education.

    Moreover, Projection-Based Augmented Reality, which projects visual information onto surfaces, is increasingly utilized in retail and event demonstrations, offering interactive ways to showcase products. Additionally, Superimposition-Based Augmented Reality excels in offering real-time overlays, crucial for sectors like healthcare and training, where precise information is vital. The GCC region's investments in digital infrastructure and a growing demand for innovative mobile applications are propelling this market forward, indicating robust growth potential and diverse opportunities for technology developers in the realm of Mobile Augmented Reality.

    Mobile Augmented Reality Market End Use Insights

    The GCC Mobile Augmented Reality Market showcases a diverse range of applications across different end uses, significantly contributing to its growth and evolution. Individual users are increasingly embracing augmented reality for entertainment, education, and shopping experiences, reflecting a demand for personalized and interactive content. This segment fosters innovation in mobile applications and consumer engagement strategies. Meanwhile, enterprise users leverage augmented reality technologies for training, maintenance, and design processes, enhancing operational efficiency and workforce productivity.The rise of Industries 4.0 within the GCC region further drives this trend as organizations realize the potential of augmented reality in streamlining business operations. 

    The government sector is also recognizing the benefits of augmented reality, integrating it into urban planning and public services to enhance transparency and citizen involvement. By supporting initiatives that promote smart city development and technological advancement, the government plays a crucial role in shaping the future of augmented reality and its applications across various sectors, emphasizing its importance in smart and sustainable development initiatives in the GCC region.This blend of individual, enterprise, and government utilization drives the momentum for mobile augmented reality, leading to a rich and varied landscape of possibilities.

    Regional Insights

    Key Players and Competitive Insights

    The GCC Mobile Augmented Reality Market is characterized by rapid innovation and expansion, driven by technological advancements and increasing consumer demand for immersive experiences. The competitive landscape features a mix of established players and emerging startups, each striving to capture market share through differentiated offerings and strategic collaborations. Companies in this region are focusing on enhancing user experiences by integrating augmented reality (AR) solutions in various sectors, including retail, healthcare, and education. The growing penetration of smartphones and improving internet connectivity further propel the adoption of mobile AR technologies, creating a dynamic environment where companies must continuously evolve their strategies to remain competitive.

    PTC has established a strong presence in the GCC Mobile Augmented Reality Market by leveraging its expertise in the development of AR solutions specifically tailored for enterprises. The company is recognized for its innovative technologies that enhance product design and service delivery through AR applications. PTC's strength lies in its commitment to providing robust software solutions that facilitate seamless integration of AR into traditional processes, thereby optimizing operations and improving customer experiences. Additionally, PTC has formed strategic partnerships with key stakeholders in the region to expand its market reach and reinforce its position in the competitive landscape. This proactive approach enables PTC to cater to the specific needs of businesses in the GCC, allowing them to harness the power of augmented reality effectively.Daqri offers a unique proposition in the GCC Mobile Augmented Reality Market with its specialized services focusing on industrial applications of AR technology. 

    The company provides a range of products that enhance workplace productivity, such as wearable AR devices and software solutions designed for maintenance, training, and operational efficiency. Daqri's strength lies in its ability to deliver tailored solutions that address the specific challenges faced by industries in the GCC. The company has actively engaged in partnerships and collaborations to enhance its product offerings and expand its market footprint, reinforcing its competitiveness in a fast-evolving landscape. Through mergers and acquisitions, Daqri has been able to integrate advanced technologies into its portfolio, enhancing its capabilities and positioning itself as a leader in delivering innovative AR solutions to businesses in the region.

    Industry Developments

    PTC implemented improvements to its Vuforia Chalk AR remote assistance platform in April 2025, which facilitated real-time collaboration among technicians in the field. This development is especially advantageous for sectors such as automotive, manufacturing, and life sciences, which require remote expertise to ensure efficient operations. Apple introduced ARKit 6, a substantial enhancement to its AR development framework, in June 2025. 

    This update enhanced the AR experience for users and developers by introducing features such as 4K video capture, HDR support, and expanded location anchors in cities such as Montreal, Sydney, Singapore, and Tokyo. Niantic announced in August 2025 that its Visual Positioning System (VPS) had been activated in more than one million locations, allowing developers to create AR experiences that are precise and location based. Niantic's dedication to improving real-world AR interactions is emphasized by this expansion.

    Market Segmentation

    Mobile Augmented Reality Market End Use Outlook

    • Individual Users
    • Enterprise Users
    • Government

    Mobile Augmented Reality Market Technology Outlook

    • Marker-Based Augmented Reality
    • Markerless Augmented Reality
    • Projection-Based Augmented Reality
    • Superimposition-Based Augmented Reality

    Mobile Augmented Reality Market Application Outlook

    • Gaming
    • Education
    • Retail
    • Healthcare
    • Real Estate

    Mobile Augmented Reality Market Device Type Outlook

    • Smartphones
    • Tablets
    • Wearable Devices
    • Smart Glasses

    Report Scope

     

    Report Attribute/Metric Source: Details
    MARKET SIZE 2023 172.12(USD Million)
    MARKET SIZE 2024 249.53(USD Million)
    MARKET SIZE 2035 1550.63(USD Million)
    COMPOUND ANNUAL GROWTH RATE (CAGR) 18.067% (2025 - 2035)
    REPORT COVERAGE Revenue Forecast, Competitive Landscape, Growth Factors, and Trends
    BASE YEAR 2024
    MARKET FORECAST PERIOD 2025 - 2035
    HISTORICAL DATA 2019 - 2024
    MARKET FORECAST UNITS USD Million
    KEY COMPANIES PROFILED PTC, Daqri, Marxent, Google, Unity Technologies, Niantic, Vuforia, Apple, 8th Wall, Snap Inc, Blippar, Wikitude, Microsoft, Zappar, Facebook
    SEGMENTS COVERED Application, Device Type, Technology, End Use
    KEY MARKET OPPORTUNITIES Gaming and entertainment applications, Retail and e-commerce integration, Education and training enhancements, Tourism and travel experiences, Healthcare and medical applications
    KEY MARKET DYNAMICS growing smartphone penetration, increasing demand for immersive experiences, advancements in AR technology, rising investments in AR startups, expanding application across industries
    COUNTRIES COVERED GCC

    Market Highlights

    Author
    Aarti Dhapte
    Team Lead - Research

    She holds an experience of about 6+ years in Market Research and Business Consulting, working under the spectrum of Information Communication Technology, Telecommunications and Semiconductor domains. Aarti conceptualizes and implements a scalable business strategy and provides strategic leadership to the clients. Her expertise lies in market estimation, competitive intelligence, pipeline analysis, customer assessment, etc.

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    FAQs

    What is the expected market size of the GCC Mobile Augmented Reality Market in 2024?

    The GCC Mobile Augmented Reality Market is expected to be valued at 249.53 million USD in 2024.

    What is the forecasted market size for the GCC Mobile Augmented Reality Market in 2035?

    In 2035, the market is anticipated to reach a value of 1550.63 million USD.

    What is the expected compound annual growth rate (CAGR) for the GCC Mobile Augmented Reality Market from 2025 to 2035?

    The expected CAGR for the GCC Mobile Augmented Reality Market during this period is 18.067%.

    Which application segment is projected to dominate the GCC Mobile Augmented Reality Market in 2035?

    The Retail application segment is expected to dominate, with a projected value of 348.75 million USD in 2035.

    What is the 2024 market value for the Gaming application within the GCC Mobile Augmented Reality Market?

    The Gaming application is valued at 49.91 million USD in 2024.

    Who are the major players in the GCC Mobile Augmented Reality Market?

    Key players in the market include PTC, Daqri, Marxent, Google, Unity Technologies, and Apple among others.

    What is the growth forecast for the Healthcare application segment from 2024 to 2035?

    The Healthcare application segment is expected to grow from 45.01 million USD in 2024 to 288.94 million USD in 2035.

    How much is the Real Estate application expected to be valued in 2035?

    The Real Estate application is expected to be valued at 363.16 million USD in 2035.

    What is the projected market value for the Education application in 2035?

    The Education application is projected to be valued at 237.22 million USD in 2035.

    What are the anticipated growth drivers for the GCC Mobile Augmented Reality Market?

    Key growth drivers include advancements in mobile technology and increasing adoption of augmented reality across various sectors.

    1. EXECUTIVE
    2. SUMMARY
    3. Market Overview
    4. Key Findings
    5. Market Segmentation
    6. Competitive Landscape
    7. Challenges and Opportunities
    8. Future Outlook
    9. MARKET INTRODUCTION
    10. Definition
    11. Scope of the study
    12. Research Objective
    13. Assumption
    14. Limitations
    15. RESEARCH
    16. METHODOLOGY
    17. Overview
    18. Data
    19. Mining
    20. Secondary Research
    21. Primary
    22. Research
    23. Primary Interviews and Information Gathering
    24. Process
    25. Breakdown of Primary Respondents
    26. Forecasting
    27. Model
    28. Market Size Estimation
    29. Bottom-Up
    30. Approach
    31. Top-Down Approach
    32. Data
    33. Triangulation
    34. Validation
    35. MARKET
    36. DYNAMICS
    37. Overview
    38. Drivers
    39. Restraints
    40. Opportunities
    41. MARKET FACTOR ANALYSIS
    42. Value chain Analysis
    43. Porter's
    44. Five Forces Analysis
    45. Bargaining Power of Suppliers
    46. Bargaining
    47. Power of Buyers
    48. Threat of New Entrants
    49. Threat
    50. of Substitutes
    51. Intensity of Rivalry
    52. COVID-19
    53. Impact Analysis
    54. Market Impact Analysis
    55. Regional
    56. Impact
    57. Opportunity and Threat Analysis
    58. GCC
    59. Mobile Augmented Reality Market, BY Application (USD Million)
    60. Gaming
    61. Education
    62. Retail
    63. Healthcare
    64. Real
    65. Estate
    66. GCC Mobile Augmented
    67. Reality Market, BY Device Type (USD Million)
    68. Smartphones
    69. Wearable
    70. Devices
    71. Smart Glasses
    72. GCC
    73. Mobile Augmented Reality Market, BY Technology (USD Million)
    74. Marker-Based
    75. Augmented Reality
    76. Markerless Augmented Reality
    77. Projection-Based
    78. Augmented Reality
    79. Superimposition-Based Augmented Reality
    80. GCC
    81. Mobile Augmented Reality Market, BY End Use (USD Million)
    82. Individual
    83. Users
    84. Enterprise Users
    85. Government
    86. Competitive Landscape
    87. Overview
    88. Competitive
    89. Analysis
    90. Market share Analysis
    91. Major
    92. Growth Strategy in the Mobile Augmented Reality Market
    93. Competitive
    94. Benchmarking
    95. Leading Players in Terms of Number of Developments
    96. in the Mobile Augmented Reality Market
    97. Key developments
    98. and growth strategies
    99. New Product Launch/Service Deployment
    100. Merger
    101. & Acquisitions
    102. Joint Ventures
    103. Major
    104. Players Financial Matrix
    105. Sales and Operating Income
    106. Major
    107. Players R&D Expenditure. 2023
    108. Company
    109. Profiles
    110. PTC
    111. Financial
    112. Overview
    113. Products Offered
    114. Key
    115. Developments
    116. SWOT Analysis
    117. Key
    118. Strategies
    119. Daqri
    120. Financial
    121. Overview
    122. Products Offered
    123. Key
    124. Developments
    125. SWOT Analysis
    126. Key
    127. Strategies
    128. Marxent
    129. Financial
    130. Overview
    131. Products Offered
    132. Key
    133. Developments
    134. SWOT Analysis
    135. Key
    136. Strategies
    137. Google
    138. Financial
    139. Overview
    140. Products Offered
    141. Key
    142. Developments
    143. SWOT Analysis
    144. Key
    145. Strategies
    146. Unity Technologies
    147. Financial
    148. Overview
    149. Products Offered
    150. Key
    151. Developments
    152. SWOT Analysis
    153. Key
    154. Strategies
    155. Niantic
    156. Financial
    157. Overview
    158. Products Offered
    159. Key
    160. Developments
    161. SWOT Analysis
    162. Key
    163. Strategies
    164. Vuforia
    165. Financial
    166. Overview
    167. Products Offered
    168. Key
    169. Developments
    170. SWOT Analysis
    171. Key
    172. Strategies
    173. Apple
    174. Financial
    175. Overview
    176. Products Offered
    177. Key
    178. Developments
    179. SWOT Analysis
    180. Key
    181. Strategies
    182. th Wall
    183. Financial
    184. Overview
    185. Products Offered
    186. Key
    187. Developments
    188. SWOT Analysis
    189. Key
    190. Strategies
    191. Snap Inc
    192. Financial
    193. Overview
    194. Products Offered
    195. Key
    196. Developments
    197. SWOT Analysis
    198. Key
    199. Strategies
    200. Blippar
    201. Financial
    202. Overview
    203. Products Offered
    204. Key
    205. Developments
    206. SWOT Analysis
    207. Key
    208. Strategies
    209. Wikitude
    210. Financial
    211. Overview
    212. Products Offered
    213. Key
    214. Developments
    215. SWOT Analysis
    216. Key
    217. Strategies
    218. Microsoft
    219. Financial
    220. Overview
    221. Products Offered
    222. Key
    223. Developments
    224. SWOT Analysis
    225. Key
    226. Strategies
    227. Zappar
    228. Financial
    229. Overview
    230. Products Offered
    231. Key
    232. Developments
    233. SWOT Analysis
    234. Key
    235. Strategies
    236. Facebook
    237. Financial
    238. Overview
    239. Products Offered
    240. Key
    241. Developments
    242. SWOT Analysis
    243. Key
    244. Strategies
    245. References
    246. Related
    247. Reports
    248. LIST
    249. OF ASSUMPTIONS
    250. GCC Mobile Augmented Reality Market SIZE
    251. ESTIMATES & FORECAST, BY APPLICATION, 2019-2035 (USD Billions)
    252. GCC
    253. Mobile Augmented Reality Market SIZE ESTIMATES & FORECAST, BY DEVICE TYPE, 2019-2035
    254. (USD Billions)
    255. GCC Mobile Augmented Reality Market SIZE
    256. ESTIMATES & FORECAST, BY TECHNOLOGY, 2019-2035 (USD Billions)
    257. GCC
    258. Mobile Augmented Reality Market SIZE ESTIMATES & FORECAST, BY END USE, 2019-2035
    259. (USD Billions)
    260. PRODUCT LAUNCH/PRODUCT DEVELOPMENT/APPROVAL
    261. ACQUISITION/PARTNERSHIP
    262. LIST
    263. Of figures
    264. MARKET SYNOPSIS
    265. GCC
    266. MOBILE AUGMENTED REALITY MARKET ANALYSIS BY APPLICATION
    267. GCC
    268. MOBILE AUGMENTED REALITY MARKET ANALYSIS BY DEVICE TYPE
    269. GCC
    270. MOBILE AUGMENTED REALITY MARKET ANALYSIS BY TECHNOLOGY
    271. GCC
    272. MOBILE AUGMENTED REALITY MARKET ANALYSIS BY END USE
    273. KEY
    274. BUYING CRITERIA OF MOBILE AUGMENTED REALITY MARKET
    275. RESEARCH
    276. PROCESS OF MRFR
    277. DRO ANALYSIS OF MOBILE AUGMENTED REALITY
    278. MARKET
    279. DRIVERS IMPACT ANALYSIS: MOBILE AUGMENTED REALITY
    280. MARKET
    281. RESTRAINTS IMPACT ANALYSIS: MOBILE AUGMENTED REALITY
    282. MARKET
    283. SUPPLY / VALUE CHAIN: MOBILE AUGMENTED REALITY
    284. MARKET
    285. MOBILE AUGMENTED REALITY MARKET, BY APPLICATION,
    286. (% SHARE)
    287. MOBILE AUGMENTED REALITY MARKET, BY APPLICATION,
    288. TO 2035 (USD Billions)
    289. MOBILE AUGMENTED REALITY
    290. MARKET, BY DEVICE TYPE, 2025 (% SHARE)
    291. MOBILE AUGMENTED
    292. REALITY MARKET, BY DEVICE TYPE, 2019 TO 2035 (USD Billions)
    293. MOBILE
    294. AUGMENTED REALITY MARKET, BY TECHNOLOGY, 2025 (% SHARE)
    295. MOBILE
    296. AUGMENTED REALITY MARKET, BY TECHNOLOGY, 2019 TO 2035 (USD Billions)
    297. MOBILE
    298. AUGMENTED REALITY MARKET, BY END USE, 2025 (% SHARE)
    299. MOBILE
    300. AUGMENTED REALITY MARKET, BY END USE, 2019 TO 2035 (USD Billions)
    301. BENCHMARKING
    302. OF MAJOR COMPETITORS

    GCC Mobile Augmented Reality Market Segmentation

    • Mobile Augmented Reality Market By Application (USD Million, 2019-2035)

      • Gaming
      • Education
      • Retail
      • Healthcare
      • Real Estate

     

    • Mobile Augmented Reality Market By Device Type (USD Million, 2019-2035)

      • Smartphones
      • Tablets
      • Wearable Devices
      • Smart Glasses

     

    • Mobile Augmented Reality Market By Technology (USD Million, 2019-2035)

      • Marker-Based Augmented Reality
      • Markerless Augmented Reality
      • Projection-Based Augmented Reality
      • Superimposition-Based Augmented Reality

     

    • Mobile Augmented Reality Market By End Use (USD Million, 2019-2035)

      • Individual Users
      • Enterprise Users
      • Government

     

     

     

     

     

     

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