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    GCC Metaverse Market

    ID: MRFR/ICT/58850-HCR
    200 Pages
    Aarti Dhapte
    September 2025

    GCC Metaverse Market Research Report By Component (Software, Hardware), By Platform (Desktop/Laptops, Mobile, Wearables), By Technology (Blockchain, VR & AR, Mixed Reality, Others), By Application (Online Shopping, Content Creation, Gaming, Social Media, Others) and By End User (Consumer, Enterprises)- Forecast to 2035

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    GCC Metaverse Market Research Report- Forecast to 2035 Infographic
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    Table of Contents

    GCC Metaverse Market Summary

    The GCC Metaverse market is projected to grow from 5.25 USD Billion in 2024 to 25 USD Billion by 2035, indicating a robust expansion.

    Key Market Trends & Highlights

    GCC Metaverse Key Trends and Highlights

    • The GCC Metaverse market is valued at 5.25 USD Billion in 2024.
    • By 2035, the market is expected to reach 25 USD Billion, reflecting a substantial growth trajectory.
    • The compound annual growth rate (CAGR) for the period from 2025 to 2035 is estimated at 15.24%.
    • Growing adoption of virtual reality technology due to increasing demand for immersive experiences is a major market driver.

    Market Size & Forecast

    2024 Market Size 5.25 (USD Billion)
    2035 Market Size 25 (USD Billion)
    CAGR (2025 - 2035) 15.24%

    Major Players

    Saudi Aramco (SA), Qatar National Bank (QA), Emirates NBD (AE), Etisalat (AE), National Commercial Bank (SA), Oman Telecommunications Company (OM), Kuwait Finance House (KW), Bahrain Telecommunications Company (BH), Al Rajhi Bank (SA), Dubai Islamic Bank (AE)

    GCC Metaverse Market Trends

    There are many reasons why the GCC Metaverse Market is growing quickly. One of the main things driving the industry is the growing use of technology in all fields, which is encouraged by national plans like Saudi Arabia's ambition 2030 and the UAE's ambition for a digital economy. Governments in the area are putting money into new technologies like augmented reality (AR) and virtual reality (VR) to make things like entertainment, education, and tourism more interesting. The push for smart cities makes the need for immersive digital solutions even greater.

    This makes the Metaverse a useful tool for building cities and getting people involved in their communities.

    There are a lot of new chances for firms in the GCC to take advantage of these days. Because there are more young people who know how to use technology, businesses can use the Metaverse to make games and social interactions more fun. The area also has a strong e-commerce sector, which makes it possible for people to shop online and have better experiences. There is also much room for businesses like real estate and gaming to work together to make mixed-reality experiences that will bring in more money to the Metaverse.

    The GCC Metaverse Market is showing that there is more and more interest in partnerships between government agencies, commercial companies, and IT innovators.

    The Dubai Metaverse Strategy and other similar projects want to make the city a global centre for blockchain and Metaverse technologies. These developments point to a proactive commitment to bringing immersive digital experiences into many areas, which makes the region a good place for investments and new ideas. As people in the area see the potential of the Metaverse, we expect further research into how it may be used in many areas, which will help the market flourish as a whole.

    GCC Metaverse Market Drivers

    Market Segment Insights

    Metaverse Market Component Insights

    The Component segment of the GCC Metaverse Market encompasses essential elements such as Software and Hardware, which are pivotal for the effective development and operation of Metaverse environments. This segment is significant as it lays the groundwork for immersive experiences facilitated by advanced technologies. The increasing demand for interactive and engaging digital platforms in the GCC region has catalyzed the growth of the Software aspect, as it includes applications, development platforms, and tools that enable creators to build virtual worlds, enhancing user engagement. 

    The Software segment provides capabilities for social interactions, gamification, and virtual commerce, driving user retention and creating monetization opportunities for businesses in the Metaverse. The GCC governments, recognizing the economic potential of the Metaverse, have initiated various programs aimed at fostering innovation in software development, leading to collaborations between tech firms and educational institutions to cultivate talent in this field.On the other hand, Hardware plays a critical role in enabling access to the Metaverse experiences, including devices such as VR headsets, AR glasses, and immersive displays.

    The growing trend of hybrid work and virtual events demands robust hardware solutions that can support high-definition graphics and low-latency interactions. 

    Given the increasing investment in smart city initiatives across the GCC, there is a substantial push towards adopting high-performance hardware solutions to create interconnected environments that support diverse applications in the Metaverse. The convergence of various technologies, such as 5G connectivity and edge computing, further enhances the capability of hardware to deliver seamless experiences. 

    Overall, the Component segment is vital in establishing the necessary infrastructure to support the ambitious visions for the Metaverse in the GCC region, ultimately driving its expansion and adoption in various sectors, including entertainment, education, and retail. As organizations emphasize the need for advanced Software and Hardware solutions, this segment is expected to play a crucial role in the overall growth trajectory of the GCC Metaverse Market.

    Metaverse Market Platform Insights

    The Platform segment of the GCC Metaverse Market stands as a vital component of the overall industry, driven by increasing digital engagement across various devices. Desktop and laptops have historically been significant in providing a robust entry point into the metaverse, catering primarily to gamers and professionals involved in immersive experiences.

    The rise of mobile platforms has further enhanced accessibility, allowing users to connect and interact with the metaverse on the go, which is particularly appealing in the GCC region where mobile penetration is high.Wearables also contribute by enabling new interaction modalities, fostering deeper user engagement, and integrating virtual experiences seamlessly into daily life. 

    As the landscape evolves, there is a growing trend towards developing rich content and applications tailored to these platforms, reflecting broader consumer preferences and technological advancements that fortify the GCC Metaverse Market segmentation, highlighting the importance of these devices in shaping user experiences and driving market growth. Overall, the interplay between these platforms creates a compelling ecosystem that supports diverse use cases, from gaming to virtual meetings, underscoring the potential for significant expansion within the region.

    Metaverse Market Technology Insights

    The Technology segment of the GCC Metaverse Market is burgeoning, driven by rapid advancements in digital innovation and immersive experiences. With the region's emphasis on technological transformation and digital economies, the segment showcases a diverse array of offerings, including Blockchain, Virtual Reality (VR) and Augmented Reality (AR), Mixed Reality, and other related technologies. Blockchain stands out for its potential in creating secure digital ownership and transactions, facilitating trust in virtual environments. Meanwhile, VR and AR technologies are revolutionizing interactive experiences in sectors like education, entertainment, and retail, fostering deeper user engagement.

    Mixed Reality integrates physical and digital realms, enabling a seamless interaction that enhances training and simulation applications. As GCC countries continue to invest in smart city initiatives and digital infrastructure, the demand for advanced technologies within the Metaverse is expected to expand significantly. The integration of these technologies presents numerous opportunities for innovation, pushing boundaries in user experiences while addressing market challenges such as interoperability and scalability. Overall, the evolution of the GCC Metaverse Market is inherently tied to the strategic development of its Technology segment, reflecting the region's commitment to leading in digital transformation.

    Metaverse Market Application Insights

    The Application segment of the GCC Metaverse Market is evolving significantly and is poised to play a crucial role in shaping user experiences across various domains. Online shopping has emerged as a critical area within this segment, providing an immersive shopping experience that allows customers to explore products in a virtual environment, thereby enhancing engagement and conversion rates.

    Content creation is also vital, as it empowers creators to develop and showcase their work through innovative platforms, driving user interaction and creativity.The gaming sector dominates this segment, attracting substantial investments, especially as the youth population in the GCC countries shows keen interest in gaming ecosystems that blend entertainment and social interaction. 

    Social media represents another important facet, wherein users can connect, share, and collaborate in virtual spaces, fostering community engagement. Additionally, other applications are finding their ground, focusing on areas such as virtual events and education, which present substantial opportunities for growth. According to market growth statistics, the region is seeing an increasing number of businesses and consumers leveraging the Metaverse for diverse applications, reflecting the GCC's commitment to digital transformation and innovation in various industries, positioning itself as a hub for future technological advancements.

    Metaverse Market End User Insights

    The GCC Metaverse Market, particularly within the End User segment, is seeing substantial interest and growth. The region is experiencing a significant uptick in the adoption of metaverse technologies across diverse demographics. Consumers are increasingly engaging with immersive experiences, driving demand for entertainment and virtual interactions. Simultaneously, enterprises are leveraging the metaverse for innovative training programs, virtual collaboration, and enhanced customer engagement strategies. 

    This dual focus on consumers and enterprises underlines the metaverse's versatility and potential to reshape how communities connect, and businesses operate.The GCC region is also witnessing supportive government initiatives aimed at advancing digital economy frameworks, enabling significant investments in technology and infrastructure. This further facilitates growth within the Consumer and Enterprise segments of the market. Overall, the market is characterized by a pressing need for solutions that blend technology with human interaction, providing expansive opportunities for growth and development in the coming years.

    Get more detailed insights about GCC Metaverse Market Research Report- Forecast to 2035

    Regional Insights

    Key Players and Competitive Insights

    The GCC Metaverse Market is witnessing a significant transformation, fueled by rapid advancements in technology and increasing interest from various sectors, including gaming, education, and retail. The competitive landscape is evolving as companies engage in strategic partnerships and innovative practices to capture a sizeable market share. As the region focuses on establishing itself as a hub for digital innovation, numerous players are vying to carve out their niche within this burgeoning ecosystem.

    Enhanced connectivity, combined with a youthful demographic eager for immersive experiences, serves as a catalyst for various services and solutions tailored for the metaverse, making the competitive dynamics particularly aggressive.

    Nvidia's role in the GCC Metaverse Market is centered around its cutting-edge GPU technology, which underpins many applications in virtual and augmented reality. The company's strengths lie in its pioneering innovations, specifically designed to enhance graphically intensive experiences, which are crucial for metaverse applications. Nvidia's presence in the GCC is bolstered by its strategic partnerships and alliances with local enterprises focused on developing next-generation applications for various sectors. 

    Through mergers and acquisitions, Nvidia continues to expand its influence and technological capabilities within the market. The availability of high-performance computing platforms and tools, combined with robust developer support, enhances its offering for businesses and creators looking to thrive in the GCC metaverse ecosystem. The emphasis on AI and machine learning further strengthens Nvidia's positioning, allowing for the creation of more engaging and interactive experiences that appeal to a diverse audience in the region.

    Key Companies in the GCC Metaverse Market market include

    Industry Developments

    In recent months, the GCC Metaverse Market has seen significant developments with numerous companies actively engaging in the space. In October 2023, Tencent announced a partnership with regulatory authorities in the UAE to explore virtual environments while enhancing user experiences. Nvidia has also ramped up its investments in artificial intelligence and virtual reality in the region, aligning with Saudi Arabia's Vision 2030 goals. 

    Meanwhile, in July 2023, Virtualitics collaborated with Microsoft to develop bespoke analytics solutions for enterprises in the Metaverse sector. Notably, there are ongoing acquisitions and mergers; Epic Games acquired a GCC-based startup specializing in virtual reality technology, enhancing their global footprint in the Metaverse space during August 2023. Companies such as Decentraland and Meaverse are expected to thrive amid these advancements, solidifying the GCC’s role as a burgeoning hub in the Metaverse landscape.

    Market Segmentation

    Metaverse Market End User Outlook

    • Consumer
    • Enterprises

    Metaverse Market Platform Outlook

    • Desktop/Laptops
    • Mobile
    • Wearables

    Metaverse Market Component Outlook

    • Software
    • Hardware

    Metaverse Market Technology Outlook

    • Blockchain
    • VR & AR
    • Mixed Reality
    • Others

    Metaverse Market Application Outlook

    • Online Shopping
    • Content Creation
    • Gaming
    • Social Media
    • Others

    Report Scope

     

    Report Attribute/Metric Source: Details
    MARKET SIZE 2023 258.07(USD Million)
    MARKET SIZE 2024 371.48(USD Million)
    MARKET SIZE 2035 1141.42(USD Million)
    COMPOUND ANNUAL GROWTH RATE (CAGR) 10.744% (2025 - 2035)
    REPORT COVERAGE Revenue Forecast, Competitive Landscape, Growth Factors, and Trends
    BASE YEAR 2024
    MARKET FORECAST PERIOD 2025 - 2035
    HISTORICAL DATA 2019 - 2024
    MARKET FORECAST UNITS USD Million
    KEY COMPANIES PROFILED Tencent, Nvidia, Samsung, Virtualitics, Roblox, Amazon, HTC, Microsoft, Epic Games, Sandbox, Alibaba, Decentraland, Somnium Space, Unity Technologies, Meta
    SEGMENTS COVERED Component, Platform, Technology, Application, End User
    KEY MARKET OPPORTUNITIES Virtual real estate investment, Gaming and entertainment experiences, Education and training solutions, AR/VR tourism enhancement, E-commerce and social shopping platforms
    KEY MARKET DYNAMICS rapid technological advancements, increasing consumer adoption, government investments, diverse applications across sectors, growing demand for immersive experiences
    COUNTRIES COVERED GCC

    Market Highlights

    Author
    Aarti Dhapte
    Team Lead - Research

    She holds an experience of about 6+ years in Market Research and Business Consulting, working under the spectrum of Information Communication Technology, Telecommunications and Semiconductor domains. Aarti conceptualizes and implements a scalable business strategy and provides strategic leadership to the clients. Her expertise lies in market estimation, competitive intelligence, pipeline analysis, customer assessment, etc.

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    FAQs

    What is the expected market size of the GCC Metaverse Market in 2024?

    The GCC Metaverse Market is expected to be valued at 371.48 million USD in 2024.

    What will be the projected market size of the GCC Metaverse Market by 2035?

    By 2035, the GCC Metaverse Market is expected to reach a value of 1141.42 million USD.

    What is the expected compound annual growth rate (CAGR) for the GCC Metaverse Market from 2025 to 2035?

    The expected CAGR for the GCC Metaverse Market from 2025 to 2035 is 10.744 percent.

    Which segment, software or hardware, is anticipated to have a higher market value by 2035 in the GCC Metaverse Market?

    By 2035, the software segment is projected to be valued at 563.7 million USD, while hardware is expected to reach 577.72 million USD.

    Who are the major players in the GCC Metaverse Market?

    Major players in the GCC Metaverse Market include Tencent, Nvidia, Samsung, Roblox, Amazon, Microsoft, and Meta.

    What is the expected value of the hardware component of the GCC Metaverse Market in 2024?

    In 2024, the hardware component of the GCC Metaverse Market is valued at 184.03 million USD.

    How is the growth rate of the GCC Metaverse Market likely to impact the regional economy?

    The growth rate is expected to boost investments and advancements in technology within the regional economy.

    What are the key application areas driving the growth of the GCC Metaverse Market?

    Key application areas driving growth include gaming, virtual events, and online collaboration platforms.

    What challenges might affect the GCC Metaverse Market from 2025 to 2035?

    Challenges may include regulatory hurdles, technological limitations, and user adoption barriers.

    What opportunities exist for emerging players in the GCC Metaverse Market?

    Emerging players can capitalize on advancements in virtual reality, augmented reality, and new content creation technologies.

    1. EXECUTIVE
    2. SUMMARY
    3. Market Overview
    4. Key Findings
    5. Market Segmentation
    6. Competitive Landscape
    7. Challenges and Opportunities
    8. Future Outlook
    9. MARKET INTRODUCTION
    10. Definition
    11. Scope of the study
    12. Research Objective
    13. Assumption
    14. Limitations
    15. RESEARCH
    16. METHODOLOGY
    17. Overview
    18. Data
    19. Mining
    20. Secondary Research
    21. Primary
    22. Research
    23. Primary Interviews and Information Gathering
    24. Process
    25. Breakdown of Primary Respondents
    26. Forecasting
    27. Model
    28. Market Size Estimation
    29. Bottom-Up
    30. Approach
    31. Top-Down Approach
    32. Data
    33. Triangulation
    34. Validation
    35. MARKET
    36. DYNAMICS
    37. Overview
    38. Drivers
    39. Restraints
    40. Opportunities
    41. MARKET FACTOR ANALYSIS
    42. Value chain Analysis
    43. Porter's
    44. Five Forces Analysis
    45. Bargaining Power of Suppliers
    46. Bargaining
    47. Power of Buyers
    48. Threat of New Entrants
    49. Threat
    50. of Substitutes
    51. Intensity of Rivalry
    52. COVID-19
    53. Impact Analysis
    54. Market Impact Analysis
    55. Regional
    56. Impact
    57. Opportunity and Threat Analysis
    58. GCC
    59. Metaverse Market, BY Component (USD Million)
    60. Software
    61. Hardware
    62. GCC
    63. Metaverse Market, BY Platform (USD Million)
    64. Desktop/Laptops
    65. Mobile
    66. Wearables
    67. GCC
    68. Metaverse Market, BY Technology (USD Million)
    69. Blockchain
    70. VR
    71. & AR
    72. Mixed Reality
    73. Others
    74. GCC
    75. Metaverse Market, BY Application (USD Million)
    76. Online
    77. Shopping
    78. Content Creation
    79. Gaming
    80. Social
    81. Media
    82. Others
    83. GCC
    84. Metaverse Market, BY End User (USD Million)
    85. Consumer
    86. Enterprises
    87. Competitive Landscape
    88. Overview
    89. Competitive
    90. Analysis
    91. Market share Analysis
    92. Major
    93. Growth Strategy in the Metaverse Market
    94. Competitive Benchmarking
    95. Leading
    96. Players in Terms of Number of Developments in the Metaverse Market
    97. Key
    98. developments and growth strategies
    99. New Product Launch/Service
    100. Deployment
    101. Merger & Acquisitions
    102. Joint
    103. Ventures
    104. Major Players Financial Matrix
    105. Sales
    106. and Operating Income
    107. Major Players R&D Expenditure.
    108. Company
    109. Profiles
    110. Tencent
    111. Financial
    112. Overview
    113. Products Offered
    114. Key
    115. Developments
    116. SWOT Analysis
    117. Key
    118. Strategies
    119. Nvidia
    120. Financial
    121. Overview
    122. Products Offered
    123. Key
    124. Developments
    125. SWOT Analysis
    126. Key
    127. Strategies
    128. Samsung
    129. Financial
    130. Overview
    131. Products Offered
    132. Key
    133. Developments
    134. SWOT Analysis
    135. Key
    136. Strategies
    137. Virtualitics
    138. Financial
    139. Overview
    140. Products Offered
    141. Key
    142. Developments
    143. SWOT Analysis
    144. Key
    145. Strategies
    146. Roblox
    147. Financial
    148. Overview
    149. Products Offered
    150. Key
    151. Developments
    152. SWOT Analysis
    153. Key
    154. Strategies
    155. Amazon
    156. Financial
    157. Overview
    158. Products Offered
    159. Key
    160. Developments
    161. SWOT Analysis
    162. Key
    163. Strategies
    164. HTC
    165. Financial
    166. Overview
    167. Products Offered
    168. Key
    169. Developments
    170. SWOT Analysis
    171. Key
    172. Strategies
    173. Microsoft
    174. Financial
    175. Overview
    176. Products Offered
    177. Key
    178. Developments
    179. SWOT Analysis
    180. Key
    181. Strategies
    182. Epic Games
    183. Financial
    184. Overview
    185. Products Offered
    186. Key
    187. Developments
    188. SWOT Analysis
    189. Key
    190. Strategies
    191. Sandbox
    192. Financial
    193. Overview
    194. Products Offered
    195. Key
    196. Developments
    197. SWOT Analysis
    198. Key
    199. Strategies
    200. Alibaba
    201. Financial
    202. Overview
    203. Products Offered
    204. Key
    205. Developments
    206. SWOT Analysis
    207. Key
    208. Strategies
    209. Decentraland
    210. Financial
    211. Overview
    212. Products Offered
    213. Key
    214. Developments
    215. SWOT Analysis
    216. Key
    217. Strategies
    218. Somnium Space
    219. Financial
    220. Overview
    221. Products Offered
    222. Key
    223. Developments
    224. SWOT Analysis
    225. Key
    226. Strategies
    227. Unity Technologies
    228. Financial
    229. Overview
    230. Products Offered
    231. Key
    232. Developments
    233. SWOT Analysis
    234. Key
    235. Strategies
    236. Meta
    237. Financial
    238. Overview
    239. Products Offered
    240. Key
    241. Developments
    242. SWOT Analysis
    243. Key
    244. Strategies
    245. References
    246. Related
    247. Reports
    248. LIST
    249. OF ASSUMPTIONS
    250. GCC Metaverse Market SIZE ESTIMATES &
    251. FORECAST, BY COMPONENT, 2019-2035 (USD Billions)
    252. GCC
    253. Metaverse Market SIZE ESTIMATES & FORECAST, BY PLATFORM, 2019-2035 (USD Billions)
    254. GCC
    255. Metaverse Market SIZE ESTIMATES & FORECAST, BY TECHNOLOGY, 2019-2035 (USD Billions)
    256. GCC
    257. Metaverse Market SIZE ESTIMATES & FORECAST, BY APPLICATION, 2019-2035 (USD Billions)
    258. GCC
    259. Metaverse Market SIZE ESTIMATES & FORECAST, BY END USER, 2019-2035 (USD Billions)
    260. PRODUCT
    261. LAUNCH/PRODUCT DEVELOPMENT/APPROVAL
    262. ACQUISITION/PARTNERSHIP
    263. LIST
    264. Of figures
    265. MARKET SYNOPSIS
    266. GCC
    267. METAVERSE MARKET ANALYSIS BY COMPONENT
    268. GCC METAVERSE
    269. MARKET ANALYSIS BY PLATFORM
    270. GCC METAVERSE MARKET ANALYSIS
    271. BY TECHNOLOGY
    272. GCC METAVERSE MARKET ANALYSIS BY APPLICATION
    273. GCC
    274. METAVERSE MARKET ANALYSIS BY END USER
    275. KEY BUYING CRITERIA
    276. OF METAVERSE MARKET
    277. RESEARCH PROCESS OF MRFR
    278. DRO
    279. ANALYSIS OF METAVERSE MARKET
    280. DRIVERS IMPACT ANALYSIS:
    281. METAVERSE MARKET
    282. RESTRAINTS IMPACT ANALYSIS: METAVERSE
    283. MARKET
    284. SUPPLY / VALUE CHAIN: METAVERSE MARKET
    285. METAVERSE
    286. MARKET, BY COMPONENT, 2025 (% SHARE)
    287. METAVERSE MARKET,
    288. BY COMPONENT, 2019 TO 2035 (USD Billions)
    289. METAVERSE MARKET,
    290. BY PLATFORM, 2025 (% SHARE)
    291. METAVERSE MARKET, BY PLATFORM,
    292. TO 2035 (USD Billions)
    293. METAVERSE MARKET, BY TECHNOLOGY,
    294. (% SHARE)
    295. METAVERSE MARKET, BY TECHNOLOGY, 2019
    296. TO 2035 (USD Billions)
    297. METAVERSE MARKET, BY APPLICATION,
    298. (% SHARE)
    299. METAVERSE MARKET, BY APPLICATION, 2019
    300. TO 2035 (USD Billions)
    301. METAVERSE MARKET, BY END USER,
    302. (% SHARE)
    303. METAVERSE MARKET, BY END USER, 2019 TO
    304. (USD Billions)
    305. BENCHMARKING OF MAJOR COMPETITORS

    GCC Metaverse Market Segmentation

     

     

     

    • Metaverse Market By Component (USD Million, 2019-2035)

      • Software
      • Hardware

     

    • Metaverse Market By Platform (USD Million, 2019-2035)

      • Desktop/Laptops
      • Mobile
      • Wearables

     

    • Metaverse Market By Technology (USD Million, 2019-2035)

      • Blockchain
      • VR & AR
      • Mixed Reality
      • Others

     

    • Metaverse Market By Application (USD Million, 2019-2035)

      • Online Shopping
      • Content Creation
      • Gaming
      • Social Media
      • Others

     

    • Metaverse Market By End User (USD Million, 2019-2035)

      • Consumer
      • Enterprises

     

     

     

     

     

     

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