TABLE OF CONTENTS
1. EXECUTIVE SUMMARY
1.1. Market Attractiveness Analysis
1.1.1. Global Gaming Console Market, by Type
1.1.2. Global Gaming Console Market, by Application
1.1.3. Global Gaming Console Market, by End User
1.1.4. Global Gaming Console Market, by Region
2. MARKET INTRODUCTION
2.1. Definition
2.2. Scope of the Study
2.3. Market Structure
3. RESEARCH METHODOLOGY
3.1. Research Process
3.2. Primary Research
3.3. Secondary Research
3.4. Market Size Estimation
3.5. List of Assumptions
4. MARKET DYNAMICS
4.1. Introduction
4.2. Drivers
4.2.1. Rising demand of 3D video games
4.2.2. Increasing number of e-sport tournaments
4.2.3. Drivers Impact Analysis
4.3. Restraints
4.3.1. Lack of skilled professionals
4.3.2. Restraints Impact Analysis
4.4. Opportunities
4.4.1. Advancement in core wireless connectivity
4.5. Impact of COVID-19
4.5.1. Impact on the IT Industry
4.5.2. Impact on IT Expenditure
4.5.3. Impact on overall market y-o-y from 2020-2028
5. MARKET FACTOR ANALYSIS
5.1. Value Chain Analysis/Supply Chain Analysis
5.2. Porter’s Five Forces Model
5.2.1. Bargaining Power of Suppliers
5.2.2. Bargaining Power of Buyers
5.2.3. Threat of New Entrants
5.2.4. Threat of Substitutes
5.2.5. Intensity of Rivalry
6. GLOBAL GAMING CONSOLE MARKET, BY TYPE
6.1. Introduction
6.2. Home Console
6.3. Handheld Console
6.4. Hybrid Console
7. GLOBAL GAMING CONSOLE MARKET, BY APPLICATION
7.1. Introduction
7.2. Gaming
7.3. Non-Gaming
8. GLOBAL GAMING CONSOLE MARKET, BY END USER
8.1. Introduction
8.2. Residential
8.3. Commercial
9. GLOBAL GAMING CONSOLE MARKET, BY REGION
9.1. Overview
9.2. North America
9.2.1. Market Size & Estimates, by Country, 2022-2030
9.2.2. Market Size & Estimates, by Type, 2022-2030
9.2.3. Market Size & Estimates, by Application, 2022-2030
9.2.4. Market Size & Estimates, by End User, 2022-2030
9.2.5. US
9.2.5.1. Market Size & Estimates, by Type, 2022-2030
9.2.5.2. Market Size & Estimates, by Application, 2022-2030
9.2.5.3. Market Size & Estimates, by End User, 2022-2030
9.2.6. Canada
9.2.6.1. Market Size & Estimates, by Type, 2022-2030
9.2.6.2. Market Size & Estimates, by Application, 2022-2030
9.2.6.3. Market Size & Estimates, by End User, 2022-2030
9.2.7. Mexico
9.2.7.1. Market Size & Estimates, by Type, 2022-2030
9.2.7.2. Market Size & Estimates, by Application, 2022-2030
9.2.7.3. Market Size & Estimates, by End User, 2022-2030
9.3. Europe
9.3.1. Market Size & Estimates, by Country, 2022-2030
9.3.2. Market Size & Estimates, by Type, 2022-2030
9.3.3. Market Size & Estimates, by Application, 2022-2030
9.3.4. Market Size & Estimates, by End User, 2022-2030
9.3.5. Germany
9.3.5.1. Market Size & Estimates, by Type, 2022-2030
9.3.5.2. Market Size & Estimates, by Application, 2022-2030
9.3.5.3. Market Size & Estimates, by End User, 2022-2030
9.3.6. UK
9.3.6.1. Market Size & Estimates, by Type, 2022-2030
9.3.6.2. Market Size & Estimates, by Application, 2022-2030
9.3.6.3. Market Size & Estimates, by End User, 2022-2030
9.3.7. France
9.3.7.1. Market Size & Estimates, by Type, 2022-2030
9.3.7.2. Market Size & Estimates, by Application, 2022-2030
9.3.7.3. Market Size & Estimates, by End User, 2022-2030
9.3.8. Rest of Europe
9.3.8.1. Market Size & Estimates, by Type, 2022-2030
9.3.8.2. Market Size & Estimates, by Application, 2022-2030
9.3.8.3. Market Size & Estimates, by End User, 2022-2030
9.4. Asia-Pacific
9.4.1. Market Size & Estimates, by Country, 2022-2030
9.4.2. Market Size & Estimates, by Type, 2022-2030
9.4.3. Market Size & Estimates, by Application, 2022-2030
9.4.4. Market Size & Estimates, by End User, 2022-2030
9.4.5. China
9.4.5.1. Market Size & Estimates, by Type, 2022-2030
9.4.5.2. Market Size & Estimates, by Application, 2022-2030
9.4.5.3. Market Size & Estimates, by End User, 2022-2030
9.4.6. India
9.4.6.1. Market Size & Estimates, by Type, 2022-2030
9.4.6.2. Market Size & Estimates, by Application, 2022-2030
9.4.6.3. Market Size & Estimates, by End User, 2022-2030
9.4.7. Japan
9.4.7.1. Market Size & Estimates, by Type, 2022-2030
9.4.7.2. Market Size & Estimates, by Application, 2022-2030
9.4.7.3. Market Size & Estimates, by End User, 2022-2030
9.4.8. Rest of Asia-Pacific
9.4.8.1. Market Size & Estimates, by Type, 2022-2030
9.4.8.2. Market Size & Estimates, by Application, 2022-2030
9.4.8.3. Market Size & Estimates, by End User, 2022-2030
9.5. Middle East & Africa
9.5.1. Market Size & Estimates, by Country, 2022-2030
9.5.2. Market Size & Estimates, by Type, 2022-2030
9.5.3. Market Size & Estimates, by Application, 2022-2030
9.5.4. Market Size & Estimates, by End User, 2022-2030
9.6. South America
9.6.1. Market Size & Estimates, by Country, 2022-2030
9.6.2. Market Size & Estimates, by Type, 2022-2030
9.6.3. Market Size & Estimates, by Application, 2022-2030
9.6.4. Market Size & Estimates, by End User, 2022-2030
10. COMPETITIVE LANDSCAPE
10.1. Introduction
10.2. Key Players Market Share Analysis, 2020 (%)
10.3. Competitive Benchmarking
10.4. Competitor Dashboard
10.5. Major Growth Strategy in the Market
10.6. Key Developments & Growth Strategies
10.6.1. Product Developments
10.6.2. Mergers & Acquisitions
10.6.3. Contracts & Agreements
11. COMPANY PROFILES
11.1. Sony Corporation
11.1.1. Company Overview
11.1.2. Financial Overview
11.1.3. Software/Applications Offered
11.1.4. Key Developments
11.1.5. SWOT Analysis
11.1.6. Key Strategies
11.2. Microsoft Corporation
11.2.1. Company Overview
11.2.2. Financial Overview
11.2.3. Software/Applications Offered
11.2.4. Key Developments
11.2.5. SWOT Analysis
11.2.6. Key Strategies
11.3. Nintendo Co., Ltd.
11.3.1. Company Overview
11.3.2. Financial Overview
11.3.3. Software/Applications Offered
11.3.4. Key Developments
11.3.5. SWOT Analysis
11.3.6. Key Strategies
11.4. Logitech Inc.
11.4.1. Company Overview
11.4.2. Financial Overview
11.4.3. Software/Applications Offered
11.4.4. Key Developments
11.4.5. SWOT Analysis
11.4.6. Key Strategies
11.5. Valve Corporation
11.5.1. Company Overview
11.5.2. Financial Overview
11.5.3. Software/Applications Offered
11.5.4. Key Developments
11.5.5. SWOT Analysis
11.5.6. Key Strategies
11.6. NVIDIA Corporation
11.6.1. Company Overview
11.6.2. Financial Overview
11.6.3. Software/Applications Offered
11.6.4. Key Developments
11.6.5. SWOT Analysis
11.6.6. Key Strategies
11.7. PlayJam
11.7.1. Company Overview
11.7.2. Financial Overview
11.7.3. Software/Applications Offered
11.7.4. Key Developments
11.7.5. SWOT Analysis
11.7.6. Key Strategies
11.8. BlueStacks
11.8.1. Company Overview
11.8.2. Financial Overview
11.8.3. Software/Applications Offered
11.8.4. Key Developments
11.8.5. SWOT Analysis
11.8.6. Key Strategies
11.9. OUYA Inc.
11.9.1. Company Overview
11.9.2. Financial Overview
11.9.3. Software/Applications Offered
11.9.4. Key Developments
11.9.5. SWOT Analysis
11.9.6. Key Strategies
11.10. Sega
11.10.1. Company Overview
11.10.2. Financial Overview
11.10.3. Software/Applications Offered
11.10.4. Key Developments
11.10.5. SWOT Analysis
11.10.6. Key Strategies
11.11. Atari
11.11.1. Company Overview
11.11.2. Financial Overview
11.11.3. Software/Applications Offered
11.11.4. Key Developments
11.11.5. SWOT Analysis
11.11.6. Key Strategies
LIST OF TABLES
TABLE 1 LIST OF ASSUMPTIONS
TABLE 2 GLOBAL GAMING CONSOLE MARKET, BY TYPE, 2022-2030 (USD MILLION)
TABLE 3 GLOBAL GAMING CONSOLE MARKET, BY APPLICATION, 2022-2030 (USD MILLION)
TABLE 4 GLOBAL GAMING CONSOLE MARKET, BY END USER, 2022-2030 (USD MILLION)
TABLE 5 GLOBAL GAMING CONSOLE MARKET, BY REGION, 2022-2030 (USD MILLION)
TABLE 6 NORTH AMERICA: GAMING CONSOLE MARKET, BY COUNTRY, 2022-2030 (USD MILLION)
TABLE 7 NORTH AMERICA: GAMING CONSOLE MARKET, BY TYPE, 2022-2030 (USD MILLION)
TABLE 8 NORTH AMERICA: GAMING CONSOLE MARKET, BY APPLICATION, 2022-2030 (USD MILLION)
TABLE 9 NORTH AMERICA: GAMING CONSOLE MARKET, BY END USER, 2022-2030 (USD MILLION)
TABLE 10 US: GAMING CONSOLE MARKET, BY TYPE, 2022-2030 (USD MILLION)
TABLE 11 US: GAMING CONSOLE MARKET, BY APPLICATION, 2022-2030 (USD MILLION)
TABLE 12 US: GAMING CONSOLE MARKET, BY END USER, 2022-2030 (USD MILLION)
TABLE 13 US: GAMING CONSOLE MARKET, BY APPLICATION, 2022-2030 (USD MILLION)
TABLE 14 US: GAMING CONSOLE MARKET, BY END USER, 2022-2030 (USD MILLION)
TABLE 15 CANADA: GAMING CONSOLE MARKET, BY TYPE, 2022-2030 (USD MILLION)
TABLE 16 CANADA: GAMING CONSOLE MARKET, BY APPLICATION, 2022-2030 (USD MILLION)
TABLE 17 CANADA: GAMING CONSOLE MARKET, BY END USER, 2022-2030 (USD MILLION)
TABLE 18 MEXICO: GAMING CONSOLE MARKET, BY TYPE, 2022-2030 (USD MILLION)
TABLE 19 MEXICO: GAMING CONSOLE MARKET, BY APPLICATION, 2022-2030 (USD MILLION)
TABLE 20 MEXICO: GAMING CONSOLE MARKET, BY END USER, 2022-2030 (USD MILLION)
TABLE 21 EUROPE: GAMING CONSOLE MARKET, BY COUNTRY, 2022-2030 (USD MILLION)
TABLE 22 EUROPE: GAMING CONSOLE MARKET, BY TYPE, 2022-2030 (USD MILLION)
TABLE 23 EUROPE: GAMING CONSOLE MARKET, BY APPLICATION, 2022-2030 (USD MILLION)
TABLE 24 EUROPE: GAMING CONSOLE MARKET, BY END USER, 2022-2030 (USD MILLION)
TABLE 25 GERMANY: GAMING CONSOLE MARKET, BY TYPE, 2022-2030 (USD MILLION)
TABLE 26 GERMANY: GAMING CONSOLE MARKET, BY APPLICATION, 2022-2030 (USD MILLION)
TABLE 27 GERMANY: GAMING CONSOLE MARKET, BY END USER, 2022-2030 (USD MILLION)
TABLE 28 UK: GAMING CONSOLE MARKET, BY TYPE, 2022-2030 (USD MILLION)
TABLE 29 UK: GAMING CONSOLE MARKET, BY APPLICATION, 2022-2030 (USD MILLION)
TABLE 30 UK: GAMING CONSOLE MARKET, BY END USER, 2022-2030 (USD MILLION)
TABLE 31 FRANCE: GAMING CONSOLE MARKET, BY TYPE, 2022-2030 (USD MILLION)
TABLE 32 FRANCE: GAMING CONSOLE MARKET, BY APPLICATION, 2022-2030 (USD MILLION)
TABLE 33 FRANCE: GAMING CONSOLE MARKET, BY END USER, 2022-2030 (USD MILLION)
TABLE 34 REST OF EUROPE: GAMING CONSOLE MARKET, BY TYPE, 2022-2030 (USD MILLION)
TABLE 35 REST OF EUROPE: GAMING CONSOLE MARKET, BY APPLICATION, 2022-2030 (USD MILLION)
TABLE 36 REST OF EUROPE: GAMING CONSOLE MARKET, BY END USER, 2022-2030 (USD MILLION)
TABLE 37 ASIA PACIFIC: GAMING CONSOLE MARKET, BY COUNTRY, 2022-2030 (USD MILLION)
TABLE 38 ASIA PACIFIC: GAMING CONSOLE MARKET, BY TYPE, 2022-2030 (USD MILLION)
TABLE 39 ASIA PACIFIC: GAMING CONSOLE MARKET, BY APPLICATION, 2022-2030 (USD MILLION)
TABLE 40 ASIA PACIFIC: GAMING CONSOLE MARKET, BY END USER, 2022-2030 (USD MILLION)
TABLE 41 CHINA: GAMING CONSOLE MARKET, BY TYPE, 2022-2030 (USD MILLION)
TABLE 42 CHINA: GAMING CONSOLE MARKET, BY APPLICATION, 2022-2030 (USD MILLION)
TABLE 43 CHINA: GAMING CONSOLE MARKET, BY END USER, 2022-2030 (USD MILLION)
TABLE 44 INDIA: GAMING CONSOLE MARKET, BY TYPE, 2022-2030 (USD MILLION)
TABLE 45 INDIA: GAMING CONSOLE MARKET, BY APPLICATION, 2022-2030 (USD MILLION)
TABLE 46 INDIA: GAMING CONSOLE MARKET, BY END USER, 2022-2030 (USD MILLION)
TABLE 47 JAPAN: GAMING CONSOLE MARKET, BY TYPE, 2022-2030 (USD MILLION)
TABLE 48 JAPAN: GAMING CONSOLE MARKET, BY APPLICATION, 2022-2030 (USD MILLION)
TABLE 49 JAPAN: GAMING CONSOLE MARKET, BY END USER, 2022-2030 (USD MILLION)
TABLE 50 REST OF ASIA PACIFIC: GAMING CONSOLE MARKET, BY TYPE, 2022-2030 (USD MILLION)
TABLE 51 REST OF ASIA PACIFIC: GAMING CONSOLE MARKET, BY APPLICATION, 2022-2030 (USD MILLION)
TABLE 52 REST OF ASIA PACIFIC: GAMING CONSOLE MARKET, BY END USER, 2022-2030 (USD MILLION)
TABLE 53 MIDDLE EAST & AFRICA: GAMING CONSOLE MARKET, BY COUNTRY, 2022-2030 (USD MILLION)
TABLE 54 MIDDLE EAST & AFRICA: GAMING CONSOLE MARKET, BY TYPE, 2022-2030 (USD MILLION)
TABLE 55 MIDDLE EAST & AFRICA: GAMING CONSOLE MARKET, BY APPLICATION, 2022-2030 (USD MILLION)
TABLE 56 MIDDLE EAST & AFRICA: GAMING CONSOLE MARKET, BY END USER, 2022-2030 (USD MILLION)
TABLE 57 SOUTH AMERICA: GAMING CONSOLE MARKET, BY COUNTRY, 2022-2030 (USD MILLION)
TABLE 58 SOUTH AMERICA: GAMING CONSOLE MARKET, BY TYPE, 2022-2030 (USD MILLION)
TABLE 59 SOUTH AMERICA: GAMING CONSOLE MARKET, BY APPLICATION, 2022-2030 (USD MILLION)
TABLE 60 SOUTH AMERICA: GAMING CONSOLE MARKET, BY END USER, 2022-2030 (USD MILLION)
LIST OF FIGURES
FIGURE 1 MARKET SYNOPSIS
FIGURE 2 RESEARCH PROCESS OF MRFR
FIGURE 3 TOP-DOWN & BOTTOM-UP APPROACH
FIGURE4 GLOBAL GAMING CONSOLE MARKET, BY TYPE, 2022-2030 (USD MILLION)
FIGURE 5 GLOBAL GAMING CONSOLE MARKET, BY APPLICATION, 2022-2030 (USD MILLION)
FIGURE 6 GLOBAL GAMING CONSOLE MARKET, BY END USER, 2022-2030 (USD MILLION)
FIGURE 7 GLOBAL GAMING CONSOLE MARKET, BY REGION, 2022-2030 (USD MILLION)
FIGURE 8 NORTH AMERICA: GAMING CONSOLE MARKET, BY COUNTRY, 2022-2030 (USD MILLION)
FIGURE 9 NORTH AMERICA: GAMING CONSOLE MARKET, BY TYPE, 2022-2030 (USD MILLION)
FIGURE 10 NORTH AMERICA: GAMING CONSOLE MARKET, BY APPLICATION, 2022-2030 (USD MILLION)
FIGURE 11 NORTH AMERICA: GAMING CONSOLE MARKET, BY END USER, 2022-2030 (USD MILLION)
FIGURE 12 EUROPE: GAMING CONSOLE MARKET, BY COUNTRY, 2022-2030 (USD MILLION)
FIGURE 13 EUROPE: GAMING CONSOLE MARKET, BY TYPE, 2022-2030 (USD MILLION)
FIGURE 14 EUROPE: GAMING CONSOLE MARKET, BY APPLICATION, 2022-2030 (USD MILLION)
FIGURE 15 EUROPE: GAMING CONSOLE MARKET, BY END USER, 2022-2030 (USD MILLION)
FIGURE 16 ASIA PACIFIC: GAMING CONSOLE MARKET, BY COUNTRY, 2022-2030 (USD MILLION)
FIGURE 17 ASIA PACIFIC: GAMING CONSOLE MARKET, BY TYPE, 2022-2030 (USD MILLION)
FIGURE 18 ASIA PACIFIC: GAMING CONSOLE MARKET, BY APPLICATION, 2022-2030 (USD MILLION)
FIGURE 19 ASIA PACIFIC: GAMING CONSOLE MARKET, BY END USER, 2022-2030 (USD MILLION)
FIGURE 20 MIDDLE EAST & AFRICA: GAMING CONSOLE MARKET, BY COUNTRY, 2022-2030 (USD MILLION)
FIGURE 21 MIDDLE EAST & AFRICA: GAMING CONSOLE MARKET, BY TYPE, 2022-2030 (USD MILLION)
FIGURE 22 MIDDLE EAST & AFRICA: GAMING CONSOLE MARKET, BY APPLICATION, 2022-2030 (USD MILLION)
FIGURE 23 MIDDLE EAST & AFRICA: GAMING CONSOLE MARKET, BY END USER, 2022-2030 (USD MILLION)
FIGURE 24 SOUTH AMERICA: GAMING CONSOLE MARKET, BY COUNTRY, 2022-2030 (USD MILLION)
FIGURE 25 SOUTH AMERICA: GAMING CONSOLE MARKET, BY TYPE, 2022-2030 (USD MILLION)
FIGURE 26 SOUTH AMERICA: GAMING CONSOLE MARKET, BY APPLICATION, 2022-2030 (USD MILLION)
FIGURE 27 SOUTH AMERICA: GAMING CONSOLE MARKET, BY END USER, 2022-2030 (USD MILLION)