• Cat-intel
  • MedIntelliX
  • Resources
  • About Us
  • Request Free Sample ×

    Kindly complete the form below to receive a free sample of this Report

    Leading companies partner with us for data-driven Insights

    clients tt-cursor

    APAC Generative AI in Media Entertainment Market

    ID: MRFR/ICT/55698-HCR
    200 Pages
    Garvit Vyas
    September 2025

    APAC Generative AI in Media and Entertainment Market Research Report By Offerings (Solution, Services), By Technology (Natural Language Program, Digital Twin, Natural Language Generation, Large Language Models, Others), By Application (Gaming, Film and Television, Advertising and Marketing, Music and Sound Production, Automatic Dubbing and Subtitling, Chatbots and Virtual Assistants, Others) and By Regional (China, India, Japan, South Korea, Malaysia, Thailand, Indonesia, Rest of APAC) - Forecast to 2035

    Share:
    Download PDF ×

    We do not share your information with anyone. However, we may send you emails based on your report interest from time to time. You may contact us at any time to opt-out.

    APAC Generative AI in Media and Entertainment Market Research Report-Forecast to 2035 Infographic
    Purchase Options
    $ 4,950.0
    $ 5,950.0
    $ 7,250.0
    Table of Contents

    APAC Generative AI in Media Entertainment Market Summary

    The APAC Generative AI in Media and Entertainment market is projected to grow significantly from 12.5 USD Billion in 2024 to 45 USD Billion by 2035.

    Key Market Trends & Highlights

    APAC Generative AI in Media and Entertainment Key Trends and Highlights

    • The market is expected to experience a compound annual growth rate (CAGR) of 12.35 percent from 2025 to 2035.
    • By 2035, the market valuation is anticipated to reach 45 USD Billion, indicating robust growth potential.
    • In 2024, the market is valued at 12.5 USD Billion, reflecting a strong starting point for future expansion.
    • Growing adoption of generative AI technologies due to increasing demand for personalized content is a major market driver.

    Market Size & Forecast

    2024 Market Size 12.5 (USD Billion)
    2035 Market Size 45 (USD Billion)
    CAGR (2025 - 2035) 12.35%

    Major Players

    Apple Inc (US), Microsoft Corp (US), Amazon.com Inc (US), Alphabet Inc (US), Berkshire Hathaway Inc (US), Tesla Inc (US), Meta Platforms Inc (US), Johnson & Johnson (US), Visa Inc (US), Procter & Gamble Co (US)

    APAC Generative AI in Media Entertainment Market Trends

    The APAC Generative AI in Media and Entertainment Market is driven by several key factors that enhance its growth and adoption in the region. One of the primary market drivers is the increasing demand for personalized content among consumers. Countries such as Japan and South Korea are embracing AI technologies to create tailored experiences that attract and retain audiences. Additionally, the rise of streaming services in the region has increased the need for innovative content creation strategies, making generative AI a crucial tool for media companies to stay competitive.

    Opportunities exist in leveraging this technology to enhance storytelling and production efficiency as content creators look for solutions to engage viewers more effectively. In recent times, noticeable trends include the collaboration between tech firms and entertainment industries, particularly in countries like China and India. These partnerships aim to explore the capabilities of generative AI in automating budget allocations, scriptwriting, and video editing, showcasing the technology's potential to transform traditional processes.

    Furthermore, regulatory support from governments within APAC further encourages the integration of AI into media and entertainment, as they recognize its role in boosting economic growth. For instance, initiatives aimed at nurturing digital economy sectors are facilitating a conducive environment for AI innovation. The rising penetration of mobile devices and the expansion of high-speed internet infrastructure across APAC countries are also contributing to the acceleration of these trends. This development enables seamless access to AI-based applications, pushing the boundaries of creative possibilities that generative AI offers within the media and entertainment landscape.

    The region stands at a critical juncture where embracing these market trends can drive significant transformations in how content is produced and consumed.

    Source: Primary Research, Secondary Research, Market Research Future Database and Analyst Review

    The integration of generative AI technologies in the media and entertainment sector is poised to redefine content creation and distribution, fostering innovative storytelling and enhancing audience engagement across diverse platforms.

    Ministry of Information and Communications, Government of Japan

    APAC Generative AI in Media Entertainment Market Drivers

    Market Growth Chart

    Expansion of Digital Platforms

    The proliferation of digital platforms is a key driver of the Global APAC Generative AI in Media and Entertainment Market Industry. With the rise of online streaming services and social media, there is an increasing need for diverse and engaging content. Generative AI can facilitate the rapid production of such content, meeting the demands of various platforms. As digital consumption continues to grow, the market is expected to expand significantly, reaching an estimated 45 USD Billion by 2035. This expansion indicates that companies leveraging AI technologies to create content for digital platforms may gain a substantial market share.

    Rapid Technological Advancements

    The Global APAC Generative AI in Media and Entertainment Market Industry is propelled by rapid technological advancements in artificial intelligence. Innovations in machine learning and natural language processing are enabling creators to generate content more efficiently. For instance, AI-driven tools are now capable of producing high-quality video and audio content with minimal human intervention. This trend is likely to enhance productivity and reduce costs for media companies, contributing to a projected market value of 12.5 USD Billion in 2024. As these technologies evolve, they may further transform content creation, leading to an estimated market growth to 45 USD Billion by 2035.

    Growing Investment in AI Startups

    Investment in AI startups is fueling innovation within the Global APAC Generative AI in Media and Entertainment Market Industry. Venture capitalists and tech giants are increasingly funding startups that focus on generative AI applications in media. This influx of capital is likely to accelerate the development of cutting-edge technologies, enhancing the capabilities of content creation tools. As these innovations emerge, they may reshape the competitive landscape of the industry. The anticipated growth trajectory, with a CAGR of 12.35% from 2025 to 2035, suggests that the market will continue to attract investment, further driving advancements in generative AI.

    Cost Efficiency and Resource Optimization

    The Global APAC Generative AI in Media and Entertainment Market Industry benefits from the cost efficiency and resource optimization that AI technologies provide. By automating various aspects of content creation, such as scriptwriting and video editing, companies can significantly reduce operational costs. This efficiency not only allows for the reallocation of resources but also enables smaller firms to compete with larger players in the market. As a result, the industry is witnessing a surge in AI adoption, which is projected to drive the market value to 12.5 USD Billion in 2024. This trend suggests that companies prioritizing AI integration may experience enhanced profitability.

    Increased Demand for Personalized Content

    Consumer preferences are shifting towards personalized content, driving the Global APAC Generative AI in Media and Entertainment Market Industry. Generative AI allows for the creation of tailored experiences, catering to individual tastes and preferences. For example, streaming platforms utilize AI algorithms to recommend shows and movies based on viewing history, enhancing user engagement. This demand for personalization is expected to contribute to a compound annual growth rate of 12.35% from 2025 to 2035, as companies invest in AI technologies to meet consumer expectations. The ability to deliver customized content is likely to become a competitive advantage in the industry.

    Market Segment Insights

    Generative AI in Media and Entertainment Market Offerings Insights

    The APAC Generative AI in Media and Entertainment Market is witnessing robust growth in its Offerings segment, which encompasses both Solutions and Services that are pivotal in transforming content creation, distribution, and consumption. The growing adoption of generative AI technologies in this region is significantly enhancing creativity and productivity across various sectors like film, music, and gaming. Solutions are becoming critical as they facilitate automated production processes, personalized content recommendations, and sophisticated data analytics.

    This has enabled companies to not only streamline operations but also to create innovative experiences for consumers, leading to heightened engagement levels. Conversely, Services are also gaining traction, with a strong emphasis on consulting, implementation, and ongoing support services that assist organizations in navigating the complexities of AI technology adoption. The rise in demand for real-time and high-quality content is driving investments in these services as businesses aim to leverage generative AI for audience engagement enhancement and brand loyalty.

    Both segments are crucial for driving the APAC Generative AI in Media and Entertainment Market, highlighting the importance of continuous innovation to meet ever-evolving consumer demands. The increasing penetration of mobile devices and the internet within the APAC region creates a fertile ground for these offerings, given the need for scalable and customizable solutions that cater to diverse markets. Hence, the dual focus on Solutions and Services within the Offerings segment positions this market for continued growth, creating numerous opportunities for stakeholders to capture market share and foster competitive advantage within the dynamic media landscape.

    APAC Generative AI in Media and Entertainment Market Segment

    Source: Primary Research, Secondary Research, Market Research Future Database and Analyst Review

    Generative AI in Media and Entertainment Market Technology Insights

    The APAC Generative AI in Media and Entertainment Market has seen a notable focus on the Technology segment, where various innovations are redefining industry standards. Technologies such as Natural Language Generation are playing a crucial role by enabling machines to produce human-like text, significantly impacting content creation in media. Meanwhile, Digital Twin technology allows artists and creators to simulate real-world scenarios, enhancing the creative process and project execution in entertainment. Large Language Models are noteworthy for their ability to comprehend vast amounts of data, opening new avenues for personalized media experiences.

    The Natural Language Program also contributes substantially, improving how audiences engage with content through enhanced interaction capabilities. Collectively, these technologies underscore the dynamic evolution within the APAC market, fostering growth and engagement while also presenting challenges such as ethical considerations and data privacy concerns. The synergy of these technological advancements drives the APAC Generative AI in Media and Entertainment Market forward, promising rich opportunities for innovation and expansion in the industry.

    Generative AI in Media and Entertainment Market Application Insights

    The Application segment of the APAC Generative AI in Media and Entertainment Market is experiencing substantial growth due to increasing demand for innovative technology solutions across various sectors. The gaming industry is notably leveraging generative AI to enhance user experiences and create dynamic content. In Film and Television, technology is becoming crucial for scriptwriting and visual effects, streamlining production processes. Advertising and Marketing are utilizing generative AI for personalized ad campaigns, significantly improving audience engagement.

    Additionally, Music and Sound Production is embracing AI-driven tools for composition and sound editing, allowing artists to produce high-quality content efficiently. Automatic Dubbing and Subtitling is gaining traction, facilitating localized content to reach diverse audiences in the APAC region. Chatbots and Virtual Assistants play a vital role in enhancing user interaction and customer service in media platforms. Other emerging applications are also gaining popularity as organizations seek cutting-edge solutions to meet the evolving preferences of consumers in the fast-paced APAC market landscape.

    Overall, the Application segment is crucial for driving innovation and catering to the diverse needs of the entertainment and media industries in APAC.

    Regional Insights

    Key Players and Competitive Insights

    The APAC Generative AI in Media and Entertainment Market is experiencing significant transformations due to rapid technological advancements, evolving consumer behaviors, and increasing demand for innovative content creation. This dynamic landscape has led to the emergence of various competitive players striving to capture a larger share of the market. The competition is marked by a blend of established companies and innovative startups that leverage generative AI technologies to enhance content production, distribution, and engagement strategies.

    The competitive insights highlight the critical role of partnerships, collaborations, and investment in research and development as organizations aim to provide cutting-edge solutions tailored specifically for the media and entertainment sector in the region. As companies navigate this competitive space, factors such as the ability to adapt to technological changes, respond to audience preferences, and develop unique value propositions will determine their success and growth trajectories.

    Zebra, a notable player in the APAC Generative AI in Media and Entertainment Market, has established itself by focusing on innovative solutions that drive content creation and distribution efficiencies. The company harnesses generative AI technology to enhance user experiences and automate content generation processes, thereby addressing the region's ever-growing demand for personalized media experiences. Zebra's presence in the APAC market is strengthened by its agile approach to developing adaptable AI solutions that cater to divergent media platforms. Key strengths of Zebra lie in its deep understanding of local market dynamics, robust technology infrastructure, and commitment to customer-centric innovation.

    By aligning its offerings with the unique cultural and commercial aspects of the APAC region, Zebra effectively positions itself as a key competitor in the rapidly evolving generative AI landscape.

    Adobe remains a major player in the APAC Generative AI in Media and Entertainment Market, offering a suite of powerful products and services that cater to content creators and media professionals. Renowned for its flagship tools like Adobe Photoshop and Adobe Premiere, the company utilizes generative AI to enhance creative applications, streamline workflows, and improve content quality. Adobe's strong market presence is bolstered by its commitment to innovation and partnerships that extend its technological reach within the region.

    The company actively invests in research and development to integrate AI capabilities into its software offerings, ensuring that they remain at the forefront of the industry. Moreover, strategic acquisitions have allowed Adobe to expand its portfolio and gain new capabilities that complement its existing products, enhancing its competitiveness within the APAC media landscape. Overall, Adobe's focus on user-friendly technology, combined with its expansive ecosystem, provides a solid foundation for sustained growth in the generative AI segment of the market.

    Key Companies in the APAC Generative AI in Media Entertainment Market market include

    Industry Developments

    The APAC Generative AI in Media and Entertainment Market is experiencing significant developments with increasing investments and technological innovations. In September 2023, Adobe announced enhancements to its Creative Cloud suite, incorporating advanced AI tools aimed at streamlining the creative process for media professionals across the region. Similarly, NVIDIA unveiled software solutions that leverage generative AI for real-time video rendering, which has gained traction among various entertainment companies in APAC. In August 2023, Baidu announced a partnership with Tencent to develop AI-driven platforms that enhance content creation and distribution.

    The integration of AI in platforms like TikTok is intensifying, with ByteDance continuously optimizing algorithms for personalized content delivery.

    Additionally, in May 2023, LG Electronics expanded its AI-powered entertainment systems, marking a notable investment towards enhancing user experiences in smart devices across the region. The market is poised for robust growth, driven by rising demand for automated content generation and personalization. Over the past few years, the emergence of collaborative initiatives among key players like Alibaba and Sony has further catalyzed advancements, creating a dynamic and competitive landscape in the APAC Generative AI market within entertainment.

    Future Outlook

    APAC Generative AI in Media Entertainment Market Future Outlook

    The APAC Generative AI in Media and Entertainment Market is poised for growth at 12.35% CAGR from 2024 to 2035, driven by technological advancements and increasing content demand.

    New opportunities lie in:

    • Develop AI-driven content personalization tools for enhanced viewer engagement.
    • Leverage generative AI for cost-effective content creation in film and gaming.
    • Implement AI analytics to optimize distribution strategies and audience targeting.

    By 2035, the market is expected to be a pivotal force in reshaping media and entertainment dynamics.

    Market Segmentation

    Generative AI in Media and Entertainment Market Regional Outlook

    • China
    • India
    • Japan
    • South Korea
    • Malaysia
    • Thailand
    • Indonesia
    • Rest of APAC

    Generative AI in Media and Entertainment Market Offerings Outlook

    • Natural Language Program
    • Digital Twin
    • Natural Language Generation
    • Large Language Models
    • Others

    Generative AI in Media and Entertainment Market Technology Outlook

    • Gaming
    • Film and Television
    • Advertising and Marketing
    • Music and Sound Production
    • Automatic Dubbing and Subtitling
    • Chatbots and Virtual Assistants
    • Others

    Generative AI in Media and Entertainment Market Application Outlook

    • China
    • India
    • Japan
    • South Korea
    • Malaysia
    • Thailand
    • Indonesia
    • Rest of APAC

    Report Scope

    Report Attribute/Metric Details
    Market Size 2023 48.93(USD Billion)
    Market Size 2024 70.08(USD Billion)
    Market Size 2035 3645.81(USD Billion)
    Compound Annual Growth Rate (CAGR) 43.226% (2025 - 2035)
    Report Coverage Revenue Forecast, Competitive Landscape, Growth Factors, and Trends
    Base Year 2024
    Market Forecast Period 2025 - 2035
    Historical Data 2019 - 2024
    Market Forecast Units USD Billion
    Key Companies Profiled Zebra, Adobe, Rakuten, NVIDIA, ByteDance, LG Electronics, TikTok, Hubilo, Baidu, Tencent, Sony, Alibaba, Wipro, Samsung Electronics
    Segments Covered Offerings, Technology, Application, Regional
    Key Market Opportunities Content creation automation, Personalized user experiences, Enhanced visual effects, AI-driven audience insights, Cost-efficient production processes
    Key Market Dynamics Rapid technological advancements, Increased content personalization, Rising demand for automation, Growing investment in AI startups, Expanding partnerships and collaborations
    Countries Covered China, India, Japan, South Korea, Malaysia, Thailand, Indonesia, Rest of APAC

    Market Highlights

    Author
    Garvit Vyas
    Analyst

    Explore the profile of Garvit Vyas, one of our esteemed authors at Market Research Future, and access their expert research contributions in the field of market research and industry analysis

    Leave a Comment

    FAQs

    What is the expected market size of the APAC Generative AI in Media and Entertainment Market in 2024?

    The APAC Generative AI in Media and Entertainment Market is expected to be valued at 70.08 USD Billion in 2024.

    What will the APAC Generative AI in Media and Entertainment Market be valued at by 2035?

    By 2035, the market is projected to reach a value of 3645.81 USD Billion.

    What is the expected compound annual growth rate (CAGR) for the market between 2025 and 2035?

    The market is expected to grow at a CAGR of 43.226% from 2025 to 2035.

    Which region holds the largest market share in the APAC Generative AI in Media and Entertainment Market?

    China is anticipated to hold the largest market share, valued at 40.0 USD Billion in 2024 and projected at 1900.0 USD Billion in 2035.

    What are the expected market sizes for India by 2024 and 2035?

    India's market is expected to be valued at 15.0 USD Billion in 2024 and reach 800.0 USD Billion by 2035.

    Who are some of the key players in the APAC Generative AI in Media and Entertainment Market?

    Major players include Zebra, Adobe, Rakuten, NVIDIA, ByteDance, LG Electronics, TikTok, Hubilo, Baidu, Tencent, Sony, Alibaba, Wipro, and Samsung Electronics.

    What is the market size for solutions in this sector by 2024 and 2035?

    The solutions segment is expected to be valued at 30.0 USD Billion in 2024 and projected to grow to 1820.0 USD Billion by 2035.

    How will the services segment perform in the APAC Generative AI market by 2035?

    The services segment is anticipated to be valued at 1825.81 USD Billion by 2035, up from 40.08 USD Billion in 2024.

    What are the growth prospects for Japan within this market from 2024 to 2035?

    Japan's market is estimated to grow from 8.0 USD Billion in 2024 to 400.0 USD Billion by 2035.

    What challenges and opportunities could impact the growth of this market?

    Emerging trends in content creation and the increasing demand for personalized media experiences present significant opportunities, while regulatory challenges could pose risks.

    1. EXECUTIVE SUMMARY
    2. Market Overview
      1. Key Findings
      2. Market Segmentation
    3. Competitive Landscape
      1. Challenges and Opportunities
      2. Future Outlook
    4. MARKET INTRODUCTION
      1. Definition
    5. Scope of the study
      1. Research Objective
        1. Assumption
    6. Limitations
    7. RESEARCH METHODOLOGY
      1. Overview
      2. Data Mining
      3. Secondary Research
      4. Primary Research
        1. Primary Interviews
    8. and Information Gathering Process
      1. Breakdown of Primary Respondents
      2. Forecasting Model
      3. Market Size Estimation
        1. Bottom-Up
    9. Approach
      1. Top-Down Approach
      2. Data Triangulation
    10. Validation
    11. MARKET DYNAMICS
      1. Overview
    12. Drivers
      1. Restraints
      2. Opportunities
    13. MARKET FACTOR ANALYSIS
      1. Value chain Analysis
      2. Porter's Five Forces Analysis
    14. Bargaining Power of Suppliers
      1. Bargaining Power of Buyers
    15. Threat of New Entrants
      1. Threat of Substitutes
        1. Intensity
    16. of Rivalry
      1. COVID-19 Impact Analysis
        1. Market Impact Analysis
        2. Regional Impact
        3. Opportunity and Threat Analysis
    17. APAC Generative AI in Media and Entertainment Market, BY Offerings (USD
    18. Billion)
      1. Solution
      2. Services
    19. APAC Generative AI in
    20. Media and Entertainment Market, BY Technology (USD Billion)
      1. Natural Language
    21. Program
      1. Digital Twin
      2. Natural Language Generation
    22. Large Language Models
      1. Others
    23. APAC Generative AI in Media and
    24. Entertainment Market, BY Application (USD Billion)
      1. Gaming
    25. Film and Television
      1. Advertising and Marketing
      2. Music and Sound
    26. Production
      1. Automatic Dubbing and Subtitling
      2. Chatbots and Virtual
    27. Assistants
      1. Others
    28. APAC Generative AI in Media and Entertainment
    29. Market, BY Regional (USD Billion)
      1. China
      2. India
      3. Japan
      4. South Korea
      5. Malaysia
      6. Thailand
      7. Indonesia
      8. Rest of APAC
    30. Competitive Landscape
    31. Overview
      1. Competitive Analysis
      2. Market share Analysis
      3. Major Growth Strategy in the Generative AI in Media and Entertainment Market
      4. Competitive Benchmarking
      5. Leading Players in Terms of Number
    32. of Developments in the Generative AI in Media and Entertainment Market
    33. Key developments and growth strategies
      1. New Product Launch/Service
    34. Deployment
      1. Merger & Acquisitions
        1. Joint Ventures
      2. Major Players Financial Matrix
        1. Sales and Operating Income
        2. Major Players R&D Expenditure. 2023
    35. Company Profiles
      1. Zebra
        1. Financial Overview
        2. Products Offered
        3. Key Developments
        4. SWOT Analysis
        5. Key Strategies
      2. Adobe
        1. Financial Overview
        2. Products Offered
        3. Key Developments
        4. SWOT Analysis
        5. Key Strategies
      3. Rakuten
        1. Financial Overview
        2. Products Offered
        3. Key Developments
        4. SWOT Analysis
        5. Key Strategies
      4. NVIDIA
        1. Financial Overview
        2. Products Offered
        3. Key Developments
        4. SWOT Analysis
        5. Key Strategies
      5. ByteDance
        1. Financial Overview
        2. Products Offered
        3. Key Developments
        4. SWOT Analysis
        5. Key Strategies
      6. LG Electronics
        1. Financial Overview
        2. Products
    36. Offered
      1. Key Developments
        1. SWOT Analysis
    37. Key Strategies
      1. TikTok
        1. Financial Overview
    38. Products Offered
      1. Key Developments
        1. SWOT Analysis
        2. Key Strategies
      2. Hubilo
        1. Financial Overview
        2. Products Offered
        3. Key Developments
        4. SWOT Analysis
        5. Key Strategies
      3. Baidu
        1. Financial Overview
        2. Products Offered
        3. Key Developments
        4. SWOT
    39. Analysis
      1. Key Strategies
      2. Tencent
        1. Financial
    40. Overview
      1. Products Offered
        1. Key Developments
    41. SWOT Analysis
      1. Key Strategies
      2. Sony
        1. Financial
    42. Overview
      1. Products Offered
        1. Key Developments
    43. SWOT Analysis
      1. Key Strategies
      2. Alibaba
    44. Financial Overview
      1. Products Offered
        1. Key Developments
        2. SWOT Analysis
        3. Key Strategies
      2. Wipro
        1. Financial Overview
        2. Products Offered
        3. Key
    45. Developments
      1. SWOT Analysis
        1. Key Strategies
    46. Samsung Electronics
      1. Financial Overview
        1. Products Offered
        2. Key Developments
        3. SWOT Analysis
        4. Key
    47. Strategies
    48. Appendix
      1. References
      2. Related Reports
    49. Generative AI in Media and Entertainment Market SIZE ESTIMATES & FORECAST, BY
    50. OFFERINGS, 2019-2035 (USD Billions)
    51. Entertainment Market SIZE ESTIMATES & FORECAST, BY TECHNOLOGY, 2019-2035 (USD
    52. Billions)
    53. ESTIMATES & FORECAST, BY APPLICATION, 2019-2035 (USD Billions)
    54. APAC Generative AI in Media and Entertainment Market SIZE ESTIMATES & FORECAST,
    55. BY REGIONAL, 2019-2035 (USD Billions)
    56. MARKET SYNOPSIS
    57. MARKET ANALYSIS BY OFFERINGS
    58. MARKET ANALYSIS BY TECHNOLOGY
    59. MARKET ANALYSIS BY APPLICATION
    60. MARKET ANALYSIS BY REGIONAL
    61. IN MEDIA AND ENTERTAINMENT MARKET
    62. DRO ANALYSIS OF GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET
    63. DRIVERS IMPACT ANALYSIS: GENERATIVE AI IN MEDIA AND ENTERTAINMENT MARKET
    64. MARKET
    65. MARKET
    66. (% SHARE)
    67. BY OFFERINGS, 2019 TO 2035 (USD Billions)
    68. AND ENTERTAINMENT MARKET, BY TECHNOLOGY, 2025 (% SHARE)
    69. AI IN MEDIA AND ENTERTAINMENT MARKET, BY TECHNOLOGY, 2019 TO 2035 (USD Billions)
    70. (% SHARE)
    71. BY APPLICATION, 2019 TO 2035 (USD Billions)
    72. AND ENTERTAINMENT MARKET, BY REGIONAL, 2025 (% SHARE)
    73. AI IN MEDIA AND ENTERTAINMENT MARKET, BY REGIONAL, 2019 TO 2035 (USD Billions)

    APAC Generative AI in Media and Entertainment Market Segmentation

     

    • Generative AI in Media and Entertainment Market By Offerings (USD Billion, 2019-2035)

      • Solution

      • Services

    • Generative AI in Media and Entertainment Market By Technology (USD Billion, 2019-2035)

      • Natural Language Program

      • Digital Twin

      • Natural Language Generation

      • Large Language Models

      • Others

    • Generative AI in Media and Entertainment Market By Application (USD Billion, 2019-2035)

      • Gaming

      • Film and Television

      • Advertising and Marketing

      • Music and Sound Production

      • Automatic Dubbing and Subtitling

      • Chatbots and Virtual Assistants

      • Others

    • Generative AI in Media and Entertainment Market By Regional (USD Billion, 2019-2035)

      • China

      • India

      • Japan

      • South Korea

      • Malaysia

      • Thailand

      • Indonesia

      • Rest of APAC

    Generative AI in Media and Entertainment Market Regional Outlook (USD Billion, 2019-2035)

    • APAC Outlook (USD Billion, 2019-2035)

      • APAC Generative AI in Media and Entertainment Market by Offerings Type

        • Solution
        • Services
      • APAC Generative AI in Media and Entertainment Market by Technology Type

        • Natural Language Program
        • Digital Twin
        • Natural Language Generation
        • Large Language Models
        • Others
      • APAC Generative AI in Media and Entertainment Market by Application Type

        • Gaming
        • Film and Television
        • Advertising and Marketing
        • Music and Sound Production
        • Automatic Dubbing and Subtitling
        • Chatbots and Virtual Assistants
        • Others
      • APAC Generative AI in Media and Entertainment Market by Regional Type

        • China
        • India
        • Japan
        • South Korea
        • Malaysia
        • Thailand
        • Indonesia
        • Rest of APAC
      • CHINA Outlook (USD Billion, 2019-2035)
      • CHINA Generative AI in Media and Entertainment Market by Offerings Type

        • Solution
        • Services
      • CHINA Generative AI in Media and Entertainment Market by Technology Type

        • Natural Language Program
        • Digital Twin
        • Natural Language Generation
        • Large Language Models
        • Others
      • CHINA Generative AI in Media and Entertainment Market by Application Type

        • Gaming
        • Film and Television
        • Advertising and Marketing
        • Music and Sound Production
        • Automatic Dubbing and Subtitling
        • Chatbots and Virtual Assistants
        • Others
      • INDIA Outlook (USD Billion, 2019-2035)
      • INDIA Generative AI in Media and Entertainment Market by Offerings Type

        • Solution
        • Services
      • INDIA Generative AI in Media and Entertainment Market by Technology Type

        • Natural Language Program
        • Digital Twin
        • Natural Language Generation
        • Large Language Models
        • Others
      • INDIA Generative AI in Media and Entertainment Market by Application Type

        • Gaming
        • Film and Television
        • Advertising and Marketing
        • Music and Sound Production
        • Automatic Dubbing and Subtitling
        • Chatbots and Virtual Assistants
        • Others
      • JAPAN Outlook (USD Billion, 2019-2035)
      • JAPAN Generative AI in Media and Entertainment Market by Offerings Type

        • Solution
        • Services
      • JAPAN Generative AI in Media and Entertainment Market by Technology Type

        • Natural Language Program
        • Digital Twin
        • Natural Language Generation
        • Large Language Models
        • Others
      • JAPAN Generative AI in Media and Entertainment Market by Application Type

        • Gaming
        • Film and Television
        • Advertising and Marketing
        • Music and Sound Production
        • Automatic Dubbing and Subtitling
        • Chatbots and Virtual Assistants
        • Others
      • SOUTH KOREA Outlook (USD Billion, 2019-2035)
      • SOUTH KOREA Generative AI in Media and Entertainment Market by Offerings Type

        • Solution
        • Services
      • SOUTH KOREA Generative AI in Media and Entertainment Market by Technology Type

        • Natural Language Program
        • Digital Twin
        • Natural Language Generation
        • Large Language Models
        • Others
      • SOUTH KOREA Generative AI in Media and Entertainment Market by Application Type

        • Gaming
        • Film and Television
        • Advertising and Marketing
        • Music and Sound Production
        • Automatic Dubbing and Subtitling
        • Chatbots and Virtual Assistants
        • Others
      • MALAYSIA Outlook (USD Billion, 2019-2035)
      • MALAYSIA Generative AI in Media and Entertainment Market by Offerings Type

        • Solution
        • Services
      • MALAYSIA Generative AI in Media and Entertainment Market by Technology Type

        • Natural Language Program
        • Digital Twin
        • Natural Language Generation
        • Large Language Models
        • Others
      • MALAYSIA Generative AI in Media and Entertainment Market by Application Type

        • Gaming
        • Film and Television
        • Advertising and Marketing
        • Music and Sound Production
        • Automatic Dubbing and Subtitling
        • Chatbots and Virtual Assistants
        • Others
      • THAILAND Outlook (USD Billion, 2019-2035)
      • THAILAND Generative AI in Media and Entertainment Market by Offerings Type

        • Solution
        • Services
      • THAILAND Generative AI in Media and Entertainment Market by Technology Type

        • Natural Language Program
        • Digital Twin
        • Natural Language Generation
        • Large Language Models
        • Others
      • THAILAND Generative AI in Media and Entertainment Market by Application Type

        • Gaming
        • Film and Television
        • Advertising and Marketing
        • Music and Sound Production
        • Automatic Dubbing and Subtitling
        • Chatbots and Virtual Assistants
        • Others
      • INDONESIA Outlook (USD Billion, 2019-2035)
      • INDONESIA Generative AI in Media and Entertainment Market by Offerings Type

        • Solution
        • Services
      • INDONESIA Generative AI in Media and Entertainment Market by Technology Type

        • Natural Language Program
        • Digital Twin
        • Natural Language Generation
        • Large Language Models
        • Others
      • INDONESIA Generative AI in Media and Entertainment Market by Application Type

        • Gaming
        • Film and Television
        • Advertising and Marketing
        • Music and Sound Production
        • Automatic Dubbing and Subtitling
        • Chatbots and Virtual Assistants
        • Others
      • REST OF APAC Outlook (USD Billion, 2019-2035)
      • REST OF APAC Generative AI in Media and Entertainment Market by Offerings Type

        • Solution
        • Services
      • REST OF APAC Generative AI in Media and Entertainment Market by Technology Type

        • Natural Language Program
        • Digital Twin
        • Natural Language Generation
        • Large Language Models
        • Others
      • REST OF APAC Generative AI in Media and Entertainment Market by Application Type

        • Gaming
        • Film and Television
        • Advertising and Marketing
        • Music and Sound Production
        • Automatic Dubbing and Subtitling
        • Chatbots and Virtual Assistants
        • Others
    Report Infographic
    Free Sample Request

    Kindly complete the form below to receive a free sample of this Report

    Customer Strories

    “I am very pleased with how market segments have been defined in a relevant way for my purposes (such as "Portable Freezers & refrigerators" and "last-mile"). In general the report is well structured. Thanks very much for your efforts.”

    Victoria Milne Founder
    Case Study

    Chemicals and Materials