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Virtual Reality for Consumer Market Research Report Information by Component (Hardware, Software, Solutions), Technology (3D Audio, 3D Depth Sensors, 4K & 8K Video, Computer Vision), Stimulations (Gesture Control, Hand Tracking, Optical Tracking) and By Region (North America, Europe, Asia-Pacific, and Rest of the World) – Industry Size, Share and Trends Till 2032


ID: MRFR/SEM/3334-HCR | 100 Pages | Author: Ankit Gupta| November 2024

Virtual Reality For Consumer Market Segmentation


Virtual Reality For Consumer Market Component Outlook (USD Billion, 2018-2032)




  • Hardware




  • Software




  • Solutions




Virtual Reality For Consumer Market Technology Outlook (USD Billion, 2018-2032)




  • 3D Audio




  • 3D Depth Sensors




  • 4K & 8K Video




  • Computer Vision




Virtual Reality For Consumer Market Stimulations Outlook (USD Billion, 2018-2032)




  • Gesture Control




  • Hand Tracking




  • Optical Tracking




Virtual Reality For Consumer Market Regional Outlook (USD Billion, 2018-2032)




  • North America Outlook (USD Billion, 2018-2032)




    • Virtual Reality For Consumer Market by Component




      • Hardware




      • Software




      • Solutions






    • Virtual Reality For Consumer Market by Technology




      • 3D Audio




      • 3D Depth Sensors




      • 4K & 8K Video




      • Computer Vision






    • Virtual Reality For Consumer Market by Stimulations




      • Gesture Control




      • Hand Tracking




      • Optical Tracking






    • US Outlook (USD Billion, 2018-2032)




    • Virtual Reality For Consumer Market by Component




      • Hardware




      • Software




      • Solutions






    • Virtual Reality For Consumer Market by Technology




      • 3D Audio




      • 3D Depth Sensors




      • 4K & 8K Video




      • Computer Vision






    • Virtual Reality For Consumer Market by Stimulations




      • Gesture Control




      • Hand Tracking




      • Optical Tracking






    • Canada Outlook (USD Billion, 2018-2032)




    • Virtual Reality For Consumer Market by Component




      • Hardware




      • Software




      • Solutions






    • Virtual Reality For Consumer Market by Technology




      • 3D Audio




      • 3D Depth Sensors




      • 4K & 8K Video




      • Computer Vision






    • Virtual Reality For Consumer Market by Stimulations




      • Gesture Control




      • Hand Tracking




      • Optical Tracking








  • Europe Outlook (USD Billion, 2018-2032)




    • Virtual Reality For Consumer Market by Component




      • Hardware




      • Software




      • Solutions






    • Virtual Reality For Consumer Market by Technology




      • 3D Audio




      • 3D Depth Sensors




      • 4K & 8K Video




      • Computer Vision






    • Virtual Reality For Consumer Market by Stimulations




      • Gesture Control




      • Hand Tracking




      • Optical Tracking






    • Germany Outlook (USD Billion, 2018-2032)




    • Virtual Reality For Consumer Market by Component




      • Hardware




      • Software




      • Solutions






    • Virtual Reality For Consumer Market by Technology




      • 3D Audio




      • 3D Depth Sensors




      • 4K & 8K Video




      • Computer Vision






    • Virtual Reality For Consumer Market by Stimulations




      • Gesture Control




      • Hand Tracking




      • Optical Tracking






    • France Outlook (USD Billion, 2018-2032)




    • Virtual Reality For Consumer Market by Component




      • Hardware




      • Software




      • Solutions






    • Virtual Reality For Consumer Market by Technology




      • 3D Audio




      • 3D Depth Sensors




      • 4K & 8K Video




      • Computer Vision






    • Virtual Reality For Consumer Market by Stimulations




      • Gesture Control




      • Hand Tracking




      • Optical Tracking






    • UK Outlook (USD Billion, 2018-2032)




    • Virtual Reality For Consumer Market by Component




      • Hardware




      • Software




      • Solutions






    • Virtual Reality For Consumer Market by Technology




      • 3D Audio




      • 3D Depth Sensors




      • 4K & 8K Video




      • Computer Vision






    • Virtual Reality For Consumer Market by Stimulations




      • Gesture Control




      • Hand Tracking




      • Optical Tracking






    • Italy Outlook (USD Billion, 2018-2032)




    • Virtual Reality For Consumer Market by Component




      • Hardware




      • Software




      • Solutions






    • Virtual Reality For Consumer Market by Technology




      • 3D Audio




      • 3D Depth Sensors




      • 4K & 8K Video




      • Computer Vision






    • Virtual Reality For Consumer Market by Stimulations




      • Gesture Control




      • Hand Tracking




      • Optical Tracking






    • Spain Outlook (USD Billion, 2018-2032)




    • Virtual Reality For Consumer Market by Component




      • Hardware




      • Software




      • Solutions






    • Virtual Reality For Consumer Market by Technology




      • 3D Audio




      • 3D Depth Sensors




      • 4K & 8K Video




      • Computer Vision






    • Virtual Reality For Consumer Market by Stimulations




      • Gesture Control




      • Hand Tracking




      • Optical Tracking






    • Rest Of Europe Outlook (USD Billion, 2018-2032)




    • Virtual Reality For Consumer Market by Component




      • Hardware




      • Software




      • Solutions






    • Virtual Reality For Consumer Market by Technology




      • 3D Audio




      • 3D Depth Sensors




      • 4K & 8K Video




      • Computer Vision






    • Virtual Reality For Consumer Market by Stimulations




      • Gesture Control




      • Hand Tracking




      • Optical Tracking








  • Asia-Pacific Outlook (USD Billion, 2018-2032)




    • Virtual Reality For Consumer Market by Component




      • Hardware




      • Software




      • Solutions






    • Virtual Reality For Consumer Market by Technology




      • 3D Audio




      • 3D Depth Sensors




      • 4K & 8K Video




      • Computer Vision






    • Virtual Reality For Consumer Market by Stimulations




      • Gesture Control




      • Hand Tracking




      • Optical Tracking






    • China Outlook (USD Billion, 2018-2032)




    • Virtual Reality For Consumer Market by Component




      • Hardware




      • Software




      • Solutions






    • Virtual Reality For Consumer Market by Technology




      • 3D Audio




      • 3D Depth Sensors




      • 4K & 8K Video




      • Computer Vision






    • Virtual Reality For Consumer Market by Stimulations




      • Gesture Control




      • Hand Tracking




      • Optical Tracking






    • Japan Outlook (USD Billion, 2018-2032)




    • Virtual Reality For Consumer Market by Component




      • Hardware




      • Software




      • Solutions






    • Virtual Reality For Consumer Market by Technology




      • 3D Audio




      • 3D Depth Sensors




      • 4K & 8K Video




      • Computer Vision






    • Virtual Reality For Consumer Market by Stimulations




      • Gesture Control




      • Hand Tracking




      • Optical Tracking






    • India Outlook (USD Billion, 2018-2032)




    • Virtual Reality For Consumer Market by Component




      • Hardware




      • Software




      • Solutions






    • Virtual Reality For Consumer Market by Technology




      • 3D Audio




      • 3D Depth Sensors




      • 4K & 8K Video




      • Computer Vision






    • Virtual Reality For Consumer Market by Stimulations




      • Gesture Control




      • Hand Tracking




      • Optical Tracking






    • Australia Outlook (USD Billion, 2018-2032)




    • Virtual Reality For Consumer Market by Component




      • Hardware




      • Software




      • Solutions






    • Virtual Reality For Consumer Market by Technology




      • 3D Audio




      • 3D Depth Sensors




      • 4K & 8K Video




      • Computer Vision






    • Virtual Reality For Consumer Market by Stimulations




      • Gesture Control




      • Hand Tracking




      • Optical Tracking






    • Rest of Asia-Pacific Outlook (USD Billion, 2018-2032)




    • Virtual Reality For Consumer Market by Component




      • Hardware




      • Software




      • Solutions






    • Virtual Reality For Consumer Market by Technology




      • 3D Audio




      • 3D Depth Sensors




      • 4K & 8K Video




      • Computer Vision






    • Virtual Reality For Consumer Market by Stimulations




      • Gesture Control




      • Hand Tracking




      • Optical Tracking








  • Rest of the World Outlook (USD Billion, 2018-2032)




    • Virtual Reality For Consumer Market by Component




      • Hardware




      • Software




      • Solutions






    • Virtual Reality For Consumer Market by Technology




      • 3D Audio




      • 3D Depth Sensors




      • 4K & 8K Video




      • Computer Vision






    • Virtual Reality For Consumer Market by Stimulations




      • Gesture Control




      • Hand Tracking




      • Optical Tracking






    • Middle East Outlook (USD Billion, 2018-2032)




    • Virtual Reality For Consumer Market by Component




      • Hardware




      • Software




      • Solutions






    • Virtual Reality For Consumer Market by Technology




      • 3D Audio




      • 3D Depth Sensors




      • 4K & 8K Video




      • Computer Vision






    • Virtual Reality For Consumer Market by Stimulations




      • Gesture Control




      • Hand Tracking




      • Optical Tracking






    • Africa Outlook (USD Billion, 2018-2032)




    • Virtual Reality For Consumer Market by Component




      • Hardware




      • Software




      • Solutions






    • Virtual Reality For Consumer Market by Technology




      • 3D Audio




      • 3D Depth Sensors




      • 4K & 8K Video




      • Computer Vision






    • Virtual Reality For Consumer Market by Stimulations




      • Gesture Control




      • Hand Tracking




      • Optical Tracking






    • Latin America Outlook (USD Billion, 2018-2032)




    • Virtual Reality For Consumer Market by Component




      • Hardware




      • Software




      • Solutions






    • Virtual Reality For Consumer Market by Technology




      • 3D Audio




      • 3D Depth Sensors




      • 4K & 8K Video




      • Computer Vision






    • Virtual Reality For Consumer Market by Stimulations




      • Gesture Control




      • Hand Tracking




      • Optical Tracking







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TABLE OF CONTENTS
1 MARKET INTRODUCTION

1.1 INTRODUCTION

1.2 SCOPE OF STUDY

1.2.1 RESEARCH OBJECTIVE

1.2.2 ASSUMPTIONS

1.2.3 LIMITATIONS

1.3 MARKET STRUCTURE
2 RESEARCH METHODOLOGY

2.1 RESEARCH HETEROGENEOUS NETWORK

2.2 PRIMARY RESEARCH

2.3 SECONDARY RESEARCH

2.4 FORECAST MODEL

2.4.1 MARKET DATA COLLECTION, ANALYSIS & FORECAST

2.4.2 MARKET SIZE ESTIMATION
3 MARKET DYNAMICS

3.1 INTRODUCTION

3.2 MARKET DRIVERS

3.3 MARKET CHALLENGES

3.4 MARKET OPPORTUNITIES

3.5 MARKET RESTRAINTS
4 EXECUTIVE SUMMARY
5. MARKET FACTOR ANALYSIS

5.1 PORTER’S FIVE FORCES ANALYSIS

5.2 SUPPLY CHAIN ANALYSIS
6 GLOBAL VIRTUAL REALITY FOR CONSUMER MARKET, BY SEGMENTS

6.1 INTRODUCTION

6.2 MARKET STATISTICS

6.2.1 BY COMPONENT

6.2.1.1 HARDWARE

6.2.1.1.1. HEAD-MOUNTED DISPLAYS,

6.2.1.1.2 VR ACCESSORIES

6.2.1.1.3 OTHERS

6.2.1.2 SOFTWARE

6.2.1.3 SOLUTIONS
6.2.2 BY TECHNOLOGY

6.2.2.1 3D AUDIO

6.2.2.2 COMPUTER VISION

6.2.2.3 3D DEPTH SENSORS

6.2.2.4 4K & 8K VIDEO

6.2.2.5 ADAPTIVE STREAMING

6.2.2.6 OTHERS

6.2.3 BY STIMULATIONS

6.2.3.1 GESTURE CONTROL

6.2.3.2 OPTICAL TRACKING

6.2.3.3 HAND TRACKING

6.2.3.4 POSITIONAL TRACKING

6.2.3.5 OTHERS

6.2.4 BY REGION

6.2.4.1 NORTH AMERICA

6.2.4.1.1 U.S.

6.2.4.1.2 CANADA

6.2.4.1.3 MEXICO

6.2.4.2 EUROPE

6.2.4.2.1 U.K.

6.2.4.2.2 GERMANY

6.2.4.2.3 FRANCE

6.2.4.2.4 ITALY

6.2.4.2.5 REST OF THE EUROPE

6.2.4.3 ASIA PACIFIC

6.2.4.3.1 CHINA

6.2.4.3.2 JAPAN

6.2.4.3.3 SOUTH KOREA

6.2.4.3.4 INDIA

6.2.4.3.5 REST OF THE ASIA PACIFIC

6.2.4.4 REST OF THE WORLD
7 COMPETITIVE ANALYSIS

7.1 MARKET SHARE ANALYSIS

7.2 COMPANY PROFILES

7.2.1 ALIBABA GROUP HOLDING LIMITED (CHINA)

7.2.2 ALTSPACEVR (U.S),

7.2.3 AMAZON.COM, INC. (U.S),

7.2.4 BINARY VR INC. (U.S),

7.2.5 BITMOVIN (AUSTRIA),

7.2.6 FACEBOOK INC. (U.S),

7.2.7 GOOGLE LLC (U.S),

7.2.8 HTC CORPORATION (TAIWAN),

7.2.9 LEAP MOTION, INC. (U.S),

7.2.10 MICROSOFT CORPORATION (U.S)

7.2.11 NDREAMS, LTD. (U.S)

7.2.12 NEXTVR, INC. (U.S)

7.2.13 NVIDIA CORPORATION (U.S)

7.2.14 PIXVANA, INC. (U.S),

7.2.15 SONY CORPORATION (JAPAN)

7.2.16 OTHERS
LIST OF TABLES
TABLE 1 VIRTUAL REALITY FOR CONSUMER MARKET, BY COMPONENT

TABLE 2 VIRTUAL REALITY FOR CONSUMER MARKET, BY TECHNOLOGY

TABLE 3 VIRTUAL REALITY FOR CONSUMER MARKET, BY STIMULATIONS

TABLE 4 VIRTUAL REALITY FOR CONSUMER MARKET, BY REGION

TABLE 5 NORTH AMERICA VIRTUAL REALITY FOR CONSUMER MARKET, BY COMPONENT

TABLE 6 NORTH AMERICA VIRTUAL REALITY FOR CONSUMER MARKET, BY TECHNOLOGY

TABLE 7 NORTH AMERICA VIRTUAL REALITY FOR CONSUMER MARKET, BY STIMULATIONS

TABLE 8 U.S. VIRTUAL REALITY FOR CONSUMER MARKET, BY COMPONENT

TABLE 9 U.S. VIRTUAL REALITY FOR CONSUMER MARKET, BY TECHNOLOGY

TABLE 10 US. VIRTUAL REALITY FOR CONSUMER MARKET, BY STIMULATIONS

TABLE 11 CANADA VIRTUAL REALITY FOR CONSUMER MARKET, BY COMPONENT

TABLE 12 CANADA VIRTUAL REALITY FOR CONSUMER MARKET, BY TECHNOLOGY

TABLE 13 CANADA VIRTUAL REALITY FOR CONSUMER MARKET, BY STIMULATIONS

TABLE 14 MEXICO VIRTUAL REALITY FOR CONSUMER MARKET, BY COMPONENT

TABLE 15 MEXICO VIRTUAL REALITY FOR CONSUMER MARKET, BY TECHNOLOGY

TABLE 16 MEXICO VIRTUAL REALITY FOR CONSUMER MARKET, BY STIMULATIONS

TABLE 17 EUROPE VIRTUAL REALITY FOR CONSUMER MARKET, BY COMPONENT

TABLE 18 EUROPE VIRTUAL REALITY FOR CONSUMER MARKET, BY TECHNOLOGY

TABLE 19 EUROPE VIRTUAL REALITY FOR CONSUMER MARKET, BY STIMULATIONS

TABLE 20 EUROPE VIRTUAL REALITY FOR CONSUMER MARKET, BY APPLICATIONS

TABLE 21 U.K. VIRTUAL REALITY FOR CONSUMER MARKET, BY COMPONENT

TABLE 22 U.K. VIRTUAL REALITY FOR CONSUMER MARKET, BY TECHNOLOGY

TABLE 23 U.K. VIRTUAL REALITY FOR CONSUMER MARKET, BY STIMULATIONS

TABLE 24 GERMANY VIRTUAL REALITY FOR CONSUMER MARKET, BY COMPONENT

TABLE 25 GERMANY VIRTUAL REALITY FOR CONSUMER MARKET, BY TECHNOLOGY

TABLE 26 GERMANY VIRTUAL REALITY FOR CONSUMER MARKET, BY APPLICATIONS

TABLE 27 GERMANY VIRTUAL REALITY FOR CONSUMER MARKET, BY STIMULATIONS

TABLE 28 FRANCE VIRTUAL REALITY FOR CONSUMER MARKET, BY COMPONENT

TABLE 29 FRANCE VIRTUAL REALITY FOR CONSUMER MARKET, BY TECHNOLOGY

TABLE 30 FRANCE VIRTUAL REALITY FOR CONSUMER MARKET, BY STIMULATIONS

TABLE 31 ITALY VIRTUAL REALITY FOR CONSUMER MARKET, BY COMPONENT

TABLE 32 ITALY VIRTUAL REALITY FOR CONSUMER MARKET, BY TECHNOLOGY

TABLE 33 ITALY VIRTUAL REALITY FOR CONSUMER MARKET, BY STIMULATIONS

TABLE 34 REST OF EUROPE VIRTUAL REALITY FOR CONSUMER MARKET, BY COMPONENT

TABLE 35 REST OF EUROPE VIRTUAL REALITY FOR CONSUMER MARKET, BY TECHNOLOGY

TABLE 36 REST OF EUROPE VIRTUAL REALITY FOR CONSUMER MARKET, BY STIMULATIONS

TABLE 37 ASIA PACIFIC VIRTUAL REALITY FOR CONSUMER MARKET, BY COMPONENT

TABLE 38 ASIA PACIFIC VIRTUAL REALITY FOR CONSUMER MARKET, BY TECHNOLOGY

TABLE 39 ASIA PACIFIC VIRTUAL REALITY FOR CONSUMER MARKET, BY STIMULATIONS

TABLE 40 CHINA VIRTUAL REALITY FOR CONSUMER MARKET, BY COMPONENT

TABLE 41 CHINA VIRTUAL REALITY FOR CONSUMER MARKET, BY TECHNOLOGY

TABLE 42 CHINA VIRTUAL REALITY FOR CONSUMER MARKET, BY STIMULATIONS

TABLE 43 JAPAN VIRTUAL REALITY FOR CONSUMER MARKET, BY COMPONENT

TABLE 44 JAPAN VIRTUAL REALITY FOR CONSUMER MARKET, BY TECHNOLOGY

TABLE 45 JAPAN VIRTUAL REALITY FOR CONSUMER MARKET, BY STIMULATIONS

TABLE 46 SOUTH KOREA VIRTUAL REALITY FOR CONSUMER MARKET, BY COMPONENT

TABLE 47 SOUTH KOREA VIRTUAL REALITY FOR CONSUMER MARKET, BY TECHNOLOGY

TABLE 48 SOUTH KOREA VIRTUAL REALITY FOR CONSUMER MARKET, BY STIMULATIONS

TABLE 49 INDIA VIRTUAL REALITY FOR CONSUMER MARKET, BY COMPONENT

TABLE 50 INDIA VIRTUAL REALITY FOR CONSUMER MARKET, BY TECHNOLOGY

TABLE 51 INDIA VIRTUAL REALITY FOR CONSUMER MARKET, BY STIMULATIONS

TABLE 52 REST OF ASIA PACIFIC VIRTUAL REALITY FOR CONSUMER MARKET, BY COMPONENT

TABLE 53 REST OF ASIA PACIFIC VIRTUAL REALITY FOR CONSUMER MARKET, BY TECHNOLOGY

TABLE 54 REST OF ASIA PACIFIC VIRTUAL REALITY FOR CONSUMER MARKET, BY STIMULATIONS

TABLE 55 REST OF ASIA PACIFIC VIRTUAL REALITY FOR CONSUMER MARKET, BY APPLICATIONS

TABLE 56 REST OF WORLD VIRTUAL REALITY FOR CONSUMER MARKET, BY COMPONENT

TABLE 57 REST OF WORLD VIRTUAL REALITY FOR CONSUMER MARKET, BY TECHNOLOGY

TABLE 58 REST OF WORLD VIRTUAL REALITY FOR CONSUMER MARKET, BY STIMULATIONS
LIST OF FIGURES
FIGURE 1 RESEARCH COMPONENT

FIGURE 2 VIRTUAL REALITY FOR CONSUMER MARKET, BY COMPONENT (%)

FIGURE 3 VIRTUAL REALITY FOR CONSUMER MARKET, BY TECHNOLOGY (%)

FIGURE 4 VIRTUAL REALITY FOR CONSUMER MARKET, BY STIMULATIONS (%)

FIGURE 5 VIRTUAL REALITY FOR CONSUMER MARKET, BY APPLICATIONS (%)

FIGURE 6 VIRTUAL REALITY FOR CONSUMER MARKET, BY REGION (%)

FIGURE 7 NORTH AMERICA VIRTUAL REALITY FOR CONSUMER MARKET, BY COMPONENT (%)

FIGURE 8 NORTH AMERICA VIRTUAL REALITY FOR CONSUMER MARKET, BY TECHNOLOGY (%)

FIGURE 9 NORTH AMERICA VIRTUAL REALITY FOR CONSUMER MARKET, BY STIMULATIONS (%)

FIGURE 10 NORTH AMERICA VIRTUAL REALITY FOR CONSUMER MARKET, BY APPLICATIONS (%)

FIGURE 11 U.S. VIRTUAL REALITY FOR CONSUMER MARKET, BY COMPONENT (%)

FIGURE 12 U.S. VIRTUAL REALITY FOR CONSUMER MARKET, BY TECHNOLOGY (%)

FIGURE 13 U.S. VIRTUAL REALITY FOR CONSUMER MARKET, BY APPLICATIONS (%)

FIGURE 14 U.S. VIRTUAL REALITY FOR CONSUMER MARKET, BY STIMULATIONS (%)

FIGURE 15 CANADA VIRTUAL REALITY FOR CONSUMER MARKET, BY COMPONENT (%)

FIGURE 16 CANADA VIRTUAL REALITY FOR CONSUMER MARKET, BY TECHNOLOGY (%)

FIGURE 17 CANADA VIRTUAL REALITY FOR CONSUMER MARKET, BY APPLICATIONS (%)

FIGURE 18 CANADA VIRTUAL REALITY FOR CONSUMER MARKET, BY STIMULATIONS (%)

FIGURE 19 MEXICO VIRTUAL REALITY FOR CONSUMER MARKET, BY COMPONENT (%)

FIGURE 20 MEXICO VIRTUAL REALITY FOR CONSUMER MARKET, BY TECHNOLOGY (%)

FIGURE 21 EUROPE VIRTUAL REALITY FOR CONSUMER MARKET, BY COMPONENT (%)

FIGURE 22 EUROPE VIRTUAL REALITY FOR CONSUMER MARKET, BY TECHNOLOGY (%)

FIGURE 23 EUROPE VIRTUAL REALITY FOR CONSUMER MARKET, BY STIMULATIONS (%)

FIGURE 24 U.K. VIRTUAL REALITY FOR CONSUMER MARKET, BY COMPONENT (%)

FIGURE 25 U.K. VIRTUAL REALITY FOR CONSUMER MARKET, BY TECHNOLOGY (%)

FIGURE 26 U.K. VIRTUAL REALITY FOR CONSUMER MARKET, BY STIMULATIONS (%)

FIGURE 27 GERMANY VIRTUAL REALITY FOR CONSUMER MARKET, BY COMPONENT (%)

FIGURE 28 GERMANY VIRTUAL REALITY FOR CONSUMER MARKET, BY TECHNOLOGY (%)

FIGURE 29 GERMANY VIRTUAL REALITY FOR CONSUMER MARKET, BY STIMULATIONS (%)

FIGURE 30 FRANCE VIRTUAL REALITY FOR CONSUMER MARKET, BY COMPONENT (%)

FIGURE 31 FRANCE VIRTUAL REALITY FOR CONSUMER MARKET, BY TECHNOLOGY (%)

FIGURE 32 FRANCE VIRTUAL REALITY FOR CONSUMER MARKET, BY STIMULATIONS (%)

FIGURE 33 ITALY VIRTUAL REALITY FOR CONSUMER MARKET, BY COMPONENT (%)

FIGURE 34 ITALY VIRTUAL REALITY FOR CONSUMER MARKET, BY TECHNOLOGY (%)

FIGURE 35 ITALY VIRTUAL REALITY FOR CONSUMER MARKET, BY DELIVERY MODEL (%)

FIGURE 36 ITALY VIRTUAL REALITY FOR CONSUMER MARKET, BY ORGANIZATION SIZE (%)

FIGURE 37 ITALY VIRTUAL REALITY FOR CONSUMER MARKET, BY STIMULATIONS (%)

FIGURE 38 REST OF EUROPE VIRTUAL REALITY FOR CONSUMER MARKET, BY COMPONENT (%)

FIGURE 39 REST OF EUROPE VIRTUAL REALITY FOR CONSUMER MARKET, BY TECHNOLOGY (%)

FIGURE 40 REST OF EUROPE VIRTUAL REALITY FOR CONSUMER MARKET, BY STIMULATIONS (%)

FIGURE 41 ASIA PACIFIC VIRTUAL REALITY FOR CONSUMER MARKET, BY COMPONENT (%)

FIGURE 42 ASIA PACIFIC VIRTUAL REALITY FOR CONSUMER MARKET, BY TECHNOLOGY (%)

FIGURE 43 ASIA PACIFIC VIRTUAL REALITY FOR CONSUMER MARKET, BY STIMULATIONS (%)

FIGURE 44 CHINA VIRTUAL REALITY FOR CONSUMER MARKET, BY COMPONENT (%)

FIGURE 45 CHINA VIRTUAL REALITY FOR CONSUMER MARKET, BY TECHNOLOGY (%)

FIGURE 46 CHINA VIRTUAL REALITY FOR CONSUMER MARKET, BY STIMULATIONS (%)

FIGURE 47 JAPAN VIRTUAL REALITY FOR CONSUMER MARKET, BY COMPONENT (%)

FIGURE 48 JAPAN VIRTUAL REALITY FOR CONSUMER MARKET, BY TECHNOLOGY (%)

FIGURE 49 JAPAN VIRTUAL REALITY FOR CONSUMER MARKET, BY STIMULATIONS (%)

FIGURE 50 SOUTH KOREA VIRTUAL REALITY FOR CONSUMER MARKET, BY COMPONENT (%)

FIGURE 51 SOUTH KOREA VIRTUAL REALITY FOR CONSUMER MARKET, BY TECHNOLOGY (%)

FIGURE 52 SOUTH KOREA VIRTUAL REALITY FOR CONSUMER MARKET, BY APPLICATIONS (%)

FIGURE 53 SOUTH KOREA VIRTUAL REALITY FOR CONSUMER MARKET, BY STIMULATIONS (%)

FIGURE 54 INDIA VIRTUAL REALITY FOR CONSUMER MARKET, BY COMPONENT (%)

FIGURE 55 INDIA VIRTUAL REALITY FOR CONSUMER MARKET, BY TECHNOLOGY (%)

FIGURE 56 INDIA VIRTUAL REALITY FOR CONSUMER MARKET, BY APPLICATIONS (%)

FIGURE 57 INDIA VIRTUAL REALITY FOR CONSUMER MARKET, BY STIMULATIONS (%)

FIGURE 58 REST OF ASIA PACIFIC VIRTUAL REALITY FOR CONSUMER MARKET, BY COMPONENT (%)

FIGURE 59 REST OF ASIA PACIFIC VIRTUAL REALITY FOR CONSUMER MARKET, BY TECHNOLOGY (%)

FIGURE 60 REST OF ASIA PACIFIC VIRTUAL REALITY FOR CONSUMER MARKET, BY STIMULATION (%)

FIGURE 61 REST OF WORLD VIRTUAL REALITY FOR CONSUMER MARKET, BY COMPONENT (%)

FIGURE 62 REST OF WORLD VIRTUAL REALITY FOR CONSUMER MARKET, BY TECHNOLOGY (%)

FIGURE 63 REST OF WORLD VIRTUAL REALITY FOR CONSUMER MARKET, BY STIMULATIONS (%)

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