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    US Racing Games Market

    ID: MRFR/ICT/12299-HCR
    100 Pages
    Garvit Vyas
    September 2025

    US Racing Games Market Research Report: By Type (Client Type, Web Game Type) and By Application (Racing Simulators, PC, Mobile, Consoles) - Forecast to 2035

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    Table of Contents

    US Racing Games Market Summary

    The US Racing Games market is projected to grow from 575.0 million USD in 2024 to 846.6 million USD by 2035.

    Key Market Trends & Highlights

    US Racing Games Key Trends and Highlights

    • The market is expected to experience a compound annual growth rate (CAGR) of 3.58 percent from 2025 to 2035.
    • By 2035, the market valuation is anticipated to reach 846.6 million USD, reflecting a robust growth trajectory.
    • In 2024, the market is valued at 575.0 million USD, indicating a solid foundation for future expansion.
    • Growing adoption of advanced gaming technologies due to increasing consumer demand is a major market driver.

    Market Size & Forecast

    2024 Market Size 575.0 (USD Million)
    2035 Market Size 846.6 (USD Million)
    CAGR (2025-2035) 3.58%

    Major Players

    Nacon, THQ Nordic, Electronic Arts, Polyphony Digital, Koei Tecmo, TakeTwo Interactive, Activision Blizzard, Milestone, Codemasters, Ubisoft, Riot Games, Square Enix, Bungie

    US Racing Games Market Trends

    The US Racing Games Market has seen notable trends that reflect changes in consumer preferences and technological advancements. One significant driver is the rising popularity of esports and competitive gaming, which has led to an increased interest in racing games that offer competitive play, such as simulations and arcade-style racing. As American gamers become more engaged with esports platforms, developers are focusing on creating games that support multiplayer experiences and enhance social interactions. Additionally, the growth of virtual reality (VR) and augmented reality (AR) technologies is another vital driver, offering immersive experiences that attract both casual and hardcore racing fans.

    Moreover, there are various opportunities to be explored within the US Racing Games Market. The integration of vehicle customizations and personalized gaming experiences is becoming more prevalent as developers look to involve users in the creation of their gaming journey. There is also a growing interest in incorporating real-world vehicle brands and partnerships, which can enhance brand visibility and appeal progressively to fans of the automotive industry. Furthermore, the increasing accessibility of gaming on multiple platforms, including consoles, PCs, and mobile devices, opens new avenues for engaging various demographics.

    In recent times, trends have shifted towards more environmentally conscious themes within racing games, reflecting a societal push for sustainability. Some developers are beginning to incorporate eco-friendly vehicles and racing tracks that represent real-life environmental challenges, appealing to the growing number of gamers who prioritize sustainability. Additionally, the shift towards online gaming services has led to the emergence of subscription models for racing games, offering players a new way to access a wide library of content at a lower upfront cost. This trend aligns with the evolving consumption habits in the gaming community, particularly among younger players in the US.

    Overall, these elements highlight an evolving landscape in the US Racing Games Market that is adapting to technology, societal values, and consumer interests.

    US Racing Games Market Drivers

    Market Segment Insights

    Racing Games Market Type Insights

    The US Racing Games Market segmentation by Type exhibits a diverse array of gaming experiences catering to various preferences. Within this segment, Client Type and Web Game Type emerge as significant contributors to the overall landscape. Client Type typically encompasses racing games that are downloaded or installed on personal computers and gaming consoles. This traditional approach tends to attract dedicated gamers who prefer immersive experiences and high-quality graphics.

    The increasing capabilities of gaming hardware in the US contribute to the growth of this subsegment, as players seek more advanced gaming experiences.Meanwhile, Web Game Type marks a shift towards more accessible and casual gaming options. The rise of browser-based racing games allows players to engage casually without the need for extensive downloads or installations, appealing to a broader audience. With the growing penetration of internet access across the US, these web-based games have gained traction among casual gamers and younger audiences.

    The diversity in the US Racing Games Market segmentation reflects a blending of traditional and modern gaming paradigms, each fulfilling specific consumer demands.Both Client Type and Web Game Type carry unique advantages that cater to different segments of the gamer population, highlighting the versatility and adaptability of the US Racing Games Market as it evolves to meet the needs of various players. As both segments continue to grow in popularity, they create new opportunities for developers, further driving innovation within the industry.

    The distinct characteristics of each type enable a multi-faceted approach to game development, offering a range of gaming experiences suited to diverse consumer interests, ultimately shaping the future of the US Racing Games Market.

    Source: Primary Research, Secondary Research, Market Research Future Database and Analyst Review

    Racing Games Market Application Insights

    The Application segment of the US Racing Games Market has gained notable attention due to its diverse offerings, including Racing Simulators, PC, Mobile, and Consoles. Racing Simulators have carved a niche among hardcore gamers by providing an immersive experience that closely resembles real-world racing, making them a preferred choice among enthusiasts.

    The PC platform continues to hold a significant share, appealing to players seeking in-depth gameplay and high-quality graphics, while Mobile gaming has surged in popularity, providing accessibility and convenience to a broader audience.Consoles remain a traditional stronghold, supported by a loyal customer base and exclusive titles that attract both casual and competitive players. The increasing integration of advanced technology, such as augmented reality and cloud gaming, is enhancing user engagement across these platforms. As gaming culture evolves, the importance of eSports has also emerged, with racing games gaining traction in competitive formats, thereby driving exceptional growth and expanding viewer demographics.

    Collectively, these elements contribute to the evolving landscape of the US Racing Games Market, reflecting the dynamic interests of players and the potential for ongoing market growth.

    Get more detailed insights about US Racing Games Market Research Report - Forecast till 2035

    Regional Insights

    Key Players and Competitive Insights

    The competitive insights of the US Racing Games Market reveal a dynamic landscape characterized by a blend of established brands and emerging players, each striving to capture a significant share of the audience. The market is particularly driven by advancements in technology, leading to more realistic gaming experiences, improved graphics, and immersive gameplay. As players increasingly seek engaging and competitive environments, the growing demand for racing simulations and arcade-style games continues to spur competition among developers. With a variety of platforms available, including consoles, PCs, and mobile devices, the racing genre caters to a diverse player base.

    This highly competitive atmosphere requires companies to continuously innovate and adapt their strategies in order to maintain relevance and attract both existing and new gamers.Nacon has established a solid presence in the US Racing Games Market, leveraging its strengths through strategic partnerships and collaborations to enhance its product offerings. The company's focus on delivering high-quality gaming experiences is reflected in its investment in advanced technology and innovation, which has ultimately resulted in more engaging racing titles. Nacon’s strengths lie in its strong brand recognition in accessories and peripherals, which enhance gameplay and create a more immersive environment for players.

    The company has also developed a loyal customer base by consistently listening to feedback and improving its products based on player preferences, enabling it to maintain a competitive edge in the ever-evolving racing game landscape.THQ Nordic has made a significant impact on the US Racing Games Market through its diverse portfolio of racing titles, appealing to a wide range of gamers from casual players to hardcore racing enthusiasts. The company is known for its ability to blend immersive storytelling with exciting gameplay, offering titles that resonate well with the audience.

    THQ Nordic's strengths include a robust distribution network and effective marketing strategies that have bolstered its presence in the US. Furthermore, the company has engaged in several strategic mergers and acquisitions that have expanded its portfolio and increased its overall market share. Key products include racing simulations that utilize cutting-edge technology to deliver realistic driving experiences. The company continually seeks to innovate and expand its offerings, reinforcing its position as a key player in the US Racing Games Market.

    Key Companies in the US Racing Games Market market include

    Industry Developments

    The US Racing Games Market has observed significant developments recently. In September 2023, Electronic Arts announced the expansion of its popular racing franchise, with features aiming to enhance user engagement and real-world integration. Nacon, in collaboration with Codemasters, has been advancing its portfolio, hinting at new updates for their racing simulations which are expected to saturate the market further. Moreover, THQ Nordic has entered a partnership to develop new IPs in the racing genre, focusing on innovation and immersive experiences.

    Financially, the valuation of these companies is on an upward trajectory, with Ubisoft and TakeTwo Interactive reporting substantial revenue increases due to strong sales in their latest racing titles. Polyphony Digital and Milestone have also been active, revealing plans for downloadable content that has reignited interest among the user community. Furthermore, there are observations of shifting consumer preferences toward more realistic and competitive gaming experiences, spurred by advancements in technology. The market is evolving, reflecting both the challenges posed by new entrants and the continuous push for innovation among established players in the industry.

    Market Segmentation

    Outlook

    • Racing Simulators
    • PC
    • Mobile
    • Consoles

    Racing Games Market Type Outlook

    • Client Type
    • Web Game Type

    Racing Games Market Application Outlook

    • Racing Simulators
    • PC
    • Mobile
    • Consoles

    Report Scope

    Report Attribute/Metric Source: Details
    MARKET SIZE 2018 531.65(USD Million)
    MARKET SIZE 2024 575.01(USD Million)
    MARKET SIZE 2035 846.56(USD Million)
    COMPOUND ANNUAL GROWTH RATE (CAGR) 3.579% (2025 - 2035)
    REPORT COVERAGE Revenue Forecast, Competitive Landscape, Growth Factors, and Trends
    BASE YEAR 2024
    MARKET FORECAST PERIOD 2025 - 2035
    HISTORICAL DATA 2019 - 2024
    MARKET FORECAST UNITS USD Million
    KEY COMPANIES PROFILED Nacon, THQ Nordic, Electronic Arts, Polyphony Digital, Koei Tecmo, TakeTwo Interactive, Activision Blizzard, Milestone, Codemasters, Ubisoft, Riot Games, Square Enix, Bungie
    SEGMENTS COVERED Type, Application
    KEY MARKET OPPORTUNITIES E-sports integration and competitions, Cross-platform multiplayer experiences, Enhanced VR gameplay features, Subscription-based gaming models, Mobile optimization for casual gamers
    KEY MARKET DYNAMICS growing esports integration, increasing mobile gaming adoption, demand for realistic graphics, expansion of subscription services, emphasis on multiplayer features
    COUNTRIES COVERED US

    Market Highlights

    Author
    Garvit Vyas
    Analyst

    Explore the profile of Garvit Vyas, one of our esteemed authors at Market Research Future, and access their expert research contributions in the field of market research and industry analysis

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    FAQs

    What is the projected market size for the US Racing Games Market by 2024?

    The US Racing Games Market is projected to be valued at 575.01 million USD by 2024.

    What is the anticipated market value for the US Racing Games Market in 2035?

    The anticipated market value for the US Racing Games Market in 2035 is expected to reach 846.56 million USD.

    What is the expected compound annual growth rate (CAGR) for the US Racing Games Market from 2025 to 2035?

    The expected CAGR for the US Racing Games Market from 2025 to 2035 is 3.579%.

    Which type of racing games holds the larger market share between Client Type and Web Game Type in 2024?

    In 2024, the Client Type segment is valued at 300.0 million USD, making it the larger market share compared to Web Game Type.

    What will be the estimated market size of the Client Type segment in 2035?

    The estimated market size of the Client Type segment is anticipated to reach 450.0 million USD in 2035.

    How much is the Web Game Type segment expected to be valued at by 2035?

    The Web Game Type segment is expected to be valued at 396.56 million USD by 2035.

    Who are the major players in the US Racing Games Market?

    Major players in the US Racing Games Market include Electronic Arts, Activision Blizzard, and Ubisoft among others.

    What are the key growth drivers for the US Racing Games Market over the next decade?

    Key growth drivers include advancements in gaming technology and increasing consumer demand for engaging gaming experiences.

    Are there any emerging trends within the US Racing Games Market that could impact growth?

    Emerging trends include the rise of virtual reality racing experiences and mobile gaming adaptations.

    What challenges could impact the US Racing Games Market's growth from 2025 to 2035?

    Challenges include intense competition and rapid technological changes that may require constant innovation.

    1. EXECUTIVE SUMMARY
    2. Market Overview
    3. Key Findings
    4. Market Segmentation
    5. Competitive Landscape
    6. Challenges and Opportunities
    7. Future Outlook
    8. MARKET INTRODUCTION
    9. Definition
    10. Scope of the study
    11. Research Objective
    12. Assumption
    13. Limitations
    14. RESEARCH METHODOLOGY
    15. Overview
    16. Data Mining
    17. Secondary Research
    18. Primary Research
    19. Primary Interviews and Information Gathering Process
    20. Breakdown of Primary Respondents
    21. Forecasting Model
    22. Market Size Estimation
    23. Bottom-Up Approach
    24. Top-Down Approach
    25. Data Triangulation
    26. Validation
    27. MARKET DYNAMICS
    28. Overview
    29. Drivers
    30. Restraints
    31. Opportunities
    32. MARKET FACTOR ANALYSIS
    33. Value chain Analysis
    34. Porter's Five Forces Analysis
    35. Bargaining Power of Suppliers
    36. Bargaining Power of Buyers
    37. Threat of New Entrants
    38. Threat of Substitutes
    39. Intensity of Rivalry
    40. COVID-19 Impact Analysis
    41. Market Impact Analysis
    42. Regional Impact
    43. Opportunity and Threat Analysis
    44. US Racing Games Market, BY Type (USD Million)
    45. Client Type
    46. Web Game Type
    47. US Racing Games Market, BY Application (USD Million)
    48. Racing Simulators
    49. PC
    50. Mobile
    51. Consoles
    52. Competitive Landscape
    53. Overview
    54. Competitive Analysis
    55. Market share Analysis
    56. Major Growth Strategy in the Racing Games Market
    57. Competitive Benchmarking
    58. Leading Players in Terms of Number of Developments in the Racing Games Market
    59. Key developments and growth strategies
    60. New Product Launch/Service Deployment
    61. Merger & Acquisitions
    62. Joint Ventures
    63. Major Players Financial Matrix
    64. Sales and Operating Income
    65. Major Players R&D Expenditure. 2023
    66. Company Profiles
    67. Nacon
    68. Financial Overview
    69. Products Offered
    70. Key Developments
    71. SWOT Analysis
    72. Key Strategies
    73. THQ Nordic
    74. Financial Overview
    75. Products Offered
    76. Key Developments
    77. SWOT Analysis
    78. Key Strategies
    79. Electronic Arts
    80. Financial Overview
    81. Products Offered
    82. Key Developments
    83. SWOT Analysis
    84. Key Strategies
    85. Polyphony Digital
    86. Financial Overview
    87. Products Offered
    88. Key Developments
    89. SWOT Analysis
    90. Key Strategies
    91. Koei Tecmo
    92. Financial Overview
    93. Products Offered
    94. Key Developments
    95. SWOT Analysis
    96. Key Strategies
    97. TakeTwo Interactive
    98. Financial Overview
    99. Products Offered
    100. Key Developments
    101. SWOT Analysis
    102. Key Strategies
    103. Activision Blizzard
    104. Financial Overview
    105. Products Offered
    106. Key Developments
    107. SWOT Analysis
    108. Key Strategies
    109. Milestone
    110. Financial Overview
    111. Products Offered
    112. Key Developments
    113. SWOT Analysis
    114. Key Strategies
    115. Codemasters
    116. Financial Overview
    117. Products Offered
    118. Key Developments
    119. SWOT Analysis
    120. Key Strategies
    121. Ubisoft
    122. Financial Overview
    123. Products Offered
    124. Key Developments
    125. SWOT Analysis
    126. Key Strategies
    127. Riot Games
    128. Financial Overview
    129. Products Offered
    130. Key Developments
    131. SWOT Analysis
    132. Key Strategies
    133. Square Enix
    134. Financial Overview
    135. Products Offered
    136. Key Developments
    137. SWOT Analysis
    138. Key Strategies
    139. Bungie
    140. Financial Overview
    141. Products Offered
    142. Key Developments
    143. SWOT Analysis
    144. Key Strategies
    145. References
    146. Related Reports
    147. US Racing Games Market SIZE ESTIMATES & FORECAST, BY TYPE, 2019-2035 (USD Billions)
    148. US Racing Games Market SIZE ESTIMATES & FORECAST, BY APPLICATION, 2019-2035 (USD Billions)
    149. PRODUCT LAUNCH/PRODUCT DEVELOPMENT/APPROVAL
    150. ACQUISITION/PARTNERSHIP
    151. MARKET SYNOPSIS
    152. US RACING GAMES MARKET ANALYSIS BY TYPE
    153. US RACING GAMES MARKET ANALYSIS BY APPLICATION
    154. KEY BUYING CRITERIA OF RACING GAMES MARKET
    155. RESEARCH PROCESS OF MRFR
    156. DRO ANALYSIS OF RACING GAMES MARKET
    157. DRIVERS IMPACT ANALYSIS: RACING GAMES MARKET
    158. RESTRAINTS IMPACT ANALYSIS: RACING GAMES MARKET
    159. SUPPLY / VALUE CHAIN: RACING GAMES MARKET
    160. RACING GAMES MARKET, BY TYPE, 2025 (% SHARE)
    161. RACING GAMES MARKET, BY TYPE, 2019 TO 2035 (USD Billions)
    162. RACING GAMES MARKET, BY APPLICATION, 2025 (% SHARE)
    163. RACING GAMES MARKET, BY APPLICATION, 2019 TO 2035 (USD Billions)
    164. BENCHMARKING OF MAJOR COMPETITORS

    US Racing Games Market Segmentation

     

     

     

    • Racing Games Market By Type (USD Million, 2019-2035)

      • Client Type
      • Web Game Type

     

    • Racing Games Market By Application (USD Million, 2019-2035)

      • Racing Simulators
      • PC
      • Mobile
      • Consoles

     

     

     

     

     

     

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