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    US Entertainment and Media Market

    ID: MRFR/ICT/14531-HCR
    100 Pages
    Garvit Vyas
    September 2025

    US Entertainment and Media Market Research Report: By Entertainment and Media Type (Music & Theater, Radio and Broadcasting, Social Media, Films, Sports, Animation, Gaming & Gambling, Outdoor/Leisure, Books and Magazine, Amusement park/facilities, Toys, Art) and By Entertainment and Media Application (Wired, Wireless) - Forecast to 2035

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    US Entertainment and Media Market Research Report - Global Forecast to 2035 Infographic
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    Table of Contents

    US Entertainment and Media Market Summary

    The United States Entertainment and Media market is projected to experience substantial growth from 835.3 billion USD in 2024 to 2248.2 billion USD by 2035.

    Key Market Trends & Highlights

    US Entertainment and Media Key Trends and Highlights

    • The market is expected to grow at a compound annual growth rate of 9.42 percent from 2025 to 2035.
    • By 2035, the market valuation is anticipated to reach 2248.2 billion USD, indicating robust expansion.
    • In 2024, the market is valued at 835.3 billion USD, reflecting a strong foundation for future growth.
    • Growing adoption of digital streaming services due to increasing consumer demand for on-demand content is a major market driver.

    Market Size & Forecast

    2024 Market Size 835.3 (USD Billion)
    2035 Market Size 2248.2 (USD Billion)
    CAGR (2025-2035) 9.42%

    Major Players

    Apple, Electronic Arts, Alphabet, Facebook, Sony, ViacomCBS, TakeTwo Interactive, Walt Disney Company, AT&T, Comcast, Netflix, Warner Bros, Amazon, Live Nation Entertainment

    US Entertainment and Media Market Trends

    The US Entertainment and Media Market is witnessing notable trends that are shaping its future. One significant trend is the rise of streaming services, which have fundamentally altered how consumers access and consume media. With a growing number of platforms entering the market, including many that focus on niche content, the traditional cable television model is increasingly challenged. This shift reflects broader changes in consumer behavior, with audiences prioritizing convenience and personalization in their media consumption. Key market drivers behind these trends include advancements in technology and high-speed internet availability, particularly in urban areas, enabling easier access to digital content.

    The increasing use of smartphones and smart devices allows consumers to engage with media anywhere and anytime. Moreover, the COVID-19 pandemic accelerated the adoption of digital formats, leading to more viewers turning to online content as entertainment options outside the home became limited. Opportunities within this evolving landscape abound, particularly in the areas of virtual reality (VR) and augmented reality (AR), which promise to enhance engagement and audience interaction. Live-streaming events and esports are also gaining traction, appealing to younger demographics seeking interactive experiences. Additionally, advertisers are exploring innovative ad formats on digital platforms to reach targeted audiences effectively.

     

     

    US Entertainment and Media Market Drivers

    Market Segment Insights

    Entertainment and Media Market Entertainment and Media Type Insights

    The US Entertainment and Media Market encompasses a diverse range of segments, driven by technological advancements and changing consumer preferences. The market is characterized by its dynamic nature, with segments such as Music and Theater, Radio and Broadcasting, Social Media, Films, Sports, Animation, Gaming and Gambling, Outdoor/Leisure, Books and Magazine, Amusement parks and facilities, Toys, and Art contributing significantly to its growth. Music and Theater enjoy a profound cultural significance in the US, with live performances and music festivals attracting large audiences, thus reinforcing the segment's role in fostering social connections.

    The Radio and Broadcasting segment remains a vital source of information and entertainment, offering diverse content that caters to different demographics. Social Media continues to reshape the landscape, serving as a primary platform for content sharing and marketing, influencing popular culture, and driving audience engagement.

    Films hold a central position in the entertainment landscape, with the US being home to one of the largest film industries globally, known for producing influential and high-grossing blockbuster movies. Sports capture the audience's attention across the nation, with major leagues attracting millions of viewers, thus making it a lucrative segment driven by sponsorships, advertising, and merchandise sales. The Animation segment speaks to creativity and innovation, captivating audiences of all ages through films, television series, and streaming platforms.

    Gaming and Gambling have experienced remarkable growth, propelled by technological innovations and shifting demographics, creating a multi-faceted industry that blends entertainment with interactivity. The Outdoor/Leisure segment promotes physical activity and engagement with nature, contributing to the health and wellness trends prevalent in society. Books and Magazine remain relevant as they provide opportunities for education and leisure, maintaining a dedicated readership despite the rise of digital alternatives. Amusement parks and facilities offer thrilling experiences, attracting families and tourists alike, while Toys have a strong influence on childhood development, driving sales in this sector.

    Lastly, the Art industry enriches the cultural fabric of society, supporting both established and emerging artists, fostering creativity, and enhancing community visual experiences. Overall, these segments reflect the diverse interests and behaviors of the US populace, providing ample opportunities for growth and engagement within the US Entertainment and Media Market.

    Entertainment and Media Market Entertainment and Media Application Insights

    The US Entertainment and Media Application segment plays a critical role in the broader US Entertainment and Media Market, which is witnessing substantial growth driven by advancements in technology and changing consumer preferences. The revenue from these applications is projected to rise significantly, fueled by the increasing consumption of digital content across platforms. In terms of market segmentation, both Wired and Wireless applications are pivotal in shaping user experiences. Wired applications remain significant due to their reliability and stability, often preferred for high-quality content delivery in homes and professional settings.

    On the other hand, Wireless applications are rapidly gaining traction, offering convenience and flexibility that cater to mobile consumers and the growing demand for streaming services. The increasing penetration of smartphones and smart devices continues to push the growth of Wireless applications, providing ample opportunities for innovation and enhanced user engagement. With the rise of new digital formats and interactive content, these segments are positioned to evolve and adapt to the dynamic nature of consumer preferences, contributing significantly to the overall market growth while presenting challenges related to privacy and data security that need to be addressed diligently.

    Get more detailed insights about US Entertainment and Media Market Research Report - Global Forecast to 2035

    Regional Insights

    Key Players and Competitive Insights

    The US Entertainment and Media Market is a multifaceted landscape characterized by rapid growth, technological advancements, and a fierce competitive environment. With the rise of streaming services, digital content creation, and immersive experiences, companies in this sector continuously innovate to capture consumer attention and market share. The industry comprises various segments, including television, film, music, video games, and digital media, each presenting unique challenges and opportunities. The competitive dynamics are influenced by changing consumer preferences, regulatory policies, and the ongoing evolution of technology, which together shape companies' strategies and investments.

    As a result, understanding the competitive insights within this market is crucial for evaluating the positions of driving players and predicting future trends.

    Apple has made significant inroads into the US Entertainment and Media Market, leveraging its strong ecosystem of devices and services to create a seamless user experience. The company's strengths lie in its robust brand loyalty, innovative technology, and a vast customer base. The launch of services such as Apple TV+ and Apple Music has allowed it to establish a solid foothold within the streaming and digital media segments. Moreover, Apple’s ability to integrate its hardware with software and services creates a unique value proposition that differentiates it from competitors.

    Its substantial financial resources enable continuous investment in content creation, acquisition, and technology enhancement, ensuring that it remains a formidable player in the entertainment domain.

    Electronic Arts is a significant force in the US Entertainment and Media Market, particularly in the video gaming sector, where it is known for its engaging and high-quality gaming experiences. The company produces key titles that cater to diverse gaming audiences, including sports franchises, action-adventure games, and immersive online experiences. EA's strengths stem from its well-established brand presence, a passionate community of gamers, and a commitment to innovation through technological advancements such as cloud gaming and virtual reality. In recent years, the company has successfully executed mergers and acquisitions to expand its portfolio and enhance its gaming capabilities.

    EA's strategic collaborations and investments in developing new gaming experiences further solidify its competitive advantage and position within the US market, allowing it to respond effectively to changing consumer demands and preferences.

    Key Companies in the US Entertainment and Media Market market include

    Industry Developments

    In recent months, the US Entertainment and Media Market has seen significant developments, notably with recent earnings reports from major players like Netflix and Walt Disney Company showing fluctuations in subscriber counts and revenue. In October 2023, Paramount Global, part of ViacomCBS, announced a strategic partnership to expand its streaming services while Disney is focusing on content diversifications with its recent announcements about upcoming Marvel and Star Wars projects. There have been notable mergers and acquisitions as well, including Warner Bros. Discovery's acquisition of additional content rights in September 2023, enhancing its streaming platform.

    Additionally, Amazon's growing investment in live sports broadcasting demonstrates its intent to disrupt the market, while Live Nation Entertainment continues to lead in live events despite post-pandemic challenges. Electronic Arts and TakeTwo Interactive have also been active, collaborating on new gaming titles that reflect current trends in the industry. The market's valuation has shifted positively for tech-focused firms, reflecting consumer interest and investment in digital content. Overall, the US market continues to navigate the evolving landscape of streaming, gaming, and digital content creation.

    Market Segmentation

    Outlook

    • Wired
    • Wireless

    Report Scope

    Report Attribute/Metric Details
    Market Size 2018 765.62(USD Billion)
    Market Size 2024 835.29(USD Billion)
    Market Size 2035 2177.26(USD Billion)
    Compound Annual Growth Rate (CAGR) 9.1% (2025 - 2035)
    Report Coverage Revenue Forecast, Competitive Landscape, Growth Factors, and Trends
    Base Year 2024
    Market Forecast Period 2025 - 2035
    Historical Data 2019 - 2024
    Market Forecast Units USD Billion
    Key Companies Profiled Walt Disney, ViacomCBS, Live Nation Entertainment, Warner Bros Discovery, Meta Platforms, AT and T, Snap Inc, Alphabet, Pinterest, Comcast, Sony, Netflix, eBay, Spotify, Amazon
    Segments Covered Type, Application
    Key Market Opportunities Streaming service expansion Virtual reality experiences Interactive content creation Enhanced user personalization Podcasting growth
    Key Market Dynamics Streaming service proliferation Content personalization trend Digital advertising surge Gaming industry expansion Evolving consumer behaviors
    Countries Covered US

    Market Highlights

    Author
    Garvit Vyas
    Analyst

    Explore the profile of Garvit Vyas, one of our esteemed authors at Market Research Future, and access their expert research contributions in the field of market research and industry analysis

    Leave a Comment

    FAQs

    What is the expected market size of the US Entertainment Media Market in 2024?

    The US Entertainment Media Market is expected to be valued at 835.29 billion USD in 2024.

    What will the market size of the US Entertainment Media Market be by 2035?

    By 2035, the market is projected to reach a value of 2177.26 billion USD.

    What is the expected compound annual growth rate (CAGR) for the US Entertainment Media Market during the forecast period?

    The expected CAGR for the US Entertainment Media Market from 2025 to 2035 is 9.1%.

    Which segment is projected to have the highest market value in 2035?

    By 2035, the 'Films' segment is projected to reach 800 billion USD.

    What is the anticipated market value for the Social Media sector in 2024?

    The Social Media sector is anticipated to be valued at 200 billion USD in 2024.

    Who are the major players in the US Entertainment Media Market?

    Major players include companies like Walt Disney, ViacomCBS, Live Nation Entertainment, and Warner Bros Discovery.

    How will the value of the Sports segment change from 2024 to 2035?

    The Sports segment is expected to grow from 164.5 billion USD in 2024 to 512.76 billion USD by 2035.

    What is the value of the Radio and Broadcasting segment in 2035?

    The Radio and Broadcasting segment is expected to reach 215 billion USD in 2035.

    What growth opportunities exist within the US Entertainment Media Market?

    Growing consumer demand for digital content and streaming services presents significant growth opportunities.

    What challenges might the US Entertainment Media Market face in the future?

    Key challenges may include increased competition and rapid technological changes affecting content delivery.

    What is the expected market size of the US Entertainment and Media Market in 2024?

    The US Entertainment and Media Market is expected to be valued at 835.29 USD Billion in 2024.

    What will be the market value of the US Entertainment and Media Market in 2035?

    In 2035, the US Entertainment and Media Market is expected to grow to a value of 2248.15 USD Billion.

    What is the projected CAGR for the US Entertainment and Media Market from 2025 to 2035?

    The US Entertainment and Media Market is expected to witness a CAGR of 9.418% during the period from 2025 to 2035.

    Which segment of the US Entertainment and Media Market has the highest valuation in 2024?

    In 2024, the Social Media segment leads with an expected valuation of 250.0 USD Billion.

    What will be the valuation of the Films segment in the US Entertainment and Media Market by 2035?

    The Films segment is projected to reach a valuation of 600.0 USD Billion by 2035.

    Who are the major players in the US Entertainment and Media Market?

    Key players include Apple, Google, Amazon, Disney, and Netflix among others.

    How much is the Music & Theater segment expected to be valued at in 2035?

    The Music & Theater segment is anticipated to be valued at 420.0 USD Billion in 2035.

    What is the forecasted market size for Radio and Broadcasting in 2024?

    Radio and Broadcasting is expected to be valued at 100.0 USD Billion in 2024.

    How much will the Sports segment be valued at by 2035?

    The Sports segment is projected to be valued at 178.15 USD Billion by 2035.

    What are the growth drivers for the US Entertainment and Media Market?

    Major growth drivers include technological advancements and increasing consumer demand for digital content.

    1. EXECUTIVE SUMMARY
    2. Market Overview
    3. Key Findings
    4. Market Segmentation
    5. Competitive Landscape
    6. Challenges and Opportunities
    7. Future Outlook
    8. MARKET INTRODUCTION
    9. Definition
    10. Scope of the study
    11. Research Objective
    12. Assumption
    13. Limitations
    14. RESEARCH METHODOLOGY
    15. Overview
    16. Data Mining
    17. Secondary Research
    18. Primary Research
    19. Primary Interviews and Information Gathering Process
    20. Breakdown of Primary Respondents
    21. Forecasting Model
    22. Market Size Estimation
    23. Bottom-Up Approach
    24. Top-Down Approach
    25. Data Triangulation
    26. Validation
    27. MARKET DYNAMICS
    28. Overview
    29. Drivers
    30. Restraints
    31. Opportunities
    32. MARKET FACTOR ANALYSIS
    33. Value chain Analysis
    34. Porter's Five Forces Analysis
    35. Bargaining Power of Suppliers
    36. Bargaining Power of Buyers
    37. Threat of New Entrants
    38. Threat of Substitutes
    39. Intensity of Rivalry
    40. COVID-19 Impact Analysis
    41. Market Impact Analysis
    42. Regional Impact
    43. Opportunity and Threat Analysis
    44. US Entertainment and Media Market, BY Entertainment and Media Type (USD Billion)
    45. Music & Theater
    46. Radio and Broadcasting
    47. Social Media
    48. Films
    49. Sports
    50. Animation
    51. Gaming & Gambling
    52. Outdoor/Leisure
    53. Books and Magazine
    54. Amusement park/facilities
    55. Toys
    56. Art
    57. US Entertainment and Media Market, BY Entertainment and Media Application (USD Billion)
    58. Wired
    59. Wireless
    60. Competitive Landscape
    61. Overview
    62. Competitive Analysis
    63. Market share Analysis
    64. Major Growth Strategy in the Entertainment and Media Market
    65. Competitive Benchmarking
    66. Leading Players in Terms of Number of Developments in the Entertainment and Media Market
    67. Key developments and growth strategies
    68. New Product Launch/Service Deployment
    69. Merger & Acquisitions
    70. Joint Ventures
    71. Major Players Financial Matrix
    72. Sales and Operating Income
    73. Major Players R&D Expenditure. 2023
    74. Company Profiles
    75. Apple
    76. Financial Overview
    77. Products Offered
    78. Key Developments
    79. SWOT Analysis
    80. Key Strategies
    81. Electronic Arts
    82. Financial Overview
    83. Products Offered
    84. Key Developments
    85. SWOT Analysis
    86. Key Strategies
    87. Alphabet
    88. Financial Overview
    89. Products Offered
    90. Key Developments
    91. SWOT Analysis
    92. Key Strategies
    93. Facebook
    94. Financial Overview
    95. Products Offered
    96. Key Developments
    97. SWOT Analysis
    98. Key Strategies
    99. Sony
    100. Financial Overview
    101. Products Offered
    102. Key Developments
    103. SWOT Analysis
    104. Key Strategies
    105. ViacomCBS
    106. Financial Overview
    107. Products Offered
    108. Key Developments
    109. SWOT Analysis
    110. Key Strategies
    111. TakeTwo Interactive
    112. Financial Overview
    113. Products Offered
    114. Key Developments
    115. SWOT Analysis
    116. Key Strategies
    117. Walt Disney Company
    118. Financial Overview
    119. Products Offered
    120. Key Developments
    121. SWOT Analysis
    122. Key Strategies
    123. AT and T
    124. Financial Overview
    125. Products Offered
    126. Key Developments
    127. SWOT Analysis
    128. Key Strategies
    129. Comcast
    130. Financial Overview
    131. Products Offered
    132. Key Developments
    133. SWOT Analysis
    134. Key Strategies
    135. Netflix
    136. Financial Overview
    137. Products Offered
    138. Key Developments
    139. SWOT Analysis
    140. Key Strategies
    141. Warner Bros
    142. Financial Overview
    143. Products Offered
    144. Key Developments
    145. SWOT Analysis
    146. Key Strategies
    147. Amazon
    148. Financial Overview
    149. Products Offered
    150. Key Developments
    151. SWOT Analysis
    152. Key Strategies
    153. Live Nation Entertainment
    154. Financial Overview
    155. Products Offered
    156. Key Developments
    157. SWOT Analysis
    158. Key Strategies
    159. References
    160. Related Reports
    161. US Entertainment and Media Market SIZE ESTIMATES & FORECAST, BY ENTERTAINMENT AND MEDIA TYPE, 2019-2035 (USD Billions)
    162. US Entertainment and Media Market SIZE ESTIMATES & FORECAST, BY ENTERTAINMENT AND MEDIA APPLICATION, 2019-2035 (USD Billions)
    163. PRODUCT LAUNCH/PRODUCT DEVELOPMENT/APPROVAL
    164. ACQUISITION/PARTNERSHIP
    165. MARKET SYNOPSIS
    166. US ENTERTAINMENT AND MEDIA MARKET ANALYSIS BY ENTERTAINMENT AND MEDIA TYPE
    167. US ENTERTAINMENT AND MEDIA MARKET ANALYSIS BY ENTERTAINMENT AND MEDIA APPLICATION
    168. KEY BUYING CRITERIA OF ENTERTAINMENT AND MEDIA MARKET
    169. RESEARCH PROCESS OF MRFR
    170. DRO ANALYSIS OF ENTERTAINMENT AND MEDIA MARKET
    171. DRIVERS IMPACT ANALYSIS: ENTERTAINMENT AND MEDIA MARKET
    172. RESTRAINTS IMPACT ANALYSIS: ENTERTAINMENT AND MEDIA MARKET
    173. SUPPLY / VALUE CHAIN: ENTERTAINMENT AND MEDIA MARKET
    174. ENTERTAINMENT AND MEDIA MARKET, BY ENTERTAINMENT AND MEDIA TYPE, 2025 (% SHARE)
    175. ENTERTAINMENT AND MEDIA MARKET, BY ENTERTAINMENT AND MEDIA TYPE, 2019 TO 2035 (USD Billions)
    176. ENTERTAINMENT AND MEDIA MARKET, BY ENTERTAINMENT AND MEDIA APPLICATION, 2025 (% SHARE)
    177. ENTERTAINMENT AND MEDIA MARKET, BY ENTERTAINMENT AND MEDIA APPLICATION, 2019 TO 2035 (USD Billions)
    178. BENCHMARKING OF MAJOR COMPETITORS

    US Entertainment and Media Market Segmentation

     

     

     

    • Entertainment and Media Market By Entertainment and Media Type (USD Billion, 2019-2035)

      • Music & Theater
      • Radio and Broadcasting
      • Social Media
      • Films
      • Sports
      • Animation
      • Gaming & Gambling
      • Outdoor/Leisure
      • Books and Magazine
      • Amusement park/facilities
      • Toys
      • Art

     

    • Entertainment and Media Market By Entertainment and Media Application (USD Billion, 2019-2035)

      • Wired
      • Wireless

     

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