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US E-sports Market Research Report By Revenue Stream (Sponsorship, Media Rights, Merchandise and Tickets, Publisher Fees, Digital Platforms, Streaming) and By Genres (Player vs. player (PVP), First Person Shooter, Sports Games, Real-Time Strategy, Multiplayer Online Battle Arena, Fighting)- Forecast to 2035


ID: MRFR/ICT/13403-HCR | 100 Pages | Author: Garvit Vyas| April 2025

US E-sports Market Overview


As per MRFR analysis, the US E-sports Market Size was estimated at 314.83 (USD Million) in 2023.The US E-sportsMarket is expected to grow from 380.69(USD Million) in 2024 to 3,066.01 (USD Million) by 2035. The US E-sports Market CAGR (growth rate) is expected to be around 20.883% during the forecast period (2025 - 2035)


Key US E-sports Market Trends Highlighted


Numerous important market factors have caused notable changes in the US e-sports industry. E-sports' increasing popularity among general audiences, particularly younger ones who increasingly favor streaming E-sports events over traditional sports, is one of the primary motivators.


High-speed internet accessibility and improvements in mobile gaming technologies are driving this surge in popularity by making it simpler for players and viewers to interact with E-sports. Furthermore, collaborations between traditional brands and E-sports organizations are strengthening the connection between E-sports and traditional sponsorship, increasing the market's awareness overall.


The number of E-sports leagues and competitions has been steadily increasing recently, with many of them now taking place in professional venues. The growth of gaming-specific live-streaming services has also made it possible for content producers to make money off of their abilities, which has increased customer engagement.


The growing number of educational initiatives that support E-sports management and athletic skill development in US colleges and universities is another noteworthy trend that legitimizes the industry and develops future potential. There are several opportunities in the US e-sports market, particularly for marketers trying to engage younger consumers through this channel.


Putting money into grassroots projects like neighborhood gaming gatherings and competitions can increase brand loyalty and draw in new customers.


Additionally, there is a chance to create immersive E-sports experiences that might attract even bigger audiences as tech companies improve their VR and AR capabilities. The changing environment offers fresh opportunities for investment and innovation in a sector that is still growing in popularity throughout the US.


US E-sports Market Overview


Source: Primary Research, Secondary Research, MRFR Database and Analyst Review


US E-sports Market Drivers


Rising Participation in Competitive Gaming


The increasing number of players and participants in competitive gaming has been a significant driver of growth in the US E-sports Market. As per the Entertainment Software Association, approximately 214 million Americans are gamers, with around 63 percent of adults in the United States participating in gaming activities.


This widespread popularity creates a massive potential audience for E-sports, encouraging investments from established organizations such as Major League Gaming and Riot Games. The growth of platforms like Twitch and YouTube Gaming, which provide a stage for competitive gamers to showcase their skills, contributes to the burgeoning E-sports community.


Furthermore, academic institutions, including numerous colleges and universities, have started to introduce competitive E-sports programs and scholarships, significantly increasing youth participation and interest in this growing sector.Additionally, the National Association of Collegiate E-sports states that over 170 colleges have recognized E-sports as a legitimate sport, thereby emphasizing its future potential within the US.


Increase in Sponsorship and Advertising Revenue


The US E-sports Market is experiencing a substantial increase in sponsorship and advertising revenue as more brands identify the profitability of marketing their products through E-sports platforms. According to the IAB (Interactive Advertising Bureau), nearly 80% of brands that have participated in E-sports marketing report positive returns on their investment.


Companies like Red Bull and Intel are making significant investments in E-sports through sponsorships of high-profile tournaments and teams, and these efforts have led to an uptick in brand awareness and engagement among younger audiences, specifically those aged 18 to 34.


This demographic represents a critical consumer base that values authenticity and entertainment, often turning to E-sports events as primary sources of leisure. As brand investments increase, this trend is expected to further elevate the revenue potential of the US E-sports Market.


Technological Advancements and Enhanced Streaming Services


Advancements in technology, particularly in streaming services and broadcasting capabilities, are profoundly impacting the US E-sports Market. The introduction of high-definition streaming and virtual reality technology has made E-sports events more accessible and immersive for viewers.


Over 15 million concurrent viewers have been recorded for major E-sports tournaments, indicating a strong audience for online competitions. Services such as Twitch, owned by Amazon, have revolutionized the way audiences consume gaming content.


The recent boom in internet connectivity, including the rollout of 5G networks in the United States, promises to enhance streaming quality and viewer experience, leading to increased viewership.A report by the Pew Research Center indicated that 54 percent of teenagers are interested in E-sports, reflecting an emerging trend among younger generations who prefer streaming as their primary source of entertainment.


US E-sports Market Segment Insights


E-sports Market Revenue Stream Insights


The US E-sports Market's Revenue Stream segment presents a dynamic landscape that drives the industry's expansion and profitability. A significant portion of this revenue is generated from diverse sources, including sponsorship, media rights, merchandise and tickets, publisher fees, digital platforms, and streaming.


Each of these avenues contributes uniquely to the economics of the US E-sports industry. Sponsorship stands out as a key driver, capitalizing on the growing audience engagement and providing brands with direct access to the younger demographic, which is increasingly seeking immersive gaming experiences.


Media rights have also gained importance as platforms aggressively compete for exclusive content, thus establishing a lucrative revenue channel. Merchandise and ticket sales create tangible interactions with fans, allowing them to connect with their favorite teams and events, further enhancing loyalty and brand perception in a vibrant marketplace.


Publisher fees, while often debated, play a critical role in supporting game development and ensuring a steady stream of high-quality content. Digital platforms have transformed the distribution of E-sports content, facilitating instant access to games and tournaments, thereby creating new revenue outlets.


Streaming services have revolutionized how audiences engage with gameplay, allowing for subscription models and ad revenues to thrive. The US government recognizes the potential for economic growth within the E-sports sector, which, combined with continued investments and increasing audience reach, projects a favorable environment for expanding these revenue streams.


Factors such as technological advancements, an expanding player base, and an increasing number of tournaments are expected to motivate various entities within the sector to explore these avenues more comprehensively.Amid these trends, challenges remain, such as ensuring fan engagement across various platforms and navigating the evolving regulations surrounding gaming and sponsorships.


The significant growth in the US E-sports Market revenue generation through these diverse streams underscores the industry's potential as a formidable segment in the entertainment sector, elevating the role of E-sports as a cultural staple and business opportunity.


E-sports Market Revenue Stream Insights


Source: Primary Research, Secondary Research, MRFR Database and Analyst Review


E-sports Market Genres Insights


The Genres segment of the US E-sports Market reveals a diverse and dynamic landscape that caters to a variety of gamer preferences and competitive styles. Player vs. player (PVP) games are particularly vital, fostering intense competition and building a robust community that thrives on skill-based matchups.


First Person Shooter games have consistently attracted large audiences, showcasing fast-paced action and strategic gameplay, making them a staple in competitive gaming. Sports Games simulate real-life athletic competitions, drawing fans from traditional sports into the E-sports arena, thus bridging both industries.


Real-Time Strategy games emphasize tactical thinking and resource management, offering a depth that appeals to serious gamers. Multiplayer Online Battle Arena (MOBA) games have emerged as significant contenders, with their team-based approach requiring coordination and strategy, leading to widespread popularity and large tournament prizes.


Lastly, Fighting games hold a unique place by blending quick reflexes with deep, competitive mechanics, capturing a loyal fanbase. The wide array of genres in the US E-sports Market not only highlights the adaptability of the industry but also presents numerous opportunities for growth, whereby each genre caters to different player demographics, driving overall engagement and viewership.


US E-sports Market Key Players and Competitive Insights


The US E-sports Market has rapidly evolved into a multifaceted landscape characterized by increasing viewership, robust revenue streams, and a growing foothold in mainstream culture. This competitive market is fueled by advancements in technology, shifting consumer preferences toward digital entertainment, and the proliferation of high-speed internet access.


Major players in this space are continuously innovating to attract players and audiences alike while producing immersive experiences that cater to the gaming community's diverse interests. Understanding the competitive dynamics within the US E-sports market is crucial for companies aiming to carve a niche in this thriving sector, as they must navigate a myriad of challenges and leverage opportunities for growth.


TakeTwo Interactive holds a significant position in the US E-sports Market and boasts several strengths that bolster its market presence. The company is well-known for its high-quality game development, creating franchises that resonate deeply with players and foster vibrant competitive scenes.


With the increasing focus on online gaming and competitive play, TakeTwo Interactive has successfully promoted E-sports initiatives that engage players and enhance community interaction. Their investment in marketing and sponsorships contributes to the overall growth of the E-sports ecosystem in the US while facilitating partnerships with various broadcasting platforms.This strategic positioning allows TakeTwo Interactive to tap into the lucrative demographics of gaming enthusiasts, establishing itself not just as a game developer but as a key player in the E-sports arena.


Riot Games, a prominent name in the US E-sports Market, is synonymous with several highly successful E-sports titles, most notably in the multiplayer online battle arena genre. The company has fostered a dedicated player base and a competitive environment through its offerings, which include regular game updates and community engagement initiatives.


Riot Games has been instrumental in creating a structured competitive format that has attracted top-tier talent and significant sponsorship deals, establishing itself as a trusted brand in the E-sports community. Their focus on live events, combined with a commitment to inclusivity and player development, underscores their strengths in cultivating an environment where both players and fans can thrive.Furthermore, Riot Games has expanded its portfolio through strategic partnerships and acquisitions, reinforcing its market presence and commitment to excellence in the gaming space within the United States.


Key Companies in the US E-sports Market Include



  • TakeTwo Interactive

  • Riot Games

  • Discord

  • Envy Gaming

  • Valve Corporation

  • NVIDIA

  • Twitch

  • OverActive Media

  • Sony Interactive Entertainment

  • FaZe Clan

  • Activision Blizzard

  • Electronic Arts

  • Microsoft

  • Epic Games

  • PUBG Corporation


US E-sportsMarket Developments


The US E-sports Market has seen significant developments recently, maintaining its momentum in the gaming and entertainment sectors. In October 2023, Activision Blizzard announced its partnership with Twitch, enhancing their streaming collaboration and audience engagement, while Riot Games continues to expand its League of Legends ecosystem with new tournaments increasing fan participation.Additionally, Discord, a key communication platform for gamers, reported an increase in user engagement, reflecting the growing need for community interactions in gaming. Envy Gaming secured a notable sponsorship deal with a major beverage brand, boosting its financial standing.


In terms of market valuation, Electronic Arts and TakeTwo Interactive are also witnessing substantial growth, with analysts projecting ongoing increases due to rising E-sports viewership. Furthermore, the merger and acquisition activity remains robust; in August 2023, OverActive Media completed its acquisition of a North American E-sports team, further solidifying its market presence.NVIDIA's advancements in gaming technology continue to power E-sports growth, as they enhance graphics performance and reduce latency, essential for competitive gaming. The valuation of companies such as Microsoft and Epic Games is also seeing upward trends as the industry continues to attract investment and sponsorship, signifying a vibrant and evolving US E-sports landscape.


US E-sports Market Segmentation Insights



  • E-sports Market Revenue Stream Outlook

    • Sponsorship

    • Media Rights

    • Merchandise and Tickets

    • Publisher Fees

    • Digital Platforms

    • Streaming



  • E-sports Market Genres Outlook

    • Player VS Player (PVP)

    • First Person Shooter

    • Sports Games

    • Real-Time Strategy

    • Multiplayer Online Battle Arena

    • Fighting



Report Attribute/Metric Details
Market Size 2023 314.83(USD Million)
Market Size 2024 380.69(USD Million)
Market Size 2035 3066.01(USD Million)
Compound Annual Growth Rate (CAGR) 20.883% (2025 - 2035)
Report Coverage Revenue Forecast, Competitive Landscape, Growth Factors, and Trends
Base Year 2024
Market Forecast Period 2025 - 2035
Historical Data 2019 - 2024
Market Forecast Units USD Million
Key Companies Profiled TakeTwo Interactive, Riot Games, Discord, Envy Gaming, Valve Corporation, NVIDIA, Twitch, OverActive Media, Sony Interactive Entertainment, FaZe Clan, Activision Blizzard, Electronic Arts, Microsoft, Epic Games, PUBG Corporation
Segments Covered Revenue Stream, Genres
Key Market Opportunities Youth engagement initiatives, Sponsorship and advertising growth, Game streaming platforms expansion, Merchandise and apparel sales, Enhanced E-sports betting options
Key Market Dynamics Increasing viewership and participation, Diverse revenue streams, Growing sponsorship opportunities, Expanding game titles and genres, and Advancements in streaming technology.
Countries Covered US


Frequently Asked Questions (FAQ) :

The US E-sports Market was valued at 380.69 million USD in 2024.

By 2035, the US E-sports Market is projected to reach a valuation of 3,066.01 million USD.

The US E-sports Market is expected to grow at a CAGR of 20.883% from 2025 to 2035.

Sponsorship is projected to generate the largest revenue in the US E-sports Market, valued at 870.0 million USD in 2035.

The media rights revenue stream was valued at 60.0 million USD in 2024 and is expected to increase to 500.0 million USD by 2035.

Key players in the US E-sports Market include companies such as Riot Games, Activision Blizzard, and Electronic Arts among others.

The digital platform revenue is projected to reach 696.01 million USD in 2035.

The growth of the US E-sports Market is driven by increasing sponsorship deals, rising media rights values, and growing audience engagement.

The US E-sports Market faces challenges such as regulatory issues and maintaining audience interest amid a rapidly changing gaming landscape.

The revenue from merchandise and tickets is expected to rise to 600.0 million USD in the US E-sports Market by 2035.

The US E-Sports Market is expected to be valued at 380.69 million USD in 2024.

By 2035, the US E-Sports Market is projected to reach a value of 1238.42 million USD.

The expected CAGR for the US E-Sports Market is 11.32 percent from 2025 to 2035.

Sponsorship is expected to dominate the US E-Sports Market with a valuation of 242.18 million USD by 2035.

The value of media rights in the US E-Sports Market is projected to be 72.8 million USD in 2024, rising to 231.04 million USD by 2035.

The revenue from merchandise and tickets is expected to reach 177.8 million USD in the US E-Sports Market by 2035.

Digital platforms are projected to reach a value of 477.6 million USD in the US E-Sports Market by 2035.

Key players in the US E-Sports Market include HiRez Studios, Electronic Arts, Tencent, Epic Games, and Activision Blizzard.

The US E-Sports Market could face challenges such as increased competition and regulatory scrutiny as it continues to grow.

Yes, the US E-Sports Market is expected to grow steadily with significant opportunities in sponsorship, media rights, and digital platforms.

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