Table of Contents
1. EXECUTIVE SUMMARY
1.1. Market Attractiveness Analysis
1.1.1. Global Online Gambling Market, By Game Type
1.1.2. Global Online Gambling Market, By Device Type
1.1.3. Global Online Gambling Market, By End user
1.1.4. Global Online Gambling Market, By Region
2. MARKET INTRODUCTION
2.1. Definition
2.2. Scope of the Study
2.3. Market Structure
3. RESEARCH METHODOLOGY
3.1. Research Process
3.2. Primary Research
3.3. Secondary Research
3.4. Market Size Estimation
3.5. Forecast Device Type
3.6. List of Assumptions
4. MARKET DYNAMICS
4.1. Introduction
4.2. Drivers
4.2.1. Rapid Advancements in Technology
4.2.2. Growing Adoption of Smartphone Devices
4.3. Restraint
4.3.1. Security Issues
4.4. Opportunities
4.4.1. Advent of Blockchain-Based Online Gambling Platforms
5. MARKET FACTOR ANALYSIS
5.1. Value Chain Analysis/Supply Chain Analysis
5.2. Porterโs Five Forces
5.2.1. Bargaining Power of Suppliers
5.2.2. Bargaining Power of Buyers
5.2.3. Threat of New Entrants
5.2.4. Threat of Substitutes
5.2.5. Intensity of Rivalry
5.3. Technological Trends
5.4. Market Alerts
6. GLOBAL ONLINE GAMBLING MARKET, BY GAME TYPE
6.1. Introduction
6.2. Betting
6.3. Casino
6.4. Poker
6.5. Lottery
6.6. Online Bingo
6.7. Others
7. GLOBAL ONLINE GAMBLING MARKET, BY DEVICE TYPE
7.1. Introduction
7.2. Desktop
7.3. Mobile
8. GLOBAL ONLINE GAMBLING MARKET, BY END USER
8.1. Introduction
8.2. Gambling enthusiasts
8.3. Social exuberant
8.4. Dabblers
9. GLOBAL ONLINE GAMBLING MARKET, BY REGION
9.1. Overview
9.2. North America
9.2.1. Market Size & Estimates, by Game Type, 2020โ2027
9.2.2. Market Size & Estimates, by Device Type, 2020โ2027
9.2.3. Market Size & Estimates, by End User, 2020โ2027
9.2.4. US
9.2.4.1. Market Size & Estimates, by Game Type, 2020โ2027
9.2.4.2. Market Size & Estimates, by Device Type, 2020โ2027
9.2.4.3. Market Size & Estimates, by End User, 2020โ2027
9.2.5. Canada
9.2.5.1. Market Size & Estimates, by Game Type, 2020โ2027
9.2.5.2. Market Size & Estimates, by Device Type, 2020โ2027
9.2.5.3. Market Size & Estimates, by End User, 2020โ2027
9.2.6. Mexico
9.2.6.1. Market Size & Estimates, by Game Type, 2020โ2027
9.2.6.2. Market Size & Estimates, by Device Type, 2020โ2027
9.2.6.3. Market Size & Estimates, by End User, 2020โ2027
9.3. Europe
9.3.1. Market Size & Estimates, by Game Type, 2020โ2027
9.3.2. Market Size & Estimates, by Device Type, 2020โ2027
9.3.3. Market Size & Estimates, by End User, 2020โ2027
9.3.4. Germany
9.3.4.1. Market Size & Estimates, by Game Type, 2020โ2027
9.3.4.2. Market Size & Estimates, by Device Type, 2020โ2027
9.3.4.3. Market Size & Estimates, by End User, 2020โ2027
9.3.5. UK
9.3.5.1. Market Size & Estimates, by Game Type, 2020โ2027
9.3.5.2. Market Size & Estimates, by Device Type, 2020โ2027
9.3.5.3. Market Size & Estimates, by End User, 2020โ2027
9.3.6. France
9.3.6.1. Market Size & Estimates, by Game Type, 2020โ2027
9.3.6.2. Market Size & Estimates, by Device Type, 2020โ2027
9.3.6.3. Market Size & Estimates, by End User, 2020โ2027
9.3.7. Rest of Europe
9.3.7.1. Market Size & Estimates, by Game Type, 2020โ2027
9.3.7.2. Market Size & Estimates, by Device Type, 2020โ2027
9.3.7.3. Market Size & Estimates, by End User, 2020โ2027
9.4. Asia Pacific
9.4.1. Market Size & Estimates, by Game Type, 2020โ2027
9.4.2. Market Size & Estimates, by Device Type, 2020โ2027
9.4.3. Market Size & Estimates, by End User, 2020โ2027
9.4.4. China
9.4.4.1. Market Size & Estimates, by Game Type, 2020โ2027
9.4.4.2. Market Size & Estimates, by Device Type, 2020โ2027
9.4.4.3. Market Size & Estimates, by End User, 2020โ2027
9.4.5. Japan
9.4.5.1. Market Size & Estimates, by Game Type, 2020โ2027
9.4.5.2. Market Size & Estimates, by Device Type, 2020โ2027
9.4.5.3. Market Size & Estimates, by End User, 2020โ2027
9.4.6. India
9.4.6.1. Market Size & Estimates, by Game Type, 2020โ2027
9.4.6.2. Market Size & Estimates, by Device Type, 2020โ2027
9.4.6.3. Market Size & Estimates, by End User, 2020โ2027
9.4.7. Rest of Asia-Pacific
9.4.7.1. Market Size & Estimates, by Game Type, 2020โ2027
9.4.7.2. Market Size & Estimates, by Device Type, 2020โ2027
9.4.7.3. Market Size & Estimates, by End User, 2020โ2027
9.5. Middle East & Africa
9.5.1. Market Size & Estimates, by Game Type, 2020โ2027
9.5.2. Market Size & Estimates, by Device Type, 2020โ2027
9.5.3. Market Size & Estimates, by End User, 2020โ2027
9.6. South America
9.6.1. Market Size & Estimates, by Game Type, 2020โ2027
9.6.2. Market Size & Estimates, by Device Type, 2020โ2027
9.6.3. Market Size & Estimates, by End User, 2020โ2027
10. COMPETITIVE LANDSCAPE
10.1. Introduction
10.2. Competitive Benchmarking
10.3. Key Developments & Growth Strategies
10.4. Vendor Share Analysis
11. COMPANY PROFILES
11.1. International Game Technology PLC
11.1.1. Company Overview
11.1.2. Financial Overview
11.1.3. Products/Game Type/Device Types Offered
11.1.4. Key Developments
11.1.5. SWOT Analysis
11.1.6. Key Strategies
11.2. The Stars Group
11.2.1. Company Overview
11.2.2. Financial Overview
11.2.3. Products/Game Type/Device Types Offered
11.2.4. Key Developments
11.2.5. SWOT Analysis
11.2.6. Key Strategies
11.3. Betsson AB
11.3.1. Company Overview
11.3.2. Financial Overview
11.3.3. Products/Game Type/Device Types Offered
11.3.4. Key Developments
11.3.5. SWOT Analysis
11.3.6. Key Strategies
11.4. Kindred Group Plc
11.4.1. Company Overview
11.4.2. Financial Overview
11.4.3. Products/Game Type/Device Types Offered
11.4.4. Key Developments
11.4.5. SWOT Analysis
11.4.6. Key Strategies
11.5. Net Entertainment
11.5.1. Company Overview
11.5.2. Financial Overview
11.5.3. Products/Game Type/Device Types Offered
11.5.4. Key Developments
11.5.5. SWOT Analysis
11.5.6. Key Strategies
11.6. Paddy Power Betfair PLC
11.6.1. Company Overview
11.6.2. Financial Overview
11.6.3. Products/Game Type/Device Types Offered
11.6.4. Key Developments
11.6.5. SWOT Analysis
11.6.6. Key Strategies
11.7. 888 Holdings PLC
11.7.1. Company Overview
11.7.2. Financial Overview
11.7.3. Products/Game Type/Device Types Offered
11.7.4. Key Developments
11.7.5. SWOT Analysis
11.7.6. Key Strategies
11.8. Ladbrokes Betting & Gaming Ltd
11.8.1. Company Overview
11.8.2. Financial Overview
11.8.3. Products/Game Type/Device Types Offered
11.8.4. Key Developments
11.8.5. SWOT Analysis
11.8.6. Key Strategies
11.9. Bet-at-home.com
11.9.1. Company Overview
11.9.2. Financial Overview
11.9.3. Products/Game Type/Device Types Offered
11.9.4. Key Developments
11.9.5. SWOT Analysis
11.9.6. Key Strategies
11.10. Bwin.Party Digital Entertainment
11.10.1. Company Overview
11.10.2. Financial Overview
11.10.3. Products/Game Type/Device Types Offered
11.10.4. Key Developments
11.10.5. SWOT Analysis
11.10.6. Key Strategies
11.11. Betfair Group plc
11.11.1. Company Overview
11.11.2. Financial Overview
11.11.3. Products/Game Type/Device Types Offered
11.11.4. Key Developments
11.11.5. SWOT Analysis
11.11.6. Key Strategies
11.12. William Hill Plc
11.12.1. Company Overview
11.12.2. Financial Overview
11.12.3. Products/Game Type/Device Types Offered
11.12.4. Key Developments
11.12.5. SWOT Analysis
11.12.6. Key Strategies
11.13. Scientific Games
11.13.1. Company Overview
11.13.2. Financial Overview
11.13.3. Products/Game Type/Device Types Offered
11.13.4. Key Developments
11.13.5. SWOT Analysis
11.13.6. Key Strategies
11.14. bet365
11.14.1. Company Overview
11.14.2. Financial Overview
11.14.3. Products/Game Type/Device Types Offered
11.14.4. Key Developments
11.14.5. SWOT Analysis
11.14.6. Key Strategies
11.15. GVC Holdings PLC
11.15.1. Company Overview
11.15.2. Financial Overview
11.15.3. Products/Game Type/Device Types Offered
11.15.4. Key Developments
11.15.5. SWOT Analysis
11.15.6. Key Strategies
11.16. Spin Inc
11.16.1. Company Overview
11.16.2. Financial Overview
11.16.3. Products/Game Type/Device Types Offered
11.16.4. Key Developments
11.16.5. SWOT Analysis
11.16.6. Key Strategies
11.17. Betway
11.17.1. Company Overview
11.17.2. Financial Overview
11.17.3. Products/Game Type/Device Types Offered
11.17.4. Key Developments
11.17.5. SWOT Analysis
11.17.6. Key Strategies
11.18. Royal Panda
11.18.1. Company Overview
11.18.2. Financial Overview
11.18.3. Products/Game Type/Device Types Offered
11.18.4. Key Developments
11.18.5. SWOT Analysis
11.18.6. Key Strategies
LIST OF TABLES
TABLE 1 LIST OF ASSUMPTIONS
TABLE 2 GLOBAL ONLINE GAMBLING MARKET, BY GAME TYPE, 2020โ2027 (USD MILLION)
TABLE 3 GLOBAL ONLINE GAMBLING MARKET, BY DEVICE TYPE, 2020โ2027 (USD MILLION)
TABLE 4 GLOBAL ONLINE GAMBLING MARKET, BY END USER, 2020โ2027 (USD MILLION)
TABLE 5 GLOBAL ONLINE GAMBLING MARKET, BY REGION, 2020โ2027 (USD MILLION)
TABLE 6 NORTH AMERICA: ONLINE GAMBLING MARKET, BY COUNTRY, 2020โ2027 (USD MILLION)
TABLE 7 NORTH AMERICA: ONLINE GAMBLING MARKET, BY GAME TYPE, 2020โ2027 (USD MILLION)
TABLE 8 NORTH AMERICA: ONLINE GAMBLING MARKET, BY DEVICE TYPE, 2020โ2027 (USD MILLION)
TABLE 9 NORTH AMERICA: ONLINE GAMBLING MARKET, BY END USER, 2020โ2027 (USD MILLION)
TABLE 10 US: ONLINE GAMBLING MARKET, BY GAME TYPE, 2020โ2027 (USD MILLION)
TABLE 11 US: ONLINE GAMBLING MARKET, BY DEVICE TYPE, 2020โ2027 (USD MILLION)
TABLE 12 US: ONLINE GAMBLING MARKET, BY END USER, 2020โ2027 (USD MILLION)
TABLE 13 CANADA: ONLINE GAMBLING MARKET, BY GAME TYPE, 2020โ2027 (USD MILLION)
TABLE 14 CANADA: ONLINE GAMBLING MARKET, BY DEVICE TYPE, 2020โ2027 (USD MILLION)
TABLE 15 CANADA: ONLINE GAMBLING MARKET, BY END USER, 2020โ2027 (USD MILLION)
TABLE 16 MEXICO: ONLINE GAMBLING MARKET, BY GAME TYPE, 2020โ2027 (MEXICOD MILLION)
TABLE 17 MEXICO: ONLINE GAMBLING MARKET, BY DEVICE TYPE, 2020โ2027 (MEXICOD MILLION)
TABLE 18 MEXICO: ONLINE GAMBLING MARKET, BY END USER, 2020โ2027 (MEXICOD MILLION)
TABLE 19 EUROPE: ONLINE GAMBLING MARKET, BY COUNTRY, 2020โ2027 (USD MILLION)
TABLE 20 EUROPE: ONLINE GAMBLING MARKET, BY GAME TYPE, 2020โ2027 (USD MILLION)
TABLE 21 EUROPE: ONLINE GAMBLING MARKET, BY DEVICE TYPE, 2020โ2027 (USD MILLION)
TABLE 22 EUROPE: ONLINE GAMBLING MARKET, BY END USER, 2020โ2027 (USD MILLION)
TABLE 23 UK: ONLINE GAMBLING MARKET, BY GAME TYPE, 2020โ2027 (USD MILLION)
TABLE 24 UK: ONLINE GAMBLING MARKET, BY DEVICE TYPE, 2020โ2027 (USD MILLION)
TABLE 25 UK: ONLINE GAMBLING MARKET, BY END USER, 2020โ2027 (USD MILLION)
TABLE 26 GERMANY: ONLINE GAMBLING MARKET, BY GAME TYPE, 2020โ2027 (USD MILLION)
TABLE 27 GERMANY: ONLINE GAMBLING MARKET, BY DEVICE TYPE, 2020โ2027 (USD MILLION)
TABLE 28 GERMANY: ONLINE GAMBLING MARKET, BY END USER, 2020โ2027 (USD MILLION)
TABLE 29 FRANCE: ONLINE GAMBLING MARKET, BY GAME TYPE, 2020โ2027 (USD MILLION)
TABLE 30 FRANCE: ONLINE GAMBLING MARKET, BY DEVICE TYPE, 2020โ2027 (USD MILLION)
TABLE 31 FRANCE: ONLINE GAMBLING MARKET, BY END USER, 2020โ2027 (USD MILLION)
TABLE 32 REST OF EUROPE: ONLINE GAMBLING MARKET, BY GAME TYPE, 2020โ2027 (USD MILLION)
TABLE 33 REST OF EUROPE: ONLINE GAMBLING MARKET, BY DEVICE TYPE, 2020โ2027 (USD MILLION)
TABLE 34 REST OF EUROPE: ONLINE GAMBLING MARKET, BY END USER, 2020โ2027 (USD MILLION)
TABLE 35 ASIA-PACIFIC: ONLINE GAMBLING MARKET, BY COUNTRY, 2020โ2027 (USD MILLION)
TABLE 36 ASIA-PACIFIC: ONLINE GAMBLING MARKET, BY GAME TYPE, 2020โ2027 (USD MILLION)
TABLE 37 ASIA-PACIFIC: ONLINE GAMBLING MARKET, BY DEVICE TYPE, 2020โ2027 (USD MILLION)
TABLE 38 ASIA-PACIFIC: ONLINE GAMBLING MARKET, BY END USER, 2020โ2027 (USD MILLION)
TABLE 39 CHINA: ONLINE GAMBLING MARKET, BY GAME TYPE, 2020โ2027 (USD MILLION)
TABLE 40 CHINA: ONLINE GAMBLING MARKET, BY DEVICE TYPE, 2020โ2027 (USD MILLION)
TABLE 41 CHINA: ONLINE GAMBLING MARKET, BY END USER, 2020โ2027 (USD MILLION)
TABLE 42 INDIA: ONLINE GAMBLING MARKET, BY GAME TYPE, 2020โ2027 (USD MILLION)
TABLE 43 INDIA: ONLINE GAMBLING MARKET, BY DEVICE TYPE, 2020โ2027 (USD MILLION)
TABLE 44 INDIA: ONLINE GAMBLING MARKET, BY END USER, 2020โ2027 (USD MILLION)
TABLE 45 JAPAN: ONLINE GAMBLING MARKET, BY GAME TYPE, 2020โ2027 (USD MILLION)
TABLE 46 JAPAN: ONLINE GAMBLING MARKET, BY DEVICE TYPE, 2020โ2027 (USD MILLION)
TABLE 47 JAPAN: ONLINE GAMBLING MARKET, BY END USER, 2020โ2027 (USD MILLION)
TABLE 48 REST OF ASIA-PACIFIC: ONLINE GAMBLING MARKET, BY GAME TYPE, 2020โ2027 (USD MILLION)
TABLE 49 REST OF ASIA-PACIFIC: ONLINE GAMBLING MARKET, BY DEVICE TYPE, 2020โ2027 (USD MILLION)
TABLE 50 REST OF ASIA-PACIFIC: ONLINE GAMBLING MARKET, BY END USER, 2020โ2027 (USD MILLION)
TABLE 51 MIDDLE EAST AND AFRICA: ONLINE GAMBLING MARKET, BY GAME TYPE, 2020โ2027 (USD MILLION)
TABLE 52 MIDDLE EAST AND AFRICA: ONLINE GAMBLING MARKET, BY DEVICE TYPE, 2020โ2027 (USD MILLION)
TABLE 53 MIDDLE EAST AND AFRICA: ONLINE GAMBLING MARKET, BY END USER, 2020โ2027 (USD MILLION)
TABLE 54 SOUTH AMERICA: ONLINE GAMBLING MARKET, BY GAME TYPE, 2020โ2027 (USD MILLION)
TABLE 55 SOUTH AMERICA: ONLINE GAMBLING MARKET, BY DEVICE TYPE, 2020โ2027 (USD MILLION)
TABLE 56 SOUTH AMERICA: ONLINE GAMBLING MARKET, BY END USER, 2020โ2027 (USD MILLION)
LIST OF FIGURES
FIGURE 1 MARKET SYNOPSIS
FIGURE 2 RESEARCH PROCESS OF MRFR
FIGURE 3 TOP DOWN & BOTTOM UP APPROACH
FIGURE 4 GLOBAL ONLINE GAMBLING MARKET, BY GAME TYPE, 2020โ2027 (USD MILLION)
FIGURE 5 GLOBAL ONLINE GAMBLING MARKET, BY DEVICE TYPE, 2020โ2027 (USD MILLION)
FIGURE 6 GLOBAL ONLINE GAMBLING MARKET, BY END USER, 2020โ2027 (USD MILLION)
FIGURE 7 GLOBAL ONLINE GAMBLING MARKET, BY REGION, 2020โ2027 (USD MILLION)
FIGURE 8 NORTH AMERICA: ONLINE GAMBLING MARKET, BY COUNTRY, 2020โ2027 (USD MILLION)
FIGURE 9 NORTH AMERICA: ONLINE GAMBLING MARKET, BY GAME TYPE, 2020โ2027 (USD MILLION)
FIGURE 10 NORTH AMERICA: ONLINE GAMBLING MARKET, BY DEVICE TYPE, 2020โ2027 (USD MILLION)
FIGURE 11 NORTH AMERICA: ONLINE GAMBLING MARKET, BY END USER, 2020โ2027 (USD MILLION)
FIGURE 12 EUROPE: ONLINE GAMBLING MARKET, BY COUNTRY, 2020โ2027 (USD MILLION)
FIGURE 13 EUROPE: ONLINE GAMBLING MARKET, BY GAME TYPE, 2020โ2027 (USD MILLION)
FIGURE 14 EUROPE: ONLINE GAMBLING MARKET, BY DEVICE TYPE, 2020โ2027 (USD MILLION)
FIGURE 15 EUROPE: ONLINE GAMBLING MARKET, BY END USER, 2020โ2027 (USD MILLION)
FIGURE 16 ASIA-PACIFIC: ONLINE GAMBLING MARKET, BY COUNTRY, 2017โ2025 (USD MILLION)
FIGURE 17 ASIA-PACIFIC: ONLINE GAMBLING MARKET, BY GAME TYPE, 2020โ2027 (USD MILLION)
FIGURE 18 ASIA-PACIFIC: ONLINE GAMBLING MARKET, BY DEVICE TYPE, 2020โ2027 (USD MILLION)
FIGURE 19 ASIA-PACIFIC: ONLINE GAMBLING MARKET, BY END USER, 2020โ2027 (USD MILLION)
FIGURE 20 MIDDLE EAST & AFRICA: ONLINE GAMBLING MARKET, BY GAME TYPE, 2020โ2027 (USD MILLION)
FIGURE 21 MIDDLE EAST & AFRICA: ONLINE GAMBLING MARKET, BY DEVICE TYPE, 2020โ2027 (USD MILLION)
FIGURE 22 MIDDLE EAST & AFRICA: ONLINE GAMBLING MARKET, BY END USER, 2020โ2027 (USD MILLION)
FIGURE 23 SOUTH AMERICA: ONLINE GAMBLING MARKET, BY GAME TYPE, 2020โ2027 (USD MILLION)
FIGURE 24 SOUTH AMERICA: ONLINE GAMBLING MARKET, BY DEVICE TYPE, 2020โ2027 (USD MILLION)
FIGURE 25 SOUTH AMERICA: ONLINE GAMBLING MARKET, BY END USER, 2020โ2027 (USD MILLION)