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Mobile Gaming Market Research Report Information By Type (Action or Adventure, Casino, Sports and Role Playing), By Platform (Android, iOS, Windows), By Device (Personal Digital Assistance, Smartphones), And By Region (North America, Europe, Asia-Pacific, And Rest Of The World) โ€“Market Forecast Till 2032


ID: MRFR/ICT/4852-HCR | 100 Pages | Author: Aarti Dhapte| December 2024

Mobile Gaming Market Segmentation


Mobile Gaming Type Outlook (USD Billion, 2019-2030)




  • Action or Adventure




  • Casino




  • Sports




  • Role Playing




Mobile Gaming Platform Outlook (USD Billion, 2019-2030)




  • Android




  • IOS




  • Windows




Mobile Gaming Device Outlook (USD Billion, 2019-2030)




  • Personal Digital Assistance




  • Smartphone




Mobile Gaming Regional Outlook (USD Billion, 2019-2030)




  • North America Outlook (USD Billion, 2019-2030)




    • North America Mobile Gaming by Type




      • Action or Adventure




      • Casino




      • Sports




      • Role Playing






    • North America Mobile Gaming by Platform




      • Android




      • IOS




      • Windows






    • North America Mobile Gaming by Device




      • Personal Digital Assistance




      • Smartphone






    • US Outlook (USD Billion, 2019-2030)




    • US Mobile Gaming by Type




      • Action or Adventure




      • Casino




      • Sports




      • Role Playing






    • US Mobile Gaming by Platform




      • Android




      • IOS




      • Windows






    • US Mobile Gaming by Device




      • Personal Digital Assistance




      • Smartphone






    • CANADA Outlook (USD Billion, 2019-2030)




    • CANADA Mobile Gaming by Type




      • Action or Adventure




      • Casino




      • Sports




      • Role Playing






    • CANADA Mobile Gaming by Platform




      • Android




      • IOS




      • Windows






    • CANADA Mobile Gaming by Device




      • Personal Digital Assistance




      • Smartphone








  • Europe Outlook (USD Billion, 2019-2030)




    • Europe Mobile Gaming by Type




      • Action or Adventure




      • Casino




      • Sports




      • Role Playing






    • Europe Mobile Gaming by Platform




      • Android




      • IOS




      • Windows






    • Europe Mobile Gaming by Device




      • Personal Digital Assistance




      • Smartphone






    • Germany Outlook (USD Billion, 2019-2030)




    • Germany Mobile Gaming by Type




      • Action or Adventure




      • Casino




      • Sports




      • Role Playing






    • Germany Mobile Gaming by Platform




      • Android




      • IOS




      • Windows






    • Germany Mobile Gaming by Device




      • Personal Digital Assistance




      • Smartphone






    • France Outlook (USD Billion, 2019-2030)




    • France Mobile Gaming by Type




      • Action or Adventure




      • Casino




      • Sports




      • Role Playing






    • France Mobile Gaming by Platform




      • Android




      • IOS




      • Windows






    • France Mobile Gaming by Device




      • Personal Digital Assistance




      • Smartphone






    • UK Outlook (USD Billion, 2019-2030)




    • UK Mobile Gaming by Type




      • Action or Adventure




      • Casino




      • Sports




      • Role Playing






    • UK Mobile Gaming by Platform




      • Android




      • IOS




      • Windows






    • UK Mobile Gaming by Device




      • Personal Digital Assistance




      • Smartphone






    • ITALY Outlook (USD Billion, 2019-2030)




    • ITALY Mobile Gaming by Type




      • Action or Adventure




      • Casino




      • Sports




      • Role Playing






    • ITALY Mobile Gaming by Platform




      • Android




      • IOS




      • Windows






    • ITALY Mobile Gaming by Device




      • Personal Digital Assistance




      • Smartphone














    • SPAIN Outlook (USD Billion, 2019-2030)




    • Spain Mobile Gaming by Type




      • Action or Adventure




      • Casino




      • Sports




      • Role Playing






    • Spain Mobile Gaming by Platform




      • Android




      • IOS




      • Windows






    • Spain Mobile Gaming by Device




      • Personal Digital Assistance




      • Smartphone






    • Rest Of Europe Outlook (USD Billion, 2019-2030)




    • Rest Of Europe Mobile Gaming by Type




      • Action or Adventure




      • Casino




      • Sports




      • Role Playing






    • REST OF EUROPE Mobile Gaming by Platform




      • Android




      • IOS




      • Windows






    • REST OF EUROPE Mobile Gaming by Device




      • Personal Digital Assistance




      • Smartphone







  • Asia-Pacific Outlook (USD Billion, 2019-2030)




    • Asia-Pacific Mobile Gaming by Type




      • Action or Adventure




      • Casino




      • Sports




      • Role Playing






    • Asia-Pacific Mobile Gaming by Platform




      • Android




      • IOS




      • Windows






    • Asia-Pacific Mobile Gaming by Device




      • Personal Digital Assistance




      • Smartphone














    • China Outlook (USD Billion, 2019-2030)




    • China Mobile Gaming by Type




      • Action or Adventure




      • Casino




      • Sports




      • Role Playing






    • China Mobile Gaming by Platform




      • Android




      • IOS




      • Windows






    • China Mobile Gaming by Device




      • Personal Digital Assistance




      • Smartphone






    • Japan Outlook (USD Billion, 2019-2030)




    • Japan Mobile Gaming by Type




      • Action or Adventure




      • Casino




      • Sports




      • Role Playing






    • Japan Mobile Gaming by Platform




      • Android




      • IOS




      • Windows






    • Japan Mobile Gaming by Device




      • Personal Digital Assistance




      • Smartphone






    • India Outlook (USD Billion, 2019-2030)




    • India Mobile Gaming by Type




      • Action or Adventure




      • Casino




      • Sports




      • Role Playing













    • India Mobile Gaming by Platform




      • Android




      • IOS




      • Windows






    • India Mobile Gaming by Device




      • Personal Digital Assistance




      • Smartphone






    • Australia Outlook (USD Billion, 2019-2030)




    • Australia Mobile Gaming by Type




      • Action or Adventure




      • Casino




      • Sports




      • Role Playing






    • Australia Mobile Gaming by Platform




      • Android




      • IOS




      • Windows






    • Australia Mobile Gaming by Device




      • Personal Digital Assistance




      • Smartphone






    • Rest of Asia-Pacific Outlook (USD Billion, 2019-2030)




    • Rest of Asia-Pacific Mobile Gaming by Type




      • Action or Adventure




      • Casino




      • Sports




      • Role Playing






    • Rest of Asia-Pacific Mobile Gaming by Platform




      • Android




      • IOS




      • Windows






    • Rest of Asia-Pacific Mobile Gaming by Device




      • Personal Digital Assistance




      • Smartphone







  • Rest of the World Outlook (USD Billion, 2019-2030)




    • Rest of the World Mobile Gaming by Type




      • Action or Adventure




      • Casino




      • Sports




      • Role Playing






    • Rest of the World Mobile Gaming by Platform




      • Android




      • IOS




      • Windows






    • Rest of the World Mobile Gaming by Device




      • Personal Digital Assistance




      • Smartphone







Research Methodology on Mobile Gaming Market


Introduction


The Mobile Gaming Market is estimated to witness a healthy CAGR by 2030 owing to the frequent purchase of new phones, health consoles and increased penetration of mobile phones throughout the world. The global Mobile Gaming Market consists of promising gaming companies such as Apple, Google, Microsoft, and Sony Corporation. Furthermore, the increasing popularity of virtual reality and artificial intelligence has brought innovative solutions for gaming applications.


As per the World Health Organization (WHO), gamers worldwide outnumber traditional gamers and are increasingly launching online gaming platforms for users to enjoy. Similarly, rising access to high-speed internet and falling prices of mobile phones have further driven the mobile gaming industry. Moreover, the availability of high-volume storage capability enhances user experience.


Increasing investments in new gaming strategies, technology innovation post-COVID-19, and growing demand for augmented reality and virtual reality (AR & VR) devices are expected to fuel the growth of the market. However, the lack of data security and privacy concerns due to data exploitation can act as a restraint to the growth of the market.


Aims and Objectives


This study aims to analyze the worldwide mobile gaming economy and to identify the market trends, potential growth opportunities and risks, and driving forces along with their impact on the mobile gaming industry.


The objectives of this research are as follows:



  • To analyze the mobile gaming market in terms of its value, market size and segmentation.

  • To identify the driving forces, restraints and opportunities of the mobile gaming market.

  • To analyze market trends, potential growth opportunities and risks, technological developments and demographic data.

  • To analyze the competitive landscape of the major players operating in the mobile gaming industry.


Research Methodology


This research report is a comprehensive study of the mobile gaming market, covering an assessment of its historical, current and future market trends. The study is based on an elucidative and comprehensive research methodology which is based on primary and secondary research techniques carried out by the research team of experts. The primary research techniques constituted a selection of primary respondents from the industry - players, vendors, stakeholders, operational and technical experts and the like. The data is collected through semi-structured interviews, surveys, and other methods.


The secondary data used for this report include published journals, newspapers, and other industry-related sources. This data was used to find information on existing markets, past market trends, and existing products and services in the market.


The extensive analysis of the market aspects such as Porterโ€™s Five Forces, SWOT Analysis and market attractiveness gave us an in-depth understanding of the market structure and market dynamics.


Market Analysis


The study conducted to understand the market comprises qualitative, quantitative, and descriptive analysis. In order to determine the market value and market size, the research team collected, analyzed and interpolated market-related data available on the internet or published in financial databases, market research, and industry publications.


The market analysis is further carried out by extensively studying the fundamental factors driving and restraining the market, market trends and strengths, current competitive scenario, and key players operating in the market. Key insights including market segmentation, competitive landscape, regional analysis and other market dynamics were analyzed to identify the potential business opportunities and existing trends in the market.


Data Analysis


For data analysis, the research team used primary and secondary research techniques to gather reliable, accurate and up-to-date information. The primary data gathered were collected through phone conversations, interviews, and other means. The research methodology adopted for this report is based on a combination of primary and secondary research techniques, which included interviews and surveys, competitor analyses, and industry research.


The market size, market share, and competitive landscape of the major players in the market have been tracked and elaborated based on publicly available information collected from market participants and financial databases. Descriptive and quantitative data and analysis have been used to provide meaningful insights into the prospects of the market and its outlook for the future.


Statistical Analysis


To analyze the market accurately and draw accurate forecasts, the research team used a combination of various techniques and tools. The techniques and tools used for data analysis comprised descriptive statistics such as mean and median calculations and inferential statistics such as regression and forecasting techniques. Furthermore, data was sorted, filtered and analyzed to draw accurate trends and patterns.


Conclusion


This report provides an extensive analysis of the global Mobile Gaming Market including market size, market share, segmentation, competition, market dynamics, and forecasts. The study includes the market size and revenue, market share and growth rate, revenue of the key players and the market share of key vendors, product segmentation and application segmentation. The study further includes a description of the market forces, their impact on the market, and their growth prospects over the forecast period. The research findings along with the current trends in the mobile gaming industry have been thoroughly presented in the report.

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TABLE OF CONTENTS

1 Executive Summary

2 Scope of the Report

2.1 Market Definition

2.2 Scope of the Study

2.2.1 Research Objectives

2.2.2 Assumptions & Limitations

2.3 Markets Structure

3 Market Research Methodology

3.1 Research Process

3.2 Secondary Research

3.3 Primary Research

3.4 Forecast Model

4 Market Landscape

4.1 Porterโ€™s Five Forces Analysis

4.1.1 Threat of New Entrants

4.1.2 Bargaining power of buyers

4.1.3 Threat of substitutes

4.1.4 Rivalry

4.1.5 Bargaining Power of Suppliers

4.2 Value Chain/Supply Chain of Mobile Gaming Market

5 Market Overview of Mobile Gaming Market

5.1 Introduction

5.2 Growth Drivers

5.3 Impact Analysis

5.4 Market Challenges

6 Market Trends

6.1 Introduction

6.2 Growth Trends

6.3 Impact analysis

7. Mobile Gaming Market, by Type

7.1 Introduction

7.2 Action/Adventure

7.2.1 Market Estimates & Forecast, 2020โ€“2027

7.2.2 Market Estimates & Forecast, by Region, 2020โ€“2027

7.3 Strategy & Brain

7.3.1 Market Estimates & Forecast, 2020โ€“2027

7.3.2 Market Estimates & Forecast, by Region, 2020โ€“2027

7.4 Casino

7.4.1 Market Estimates & Forecast, 2020โ€“2027

7.4.2 Market Estimates & Forecast, by Region, 2020โ€“2027

7.5 Sport and Role Playing Games

7.5.1 Market Estimates & Forecast, 2020โ€“2027

7.5.2 Market Estimates & Forecast, by Region, 2020โ€“2027

7.6 Others

7.6.1 Market Estimates & Forecast, 2020โ€“2027

7.6.2 Market Estimates & Forecast, by Region, 2020โ€“2027

8. Mobile Gaming Market, by Device

8.1 Introduction

8.2 Smartphones

8.2.1 Market Estimates & Forecast, 2020โ€“2027

8.2.2 Market Estimates & Forecast, by Region, 2020โ€“2027

8.3 Tablets

8.3.1 Market Estimates & Forecast, 2020โ€“2027

8.3.2 Market Estimates & Forecast, by Region, 2020โ€“2027

8.4 PDAs

8.4.1 Market Estimates & Forecast, 2020โ€“2027

8.4.2 Market Estimates & Forecast, by Region, 2020โ€“2027

8.5 Others

8.5.1 Market Estimates & Forecast, 2020โ€“2027

8.5.2 Market Estimates & Forecast, by Region, 2020โ€“2027

9. Mobile Gaming Market, by Platform

9.1 Introduction

9.2 Android

9.2.1 Market Estimates & Forecast, 2020โ€“2027

9.2.2 Market Estimates & Forecast, by Region, 2020โ€“2027

9.3 iOS

9.3.1 Market Estimates & Forecast, 2020โ€“2027

9.3.2 Market Estimates & Forecast, by Region, 2020โ€“2027

9.4 Windows

9.4.1 Market Estimates & Forecast, 2020โ€“2027

9.4.2 Market Estimates & Forecast, by Region, 2020โ€“2027

10. Mobile Gaming Market, by Region

10.1 Introduction

10.2 North America

10.2.1 Market Estimates & Forecast, by Country, 2020โ€“2027

10.2.2 Market Estimates & Forecast, by Type, 2020โ€“2027

10.2.3 Market Estimates & Forecast, by Device, 2020โ€“2027

10.2.4 Market Estimates & Forecast, by Platform, 2020โ€“2027

10.2.5 US

10.2.5.1 Market Estimates & Forecast, by Type, 2020โ€“2027

10.2.5.2 Market Estimates & Forecast, by Device, 2020โ€“2027

10.2.5.3 Market Estimates & Forecast, by Platform, 2020โ€“2027

10.2.6 Mexico

10.2.6.1 Market Estimates & Forecast, by Type, 2020โ€“2027

10.2.6.2 Market Estimates & Forecast, by Device, 2020โ€“2027

10.2.6.3 Market Estimates & Forecast, by Platform, 2020โ€“2027

10.2.7 Canada

10.2.7.1 Market Estimates & Forecast, by Type, 2020โ€“2027

10.2.7.2 Market Estimates & Forecast, by Device, 2020โ€“2027

10.2.7.3 Market Estimates & Forecast, by Platform, 2020โ€“2027

10.3 Europe

10.3.1 Market Estimates & Forecast, by Country, 2020โ€“2027

10.3.2 Market Estimates & Forecast, by Type, 2020โ€“2027

10.3.3 Market Estimates & Forecast, by Device, 2020โ€“2027

10.3.4 Market Estimates & Forecast, by Platform, 2020โ€“2027

10.3.5 Germany

10.3.5.1 Market Estimates & Forecast, by Type, 2020โ€“2027

10.3.5.2 Market Estimates & Forecast, by Device, 2020โ€“2027

10.3.5.3 Market Estimates & Forecast, by Platform, 2020โ€“2027

10.3.6 France

10.3.6.1 Market Estimates & Forecast, by Type, 2020โ€“2027

10.3.6.2 Market Estimates & Forecast, by Device, 2020โ€“2027

10.3.6.3 Market Estimates & Forecast, by Platform, 2020โ€“2027

10.3.7 UK

10.3.7.1 Market Estimates & Forecast, by Type, 2020โ€“2027

10.3.7.2 Market Estimates & Forecast, by Device, 2020โ€“2027

10.3.7.3 Market Estimates & Forecast, by Platform, 2020โ€“2027

10.3.8 Rest of Europe

10.3.8.1 Market Estimates & Forecast, by Type, 2020โ€“2027

10.3.8.2 Market Estimates & Forecast, by Device, 2020โ€“2027

10.3.8.3 Market Estimates & Forecast, by Platform, 2020โ€“2027

10.4 Asia-Pacific

10.4.1 Market Estimates & Forecast, by Country, 2020โ€“2027

10.4.2 Market Estimates & Forecast, by Type, 2020โ€“2027

10.4.3 Market Estimates & Forecast, by Device, 2020โ€“2027

10.4.4 Market Estimates & Forecast, by Platform, 2020โ€“2027

10.4.5 China

10.4.5.1 Market Estimates & Forecast, by Type, 2020โ€“2027

10.4.5.2 Market Estimates & Forecast, by Device, 2020โ€“2027

10.4.5.3 Market Estimates & Forecast, by Platform, 2020โ€“2027

10.4.6 India

10.4.6.1 Market Estimates & Forecast, by Type, 2020โ€“2027

10.4.6.2 Market Estimates & Forecast, by Device, 2020โ€“2027

10.4.6.3 Market Estimates & Forecast, by Platform, 2020โ€“2027

10.4.7 Japan

10.4.7.1 Market Estimates & Forecast, by Type, 2020โ€“2027

10.4.7.2 Market Estimates & Forecast, by Device, 2020โ€“2027

10.4.7.3 Market Estimates & Forecast, by Platform, 2020โ€“2027

10.4.8 Rest of Asia-Pacific

10.4.8.1 Market Estimates & Forecast, by Type, 2020โ€“2027

10.4.8.2 Market Estimates & Forecast, by Device, 2020โ€“2027

10.4.8.3 Market Estimates & Forecast, by Platform, 2020โ€“2027

10.5 Rest of the World

10.5.1 Market Estimates & Forecast, by Country, 2020โ€“2027

10.5.2 Market Estimates & Forecast, by Type, 2020โ€“2027

10.5.3 Market Estimates & Forecast, by Device, 2020โ€“2027

10.5.4 Market Estimates & Forecast, by Platform, 2020โ€“2027

10.5.5 Middle East & Africa

10.5.5.1 Market Estimates & Forecast, by Type, 2020โ€“2027

10.5.5.2 Market Estimates & Forecast, by Device, 2020โ€“2027

10.5.5.3 Market Estimates & Forecast, by Platform, 2020โ€“2027

10.5.6 Latin Countries

10.5.6.1 Market Estimates & Forecast, by Type, 2020โ€“2027

10.5.6.2 Market Estimates & Forecast, by Device, 2020โ€“2027

10.5.6.3 Market Estimates & Forecast, by Platform, 2020โ€“2027

11. Company Profiles

11.1 Google

11.1.1 Company Overview

11.1.2 Product/Business Segment Overview

11.1.3 Financial Updates

11.1.4 Key Developments

11.2 Apple, Inc.

11.2.1 Company Overview

11.2.2 Product/Business Segment Overview

11.2.3 Financial Updates

11.2.4 Key Developments

11.3 Activision Blizzard, Inc

11.3.1 Company Overview

11.3.2 Product/Business Segment Overview

11.3.3 Financial Updates

11.3.4 Key Developments

11.4 Sony Corporation

11.4.1 Company Overview

11.4.2 Product/Business Segment Overview

11.4.3 Financial Updates

11.4.4 Key Developments

11.5 Tencent Holdings Ltd.

11.5.1 Company Overview

11.5.2 Product/Business Segment Overview

11.5.3 Financial Updates

11.5.4 Key Developments

11.6 Electronic Arts Inc.

11.6.1 Company Overview

11.6.2 Product/Business Segment Overview

11.6.3 Financial Updates

11.6.4 Key Developments

11.7 Nintendo Co. Ltd.

11.7.1 Company Overview

11.7.2 Product/Business Segment Overview

11.7.3 Financial Updates

11.7.4 Key Developments

11.8 Ubisoft Entertainment SA

11.8.1 Company Overview

11.8.2 Product/Business Segment Overview

11.8.3 Financial Updates

11.8.4 Key Developments

11.9 Gameloft SE

11.9.1 Company Overview

11.9.2 Product/Business Segment Overview

11.9.3 Financial Updates

11.9.4 Key Developments

11.10 Glu Mobile Inc

11.10.1 Company Overview

11.10.2 Product/Business Segment Overview

11.10.3 Financial Updates

11.10.4 Key Developments

11.11 MocoSpace

11.11.1 Company Overview

11.11.2 Product/Business Segment Overview

11.11.3 Financial Updates

11.11.4 Key Developments

12 Conclusion

LIST OF TABLES

Table1 Global Mobile Gaming Market, by Country, 2020โ€“2027

Table2 North America: Mobile Gaming Market, by Country, 2020โ€“2027

Table3 Europe: Mobile Gaming Market. by Country, 2020โ€“2027

Table4 Asia-Pacific: Mobile Gaming Market by Country, 2020โ€“2027

Table5 North America: Mobile Gaming Market, by Country

Table6 North America: Mobile Gaming Market, by Type

Table7 North America: Mobile Gaming Market, by Device

Table8 North America: Mobile Gaming Market, by Platform

Table9 Europe: Mobile Gaming Market, by Country

Table10 Europe: Mobile Gaming Market, by Type

Table11 Europe: Mobile Gaming Market, by Device

Table12 Europe: Mobile Gaming Market, by Platform

Table13 Asia-Pacific: Mobile Gaming Market, by Country

Table14 Asia-Pacific: Mobile Gaming Market, by Type

Table15 Asia-Pacific: Mobile Gaming Market, by Device

Table16 Asia-Pacific: Mobile Gaming Market, by Platform

Table17 Middle East & Africa: Mobile Gaming Market, by Country

Table18 Middle East & Africa: Mobile Gaming Market, by Type

Table19 Middle East & Africa: Mobile Gaming Market, by Device

Table20 Middle East & Africa: Mobile Gaming Market, by Platform

Table21 Latin America: Mobile Gaming Market, by Country

Table22 Latin America: Mobile Gaming Market, by Type

Table23 Latin America: Mobile Gaming Market, by Device

Table24 Latin America: Mobile Gaming Market, by Platform

LIST OF FIGURES

FIGURE 1 Global Mobile Gaming market segmentation

FIGURE 2 Forecast Methodology

FIGURE 3 Porterโ€™s Five Forces Analysis of Global Mobile Gaming Market

FIGURE 4 Value Chain of Global Mobile Gaming Market

FIGURE 5 Share of Mobile Gaming Market in 2020, by country (in %)

FIGURE 6 Global Mobile Gaming Market, 2020โ€“2027

FIGURE 7 Global Mobile Gaming Market size, by Type, 2020โ€“2027

FIGURE 8 Share of Global Mobile Gaming Market, by Type, (in %)

FIGURE 9 Global Mobile Gaming Market size, by Device, 2020โ€“2027

FIGURE 10 Share of Global Mobile Gaming Market, by Device, (in %)

FIGURE 11 Global Mobile Gaming Market size, by Platform, 2020โ€“2027

FIGURE 12 Share of Global Mobile Gaming Market, by Platform, (in %)

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