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Global Mobile Augmented Reality Market, By Component (Hardware, Software), Applications (Smartphones, Smart Glasses & Wearable, Tablets), End-User (Telecommunication, Gaming & Entertainment) - Forecast Till 2030


ID: MRFR/ICT/0542-HCR | 100 Pages | Author: Ankit Gupta| November 2024
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Table of Contents

1. EXECUTIVE SUMMARY

1.1. Market Attractiveness Analysis

1.1.1. Global Mobile Augmented Reality Market, by Component

1.1.2. Global Mobile Augmented Reality Market, by Application

1.1.3. Global Mobile Augmented Reality Market, by End-user

1.1.4. Global Mobile Augmented Reality Market, by Region

2. MARKET INTRODUCTION

2.1. Definition

2.2. Scope of the Study

2.3. Market Structure

3. RESEARCH METHODOLOGY

3.1. Research Process

3.2. Primary Research

3.3. Secondary Research

3.4. Market Size Estimation

3.5. List of Assumptions

4. MARKET DYNAMICS

4.1. Introduction

4.2. Drivers

4.2.1. Next-generation mobile AR

4.2.2. Rise in internet usage

4.2.3. Technological developments such as artificial intelligence and IoT

4.3. Restraint

4.3.1. High cost of adoption

4.4. Opportunity

4.4.1. Rising adoption of AR/VR across industry verticals

4.5. Impact of COVID-19

4.5.1. Impact on component manufacturers

4.5.2. Impact on IT industry

4.5.3. Impact across end-use industry verticals

5. MARKET FACTOR ANALYSIS

5.1. Value Chain Analysis/Supply Chain Analysis

5.2. Porterโ€™s Five Forces Model

5.2.1. Bargaining Power of Suppliers

5.2.2. Bargaining Power of Buyers

5.2.3. Threat of New Entrants

5.2.4. Threat of Substitutes

5.2.5. Intensity of Rivalry

6. GLOBAL MOBILE AUGMENTED REALITY MARKET, BY COMPONENT

6.1. Introduction

6.2. Hardware

6.2.1. 3D graphics systems

6.2.2. GPS systems

6.2.3. wireless networks

6.2.4. Others

6.3. Software

7. GLOBAL MOBILE AUGMENTED REALITY MARKET, BY APPLICATION

7.1. Introduction

7.2. Smartphones

7.3. Smart Glasses

7.4. Wearables

7.5. Tablets

7.6. Personal Digital Devices

7.7. Game Consoles

7.8. Others

8. GLOBAL MOBILE AUGMENTED REALITY MARKET, BY END-USER

8.1. Introduction

8.2. Gaming and entertainment

8.3. Telecommunications

8.4. E-commerce

8.5. Advertising

8.6. Healthcare

8.7. Education

8.8. Government & Military

8.9. Others

9. GLOBAL MOBILE AUGMENTED REALITY MARKET, BY REGION

9.1. Overview

9.2. North America

9.2.1. Market Size & Estimates, by Country, 2020โ€“2027

9.2.2. Market Size & Estimates, by Component, 2020โ€“2027

9.2.3. Market Size & Estimates, by Application, 2020โ€“2027

9.2.4. Market Size & Estimates, by End-user, 2020โ€“2027

9.2.5. US

9.2.5.1. Market Size & Estimates, by Component, 2020โ€“2027

9.2.5.2. Market Size & Estimates, by Application, 2020โ€“2027

9.2.5.3. Market Size & Estimates, by End-user, 2020โ€“2027

9.2.6. Canada

9.2.6.1. Market Size & Estimates, by Component, 2020โ€“2027

9.2.6.2. Market Size & Estimates, by Application, 2020โ€“2027

9.2.6.3. Market Size & Estimates, by End-user, 2020โ€“2027

9.2.7. Mexico

9.2.7.1. Market Size & Estimates, by Component, 2020โ€“2027

9.2.7.2. Market Size & Estimates, by Application, 2020โ€“2027

9.2.7.3. Market Size & Estimates, by End-user, 2020โ€“2027

9.3. Europe

9.3.1. Market Size & Estimates, by Country, 2020โ€“2027

9.3.2. Market Size & Estimates, by Component, 2020โ€“2027

9.3.3. Market Size & Estimates, by Application, 2020โ€“2027

9.3.4. Market Size & Estimates, by End-user, 2020โ€“2027

9.3.5. Germany

9.3.5.1. Market Size & Estimates, by Component, 2020โ€“2027

9.3.5.2. Market Size & Estimates, by Application, 2020โ€“2027

9.3.5.3. Market Size & Estimates, by End-user, 2020โ€“2027

9.3.6. UK

9.3.6.1. Market Size & Estimates, by Component, 2020โ€“2027

9.3.6.2. Market Size & Estimates, by Application, 2020โ€“2027

9.3.6.3. Market Size & Estimates, by End-user, 2020โ€“2027

9.3.7. France

9.3.7.1. Market Size & Estimates, by Component, 2020โ€“2027

9.3.7.2. Market Size & Estimates, by Application, 2020โ€“2027

9.3.7.3. Market Size & Estimates, by End-user, 2020โ€“2027

9.3.8. Rest of Europe

9.3.8.1. Market Size & Estimates, by Component, 2020โ€“2027

9.3.8.2. Market Size & Estimates, by Application, 2020โ€“2027

9.3.8.3. Market Size & Estimates, by End-user, 2020โ€“2027

9.4. Asia Pacific

9.4.1. Market Size & Estimates, by Country, 2020โ€“2027

9.4.2. Market Size & Estimates, by Component, 2020โ€“2027

9.4.3. Market Size & Estimates, by Application, 2020โ€“2027

9.4.4. Market Size & Estimates, by End-user, 2020โ€“2027

9.4.5. China

9.4.5.1. Market Size & Estimates, by Component, 2020โ€“2027

9.4.5.2. Market Size & Estimates, by Application, 2020โ€“2027

9.4.5.3. Market Size & Estimates, by End-user, 2020โ€“2027

9.4.6. Japan

9.4.6.1. Market Size & Estimates, by Component, 2020โ€“2027

9.4.6.2. Market Size & Estimates, by Application, 2020โ€“2027

9.4.6.3. Market Size & Estimates, by End-user, 2020โ€“2027

9.4.7. India

9.4.7.1. Market Size & Estimates, by Component, 2020โ€“2027

9.4.7.2. Market Size & Estimates, by Application, 2020โ€“2027

9.4.7.3. Market Size & Estimates, by End-user, 2020โ€“2027

9.4.8. Rest of Asia-Pacific

9.4.8.1. Market Size & Estimates, by Component, 2020โ€“2027

9.4.8.2. Market Size & Estimates, by Application, 2020โ€“2027

9.4.8.3. Market Size & Estimates, by End-user, 2020โ€“2027

9.5. Middle East & Africa

9.5.1. Market Size & Estimates, by Component, 2020โ€“2027

9.5.2. Market Size & Estimates, by Application, 2020โ€“2027

9.5.3. Market Size & Estimates, by End-user, 2020โ€“2027

9.6. South America

9.6.1. Market Size & Estimates, by Component, 2020โ€“2027

9.6.2. Market Size & Estimates, by Application, 2020โ€“2027

9.6.3. Market Size & Estimates, by End-user, 2020โ€“2027

10. COMPETITIVE LANDSCAPE

10.1. Introduction

10.2. Key Players Market Share Analysis, 2019 (%)

10.3. Competitive Benchmarking

10.4. Competitor Dashboard

10.5. Major Growth Strategy in the market

10.6. Key Developments & Growth Strategies

10.6.1. New Product Development

10.6.2. Mergers & Acquisitions

10.6.3. Contracts & Agreements

11. COMPANY PROFILES

11.1. Qualcomm Technologies, Inc. (US)

11.1.1. Company Overview

11.1.2. Financial Overview

11.1.3. Products/Components/Solutions Offered

11.1.4. Key Developments

11.1.5. SWOT Analysis

11.1.6. Key Strategies

11.2. SAP SE (Germany)

11.2.1. Company Overview

11.2.2. Financial Overview

11.2.3. Products/Components/Solutions Offered

11.2.4. Key Developments

11.2.5. SWOT Analysis

11.2.6. Key Strategies

11.3. Microsoft (US)

11.3.1. Company Overview

11.3.2. Financial Overview

11.3.3. Products/Components/Solutions Offered

11.3.4. Key Developments

11.3.5. SWOT Analysis

11.3.6. Key Strategies

11.4. SAMSUNG (South Korea)

11.4.1. Company Overview

11.4.2. Financial Overview

11.4.3. Products/Components/Solutions Offered

11.4.4. Key Developments

11.4.5. SWOT Analysis

11.4.6. Key Strategies

11.5. Catchoom Technologies S.L. (Spain)

11.5.1. Company Overview

11.5.2. Financial Overview

11.5.3. Products/Components/Solutions Offered

11.5.4. Key Developments

11.5.5. SWOT Analysis

11.5.6. Key Strategies

11.6. HCL Technologies Limited (India)

11.6.1. Company Overview

11.6.2. Financial Overview

11.6.3. Products/Components/Solutions Offered

11.6.4. Key Developments

11.6.5. SWOT Analysis

11.6.6. Key Strategies

11.7. Apple Inc. (US)

11.7.1. Company Overview

11.7.2. Financial Overview

11.7.3. Products/Components/Solutions Offered

11.7.4. Key Developments

11.7.5. SWOT Analysis

11.7.6. Key Strategies

11.8. Intel Corporation (US)

11.8.1. Company Overview

11.8.2. Financial Overview

11.8.3. Products/Components/Solutions Offered

11.8.4. Key Developments

11.8.5. SWOT Analysis

11.8.6. Key Strategies

11.9. Google (US)

11.9.1. Company Overview

11.9.2. Financial Overview

11.9.3. Products/Components/Solutions Offered

11.9.4. Key Developments

11.9.5. SWOT Analysis

11.9.6. Key Strategies

11.10. Elsevier (Netherlands)

11.10.1. Company Overview

11.10.2. Financial Overview

11.10.3. Products/Components/Solutions Offered

11.10.4. Key Developments

11.10.5. SWOT Analysis

11.10.6. Key Strategies

11.11. AUGMENT (France)

11.11.1. Company Overview

11.11.2. Financial Overview

11.11.3. Products/Components/Solutions Offered

11.11.4. Key Developments

11.11.5. SWOT Analysis

11.11.6. Key Strategies

11.12. QUYTECH (US)

11.12.1. Company Overview

11.12.2. Financial Overview

11.12.3. Products/Components/Solutions Offered

11.12.4. Key Developments

11.12.5. SWOT Analysis

11.12.6. Key Strategies

11.13. Magic Software Inc. (US)

11.13.1. Company Overview

11.13.2. Financial Overview

11.13.3. Products/Components/Solutions Offered

11.13.4. Key Developments

11.13.5. SWOT Analysis

11.13.6. Key Strategies

11.14. Blippar Ltd (UK)

11.14.1. Company Overview

11.14.2. Financial Overview

11.14.3. Products/Components/Solutions Offered

11.14.4. Key Developments

11.14.5. SWOT Analysis

11.14.6. Key Strategies

11.15. PTC (US)

11.15.1. Company Overview

11.15.2. Financial Overview

11.15.3. Products/Components/Solutions Offered

11.15.4. Key Developments

11.15.5. SWOT Analysis

11.15.6. Key Strategies

LIST OF TABLES

TABLE 1 LIST OF ASSUMPTIONS

TABLE 2 GLOBAL MOBILE AUGMENTED REALITY MARKET, BY COMPONENT, 2020โ€“2027 (USD MILLION)

TABLE 3 GLOBAL MOBILE AUGMENTED REALITY MARKET, BY APPLICATION, 2020โ€“2027 (USD MILLION)

TABLE 4 GLOBAL MOBILE AUGMENTED REALITY MARKET, BY END-USER, 2020โ€“2027 (USD MILLION)

TABLE 5 GLOBAL MOBILE AUGMENTED REALITY MARKET, BY REGION, 2020โ€“2027 (USD MILLION)

TABLE 6 NORTH AMERICA: MOBILE AUGMENTED REALITY MARKET, BY COUNTRY, 2020โ€“2027 (USD MILLION)

TABLE 7 NORTH AMERICA: MOBILE AUGMENTED REALITY MARKET, BY COMPONENT, 2020โ€“2027 (USD MILLION)

TABLE 8 NORTH AMERICA: MOBILE AUGMENTED REALITY MARKET, BY APPLICATION, 2020โ€“2027 (USD MILLION)

TABLE 9 NORTH AMERICA: MOBILE AUGMENTED REALITY MARKET, BY END-USER, 2020โ€“2027 (USD MILLION)

TABLE 10 US: MOBILE AUGMENTED REALITY MARKET, BY COMPONENT, 2020โ€“2027 (USD MILLION)

TABLE 11 US: MOBILE AUGMENTED REALITY MARKET, BY APPLICATION, 2020โ€“2027 (USD MILLION)

TABLE 12 US: MOBILE AUGMENTED REALITY MARKET, BY END-USER, 2020โ€“2027 (USD MILLION)

TABLE 13 CANADA: MOBILE AUGMENTED REALITY MARKET, BY COMPONENT, 2020โ€“2027 (USD MILLION)

TABLE 14 CANADA: MOBILE AUGMENTED REALITY MARKET, BY APPLICATION, 2020โ€“2027 (USD MILLION)

TABLE 15 CANADA: MOBILE AUGMENTED REALITY MARKET, BY END-USER, 2020โ€“2027 (USD MILLION)

TABLE 16 MEXICO: MOBILE AUGMENTED REALITY MARKET, BY COMPONENT, 2020โ€“2027 (USD MILLION)

TABLE 17 MEXICO: MOBILE AUGMENTED REALITY MARKET, BY APPLICATION, 2020โ€“2027 (USD MILLION)

TABLE 18 MEXICO: MOBILE AUGMENTED REALITY MARKET, BY END-USER, 2020โ€“2027 (USD MILLION)

TABLE 19 EUROPE: MOBILE AUGMENTED REALITY MARKET, BY COUNTRY, 2020โ€“2027 (USD MILLION)

TABLE 20 EUROPE: MOBILE AUGMENTED REALITY MARKET, BY COMPONENT, 2020โ€“2027 (USD MILLION)

TABLE 21 EUROPE: MOBILE AUGMENTED REALITY MARKET, BY APPLICATION, 2020โ€“2027 (USD MILLION)

TABLE 22 EUROPE: MOBILE AUGMENTED REALITY MARKET, BY END-USER, 2020โ€“2027 (USD MILLION)

TABLE 23 UK: MOBILE AUGMENTED REALITY MARKET, BY COMPONENT, 2020โ€“2027 (USD MILLION)

TABLE 24 UK: MOBILE AUGMENTED REALITY MARKET, BY APPLICATION, 2020โ€“2027 (USD MILLION)

TABLE 25 UK: MOBILE AUGMENTED REALITY MARKET, BY END-USER, 2020โ€“2027 (USD MILLION)

TABLE 26 GERMANY: MOBILE AUGMENTED REALITY MARKET, BY COMPONENT, 2020โ€“2027 (USD MILLION)

TABLE 27 GERMANY: MOBILE AUGMENTED REALITY MARKET, BY APPLICATION, 2020โ€“2027 (USD MILLION)

TABLE 28 GERMANY: MOBILE AUGMENTED REALITY MARKET, BY END-USER, 2020โ€“2027 (USD MILLION)

TABLE 29 FRANCE: MOBILE AUGMENTED REALITY MARKET, BY COMPONENT, 2020โ€“2027 (USD MILLION)

TABLE 30 FRANCE: MOBILE AUGMENTED REALITY MARKET, BY APPLICATION, 2020โ€“2027 (USD MILLION)

TABLE 31 FRANCE: MOBILE AUGMENTED REALITY MARKET, BY END-USER, 2020โ€“2027 (USD MILLION)

TABLE 32 REST OF EUROPE: MOBILE AUGMENTED REALITY MARKET, BY COMPONENT, 2020โ€“2027 (USD MILLION)

TABLE 33 REST OF EUROPE: MOBILE AUGMENTED REALITY MARKET, BY APPLICATION, 2020โ€“2027 (USD MILLION)

TABLE 34 REST OF EUROPE: MOBILE AUGMENTED REALITY MARKET, BY END-USER, 2020โ€“2027 (USD MILLION)

TABLE 35 ASIA-PACIFIC: MOBILE AUGMENTED REALITY MARKET, BY COUNTRY, 2020โ€“2027 (USD MILLION)

TABLE 36 ASIA-PACIFIC: MOBILE AUGMENTED REALITY MARKET, BY COMPONENT, 2020โ€“2027 (USD MILLION)

TABLE 37 ASIA-PACIFIC: MOBILE AUGMENTED REALITY MARKET, BY APPLICATION, 2020โ€“2027 (USD MILLION)

TABLE 38 ASIA-PACIFIC: MOBILE AUGMENTED REALITY MARKET, BY END-USER, 2020โ€“2027 (USD MILLION)

TABLE 39 CHINA: MOBILE AUGMENTED REALITY MARKET, BY COMPONENT, 2020โ€“2027 (USD MILLION)

TABLE 40 CHINA: MOBILE AUGMENTED REALITY MARKET, BY APPLICATION, 2020โ€“2027 (USD MILLION)

TABLE 41 CHINA: MOBILE AUGMENTED REALITY MARKET, BY END-USER, 2020โ€“2027 (USD MILLION)

TABLE 42 INDIA: MOBILE AUGMENTED REALITY MARKET, BY COMPONENT, 2020โ€“2027 (USD MILLION)

TABLE 43 INDIA: MOBILE AUGMENTED REALITY MARKET, BY APPLICATION, 2020โ€“2027 (USD MILLION)

TABLE 44 INDIA: MOBILE AUGMENTED REALITY MARKET, BY END-USER, 2020โ€“2027 (USD MILLION)

TABLE 45 JAPAN: MOBILE AUGMENTED REALITY MARKET, BY COMPONENT, 2020โ€“2027 (USD MILLION)

TABLE 46 JAPAN: MOBILE AUGMENTED REALITY MARKET, BY APPLICATION, 2020โ€“2027 (USD MILLION)

TABLE 47 JAPAN: MOBILE AUGMENTED REALITY MARKET, BY END-USER, 2020โ€“2027 (USD MILLION)

TABLE 48 REST OF ASIA-PACIFIC: MOBILE AUGMENTED REALITY MARKET, BY COMPONENT, 2020โ€“2027 (USD MILLION)

TABLE 49 REST OF ASIA-PACIFIC: MOBILE AUGMENTED REALITY MARKET, BY APPLICATION, 2020โ€“2027 (USD MILLION)

TABLE 50 REST OF ASIA-PACIFIC: MOBILE AUGMENTED REALITY MARKET, BY END-USER, 2020โ€“2027 (USD MILLION)

TABLE 51 MIDDLE EAST AND AFRICA: MOBILE AUGMENTED REALITY MARKET, BY COMPONENT, 2020โ€“2027 (USD MILLION)

TABLE 52 MIDDLE EAST AND AFRICA: MOBILE AUGMENTED REALITY MARKET, BY APPLICATION, 2020โ€“2027 (USD MILLION)

TABLE 53 MIDDLE EAST AND AFRICA: MOBILE AUGMENTED REALITY MARKET, BY END-USER, 2020โ€“2027 (USD MILLION)

TABLE 54 SOUTH AMERICA: MOBILE AUGMENTED REALITY MARKET, BY COMPONENT, 2020โ€“2027 (USD MILLION)

TABLE 55 SOUTH AMERICA: MOBILE AUGMENTED REALITY MARKET, BY APPLICATION, 2020โ€“2027 (USD MILLION)

TABLE 56 SOUTH AMERICA: MOBILE AUGMENTED REALITY MARKET, BY END-USER, 2020โ€“2027 (USD MILLION)

LIST OF FIGURES

FIGURE 1 MARKET SYNOPSIS

FIGURE 2 RESEARCH PROCESS OF MRFR

FIGURE 3 TOP DOWN & BOTTOM UP APPROACH

FIGURE 4 GLOBAL MOBILE AUGMENTED REALITY MARKET, BY COMPONENT, 2020โ€“2027 (USD MILLION)

FIGURE 5 GLOBAL MOBILE AUGMENTED REALITY MARKET, BY APPLICATION, 2020โ€“2027 (USD MILLION)

FIGURE 6 GLOBAL MOBILE AUGMENTED REALITY MARKET, BY END-USER, 2020โ€“2027 (USD MILLION)

FIGURE 7 GLOBAL MOBILE AUGMENTED REALITY MARKET, BY REGION, 2018 & 2026 (USD MILLION)

FIGURE 8 NORTH AMERICA: MOBILE AUGMENTED REALITY MARKET, BY COUNTRY, 2020โ€“2027 (USD MILLION)

FIGURE 9 NORTH AMERICA: MOBILE AUGMENTED REALITY MARKET, BY COMPONENT, 2020โ€“2027 (USD MILLION)

FIGURE 10 NORTH AMERICA: MOBILE AUGMENTED REALITY MARKET, BY APPLICATION, 2020โ€“2027 (USD MILLION)

FIGURE 11 NORTH AMERICA: MOBILE AUGMENTED REALITY MARKET, BY END-USER, 2020โ€“2027 (USD MILLION)

FIGURE 12 EUROPE: MOBILE AUGMENTED REALITY MARKET, BY COUNTRY, 2020โ€“2027 (USD MILLION)

FIGURE 13 EUROPE: MOBILE AUGMENTED REALITY MARKET, BY COMPONENT, 2020โ€“2027 (USD MILLION)

FIGURE 14 EUROPE: MOBILE AUGMENTED REALITY MARKET, BY APPLICATION, 2020โ€“2027 (USD MILLION)

FIGURE 15 EUROPE: MOBILE AUGMENTED REALITY MARKET, BY END-USER, 2020โ€“2027 (USD MILLION)

FIGURE 16 ASIA-PACIFIC: MOBILE AUGMENTED REALITY MARKET, BY COUNTRY, 2020โ€“2027 (USD MILLION)

FIGURE 17 ASIA-PACIFIC: MOBILE AUGMENTED REALITY MARKET, BY COMPONENT, 2020โ€“2027 (USD MILLION)

FIGURE 18 ASIA-PACIFIC: MOBILE AUGMENTED REALITY MARKET, BY APPLICATION, 2020โ€“2027 (USD MILLION)

FIGURE 19 ASIA-PACIFIC: MOBILE AUGMENTED REALITY MARKET, BY END-USER, 2020โ€“2027 (USD MILLION)

FIGURE 20 MIDDLE EAST & AFRICA: MOBILE AUGMENTED REALITY MARKET, BY COMPONENT, 2020โ€“2027 (USD MILLION)

FIGURE 21 MIDDLE EAST & AFRICA: MOBILE AUGMENTED REALITY MARKET, BY APPLICATION, 2020โ€“2027 (USD MILLION)

FIGURE 22 MIDDLE EAST & AFRICA: MOBILE AUGMENTED REALITY MARKET, BY END-USER, 2020โ€“2027 (USD MILLION)

FIGURE 23 SOUTH AMERICA: MOBILE AUGMENTED REALITY MARKET, BY COMPONENT, 2020โ€“2027 (USD MILLION)

FIGURE 24 SOUTH AMERICA: MOBILE AUGMENTED REALITY MARKET, BY APPLICATION, 2020โ€“2027 (USD MILLION)

FIGURE 25 SOUTH AMERICA: MOBILE AUGMENTED REALITY MARKET, BY END-USER, 2020โ€“2027 (USD MILLION)

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