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Japan Immersive Technology in Gaming Market

ID: MRFR/ICT/58763-HCR
200 Pages
Aarti Dhapte
February 2026

Japan Immersive Technology in Gaming Industry Market Size, Share and Trends Analysis Report By Component (Hardware, Head-Mounted Display (HMD), Gesture Tracking Devices (GTD), Projectors & Display Walls (PDW), Software/Platform, Services, Professional and Managed), By Technology (Mixed Reality (MR), Virtual Reality (VR), Augmented Reality (AR), 360 Film) and By Application (Training & Learning, Emergency Services, Product Development, Sales & Marketing)- Forecast to 2035

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Japan Immersive Technology in Gaming Market Summary

Our Impact
Enabled $4.3B Revenue Impact for Fortune 500 and Leading Multinationals
Partnering with 2000+ Global Organizations Each Year
30K+ Citations by Top-Tier Firms in the Industry

Industry Developments

Recent developments in the Japan Immersive Technology in Gaming Industry Market highlight significant advancements and investments by leading companies. Namco Bandai recently launched a new title that incorporates immersive technology, confirming the company's commitment to innovation in the gaming sector. In terms of mergers and acquisitions, Square Enix announced an acquisition in September 2023, strengthening its portfolio of immersive gaming experiences. Nintendo is also ramping up its efforts in immersive technologies with new game announcements that promise an engaging user experience. 

This momentum has positively impacted the market valuation of these companies, reflecting a growing interest in immersive gaming solutions. Over the past few years, Japan's immersive gaming landscape has witnessed rapid growth, influenced by consumer demand for more engaging and interactive experiences, particularly evident in the rise of augmented and virtual reality gaming applications.

Report Scope

 

Report Attribute/Metric Source: Details
MARKET SIZE 2023 503.34(USD Million)
MARKET SIZE 2024 636.82(USD Million)
MARKET SIZE 2035 1277.65(USD Million)
COMPOUND ANNUAL GROWTH RATE (CAGR) 6.534% (2025 - 2035)
REPORT COVERAGE Revenue Forecast, Competitive Landscape, Growth Factors, and Trends
BASE YEAR 2024
MARKET FORECAST PERIOD 2025 - 2035
HISTORICAL DATA 2019 - 2024
MARKET FORECAST UNITS USD Million
KEY COMPANIES PROFILED Oculus, Namco Bandai, DMM Games, Square Enix, FromSoftware, Nintendo, Konami, Gree, Sony, Epic Games, Microsoft, Sega Sammy, Capcom, Unity Technologies
SEGMENTS COVERED Component, Technology, Application
KEY MARKET OPPORTUNITIES VR gaming experiences expansion, AR technology integration, eSports immersive environments, Social gaming platforms growth, Mobile immersive gaming advancements
KEY MARKET DYNAMICS Advancements in VR technology, Increasing demand for AR experiences, Growing investments in gaming startups, Strong mobile gaming culture, Enhancing social gaming interactions
COUNTRIES COVERED Japan
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FAQs

What is the projected market size of the Japan Immersive Technology in Gaming Industry Market in 2024?

The market is expected to be valued at 636.82 million USD in 2024.

What is the expected market growth for the Japan Immersive Technology in Gaming Industry Market by 2035?

By 2035, the market is projected to reach a value of 1277.65 million USD.

What is the compound annual growth rate (CAGR) for the Japan Immersive Technology in Gaming Industry Market from 2025 to 2035?

The expected CAGR for the market is 6.534% during the forecast period from 2025 to 2035.

Which company is expected to have a significant market share in the Japan Immersive Technology in Gaming Industry?

Major players in this market include Oculus, Sony, and Square Enix among others.

What is the market value for Hardware in the Japan Immersive Technology in Gaming Industry in 2024?

The market value for Hardware in 2024 is expected to be 191.64 million USD.

How much is the Head-Mounted Display (HMD) segment valued at in the year 2024?

The Head-Mounted Display (HMD) segment is projected to be valued at 230.1 million USD in 2024.

What is the market size of Gesture Tracking Devices (GTD) in 2024?

The Gesture Tracking Devices (GTD) segment is expected to be valued at 95.19 million USD in 2024.

What is the projected market value for Software/Platform in the Japan Immersive Technology in Gaming Industry by 2035?

By 2035, the Software/Platform segment is expected to be valued at 114.16 million USD.

What is the expected market value for Projectors & Display Walls (PDW) in the year 2024?

The expected market value for Projectors & Display Walls (PDW) in 2024 is 63.75 million USD.

What growth opportunities are anticipated in the Japan Immersive Technology in Gaming Industry Market?

The increasing adoption of immersive technologies in gaming is expected to drive significant growth in the market.

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