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    GCC Extended Reality Market

    ID: MRFR/ICT/56867-HCR
    200 Pages
    Garvit Vyas
    September 2025

    GCC Extended Reality Market Research Report: By Customer engagement (Customer engagement, Business engagement), By Type (Mobile XR, PC tethered XR), By Component (Software, Hardware, Services), andBy End User (Healthcare, Media, Industrial, Manufacturing, Retail and eCommerce, Transportation)- Forecast to 2035

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    GCC Extended Reality Market Research Report – Global Forecast till 2035 Infographic
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    Table of Contents

    GCC Extended Reality Market Summary

    The GCC Extended Reality market is projected to grow from 2.5 USD Billion in 2024 to 12 USD Billion by 2035, indicating a robust expansion.

    Key Market Trends & Highlights

    GCC Extended Reality Key Trends and Highlights

    • The GCC Extended Reality market is valued at 2.5 USD Billion in 2024.
    • By 2035, the market is expected to reach 12 USD Billion, reflecting a substantial growth trajectory.
    • The compound annual growth rate (CAGR) from 2025 to 2035 is estimated at 15.33%.
    • Growing adoption of immersive technologies due to increasing demand for innovative training solutions is a major market driver.

    Market Size & Forecast

    2024 Market Size 2.5 (USD Billion)
    2035 Market Size 12 (USD Billion)
    CAGR (2025 - 2035) 15.33%

    Major Players

    Saudi Aramco (SA), Qatar National Bank (QA), Emirates NBD (AE), Etisalat (AE), National Commercial Bank (SA), Oman Telecommunications Company (OM), Bahrain Telecommunications Company (BH), Kuwait Finance House (KW)

    GCC Extended Reality Market Trends

    The growing demand for immersive experiences across all industries and technological improvements are driving notable trends in the GCC Extended Reality Market. Projects like Saudi Arabia's Vision 2030 and the UAE's goal of becoming a global technology hub demonstrate the tremendous support that governments in the GCC area have demonstrated for digital transformation projects, which are major market drivers. These programs support investments in augmented reality (AR) and virtual reality (VR) technology, which promote expansion in the fields of entertainment, healthcare, and education.

    Furthermore, the use of extended reality applications, particularly in training and simulation, has increased because of the growth of remote working and virtual collaboration technologies.

    Companies in the GCC are looking more closely at how XR technology could boost customer interaction and operational effectiveness. For example, there is a noticeable shift towards digital solutions as sectors like real estate and tourism use AR apps and virtual tours to give customers immersive experiences. Local tech firms and startups have become leaders in creating XR content for local audiences in recent years, opening up options to meet the rising demand for locally relevant content. With an emphasis on culturally relevant material, the entertainment sector is seeing a boom in investment, especially in gaming and immersive media.

    There is a lot of room for growth in XR because of the GCC's youthful population and strong internet penetration, especially through creative uses in corporate training initiatives and educational environments. The GCC Extended Reality Market is generally headed in a positive direction because of rising expenditures across a number of industries, creative local content, and digital change.

    Source: Primary Research, Secondary Research, Market Research Future Database and Analyst Review

    GCC Extended Reality Market Drivers

    Market Segment Insights

    Extended Reality Market Customer

    The Customer engagement aspect of the GCC Extended Reality Market is an increasingly vital segment fueled by the growing adoption of immersive technologies such as virtual reality (VR) and augmented reality (AR) throughout the Gulf Cooperation Council region. These technologies are being leveraged to enhance customer interactions, improve service delivery, and create unique user experiences that foster brand loyalty. One driving force behind the growth of customer engagement in the GCC is the rapid digital transformation across various sectors, including retail and hospitality, where businesses aim to create compelling experiences that resonate with customers' needs and preferences.

    Ultimately, effective customer engagement strategies not only drive conversions but also contribute to the overall customer satisfaction levels in a highly competitive market landscape. The demand for immersive experiences underlines the urgency for businesses to adapt to new technological paradigms. In the context of Business engagement, there is a notable trend where organizations utilize extended reality to facilitate real-time collaboration and training. By enhancing team interactions and providing innovative solutions, companies can significantly increase productivity and innovation within their workforces.

    Additionally, there are challenges, such as the need for substantial investment in new technologies and the skills gap that may inhibit the effective implementation of these advanced solutions. However, there exist tremendous opportunities for growth within the region, driven particularly by government initiatives aimed at fostering the adoption of smart technologies and innovation in various industries. The GCC's Vision 2030 initiatives for countries like Saudi Arabia and the UAE showcase governments' commitment to diversifying economies and improving workforce engagement through technology.

    As such, the market traits display a positive trajectory aided by robust infrastructure, connectivity, and a supportive regulatory environment that further stimulates economic diversification. Moreover, the GCC Extended Reality Market segmentation indicates a healthy balance between customer and business engagement segments, with customer engagement emerging to dominate as it aligns with evolving consumer expectations and preferences. E-commerce platforms are also heavily investing in customer engagement tools powered by extended reality to enhance online shopping experiences, subsequently increasing customer retention and conversion rates.

    Extended Reality Market Type Insights

    The GCC Extended Reality Market has been evolving rapidly, especially within the Type segment, which comprises Mobile XR and PC tethered XR. Mobile XR is gaining traction due to its accessibility, as smartphones become increasingly capable of supporting immersive experiences, making it a preferred choice for consumers in the region. The proliferation of mobile technologies and applications has fueled user engagement and adoption, with key industries such as education, healthcare, and tourism leveraging Mobile XR for innovative solutions.

    On the other hand, PC-tethered XR remains significant for high-performance applications, particularly in sectors such as gaming, training, and simulations, where detailed graphics and extensive processing are paramount.This segment often caters to professional users who require a deeper immersive experience, thus maintaining its relevance in the marketplace. As organizations in the GCC continue to invest in digital transformation and innovative solutions, both types play complementary roles, driving growth and expanding the overall market landscape.

    The initiatives by governments to boost technological advancements further strengthen the frameworks within which these XR types operate, leading to unique opportunities and market potential in the region.

    Extended Reality Market Component Insights

    The Component segment of the GCC Extended Reality Market plays a vital role in shaping the overall landscape of the industry. This segment encompasses critical areas such as software, hardware, and services, each contributing significantly to market growth. The software aspect is particularly noteworthy as it drives innovation and user experience, making immersive technologies more accessible and engaging.

    Meanwhile, the hardware segment remains fundamental, providing the physical devices necessary for extended reality experiences, which include headsets and sensors that enhance real-world interfaces.The services component is also crucial, focusing on implementation, support, and maintenance, which ensure that organizations can effectively deploy and utilize extended reality solutions. This comprehensive approach in the Component segment supports the GCC economies' digital transformation initiatives, aligned with government visions to foster technology adoption.

    As industries like education, healthcare, and entertainment increasingly embrace extended reality, the balance and interdependence of software, hardware, and services will shape the future of the GCC Extended Reality Market, driving advancements and creating new opportunities in this fast-evolving field.

    Extended Reality Market End User Insights

    The GCC Extended Reality Market exhibits a promising outlook within the End User segment, characterized by its diverse applications across various industries. In Healthcare, Extended Reality technologies are transforming patient care through immersive training and surgical simulations, enhancing clinical outcomes and operational efficiency. The Media sector is leveraging these advancements to create engaging content and interactive experiences, significantly reshaping consumer interactions.

    Furthermore, industries such as Manufacturing and Transportation are utilizing Extended Reality for training and maintenance tasks, streamlining operations, and improving workforce productivity.Retail and eCommerce benefit from virtual shopping experiences, enabling customers to interact with products in an engaging manner, which enhances purchasing decisions. The growth in sectors like Healthcare and Retail is particularly noteworthy as they adopt Extended Reality to meet the evolving demands of consumers and patients in the rapidly changing GCC landscape.

    Overall, the End User segment represents a vital area of growth and innovation within the GCC Extended Reality Market, driven by advancements in technology and increasing investments across various industries.

    Get more detailed insights about GCC Extended Reality Market Research Report – Global Forecast till 2035

    Regional Insights

    Key Players and Competitive Insights

    The GCC Extended Reality Market is rapidly evolving, characterized by a dynamic landscape shaped by various technology providers and innovators leveraging virtual reality, augmented reality, and mixed reality solutions. This market showcases the intersection of technology and user experience, where competition intensifies as companies strive to deliver cutting-edge solutions across multiple sectors, including education, healthcare, gaming, and retail. The significance of the GCC region lies in its appetite for digital transformation and the strong backing of governments toward adopting advanced technologies.

    Consequently, an in-depth look at the competitive insights of this market reveals a myriad of strategies and approaches employed by key players to carve out their niche in this vibrant ecosystem.InfraSight emerges as a prominent player in the GCC Extended Reality Market, showcasing strengths that center around advanced analytics and visualization solutions tailored for various industries. The company's reputation for delivering innovative, real-time analytics tools positions it favorably among businesses looking to harness the power of data through immersive technologies. InfraSight emphasizes user-centric design, which enhances customer engagement and ensures seamless integration of extended reality into existing workflows.

    With a robust presence in the region, InfraSight's ability to provide highly specialized solutions makes it a compelling choice for organizations aiming to leverage extended reality for enhanced operational efficiency and decision-making processes.Epic Games has established a strong foothold in the GCC Extended Reality Market, known for its leading game development platform and popular engine that supports the creation of immersive experiences. The company provides key products and services that include game development tools, asset creation solutions, and a vast library of resources that empower developers across the region.

    Epic Games' robust presence is further strengthened by partnerships and collaborations with local developers and educational institutions, fostering an ecosystem of creativity and innovation in extended reality. The firm has also engaged in strategic mergers and acquisitions, enhancing its capabilities and market reach within the GCC. By continuously investing in local talent and promoting the Unreal Engine as a platform for both entertainment and enterprise applications, Epic Games positions itself as a significant contributor to the ongoing evolution of the extended reality landscape in the region.

    Key Companies in the GCC Extended Reality Market market include

    Industry Developments

    The GCC Extended Reality Market has seen significant developments recently, with notable advancements from key players like META, Microsoft, and NVIDIA. In September 2023, a strategic partnership was announced between VIVE and Samsung to enhance immersive experiences in the GCC region, leveraging both companies' strengths in virtual reality technologies. Additionally, in August 2023, Epic Games unveiled new tools for developers in the region aimed at enhancing the content creation process for Extended Reality applications. The market is experiencing notable growth driven by increasing investments in education and training programs utilizing extended reality technologies, especially in the UAE and Saudi Arabia.

    Recent evaluations indicate a projected market valuation increase, largely attributed to the digital transformation initiatives undertaken by regional governments.

    Furthermore, major investments have emerged, such as Apple’s focus on augmented reality development in GCC, indicating a strong competitive landscape. In terms of mergers and acquisitions, there were no publicly reported transactions involving the specific companies mentioned within the last few months. However, companies are increasingly exploring collaborations and partnerships to strengthen their market positions in the growing Extended Reality sector within the GCC.

    Market Segmentation

    Outlook

    • Healthcare
    • Media
    • Industrial
    • Manufacturing
    • Retail and eCommerce
    • Transportation

    Extended Reality Market Type Outlook

    • Mobile XR
    • PC tethered XR

    Extended Reality Market End User Outlook

    • Healthcare
    • Media
    • Industrial
    • Manufacturing
    • Retail and eCommerce
    • Transportation

    Extended Reality Market Component Outlook

    • Software
    • Hardware
    • Services

    Extended Reality Market Customer Engagement Outlook

    • Customer engagement
    • Business engagement

    Report Scope

    Report Scope:
    Report Attribute/Metric Source: Details
    MARKET SIZE 2018 385.76(USD Million)
    MARKET SIZE 2024 600.0(USD Million)
    MARKET SIZE 2035 1800.0(USD Million)
    COMPOUND ANNUAL GROWTH RATE (CAGR) 10.503% (2025 - 2035)
    REPORT COVERAGE Revenue Forecast, Competitive Landscape, Growth Factors, and Trends
    BASE YEAR 2024
    MARKET FORECAST PERIOD 2025 - 2035
    HISTORICAL DATA 2019 - 2024
    MARKET FORECAST UNITS USD Million
    KEY COMPANIES PROFILED InfraSight, Epic Games, Google, NVIDIA, VIVE, Samsung, HTC, Apple, IBM, Qualcomm, Oculus, Sony, Unity Technologies, Microsoft, Meta
    SEGMENTS COVERED Customer engagement, Type, Component, End User
    KEY MARKET OPPORTUNITIES Increased adoption in education, Growth in gaming and entertainment, Enhanced remote collaboration tools, Rise of virtual tourism experiences, Investment in healthcare training solutions
    KEY MARKET DYNAMICS High demand for immersive experiences, Growing adoption in education sector, Increasing investments in gaming, Advancements in hardware technology, Government support for innovation
    COUNTRIES COVERED GCC

    Market Highlights

    Author
    Garvit Vyas
    Analyst

    Explore the profile of Garvit Vyas, one of our esteemed authors at Market Research Future, and access their expert research contributions in the field of market research and industry analysis

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    FAQs

    What is the expected market size of the GCC Extended Reality Market by 2024?

    The GCC Extended Reality Market is expected to reach a value of 600.0 USD million by the year 2024.

    What will the market size of the GCC Extended Reality Market be in 2035?

    In 2035, the GCC Extended Reality Market is projected to be valued at approximately 1800.0 USD million.

    What is the expected compound annual growth rate (CAGR) for the GCC Extended Reality Market from 2025 to 2035?

    The expected CAGR for the GCC Extended Reality Market from 2025 to 2035 is 10.503%.

    What are the key segments in the GCC Extended Reality Market?

    The GCC Extended Reality Market is segmented into customer engagement and business engagement.

    What is the market value for customer engagement in the GCC Extended Reality Market in 2024?

    The market value for customer engagement in the GCC Extended Reality Market is projected to be 360.0 USD million in 2024.

    What is the projected market value for business engagement in the GCC Extended Reality Market by 2035?

    The projected market value for business engagement in the GCC Extended Reality Market is expected to be 720.0 USD million by 2035.

    Who are the major players in the GCC Extended Reality Market?

    Key players in the GCC Extended Reality Market include InfraSight, Epic Games, Google, NVIDIA, VIVE, Samsung, HTC, Apple, IBM, Qualcomm, Oculus, Sony, Unity Technologies, Microsoft, and Meta.

    What opportunities are driving growth in the GCC Extended Reality Market?

    Emerging technologies, increasing demand for immersive experiences, and advancements in hardware and software are key opportunities driving growth in the market.

    How does the current global scenario impact the GCC Extended Reality Market?

    The current global scenario may influence the GCC Extended Reality Market through changes in consumer behavior, technological advancements, and regional economic conditions.

    What is the growth rate forecast for the customer engagement segment of the GCC Extended Reality Market over the next decade?

    The customer engagement segment of the GCC Extended Reality Market is expected to grow significantly, with a future valuation projected at 1080.0 USD million in 2035.

    1. EXECUTIVE SUMMARY
    2. Market Overview
      1. Key Findings
      2. Market Segmentation
    3. Competitive Landscape
      1. Challenges and Opportunities
      2. Future Outlook
    4. MARKET INTRODUCTION
      1. Definition
    5. Scope of the study
      1. Research Objective
        1. Assumption
    6. Limitations
    7. RESEARCH METHODOLOGY
      1. Overview
      2. Data Mining
      3. Secondary Research
      4. Primary Research
        1. Primary Interviews
    8. and Information Gathering Process
      1. Breakdown of Primary Respondents
      2. Forecasting Model
      3. Market Size Estimation
        1. Bottom-Up
    9. Approach
      1. Top-Down Approach
      2. Data Triangulation
    10. Validation
    11. MARKET DYNAMICS
      1. Overview
    12. Drivers
      1. Restraints
      2. Opportunities
    13. MARKET FACTOR ANALYSIS
      1. Value chain Analysis
      2. Porter's Five Forces Analysis
    14. Bargaining Power of Suppliers
      1. Bargaining Power of Buyers
    15. Threat of New Entrants
      1. Threat of Substitutes
        1. Intensity
    16. of Rivalry
      1. COVID-19 Impact Analysis
        1. Market Impact Analysis
        2. Regional Impact
        3. Opportunity and Threat Analysis
    17. GCC Extended Reality Market, BY Customer engagement (USD Million)
      1. Customer engagement
      2. Business engagement
    18. GCC Extended
    19. Reality Market, BY Type (USD Million)
      1. Mobile XR
      2. PC tethered
    20. XR
    21. GCC Extended Reality Market, BY Component (USD Million)
      1. Software
      2. Hardware
      3. Services
    22. GCC Extended Reality Market, BY
    23. End User (USD Million)
      1. Healthcare
      2. Media
      3. Industrial
      4. Manufacturing
      5. Retail and eCommerce
      6. Transportation
    24. Competitive Landscape
      1. Overview
      2. Competitive Analysis
      3. Market share Analysis
      4. Major Growth Strategy in the Extended
    25. Reality Market
      1. Competitive Benchmarking
      2. Leading Players
    26. in Terms of Number of Developments in the Extended Reality Market
      1. Key
    27. developments and growth strategies
      1. New Product Launch/Service Deployment
        1. Merger & Acquisitions
        2. Joint Ventures
    28. Major Players Financial Matrix
      1. Sales and Operating Income
    29. Major Players R&D Expenditure. 2023
    30. Company Profiles
      1. InfraSight
        1. Financial Overview
        2. Products Offered
        3. Key
    31. Developments
      1. SWOT Analysis
        1. Key Strategies
    32. Epic Games
      1. Financial Overview
        1. Products Offered
    33. Key Developments
      1. SWOT Analysis
        1. Key Strategies
    34. Google
      1. Financial Overview
        1. Products Offered
    35. Key Developments
      1. SWOT Analysis
        1. Key Strategies
    36. NVIDIA
      1. Financial Overview
        1. Products Offered
    37. Key Developments
      1. SWOT Analysis
        1. Key Strategies
    38. VIVE
      1. Financial Overview
        1. Products Offered
    39. Key Developments
      1. SWOT Analysis
        1. Key Strategies
    40. Samsung
      1. Financial Overview
        1. Products Offered
    41. Key Developments
      1. SWOT Analysis
        1. Key Strategies
    42. HTC
      1. Financial Overview
        1. Products Offered
    43. Key Developments
      1. SWOT Analysis
        1. Key Strategies
    44. Apple
      1. Financial Overview
        1. Products Offered
    45. Key Developments
      1. SWOT Analysis
        1. Key Strategies
    46. IBM
      1. Financial Overview
        1. Products Offered
    47. Key Developments
      1. SWOT Analysis
        1. Key Strategies
    48. Qualcomm
      1. Financial Overview
        1. Products Offered
    49. Key Developments
      1. SWOT Analysis
        1. Key Strategies
      2. Oculus
        1. Financial Overview
        2. Products Offered
        3. Key Developments
        4. SWOT Analysis
        5. Key
    50. Strategies
      1. Sony
        1. Financial Overview
        2. Products
    51. Offered
      1. Key Developments
        1. SWOT Analysis
    52. Key Strategies
      1. Unity Technologies
        1. Financial Overview
        2. Products Offered
        3. Key Developments
        4. SWOT
    53. Analysis
      1. Key Strategies
      2. Microsoft
        1. Financial
    54. Overview
      1. Products Offered
        1. Key Developments
    55. SWOT Analysis
      1. Key Strategies
      2. Meta
        1. Financial
    56. Overview
      1. Products Offered
        1. Key Developments
    57. SWOT Analysis
      1. Key Strategies
    58. Appendix
      1. References
      2. Related Reports
    59. ENGAGEMENT, 2019-2035 (USD Billions)
    60. SIZE ESTIMATES & FORECAST, BY TYPE, 2019-2035 (USD Billions)
    61. GCC Extended Reality Market SIZE ESTIMATES & FORECAST, BY COMPONENT, 2019-2035
    62. (USD Billions)
    63. BY END USER, 2019-2035 (USD Billions)
    64. LIST
    65. Of figures
    66. MARKET ANALYSIS BY CUSTOMER ENGAGEMENT
    67. ANALYSIS BY TYPE
    68. KEY BUYING CRITERIA OF EXTENDED REALITY MARKET
    69. OF MRFR
    70. DRIVERS IMPACT ANALYSIS: EXTENDED REALITY MARKET
    71. ANALYSIS: EXTENDED REALITY MARKET
    72. REALITY MARKET
    73. (% SHARE)
    74. TO 2035 (USD Billions)
    75. (% SHARE)
    76. EXTENDED REALITY MARKET, BY COMPONENT, 2019 TO 2035 (USD Billions)
    77. EXTENDED REALITY MARKET, BY END USER, 2025 (% SHARE)
    78. REALITY MARKET, BY END USER, 2019 TO 2035 (USD Billions)
    79. OF MAJOR COMPETITORS

    GCC Extended Reality Market Segmentation

    • Extended Reality Market By Customer engagement (USD Million, 2019-2035)

      • Customer engagement

      • Business engagement

    • Extended Reality Market By Type (USD Million, 2019-2035)

      • Mobile XR

      • PC tethered XR

    • Extended Reality Market By Component (USD Million, 2019-2035)

      • Software

      • Hardware

      • Services

    • Extended Reality Market By End User (USD Million, 2019-2035)

      • Healthcare

      • Media

      • Industrial

      • Manufacturing

      • Retail and eCommerce

      • Transportation

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