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    GCC Entertainment Media Market

    ID: MRFR/ICT/42155-CR
    100 Pages
    Aarti Dhapte
    March 2025

    GCC Entertainment Media Market Research Report: By Type (Music Theater, Radio and Broadcasting, Social Media, Films, Sports, Animation, Gaming Gambling, Outdoor/Leisure, Books and Magazine, Amusement park/facilities, Toys, Art) and By Application (Wired, Wireless) - Forecast to 2035.

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    GCC Entertainment Media Market Research Report - Global Forecast to 2035 Infographic
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    Table of Contents

    GCC Entertainment Media Market Summary

    The GCC Entertainment Media Market is projected to grow from 25 USD billion in 2024 to 45 USD billion by 2035, reflecting a robust growth trajectory.

    Key Market Trends & Highlights

    GCC Entertainment Media Key Trends and Highlights

    • The market is expected to expand at a compound annual growth rate of 5.49 percent from 2025 to 2035.
    • By 2035, the market valuation is anticipated to reach 45 USD billion, indicating substantial growth opportunities.
    • In 2024, the market is valued at 25 USD billion, laying a strong foundation for future expansion.
    • Growing adoption of digital streaming services due to increasing consumer demand for on-demand content is a major market driver.

    Market Size & Forecast

    2024 Market Size 25 (USD Billion)
    2035 Market Size 45 (USD Billion)
    CAGR (2025 - 2035) 5.49%

    Major Players

    Apple Inc (US), Microsoft Corp (US), Amazon.com Inc (US), Alphabet Inc (US), Berkshire Hathaway Inc (US), Tesla Inc (US), Meta Platforms Inc (US), Johnson & Johnson (US), Visa Inc (US), Procter & Gamble Co (US)

    GCC Entertainment Media Market Trends

    Different main market factors drive significant increases in the GCC Entertainment Media Market. Rising disposable income and a young population ready for various leisure choices encourage spending in the industry. Governments aggressively invest in constructing cultural and entertainment infrastructure, further strengthening the sector. Events like movie festivals and music concerts often show a dedication to providing a range of cultural products. Furthermore, the increasing consumption of digital media influences audience interaction with material, mainly via streaming channels.

    There are chances to investigate localized content creation targeted at the many cultures existing in the area. Projects to help local filmmakers, musicians, and artists may lead to a vibrant creative sector as the area keeps emphasizing building a knowledge-based economy. Technology development offers another chance for creative entertainment forms like augmented and virtual reality experiences. Recent developments demonstrate a move toward digital platforms and on-demand services, reflecting shifting customer behavior. Mobile apps and subscription-based models help to provide more access to entertainment.

    Moreover, the explosion of social media popularity among GCC citizens offers content producers, influencers, and businesses a rich ground to interact with viewers in original ways. All things considered, the GCC Entertainment Media Market is changing quickly to reflect more general worldwide trends while still meeting the cultural scene of the area.

    Fig 1: GCC Entertainment Media Market Overview

    The GCC entertainment media market is experiencing a transformative shift driven by digital innovation and evolving consumer preferences, suggesting a robust future for content creation and distribution.

    Gulf Cooperation Council (GCC) Economic Report 2023

    GCC Entertainment Media Market Drivers

    Market Growth Projections

    The Global GCC Entertainment Media Market Industry is poised for substantial growth, with projections indicating a rise from 25 USD Billion in 2024 to 45 USD Billion by 2035. This growth trajectory is supported by various factors, including rising digital consumption, increased investment in local content, and technological advancements. The anticipated compound annual growth rate of 5.49% from 2025 to 2035 further underscores the market's potential. Such projections highlight the dynamic nature of the entertainment landscape in the GCC, suggesting that stakeholders must remain agile to capitalize on emerging opportunities.

    Rising Digital Consumption

    The Global GCC Entertainment Media Market Industry is witnessing a surge in digital consumption, driven by the proliferation of smartphones and high-speed internet access. As of 2024, the market is projected to reach 25 USD Billion, reflecting a growing preference for streaming services and digital content. This trend is particularly evident among younger demographics, who favor on-demand entertainment over traditional media. The increasing availability of localized content further enhances user engagement, suggesting that digital platforms will continue to dominate the entertainment landscape in the GCC region.

    Technological Advancements

    Technological advancements play a crucial role in shaping the Global GCC Entertainment Media Market Industry. Innovations such as augmented reality, virtual reality, and artificial intelligence are transforming content creation and distribution. These technologies enable more immersive experiences, appealing to a tech-savvy audience. As the market evolves, companies that leverage these advancements are likely to gain a competitive edge. The anticipated compound annual growth rate of 5.49% from 2025 to 2035 underscores the potential for growth driven by technological integration within the entertainment sector.

    Youth Demographic Engagement

    The engagement of the youth demographic is a key driver for the Global GCC Entertainment Media Market Industry. With a substantial portion of the population under the age of 30, there is a pronounced demand for innovative and diverse entertainment options. This demographic is more inclined to consume content through digital platforms, influencing trends in media consumption. As the market adapts to these preferences, it is likely to see sustained growth. The increasing focus on youth-oriented content is expected to contribute significantly to the market's expansion, reinforcing the importance of understanding this audience.

    Increased Advertising Expenditure

    Increased advertising expenditure is a significant driver for the Global GCC Entertainment Media Market Industry. As brands recognize the value of digital platforms, advertising budgets are shifting towards online media, particularly in the entertainment sector. This trend is supported by the growing viewership of streaming services and social media platforms, which offer targeted advertising opportunities. The influx of advertising revenue not only supports content creators but also enhances the overall market dynamics. The anticipated growth trajectory suggests that advertising will continue to be a vital component of the entertainment ecosystem in the GCC.

    Investment in Local Content Production

    Investment in local content production is a pivotal driver for the Global GCC Entertainment Media Market Industry. Governments and private entities are increasingly funding projects that resonate with regional audiences, thereby fostering cultural relevance. This focus on local narratives not only enhances viewer loyalty but also attracts international partnerships. The market's growth is expected to accelerate, with projections indicating a rise to 45 USD Billion by 2035. Such investments are likely to stimulate job creation in the creative sector, contributing to the overall economic development of the GCC.

    Market Segment Insights

    Entertainment Media Market Type Insights

    The GCC Entertainment Media Market has shown robust growth across its various segments, reflecting a dynamic landscape driven by technological advancements and shifting consumer preferences. Within this market, Music Theater has emerged as a significant contributor, witnessing an upswing in live performances and streaming services, catering to a diverse audience that appreciate both traditional and modern forms of entertainment. Radio and Broadcasting continue to adapt to the digital age, enhancing their content delivery with innovative platforms and fostering community engagement, showcasing the region's rich cultural tapestry. 

    Meanwhile, Social Media has rapidly gained traction as a primary medium for entertainment and engagement, particularly among the youth, bolstered by high internet penetration and the proliferation of mobile devices which accelerate content consumption in real-time. The Films segment remains vibrant, fueled by local productions and international collaborations, as well as growing film festivals that celebrate diverse storytelling, appealing to both regional and global audiences. Sports have also solidified their position, especially with the hosting of major international events, fostering community spirit and engagement while spurring investments and infrastructure development. 

    Furthermore, Animation and Gaming Gambling are increasingly popular, with innovative strategies that resonate well with younger demographics, highlighting creativity and interactive experiences as key trends. Outdoor/Leisure activities have gained momentum as families seek entertainment beyond screens, leading to the development of parks and recreational facilities, directly correlating with the GCC’s focus on tourism and improving lifestyle experiences. Books and Magazines continue to carve out their niche, with a resurgence in local publishing as consumers seek quality content that reflects regional narratives and cultural heritage. 

    The Amusement park/facilities segment symbolizes the GCC’s ambitious vision for entertainment, catering to families and tourists with world-class attractions that innovate leisure experiences. The Toys sector has similarly witnessed growing demand as parents increasingly prioritize educational products that entertain and educate. Finally, the Art segment stands out as a vital part of cultural identity, driven by increasing support for local artists and institutions, providing platforms for highlighting talent and creativity. 

    Collectively, these segments illustrate the multi-faceted nature of the GCC Entertainment Media Market, underpinned by evolving consumer habits, technology, and socio-economic dynamics, all of which present abundant opportunities for further innovation and growth within the region. With the GCC's commitment to diversifying its economy, investing in cultural initiatives, and enhancing entertainment offerings, each segment plays a pivotal role in contributing to the overall landscape of the industry, making it an attractive area for both domestic and international investments.

    Fig 2: GCC Entertainment Media Market Insights

    Fig 2: GCC Entertainment Media Market Insights

    Source: Primary Research, Secondary Research, Market Research Future Database and Analyst Review

    Entertainment Media Market Application Insights

    The Application segment of the GCC Entertainment Media Market is essential in shaping the industry landscape, driven by increasing consumer demand for innovative content delivery and engagement. The growth in Wired and Wireless applications reflects the region's commitment to technological advancement and digital transformation. Wired applications have historically provided stable and reliable connections, making them preferable for high-capacity content streaming and gaming services, catering to a tech-savvy audience. Conversely, Wireless applications have surged in popularity due to the increasing penetration of smartphones and mobile internet, enabling users to access content on-the-go, hence attracting younger demographics.

    The penetration of 5G technology in GCC countries has further enhanced the appeal of Wireless services, opening avenues for immersive experiences like augmented and virtual reality in entertainment. With the government's focus on diversifying the economy and investing in smart cities, opportunities abound for both segments to innovate and expand. The GCC Entertainment Media Market revenue is projected to rise as consumers seek seamless experiences across various platforms, leading to notable growth opportunities in both Wired and Wireless applications. Moreover, understanding market trends and consumer preferences will be crucial for stakeholders looking to capture significant shares in this thriving market.

    Get more detailed insights about GCC Entertainment Media Market Research Report - Global Forecast to 2035

    Regional Insights

    Key Players and Competitive Insights

    Significant development and innovation define the dynamic competitive scene of the GCC Entertainment and Media Market. The area has become a media consumption and entertainment focus point with rising disposable money and a youthful, tech-savvy population. Digital content, cinematic experiences, and streaming services are becoming popular and attracting new and existing firms to plan to properly take hold of market share. Companies must be able to quickly adjust to fast-changing customer tastes and technology developments as the competition spans several areas like film and television production, video streaming, and live events.

    Stakeholders hoping for success and sustained development must first understand the competitive dynamics within this market.

    Walt Disney has become well-known in the GCC Entertainment and Media Market using its extensive collection of cherished brands and characters. The company's material has been effectively translated to fit local tastes and inclinations, improving its appeal to a range of GCC viewers. Launching its streaming platform, the business takes advantage of the growing on-demand entertainment market, challenging both local and foreign rivals. Furthermore, its strategic alliances and joint ventures with nearby media outlets enhance Walt Disney's market position, enabling it to use already-existing distribution routes and marketing systems.

    Walt Disney's participation in live entertainment events and theme park development highlights its determination to improve the whole entertainment scene in the GCC even more.

    ViacomCBS has achieved notable advances within the GCC Entertainment and Media Market by using its varied cable networks, digital platforms, and content libraries. Popular television series, movies, and animations aimed at different demographic groups are among the company's many core goods and services that appeal effectively to regional audiences. The strengths of ViacomCBS include its flexible programming methods and capacity to captivate audiences using many media platforms, including mobile apps, streaming, and conventional TV. Moreover, the business has confirmed its competitive posture by pursuing innovative mergers and acquisitions, improving its operational capacity.

    ViacomCBS has positioned itself as a major participant in the always-changing GCC entertainment scene by catering to local cultural quirks and tastes and strengthening a devoted audience base.

    Key Companies in the GCC Entertainment Media Market market include

    Industry Developments

    The GCC Entertainment Media Market has seen significant developments and growth in recent months. Notably, Walt Disney and Netflix have expanded their regional operations, responding to the increasing demand for digital content in countries like Saudi Arabia and the UAE, where streaming services are gaining considerable traction. In August 2023, Amazon announced its acquisition of MGM, enhancing its content library to cater better to Middle Eastern audiences. Additionally, the partnership between Starzplay and MBC Group signifies a strategic alignment to distribute premium content and strengthen regional presence. ViacomCBS has also reinforced its foothold with localized programming tailored to GCC viewers.

    In terms of market growth, the GCC Entertainment Media sector is projected to reach a valuation of over $25 billion by 2025, driven by digital transformation and a rising youth demographic eager for innovative entertainment. Recent years have witnessed the emergence of several local players, like OSN and Abu Dhabi Media, which are rapidly diversifying their service offerings, thus intensifying competition in the market. The overall trend towards digitalization and collaboration among media giants reflects the region's vibrant entertainment landscape aimed at fulfilling evolving consumer preferences.

    Future Outlook

    GCC Entertainment Media Market Future Outlook

    The GCC Entertainment Media Market is projected to grow at a 5.49% CAGR from 2024 to 2035, driven by digital transformation, increased consumer spending, and technological advancements.

    New opportunities lie in:

    • Invest in localized content production to cater to diverse cultural preferences.
    • Leverage emerging technologies like AR and VR for immersive entertainment experiences.
    • Expand partnerships with global streaming platforms to enhance content distribution.

    By 2035, the GCC Entertainment Media Market is poised for robust growth, reflecting evolving consumer demands and technological innovations.

    Market Segmentation

    Entertainment Media Market Type Outlook

    • Music Theater
    • Radio and Broadcasting
    • Social Media
    • Films
    • Sports
    • Animation
    • Gaming Gambling
    • Outdoor/Leisure
    • Books and Magazine
    • Amusement park/facilities
    • Toys
    • Art

    Entertainment Media Market Application Outlook

    • Wired
    • Wireless

    Report Scope

    Report Attribute/Metric Details
    Market Size 2018 118.22(USD Billion)
    Market Size 2024 128.98(USD Billion)
    Market Size 2035 336.19(USD Billion)
    Compound Annual Growth Rate (CAGR) 9.1% (2025 - 2035)
    Report Coverage Revenue Forecast, Competitive Landscape, Growth Factors, and Trends
    Base Year 2024
    Market Forecast Period 2025 - 2035
    Historical Data 2019 - 2024
    Market Forecast Units USD Billion
    Key Companies Profiled Walt Disney, ViacomCBS, Amazon, Discovery, Inc., Starzplay, Qatar Media Corporation, Middle East Broadcasting Center, Tencent, Abu Dhabi Media, Comcast, Saudi Research and Media Group, Kuwait News Agency, Sony Corporation, Netflix, OSN
    Segments Covered Type, Application
    Key Market Opportunities Virtual reality experiences Streaming service expansion Local content production growth E-sports investment surge Enhanced advertising technology adoption
    Key Market Dynamics Rising digital consumption Growth of streaming services Expansion of gaming industry Increased advertising spend. Cultural diversification in content
    Countries Covered GCC

    Market Highlights

    Author
    Aarti Dhapte
    Team Lead - Research

    She holds an experience of about 6+ years in Market Research and Business Consulting, working under the spectrum of Information Communication Technology, Telecommunications and Semiconductor domains. Aarti conceptualizes and implements a scalable business strategy and provides strategic leadership to the clients. Her expertise lies in market estimation, competitive intelligence, pipeline analysis, customer assessment, etc.

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    FAQs

    What is the predicted market size of the GCC Entertainment Media Market in 2024?

    The GCC Entertainment Media Market is expected to be valued at 128.98 billion USD in 2024.

    What is the expected market size for the GCC Entertainment Media Market in 2035?

    By 2035, the GCC Entertainment Media Market is expected to reach 336.19 billion USD.

    What is the expected CAGR for the GCC Entertainment Media Market from 2025 to 2035?

    The GCC Entertainment Media Market is expected to experience a CAGR of 9.1% during the forecast period from 2025 to 2035.

    What are the major segments contributing to the GCC Entertainment Media Market?

    The market is segmented into Music Theater, Radio and Broadcasting, Social Media, Films, and Sports.

    What will be the market value of the Social Media segment in 2035?

    The Social Media segment of the GCC Entertainment Media Market is expected to be valued at 90 billion USD in 2035.

    Which key players dominate the GCC Entertainment Media Market?

    Major players in the market include Walt Disney, Amazon, ViacomCBS, Netflix, and Tencent, among others.

    What is the market size of the Films segment in 2024?

    The Films segment of the GCC Entertainment Media Market is projected to be valued at 40 billion USD in 2024.

    What is the market size for the Sports segment in 2035?

    The Sports segment is expected to grow to 64.19 billion USD by the year 2035.

    What are the growth opportunities for the GCC Entertainment Media Market?

    There are significant growth opportunities in digital content and streaming services within the market.

    What is the expected market value of Radio and Broadcasting in 2035?

    The Radio and Broadcasting segment is anticipated to be valued at 30 billion USD in 2035.

    1. Primary Interviews and Information Gathering Process 3.4.2. Breakdown of Primary
    2. Respondents 3.5. Forecasting Model 3.6. Market Size Estimation 3.6.1. Bottom-Up
    3. Approach 3.6.2. Top-Down Approach 3.7. Data Triangulation 3.8. Validation 4. MARKET
    4. DYNAMICS 4.1. Overview 4.2. Drivers 4.3. Restraints 4.4. Opportunities 5. MARKET FACTOR ANALYSIS 5.1. Value chain Analysis 5.2. Porter's Five Forces Analysis 5.2.1.
    5. Bargaining Power of Suppliers 5.2.2. Bargaining Power of Buyers 5.2.3. Threat of
    6. New Entrants 5.2.4. Threat of Substitutes 5.2.5. Intensity of Rivalry 5.3. COVID-19
    7. Impact Analysis 5.3.1. Market Impact Analysis 5.3.2. Regional Impact 5.3.3. Opportunity
    8. and Threat Analysis 6. GCC Entertainment Media Market, BY Type (USD Billion) 6.1.
    9. Music Theater 6.2. Radio and Broadcasting 6.3. Social Media 6.4. Films 6.5. Sports
      1. Animation 6.7. Gaming Gambling 6.8. Outdoor/Leisure 6.9. Books and Magazine
      2. Amusement park/facilities 6.11. Toys 6.12. Art 7. GCC Entertainment Media
    10. Market, BY Application (USD Billion) 7.1. Wired 7.2. Wireless 8. Competitive Landscape
      1. Overview 8.2. Competitive Analysis 8.3. Market share Analysis 8.4. Major Growth
    11. Strategy in the Entertainment Media Market 8.5. Competitive Benchmarking 8.6. Leading
    12. Players in Terms of Number of Developments in the Entertainment Media Market 8.7.
    13. Key developments and growth strategies 8.7.1. New Product Launch/Service Deployment
      1. Merger Acquisitions 8.7.3. Joint Ventures 8.8. Major Players Financial Matrix
        1. Sales and Operating Income 8.8.2. Major Players RD Expenditure. 2023 9. Company
    14. Profiles 9.1. Walt Disney 9.1.1. Financial Overview 9.1.2. Products Offered 9.1.3.
    15. Key Developments 9.1.4. SWOT Analysis 9.1.5. Key Strategies 9.2. ViacomCBS 9.2.1.
    16. Financial Overview 9.2.2. Products Offered 9.2.3. Key Developments 9.2.4. SWOT Analysis
      1. Key Strategies 9.3. Amazon 9.3.1. Financial Overview 9.3.2. Products Offered
        1. Key Developments 9.3.4. SWOT Analysis 9.3.5. Key Strategies 9.4. Discovery,
    17. Inc. 9.4.1. Financial Overview 9.4.2. Products Offered 9.4.3. Key Developments 9.4.4.
    18. SWOT Analysis 9.4.5. Key Strategies 9.5. Starzplay 9.5.1. Financial Overview 9.5.2.
    19. Products Offered 9.5.3. Key Developments 9.5.4. SWOT Analysis 9.5.5. Key Strategies
      1. Qatar Media Corporation 9.6.1. Financial Overview 9.6.2. Products Offered 9.6.3.
    20. Key Developments 9.6.4. SWOT Analysis 9.6.5. Key Strategies 9.7. Middle East Broadcasting
    21. Center 9.7.1. Financial Overview 9.7.2. Products Offered 9.7.3. Key Developments
      1. SWOT Analysis 9.7.5. Key Strategies 9.8. Tencent 9.8.1. Financial Overview
        1. Products Offered 9.8.3. Key Developments 9.8.4. SWOT Analysis 9.8.5. Key
    22. Strategies 9.9. Abu Dhabi Media 9.9.1. Financial Overview 9.9.2. Products Offered
      1. Key Developments 9.9.4. SWOT Analysis 9.9.5. Key Strategies 9.10. Comcast
        1. Financial Overview 9.10.2. Products Offered 9.10.3. Key Developments 9.10.4.
    23. SWOT Analysis 9.10.5. Key Strategies 9.11. Saudi Research and Media Group 9.11.1.
    24. Financial Overview 9.11.2. Products Offered 9.11.3. Key Developments 9.11.4. SWOT
    25. Analysis 9.11.5. Key Strategies 9.12. Kuwait News Agency 9.12.1. Financial Overview
      1. Products Offered 9.12.3. Key Developments 9.12.4. SWOT Analysis 9.12.5.
    26. Key Strategies 9.13. Sony Corporation 9.13.1. Financial Overview 9.13.2. Products
    27. Offered 9.13.3. Key Developments 9.13.4. SWOT Analysis 9.13.5. Key Strategies 9.14.
    28. Netflix 9.14.1. Financial Overview 9.14.2. Products Offered 9.14.3. Key Developments
      1. SWOT Analysis 9.14.5. Key Strategies 9.15. OSN 9.15.1. Financial Overview
        1. Products Offered 9.15.3. Key Developments 9.15.4. SWOT Analysis 9.15.5.
    29. Key Strategies 10. Appendix 10.1. References 10.2. Related Reports LIST Of tables
    30. ESTIMATES & FORECAST, BY TYPE, 2019-2035 (USD Billions) Table 3. GCC Entertainment
    31. & Media Market SIZE ESTIMATES & FORECAST, BY APPLICATION, 2019-2035 (USD
    32. Billions) Table 4. PRODUCT LAUNCH/PRODUCT DEVELOPMENT/APPROVAL Table 5. ACQUISITION/PARTNERSHIP
    33. MARKET ANALYSIS BY TYPE Figure 3. GCC ENTERTAINMENT & MEDIA MARKET ANALYSIS
    34. BY APPLICATION Figure 4. KEY BUYING CRITERIA OF ENTERTAINMENT & MEDIA MARKET
    35. MEDIA MARKET Figure 7. DRIVERS IMPACT ANALYSIS: ENTERTAINMENT & MEDIA MARKET
    36. SUPPLY / VALUE CHAIN: ENTERTAINMENT & MEDIA MARKET Figure 10. ENTERTAINMENT
    37. & MEDIA MARKET, BY TYPE, 2024 (% SHARE) Figure 11. ENTERTAINMENT & MEDIA
    38. MARKET, BY TYPE, 2019 TO 2035 (USD Billions) Figure 12. ENTERTAINMENT & MEDIA
    39. MARKET, BY APPLICATION, 2024 (% SHARE) Figure 13. ENTERTAINMENT & MEDIA MARKET,
    40. BY APPLICATION, 2019 TO 2035 (USD Billions) Figure 14. BENCHMARKING OF MAJOR COMPETITORS

    GCC Entertainment Media Market Segmentation

     

    • Entertainment Media Market By Type (USD Billion, 2019-2035)

      • Music Theater
      • Radio and Broadcasting
      • Social Media
      • Films
      • Sports
      • Animation
      • Gaming Gambling
      • Outdoor/Leisure
      • Books and Magazine
      • Amusement park/facilities
      • Toys
      • Art

     

    • Entertainment Media Market By Application (USD Billion, 2019-2035)

      • Wired
      • Wireless
    Report Infographic
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