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Gaming Accessories Market Research Report By Product (Gamepads/ Joysticks/ Controllers, Gaming Keyboards, Gaming Mouse, Headsets, Surfaces, Virtual Reality (VR) Devices, Cooling Fans, Web Camera, and Others), by Device Type (PC (Desktop and Laptop), Smartphones and Gaming Consoles), by Distribution Channel (Online and Offline), by End Use (Casual Gaming and Professional Gaming) and By Region (North America, Europe, Asia-Pacific, Middle East and Africa, South America) –Industry Forecast Till 2032


ID: MRFR/SEM/7137-CR | 111 Pages | Author: Ankit Gupta| May 2024

Gaming Accessories Market Segmentation


Global Gaming Accessories Product Outlook (USD Million, 2019-2032)



  • Gamepads/ Joysticks/ Controllers

  • Gaming Keyboards

  • Gaming Mouse

  • Headsets

  • Surfaces

  • Virtual Reality (VR) Devices

  • Cooling Fans

  • Web Camera

  • Others


Global Gaming Accessories Device Type Outlook (USD Million, 2019-2032)



  • PC (Desktop and Laptop)

  • Smartphones

  • Gaming Consoles


Global Gaming Accessories Distribution Channel Outlook (USD Million, 2019-2032)



  • Online

  • Offline


Global Gaming Accessories End Use Outlook (USD Million, 2019-2032)



  • Casual Gaming

  • Professional Gaming


Global Gaming Accessories Regional Outlook (USD Million, 2019-2032)


North America Gaming Accessories Product Outlook (USD Million, 2019-2032)



  • Gamepads/ Joysticks/ Controllers

  • Gaming Keyboards

  • Gaming Mouse

  • Headsets

  • Surfaces

  • Virtual Reality (VR) Devices

  • Cooling Fans

  • Web Camera

  • Others


North America Gaming Accessories Device Type Outlook (USD Million, 2019-2032)



  • PC (Desktop and Laptop)

  • Smartphones

  • Gaming Consoles


North America Gaming Accessories Distribution Channel Outlook (USD Million, 2019-2032)



  • Online

  • Offline


North America Gaming Accessories End Use Outlook (USD Million, 2019-2032)



  • Casual Gaming

  • Professional Gaming


US Gaming Accessories Product Outlook (USD Million, 2019-2032)



  • Gamepads/ Joysticks/ Controllers

  • Gaming Keyboards

  • Gaming Mouse

  • Headsets

  • Surfaces

  • Virtual Reality (VR) Devices

  • Cooling Fans

  • Web Camera

  • Others


US Gaming Accessories Device Type Outlook (USD Million, 2019-2032)



  • PC (Desktop and Laptop)

  • Smartphones

  • Gaming Consoles


US Gaming Accessories Distribution Channel Outlook (USD Million, 2019-2032)



  • Online

  • Offline


US Gaming Accessories End Use Outlook (USD Million, 2019-2032)



  • Casual Gaming

  • Professional Gaming


Canada Gaming Accessories Product Outlook (USD Million, 2019-2032)



  • Gamepads/ Joysticks/ Controllers

  • Gaming Keyboards

  • Gaming Mouse

  • Headsets

  • Surfaces

  • Virtual Reality (VR) Devices

  • Cooling Fans

  • Web Camera

  • Others


Canada Gaming Accessories Device Type Outlook (USD Million, 2019-2032)



  • PC (Desktop and Laptop)

  • Smartphones

  • Gaming Consoles


Canada Gaming Accessories Distribution Channel Outlook (USD Million, 2019-2032)



  • Online

  • Offline


Canada Gaming Accessories End Use Outlook (USD Million, 2019-2032)



  • Casual Gaming

  • Professional Gaming


Mexico Gaming Accessories Product Outlook (USD Million, 2019-2032)



  • Gamepads/ Joysticks/ Controllers

  • Gaming Keyboards

  • Gaming Mouse

  • Headsets

  • Surfaces

  • Virtual Reality (VR) Devices

  • Cooling Fans

  • Web Camera

  • Others


Mexico Gaming Accessories Device Type Outlook (USD Million, 2019-2032)



  • PC (Desktop and Laptop)

  • Smartphones

  • Gaming Consoles


Mexico Gaming Accessories Distribution Channel Outlook (USD Million, 2019-2032)



  • Online

  • Offline


Mexico Gaming Accessories End Use Outlook (USD Million, 2019-2032)



  • Casual Gaming

  • Professional Gaming


Europe Gaming Accessories Product Outlook (USD Million, 2019-2032)



  • Gamepads/ Joysticks/ Controllers

  • Gaming Keyboards

  • Gaming Mouse

  • Headsets

  • Surfaces

  • Virtual Reality (VR) Devices

  • Cooling Fans

  • Web Camera

  • Others


Europe Gaming Accessories Device Type Outlook (USD Million, 2019-2032)



  • PC (Desktop and Laptop)

  • Smartphones

  • Gaming Consoles


Europe Gaming Accessories Distribution Channel Outlook (USD Million, 2019-2032)



  • Online

  • Offline


Europe Gaming Accessories End Use Outlook (USD Million, 2019-2032)



  • Casual Gaming

  • Professional Gaming


Germany Gaming Accessories Product Outlook (USD Million, 2019-2032)



  • Gamepads/ Joysticks/ Controllers

  • Gaming Keyboards

  • Gaming Mouse

  • Headsets

  • Surfaces

  • Virtual Reality (VR) Devices

  • Cooling Fans

  • Web Camera

  • Others


Germany Gaming Accessories Device Type Outlook (USD Million, 2019-2032)



  • PC (Desktop and Laptop)

  • Smartphones

  • Gaming Consoles


Germany Gaming Accessories Distribution Channel Outlook (USD Million, 2019-2032)



  • Online

  • Offline


Germany Gaming Accessories End Use Outlook (USD Million, 2019-2032)



  • Casual Gaming

  • Professional Gaming


UK Gaming Accessories Product Outlook (USD Million, 2019-2032)



  • Gamepads/ Joysticks/ Controllers

  • Gaming Keyboards

  • Gaming Mouse

  • Headsets

  • Surfaces

  • Virtual Reality (VR) Devices

  • Cooling Fans

  • Web Camera

  • Others


UK Gaming Accessories Device Type Outlook (USD Million, 2019-2032)



  • PC (Desktop and Laptop)

  • Smartphones

  • Gaming Consoles


UK Gaming Accessories Distribution Channel Outlook (USD Million, 2019-2032)



  • Online

  • Offline


UK Gaming Accessories End Use Outlook (USD Million, 2019-2032)



  • Casual Gaming

  • Professional Gaming


France Gaming Accessories Product Outlook (USD Million, 2019-2032)



  • Gamepads/ Joysticks/ Controllers

  • Gaming Keyboards

  • Gaming Mouse

  • Headsets

  • Surfaces

  • Virtual Reality (VR) Devices

  • Cooling Fans

  • Web Camera

  • Others


France Gaming Accessories Device Type Outlook (USD Million, 2019-2032)



  • PC (Desktop and Laptop)

  • Smartphones

  • Gaming Consoles


France Gaming Accessories Distribution Channel Outlook (USD Million, 2019-2032)



  • Online

  • Offline


France Gaming Accessories End Use Outlook (USD Million, 2019-2032)



  • Casual Gaming

  • Professional Gaming


Italy Gaming Accessories Product Outlook (USD Million, 2019-2032)



  • Gamepads/ Joysticks/ Controllers

  • Gaming Keyboards

  • Gaming Mouse

  • Headsets

  • Surfaces

  • Virtual Reality (VR) Devices

  • Cooling Fans

  • Web Camera

  • Others


Italy Gaming Accessories Device Type Outlook (USD Million, 2019-2032)



  • PC (Desktop and Laptop)

  • Smartphones

  • Gaming Consoles


Italy Gaming Accessories Distribution Channel Outlook (USD Million, 2019-2032)



  • Online

  • Offline


Italy Gaming Accessories End Use Outlook (USD Million, 2019-2032)



  • Casual Gaming

  • Professional Gaming


Spain Gaming Accessories Product Outlook (USD Million, 2019-2032)



  • Gamepads/ Joysticks/ Controllers

  • Gaming Keyboards

  • Gaming Mouse

  • Headsets

  • Surfaces

  • Virtual Reality (VR) Devices

  • Cooling Fans

  • Web Camera

  • Others


Spain Gaming Accessories Device Type Outlook (USD Million, 2019-2032)



  • PC (Desktop and Laptop)

  • Smartphones

  • Gaming Consoles


Spain Gaming Accessories Distribution Channel Outlook (USD Million, 2019-2032)



  • Online

  • Offline


Spain Gaming Accessories End Use Outlook (USD Million, 2019-2032)



  • Casual Gaming

  • Professional Gaming


Rest of Europe Gaming Accessories Product Outlook (USD Million, 2019-2032)



  • Gamepads/ Joysticks/ Controllers

  • Gaming Keyboards

  • Gaming Mouse

  • Headsets

  • Surfaces

  • Virtual Reality (VR) Devices

  • Cooling Fans

  • Web Camera

  • Others


Rest of Europe Gaming Accessories Device Type Outlook (USD Million, 2019-2032)



  • PC (Desktop and Laptop)

  • Smartphones

  • Gaming Consoles


Rest of Europe Gaming Accessories Distribution Channel Outlook (USD Million, 2019-2032)



  • Online

  • Offline


Rest of Europe Gaming Accessories End Use Outlook (USD Million, 2019-2032)



  • Casual Gaming

  • Professional Gaming


Asia Pacific Gaming Accessories Product Outlook (USD Million, 2019-2032)



  • Gamepads/ Joysticks/ Controllers

  • Gaming Keyboards

  • Gaming Mouse

  • Headsets

  • Surfaces

  • Virtual Reality (VR) Devices

  • Cooling Fans

  • Web Camera

  • Others


Asia Pacific Gaming Accessories Device Type Outlook (USD Million, 2019-2032)



  • PC (Desktop and Laptop)

  • Smartphones

  • Gaming Consoles


Asia Pacific Gaming Accessories Distribution Channel Outlook (USD Million, 2019-2032)



  • Online

  • Offline


Asia Pacific Gaming Accessories End Use Outlook (USD Million, 2019-2032)



  • Casual Gaming

  • Professional Gaming


China Gaming Accessories Product Outlook (USD Million, 2019-2032)



  • Gamepads/ Joysticks/ Controllers

  • Gaming Keyboards

  • Gaming Mouse

  • Headsets

  • Surfaces

  • Virtual Reality (VR) Devices

  • Cooling Fans

  • Web Camera

  • Others


China Gaming Accessories Device Type Outlook (USD Million, 2019-2032)



  • PC (Desktop and Laptop)

  • Smartphones

  • Gaming Consoles


China Gaming Accessories Distribution Channel Outlook (USD Million, 2019-2032)



  • Online

  • Offline


China Gaming Accessories End Use Outlook (USD Million, 2019-2032)



  • Casual Gaming

  • Professional Gaming


Japan Gaming Accessories Product Outlook (USD Million, 2019-2032)



  • Gamepads/ Joysticks/ Controllers

  • Gaming Keyboards

  • Gaming Mouse

  • Headsets

  • Surfaces

  • Virtual Reality (VR) Devices

  • Cooling Fans

  • Web Camera

  • Others


Japan Gaming Accessories Device Type Outlook (USD Million, 2019-2032)



  • PC (Desktop and Laptop)

  • Smartphones

  • Gaming Consoles


Japan Gaming Accessories Distribution Channel Outlook (USD Million, 2019-2032)



  • Online

  • Offline


Japan Gaming Accessories End Use Outlook (USD Million, 2019-2032)



  • Casual Gaming

  • Professional Gaming


India Gaming Accessories Product Outlook (USD Million, 2019-2032)



  • Gamepads/ Joysticks/ Controllers

  • Gaming Keyboards

  • Gaming Mouse

  • Headsets

  • Surfaces

  • Virtual Reality (VR) Devices

  • Cooling Fans

  • Web Camera

  • Others


India Gaming Accessories Device Type Outlook (USD Million, 2019-2032)



  • PC (Desktop and Laptop)

  • Smartphones

  • Gaming Consoles


India Gaming Accessories Distribution Channel Outlook (USD Million, 2019-2032)



  • Online

  • Offline


India Gaming Accessories End Use Outlook (USD Million, 2019-2032)



  • Casual Gaming

  • Professional Gaming


Rest of Asia Pacific Gaming Accessories Product Outlook (USD Million, 2019-2032)



  • Gamepads/ Joysticks/ Controllers

  • Gaming Keyboards

  • Gaming Mouse

  • Headsets

  • Surfaces

  • Virtual Reality (VR) Devices

  • Cooling Fans

  • Web Camera

  • Others


Rest of Asia Pacific Gaming Accessories Device Type Outlook (USD Million, 2019-2032)



  • PC (Desktop and Laptop)

  • Smartphones

  • Gaming Consoles


Rest of Asia Pacific Gaming Accessories Distribution Channel Outlook (USD Million, 2019-2032)



  • Online

  • Offline


Rest of Asia Pacific Gaming Accessories End Use Outlook (USD Million, 2019-2032)



  • Casual Gaming

  • Professional Gaming


Middle East & Africa Gaming Accessories Product Outlook (USD Million, 2019-2032)



  • Gamepads/ Joysticks/ Controllers

  • Gaming Keyboards

  • Gaming Mouse

  • Headsets

  • Surfaces

  • Virtual Reality (VR) Devices

  • Cooling Fans

  • Web Camera

  • Others


Middle East & Africa Gaming Accessories Device Type Outlook (USD Million, 2019-2032)



  • PC (Desktop and Laptop)

  • Smartphones

  • Gaming Consoles


Middle East & Africa Gaming Accessories Distribution Channel Outlook (USD Million, 2019-2032)



  • Online

  • Offline


Middle East & Africa Gaming Accessories End Use Outlook (USD Million, 2019-2032)



  • Casual Gaming

  • Professional Gaming


South America Gaming Accessories Product Outlook (USD Million, 2019-2032)



  • Gamepads/ Joysticks/ Controllers

  • Gaming Keyboards

  • Gaming Mouse

  • Headsets

  • Surfaces

  • Virtual Reality (VR) Devices

  • Cooling Fans

  • Web Camera

  • Others


South America Gaming Accessories Device Type Outlook (USD Million, 2019-2032)



  • PC (Desktop and Laptop)

  • Smartphones

  • Gaming Consoles


South America Gaming Accessories Distribution Channel Outlook (USD Million, 2019-2032)



  • Online

  • Offline


South America Gaming Accessories End Use Outlook (USD Million, 2019-2032)



  • Casual Gaming

  • Professional Gaming

Research Methodology on the Gaming Accessories Market


INTRODUCTION


The purpose of this research project is to offer an in-depth and comprehensive analysis of the Global Gaming Accessories Market. This report provides insights into the industry, current trends, market size, growth rate, product segments, competitive landscape, and regional outlook.


RESEARCH METHODOLOGY


The research process for this report is conducted by employing a comprehensive approach to gain accurate and actionable insights into the global gaming accessories market. The methodology employed for achieving the research objectives includes both primary and secondary sources of information.


Primary Research includes interviews with experts from the gaming industry, surveys and questionnaires with manufacturers, key stakeholders, and consumers, followed by the collection of data from industry sources and gaming conventions.


Secondary Research involves the use of a variety of sources and databases such as regulatory documents, company websites, industry magazines and journals, trade directories, and market research reports. This research process also involves literature reviews and analysis of data trends that are conducted by experienced market analysts and experts.


Surveys and interviews with industry experts are focused on identifying the current industry trends in product design, gaming styles, consumer trends, and competitive dynamics. Furthermore, surveys with manufacturers and retailers help to gain insights into the current competitive landscape and product offerings in the market.


Customer interviews and surveys are conducted to gain insights into the consumer market; trends such as preference for certain consoles or PC, brand loyalty, and consumer spending patterns.


A detailed analysis of the gaming industry’s competitive dynamics, conducted with the help of resources such as market reports, industry journals, and online resources, is also integrated as an important step in this research process.


ANALYSIS AND DISCUSSION


This report provides an extensive analysis of the gaming accessories market including comprehensive market dynamics, market size, current trends and outlook for the market, market drivers and restraints, key players and their strategies, and the competitive landscape.


The analysis includes a comprehensive discussion of the global gaming accessories market in terms of market size, growth rate, sales channel trends, product category, market maturity, and price points. Upcoming trends in the market, key players and their strategies, and the competitive landscape are also discussed in this analysis.


The discussion also focuses on the current market share of each segment in the gaming accessories market and the main reasons behind the growth in each segment. Factors that may affect the growth of the market are discussed such as economic conditions, government regulations, and technological advancements.


CONCLUSION


This report provides an in-depth analysis of the global gaming accessories market. The report includes a comprehensive analysis of the market, its size and growth, current trends and outlook, market drivers and restraints, key players and their strategies, and the competitive landscape.


The report offers actionable insights into the gaming accessories market and helps to identify potential opportunities and threats. This report offers a comprehensive understanding of the global gaming accessories market, aiding industry players and investors in making informed decisions.

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TABLE OF CONTENTS

1 EXECUTIVE SUMMARY 19

1.1 MARKET ATTRACTIVENESS ANALYSIS 21

2 MARKET INTRODUCTION 22

2.1 DEFINITION 22

2.2 SCOPE OF THE STUDY 22

2.3 RESEARCH OBJECTIVE 22

2.4 MARKET STRUCTURE 23

3 RESEARCH METHODOLOGY 24

4 MARKET DYNAMICS 31

4.1 INTRODUCTION 31

4.2 DRIVERS 32

4.2.1 GROWING ADOPTION OF SMARTPHONES 32

4.2.2 RISING DEMAND FOR VR GAMING 32

4.2.3 GROWING DEMAND FOR CONSOLE SEGMENT 33

4.2.4 DRIVERS IMPACT ANALYSIS 33

4.3 RESTRAINTS 34

4.3.1 HIGH COST OF GAMING PERIPHERALS 34

4.3.2 FLUCTUATION IN THE PRODUCTION OF SILICON CHIPS LEADING TO SHORTAGE 34

4.4 OPPORTUNITIES 35

4.4.1 ADVANCEMENTS IN ARTIFICIAL INTELLIGENCE (AI) TECHNOLOGY 35

4.4.2 PENETRATION OF NEW TECHNOLOGIES TO INTENSIFY COMPETITION AMONG MARKET PLAYERS 35

4.4.3 CONSUMERS ARE INVESTING IN HIGH-QUALITY GEAR 35

4.5 IMPACT ANALYSIS OF COVID-19 36

4.5.1 IMPACT ON SEMICONDUCTOR MANUFACTURERS 36

4.5.2 IMPACT ON COMPONENT MANUFACTURERS 36

4.5.3 IMPACT ON DEVICE MANUFACTURERS 36

4.5.4 COVID-19 IMPACT ON SUPPLY CHAIN DELAYS 37

4.5.5 COVID-19 DRIVES DEMAND FOR HARDWARE AND ACCESSORIES 37

5 MARKET FACTOR ANALYSIS 38

5.1 SUPPLY CHAIN ANALYSIS 38

5.1.1 DESIGN & DEVELOPMENT 38

5.1.2 COMPONENT SUPPLY 38

5.1.3 SYSTEM ASSEMBLY 39

5.1.4 END USERS 39

5.2 PORTER'S FIVE FORCES MODEL 39

5.2.1 THREAT OF NEW ENTRANTS 40

5.2.2 BARGAINING POWER OF SUPPLIERS 40

5.2.3 THREAT OF SUBSTITUTES 40

5.2.4 BARGAINING POWER OF BUYERS 40

5.2.5 INTENSITY OF RIVALRY 40

6 GLOBAL GAMING ACCESSORIES MARKET, BY PRODUCT 41

6.1 OVERVIEW 41

6.1.1 GLOBAL GAMING ACCESSORIES MARKET, BY PRODUCT, 2024–2032 (USD MILLION) 42

6.2 GAMEPADS/ JOYSTICKS/ CONTROLLERS 42

6.3 GAMING KEYBOARDS 42

6.4 GAMING MOUSE 43

6.5 HEADSETS 43

6.6 SURFACES 43

6.7 VIRTUAL REALITY (VR) DEVICES 43

6.8 COOLING FANS 43

6.9 WEB CAMERA 44

6.10 OTHERS 44

7 GLOBAL GAMING ACCESSORIES MARKET, BY DEVICE TYPE 45

7.1 OVERVIEW 45

7.1.1 GLOBAL GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2024–2032 (USD MILLION) 46

7.2 PC (DESKTOP AND LAPTOP) 46

7.3 SMARTPHONES 46

7.4 GAMING CONSOLES 46

8 GLOBAL GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL 47

8.1 OVERVIEW 47

8.1.1 GLOBAL GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2024–2032 (USD MILLION) 48

8.2 ONLINE 48

8.3 OFFLINE 48

9 GLOBAL GAMING ACCESSORIES MARKET, BY END USE 49

9.1 OVERVIEW 49

9.1.1 GLOBAL GAMING ACCESSORIES MARKET, BY END USE, 2024–2032 (USD MILLION) 50

9.2 CASUAL GAMING 50

9.3 PROFESSIONAL GAMING 50

10 GLOBAL GAMING ACCESSORIES MARKET, BY REGION 51

10.1 OVERVIEW 51

10.1.1 GLOBAL GAMING ACCESSORIES MARKET, BY REGION, 2024 VS 2032 (USD MILLION) 52

10.1.2 GLOBAL GAMING ACCESSORIES MARKET, BY REGION, 2024–2032 (USD MILLION) 52

10.2 NORTH AMERICA 53

10.2.1 NORTH AMERICA: GAMING ACCESSORIES MARKET, BY COUNTRY, 2024–2032 (USD MILLION) 54

10.2.2 NORTH AMERICA GAMING ACCESSORIES MARKET, BY PRODUCT, 2024–2032 (USD MILLION) 55

10.2.3 NORTH AMERICA GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2024–2032 (USD MILLION) 56

10.2.4 NORTH AMERICA GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2024–2032 (USD MILLION) 57

10.2.5 NORTH AMERICA GAMING ACCESSORIES MARKET, BY END USE, 2024–2032 (USD MILLION) 58

10.2.6 US 59

10.2.6.1 US GAMING ACCESSORIES MARKET, BY PRODUCT, 2024–2032 (USD MILLION) 59

10.2.6.2 US GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2024–2032 (USD MILLION) 59

10.2.6.3 US GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2024–2032 (USD MILLION) 59

10.2.6.4 US GAMING ACCESSORIES MARKET, BY END USE, 2024–2032 (USD MILLION) 60

10.2.7 CANADA 60

10.2.7.1 CANADA GAMING ACCESSORIES MARKET, BY PRODUCT, 2024–2032 (USD MILLION) 60

10.2.7.2 CANADA GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2024–2032 (USD MILLION) 60

10.2.7.3 CANADA GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2024–2032 (USD MILLION) 61

10.2.7.4 CANADA GAMING ACCESSORIES MARKET, BY END USE, 2024–2032 (USD MILLION) 61

10.2.8 MEXICO 61

10.2.8.1 MEXICO GAMING ACCESSORIES MARKET, BY PRODUCT, 2024–2032 (USD MILLION) 61

10.2.8.2 MEXICO GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2024–2032 (USD MILLION) 62

10.2.8.3 MEXICO GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2024–2032 (USD MILLION) 62

10.2.8.4 MEXICO GAMING ACCESSORIES MARKET, BY END USE, 2024–2032 (USD MILLION) 62

10.3 EUROPE 63

10.3.1 EUROPE: GAMING ACCESSORIES MARKET, BY COUNTRY, 2024–2032 (USD MILLION) 64

10.3.2 EUROPE GAMING ACCESSORIES MARKET, BY PRODUCT, 2024–2032 (USD MILLION) 65

10.3.3 EUROPE GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2024–2032 (USD MILLION) 66

10.3.4 EUROPE GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2024–2032 (USD MILLION) 67

10.3.5 EUROPE GAMING ACCESSORIES MARKET, BY END USE, 2024–2032 (USD MILLION) 68

10.3.6 GERMANY 69

10.3.6.1 GERMANY GAMING ACCESSORIES MARKET, BY PRODUCT, 2024–2032 (USD MILLION) 69

10.3.6.2 GERMANY GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2024–2032 (USD MILLION) 69

10.3.6.3 GERMANY GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2024–2032 (USD MILLION) 70

10.3.6.4 GERMANY GAMING ACCESSORIES MARKET, BY END USE, 2024–2032 (USD MILLION) 70

10.3.7 UK 70

10.3.7.1 UK GAMING ACCESSORIES MARKET, BY PRODUCT, 2024–2032 (USD MILLION) 70

10.3.7.2 UK GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2024–2032 (USD MILLION) 71

10.3.7.3 UK GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2024–2032 (USD MILLION) 71

10.3.7.4 UK GAMING ACCESSORIES MARKET, BY END USE, 2024–2032 (USD MILLION) 71

10.3.8 FRANCE 72

10.3.8.1 FRANCE GAMING ACCESSORIES MARKET, BY PRODUCT, 2024–2032 (USD MILLION) 72

10.3.8.2 FRANCE GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2024–2032 (USD MILLION) 72

10.3.8.3 FRANCE GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2024–2032 (USD MILLION) 72

10.3.8.4 FRANCE GAMING ACCESSORIES MARKET, BY END USE, 2024–2032 (USD MILLION) 73

10.3.9 ITALY 73

10.3.9.1 ITALY GAMING ACCESSORIES MARKET, BY PRODUCT, 2024–2032 (USD MILLION) 73

10.3.9.2 ITALY GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2024–2032 (USD MILLION) 73

10.3.9.3 ITALY GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2024–2032 (USD MILLION) 74

10.3.9.4 ITALY GAMING ACCESSORIES MARKET, BY END USE, 2024–2032 (USD MILLION) 74

10.3.10 SPAIN 74

10.3.10.1 SPAIN GAMING ACCESSORIES MARKET, BY PRODUCT, 2024–2032 (USD MILLION) 74

10.3.10.2 SPAIN GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2024–2032 (USD MILLION) 75

10.3.11 SPAIN GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2024–2032 (USD MILLION) 75

10.3.11.1 SPAIN GAMING ACCESSORIES MARKET, BY END USE, 2024–2032 (USD MILLION) 75

10.3.12 REST OF EUROPE 76

10.3.12.1 REST OF EUROPE GAMING ACCESSORIES MARKET, BY PRODUCT, 2024–2032 (USD MILLION) 76

10.3.12.2 REST OF EUROPE GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2024–2032 (USD MILLION) 76

10.3.12.3 REST OF EUROPE GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2019–2032

(USD MILLION) 77

10.3.12.4 REST OF EUROPE GAMING ACCESSORIES MARKET, BY END USE, 2024–2032 (USD MILLION) 77

10.4 ASIA-PACIFIC 78

10.4.1 ASIA-PACIFIC: GAMING ACCESSORIES MARKET, BY COUNTRY, 2024–2032 (USD MILLION) 79

10.4.2 ASIA-PACIFIC GAMING ACCESSORIES MARKET, BY PRODUCT, 2024–2032 (USD MILLION) 80

10.4.3 ASIA-PACIFIC GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2024–2032 (USD MILLION) 81

10.4.4 ASIA-PACIFIC GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2024–2032 (USD MILLION) 82

10.4.5 ASIA-PACIFIC GAMING ACCESSORIES MARKET, BY END USE, 2024–2032 (USD MILLION) 83

10.4.6 CHINA 84

10.4.6.1 CHINA GAMING ACCESSORIES MARKET, BY PRODUCT, 2024–2032 (USD MILLION) 84

10.4.6.2 CHINA GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2024–2032 (USD MILLION) 84

10.4.6.3 CHINA GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2024–2032 (USD MILLION) 84

10.4.6.4 CHINA GAMING ACCESSORIES MARKET, BY END USE, 2024–2032 (USD MILLION) 85

10.4.7 JAPAN 85

10.4.7.1 JAPAN GAMING ACCESSORIES MARKET, BY PRODUCT, 2024–2032 (USD MILLION) 85

10.4.7.2 JAPAN GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2024–2032 (USD MILLION) 85

10.4.7.3 JAPAN GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2024–2032 (USD MILLION) 86

10.4.7.4 JAPAN GAMING ACCESSORIES MARKET, BY END USE, 2024–2032 (USD MILLION) 86

10.4.8 INDIA 86

10.4.8.1 INDIA GAMING ACCESSORIES MARKET, BY PRODUCT, 2024–2032 (USD MILLION) 86

10.4.8.2 INDIA GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2024–2032 (USD MILLION) 86

10.4.8.3 INDIA GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2024–2032 (USD MILLION) 87

10.4.8.4 INDIA GAMING ACCESSORIES MARKET, BY END USE, 2024–2032 (USD MILLION) 87

10.4.9 AUSTRALIA 88

10.4.9.1 AUSTRALIA GAMING ACCESSORIES MARKET, BY PRODUCT, 2024–2032 (USD MILLION) 88

10.4.9.2 AUSTRALIA GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2024–2032 (USD MILLION) 88

10.4.9.3 AUSTRALIA GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2024–2032 (USD MILLION) 89

10.4.9.4 AUSTRALIA GAMING ACCESSORIES MARKET, BY END USE, 2024–2032 (USD MILLION) 89

10.4.10 SOUTH KOREA 89

10.4.10.1 SOUTH KOREA GAMING ACCESSORIES MARKET, BY PRODUCT, 2024–2032 (USD MILLION) 89

10.4.10.2 SOUTH KOREA GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2024–2032 (USD MILLION) 90

10.4.10.3 SOUTH KOREA GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2024–2032 (USD MILLION) 90

10.4.10.4 SOUTH KOREA GAMING ACCESSORIES MARKET, BY END USE, 2024–2032 (USD MILLION) 90

10.4.11 REST OF ASIA-PACIFIC 91

10.4.11.1 REST OF ASIA-PACIFIC GAMING ACCESSORIES MARKET, BY PRODUCT, 2024–2032 (USD MILLION) 91

10.4.11.2 REST OF ASIA-PACIFIC GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2024–2032 (USD MILLION) 91

10.4.11.3 REST OF ASIA-PACIFIC GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2019–2032

(USD MILLION) 92

10.4.11.4 REST OF ASIA-PACIFIC GAMING ACCESSORIES MARKET, BY END USE, 2024–2032 (USD MILLION) 92

10.5 MIDDLE EAST & AFRICA 93

10.5.1 MIDDLE EAST & AFRICA GAMING ACCESSORIES MARKET, BY PRODUCT, 2024–2032 (USD MILLION) 94

10.5.2 MIDDLE EAST & AFRICA GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2024–2032 (USD MILLION) 95

10.5.3 MIDDLE EAST & AFRICA GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2019–2032

(USD MILLION) 96

10.5.4 MIDDLE EAST & AFRICA GAMING ACCESSORIES MARKET, BY END USE, 2024–2032 (USD MILLION) 97

10.6 SOUTH AMERICA 98

10.6.1 SOUTH AMERICA GAMING ACCESSORIES MARKET, BY PRODUCT, 2024–2032 (USD MILLION) 99

10.6.2 SOUTH AMERICA GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2024–2032 (USD MILLION) 100

10.6.3 SOUTH AMERICA GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2024–2032 (USD MILLION) 101

10.6.4 SOUTH AMERICA GAMING ACCESSORIES MARKET, BY END USE, 2024–2032 (USD MILLION) 102

11 COMPETITIVE LANDSCAPE 103

11.1 INTRODUCTION 103

11.2 MARKET SHARE ANALYSIS, 2022 104

11.3 COMPETITOR DASHBOARD 105

11.3.1 PARTNERSHIP/COLLBORATION 106

11.3.2 PRODUCT DEVELOPMENT/NEW PRODUCT 107

11.3.3 ACQUISITION 110

12 COMPANY PROFILES 111

12.1 ALIENWARE CORPORATION (DELL) 111

12.1.1 COMPANY OVERVIEW 111

12.1.2 FINANCIAL OVERVIEW 112

12.1.3 PRODUCTS OFFERED 112

12.1.4 KEY DEVELOPMENTS 114

12.1.5 SWOT ANALYSIS 115

12.1.6 KEY STRATEGIES 115

12.2 LOGITECH 116

12.2.1 COMPANY OVERVIEW 116

12.2.2 FINANCIAL OVERVIEW 117

12.2.3 PRODUCTS OFFERED 117

12.2.4 KEY DEVELOPMENTS 119

12.2.5 SWOT ANALYSIS 120

12.2.6 KEY STRATEGIES 120

12.3 RAZER INC. 121

12.3.1 COMPANY OVERVIEW 121

12.3.2 FINANCIAL OVERVIEW 122

12.3.3 PRODUCTS OFFERED 122

12.3.4 KEY DEVELOPMENTS 124

12.3.5 SWOT ANALYSIS 125

12.3.6 KEY STRATEGIES 125

12.4 MAD CATZ GLOBAL LIMITED 126

12.4.1 COMPANY OVERVIEW 126

12.4.2 FINANCIAL OVERVIEW 126

12.4.3 PRODUCTS OFFERED 126

12.4.4 KEY DEVELOPMENTS 127

12.4.5 SWOT ANALYSIS 128

12.4.6 KEY STRATEGIES 128

12.5 CORSAIR 129

12.5.1 COMPANY OVERVIEW 129

12.5.2 FINANCIAL OVERVIEW 130

12.5.3 PRODUCTS OFFERED 130

12.5.4 KEY DEVELOPMENTS 131

12.5.5 SWOT ANALYSIS 132

12.5.6 KEY STRATEGIES 132

12.6 TURTLE BEACH 133

12.6.1 COMPANY OVERVIEW 133

12.6.2 FINANCIAL OVERVIEW 134

12.6.3 PRODUCTS OFFERED 135

12.6.4 KEY DEVELOPMENTS 136

12.6.5 SWOT ANALYSIS 137

12.6.6 KEY STRATEGIES 137

12.7 COOLER MASTER TECHNOLOGY INC 138

12.7.1 COMPANY OVERVIEW 138

12.7.2 FINANCIAL OVERVIEW 138

12.7.3 PRODUCTS OFFERED 138

12.7.4 KEY DEVELOPMENTS 139

12.7.5 SWOT ANALYSIS 140

12.7.6 KEY STRATEGIES 140

12.8 SENNHEISER 141

12.8.1 COMPANY OVERVIEW 141

12.8.2 PRODUCTS OFFERED 141

12.8.3 KEY DEVELOPMENTS 142

12.8.4 SWOT ANALYSIS 142

12.8.5 KEY STRATEGIES 142

12.9 HYPERX (HP) 143

12.9.1 COMPANY OVERVIEW 143

12.9.2 FINANCIAL OVERVIEW 144

12.9.3 PRODUCTS OFFERED 144

12.9.4 KEY DEVELOPMENTS 146

12.9.5 SWOT ANALYSIS 147

12.9.6 KEY STRATEGIES 147

12.10 ANKER INNOVATIONS 148

12.10.1 COMPANY OVERVIEW 148

12.10.2 FINANCIAL OVERVIEW 148

12.10.3 PRODUCTS OFFERED 148

12.10.4 KEY DEVELOPMENTS 150

12.10.5 SWOT ANALYSIS 150

12.10.6 KEY STRATEGIES 150

12.11 REDRAGON 151

12.11.1 COMPANY OVERVIEW 151

12.11.2 FINANCIAL OVERVIEW 151

12.11.3 PRODUCTS OFFERED 151

12.11.4 KEY DEVELOPMENTS 153

12.11.5 SWOT ANALYSIS 153

12.11.6 KEY STRATEGIES 153

12.12 SADES 154

12.12.1 COMPANY OVERVIEW 154

12.12.2 FINANCIAL OVERVIEW 154

12.12.3 PRODUCTS OFFERED 154

12.12.4 KEY DEVELOPMENTS 155

12.12.5 SWOT ANALYSIS 156

12.12.6 KEY STRATEGIES 156

12.13 PLANTRONICS, INC 157

12.13.1 COMPANY OVERVIEW 157

12.13.2 FINANCIAL OVERVIEW 157

12.13.3 PRODUCTS OFFERED 157

12.13.4 KEY DEVELOPMENTS 158

12.13.5 SWOT ANALYSIS 159

12.13.6 KEY STRATEGIES 159

12.14 NINTENDO 160

12.14.1 COMPANY OVERVIEW 160

12.14.2 FINANCIAL OVERVIEW 161

12.14.3 PRODUCTS OFFERED 161

12.14.4 KEY DEVELOPMENTS 162

12.14.5 SWOT ANALYSIS 163

12.14.6 KEY STRATEGIES 163

12.15 STEELSERIES (GN STORE NORD) 164

12.15.1 COMPANY OVERVIEW 164

12.15.2 FINANCIAL OVERVIEW 165

12.15.3 PRODUCTS OFFERED 165

12.15.4 KEY DEVELOPMENTS 167

12.15.5 SWOT ANALYSIS 167

12.15.6 KEY STRATEGIES 167

12.16 SONY CORPORATION 168

12.16.1 COMPANY OVERVIEW 168

12.16.2 FINANCIAL OVERVIEW 169

12.16.3 PRODUCTS OFFERED 169

12.16.4 KEY DEVELOPMENTS 170

12.16.5 SWOT ANALYSIS 171

12.16.6 KEY STRATEGIES 171

LIST OF TABLES

TABLE 1 MARKET SYNOPSIS 20

TABLE 2 GLOBAL GAMING ACCESSORIES MARKET, BY PRODUCT, 2024–2032 (USD MILLION) 42

TABLE 3 GLOBAL GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2024–2032 (USD MILLION) 46

TABLE 4 GLOBAL GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2024–2032 (USD MILLION) 48

TABLE 5 GLOBAL GAMING ACCESSORIES MARKET, BY END USE, 2024–2032 (USD MILLION) 50

TABLE 6 GLOBAL GAMING ACCESSORIES MARKET, BY REGION, 2024–2032 (USD MILLION) 52

TABLE 7 NORTH AMERICA GAMING ACCESSORIES MARKET, BY COUNTRY, 2024–2032 (USD MILLION) 54

TABLE 8 NORTH AMERICA GAMING ACCESSORIES MARKET, BY PRODUCT, 2024–2032 (USD MILLION) 55

TABLE 9 NORTH AMERICA GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2024–2032 (USD MILLION) 56

TABLE 10 NORTH AMERICA GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2024–2032 (USD MILLION) 57

TABLE 11 NORTH AMERICA GAMING ACCESSORIES MARKET, BY END USE, 2024–2032 (USD MILLION) 58

TABLE 12 US GAMING ACCESSORIES MARKET, BY PRODUCT, 2024–2032 (USD MILLION) 59

TABLE 13 US GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2024–2032 (USD MILLION) 59

TABLE 14 US GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2024–2032 (USD MILLION) 59

TABLE 15 US GAMING ACCESSORIES MARKET, BY END USE, 2024–2032 (USD MILLION) 60

TABLE 16 CANADA GAMING ACCESSORIES MARKET, BY PRODUCT, 2024–2032 (USD MILLION) 60

TABLE 17 CANADA GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2024–2032 (USD MILLION) 60

TABLE 18 CANADA GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2024–2032 (USD MILLION) 61

TABLE 19 CANADA GAMING ACCESSORIES MARKET, BY END USE, 2024–2032 (USD MILLION) 61

TABLE 20 MEXICO GAMING ACCESSORIES MARKET, BY PRODUCT, 2024–2032 (USD MILLION) 61

TABLE 21 MEXICO GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2024–2032 (USD MILLION) 62

TABLE 22 MEXICO GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2024–2032 (USD MILLION) 62

TABLE 23 MEXICO GAMING ACCESSORIES MARKET, BY END USE, 2024–2032 (USD MILLION) 62

TABLE 24 EUROPE GAMING ACCESSORIES MARKET, BY COUNTRY, 2024–2032 (USD MILLION) 64

TABLE 25 EUROPE GAMING ACCESSORIES MARKET, BY PRODUCT, 2024–2032 (USD MILLION) 65

TABLE 26 EUROPE GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2024–2032 (USD MILLION) 66

TABLE 27 EUROPE GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2024–2032 (USD MILLION) 67

TABLE 28 EUROPE GAMING ACCESSORIES MARKET, BY END USE, 2024–2032 (USD MILLION) 68

TABLE 29 GERMANY GAMING ACCESSORIES MARKET, BY PRODUCT, 2024–2032 (USD MILLION) 69

TABLE 30 GERMANY GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2024–2032 (USD MILLION) 69

TABLE 31 GERMANY GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2024–2032 (USD MILLION) 70

TABLE 32 GERMANY GAMING ACCESSORIES MARKET, BY END USE, 2024–2032 (USD MILLION) 70

TABLE 33 UK GAMING ACCESSORIES MARKET, BY PRODUCT, 2024–2032 (USD MILLION) 70

TABLE 34 UK GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2024–2032 (USD MILLION) 71

TABLE 35 UK GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2024–2032 (USD MILLION) 71

TABLE 36 UK GAMING ACCESSORIES MARKET, BY END USE, 2024–2032 (USD MILLION) 71

TABLE 37 FRANCE GAMING ACCESSORIES MARKET, BY PRODUCT, 2024–2032 (USD MILLION) 72

TABLE 38 FRANCE GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2024–2032 (USD MILLION) 72

TABLE 39 FRANCE GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2024–2032 (USD MILLION) 72

TABLE 40 FRANCE GAMING ACCESSORIES MARKET, BY END USE, 2024–2032 (USD MILLION) 73

TABLE 41 ITALY GAMING ACCESSORIES MARKET, BY PRODUCT, 2024–2032 (USD MILLION) 73

TABLE 42 ITALY GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2024–2032 (USD MILLION) 73

TABLE 43 ITALY GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2024–2032 (USD MILLION) 74

TABLE 44 ITALY GAMING ACCESSORIES MARKET, BY END USE, 2024–2032 (USD MILLION) 74

TABLE 45 SPAIN GAMING ACCESSORIES MARKET, BY PRODUCT, 2024–2032 (USD MILLION) 74

TABLE 46 SPAIN GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2024–2032 (USD MILLION) 75

TABLE 47 SPAIN GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2024–2032 (USD MILLION) 75

TABLE 48 SPAIN GAMING ACCESSORIES MARKET, BY END USE, 2024–2032 (USD MILLION) 75

TABLE 49 REST OF EUROPE GAMING ACCESSORIES MARKET, BY PRODUCT, 2024–2032 (USD MILLION) 76

TABLE 50 REST OF EUROPE GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2024–2032 (USD MILLION) 76

TABLE 51 REST OF EUROPE GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2024–2032 (USD MILLION) 77

TABLE 52 REST OF EUROPE GAMING ACCESSORIES MARKET, BY END USE, 2024–2032 (USD MILLION) 77

TABLE 53 ASIA-PACIFIC GAMING ACCESSORIES MARKET, BY COUNTRY, 2024–2032 (USD MILLION) 79

TABLE 54 ASIA-PACIFIC GAMING ACCESSORIES MARKET, BY PRODUCT, 2024–2032 (USD MILLION) 80

TABLE 55 ASIA-PACIFIC GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2024–2032 (USD MILLION) 81

TABLE 56 ASIA-PACIFIC GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2024–2032 (USD MILLION) 82

TABLE 57 ASIA-PACIFIC GAMING ACCESSORIES MARKET, BY END USE, 2024–2032 (USD MILLION) 83

TABLE 58 CHINA GAMING ACCESSORIES MARKET, BY PRODUCT, 2024–2032 (USD MILLION) 84

TABLE 59 CHINA GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2024–2032 (USD MILLION) 84

TABLE 60 CHINA GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2024–2032 (USD MILLION) 84

TABLE 61 CHINA GAMING ACCESSORIES MARKET, BY END USE, 2024–2032 (USD MILLION) 85

TABLE 62 JAPAN GAMING ACCESSORIES MARKET, BY PRODUCT, 2024–2032 (USD MILLION) 85

TABLE 63 JAPAN GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2024–2032 (USD MILLION) 85

TABLE 64 JAPAN GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2024–2032 (USD MILLION) 86

TABLE 65 JAPAN GAMING ACCESSORIES MARKET, BY END USE, 2024–2032 (USD MILLION) 86

TABLE 66 INDIA GAMING ACCESSORIES MARKET, BY PRODUCT, 2024–2032 (USD MILLION) 86

TABLE 67 INDIA GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2024–2032 (USD MILLION) 87

TABLE 68 INDIA GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2024–2032 (USD MILLION) 87

TABLE 69 INDIA GAMING ACCESSORIES MARKET, BY END USE, 2024–2032 (USD MILLION) 87

TABLE 70 AUSTRALIA GAMING ACCESSORIES MARKET, BY PRODUCT, 2024–2032 (USD MILLION) 88

TABLE 71 AUSTRALIA GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2024–2032 (USD MILLION) 88

TABLE 72 AUSTRALIA GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2024–2032 (USD MILLION) 89

TABLE 73 AUSTRALIA GAMING ACCESSORIES MARKET, BY END USE, 2024–2032 (USD MILLION) 89

TABLE 74 SOUTH KOREA GAMING ACCESSORIES MARKET, BY PRODUCT, 2024–2032 (USD MILLION) 89

TABLE 75 SOUTH KOREA GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2024–2032 (USD MILLION) 90

TABLE 76 SOUTH KOREA GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2024–2032 (USD MILLION) 90

TABLE 77 SOUTH KOREA GAMING ACCESSORIES MARKET, BY END USE, 2024–2032 (USD MILLION) 90

TABLE 78 REST OF ASIA-PACIFIC GAMING ACCESSORIES MARKET, BY PRODUCT, 2024–2032 (USD MILLION) 91

TABLE 79 REST OF ASIA-PACIFIC GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2024–2032 (USD MILLION) 91

TABLE 80 REST OF ASIA-PACIFIC GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2024–2032 (USD MILLION) 92

TABLE 81 REST OF ASIA-PACIFIC GAMING ACCESSORIES MARKET, BY END USE, 2024–2032 (USD MILLION) 92

TABLE 82 MIDDLE EAST & AFRICA GAMING ACCESSORIES MARKET, BY PRODUCT, 2024–2032 (USD MILLION) 94

TABLE 83 MIDDLE EAST & AFRICA GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2024–2032 (USD MILLION) 95

TABLE 84 MIDDLE EAST & AFRICA GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2024–2032 (USD MILLION) 96

TABLE 85 MIDDLE EAST & AFRICA GAMING ACCESSORIES MARKET, BY END USE, 2024–2032 (USD MILLION) 97

TABLE 86 SOUTH AMERICA GAMING ACCESSORIES MARKET, BY PRODUCT, 2024–2032 (USD MILLION) 99

TABLE 87 SOUTH AMERICA GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2024–2032 (USD MILLION) 100

TABLE 88 SOUTH AMERICA GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2024–2032 (USD MILLION) 101

TABLE 89 SOUTH AMERICA GAMING ACCESSORIES MARKET, BY END USE, 2024–2032 (USD MILLION) 102

TABLE 90 PARTNERSHIP/COLLBORATION 106

TABLE 91 PRODUCT DEVELOPMENT/NEW PRODUCT 107

TABLE 92 ACQUISITION 110

TABLE 93 ALIENWARE CORPORATION (DELL): PRODUCTS OFFERED 112

TABLE 94 ALIENWARE CORPORATION (DELL): KEY DEVELOPMENTS 114

TABLE 95 LOGITECH: PRODUCTS OFFERED 117

TABLE 96 LOGITECH: KEY DEVELOPMENTS 119

TABLE 97 RAZER INC.: PRODUCTS OFFERED 122

TABLE 98 RAZER INC.: KEY DEVELOPMENTS 124

TABLE 99 MAD CATZ GLOBAL LIMITED: PRODUCTS OFFERED 126

TABLE 100 MAD CATZ GLOBAL LIMITED: KEY DEVELOPMENTS 127

TABLE 101 CORSAIR.: PRODUCTS OFFERED 130

TABLE 102 CORSAIR.: KEY DEVELOPMENTS 131

TABLE 103 TURTLE BEACH.: PRODUCTS OFFERED 135

TABLE 104 TURTLE BEACH.: KEY DEVELOPMENTS 136

TABLE 105 COOLER MASTER TECHNOLOGY INC: PRODUCTS OFFERED 138

TABLE 106 SENNHEISER: PRODUCTS OFFERED 141

TABLE 107 SENNHEISER: KEY DEVELOPMENTS 142

TABLE 108 HYPERX (HP): PRODUCTS OFFERED 144

TABLE 109 HYPERX (HP): KEY DEVELOPMENTS 146

TABLE 110 ANKER INNOVATIONS: PRODUCTS OFFERED 148

TABLE 111 REDRAGON: PRODUCTS OFFERED 151

TABLE 112 REDRAGON: KEY DEVELOPMENTS 153

TABLE 113 SADES: PRODUCTS OFFERED 154

TABLE 114 SADES: KEY DEVELOPMENTS 155

TABLE 115 PLANTRONICS, INC: PRODUCTS OFFERED 157

TABLE 116 PLANTRONICS, INC: KEY DEVELOPMENTS 158

TABLE 117 NINTENDO: PRODUCTS OFFERED 161

TABLE 118 STEELSERIES (GN STORE NORD): PRODUCTS OFFERED 165

TABLE 119 STEELSERIES (GN STORE NORD): KEY DEVELOPMENTS 167

TABLE 120 SONY CORPORATION: PRODUCTS OFFERED 169

TABLE 121 SONY CORPORATION: KEY DEVELOPMENTS 170

LIST OF FIGURES

FIGURE 1 MARKET ATTRACTIVENESS ANALYSIS: GLOBAL GAMING ACCESSORIES MARKET 21

FIGURE 2 GLOBAL GAMING ACCESSORIES MARKET: MARKET STRUCTURE 23

FIGURE 3 BOTTOM-UP AND TOP-DOWN APPROACHES 28

FIGURE 4 MARKET DYNAMIC ANALYSIS OF GLOBAL GAMING ACCESSORIES MARKET 31

FIGURE 5 DRIVER IMPACT ANALYSIS 33

FIGURE 6 RESTRAINTS IMPACT ANALYSIS 34

FIGURE 7 SUPPLY CHAIN ANALYSIS: GLOBAL GAMING ACCESSORIES MARKET 38

FIGURE 8 PORTER'S FIVE FORCES ANALYSIS OF THE GLOBAL GAMING ACCESSORIES MARKET 39

FIGURE 9 GLOBAL GAMING ACCESSORIES MARKET, BY PRODUCT, 2022 (% SHARE) 41

FIGURE 10 GLOBAL GAMING ACCESSORIES MARKET, BY PRODUCT, 2024 VS 2032 (USD MILLION) 41

FIGURE 11 GLOBAL GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2022 (% SHARE) 45

FIGURE 12 GLOBAL GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2024 VS 2032 (USD MILLION) 45

FIGURE 13 GLOBAL GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2022 (% SHARE) 47

FIGURE 14 GLOBAL GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2024 VS 2032 (USD MILLION) 47

FIGURE 15 GLOBAL GAMING ACCESSORIES MARKET, BY END USE, 2022 (% SHARE) 49

FIGURE 16 GLOBAL GAMING ACCESSORIES MARKET, BY END USE, 2024 VS 2032 (USD MILLION) 49

FIGURE 17 GLOBAL GAMING ACCESSORIES MARKET, BY REGION, 2022 (% SHARE) 51

FIGURE 18 GLOBAL GAMING ACCESSORIES MARKET, BY REGION, 2024 VS 2032 (USD MILLION) 52

FIGURE 19 NORTH AMERICA GAMING ACCESSORIES MARKET, BY COUNTRY, 2022 (% SHARE) 53

FIGURE 20 NORTH AMERICA GAMING ACCESSORIES MARKET, BY COUNTRY, 2024 VS 2032 (USD MILLION) 54

FIGURE 21 NORTH AMERICA GAMING ACCESSORIES MARKET, BY PRODUCT, 2024-2032 (USD MILLION) 55

FIGURE 22 NORTH AMERICA GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2024-2032 (USD MILLION) 56

FIGURE 23 NORTH AMERICA GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2024-2032 (USD MILLION) 57

FIGURE 24 NORTH AMERICA GAMING ACCESSORIES MARKET, BY END USE, 2024-2032 (USD MILLION) 58

FIGURE 25 EUROPE GAMING ACCESSORIES MARKET, BY COUNTRY, 2022 (% SHARE) 63

FIGURE 26 EUROPE GAMING ACCESSORIES MARKET, BY COUNTRY, 2024 VS 2032 (USD MILLION) 64

FIGURE 27 EUROPE GAMING ACCESSORIES MARKET, BY PRODUCT, 2024-2032 (USD MILLION) 65

FIGURE 28 EUROPE GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2024-2032 (USD MILLION) 66

FIGURE 29 EUROPE GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2024-2032 (USD MILLION) 67

FIGURE 30 EUROPE GAMING ACCESSORIES MARKET, BY END USE, 2024-2032 (USD MILLION) 68

FIGURE 31 ASIA-PACIFIC GAMING ACCESSORIES MARKET, BY COUNTRY, 2022 (% SHARE) 78

FIGURE 32 ASIA-PACIFIC GAMING ACCESSORIES MARKET, BY COUNTRY, 2024 VS 2032 (USD MILLION) 79

FIGURE 33 ASIA-PACIFIC GAMING ACCESSORIES MARKET, BY PRODUCT, 2024-2032 (USD MILLION) 80

FIGURE 34 ASIA-PACIFIC GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2024-2032 (USD MILLION) 81

FIGURE 35 ASIA-PACIFIC GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2024-2032 (USD MILLION) 82

FIGURE 36 ASIA-PACIFIC GAMING ACCESSORIES MARKET, BY END USE, 2024-2032 (USD MILLION) 83

FIGURE 37 MIDDLE EAST & AFRICA GAMING ACCESSORIES MARKET, BY PRODUCT, 2024-2032 (USD MILLION) 94

FIGURE 38 MIDDLE EAST & AFRICA GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2024-2032 (USD MILLION) 95

FIGURE 39 MIDDLE EAST & AFRICA GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2024-2032 (USD MILLION) 96

FIGURE 40 MIDDLE EAST & AFRICA GAMING ACCESSORIES MARKET, BY END USE, 2024-2032 (USD MILLION) 97

FIGURE 41 SOUTH AMERICA GAMING ACCESSORIES MARKET, BY PRODUCT, 2024-2032 (USD MILLION) 99

FIGURE 42 SOUTH AMERICA GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2024-2032 (USD MILLION) 100

FIGURE 43 SOUTH AMERICA GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2024-2032 (USD MILLION) 101

FIGURE 44 SOUTH AMERICA GAMING ACCESSORIES MARKET, BY END USE, 2024-2032 (USD MILLION) 102

FIGURE 45 GAMING ACCESSORIES PLAYERS: COMPETITIVE ANALSIS, 2022 104

FIGURE 46 COMPETITOR DASHBOARD: GAMING ACCESSORIES 105

FIGURE 47 ALIENWARE CORPORATION (DELL): FINANCIAL OVERWIEV SNAPSHOT 112

FIGURE 48 ALIENWARE CORPORATION.: SWOT ANALYSIS 115

FIGURE 49 LOGITECH: FINANCIAL OVERWIEV SNAPSHOT 117

FIGURE 50 LOGITECH: SWOT ANALYSIS 120

FIGURE 51 RAZER INC.: FINANCIAL OVERWIEV SNAPSHOT 122

FIGURE 52 RAZER INC.: SWOT ANALYSIS 125

FIGURE 53 MAD CATZ GLOBAL LIMITED: SWOT ANALYSIS 128

FIGURE 54 CORSAIR.: FINANCIAL OVERWIEV SNAPSHOT 130

FIGURE 55 CORSAIR.: SWOT ANALYSIS 132

FIGURE 56 TURTLE BEACH.: FINANCIAL OVERWIEV SNAPSHOT 134

FIGURE 57 TURTLE BEACH.: SWOT ANALYSIS 137

FIGURE 58 COOLER MASTER TECHNOLOGY INC: SWOT ANALYSIS 140

FIGURE 59 SENNHEISER: SWOT ANALYSIS 142

FIGURE 60 HYPERX (HP): FINANCIAL OVERWIEV SNAPSHOT 144

FIGURE 61 HYPERX: SWOT ANALYSIS 147

FIGURE 62 ANKER INNOVATIONS: SWOT ANALYSIS 150

FIGURE 63 REDRAGON: SWOT ANALYSIS 153

FIGURE 64 SADES: SWOT ANALYSIS 156

FIGURE 65 PLANTRONICS, INC: SWOT ANALYSIS 159

FIGURE 66 NINTENDO: FINANCIAL OVERWIEV SNAPSHOT 161

FIGURE 67 NINTENDO: SWOT ANALYSIS 163

FIGURE 68 STEELSERIES (GN STORE NORD): FINANCIAL OVERWIEV SNAPSHOT 165

FIGURE 69 STEELSERIES: SWOT ANALYSIS 167

FIGURE 70 SONY CORPORATION: FINANCIAL OVERWIEV SNAPSHOT 169

FIGURE 71 SONY CORPORATION: SWOT ANALYSIS 171

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