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Game Streaming Market Research Report By Platform (Consoles, PC, Mobile, Cloud Gaming Services), By Content Type (Subscription-Based Services, Pay-Per-Use Services, Advertising-Supported Services), By Genre (Action-Adventure, Sports, MMORPG, FPS, Casual Games), By Player Type (Casual Gamers, Hardcore Gamers, Competitive Gamers, Social Gamers) and By Regional (North America, Europe, South America, Asia Pacific, Middle East and Africa) - Forecast to 2032


ID: MRFR/ICT/21029-HCR | 100 Pages | Author: Shubham Munde| September 2024

Game Streaming Market Overview


As per MRFR analysis, the Game Streaming Market Size was estimated at 7.99 (USD Billion) in 2022.


The Game Streaming Market Industry is expected to grow from 9.46(USD Billion) in 2023 to 43.6 (USD Billion) by 2032. The Game Streaming Market CAGR (growth rate) is expected to be around 18.5% during the forecast period (2024 - 2032).


Key Game Streaming Market Trends Highlighted


The Game Streaming Market is witnessing significant growth, driven by technological advancements, the increasing popularity of cloud gaming, and the rise of esports. The accessibility and convenience offered by cloud gaming are expanding the reach of gaming to a wider audience, including those with limited access to high-end gaming hardware. Moreover, the growth of mobile gaming and the proliferation of streaming platforms are providing new avenues for game developers to distribute and monetize their content.


Opportunities for market growth lie in the development of innovative technologies, such as AI-powered gaming experiences, and the expansion into emerging markets. The increasing popularity of subscription-based gaming services and the growing demand for personalized streaming experiences present opportunities for businesses to differentiate their offerings. Recent trends include the adoption of virtual reality (VR) and augmented reality (AR) technologies in gaming, offering immersive and interactive experiences. The integration of social features into streaming platforms is fostering community engagement and enhancing the overall gaming experience. Additionally, there is a growing emphasis on cross-platform play, enabling players to connect and compete across different devices and platforms.


Figure 1: Game Streaming Market, 2018 - 2032 (USD Billion)



Source: Primary Research, Secondary Research, MRFR Database and Analyst Review


Game Streaming Market Drivers


Rising Popularity of Cloud Gaming Services


One of the important drivers of the growth of the Game Streaming Market Industry is the increasing adoption of cloud gaming services. Cloud gaming allows its users to access and play games without the expensive hardware and software tools on their computers. Thus, people who want to play new games but cannot access the latest gaming devices will be able to do it. In this connection, such services will continue to grow in the future due to their convenience and affordability.


Advancements in Technology


The rapid development of technology also undoubtedly contributes to the expansion of the Game Streaming Market Industry. High-speed internet and more potent hardware allow for improved and high-quality service. Moreover, the innovative technology of virtual and augmented reality opens more new broad perspectives in the gaming area for users. For this reason, technology will have an even greater impact on the growth of the market in the future.


Growing Popularity of Esports


Esports is another huge factor that thrives in the Game Streaming Market Industry. It became a widely recognized form of competitive gaming. Esports is a competitive form of video game in which players play a variety of video games in different settings. They generally compete against one another in leagues and tournaments, with each team taking on a different set of opponents. This growing popularity of esports attracts an increasing viewership, in turn fueling demand for game streaming.It helps esports enthusiasts who cannot join the live tournaments to watch the events and track their favorite teams and players live on the game streaming websites.


Game Streaming Market Segment Insights


Game Streaming Market Platform Insights  


The Game Streaming Market is segmented into four major platforms, namely, Consoles, PC, Mobile, and Cloud Gaming Services. Consoles accounted for the largest share of the Game Streaming Market revenue in 2023 and are expected to dominate during the forecast period. The growth can be attributed to the growing demand for high-end consoles such as PlayStation 5 and Xbox Series X and S in the market. The improvements in graphics, processing, and other technological innovations provide a superior gaming experience to the players. The PC platform is the second-largest in the market.


The customization options of the PC platform, including hardware upgrades and a wide range of game libraries, will drive the segment. The increase in the number of gamers due to the growth of esports and growing cloud gaming services, which allow players to play high-end PC games on demand, are also benefiting the segment. Mobile is the fastest-growing platform in the Game Streaming Market. The penetration of smartphones and tablets among individuals and the variety of games available for the mobile will drive the growth of the segment. Moreover, the growing development of 5G networks with faster speeds and lower latency is increasing the capability of playing high-quality games on smartphones.


Cloud Gaming Services is the less penetrated platform; however, the segment is expected to grow in the future. Cloud gaming services provide an option for players to play high-end games on demand without the need to buy expensive hardware. The continued growth of cloud services and cloud computing will also drive the growth of the segment and improve internet speed across the world. 


Figure 2: Game Streaming Market, by Platform, 2023 & 2032 (USD billion)



Source: Primary Research, Secondary Research, MRFR Database and Analyst Review


Game Streaming Market Content Type Insights  


The Game Streaming Market, which is segmented by Content Type into Subscription-Based Services, Pay-Per-Use Services, and Advertising-Supported Services, provides important information about existing revenue models in the industry. Thus, at the present moment, Subscription-Based Services are leading the market, and in 2023, they are expected to account for more than 60% of the overall Game Streaming Market revenue. They typically provide unlimited streaming access to a library of popular video game titles and applications for a recurring fee, which is usually paid on a monthly or annual basis.


Pay-per-use services allow gamers to rent or buy individual games and pay for their services on a one-time basis. While the specific content and prices vary by provider, in 2023, Pay-Per-Use Services will account for more than 25% of the market share. Finally, Advertising-Supported Services are at their dawn, and in 2023, this type of service will constitute slightly above 10% of the Game Streaming Market. Overall, such a division helps to learn more about gamers and their preferences and realize what model is the most efficient at the current moment.


Game Streaming Market Genre Insights  


The Game Streaming Market is segmented on the basis of genre, which includes Action-Adventure, Sports, MMORPG, FPS, and Casual Games. Action-Adventure: The action-adventure genre is the most popular genre in the game streaming market, accounting for over 30% of the global revenue in 2023. This genre is characterized by its fast-paced, action-packed gameplay and often features a strong narrative. Some of the most popular action-adventure games include Fortnite, Call of Duty: Warzone, and Grand Theft Auto V. Sports: The sports genre is another popular genre in the game streaming market, accounting for over 20% of the global revenue in 2023.


This genre includes games that simulate real-world sports, such as football, basketball, and racing. Some of the most popular sports games include FIFA 23, NBA 2K23, and Madden NFL 23. MMORPG: The MMORPG (massively multiplayer online role-playing game) genre is a type of online game that allows players to interact with each other in a persistent world. MMORPGs often feature complex storylines, character customization, and player-versus-player combat. Some of the most popular MMORPGs include World of Warcraft, Final Fantasy XIV, and Black Desert Online.FPS: The FPS (first-person shooter) genre is a type of game that is played from the first-person perspective. FPS games typically involve shooting enemies with a variety of weapons. Some of the most popular FPS games include Call of Duty: Modern Warfare II, Counter-Strike: Global Offensive, and Valorant. Casual Games: The casual games genre includes games that are designed to be easy to learn and play and are often played by people who do not have a lot of time to play games. Casual games are often available on mobile devices and social media platforms. Some of the most popular casual games include Candy Crush Saga, Angry Birds, and Solitaire.


Game Streaming Market Player Type Insights  


The player type segment of the Game Streaming Market can be classified into casual gamers, hardcore gamers, competitive gamers, and social gamers. Casual gamers are those who play games occasionally for entertainment purposes, while hardcore gamers are those who play games regularly and are more invested in the gaming experience. Competitive gamers are those who participate in competitive gaming tournaments and events, while social gamers are those who play games primarily to socialize with friends and family. The casual gamer segment is the largest segment of the Game Streaming Market, accounting for over 50% of the market revenue in 2023.


This segment is expected to continue to grow in the coming years, driven by the increasing popularity of mobile and casual games. The hardcore gamer segment is the second largest segment, accounting for around 30% of the market revenue in 2023. This segment is expected to grow at a slower pace compared to the casual gamer segment, as the number of hardcore gamers is relatively smaller. The competitive gamer segment is the smallest segment, accounting for less than 10% of the market revenue in 2023. However, this segment is expected to grow at a faster pace compared to the other segments, driven by the increasing popularity of esports and competitive gaming tournaments.


The social gamer segment is also expected to grow in the coming years, driven by the increasing popularity of social gaming platforms and the growing number of gamers who are connecting with friends and family through games.


Game Streaming Market Regional Insights  


The regional segmentation of the Game Streaming Market offers valuable insights into the market's growth dynamics and opportunities across different regions. North America is expected to dominate the market, accounting for a significant revenue share of the Game Streaming Market revenue in 2023, and is projected to continue its dominance throughout the forecast period. The region's dominance can be attributed to the presence of major market players, a large gaming population, and a well-developed gaming infrastructure. Europe is another key region in the Game Streaming Market, with a sizable market share.


The region is characterized by a high adoption rate of gaming and a strong demand for premium gaming experiences. The Asia-Pacific (APAC) region is projected to witness the fastest growth over the forecast period, driven by rising disposable incomes, increasing internet penetration, and a growing gaming community. South America, the Middle East, and Africa (MEA) are expected to contribute a smaller share to the Game Streaming Market revenue, but these regions are expected to show promising growth potential in the coming years. 


Figure 3: Game Streaming Market, by Regional, 2023 & 2032 (USD billion)



Source: Primary Research, Secondary Research, MRFR Database and Analyst Review


Game Streaming Market Key Players And Competitive Insights


Game Streaming Market Key players in the market that are looking for market dominance include Google and Amazon, among others. Key competitors in the market have engaged in enhancing market presence through industry development, which involves introducing streaming services that include cloud gaming, among others. Google is one of the major competitors in the Game Streaming Market. The company has developed the Stadia platform, which is a cloud gaming service. The Google-developed Game Streaming Market services allow users to play high-quality games in the market using different hardware without necessarily using expensive gaming systems that are used. However, Google's leverage over technology, strong brand name, effective changing of infrastructure, and strong relationship with game creation partners in the industry have been maintained by the company.


Amazon is another game streaming market that is also a major participant in the industry. The company in the market has the Luna platform, which involves subscription-served Game Streaming Market services. The company platforms allow users to continuously subscribe to the company and access different games in the market. The Amazon company also leverages the technologies it has and effective innovations in creating content to ving over the market under its establishments. Amazon has gained a large share in the region within its market, given its integration with prime users and effective technological investment that ensures full infrastructure and server audience capture.


Key Companies in the Game Streaming Market Include



  • Sony Interactive Entertainment

  • Facebook

  • IBM

  • Nvidia

  • Samsung

  • Ericsson

  • Google

  • ZTE

  • Tencent

  • Cisco

  • Huawei

  • Amazon

  • Apple

  • Microsoft


Game Streaming Market Industry Developments


The Game Streaming Market is projected to reach a value of USD 9.46 billion in 2023 and USD 43.6 billion by 2032, exhibiting a CAGR of 18.5% during the forecast period. This growth is attributed to the increasing popularity of cloud gaming, the rising adoption of 5G technology, and the growing number of gamers worldwide. Recent news developments in the market include the launch of new game streaming services, such as Amazon Luna and Google Stadia, and the acquisition of game streaming companies, such as Mixer by Microsoft. These developments indicate the growing interest in game streaming and its potential for growth in the future.


Game Streaming Market Segmentation Insights


Game Streaming Market Platform Outlook



  • Consoles

  • PC

  • Mobile

  • Cloud Gaming Services


Game Streaming Market Content Type Outlook



  • Subscription-Based Services

  • Pay-Per-Use Services

  • Advertising-Supported Services


Game Streaming Market Genre Outlook



  • Action-Adventure

  • Sports

  • MMORPG

  • FPS

  • Casual Games


Game Streaming Market Player Type Outlook



  • Casual Gamers

  • Hardcore Gamers

  • Competitive Gamers

  • Social Gamers


Game Streaming Market Regional Outlook



  • North America

  • Europe

  • South America

  • Asia Pacific

  • Middle East and Africa

Report Attribute/Metric Details
Market Size 2022 7.99 (USD Billion)
Market Size 2023 9.46 (USD Billion)
Market Size 2032 43.6 (USD Billion)
Compound Annual Growth Rate (CAGR) 18.5% (2024 - 2032)
Report Coverage Revenue Forecast, Competitive Landscape, Growth Factors, and Trends
Base Year 2023
Market Forecast Period 2024 - 2032
Historical Data 2019 - 2023
Market Forecast Units USD Billion
Key Companies Profiled Sony Interactive Entertainment, Facebook, IBM, Nvidia, Samsung, Ericsson, Google, ZTE, Tencent, Cisco, Huawei, Amazon, Apple, Microsoft
Segments Covered Platform, Content-Type, Genre, Player Type, Regional
Key Market Opportunities Cloudbased gaming platforms Growth of mobile gaming Integration of AI and virtual reality Partnerships with telecom providers Expansion into emerging markets
Key Market Dynamics Rising demand for cloud gaming Advancements in streaming technology Growing popularity of esports Expansion of 5G networks Increased investment in gaming infrastructure
Countries Covered North America, Europe, APAC, South America, MEA


Frequently Asked Questions (FAQ) :

In 2023, the Game Streaming Market is projected to reach a valuation of approximately 9.46 Billion USD.

The Game Streaming Market is anticipated to grow at a steady CAGR of 18.5% from 2024 to 2032.

The Asia-Pacific region is anticipated to lead the Game Streaming Market in terms of market share by 2032, driven by the increasing popularity of online gaming and the presence of a large consumer base.

The growth of the Game Streaming Market is primarily driven by factors such as the increasing adoption of cloud gaming platforms, the rising popularity of esports, and the expanding availability of high-speed internet connections.

Major players in the Game Streaming Market include companies such as Amazon, Google, Microsoft, NVIDIA, and Sony Interactive Entertainment.

Game streaming services can be categorized into various types based on their delivery models, including cloud gaming, local game streaming, and peer-to-peer game streaming.

The COVID-19 pandemic has had a significant impact on the Game Streaming Market, leading to a surge in demand for online gaming and streaming services due to lockdowns and social distancing measures.

Emerging trends in the Game Streaming Market include the adoption of artificial intelligence (AI) and machine learning (ML) technologies to enhance the gaming experience, the development of virtual reality (VR) and augmented reality (AR) games and the growing popularity of mobile game streaming.

The Game Streaming Market faces challenges such as network latency and connectivity issues, data privacy and security concerns, and the need for robust infrastructure to support high-quality streaming.

The Game Streaming Market is anticipated to continue its growth trajectory, driven by advancements in technology, the expanding adoption of cloud gaming services, and the increasing popularity of esports and online gaming.

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