TABLE OF CONTENTS
1. EXECUTIVE SUMMARY
2. MARKET INTRODUCTION
2.1. Definition
2.2. Scope of the Study
2.2.1. Research Objective
2.2.2. Assumptions
2.2.3. Limitations
3. RESEARCH METHODOLOGY
3.1. Overview
3.2. Data Mining
3.3. Secondary Research
3.4. Primary Research
3.4.1. Primary Interviews and Information Gathering Process
3.4.2. Breakdown of Primary Respondents
3.5. Forecasting Model
3.6. Market Size Estimation
3.6.1. Bottom-Up Approach
3.6.2. Top-Down Approach
3.7. Data Triangulation
3.8. Validation
4. MARKET DYNAMICS
4.1. Overview
4.2. Drivers
4.3. Restraints
4.4. Opportunities
5. MARKET FACTOR ANALYSIS
5.1. Value Chain Analysis
5.2. Porter’s Five Forces Analysis
5.2.1. Bargaining Power of Suppliers
5.2.2. Bargaining Power of Buyers
5.2.3. Threat of New Entrants
5.2.4. Threat of Substitutes
5.2.5. Intensity of Rivalry
5.3. COVID-19 Impact Analysis
5.3.1. Market Impact Analysis
5.3.2. Regional Impact
5.3.3. Opportunity and Threat Analysis
6. GLOBAL EXTENDED REALITY (XR) HARDWARE MARKET, BY TYPE
6.1. Overview
6.2. Virtual Reality (VR)
6.3. Augmented Reality (AR)
6.4. Mixed Reality (MR)
7. GLOBAL EXTENDED REALITY (XR) HARDWARE MARKET, BY END-USERS
7.1. Overview
7.2. Education
7.3. Healthcare
7.4. Automotive
7.5. Aerospace
7.6. Retail
7.7. Manufacturing
7.8. Media and Entertainment
8. GLOBAL EXTENDED REALITY (XR) HARDWARE MARKET, BY REGION
8.1. Overview
8.1. North America
8.1.1. US
8.1.2. Canada
8.2. Europe
8.2.1. Germany
8.2.2. France
8.2.3. UK
8.2.4. Italy
8.2.5. Spain
8.2.6. Rest of Europe
8.3. Asia-Pacific
8.3.1. China
8.3.2. India
8.3.3. Japan
8.3.4. South Korea
8.3.5. Australia
8.3.6. Rest of Asia-Pacific
8.4. Rest of the World
8.4.1. Middle East
8.4.2. Africa
8.4.3. Latin America
9. COMPETITIVE LANDSCAPE
9.1. Overview
9.2. Competitive Analysis
9.3. Market Share Analysis
9.4. Major Growth Strategy in the Global Extended Reality (XR) Hardware Market,
9.5. Competitive Benchmarking
9.6. Leading Players in Terms of Number of Developments in the Global Extended Reality (XR) Hardware Market,
9.7. Key developments and Growth Strategies
9.7.1. New Product Launch/Service Deployment
9.7.2. Merger & Acquisitions
9.7.3. Joint Ventures
9.8. Major Players Financial Matrix
9.8.1. Sales & Operating Income, 2022
9.8.2. Major Players R&D Expenditure. 2022
10. COMPANY PROFILES
10.1. Qualcomm Incorporated
10.1.1. Company Overview
10.1.2. Financial Overview
10.1.3. Products Offered
10.1.4. Key Developments
10.1.5. SWOT Analysis
10.1.6. Key Strategies
10.2. Accenture plc
10.2.1. Company Overview
10.2.2. Financial Overview
10.2.3. Products Offered
10.2.4. Key Developments
10.2.5. SWOT Analysis
10.2.6. Key Strategies
10.3. Unity Technologies
10.3.1. Company Overview
10.3.2. Financial Overview
10.3.3. Products Offered
10.3.4. Key Developments
10.3.5. SWOT Analysis
10.3.6. Key Strategies
10.4. Alphabet Inc.
10.4.1. Company Overview
10.4.2. Financial Overview
10.4.3. Products Offered
10.4.4. Key Developments
10.4.5. SWOT Analysis
10.4.6. Key Strategies
10.5. Adobe Inc.
10.5.1. Company Overview
10.5.2. Financial Overview
10.5.3. Products Offered
10.5.4. Key Developments
10.5.5. SWOT Analysis
10.5.6. Key Strategies
10.6. Northern Digital Inc.
10.6.1. Company Overview
10.6.2. Financial Overview
10.6.3. Products Offered
10.6.4. Key Developments
10.6.5. SWOT Analysis
10.6.6. Key Strategies
10.7. SoftServe Inc.
10.7.1. Company Overview
10.7.2. Financial Overview
10.7.3. Products Offered
10.7.4. Key Developments
10.7.5. SWOT Analysis
10.7.6. Key Strategies
10.8. Facebook Inc.
10.8.1. Company Overview
10.8.2. Financial Overview
10.8.3. Products Offered
10.8.4. Key Developments
10.8.5. SWOT Analysis
10.8.6. Key Strategies
10.9. Sony Corporation
10.9.1. Company Overview
10.9.2. Financial Overview
10.9.3. Products Offered
10.9.4. Key Developments
10.9.5. SWOT Analysis
10.9.6. Key Strategies
11. APPENDIX
11.1. References
11.2. Related Reports
LIST OF TABLES
TABLE 1 GLOBAL EXTENDED REALITY (XR) HARDWARE MARKET, SYNOPSIS, 2024-2032
TABLE 2 GLOBAL EXTENDED REALITY (XR) HARDWARE MARKET, ESTIMATES & FORECAST, 2024-2032 (USD BILLION)
TABLE 3 GLOBAL EXTENDED REALITY (XR) HARDWARE MARKET, BY TYPE, 2024-2032 (USD BILLION)
TABLE 4 GLOBAL EXTENDED REALITY (XR) HARDWARE MARKET, BY END-USERS, 2024-2032 (USD BILLION)
TABLE 5 NORTH AMERICA: EXTENDED REALITY (XR) HARDWARE MARKET, BY TYPE, 2024-2032 (USD BILLION)
TABLE 6 NORTH AMERICA: EXTENDED REALITY (XR) HARDWARE MARKET, BY END-USERS, 2024-2032 (USD BILLION)
TABLE 7 US: EXTENDED REALITY (XR) HARDWARE MARKET, BY TYPE, 2024-2032 (USD BILLION)
TABLE 8 US: EXTENDED REALITY (XR) HARDWARE MARKET, BY END-USERS, 2024-2032 (USD BILLION)
TABLE 9 CANADA: EXTENDED REALITY (XR) HARDWARE MARKET, BY TYPE, 2024-2032 (USD BILLION)
TABLE 10 CANADA: EXTENDED REALITY (XR) HARDWARE MARKET, BY END-USERS, 2024-2032 (USD BILLION)
TABLE 1 EUROPE: EXTENDED REALITY (XR) HARDWARE MARKET, BY TYPE, 2024-2032 (USD BILLION)
TABLE 2 EUROPE: EXTENDED REALITY (XR) HARDWARE MARKET, BY END-USERS, 2024-2032 (USD BILLION)
TABLE 3 GERMANY: EXTENDED REALITY (XR) HARDWARE MARKET, BY TYPE, 2024-2032 (USD BILLION)
TABLE 4 GERMANY: EXTENDED REALITY (XR) HARDWARE MARKET, BY END-USERS, 2024-2032 (USD BILLION)
TABLE 5 FRANCE: EXTENDED REALITY (XR) HARDWARE MARKET, BY TYPE, 2024-2032 (USD BILLION)
TABLE 6 FRANCE: EXTENDED REALITY (XR) HARDWARE MARKET, BY END-USERS, 2024-2032 (USD BILLION)
TABLE 7 ITALY: EXTENDED REALITY (XR) HARDWARE MARKET, BY TYPE, 2024-2032 (USD BILLION)
TABLE 8 ITALY: EXTENDED REALITY (XR) HARDWARE MARKET, BY END-USERS, 2024-2032 (USD BILLION)
TABLE 9 SPAIN: EXTENDED REALITY (XR) HARDWARE MARKET, BY TYPE, 2024-2032 (USD BILLION)
TABLE 10 SPAIN: EXTENDED REALITY (XR) HARDWARE MARKET, BY END-USERS, 2024-2032 (USD BILLION)
TABLE 11 UK: EXTENDED REALITY (XR) HARDWARE MARKET, BY TYPE, 2024-2032 (USD BILLION)
TABLE 12 UK: EXTENDED REALITY (XR) HARDWARE MARKET, BY END-USERS, 2024-2032 (USD BILLION)
TABLE 13 REST OF EUROPE: EXTENDED REALITY (XR) HARDWARE MARKET, BY TYPE, 2024-2032 (USD BILLION)
TABLE 14 REST OF EUROPE: EXTENDED REALITY (XR) HARDWARE MARKET, BY END-USERS, 2024-2032 (USD BILLION)
TABLE 15 ASIA-PACIFIC: EXTENDED REALITY (XR) HARDWARE MARKET, BY TYPE, 2024-2032 (USD BILLION)
TABLE 16 ASIA-PACIFIC: EXTENDED REALITY (XR) HARDWARE MARKET, BY END-USERS, 2024-2032 (USD BILLION)
TABLE 17 JAPAN: EXTENDED REALITY (XR) HARDWARE MARKET, BY TYPE, 2024-2032 (USD BILLION)
TABLE 18 JAPAN: EXTENDED REALITY (XR) HARDWARE MARKET, BY END-USERS, 2024-2032 (USD BILLION)
TABLE 19 CHINA: EXTENDED REALITY (XR) HARDWARE MARKET, BY TYPE, 2024-2032 (USD BILLION)
TABLE 20 CHINA: EXTENDED REALITY (XR) HARDWARE MARKET, BY END-USERS, 2024-2032 (USD BILLION)
TABLE 21 INDIA: EXTENDED REALITY (XR) HARDWARE MARKET, BY TYPE, 2024-2032 (USD BILLION)
TABLE 22 INDIA: EXTENDED REALITY (XR) HARDWARE MARKET, BY END-USERS, 2024-2032 (USD BILLION)
TABLE 23 AUSTRALIA: EXTENDED REALITY (XR) HARDWARE MARKET, BY TYPE, 2024-2032 (USD BILLION)
TABLE 24 AUSTRALIA: EXTENDED REALITY (XR) HARDWARE MARKET, BY END-USERS, 2024-2032 (USD BILLION)
TABLE 25 SOUTH KOREA: EXTENDED REALITY (XR) HARDWARE MARKET, BY TYPE, 2024-2032 (USD BILLION)
TABLE 26 SOUTH KOREA: EXTENDED REALITY (XR) HARDWARE MARKET, BY END-USERS, 2024-2032 (USD BILLION)
TABLE 27 REST OF ASIA-PACIFIC: EXTENDED REALITY (XR) HARDWARE MARKET, BY TYPE, 2024-2032 (USD BILLION)
TABLE 28 REST OF ASIA-PACIFIC: EXTENDED REALITY (XR) HARDWARE MARKET, BY END-USERS, 2024-2032 (USD BILLION)
TABLE 29 REST OF THE WORLD: EXTENDED REALITY (XR) HARDWARE MARKET, BY TYPE, 2024-2032 (USD BILLION)
TABLE 30 REST OF THE WORLD: EXTENDED REALITY (XR) HARDWARE MARKET, BY END-USERS, 2024-2032 (USD BILLION)
TABLE 31 MIDDLE EAST: EXTENDED REALITY (XR) HARDWARE MARKET, BY TYPE, 2024-2032 (USD BILLION)
TABLE 32 MIDDLE EAST: EXTENDED REALITY (XR) HARDWARE MARKET, BY END-USERS, 2024-2032 (USD BILLION)
TABLE 33 AFRICA: EXTENDED REALITY (XR) HARDWARE MARKET, BY TYPE, 2024-2032 (USD BILLION)
TABLE 34 AFRICA: EXTENDED REALITY (XR) HARDWARE MARKET, BY END-USERS, 2024-2032 (USD BILLION)
TABLE 35 LATIN AMERICA: EXTENDED REALITY (XR) HARDWARE MARKET, BY TYPE, 2024-2032 (USD BILLION)
TABLE 36 LATIN AMERICA: EXTENDED REALITY (XR) HARDWARE MARKET, BY END-USERS, 2024-2032 (USD BILLION)
LIST OF FIGURES
FIGURE 1 RESEARCH PROCESS
FIGURE 2 MARKET STRUCTURE FOR THE GLOBAL EXTENDED REALITY (XR) HARDWARE MARKET
FIGURE 3 MARKET DYNAMICS FOR THE GLOBAL EXTENDED REALITY (XR) HARDWARE MARKET
FIGURE 4 GLOBAL EXTENDED REALITY (XR) HARDWARE MARKET, SHARE (%), BY TYPE, 2022
FIGURE 5 GLOBAL EXTENDED REALITY (XR) HARDWARE MARKET, SHARE (%), BY END-USERS, 2022
FIGURE 6 GLOBAL EXTENDED REALITY (XR) HARDWARE MARKET, SHARE (%), BY REGION, 2022
FIGURE 7 NORTH AMERICA: EXTENDED REALITY (XR) HARDWARE MARKET, SHARE (%), BY REGION, 2022
FIGURE 8 EUROPE: EXTENDED REALITY (XR) HARDWARE MARKET, SHARE (%), BY REGION, 2022
FIGURE 9 ASIA-PACIFIC: EXTENDED REALITY (XR) HARDWARE MARKET, SHARE (%), BY REGION, 2022
FIGURE 10 REST OF THE WORLD: EXTENDED REALITY (XR) HARDWARE MARKET, SHARE (%), BY REGION, 2022
FIGURE 11 GLOBAL EXTENDED REALITY (XR) HARDWARE MARKET: COMPANY SHARE ANALYSIS, 2022 (%)
FIGURE 12 QUALCOMM INCORPORATED: FINANCIAL OVERVIEW SNAPSHOT
FIGURE 13 QUALCOMM INCORPORATED: SWOT ANALYSIS
FIGURE 14 ACCENTURE PLC: FINANCIAL OVERVIEW SNAPSHOT
FIGURE 15 ACCENTURE PLC: SWOT ANALYSIS
FIGURE 16 UNITY TECHNOLOGIES: FINANCIAL OVERVIEW SNAPSHOT
FIGURE 17 UNITY TECHNOLOGIES: SWOT ANALYSIS
FIGURE 18 UNITY TECHNOLOGIES: FINANCIAL OVERVIEW SNAPSHOT
FIGURE 19 UNITY TECHNOLOGIES: SWOT ANALYSIS
FIGURE 20 ALPHABET INC..: FINANCIAL OVERVIEW SNAPSHOT
FIGURE 21 ALPHABET INC..: SWOT ANALYSIS
FIGURE 22 ADOBE INC.: FINANCIAL OVERVIEW SNAPSHOT
FIGURE 23 ADOBE INC.: SWOT ANALYSIS
FIGURE 24 NORTHERN DIGITAL INC.: FINANCIAL OVERVIEW SNAPSHOT
FIGURE 25 NORTHERN DIGITAL INC.: SWOT ANALYSIS
FIGURE 26 SOFTSERVE INC.: FINANCIAL OVERVIEW SNAPSHOT
FIGURE 27 SOFTSERVE INC.: SWOT ANALYSIS
FIGURE 28 FACEBOOK INC.: FINANCIAL OVERVIEW SNAPSHOT
FIGURE 29 FACEBOOK INC.: SWOT ANALYSIS
FIGURE 30 SONY CORPORATION: FINANCIAL OVERVIEW SNAPSHOT
FIGURE 31 SONY CORPORATION: SWOT ANALYSIS