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Corporate Game Based Learning Market Research Report: By Deployment Model (Cloud-based, On-premises), By Application Area (Sales Training, Leadership Development, Compliance Training, Soft Skills Training, Onboarding), By Business Function (Human Resources, Learning and Development, Operations, Marketing, Sales), By Game Type (Simulation, Role-Playing, Puzzle-Solving, Strategy, Adventure) and By Region (North America, Europe, South America, Asia Pacific, Middle East and Africa)- Forecast to 2032.


ID: MRFR/ICT/26393-HCR | 100 Pages | Author: Aarti Dhapte| September 2024

Corporate Game Based Learning Market Overview


Corporate game based learning market size was estimated at 4.23 (USD Billion) in 2022. The corporate game based learning market industry is expected to grow from 5.18 (USD Billion) in 2023 to 32.2 (USD Billion) by 2032. The corporate game based learning market CAGR (growth rate) is expected to be around 22.51% during the forecast period (2024-2032).


Key Corporate Game Based Learning Market Trends Highlighted


Key market drivers for corporate game-based learning include the need for engaging and effective employee training, rising adoption of gamification in the corporate sector, and the growing importance of digital transformation in the workplace.


Opportunities for exploration in this market involve the development of games for specific industries or job roles, customization of games to meet unique organizational needs, and the integration of artificial intelligence (AI) and machine learning (ML) to enhance the learning experience.


Recent trends in the corporate game-based learning market include the adoption of mobile learning, the use of virtual reality (VR) and augmented reality (AR) for immersive training, and the emergence of serious games that focus on specific learning objectives.



Source: Primary Research, Secondary Research, MRFR Database and Analyst Review


Corporate Game Based Learning Market Drivers


Increasing Demand for Gamification in Corporate Training


One of the strategies which has been recently widely used in corporate training is gamification. It could be effectively used because it facilitates learning and making people involved in the process of apprehending new information. In the majority of cases, it is beneficial to use game-based learning platforms because they can help people learn more. It is quite logical that the raised demand for this services defines the development of the Corporate Game Based Learning Market.


Growing Adoption of Digital Learning Technologies


Digital learning technologies have been increasingly used over the last years. Moreover, this trend will most likely continue in the following year. Game-based learning platforms are one type of digital learning technology that can make the learning process more engaging and interactive for the learners. Thus, it will most likely drive the growth of the Global Corporate Game-Based Learning Market.


Rising Corporate Focus on Employee Development


Companies are heavily investing in employee development because they realize that a strong and competent workforce is necessary for the successful operation of a company. Thus, through game-based learning platforms, employees are able to acquire and develop the necessary skills to perform their particular job in the most effective manner. This is the reason that will contribute to the growth of the Corporate Game Based Learning Market.


Corporate Game Based Learning Market Segment Insights


Corporate Game Based Learning Market Deployment Model Insights  


The deployment model of the Corporate Game Based Learning Market  is divided into On-premises  and Cloud-based. Cloud-based deployment provides a number of benefits, such as scalability, flexibility, and cost-effectiveness. Organizations can access their cloud-based game-based learning solutions from anywhere with an internet connection and do not have to worry about managing on-site infrastructure. Cloud-based game-based learning solutions are typically more scalable than on-premises solutions, as an organization can quickly add or remove users based on their needs.

Furthermore, they are typically more cost-effective than on-premises solutions, as organizations only pay for the resources they use. For all of these reasons, the Cloud-based segment is expected to capture a larger share of the Corporate Game Based Learning Market revenue  in the future. The on-premises deployment model affords organizations more control over their data and security. On-premises game-based learning solutions allow organizations to own and control the hardware, software, and data used to run the solution. This allows companies to leverage their data and have more control over the privacy and security of their data.However, on-premises deployment is typically more costly and complicated than cloud-based deployment.

In particular, the organization will need to purchase, maintain and manage the hardware and software necessary to run its on-premises game-based learning solutions and need to employ IT professionals who can take care of these deployments. For all of these reasons, the On-premises segment is expected to occupy a small part of the Corporate Game Based Learning Market revenue  in the future. Overall, the Corporate Game Based Learning Market is projected to experience significant growth in the coming years.The proliferation of game-based learning solutions by organizations is the driver of this market. Cloud-based deployment is anticipated to be the favored deployment model in the years to come due to its scalability, agility, and cost-effectiveness.



Source: Primary Research, Secondary Research, MRFR Database and Analyst Review


Corporate Game Based Learning Market Application Area Insights  


The Application Area segment of the Corporate Game Based Learning Market is divided into Sales Training, Leadership Development, Compliance Training, Soft Skills Training, and Onboarding. Of these, Sales Training accounted for the largest market share in 2023 and is likely to continue its dominance throughout the forecast period. The growth is driven by the rising adoption of game-based learning solutions by the sales organizations to enhance the efficiency of their training programs.

Sales Training via game-based learning is a very engaging and interactive platform for the learners, where the employees are provided with a simulated environment to practice and implement sales techniques.The Corporate Game Based Learning Market for Sales Training is predicted to reach a size of USD 10.52 billion by 2032, growing at a CAGR of 23.1% during the forecast period. Leadership Development is also an important application area with a size of USD 4.6 billion in 2023, which is projected to grow steadily over the years and reach a size of USD 12.5 billion by 2032, with a CAGR of 19.2%.

Game-based learning is an effective method for cultivating leadership skills as it allows learners to encounter the real-world situations and take decisions in a safe, controlled scenario.The Compliance Training application area is also driven by the recent trends, and is likely to have a size of USD 3.8 billion by 2032, growing at a CAGR of 18.5%. Soft Skills Training and Onboarding are the other significant application areas pushing the growth of the Corporate Game Based Learning Market.


Corporate Game Based Learning Market Business Function Insights  


The Business Function segment of the Corporate Game Based Learning Market is expected to witness substantial growth in the coming years. Among the key business functions driving market growth are: Human Resources: Game-based learning platforms are increasingly adopted for employee onboarding, training, and development, enhancing employee engagement and skill acquisition. 

Learning and Development: Game-based learning solutions provide immersive and interactive learning experiences, improving knowledge retention and motivation among learners. Operations: Game-based simulations and training programs help organizations optimize operational processes, enhance decision-making, and improve employee performance.  Marketing: Gamification techniques are employed to create engaging marketing campaigns, increase customer loyalty, and drive brand awareness. 

Sales: Game-based training simulations empower sales teams with enhanced product knowledge, negotiation skills, and customer relationship management strategies. The Corporate Game Based Learning Market revenue for the Business Function segment is projected to reach USD 12.5 billion by 2026, exhibiting a CAGR of 20.5%.This growth is attributed to the rising adoption of game-based learning solutions across various industries to enhance employee engagement, improve training effectiveness, and drive business outcomes.


Corporate Game Based Learning Market Game Type Insights  


The segmentation of the Corporate Game Based Learning Market based on Game Type is crucial for understanding the diverse preferences and needs of corporate learners. Simulation games, with a market share of over 35% in 2023 and projected to grow at a CAGR of 24.1% to reach USD 11.8 billion by 2032, dominate the market. These games provide realistic and immersive experiences, enabling learners to practice and apply skills in a safe and controlled environment.

Role-playing games, with a market share of approximately 28% in 2023, offer interactive storylines and character, fostering collaboration and decision-making abilities.Puzzle-solving games, accounting for around 15% of the market, challenge learners with engaging puzzles that enhance problem-solving and critical thinking skills. Strategy games, with a market share of close to 12%, promote strategic thinking and resource management, while Adventure games, capturing nearly 10% of the market, provide captivating narratives that facilitate exploration and discovery.


Corporate Game Based Learning Market Regional Insights


The Corporate Game Based Learning Market is segmented into regions namely North America, Europe, APAC, South America, and MEA. North America held the largest market share in 2023 and is expected to maintain its dominance throughout the forecast period.


The region's high adoption of advanced technologies, presence of leading vendors, and increasing demand for innovative training solutions drive its growth. Europe is the second largest market, with a significant contribution from countries like the UK, Germany, and France. The region's focus on employee development and digital transformation initiatives is fueling market growth.


APAC is a rapidly growing market, with countries like China, India, and Japan emerging as key contributors. The region's large workforce, increasing disposable income, and rising demand for skill enhancement are driving market expansion. South America and MEA are expected to witness steady growth, with increasing adoption of game-based learning in sectors such as education, healthcare, and retail.


These regions offer significant growth potential due to their expanding corporate sectors and growing awareness of the benefits of game-based learning. Overall, the regional segmentation provides insights into the varying market dynamics and growth opportunities across different regions, enabling stakeholders to tailor their strategies accordingly.



Source: Primary Research, Secondary Research, MRFR Database and Analyst Review


Corporate Game Based Learning Market Key Players And Competitive Insights


Major players in the corporate game based learning market are increasingly focusing on developing innovative and engaging game-based learning solutions to cater to the evolving needs of their customers. Leading players are investing heavily in research and development to create immersive and interactive learning experiences that can effectively address the specific training and development needs of their clients.


The corporate game based learning market development is being driven by the growing adoption of game-based learning platforms by organizations across various industries. Organizations are recognizing the benefits of game-based learning, such as its ability to improve employee engagement, enhance knowledge retention, and foster collaboration.


A leading company in the Corporate Game Based Learning Market, has established itself as a pioneer in developing and delivering engaging and effective game-based learning solutions. The company's focus on innovation and customer-centric approach has enabled it to gain a significant market share. It offers a wide range of game-based learning solutions tailored to meet the specific needs of its clients. The company's commitment to quality and customer satisfaction has earned it recognition as a trusted provider of game-based learning solutions.


Another company in the Corporate Game Based Learning Market has emerged as a strong player with a focus on developing innovative and immersive game-based learning experiences. The company's strength lies in its ability to create highly engaging and interactive learning environments that captivate learners and promote effective knowledge transfer. It has a team of experienced game designers and instructional designers who work together to create game-based learning solutions that are both effective and enjoyable. The company's focus on delivering measurable results has made it a preferred choice for organizations seeking to enhance their employee training and development programs.


Key Companies in the Corporate Game Based Learning Market Include



  • Brainscape

  • Simutech MultimediaNewpara

  • Bigtincan

  • AppliedVR


Corporate Game Based Learning Market Developments


The global corporate game-based learning market is expected to grow exponentially from USD 6.28 billion in 2023 to USD 32.2 billion by 2032, exhibiting a CAGR of 22.51% during the forecast period. The market growth is attributed to increasing adoption of digital learning platforms, rising demand for immersive and engaging learning experiences, growing awareness of the effectiveness of game-based learning, and increasing investments in employee training and development.


Recent developments include partnerships between leading game-based learning providers and corporations to create customized and industry-specific learning solutions, the integration of artificial intelligence and machine learning to personalize learning experiences, and the development of mobile-based game-based learning platforms to enhance accessibility and convenience.


Corporate Game Based Learning Market Segmentation Insights




  1. Corporate Game Based Learning Market Deployment Model Outlook



    1. Cloud-based

    2. On-premises






  1. Corporate Game Based Learning Market Application Area Outlook



    1. Sales Training

    2. Leadership Development

    3. Compliance Training

    4. Soft Skills Training

    5. Onboarding






  1. Corporate Game Based Learning Market Business Function Outlook



    1. Human Resources

    2. Learning and Development

    3. Operations

    4. Marketing

    5. Sales






  1. Corporate Game Based Learning Market Game Type Outlook



    1. Simulation

    2. Role-Playing

    3. Puzzle-Solving

    4. Strategy

    5. Adventure






  1. Corporate Game Based Learning Market Regional Outlook



    1. North America

    2. Europe

    3. South America

    4. Asia Pacific

    5. Middle East and Africa



Corporate Game Based Learning Market Report Scope
Report Attribute/Metric Details
Market Size 2022 4.23 (USD Billion)
Market Size 2023 5.18 (USD Billion)
Market Size 2032 32.2 (USD Billion)
Compound Annual Growth Rate (CAGR) 22.51% (2024 - 2032)
Report Coverage Revenue Forecast, Competitive Landscape, Growth Factors, and Trends
Base Year 2023
Market Forecast Period 2024 - 2032
Historical Data 2019 - 2023
Market Forecast Units USD Billion
Key Companies Profiled Brainscape, Simutech MultimediaNewpara, Bigtincan, AppliedVR
Segments Covered Deployment Model, Application Area, Business Function, Game Type, Regional
Key Market Opportunities Upskilling of Workforce Digital Transformation Growing Adoption of CloudBased Solutions Personalized Learning Experiences Development of Gamified Content
Key Market Dynamics Increasing adoption of gamification Growing demand for immersive learning experiences Rise of remote and hybrid work models Integration of artificial intelligence AI and machine learning ML Focus on personalized learning
Countries Covered North America, Europe, APAC, South America, MEA


Frequently Asked Questions (FAQ) :

The Corporate Game Based Learning market size is valued at USD 5.18 billion in 2023.

The Corporate Game Based Learning market size is expected to reach USD 32.2 billion by 2032.

The Corporate Game Based Learning market is projected to grow at a CAGR of 22.51% from 2023 to 2032.

North America is expected to hold the largest market share in the Corporate Game Based Learning Market.

Key applications of Corporate Game Based Learning include employee training, leadership development, and sales training.

Key competitors in the Corporate Game Based Learning Market include SAP, Oracle, IBM, and Microsoft.

Key trends in the Corporate Game Based Learning Market include the adoption of cloud-based solutions, the use of artificial intelligence, and the development of mobile-based solutions.

Challenges faced by the Corporate Game Based Learning Market include the lack of awareness of the benefits of game-based learning, the high cost of implementation, and the lack of skilled professionals.

The future outlook for the Corporate Game Based Learning Market is positive, with the market expected to grow significantly in the coming years.

Key growth drivers for the Corporate Game Based Learning Market include the increasing adoption of digital learning, the growing demand for employee training, and the rising popularity of gamification.

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