TABLE OF CONTENTS
1. EXECUTIVE SUMMARY
1.1. Market Attractiveness Analysis
1.1.1. Global Augmented and Virtual Reality in Education Market, by Offering
1.1.2. Global Augmented and Virtual Reality in Education Market, by Devices
1.1.3. Global Augmented and Virtual Reality in Education Market, by Deployment Model
1.1.4. Global Augmented and Virtual Reality in Education Market, by Application
1.1.5. Global Augmented and Virtual Reality in Education Market, by End Users
1.1.6. Global Augmented and Virtual Reality in Education Market, by Region
2. MARKET INTRODUCTION
2.1. Definition
2.2. Scope of the Study
2.3. Market Structure
3. RESEARCH METHODOLOGY
3.1. Research Process
3.2. Primary Research
3.3. Secondary Research
3.4. Market Size Estimation
3.5. Forecast Model
3.6. List of Assumptions
4. MARKET DYNAMICS
4.1. Introduction
4.2. Drivers
4.2.1. Increasing adoption of advanced technology products and devices and growing development in education sector
4.2.2. Increasing penetration of internet of things (IoT) and adoption of connected devices
4.3. Restraint
4.3.1. High cost of products
4.3.2. Data security and privacy concerns
4.4. Opportunity
4.4.1. Growing adoption of virtual trips
4.5. Impact of COVID-19
4.5.1. Impact of COVID-19 on corporate and academic
5. MARKET FACTOR ANALYSIS
5.1. Value Chain Analysis/Supply Chain Analysis
5.2. Porter’s Five Forces Model
5.2.1. Bargaining Power of Suppliers
5.2.2. Bargaining Power of Buyers
5.2.3. Threat of New Entrants
5.2.4. Threat of Substitutes
5.2.5. Intensity of Rivalry
6. GLOBAL AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY OFFERING
6.1. Introduction
6.1.1. Hardware
6.1.1.1. Sensors
6.1.1.2. Controllers
6.1.1.3. Cameras
6.1.1.4. VR headset
6.1.1.5. Others
6.1.2. Software
6.1.3. Services
6.1.3.1. Managed Services
6.1.3.2. Professional Services
7. GLOBAL AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY DEVICES
7.1. Introduction
7.2. Interactive whiteboards
7.3. Mobile Computing Devices
7.4. Head Mounted displays
7.5. Gesture Tracing Device
7.5.1. Head up displays
7.5.2. Handheld devices
7.6. Projectors & display walls
7.7. Others
8. GLOBAL AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY DEPLOYMENT MODEL
8.1. Introduction
8.2. Cloud
8.3. On-premises
9. GLOBAL AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY APPLICATION
9.1. Introduction
9.2. Classroom Learning
9.3. Corporate Learning Management
9.4. Certifications
9.5. e-learning
9.6. Virtual field trips
9.7. Student Recruitment
9.8. Others
10. GLOBAL AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY END USERS
10.1. Introduction
10.2. Academic
10.2.1. K-12
10.2.2. Higher Education
10.2.3. Vocational
10.3. Corporate
10.3.1. IT & Telecommunication
10.3.2. BFSI
10.3.3. Healthcare & Life sciences
10.3.4. Retail & E-commerce
10.3.5. Government & Public Sector
10.3.6. Others
11. GLOBAL AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY REGION
11.1. Introduction
11.2. North America
11.2.1. Market Size & Estimates, by Offering 2019–2027
11.2.2. Market Size & Estimates, by Devices, 2019–2027
11.2.3. Market Size & Estimates, by Deployment Model, 2019–2027
11.2.4. Market Size & Estimates, by Application, 2019–2027
11.2.5. Market Size & Estimates, by End Users, 2019–2027
11.2.6. Market Size & Estimates, by Region, 2018–2026
11.2.7. US
11.2.7.1. Market Size & Estimates, by Offering 2019–2027
11.2.7.2. Market Size & Estimates, by Devices, 2019–2027
11.2.7.3. Market Size & Estimates, by Deployment Model, 2019–2027
11.2.7.4. Market Size & Estimates, by Application, 2019–2027
11.2.7.5. Market Size & Estimates, by End Users, 2019–2027
11.2.8. Canada
11.2.8.1. Market Size & Estimates, by Offering 2019–2027
11.2.8.2. Market Size & Estimates, by Devices, 2019–2027
11.2.8.3. Market Size & Estimates, by Deployment Model, 2019–2027
11.2.8.4. Market Size & Estimates, by Application, 2019–2027
11.2.8.5. Market Size & Estimates, by End Users, 2019–2027
11.2.9. Mexico
11.2.9.1. Market Size & Estimates, by Offering 2019–2027
11.2.9.2. Market Size & Estimates, by Devices, 2019–2027
11.2.9.3. Market Size & Estimates, by Deployment Model, 2019–2027
11.2.9.4. Market Size & Estimates, by Application, 2019–2027
11.2.9.5. Market Size & Estimates, by End Users, 2019–2027
11.3. Europe
11.3.1. Market Size & Estimates, by Offering 2019–2027
11.3.2. Market Size & Estimates, by Devices, 2019–2027
11.3.3. Market Size & Estimates, by Deployment Model, 2019–2027
11.3.4. Market Size & Estimates, by Application, 2019–2027
11.3.5. Market Size & Estimates, by End Users, 2019–2027
11.3.6. Germany
11.3.6.1. Market Size & Estimates, by Offering 2019–2027
11.3.6.2. Market Size & Estimates, by Devices, 2019–2027
11.3.6.3. Market Size & Estimates, by Deployment Model, 2019–2027
11.3.6.4. Market Size & Estimates, by Application, 2019–2027
11.3.6.5. Market Size & Estimates, by End Users, 2019–2027
11.3.7. France
11.3.7.1. Market Size & Estimates, by Offering 2019–2027
11.3.7.2. Market Size & Estimates, by Devices, 2019–2027
11.3.7.3. Market Size & Estimates, by Deployment Model, 2019–2027
11.3.7.4. Market Size & Estimates, by Application, 2019–2027
11.3.7.5. Market Size & Estimates, by End Users, 2019–2027
11.3.8. UK
11.3.8.1. Market Size & Estimates, by Offering 2019–2027
11.3.8.2. Market Size & Estimates, by Devices, 2019–2027
11.3.8.3. Market Size & Estimates, by Deployment Model, 2019–2027
11.3.8.4. Market Size & Estimates, by Application, 2019–2027
11.3.8.5. Market Size & Estimates, by End Users, 2019–2027
11.3.9. Rest of Europe
11.3.9.1. Market Size & Estimates, by Offering 2019–2027
11.3.9.2. Market Size & Estimates, by Devices, 2019–2027
11.3.9.3. Market Size & Estimates, by Deployment Model, 2019–2027
11.3.9.4. Market Size & Estimates, by Application, 2019–2027
11.3.9.5. Market Size & Estimates, by End Users, 2019–2027
11.4. Asia-Pacific
11.4.1. Market Size & Estimates, by Offering 2019–2027
11.4.2. Market Size & Estimates, by Devices, 2019–2027
11.4.3. Market Size & Estimates, by Deployment Model, 2019–2027
11.4.4. Market Size & Estimates, by Application, 2019–2027
11.4.5. Market Size & Estimates, by End Users, 2019–2027
11.4.6. China
11.4.6.1. Market Size & Estimates, by Offering 2019–2027
11.4.6.2. Market Size & Estimates, by Devices, 2019–2027
11.4.6.3. Market Size & Estimates, by Deployment Model, 2019–2027
11.4.6.4. Market Size & Estimates, by Application, 2019–2027
11.4.6.5. Market Size & Estimates, by End Users, 2019–2027
11.4.7. Japan
11.4.7.1. Market Size & Estimates, by Offering 2019–2027
11.4.7.2. Market Size & Estimates, by Devices, 2019–2027
11.4.7.3. Market Size & Estimates, by Deployment Model, 2019–2027
11.4.7.4. Market Size & Estimates, by Application, 2019–2027
11.4.7.5. Market Size & Estimates, by End Users, 2019–2027
11.4.8. India
11.4.8.1. Market Size & Estimates, by Offering 2019–2027
11.4.8.2. Market Size & Estimates, by Devices, 2019–2027
11.4.8.3. Market Size & Estimates, by Deployment Model, 2019–2027
11.4.8.4. Market Size & Estimates, by Application, 2019–2027
11.4.8.5. Market Size & Estimates, by End Users, 2019–2027
11.4.9. Rest of Asia-Pacific
11.4.9.1. Market Size & Estimates, by Offering 2019–2027
11.4.9.2. Market Size & Estimates, by Devices, 2019–2027
11.4.9.3. Market Size & Estimates, by Deployment Model, 2019–2027
11.4.9.4. Market Size & Estimates, by Application, 2019–2027
11.4.9.5. Market Size & Estimates, by End Users, 2019–2027
11.5. Middle East & Africa
11.5.1.1. Market Size & Estimates, by Offering 2019–2027
11.5.1.2. Market Size & Estimates, by Devices, 2019–2027
11.5.1.3. Market Size & Estimates, by Deployment Model, 2019–2027
11.5.1.4. Market Size & Estimates, by Application, 2019–2027
11.5.1.5. Market Size & Estimates, by End Users, 2019–2027
11.6. South America
11.6.1.1. Market Size & Estimates, by Offering 2019–2027
11.6.1.2. Market Size & Estimates, by Devices, 2019–2027
11.6.1.3. Market Size & Estimates, by Deployment Model, 2019–2027
11.6.1.4. Market Size & Estimates, by Application, 2019–2027
11.6.1.5. Market Size & Estimates, by End Users, 2019–2027
12. COMPETITIVE LANDSCAPE
12.1. Introduction
12.2. Key Players Market Share Analysis, 2021 (%)
12.3. Competitive Benchmarking
12.4. Competitor Dashboard
12.5. Major Growth Strategy in the Market
12.6. Key Developments & Growth Strategies
12.6.1. Product Developments
12.6.2. Mergers & Acquisitions
12.6.3. Contracts & Agreements
13. COMPANY PROFILES
13.1. Sony
13.1.1. Company Overview
13.1.2. Financial Overview
13.1.3. Products Offered
13.1.4. Key Developments
13.1.5. SWOT Analysis
13.1.6. Key Strategies
13.2. Samsung Electronics
13.2.1. Company Overview
13.2.2. Financial Overview
13.2.3. Products Offered
13.2.4. Key Developments
13.2.5. SWOT Analysis
13.2.6. Key Strategies
13.3. HTC
13.3.1. Company Overview
13.3.2. Financial Overview
13.3.3. Products Offered
13.3.4. Key Developments
13.3.5. SWOT Analysis
13.3.6. Key Strategies
13.4. Google
13.4.1. Company Overview
13.4.2. Financial Overview
13.4.3. Products Offered
13.4.4. Key Developments
13.4.5. SWOT Analysis
13.4.6. Key Strategies
13.5. Microsoft
13.5.1. Company Overview
13.5.2. Financial Overview
13.5.3. Products Offered
13.5.4. Key Developments
13.5.5. SWOT Analysis
13.5.6. Key Strategies
13.6. Panasonic
13.6.1. Company Overview
13.6.2. Financial Overview
13.6.3. Products Offered
13.6.4. Key Developments
13.6.5. SWOT Analysis
13.6.6. Key Strategies
13.7. Hitachi
13.7.1. Company Overview
13.7.2. Financial Overview
13.7.3. Products Offered
13.7.4. Key Developments
13.7.5. SWOT Analysis
13.7.6. Key Strategies
13.8. Barco
13.8.1. Company Overview
13.8.2. Financial Overview
13.8.3. Products Offered
13.8.4. Key Developments
13.8.5. SWOT Analysis
13.8.6. Key Strategies
13.9. LG Electronics
13.9.1. Company Overview
13.9.2. Financial Overview
13.9.3. Products Offered
13.9.4. Key Developments
13.9.5. SWOT Analysis
13.9.6. Key Strategies
13.10. Veative Labs
13.10.1. Company Overview
13.10.2. Financial Overview
13.10.3. Products Offered
13.10.4. Key Developments
13.10.5. SWOT Analysis
13.10.6. Key Strategies
13.11. Cisco
13.11.1. Company Overview
13.11.2. Financial Overview
13.11.3. Products Offered
13.11.4. Key Developments
13.11.5. SWOT Analysis
13.11.6. Key Strategies
13.12. Blackboard
13.12.1. Company Overview
13.12.2. Financial Overview
13.12.3. Products Offered
13.12.4. Key Developments
13.12.5. SWOT Analysis
13.12.6. Key Strategies
13.13. Dell
13.13.1. Company Overview
13.13.2. Financial Overview
13.13.3. Products Offered
13.13.4. Key Developments
13.13.5. SWOT Analysis
13.13.6. Key Strategies
13.14. SIBM
13.14.1. Company Overview
13.14.2. Financial Overview
13.14.3. Products Offered
13.14.4. Key Developments
13.14.5. SWOT Analysis
13.14.6. Key Strategies
13.15. Saba Software
13.15.1. Company Overview
13.15.2. Financial Overview
13.15.3. Products Offered
13.15.4. Key Developments
13.15.5. SWOT Analysis
13.15.6. Key Strategies
14. APPENDIX
14.1.1. Discussion Blueprint
LIST OF TABLES
TABLE 1 LIST OF ASSUMPTIONS
TABLE 2 GLOBAL AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY OFFERING, 2019–2027 (USD MILLION)
TABLE 3 GLOBAL AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY DEPLOYMENT MODEL, 2019–2027 (USD MILLION)
TABLE 4 GLOBAL AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY DEVICES, 2019–2027 (USD MILLION)
TABLE 5 GLOBAL AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY APPLICATION, 2019–2027 (USD MILLION)
TABLE 6 GLOBAL AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY END USERS, 2019–2027 (USD MILLION)
TABLE 7 GLOBAL AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY REGION, 2019–2027 (USD MILLION)
TABLE 8 NORTH AMERICA: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY COUNTRY, 2019–2027 (USD MILLION)
TABLE 10 NORTH AMERICA : AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY OFFERING, 2019–2027 (USD MILLION)
TABLE 11 NORTH AMERICA: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY DEPLOYMENT MODEL, 2019–2027 (USD MILLION)
TABLE 12 NORTH AMERICA: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY DEVICES, 2019–2027 (USD MILLION)
TABLE 13 NORTH AMERICA: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY APPLICATION, 2019–2027 (USD MILLION)
TABLE 14 NORTH AMERICA: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY END USERS, 2019–2027 (USD MILLION)
TABLE 15 US: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY OFFERING, 2019–2027 (USD MILLION)
TABLE 16 US: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY DEPLOYMENT MODEL, 2019–2027 (USD MILLION)
TABLE 17 US: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY DEVICES, 2019–2027 (USD MILLION)
TABLE 18 US: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY APPLICATION, 2019–2027 (USD MILLION)
TABLE 19 US: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY END USERS, 2019–2027 (USD MILLION)
TABLE 20 CANADA: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY OFFERING, 2019–2027 (USD MILLION)
TABLE 21 CANADA: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY DEPLOYMENT MODEL, 2019–2027 (USD MILLION)
TABLE 22 CANADA: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY DEVICES, 2019–2027 (USD MILLION)
TABLE 23 CANADA: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY APPLICATION, 2019–2027 (USD MILLION)
TABLE 24 CANADA: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY END USERS, 2019–2027 (USD MILLION)
TABLE 25 MEXICO: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY OFFERING, 2019–2027 (USD MILLION)
TABLE 26 MEXICO: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY DEPLOYMENT MODEL, 2019–2027 (USD MILLION)
TABLE 27 MEXICO: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY DEVICES, 2019–2027 (USD MILLION)
TABLE 28 MEXICO: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY APPLICATION, 2019–2027 (USD MILLION)
TABLE 29 MEXICO: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY END USERS, 2019–2027 (USD MILLION)
TABLE 30 EUROPE: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY COUNTRY, 2019–2027 (USD MILLION)
TABLE 31 EUROPE: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY OFFERING, 2019–2027 (USD MILLION)
TABLE 32 EUROPE: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY DEPLOYMENT MODEL, 2019–2027 (USD MILLION)
TABLE 33 EUROPE: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY DEVICES, 2019–2027 (USD MILLION)
TABLE 34 EUROPE: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY APPLICATION, 2019–2027 (USD MILLION)
TABLE 35 EUROPE: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY END USERS, 2019–2027 (USD MILLION)
TABLE 36 UK: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY OFFERING, 2019–2027 (USD MILLION)
TABLE 37 UK: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY DEPLOYMENT MODEL, 2019–2027 (USD MILLION)
TABLE 38 UK: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY DEVICES, 2019–2027 (USD MILLION)
TABLE 39 UK: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY APPLICATION, 2019–2027 (USD MILLION)
TABLE 40 UK: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY END USERS, 2019–2027 (USD MILLION)
TABLE 41 GERMANY: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY OFFERING, 2019–2027 (USD MILLION)
TABLE 42 GERMANY: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY DEPLOYMENT MODEL, 2019–2027 (USD MILLION)
TABLE 43 GERMANY: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY DEVICES, 2019–2027 (USD MILLION)
TABLE 44 GERMANY: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY APPLICATION, 2019–2027 (USD MILLION)
TABLE 45 GERMANY: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY END USERS, 2019–2027 (USD MILLION)
TABLE 46 FRANCE: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY OFFERING, 2019–2027 (USD MILLION)
TABLE 47 FRANCE: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY DEPLOYMENT MODEL, 2019–2027 (USD MILLION)
TABLE 48 FRANCE: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY DEVICES, 2019–2027 (USD MILLION)
TABLE 49 FRANCE: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY APPLICATION, 2019–2027 (USD MILLION)
TABLE 50 FRANCE: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY END USERS, 2019–2027 (USD MILLION)
TABLE 51 REST OF EUROPE: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY OFFERING, 2019–2027 (USD MILLION)
TABLE 52 REST OF EUROPE: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY DEPLOYMENT MODEL, 2019–2027 (USD MILLION)
TABLE 53 REST OF EUROPE: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY DEVICES, 2019–2027 (USD MILLION)
TABLE 54 REST OF EUROPE: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY APPLICATION, 2019–2027 (USD MILLION)
TABLE 55 REST OF EUROPE: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY END USERS, 2019–2027 (USD MILLION)
TABLE 56 ASIA-PACIFIC: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY COUNTRY, 2019–2027 (USD MILLION)
TABLE 57 ASIA-PACIFIC: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY OFFERING, 2019–2027 (USD MILLION)
TABLE 58 ASIA-PACIFIC: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY DEPLOYMENT MODEL, 2019–2027 (USD MILLION)
TABLE 59 ASIA-PACIFIC: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY DEVICES, 2019–2027 (USD MILLION)
TABLE 60 ASIA-PACIFIC: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY APPLICATION, 2019–2027 (USD MILLION)
TABLE 61 ASIA-PACIFIC: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY END USERS, 2019–2027 (USD MILLION)
TABLE 62 CHINA: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY OFFERING, 2019–2027 (USD MILLION)
TABLE 63 CHINA: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY DEPLOYMENT, 2019–2027 (USD MILLION)
TABLE 64 CHINA: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY APPLICATION, 2019–2027 (USD MILLION)
TABLE 65 CHINA: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY END USERS, 2019–2027 (USD MILLION)
TABLE 66 CHINA: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY DEVICES, 2019–2027 (USD MILLION)
TABLE 67 INDIA: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY OFFERING, 2019–2027 (USD MILLION)
TABLE 68 INDIA: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY DEPLOYMENT, 2019–2027 (USD MILLION)
TABLE 69 INDIA: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY APPLICATION, 2019–2027 (USD MILLION)
TABLE 70 INDIA: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY END USERS, 2019–2027 (USD MILLION)
TABLE 71 INDIA: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY DEVICES, 2019–2027 (USD MILLION)
TABLE 72 JAPAN: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY OFFERING, 2019–2027 (USD MILLION)
TABLE 73 JAPAN: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY DEPLOYMENT, 2019–2027 (USD MILLION)
TABLE 74 JAPAN: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY APPLICATION, 2019–2027 (USD MILLION)
TABLE 75 JAPAN: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY END USERS, 2019–2027 (USD MILLION)
TABLE 76 JAPAN: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY DEVICES, 2019–2027 (USD MILLION)
TABLE 77 REST OF ASIA-PACIFIC: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY OFFERING, 2019–2027 (USD MILLION)
TABLE 78 REST OF ASIA-PACIFIC: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY DEPLOYMENT, 2019–2027 (USD MILLION)
TABLE 79 REST OF ASIA-PACIFIC: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY APPLICATION, 2019–2027 (USD MILLION)
TABLE 80 REST OF ASIA-PACIFIC: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY END USERS, 2019–2027 (USD MILLION)
TABLE 81 REST OF ASIA-PACIFIC: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY DEVICES, 2019–2027 (USD MILLION)
TABLE 82 MIDDLE EAST & AFRICA: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY OFFERING, 2019–2027 (USD MILLION)
TABLE 83 MIDDLE EAST & AFRICA: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY DEPLOYMENT, 2019–2027 (USD MILLION)
TABLE 84 MIDDLE EAST & AFRICA: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY APPLICATION, 2019–2027 (USD MILLION)
TABLE 85 MIDDLE EAST & AFRICA: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY END USERS, 2019–2027 (USD MILLION)
TABLE 86 MIDDLE EAST & AFRICA: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY DEVICES, 2019–2027 (USD MILLION)
TABLE 87 SOUTH AMERICA: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY OFFERING, 2019–2027 (USD MILLION)
TABLE 88 SOUTH AMERICA: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY DEPLOYMENT, 2019–2027 (USD MILLION)
TABLE 89 SOUTH AMERICA: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY APPLICATION, 2019–2027 (USD MILLION)
TABLE 90 SOUTH AMERICA: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY END USERS, 2019–2027 (USD MILLION)
TABLE 91 SOUTH AMERICA: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY DEVICES, 2019–2027 (USD MILLION)
LIST OF FIGURES
FIGURE 1 MARKET SYNOPSIS
FIGURE 2 RESEARCH PROCESS OF MRFR
FIGURE 3 TOP-DOWN AND BOTTOM-UP APPROACHES
FIGURE 4 GLOBAL AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY OFFERING, 2019–2027 (USD MILLION)
FIGURE 5 GLOBAL AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY DEPLOYMENT, 2019–2027 (USD MILLION)
FIGURE 6 GLOBAL AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY APPLICATION, 2019–2027 (USD MILLION)
FIGURE 7 GLOBAL AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY REGION, 2019–2027 (USD MILLION)
FIGURE 8 NORTH AMERICA: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY COUNTRY, 2019–2027 (USD MILLION)
FIGURE 9 NORTH AMERICA: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY OFFERING, 2019–2027 (USD MILLION)
FIGURE 10 NORTH AMERICA: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY DEPLOYMENT, 2019–2027 (USD MILLION)
FIGURE 11 NORTH AMERICA: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY APPLICATION, 2019–2027 (USD MILLION)
FIGURE 12 EUROPE: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY COUNTRY, 2019–2027 (USD MILLION)
FIGURE 13 EUROPE: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY OFFERING, 2019–2027 (USD MILLION)
FIGURE 14 EUROPE: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY DEPLOYMENT, 2019–2027 (USD MILLION)
FIGURE 15 EUROPE: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY APPLICATION, 2019–2027 (USD MILLION)
FIGURE 16 ASIA-PACIFIC: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY COUNTRY, 2019–2027 (USD MILLION)
FIGURE 17 ASIA-PACIFIC: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY OFFERING, 2019–2027 (USD MILLION)
FIGURE 18 ASIA-PACIFIC: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY DEPLOYMENT, 2019–2027 (USD MILLION)
FIGURE 19 ASIA-PACIFIC: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY APPLICATION, 2019–2027 (USD MILLION)
FIGURE 20 MIDDLE EAST & AFRICA: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY OFFERING, 2019–2027 (USD MILLION)
FIGURE 21 MIDDLE EAST & AFRICA: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY DEVICES, 2019–2027 (USD MILLION)
FIGURE 22 MIDDLE EAST & AFRICA: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY DEPLOYMENT, 2019–2027 (USD MILLION)
FIGURE 23 MIDDLE EAST & AFRICA: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY APPLICATION, 2019–2027 (USD MILLION)
FIGURE 24 SOUTH AMERICA: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY OFFERING, 2019–2027 (USD MILLION)
FIGURE 25 SOUTH AMERICA: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY DEVICES, 2019–2027 (USD MILLION)
FIGURE 26 SOUTH AMERICA: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY DEPLOYMENT, 2019–2027 (USD MILLION)
FIGURE 27 SOUTH AMERICA: AUGMENTED AND VIRTUAL REALITY IN EDUCATION MARKET, BY APPLICATION, 2019–2027 (USD MILLION)