info@marketresearchfuture.com   📞 +1 (855) 661-4441(US)   📞 +44 1720 412 167(UK)   📞 +91 2269738890(APAC)
Certified Global Research Member
Isomar 1 Iso 1
Key Questions Answered
  • Global Market Outlook
  • In-depth analysis of global and regional trends
  • Analyze and identify the major players in the market, their market share, key developments, etc.
  • To understand the capability of the major players based on products offered, financials, and strategies.
  • Identify disrupting products, companies, and trends.
  • To identify opportunities in the market.
  • Analyze the key challenges in the market.
  • Analyze the regional penetration of players, products, and services in the market.
  • Comparison of major players financial performance.
  • Evaluate strategies adopted by major players.
  • Recommendations
Why Choose Market Research Future?
  • Vigorous research methodologies for specific market.
  • Knowledge partners across the globe
  • Large network of partner consultants.
  • Ever-increasing/ Escalating data base with quarterly monitoring of various markets
  • Trusted by fortune 500 companies/startups/ universities/organizations
  • Large database of 5000+ markets reports.
  • Effective and prompt pre- and post-sales support.

APAC E-sports Market Research Report By Revenue Stream (Sponsorship, Media Rights, Merchandise and Tickets, Publisher Fees, Digital Platforms, Streaming) and By Genres (Player vs. player (PVP), First Person Shooter, Sports Games, Real-Time Strategy, Multiplayer Online Battle Arena, Fighting) - Forecast to 2035


ID: MRFR/ICT/44873-HCR | 200 Pages | Author: Garvit Vyas| April 2025

APAC E-sports Market Overview


As per MRFR analysis, the APAC E-sports Market Size was estimated at 459.12 (USD Million) in 2023.The APAC E-sportsMarket is expected to grow from 555.17(USD Million) in 2024 to 4,471.26 (USD Million) by 2035. The APAC E-sports Market CAGR (growth rate) is expected to be around 20.883% during the forecast period (2025 - 2035)


Key APAC E-sports Market Trends Highlighted


A number of important market factors have contributed to the notable rise of the APAC e-sports industry. Online gaming is now more widely available to a wider audience due to the Asia-Pacific region's growing internet penetration and smartphone proliferation. Governments are actively promoting the growth of e-sports as part of their national sports plan, which has increased its appeal.


Countries like China and South Korea have also embraced gaming culture. Furthermore, the emergence of live streaming services has strengthened communities around well-known E-sports games by opening up new avenues for fan and gamer interaction.


The APAC e-sports market offers a plethora of options to investigate or seize. Teams and event planners have opportunities to take advantage of brands' growing interest in investing in sponsorships and collaborations.


Moreover, crossover events and formats that appeal to both traditional sports fans and the gaming community are made possible by the continuous migration of traditional sports into the e-sports space. A new talent pool is emerging as a result of APAC universities and educational institutions beginning to offer courses in e-sports management, which might further propel industry expansion.


Trends in the APAC e-sports market show that content consumption has changed recently, with viewers favoring immersive experiences like virtual reality competitions and interactive broadcasts. As athletes and teams interact with their fans live, through behind-the-scenes videos, and through fast highlights, social media channels have also become essential.


E-sports has become a major force in the global gaming ecosystem thanks to its distinctive fusion of competitive gaming and social media engagement. All things considered, the way that technology, culture, and audience dynamics interact will continue to influence how E-sports are shaped in the area.


APAC E-Sports Market size


Source: Primary Research, Secondary Research, MRFR Database and Analyst Review


APAC E-sports Market Drivers


Rising Popularity of Video Gaming in APAC


The APAC E-sports Market is witnessing a significant uptick in the popularity of video gaming, largely driven by the youth demographic. According to various educational institutions, approximately 71% of individuals aged 16 to 24 years in the region engage in gaming, positioning APAC as a leading market for electronic sports.


This surge in engagement is reflected in substantial investments by established organizations like Tencent and Niconico, which have reported increasing revenue streams from gaming-related advertising and sponsorships. This indicates a growing interest in competitive gaming, paving the way for a flourishing E-sports ecosystem.


Moreover, regional governments such as the South Korean government have recognized this trend, leading to the establishment of policies aimed at promoting the gaming industry, which in turn encourages competitive gaming and elevates the APAC E-sports Market.


With the total annual revenue from gaming in South Korea nearing USD 6.3 billion, it's clear that this trend is influencing the development of the APAC E-sports landscape.


Increased Investment from Major Corporations


The investment landscape surrounding the APAC E-sports Market is rapidly evolving, with major corporations recognizing the potential for financial gain. More than 50% of top gaming companies are significantly increasing their budget allocations for Research and Development in the gaming sector.


For instance, companies like Alibaba and Sony have invested heavily in gaming events and platforms, aiming to capture a share of the burgeoning market.


This financial backing not only boosts local gaming ecosystems but also empowers new talent. Such investments contribute to the growth of the APAC E-sports Market, as they enable local teams to participate in international competitions, thereby enhancing their visibility and increasing overall market engagement.


Development of Supporting Infrastructure


The infrastructure for the APAC E-sports Market is being systematically developed, with an increased focus on high-speed internet and gaming arenas. Regions like Singapore have invested over USD 10 million into developing high-tech gaming venues that are not only equipped for competitive gaming but are also a hub for community engagement.


This strategic focus enhances accessibility to competitive gaming, which has become a crucial factor in the EU's investment in the E-sports ecosystem.


Additionally, the implementation of better internet connectivity, with at least 90% of households in urban areas connected to high-speed broadband, plays a vital role in making competitive gaming more prevalent throughout the APAC region. Governments in countries like Japan and Taiwan are also encouraging this infrastructure development, ensuring a solid foundation for the future of the APAC E-sports Market.


Growing Mobile Game Segment


The APAC E-sports Market is largely driven by the burgeoning mobile gaming sector, which accounts for over 50% of the total gaming revenue in many APAC countries. The rise of affordable smartphones has made mobile games accessible to a larger audience, driving engagement in competitive gaming.


Notable companies like Riot Games and PUBG Corporation have tailored their games for mobile platforms, leading to a significant uptick in players. Furthermore, research indicates that mobile gaming revenue in Asia is expected to exceed USD 100 billion by 2025.


This expansion opens new avenues for E-sports events that focus on mobile games, enhancing the diversity and inclusivity of the APAC E-sports Market, thus capturing a wider audience across various demographics.


APAC E-sports Market Segment Insights


E-sports Market Revenue Stream Insights


The APAC E-sports Market has been experiencing significant growth, with the Revenue Stream emerging as a vital component fueling this expansion. Particularly noteworthy in this segment are various sources of income, including Sponsorship, Media Rights, Merchandise and Tickets, Publisher Fees, Digital Platforms, and Streaming.


Sponsorship in the APAC region has become essential as brands increasingly recognize the immense engagement potential within the gaming audience, with major companies investing heavily to reach this demographic.This trend is further bolstered by the rise of high-profile E-sports tournaments that attract considerable viewership, providing a lucrative platform for sponsors to showcase their products and services.


Media Rights are also a critical revenue source, as broadcasting these competitive events across numerous platforms enables the monetization of access to large audiences. Furthermore, Merchandise and Tickets offer opportunities for fans to support their favorite teams and players directly, consequently ensuring a dedicated revenue stream that is integral to the overall market.


Publisher Fees reflect the growing importance of game developers who establish licensing agreements that facilitate tournaments, thereby further enhancing the APAC E-sports Market.


Digital Platforms are vital as they connect players, fans, and sponsors, creating a thriving ecosystem where various stakeholders can interact seamlessly. Streaming services have transformed the viewing landscape, enabling E-sports to reach millions of users at the click of a button and providing new monetization opportunities through advertisements and premium content offerings.


The increasing reliance on online platforms for content delivery has solidified streaming as a dominant force in the Revenue Stream segment, paving the way for consistent audience growth and heightened investment across the industry.


Overall, the interplay of these various revenue sources highlights the dynamic nature of the APAC E-sports Market, driven by trends and advancements within the digital landscape that resonate with avid gamers and enthusiastic spectators alike.It is worth noting that the region benefits from a youthful demographic with high digital consumption rates, providing a fertile ground for these revenue streams to flourish and evolve over time.


APAC E-Sports Market Segment


Source: Primary Research, Secondary Research, MRFR Database and Analyst Review


E-sports Market Genres Insights


The Genres segment within the APAC E-sports Market exhibits significant diversity and appeal, reflecting a wide array of gaming preferences among players in the region. Player VS Player (PVP) games have evolved into a significant competitive arena, fostering direct player engagement and skill development, thus enhancing the overall gaming experience.


First Person Shooter games continue to captivate audiences with their immersive environments and fast-paced gameplay, making them a staple in the tournament circuit across APAC countries. Sports Games leverage the popularity of real-world sports, allowing fans to engage in virtual competitions that mirror actual events, which resonates well with traditional sports enthusiasts in the region.


Real-time strategy games cultivate strategic thinking and tactical decision-making, appealing to players looking for intellectually stimulating challenges. Meanwhile, Multiplayer Online Battle Arena (MOBA) games have surged in popularity, establishing massive online communities and professional leagues, which reinforce E-sports' socio-cultural significance in the APAC market.


Lastly, Fighting games, with their rich histories and competitive fan bases, showcase individual skill and dexterity, drawing attention during E-sports events. Collectively, these genres contribute to a robust and dynamic APAC E-sports Market, driven by both passion and community engagement.


APAC E-sports Market Key Players and Competitive Insights


The APAC E-sports market has rapidly gained traction, becoming a focal point for both gamers and organizations looking to capitalize on the burgeoning interest in competitive gaming. This region exhibits a unique blend of cultural enthusiasm and technological advancement, fueling E-sports growth through tournaments, player engagement, and sponsorship opportunities.


As various nations within APAC embrace E-sports as a form of entertainment and competition, an increasing number of stakeholders are emerging, leading to intense competition among key players who aim to dominate the landscape.Competitive insights reveal a dynamic ecosystem driven by innovative gaming technologies, substantial investment, and an ever-evolving fanbase that values authentic interactions and immersive experiences.


Krafton has positioned itself strongly within the APAC E-sports market, leveraging its renowned titles that resonate with regional gamers. The company's flagship games, particularly those in the shooting game genre, have garnered immense popularity, facilitating a thriving competitive scene.


Krafton's strengths lie in its robust development capabilities, profound understanding of regional gaming preferences, and commitment to community engagement. This deep connection not only elevates player experiences but also fosters a dedicated fanbase, allowing Krafton to attract various sponsors and partnerships that further bolster its market presence.The company’s strategic initiatives to host large-scale E-sports tournaments have solidified its status as a frontrunner in the region, illustrating its ability to adapt to and shape the competitive gaming environment.


Riot Games holds a significant position in the APAC E-sports market, primarily known for its flagship title that has commanded a large player base and spectator interest. The company has successfully built an ecosystem around its games, offering various services including competitive tournaments, regular updates, and community events that encourage player participation and engagement.


Riot Games’ strengths in APAC include its localized content strategies, partnerships with streaming platforms, and adept marketing campaigns that resonate with regional audiences. The company's commitment to fostering a competitive environment is evident through its successful execution of leagues and tournaments, creating a robust platform for both aspiring and professional players.


Additionally, Riot Games has undertaken strategic acquisitions to enhance its competitive offerings and expand its footprint in the region, constantly innovating to meet fans' demands while solidifying its leadership position in the APAC E-sports landscape.


Key Companies in the APAC E-sports Market Include



  • Krafton

  • Riot Games

  • Mediacorp

  • Garena

  • SEA Group

  • Valve Corporation

  • Tencent

  • Nexon

  • NetEase

  • Activision Blizzard

  • Supercell

  • Sony

  • Epic Games

  • Skillz

  • Bandai Namco Entertainment


APAC E-sportsMarket Developments


The APAC E-sports Market has been experiencing dynamic developments, particularly with major players like Riot Games and Tencent ramping up their investments in regional tournaments and platforms. Krafton has expanded its portfolio with new game launches, contributing to the overall growth of the market.


In August 2023, Garena's acquisition of a local E-sports platform showcased the increasing trend of mergers and acquisitions within the sector as companies seek to optimize their market presence. The economic outlook for the APAC region remains promising, with estimates projecting significant market valuation growth driven by a younger demographic increasingly engaged in gaming and E-sports.


Over the past few years, remarkable events, such as the rise of partnerships between gaming organizations and telecommunications companies in 2022, have further fueled audience expansion and access to gaming services.Concurrently, Supercell's various gaming events have attracted millions of viewers, boosting overall engagement. This growth is complemented by extensive mobile gaming adoption across countries like South Korea and China, while NetEase and Valve Corporation continue exploring innovative game designs to cater to this expanding audience, ensuring a robust competitive landscape within the APAC E-sports ecosystem.


APAC E-sports Market Segmentation Insights



  • E-sports Market Revenue Stream Outlook

    • Sponsorship

    • Media Rights

    • Merchandise and Tickets

    • Publisher Fees

    • Digital Platforms

    • Streaming



  • E-sports Market Genres Outlook

    • Player VS Player (PVP)

    • First Person Shooter

    • Sports Games

    • Real-Time Strategy

    • Multiplayer Online Battle Arena

    • Fighting



Report Attribute/Metric Source: Details
MARKET SIZE 2018 459.12(USD Million)
MARKET SIZE 2024 555.17(USD Million)
MARKET SIZE 2035 4471.26(USD Million)
COMPOUND ANNUAL GROWTH RATE (CAGR) 20.883% (2025 - 2035)
REPORT COVERAGE Revenue Forecast, Competitive Landscape, Growth Factors, and Trends
BASE YEAR 2024
MARKET FORECAST PERIOD 2025 - 2035
HISTORICAL DATA 2019 - 2024
MARKET FORECAST UNITS USD Million
KEY COMPANIES PROFILED Krafton, Riot Games, Mediacorp, Garena, SEA Group, Valve Corporation, Tencent, Nexon, NetEase, Activision Blizzard, Supercell, Sony, Epic Games, Skillz, Bandai Namco Entertainment
SEGMENTS COVERED Revenue Stream, Genres
KEY MARKET OPPORTUNITIES Mobile esports gaming growth, Sponsorship and advertising expansion, Streaming platform collaborations, Regional tournament escalations, Increased youth engagement initiatives
KEY MARKET DYNAMICS rapid audience growth, increasing sponsorship deals, evolving game genres, rising streaming platforms, enhanced infrastructure investments
COUNTRIES COVERED China, India, Japan, South Korea, Malaysia, Thailand, Indonesia, Rest of APAC


Frequently Asked Questions (FAQ) :

The APAC ESports Market is expected to be valued at 555.17 USD Million in 2024.

By 2035, the APAC ESports Market is anticipated to reach a valuation of 4471.26 USD Million.

The expected CAGR for the APAC ESports Market from 2025 to 2035 is 20.883%.

Key players in the APAC ESports Market include Krafton, Riot Games, and Tencent among others.

Sponsorship revenue for the APAC ESports Market is valued at 210.0 USD Million in 2024.

Media rights revenue is expected to reach 1034.21 USD Million by 2035.

The market size for merchandise and tickets in the APAC ESports Market is valued at 90.0 USD Million in 2024.

Digital platforms are expected to generate 722.81 USD Million in revenue by 2035.

By 2035, publisher fees are anticipated to generate revenue of 389.73 USD Million.

The growing market at a CAGR of 20.883% from 2025 to 2035 will significantly benefit the major players in terms of revenue expansion.

Leading companies partner with us for data-driven Insights.

clients

Kindly complete the form below to receive a free sample of this Report

We do not share your information with anyone. However, we may send you emails based on your report interest from time to time. You may contact us at any time to opt-out.

report-img
Tailored for You
  • Dedicated Research on any specifics segment or region.
  • Focused Research on specific players in the market.
  • Custom Report based only on your requirements.
  • Flexibility to add or subtract any chapter in the study.
  • Historic data from 2014 and forecasts outlook till 2040.
  • Flexibility of providing data/insights in formats (PDF, PPT, Excel).
  • Provide cross segmentation in applicable scenario/markets.