Presently, the market for 3D motion capture systems is undergoing a number of significant developments that are molding its terrain and impacting the dynamics of the industry. A notable development in the field of motion capture technology is the growing incorporation of machine learning (ML) and artificial intelligence (AI). The utilisation of AI and ML algorithms is improving the precision and effectiveness of motion tracking, allowing systems to adjust to diverse environments and accurately capture intricate movements. This phenomenon is not solely enhancing the overall functionality of 3D motion capture systems, but it is also presenting novel opportunities for the interpretation and analysis of data in real time.
Another important change is the increase in markerless motion capture technology. Old-fashioned motion capture systems use markers put on the person's body to follow their movements. Markerless systems, on the other hand, use computer vision and depth-sensing technologies to track movement without needing any physical markers. This way of doing things is getting popular because it's easy and flexible. It lets people move without any problems in jobs like making cartoons, pretend worlds and studying how the body works.
The fun and game businesses keep pushing changes in the market. They focus more on making exciting games that feel real. The need for body motion capture systems that can catch face expressions and small details is growing. This thing is making makers make clever sensors and computer-brain stuff that can exactly copy how people move, improving the picture of animations and pretend worlds.
In the health care area, a big change is using 3D movement capture systems for online medical help and watching patients from far away. The COVID-19 pandemic has made people use telehealth solutions more quickly. Motion capture technology helps doctors check and track patients' movements from far away. This change is thought to keep going as doctors see how good motion capture can be in giving helpful and special care outside normal doctor offices.
The sports business is seeing a change towards making motion capture technology more available to everyone. Expensive motion capture systems were used only by top sportsmen and teams in the past. But now, there's a popular move to make it cheaper for more people including everyday citizens. This involves devices you can wear that have motion sensors. These let people who do sports and exercise check how they move and perform, helping to share the study of body movement with more folks.
Companies in the 3D motion capture system market are increasingly working together or joining forces. This is becoming a major trend too. Businesses are teaming up to mix their knowledge and help each other, making new ideas and solving hard problems. These team-ups are not just making new motion capture tech better but also opening up uses in many types of business.
In addition, environmental sustainability is increasingly emerging as a critical factor in 3D motion capture system design and production. As various sectors endeavor to mitigate their carbon emissions, an increasing inclination is evident towards the advancement of motion capture technologies that are both energy-efficient and environmentally sustainable. In keeping with the worldwide trend toward more environmentally friendly methods, manufacturers are investigating strategies to optimize hardware components and decrease power usage while maintaining performance.
Report Attribute/Metric | Details |
---|---|
Market Opportunities | Engineering and Industrial Applications to Witness Significant Opportunity |
Market Dynamics | Increasing demand from the latest media and advanced entertainment sector in recent modern yearsIncreasing adoption of 3D motion capture in various industry vertical |
3D Motion Capture System Market Size was valued at USD 175.49 million in 2021. The 3D Motion Capture System market industry is projected to grow from USD 201.51 million in 2022 to USD 579.12 million by 2030, exhibiting a compound annual growth rate (CAGR) of 14.1% during the forecast period (2022 - 2030). Increasing demand from the latest media and advanced entertainment sector in recent modern years and increasing adoption of 3D motion capture in various industry vertical are driving the growth of the market.
Source: Secondary Research, Primary Research, MRFR Database, and Analyst Review
Post-COVID-19, the 3D Motion Capture System market size was valued at USD 175.49 million in 2021 and is projected to reach USD 579.12 million by 2030, growing at a CAGR of 14.1% from 2020 to 2030. Globally, the pandemic has caused a recession in the economy, forcing companies to drastically restructure their operations. Despite the COVID-19-induced recession affecting industries worldwide, the technology sector suffered less from the crisis than the rest of the economy. The COVID-19 epidemic has had a significant influence on the Global 3D Motion Capture System and people's lives all across the world. Many organisations had waged the struggle on both fronts with zeal. With the advent of a worldwide economic downturn in the millions and trillions of dollars, there was widespread expectation that the major recovery period will extend well into the few more year. The slow growth rate and a variety of other reasons are to blame for the epidemic. The global pandemic poses various problems to the 3D Motion Capture System Market industry; it affects people worldwide. Significant strategic changes are taking place. MNCs are boosting their investments in response to rising consumer demand worldwide.
3D mocap systems have witnessed a significant growth in popularity in recent years, and this trend is likely to continue over the projection period. Demand is likely to be driven by the increasing usage of 3D motion capture and other advanced technologies in the entertainment, advertising, and media industries. Sales of 3D motion capture systems and 3D motion capture cameras are projected to be driven by the high number of video game players globally. Government measures and incentives are also expected to boost the construction of visual effects and animation art firms globally.
Furthermore, virtual reality is a computer-generated, interactive depiction of a three-dimensional environment. The majority of interactions, however, take place via a headset or specialised digital gloves. Furthermore, it is thought that using VR would be a very lonely experience. To generate and animate VR, a range of programmes are currently available. Google, for example, has created a Daydream Lab that allows users to animate 3D models within computer programmes. Google's Daydream Lab has identified a way to use VR to rapidly and simply create 3D animation using two animation-based apps, Animator and Puppeteer.
Based on Type, the 3D Motion Capture System Market is segmented into Hardware, Software, and Services. Hardware is critical in 3D motion capture, and the effectiveness of the motion capture process is heavily influenced by it. In 2022, the hardware sector will account for 43.2% of the worldwide 3D motion capture market, followed by software. 3D motion sensors, 3D motion cameras, 3D position tracking devices, and other critical hardware components are required in large quantities to capture motion efficiently. The high demand for hardware has led to the 3D motion capture industry's high market share, which is likely to remain during the forecast period.
July 2021: DeepMotion takes another step toward its goal of revolutionising the motion capture market by introducing markerless facial tracking. The new Al-powered tracking technology can track full-body movements from a single video clip.
October 2021: Rokoko, a market leader in motion capture, has announced the release of their new motion capture outfit. Smartsuit Pro II is the latest iteration of the well-known Smartsuit Pro product line.
FIGURE 2: GLOBAL 3D MOTION CAPTURE SYSTEMS MARKET SHARE BY TYPE 2021 (%)
Source: Secondary Research, Primary Research, MRFR Database and Analyst Review
According to component type, the 3D Motion Capture System Market is segmented into Optical 3D Motion Capture Systems and Non-Optical 3D Motion Capture Systems. The Non-Optical 3D Motion Capture Systems segment is expected to exhibit the fastest CAGR during the projected period. Non-optical technologies provide automatic human motion data capture without requiring a visual field, allowing automatic data gathering from regions where visibility is restricted or impossible. Inertial nonoptical motion capture systems are becoming more widely marketed as their combined inertial measurement units (IMUs) of gyroscope, magnetometer, and accelerometer, typically worn via a body suit, offer relatively good accuracy but without the need for visibility.
The 3D Motion Capture System market research segmentation, by application, the 3D Motion Capture System Market is segmented into Media and Entertainment, Biomechanical Research and Medical, Engineering, Design, Industrial Applications, Education, and Other. The media and entertainment segment is further sub-segmented into gaming, film production/advertising, live performance/shows/stage production and broadcast. The rapidly increasing production of 3D and high-tech animated films will drive market expansion in the near future. Furthermore, the brisk investment by numerous production firms in 3D studios is fueling the market's potential for growth in the near future. Furthermore, rapid advances in image capturing and processing technologies have permitted a huge increase in demand for various solutions, leading in 3D motion capturing systems market growth in the approaching years. Furthermore, the growing demand for augmented and virtual reality technology has led in an increased demand for 3D capturing technologies, which will further enhance market growth in the next years.
By Region, the study segments the market into North America, Europe, Asia-Pacific, Middle East & Africa, and South America. Throughout the forecast period, the North America 3D motion capture market is expected to be dominant. Growth in this region is projected to be led by economies such as Canada and the United States. The rising use of 3D body motion tracking in the entertainment and advertising industries is driving demand for 3D motion capture in North America. The media and entertainment sectors in the United States are driving demand, with widespread use of 3D motion capture systems to cut animation time and integration of graphics applications to optimise workflow and minimise animation render times. The adoption of 3D motion capture technology is high among video game firms, which use motion capture to reduce post-production time. The widespread usage of 3D technology in the US media and entertainment industries is also projected to drive demand for 3D motion capture systems. The presence of 3D motion capture providers in the United States is also projected to boost market growth during the forecast period.
Due to the expanding acceptance of 3D motion capture in various applications such as media and entertainment, education, engineering, design, and industrial in this region, Asia-Pacific is predicted to be the fastest growing region for the 3D motion capture market during the forecast period of 2022-2030. Demand for 3D motion capture is expected to be driven by the media and entertainment industries in East Asia, South Asia, and the Pacific. Rising demand for efficient animation equipment and increased usage of 3D motion capture systems are projected to have a significant impact on market potential in these regions. The expanding spectrum of applicability in these regions' medical and biomechanical industries is also likely to benefit 3D motion capture providers.
China is one of the most important and promising markets for 3D motion capture, as companies seek to grow investment in visual effects, VR, virtual assistants, and the film industry. Furthermore, as part of their expansion, many foreign digital production businesses invested in the country.
India has the world's largest and most creative film industry, with several regional film industries such as Bollywood, Mollywood, Sandalwood, and Tollywood. Many developments have occurred in the visual effects industry as a result of evolving technology, and one area that has particular promise, particularly in India, is motion capture.
Further, the countries considered in the scope of the 3D Motion Capture Systems market are the US, Canada, Mexico, UK, Germany, France, Italy, Spain, Switzerland, Austria, Belgium, Denmark, Finland, Greece, Hungary, Italy, Luxembourg, Netherlands, Norway, Poland, Portugal, Slovakia, Sweden, Romania, Ireland, China, Japan, Singapore, Malaysia, Indonesia, Philippines, South Korea, Hong Kong, Macau, Singapore, Brunei, India, Australia & New Zealand, South Africa, Egypt, Nigeria, Saudi Arabia, Qatar, United Arab Emirates, Bahrain, Kuwait, and Oman, Brazil, Argentina, Chile, and others.
Major market players are spending a lot of money on R&D to increase their product lines, which will help the 3D Motion Capture Systems market grow even more. Market participants are also taking a range of strategic initiatives to grow their worldwide footprint, including new product launches, contractual agreements, mergers and acquisitions, increased investments, and collaboration with other organizations. Competitors in the 3D Motion Capture Systems industry must offer cost-effective items to expand and survive in an increasingly competitive and rising market environment.
OptiTrack is a prominent provider of motion capture systems, with products and services for movement sciences, virtual reality, animation, and robotics. It was employed in the filming of the film "The Lion King" when VR and filmmaking collided. The company provides gaming engine software, content creation software, and software development kits (SDKs). Boeing (US), Caterpillar (US), Disney (US), John Deere (US), and Under Armour are among the company's clientele (US). Product launches have been identified as one of the company's primary initiatives for increasing its existing market share and broadening its client base through product development. Asia and Oceania, Europe, and the Americas are served by distributors for the corporation.
AIQ Synertial Ltd.
Codamotion-Charnwood Dynamics Ltd.
Motion Analysis Corporation
Noraxon USA Inc.
Northern Digital Inc
OptiTrack (NaturalPoint Inc.)
PhaseSpace Inc.
Phoenix Technologies Inc.
Qualisys AB
Vicon Motion Systems Ltd.
Xsens Technologies BV, among others
April 2024: Masquerade3, the most current advancement in facial motion-capture systems, has just been released, and Digital Domain, the industry leader in visual effects technology and production, has recently announced its debut. On the basis of Masquerade 2.0, which was responsible for introducing the complexity of human facial dynamics to digital characters, the new technology that is included in the update eliminates the need that performers have markings put on their faces. This is because the upgrade includes the replacement of the old technology.
This facial motion capture system is both scalable and versatile, which makes it suited for a broad number of applications. Additionally, it reduces the costs associated with integration and per-shot rigging, which is a significant consideration. According to Digital Domain, shorter periods between capture and reconstruction hold the possibility of accelerating the rate at which results are obtained and simplifying procedures.
It is possible to minimize the number of manual iterations that are necessary as a result of its enhanced stability, and it is also capable of producing reliable results straight out of the box. By reducing the amount of labor that is necessary for animation and processing, the integrated gaze estimation aims to provide an efficient alternative for reconstructing whole performances. This is the purpose of the integrated gaze estimation.
The Chief Executive Officer of Digital Domain, Daniel Seah, has referred to Masquerade3 as "not just adaptable, but a revolutionary advancement in motion-capture technology." Seh made this statement. Because of the camera's markerless recording function, improved stability, and unrivaled versatility, filmmakers are able to bring their creative ideas to life with more efficiency as well as effectiveness than ever before. This is a significant advancement in the field of filmmaking and can prove to be a significant milestone in the years to come in this field.
July 2021: DeepMotion took one step closer to achieving its mission to revolutionize the motion capture industry and introduced marker less face tracking. The new Al-powered tracking solution is capable of tracking full body motion from a single video.
October 2021: Rokoko, a leading name in the motion capture industry, announced the launch of its new motion capture suit. Smartsuit Pro II is the next generation of the already popular Smartsuit Pro product line-up.
Hardware
Cameras
Sensors
Communication Devices
Switches And Hubs
Connectors And Cables
Accessories
Markers
Mounting Equipment
Lenses And Filters
Calibration Tools
Force Plates
Software
Packaged 3D Motion Capture Software
Plug-In 3D Motion Capture Software
Service
Consulting And Planning
Installation And Training
Support And Maintenance
Optical 3d Motion Capture System
Active 3d Motion Capture Systems
Passive 3d Motion Capture Systems
Time Of Flight
Structured Light
Markerless 3D Motion Capture Systems
Underwater 3D Motion Capture Systems
Non-Optical 3d Motion Capture System
Mechanical 3D Motion Capture Systems
Inertial 3D Motion Capture Systems
Electromagnetic 3D Motion Capture Systems
Media and Entertainment
Gaming
Film Production/Advertising
Live Performance/Shows/Stage Production
Broadcast
Biomechanical Research And Medical
Sports Science
Neurology And Psychology/Rehabilitation And Posture Analysis
Animal Science
Clinical Gait Analysis
MRI & Surgery
Engineering & Design And Industrial
Unmanned Systems And Robotics
Ergonomics
Aerodynamics
Military Training
Marine And Underwater
Education
Others
North America
US
Canada
Mexico
Europe
Germany
France
UK
Rest of Europe
Asia-Pacific
China
Japan
India
Rest of Asia-Pacific
Middle East & Africa
South America
Intended Audience
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