The 3D motion capture system market is influenced by a multitude of factors that collectively impact its development and expansion. A significant factor driving market expansion is the expanding demand from the entertainment and gaming sectors. As these domains strive to create more immersive and substantial experiences, the demand for intelligent motion capture tools capable of capturing a wide variety of intricate movements increases. This necessity compels the sector to continuously evolve and expand.
The development of new technologies is crucial to the success of the 3D motion capture system market. As sensors, cameras, and software evolve, motion capture technology becomes more precise and rapid. Innovative elements such as accurate sensors, rapid data processing, and intelligent principles enhance the system. This feature is advantageous in satisfying the needs of users who employ it in various manners.
Significantly influencing the implementation of 3D motion capture systems is their cost. Despite the fact that the price of hardware has decreased over time, initial installation and ongoing maintenance fees can still be prohibitive. This is particularly true for individuals and small enterprises. Developing motion capture technology that is more affordable and user-friendly through the introduction of reduced-cost alternatives or improved payment methods can significantly contribute to market expansion.
Understanding and acquiring knowledge about 3D motion capture systems is crucial for market operation. As more and more businesses in the entertainment, healthcare, and sports industries recognize the benefits of motion capture technology, their demand for these systems increases. Classes and training programs that instruct users on how to use motion capture contribute to the expansion of the market by producing an informed user base.
It is also impacted by the regulations and standards of the 3D motion capture system market. It is of the utmost importance to adhere to privacy and safety regulations, particularly in health care settings where patient data is vital. Adhering to the regulations within our sector guarantees the seamless integration of various components, thereby facilitating the motion capture systems' connection with one another. Professionals in the market are responsible for enforcing these regulations in order to earn consumers' trust. This promotes an environment conducive to conducting business.
Report Attribute/Metric | Details |
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Market Size Value In 2022 | USD 201.51 Billion |
Growth Rate | 14.1% (2022-2030) |
3D Motion Capture System Market Size was valued at USD 175.49 million in 2021. The 3D Motion Capture System market industry is projected to grow from USD 201.51 million in 2022 to USD 579.12 million by 2030, exhibiting a compound annual growth rate (CAGR) of 14.1% during the forecast period (2022 - 2030). Increasing demand from the latest media and advanced entertainment sector in recent modern years and increasing adoption of 3D motion capture in various industry vertical are driving the growth of the market.
Source: Secondary Research, Primary Research, MRFR Database, and Analyst Review
Post-COVID-19, the 3D Motion Capture System market size was valued at USD 175.49 million in 2021 and is projected to reach USD 579.12 million by 2030, growing at a CAGR of 14.1% from 2020 to 2030. Globally, the pandemic has caused a recession in the economy, forcing companies to drastically restructure their operations. Despite the COVID-19-induced recession affecting industries worldwide, the technology sector suffered less from the crisis than the rest of the economy. The COVID-19 epidemic has had a significant influence on the Global 3D Motion Capture System and people's lives all across the world. Many organisations had waged the struggle on both fronts with zeal. With the advent of a worldwide economic downturn in the millions and trillions of dollars, there was widespread expectation that the major recovery period will extend well into the few more year. The slow growth rate and a variety of other reasons are to blame for the epidemic. The global pandemic poses various problems to the 3D Motion Capture System Market industry; it affects people worldwide. Significant strategic changes are taking place. MNCs are boosting their investments in response to rising consumer demand worldwide.
3D mocap systems have witnessed a significant growth in popularity in recent years, and this trend is likely to continue over the projection period. Demand is likely to be driven by the increasing usage of 3D motion capture and other advanced technologies in the entertainment, advertising, and media industries. Sales of 3D motion capture systems and 3D motion capture cameras are projected to be driven by the high number of video game players globally. Government measures and incentives are also expected to boost the construction of visual effects and animation art firms globally.
Furthermore, virtual reality is a computer-generated, interactive depiction of a three-dimensional environment. The majority of interactions, however, take place via a headset or specialised digital gloves. Furthermore, it is thought that using VR would be a very lonely experience. To generate and animate VR, a range of programmes are currently available. Google, for example, has created a Daydream Lab that allows users to animate 3D models within computer programmes. Google's Daydream Lab has identified a way to use VR to rapidly and simply create 3D animation using two animation-based apps, Animator and Puppeteer.
Based on Type, the 3D Motion Capture System Market is segmented into Hardware, Software, and Services. Hardware is critical in 3D motion capture, and the effectiveness of the motion capture process is heavily influenced by it. In 2022, the hardware sector will account for 43.2% of the worldwide 3D motion capture market, followed by software. 3D motion sensors, 3D motion cameras, 3D position tracking devices, and other critical hardware components are required in large quantities to capture motion efficiently. The high demand for hardware has led to the 3D motion capture industry's high market share, which is likely to remain during the forecast period.
July 2021: DeepMotion takes another step toward its goal of revolutionising the motion capture market by introducing markerless facial tracking. The new Al-powered tracking technology can track full-body movements from a single video clip.
October 2021: Rokoko, a market leader in motion capture, has announced the release of their new motion capture outfit. Smartsuit Pro II is the latest iteration of the well-known Smartsuit Pro product line.
FIGURE 2: GLOBAL 3D MOTION CAPTURE SYSTEMS MARKET SHARE BY TYPE 2021 (%)
Source: Secondary Research, Primary Research, MRFR Database and Analyst Review
According to component type, the 3D Motion Capture System Market is segmented into Optical 3D Motion Capture Systems and Non-Optical 3D Motion Capture Systems. The Non-Optical 3D Motion Capture Systems segment is expected to exhibit the fastest CAGR during the projected period. Non-optical technologies provide automatic human motion data capture without requiring a visual field, allowing automatic data gathering from regions where visibility is restricted or impossible. Inertial nonoptical motion capture systems are becoming more widely marketed as their combined inertial measurement units (IMUs) of gyroscope, magnetometer, and accelerometer, typically worn via a body suit, offer relatively good accuracy but without the need for visibility.
The 3D Motion Capture System market research segmentation, by application, the 3D Motion Capture System Market is segmented into Media and Entertainment, Biomechanical Research and Medical, Engineering, Design, Industrial Applications, Education, and Other. The media and entertainment segment is further sub-segmented into gaming, film production/advertising, live performance/shows/stage production and broadcast. The rapidly increasing production of 3D and high-tech animated films will drive market expansion in the near future. Furthermore, the brisk investment by numerous production firms in 3D studios is fueling the market's potential for growth in the near future. Furthermore, rapid advances in image capturing and processing technologies have permitted a huge increase in demand for various solutions, leading in 3D motion capturing systems market growth in the approaching years. Furthermore, the growing demand for augmented and virtual reality technology has led in an increased demand for 3D capturing technologies, which will further enhance market growth in the next years.
By Region, the study segments the market into North America, Europe, Asia-Pacific, Middle East & Africa, and South America. Throughout the forecast period, the North America 3D motion capture market is expected to be dominant. Growth in this region is projected to be led by economies such as Canada and the United States. The rising use of 3D body motion tracking in the entertainment and advertising industries is driving demand for 3D motion capture in North America. The media and entertainment sectors in the United States are driving demand, with widespread use of 3D motion capture systems to cut animation time and integration of graphics applications to optimise workflow and minimise animation render times. The adoption of 3D motion capture technology is high among video game firms, which use motion capture to reduce post-production time. The widespread usage of 3D technology in the US media and entertainment industries is also projected to drive demand for 3D motion capture systems. The presence of 3D motion capture providers in the United States is also projected to boost market growth during the forecast period.
Due to the expanding acceptance of 3D motion capture in various applications such as media and entertainment, education, engineering, design, and industrial in this region, Asia-Pacific is predicted to be the fastest growing region for the 3D motion capture market during the forecast period of 2022-2030. Demand for 3D motion capture is expected to be driven by the media and entertainment industries in East Asia, South Asia, and the Pacific. Rising demand for efficient animation equipment and increased usage of 3D motion capture systems are projected to have a significant impact on market potential in these regions. The expanding spectrum of applicability in these regions' medical and biomechanical industries is also likely to benefit 3D motion capture providers.
China is one of the most important and promising markets for 3D motion capture, as companies seek to grow investment in visual effects, VR, virtual assistants, and the film industry. Furthermore, as part of their expansion, many foreign digital production businesses invested in the country.
India has the world's largest and most creative film industry, with several regional film industries such as Bollywood, Mollywood, Sandalwood, and Tollywood. Many developments have occurred in the visual effects industry as a result of evolving technology, and one area that has particular promise, particularly in India, is motion capture.
Further, the countries considered in the scope of the 3D Motion Capture Systems market are the US, Canada, Mexico, UK, Germany, France, Italy, Spain, Switzerland, Austria, Belgium, Denmark, Finland, Greece, Hungary, Italy, Luxembourg, Netherlands, Norway, Poland, Portugal, Slovakia, Sweden, Romania, Ireland, China, Japan, Singapore, Malaysia, Indonesia, Philippines, South Korea, Hong Kong, Macau, Singapore, Brunei, India, Australia & New Zealand, South Africa, Egypt, Nigeria, Saudi Arabia, Qatar, United Arab Emirates, Bahrain, Kuwait, and Oman, Brazil, Argentina, Chile, and others.
Major market players are spending a lot of money on R&D to increase their product lines, which will help the 3D Motion Capture Systems market grow even more. Market participants are also taking a range of strategic initiatives to grow their worldwide footprint, including new product launches, contractual agreements, mergers and acquisitions, increased investments, and collaboration with other organizations. Competitors in the 3D Motion Capture Systems industry must offer cost-effective items to expand and survive in an increasingly competitive and rising market environment.
OptiTrack is a prominent provider of motion capture systems, with products and services for movement sciences, virtual reality, animation, and robotics. It was employed in the filming of the film "The Lion King" when VR and filmmaking collided. The company provides gaming engine software, content creation software, and software development kits (SDKs). Boeing (US), Caterpillar (US), Disney (US), John Deere (US), and Under Armour are among the company's clientele (US). Product launches have been identified as one of the company's primary initiatives for increasing its existing market share and broadening its client base through product development. Asia and Oceania, Europe, and the Americas are served by distributors for the corporation.
AIQ Synertial Ltd.
Codamotion-Charnwood Dynamics Ltd.
Motion Analysis Corporation
Noraxon USA Inc.
Northern Digital Inc
OptiTrack (NaturalPoint Inc.)
PhaseSpace Inc.
Phoenix Technologies Inc.
Qualisys AB
Vicon Motion Systems Ltd.
Xsens Technologies BV, among others
April 2024: Masquerade3, the most current advancement in facial motion-capture systems, has just been released, and Digital Domain, the industry leader in visual effects technology and production, has recently announced its debut. On the basis of Masquerade 2.0, which was responsible for introducing the complexity of human facial dynamics to digital characters, the new technology that is included in the update eliminates the need that performers have markings put on their faces. This is because the upgrade includes the replacement of the old technology.
This facial motion capture system is both scalable and versatile, which makes it suited for a broad number of applications. Additionally, it reduces the costs associated with integration and per-shot rigging, which is a significant consideration. According to Digital Domain, shorter periods between capture and reconstruction hold the possibility of accelerating the rate at which results are obtained and simplifying procedures.
It is possible to minimize the number of manual iterations that are necessary as a result of its enhanced stability, and it is also capable of producing reliable results straight out of the box. By reducing the amount of labor that is necessary for animation and processing, the integrated gaze estimation aims to provide an efficient alternative for reconstructing whole performances. This is the purpose of the integrated gaze estimation.
The Chief Executive Officer of Digital Domain, Daniel Seah, has referred to Masquerade3 as "not just adaptable, but a revolutionary advancement in motion-capture technology." Seh made this statement. Because of the camera's markerless recording function, improved stability, and unrivaled versatility, filmmakers are able to bring their creative ideas to life with more efficiency as well as effectiveness than ever before. This is a significant advancement in the field of filmmaking and can prove to be a significant milestone in the years to come in this field.
July 2021: DeepMotion took one step closer to achieving its mission to revolutionize the motion capture industry and introduced marker less face tracking. The new Al-powered tracking solution is capable of tracking full body motion from a single video.
October 2021: Rokoko, a leading name in the motion capture industry, announced the launch of its new motion capture suit. Smartsuit Pro II is the next generation of the already popular Smartsuit Pro product line-up.
Hardware
Cameras
Sensors
Communication Devices
Switches And Hubs
Connectors And Cables
Accessories
Markers
Mounting Equipment
Lenses And Filters
Calibration Tools
Force Plates
Software
Packaged 3D Motion Capture Software
Plug-In 3D Motion Capture Software
Service
Consulting And Planning
Installation And Training
Support And Maintenance
Optical 3d Motion Capture System
Active 3d Motion Capture Systems
Passive 3d Motion Capture Systems
Time Of Flight
Structured Light
Markerless 3D Motion Capture Systems
Underwater 3D Motion Capture Systems
Non-Optical 3d Motion Capture System
Mechanical 3D Motion Capture Systems
Inertial 3D Motion Capture Systems
Electromagnetic 3D Motion Capture Systems
Media and Entertainment
Gaming
Film Production/Advertising
Live Performance/Shows/Stage Production
Broadcast
Biomechanical Research And Medical
Sports Science
Neurology And Psychology/Rehabilitation And Posture Analysis
Animal Science
Clinical Gait Analysis
MRI & Surgery
Engineering & Design And Industrial
Unmanned Systems And Robotics
Ergonomics
Aerodynamics
Military Training
Marine And Underwater
Education
Others
North America
US
Canada
Mexico
Europe
Germany
France
UK
Rest of Europe
Asia-Pacific
China
Japan
India
Rest of Asia-Pacific
Middle East & Africa
South America
Intended Audience
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