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Metaverse Market is predicted to reach USD 107.49 billion at a CAGR of 45.2% during the forecast period

Market Research Future (MRFR) has published a cooked research report on the โ€œGlobal Metaverse Marketโ€ that contains information from 2018 to 2030. The Metaverse market is estimated to register a CAGR of 45.2% during the forecast period of 2023 to 2030.


Metaverse Market


MRFR recognizes the following companies as the key players in the global Metaverse market โ€“ Meta Platforms Inc., Nvidia, Microsoft Corporation, Tencent Holdings Ltd., Bytedance, Epic GamesNetease Inc., Roblox Corporation, Lilith Games, Nextech AR Solutions Inc., Unity Software Inc, and Antier Solutions.


Market Highlights


The global Metaverse market is accounted to register a CAGR of 45.2% during the forecast period and is estimated to reach USD 107.49 billion by 2030.


The metaverse market refers to the growing ecosystem of interconnected virtual worlds, augmented reality spaces, and online platforms where users can interact, socialize, work, and engage in various activities through digital avatars and immersive technologies. It encompasses a range of experiences including gaming, social networking, commerce, entertainment, and more, blurring the lines between physical and digital realities.


Segment Analysis


The global Metaverse market has been segmented based on Platform Type, Technology Type, Application Type and End User.


On the basis of Platform Type, the market is segmented into desktop/laptops, mobile, and wearables. In 2021, the desktop/laptops category, which accounted for over USD 16 billion, led market growth. Desktops' simplicity of use and the present level of innovation are key contributors to the desktop market's high revenue creation.


Based on Technology Type, the global Metaverse market has been segmented into blockchain, VR & AR mixed reality, and others. In 2021, the market was led by the VR & AR category. The increased user experience that VR and AR offer in contexts like gaming has contributed to the segment's revenue growth.


Based on Application Type, the global Metaverse market has been segmented into gaming, online shopping, content creation, social media, and others. With a market share of roughly 28% in 2022, the gaming industry will continue to dominate the metaverse market in terms of application. This is because consumers are playing more AR-VR games since they offer a more complete gaming experience.


Based on End User, the global Metaverse market has been segmented into consumers and enterprises. As of right now, the consumer market segment dominates the metaverse industry. Recreational uses of the metaverse include purchasing NFTs, trading virtual goods, and using bitcoin.


Regional Analysis


The global Metaverse market, based on region, has been divided into the North America, Europe, Asia-Pacific, and Rest of the World. North America consists of US and Canada. The Europe Metaverse market comprises of Germany, France, the UK, Italy, Spain, and the rest of Europe. The Metaverse market in Asia-Pacific has been segmented into China, India, Japan, Australia, South Korea, and the rest of Asia-Pacific. The Rest of the World Metaverse market comprises of Middle East, Africa, and Latin America.


The North America Metaverse Market dominated this market in 2022 USD 3.61 billion in 2022 and displayed an impressive CAGR increase over the research period. This is linked to increased spending by businesses to create cutting-edge technologies and increased consumer spending power in the area.


Additionally, Because the game industry is growing in nations like Germany, France, and the UK, the metaverse business in Europe is developing quickly. Government programmes like MIDAS and AEGLE are also anticipated to increase market investment. For instance, it is anticipated that Facebook would create around 10,000 employments in the EU.


Moreover, from 2022 to 2030, the Asia-Pacific metaverse market is anticipated to experience the quickest CAGR growth. This is a result of the government's quick digitization ambitions in developing nations like China and India. Additionally, it is anticipated that the economic development of Asian nations will increase the region's use of the metaverse, spurring the market's expansion at a faster rate. Government policies that favour technology-driven startups are anticipated to have a big role in the market's expansion.


Key Findings of the Study



  • The global Metaverse market is expected to reach USD 107.49 billion by 2030, at a CAGR of 45.2% during the forecast period.

  • The North America Metaverse Market dominated this market in 2022 USD 3.61 billion in 2022 and displayed an impressive CAGR increase over the research period.

  • Based on Application Type, With a market share of roughly 28% in 2022, the gaming industry will continue to dominate the metaverse market in terms of application.

  • Meta Platforms Inc., Nvidia, Microsoft Corporation, Tencent Holdings Ltd., Bytedance, Epic GamesNetease Inc., Roblox Corporation, Lilith Games, Nextech AR Solutions Inc., Unity Software Inc, Antier Solutions.

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