Pune, India, April, 2019, /MRFR Press Release/โ Market Research Future published a cooked research report on the global entertainment robot market.
Market Highlights
Entertainment robots have grown to play a crucial role in various industries for a number of end-use applications. Educational institutes, with the help of research and development in robotics, are looking to integrate advanced machine learning features in these robots. Sony Corporation, a global leader in entertainment robotic technology is investing in the development of handicap-assistive robots and companion robots to assist the elderly people. The entertainment robots industry has seen enormous development in robotic toys, remote-controlled multi-media robots, and personal edutainment robots.
The entertainment robot market is estimated to grow at a rapid rate during the forecast period due to high demand and advancements in robotics and artificial intelligence. The market for entertainment robots is gaining momentum as many industries such as media, retail, education, and healthcare contribute to the market demand. Manufacturers are now focused on developing entertainment robots with artificial intelligence and cognitive learning capabilities to interact with humans more efficiently. However, rapid developments in artificial intelligence will need constant innovation which remains a challenge and could potentially restrain the growth of this market.
Asia-Pacific region is expected to dominate the entertainment robot market during the forecast period due to rapid advancement in camera and sensing technologies. The entertainment robots are equipped with the various machine sensors and robotic intelligence, used in home environments. Recently, China invested in the research and development of entertainment robots by adopting new technologies. Various sensors such as vision sensor, real-world sensing system, and audio sensors are also increasingly being incorporated in the entertainment robots to make them efficient. ย
In North America, entertainment robots are in huge demand due to the increasing adoption of artificial intelligence and cognitive computing. These robots are used in a wide range of applications in the entertainment industry. On October 17, 2016, Anki, a US-based company, introduced Cozmo Robots embedded with emotion sensors, artificial intelligence, and computer vision. This robot can recognize products using OLED cameras. The US is expected to have significant growth in the global entertainment robot market. In the US, the demand for entertainment robots is growing exponentially due to increasing adoption of infotainment systems among consumers. These robots are embedded with machine learning and computer vision capabilities, which support voice recognition, image recognition, and motion detection applications.
The increasing utilization of robots in the domestic space and extensive adoption of cutting-edge technology has accelerated the market growth in Europe. There has been a considerable increase in the demand for interactive entertainment robots, embedded with omnidirectional sensors & cameras, that are used for processing 360-degree images and videos in real-time. Entertainment robots such as humanoids and robotic pets have a huge demand in this region. These robots use cloud computing and are wirelessly connected via smart devices. The European Commission has initiated a CORDIS project which includes Multimodal Mall Entertainment Robot that addresses the consumer requirements. This project offers new European business and employment opportunities in consumer robotics.
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Taste the market data and market information presented through more than 30 market data tables and figures spread over 100 numbers of pages of the project report. Avail the in-depth table of content TOC & market synopsis on โThe Global Entertainment Robot Market Research Report -Forecast to 2023โ.
Global Entertainment Robot Market: Segmentation
The global entertainment robot market has been segmented on the basis of product, end-user, and region. The market, by product, has been segmented into robot toys, educational robots, and robotic companion pets. The end-user segment includes media, education, retail, and others. Whereas, on the basis of region, the market has been segmented into North America, Europe, Asia-Pacific, and the rest of the world.
Some of the prominent players in the global entertainment robot market are Kuka AG (Germany), Hasbro, Inc. (US), Mattel, Inc. (US), Sphero (US), Bluefrog Robotics (France), Modular Robotics (US), Robobuilder (South Korea), Sony Corporation (Japan), and Lego (Denmark) among others.
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Base Year | 2019 |
Companies Covered | 15 |
Pages | 70 |
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