info@marketresearchfuture.com   📞  +1 (855) 661-4441(US)   📞  +44 1720 412 167(UK)
Certified Global Research Member
Isomar fd.webp Wcrc 57.webp
Key Questions Answered
  • Global Market Outlook
  • In-depth analysis of global and regional trends
  • Analyze and identify the major players in the market, their market share, key developments, etc.
  • To understand the capability of the major players based on products offered, financials, and strategies.
  • Identify disrupting products, companies, and trends.
  • To identify opportunities in the market.
  • Analyze the key challenges in the market.
  • Analyze the regional penetration of players, products, and services in the market.
  • Comparison of major players’ financial performance.
  • Evaluate strategies adopted by major players.
  • Recommendations
Why Choose Market Research Future?
  • Vigorous research methodologies for specific market.
  • Knowledge partners across the globe
  • Large network of partner consultants.
  • Ever-increasing/ Escalating data base with quarterly monitoring of various markets
  • Trusted by fortune 500 companies/startups/ universities/organizations
  • Large database of 5000+ markets reports.
  • Effective and prompt pre- and post-sales support.

Virtual Reality in Therapy Market Research Report Information By Technology (Full Immersive VR, Semi-Immersive VR, And Non- Immersive VR), By Device (Head Mount, Gesture Control, And Projectors), By Application (Phobia Treatment, Robotic Surgery, Visualization, Rehabilitation, Treatment Of Post-Traumatic Stress Disorder, Treatment Of Autism, And Surgery Simulation) And By Region (North America, Asia Pacific, Europe, And Rest Of The World) –Market Forecast Till 2032.


ID: MRFR/ICT/2959-HCR | 100 Pages | Author: Ankit Gupta| November 2024

Virtual Reality in Therapy Market Segmentation


Virtual Reality in Therapy Technology Outlook (USD Billion, 2018-2032)




  • Full-Immersive VR




  • Semi-Immersive VR




  • Non-Immersive VR




Virtual Reality in Therapy Device Outlook (USD Billion, 2018-2032)




  • Head Mount




  • Gesture Control




  • Projectors




Virtual Reality in Therapy Application Outlook (USD Billion, 2018-2032)




  • Phobia Treatment




  • Robotic Surgery




  • Visualization




  • Rehabilitation




  • Treatment Of Post-Traumatic Stress Disorder




  • Treatment Of Autism




  • Surgery Simulation




Virtual Reality in Therapy Regional Outlook (USD Billion, 2018-2032)




  • North America Outlook (USD Billion, 2018-2032)




    • North America Virtual Reality in Therapy by Technology




      • Full-Immersive VR




      • Semi-Immersive VR




      • Non-Immersive VR






    • North America Virtual Reality in Therapy by Device




      • Head Mount




      • Gesture Control




      • Projectors






    • North America Virtual Reality in Therapy by Application




      • Phobia Treatment




      • Robotic Surgery




      • Visualization




      • Rehabilitation




      • Treatment Of Post-Traumatic Stress Disorder




      • Treatment Of Autism




      • Surgery Simulation






    • US Outlook (USD Billion, 2018-2032)




    • US Virtual Reality in Therapy by Technology




      • Full-Immersive VR




      • Semi-Immersive VR




      • Non-Immersive VR






    • US Virtual Reality in Therapy by Device




      • Head Mount




      • Gesture Control




      • Projectors






    • US Virtual Reality in Therapy by Application




      • Phobia Treatment




      • Robotic Surgery




      • Visualization




      • Rehabilitation




      • Treatment Of Post-Traumatic Stress Disorder




      • Treatment Of Autism




      • Surgery Simulation






    • CANADA Outlook (USD Billion, 2018-2032)




    • CANADA Virtual Reality in Therapy by Technology




      • Full-Immersive VR




      • Semi-Immersive VR




      • Non-Immersive VR






    • CANADA Virtual Reality in Therapy by Device




      • Head Mount




      • Gesture Control




      • Projectors






    • CANADA Virtual Reality in Therapy by Application




      • Phobia Treatment




      • Robotic Surgery




      • Visualization




      • Rehabilitation




      • Treatment Of Post-Traumatic Stress Disorder




      • Treatment Of Autism




      • Surgery Simulation








  • Europe Outlook (USD Billion, 2018-2032)




    • Europe Virtual Reality in Therapy by Technology




      • Full-Immersive VR




      • Semi-Immersive VR




      • Non-Immersive VR






    • Europe Virtual Reality in Therapy by Device




      • Head Mount




      • Gesture Control




      • Projectors






    • Europe Virtual Reality in Therapy by Application




      • Phobia Treatment




      • Robotic Surgery




      • Visualization




      • Rehabilitation




      • Treatment Of Post-Traumatic Stress Disorder




      • Treatment Of Autism




      • Surgery Simulation






    • Germany Outlook (USD Billion, 2018-2032)




    • Germany Virtual Reality in Therapy by Technology




      • Full-Immersive VR




      • Semi-Immersive VR




      • Non-Immersive VR






    • Germany Virtual Reality in Therapy by Device




      • Head Mount




      • Gesture Control




      • Projectors






    • Germany Virtual Reality in Therapy by Application




      • Phobia Treatment




      • Robotic Surgery




      • Visualization




      • Rehabilitation




      • Treatment Of Post-Traumatic Stress Disorder




      • Treatment Of Autism




      • Surgery Simulation






    • France Outlook (USD Billion, 2018-2032)




    • France Virtual Reality in Therapy by Technology




      • Full-Immersive VR




      • Semi-Immersive VR




      • Non-Immersive VR






    • France Virtual Reality in Therapy by Device




      • Head Mount




      • Gesture Control




      • Projectors






    • France Virtual Reality in Therapy by Application




      • Phobia Treatment




      • Robotic Surgery




      • Visualization




      • Rehabilitation




      • Treatment Of Post-Traumatic Stress Disorder




      • Treatment Of Autism




      • Surgery Simulation






    • UK Outlook (USD Billion, 2018-2032)




    • UK Virtual Reality in Therapy by Technology




      • Full-Immersive VR




      • Semi-Immersive VR




      • Non-Immersive VR






    • UK Virtual Reality in Therapy by Device




      • Head Mount




      • Gesture Control




      • Projectors






    • UK Virtual Reality in Therapy by Application




      • Phobia Treatment




      • Robotic Surgery




      • Visualization




      • Rehabilitation




      • Treatment Of Post-Traumatic Stress Disorder




      • Treatment Of Autism




      • Surgery Simulation






    • ITALY Outlook (USD Billion, 2018-2032)




    • ITALY Virtual Reality in Therapy by Technology




      • Full-Immersive VR




      • Semi-Immersive VR




      • Non-Immersive VR






    • ITALY Virtual Reality in Therapy by Device




      • Head Mount




      • Gesture Control




      • Projectors






    • ITALY Virtual Reality in Therapy by Application




      • Phobia Treatment




      • Robotic Surgery




      • Visualization




      • Rehabilitation




      • Treatment Of Post-Traumatic Stress Disorder




      • Treatment Of Autism




      • Surgery Simulation






    • SPAIN Outlook (USD Billion, 2018-2032)




    • Spain Virtual Reality in Therapy by Technology




      • Full-Immersive VR




      • Semi-Immersive VR




      • Non-Immersive VR






    • Spain Virtual Reality in Therapy by Device




      • Head Mount




      • Gesture Control




      • Projectors






    • Spain Virtual Reality in Therapy by Application




      • Phobia Treatment




      • Robotic Surgery




      • Visualization




      • Rehabilitation




      • Treatment Of Post-Traumatic Stress Disorder




      • Treatment Of Autism




      • Surgery Simulation






    • Rest Of Europe Outlook (USD Billion, 2018-2032)




    • Rest Of Europe Virtual Reality in Therapy by Technology




      • Full-Immersive VR




      • Semi-Immersive VR




      • Non-Immersive VR






    • REST OF EUROPE Virtual Reality in Therapy by Device




      • Head Mount




      • Gesture Control




      • Projectors






    • REST OF EUROPE Virtual Reality in Therapy by Application




      • Phobia Treatment




      • Robotic Surgery




      • Visualization




      • Rehabilitation




      • Treatment Of Post-Traumatic Stress Disorder




      • Treatment Of Autism




      • Surgery Simulation








  • Asia-Pacific Outlook (USD Billion, 2018-2032)




    • Asia-Pacific Virtual Reality in Therapy by Technology




      • Full-Immersive VR




      • Semi-Immersive VR




      • Non-Immersive VR






    • Asia-Pacific Virtual Reality in Therapy by Device




      • Head Mount




      • Gesture Control




      • Projectors






    • Asia-Pacific Virtual Reality in Therapy by Application




      • Phobia Treatment




      • Robotic Surgery




      • Visualization




      • Rehabilitation




      • Treatment Of Post-Traumatic Stress Disorder




      • Treatment Of Autism




      • Surgery Simulation






    • China Outlook (USD Billion, 2018-2032)




    • China Virtual Reality in Therapy by Technology




      • Full-Immersive VR




      • Semi-Immersive VR




      • Non-Immersive VR






    • China Virtual Reality in Therapy by Device




      • Head Mount




      • Gesture Control




      • Projectors






    • China Virtual Reality in Therapy by Application




      • Phobia Treatment




      • Robotic Surgery




      • Visualization




      • Rehabilitation




      • Treatment Of Post-Traumatic Stress Disorder




      • Treatment Of Autism




      • Surgery Simulation






    • Japan Outlook (USD Billion, 2018-2032)




    • Japan Virtual Reality in Therapy by Technology




      • Full-Immersive VR




      • Semi-Immersive VR




      • Non-Immersive VR






    • Japan Virtual Reality in Therapy by Device




      • Head Mount




      • Gesture Control




      • Projectors






    • Japan Virtual Reality in Therapy by Application




      • Phobia Treatment




      • Robotic Surgery




      • Visualization




      • Rehabilitation




      • Treatment Of Post-Traumatic Stress Disorder




      • Treatment Of Autism




      • Surgery Simulation






    • India Outlook (USD Billion, 2018-2032)




    • India Virtual Reality in Therapy by Technology




      • Full-Immersive VR




      • Semi-Immersive VR




      • Non-Immersive VR






    • India Virtual Reality in Therapy by Device




      • Head Mount




      • Gesture Control




      • Projectors






    • India Virtual Reality in Therapy by Application




      • Phobia Treatment




      • Robotic Surgery




      • Visualization




      • Rehabilitation




      • Treatment Of Post-Traumatic Stress Disorder




      • Treatment Of Autism




      • Surgery Simulation






    • Australia Outlook (USD Billion, 2018-2032)




    • Australia Virtual Reality in Therapy by Technology




      • Full-Immersive VR




      • Semi-Immersive VR




      • Non-Immersive VR






    • Australia Virtual Reality in Therapy by Device




      • Head Mount




      • Gesture Control




      • Projectors






    • Australia Virtual Reality in Therapy by Application




      • Phobia Treatment




      • Robotic Surgery




      • Visualization




      • Rehabilitation




      • Treatment Of Post-Traumatic Stress Disorder




      • Treatment Of Autism




      • Surgery Simulation






    • Rest of Asia-Pacific Outlook (USD Billion, 2018-2032)




    • Rest of Asia-Pacific Virtual Reality in Therapy by Technology




      • Full-Immersive VR




      • Semi-Immersive VR




      • Non-Immersive VR






    • Rest of Asia-Pacific Virtual Reality in Therapy by Device




      • Head Mount




      • Gesture Control




      • Projectors






    • Rest of Asia-Pacific Virtual Reality in Therapy by Application




      • Phobia Treatment




      • Robotic Surgery




      • Visualization




      • Rehabilitation




      • Treatment Of Post-Traumatic Stress Disorder




      • Treatment Of Autism




      • Surgery Simulation








  • Rest of the World Outlook (USD Billion, 2018-2032)




    • Rest of the World Virtual Reality in Therapy by Technology




      • Full-Immersive VR




      • Semi-Immersive VR




      • Non-Immersive VR






    • Rest of the World Virtual Reality in Therapy by Device




      • Head Mount




      • Gesture Control




      • Projectors






    • Rest of the World Virtual Reality in Therapy by Application




      • Phobia Treatment




      • Robotic Surgery




      • Visualization




      • Rehabilitation




      • Treatment Of Post-Traumatic Stress Disorder




      • Treatment Of Autism




      • Surgery Simulation






    • Middle East Outlook (USD Billion, 2018-2032)




    • Middle East Virtual Reality in Therapy by Technology




      • Full-Immersive VR




      • Semi-Immersive VR




      • Non-Immersive VR






    • Middle East Virtual Reality in Therapy by Device




      • Head Mount




      • Gesture Control




      • Projectors






    • Middle East Virtual Reality in Therapy by Application




      • Phobia Treatment




      • Robotic Surgery




      • Visualization




      • Rehabilitation




      • Treatment Of Post-Traumatic Stress Disorder




      • Treatment Of Autism




      • Surgery Simulation






    • Africa Outlook (USD Billion, 2018-2032)




    • Africa Virtual Reality in Therapy by Technology




      • Full-Immersive VR




      • Semi-Immersive VR




      • Non-Immersive VR






    • Africa Virtual Reality in Therapy by Device




      • Head Mount




      • Gesture Control




      • Projectors






    • Africa Virtual Reality in Therapy by Application




      • Phobia Treatment




      • Robotic Surgery




      • Visualization




      • Rehabilitation




      • Treatment Of Post-Traumatic Stress Disorder




      • Treatment Of Autism




      • Surgery Simulation






    • Latin America Outlook (USD Billion, 2018-2032)




    • Latin America Virtual Reality in Therapy by Technology




      • Full-Immersive VR




      • Semi-Immersive VR




      • Non-Immersive VR






    • Latin America Virtual Reality in Therapy by Device




      • Head Mount




      • Gesture Control




      • Projectors






    • Latin America Virtual Reality in Therapy by Application




      • Phobia Treatment




      • Robotic Surgery




      • Visualization




      • Rehabilitation




      • Treatment Of Post-Traumatic Stress Disorder




      • Treatment Of Autism




      • Surgery Simulation







Leading companies partner with us for data-driven Insights
client_1 client_2 client_3 client_4 client_5 client_6 client_7 client_8 client_9 client_10
Please fill in Business Email for Quick Response

TABLE OF CONTENTS
1 MARKET INTRODUCTION

1.1 INTRODUCTION

1.2 SCOPE OF STUDY

1.2.1 RESEARCH OBJECTIVE

1.2.2 ASSUMPTIONS

1.2.3 LIMITATIONS

1.3 MARKET STRUCTURE
2 RESEARCH METHODOLOGY

2.1 RESEARCH NETWORK DEVICE SOFTWARE

2.2 PRIMARY RESEARCH

2.3 SECONDARY RESEARCH

2.4 FORECAST MODEL

2.4.1 MARKET DATA COLLECTION, ANALYSIS & FORECAST

2.4.2 MARKET SIZE ESTIMATION
3 MARKET DYNAMICS

3.1 INTRODUCTION

3.2 MARKET DRIVERS

3.3 MARKET CHALLENGES

3.4 MARKET OPPORTUNITIES

3.5 MARKET RESTRAINTS
4 EXECUTIVE SUMMARY

5. MARKET FACTOR ANALYSIS

5.1 PORTER’S FIVE FORCES ANALYSIS

5.2 SUPPLY CHAIN ANALYSIS

6 VIRTUAL REALITY IN THERAPY MARKET, BY SEGMENTS

6.1 INTRODUCTION

6.2 MARKET STATISTICS

6.2.1 BY TECHNOLOGY

6.2.1.1 FULL IMMERSIVE VR

6.2.1.2 SEMI-IMMERSIVE VR

6.2.1.3 NON- IMMERSIVE VR

6.2.2 BY DEVICE

6.2.2.1 HEAD MOUNT

6.2.2.2 GESTURE CONTROL

6.2.2.3 PROJECTORS

6.2.3 BY APPLICATION

6.2.3.1 PHOBIA TREATMENT

6.2.3.2 ROBOTIC SURGERY

6.2.3.3 VISUALIZATION

6.2.3.4 REHABILITATION

6.2.3.5 TREATMENT OF POST-TRAUMATIC STRESS DISORDER

6.2.3.6 TREATMENT OF AUTISM

6.2.3.7 SURGERY SIMULATION

6.2.4 BY GEOGRAPHY

6.2.4.1 NORTH AMERICA

6.2.4.2 EUROPE

6.2.4.3 ASIA-PACIFIC

6.2.4.4 REST OF THE WORLD

7 COMPETITIVE ANALYSIS

7.1 MARKET SHARE ANALYSIS

7.2 COMPANY PROFILES

7.2.1 SIEMENS HEALTHCARE (GERMANY)

7.3. 2 VIRTALIS LTD (U.K.)

7.3.3 CAE HEALTHCARE (U.S.)

7.3.4 GE HEALTHCARE (U.S.)

7.3.5 VIRTUAL REALITIES, LLC (U.K.)

7.3.6 QUALCOMM TECHNOLOGIES, INC. (U.S.)

7.3.7 SAMSUNG GROUP (SOUTH KOREA)

7.3.8 VUZIX (U.S.)

7.3.9 MIMIC TECHNOLOGIES INC, (U.S.)

7.3.10 BRAINLAB (GERMANY)

7.3.11 OTHERS

LIST OF TABLES
TABLE 1 VIRTUAL REALITY IN THERAPY MARKET, BY TECHNOLOGY

TABLE 2 VIRTUAL REALITY IN THERAPY MARKET, BY DEVICE

TABLE 3 VIRTUAL REALITY IN THERAPY MARKET, BY APPLICATION

TABLE 4 VIRTUAL REALITY IN THERAPY MARKET, BY GEOGRAPHY

TABLE 5 NORTH AMERICA VIRTUAL REALITY IN THERAPY MARKET, BY TECHNOLOGY

TABLE 6 NORTH AMERICA VIRTUAL REALITY IN THERAPY MARKET, BY DEVICE

TABLE 7 NORTH AMERICA VIRTUAL REALITY IN THERAPY MARKET, BY APPLICATION

TABLE 8 U.S VIRTUAL REALITY IN THERAPY MARKET, BY TECHNOLOGY

TABLE 9 U.S. VIRTUAL REALITY IN THERAPY MARKET, BY DEVICE

TABLE 10 U.S. VIRTUAL REALITY IN THERAPY MARKET, BY APPLICATION

TABLE 11 CANADA VIRTUAL REALITY IN THERAPY MARKET, BY TECHNOLOGY

TABLE 12 CANADA VIRTUAL REALITY IN THERAPY MARKET, BY DEVICE

TABLE 13 CANADA VIRTUAL REALITY IN THERAPY MARKET, BY APPLICATION

TABLE 14 EUROPE VIRTUAL REALITY IN THERAPY MARKET, BY TECHNOLOGY

TABLE 15 EUROPE VIRTUAL REALITY IN THERAPY MARKET, BY DEVICE

TABLE 16 EUROPE VIRTUAL REALITY IN THERAPY MARKET, BY APPLICATION

TABLE 17 GERMANY VIRTUAL REALITY IN THERAPY MARKET, BY TECHNOLOGY

TABLE 18 GERMANY VIRTUAL REALITY IN THERAPY MARKET, BY DEVICE

TABLE 19 GERMANY VIRTUAL REALITY IN THERAPY MARKET, BY APPLICATION

TABLE 20 FRANCE VIRTUAL REALITY IN THERAPY MARKET, BY TECHNOLOGY

TABLE 21 FRANCE VIRTUAL REALITY IN THERAPY MARKET, BY DEVICE

TABLE 2 2 FRANCE VIRTUAL REALITY IN THERAPY MARKET, BY APPLICATION

TABLE 23 U.K. VIRTUAL REALITY IN THERAPY MARKET, BY TECHNOLOGY

TABLE 24 U.K. VIRTUAL REALITY IN THERAPY MARKET, BY DEVICE

TABLE 2 5 U.K VIRTUAL REALITY IN THERAPY MARKET, BY APPLICATION

TABLE 26 REST OF EUROPE VIRTUAL REALITY IN THERAPY MARKET, BY TECHNOLOGY

TABLE 27 REST OF EUROPE VIRTUAL REALITY IN THERAPY MARKET, BY DEVICE

TABLE 2 8 REST OF EUROPE VIRTUAL REALITY IN THERAPY MARKET, BY APPLICATION

TABLE 29 ASIA-PACIFIC VIRTUAL REALITY IN THERAPY MARKET, BY TECHNOLOGY

TABLE 30 ASIA-PACIFIC VIRTUAL REALITY IN THERAPY MARKET, BY DEVICE

TABLE 31 ASIA-PACIFIC VIRTUAL REALITY IN THERAPY MARKET, BY APPLICATION

TABLE 32 REST OF THE WORLD VIRTUAL REALITY IN THERAPY MARKET, BY TECHNOLOGY

TABLE 33 REST OF THE WORLD VIRTUAL REALITY IN THERAPY MARKET, BY DEVICE

TABLE 34 REST OF THE WORLD VIRTUAL REALITY IN THERAPY MARKET, BY APPLICATION

LIST OF FIGURES
FIGURE 1 RESEARCH METHODOLOGY

FIGURE 2 VIRTUAL REALITY IN THERAPY MARKET, BY TECHNOLOGY (%)

FIGURE 3 VIRTUAL REALITY IN THERAPY MARKET, BY DEVICE (%)

FIGURE 4 VIRTUAL REALITY IN THERAPY MARKET, BY APPLICATION (%)

FIGURE 5 VIRTUAL REALITY IN THERAPY MARKET, BY REGIONS (%)

FIGURE 6 NORTH AMERICA VIRTUAL REALITY IN THERAPY MARKET, BY TECHNOLOGY (%)

FIGURE 7 NORTH AMERICA VIRTUAL REALITY IN THERAPY MARKET, BY DEVICE (%)

FIGURE 8 NORTH AMERICA VIRTUAL REALITY IN THERAPY MARKET, BY APPLICATION (%)

FIGURE 9 EUROPE VIRTUAL REALITY IN THERAPY MARKET, BY TECHNOLOGY (%)

FIGURE 10 EUROPE VIRTUAL REALITY IN THERAPY MARKET, BY DEVICE (%)

FIGURE 11 EUROPE VIRTUAL REALITY IN THERAPY MARKET, BY APPLICATION (%)

FIGURE 12 ASIA-PACIFIC VIRTUAL REALITY IN THERAPY MARKET, BY TECHNOLOGY (%)

FIGURE 13 ASIA-PACIFIC VIRTUAL REALITY IN THERAPY MARKET, BY DEVICE (%)

FIGURE 14 ASIA-PACIFIC VIRTUAL REALITY IN THERAPY MARKET, BY APPLICATION (%)

FIGURE 15 REST OF THE WORLD VIRTUAL REALITY IN THERAPY MARKET, BY TECHNOLOGY (%)

FIGURE 16 REST OF THE WORLD VIRTUAL REALITY IN THERAPY MARKET, BY DEVICE (%)

FIGURE 17 REST OF THE WORLD VIRTUAL REALITY IN THERAPY MARKET, BY APPLICATION (%)

Purchase Option
Single User $ 4,950
Multiuser License $ 5,950
Enterprise User $ 7,250
Compare Licenses
Tailored for You
  • Dedicated Research on any specifics segment or region.
  • Focused Research on specific players in the market.
  • Custom Report based only on your requirements.
  • Flexibility to add or subtract any chapter in the study.
  • Historic data from 2014 and forecasts outlook till 2040.
  • Flexibility of providing data/insights in formats (PDF, PPT, Excel).
  • Provide cross segmentation in applicable scenario/markets.