TABLE OF CONTENTS
1 MARKET INTRODUCTION
1.1 INTRODUCTION
1.2 SCOPE OF STUDY
1.2.1 RESEARCH OBJECTIVE
1.2.2 ASSUMPTIONS
1.2.3 LIMITATIONS
1.3 MARKET STRUCTURE
2 RESEARCH METHODOLOGY
2.1 RESEARCH NETWORK DEVICE SOFTWARE
2.2 PRIMARY RESEARCH
2.3 SECONDARY RESEARCH
2.4 FORECAST MODEL
2.4.1 MARKET DATA COLLECTION, ANALYSIS & FORECAST
2.4.2 MARKET SIZE ESTIMATION
3 MARKET DYNAMICS
3.1 INTRODUCTION
3.2 MARKET DRIVERS
3.3 MARKET CHALLENGES
3.4 MARKET OPPORTUNITIES
3.5 MARKET RESTRAINTS
4 EXECUTIVE SUMMARY
5. MARKET FACTOR ANALYSIS
5.1 PORTER’S FIVE FORCES ANALYSIS
5.2 SUPPLY CHAIN ANALYSIS
6 VIRTUAL REALITY IN THERAPY MARKET, BY SEGMENTS
6.1 INTRODUCTION
6.2 MARKET STATISTICS
6.2.1 BY TECHNOLOGY
6.2.1.1 FULL IMMERSIVE VR
6.2.1.2 SEMI-IMMERSIVE VR
6.2.1.3 NON- IMMERSIVE VR
6.2.2 BY DEVICE
6.2.2.1 HEAD MOUNT
6.2.2.2 GESTURE CONTROL
6.2.2.3 PROJECTORS
6.2.3 BY APPLICATION
6.2.3.1 PHOBIA TREATMENT
6.2.3.2 ROBOTIC SURGERY
6.2.3.3 VISUALIZATION
6.2.3.4 REHABILITATION
6.2.3.5 TREATMENT OF POST-TRAUMATIC STRESS DISORDER
6.2.3.6 TREATMENT OF AUTISM
6.2.3.7 SURGERY SIMULATION
6.2.4 BY GEOGRAPHY
6.2.4.1 NORTH AMERICA
6.2.4.2 EUROPE
6.2.4.3 ASIA-PACIFIC
6.2.4.4 REST OF THE WORLD
7 COMPETITIVE ANALYSIS
7.1 MARKET SHARE ANALYSIS
7.2 COMPANY PROFILES
7.2.1 SIEMENS HEALTHCARE (GERMANY)
7.3. 2 VIRTALIS LTD (U.K.)
7.3.3 CAE HEALTHCARE (U.S.)
7.3.4 GE HEALTHCARE (U.S.)
7.3.5 VIRTUAL REALITIES, LLC (U.K.)
7.3.6 QUALCOMM TECHNOLOGIES, INC. (U.S.)
7.3.7 SAMSUNG GROUP (SOUTH KOREA)
7.3.8 VUZIX (U.S.)
7.3.9 MIMIC TECHNOLOGIES INC, (U.S.)
7.3.10 BRAINLAB (GERMANY)
7.3.11 OTHERS
LIST OF TABLES
TABLE 1 VIRTUAL REALITY IN THERAPY MARKET, BY TECHNOLOGY
TABLE 2 VIRTUAL REALITY IN THERAPY MARKET, BY DEVICE
TABLE 3 VIRTUAL REALITY IN THERAPY MARKET, BY APPLICATION
TABLE 4 VIRTUAL REALITY IN THERAPY MARKET, BY GEOGRAPHY
TABLE 5 NORTH AMERICA VIRTUAL REALITY IN THERAPY MARKET, BY TECHNOLOGY
TABLE 6 NORTH AMERICA VIRTUAL REALITY IN THERAPY MARKET, BY DEVICE
TABLE 7 NORTH AMERICA VIRTUAL REALITY IN THERAPY MARKET, BY APPLICATION
TABLE 8 U.S VIRTUAL REALITY IN THERAPY MARKET, BY TECHNOLOGY
TABLE 9 U.S. VIRTUAL REALITY IN THERAPY MARKET, BY DEVICE
TABLE 10 U.S. VIRTUAL REALITY IN THERAPY MARKET, BY APPLICATION
TABLE 11 CANADA VIRTUAL REALITY IN THERAPY MARKET, BY TECHNOLOGY
TABLE 12 CANADA VIRTUAL REALITY IN THERAPY MARKET, BY DEVICE
TABLE 13 CANADA VIRTUAL REALITY IN THERAPY MARKET, BY APPLICATION
TABLE 14 EUROPE VIRTUAL REALITY IN THERAPY MARKET, BY TECHNOLOGY
TABLE 15 EUROPE VIRTUAL REALITY IN THERAPY MARKET, BY DEVICE
TABLE 16 EUROPE VIRTUAL REALITY IN THERAPY MARKET, BY APPLICATION
TABLE 17 GERMANY VIRTUAL REALITY IN THERAPY MARKET, BY TECHNOLOGY
TABLE 18 GERMANY VIRTUAL REALITY IN THERAPY MARKET, BY DEVICE
TABLE 19 GERMANY VIRTUAL REALITY IN THERAPY MARKET, BY APPLICATION
TABLE 20 FRANCE VIRTUAL REALITY IN THERAPY MARKET, BY TECHNOLOGY
TABLE 21 FRANCE VIRTUAL REALITY IN THERAPY MARKET, BY DEVICE
TABLE 2 2 FRANCE VIRTUAL REALITY IN THERAPY MARKET, BY APPLICATION
TABLE 23 U.K. VIRTUAL REALITY IN THERAPY MARKET, BY TECHNOLOGY
TABLE 24 U.K. VIRTUAL REALITY IN THERAPY MARKET, BY DEVICE
TABLE 2 5 U.K VIRTUAL REALITY IN THERAPY MARKET, BY APPLICATION
TABLE 26 REST OF EUROPE VIRTUAL REALITY IN THERAPY MARKET, BY TECHNOLOGY
TABLE 27 REST OF EUROPE VIRTUAL REALITY IN THERAPY MARKET, BY DEVICE
TABLE 2 8 REST OF EUROPE VIRTUAL REALITY IN THERAPY MARKET, BY APPLICATION
TABLE 29 ASIA-PACIFIC VIRTUAL REALITY IN THERAPY MARKET, BY TECHNOLOGY
TABLE 30 ASIA-PACIFIC VIRTUAL REALITY IN THERAPY MARKET, BY DEVICE
TABLE 31 ASIA-PACIFIC VIRTUAL REALITY IN THERAPY MARKET, BY APPLICATION
TABLE 32 REST OF THE WORLD VIRTUAL REALITY IN THERAPY MARKET, BY TECHNOLOGY
TABLE 33 REST OF THE WORLD VIRTUAL REALITY IN THERAPY MARKET, BY DEVICE
TABLE 34 REST OF THE WORLD VIRTUAL REALITY IN THERAPY MARKET, BY APPLICATION
LIST OF FIGURES
FIGURE 1 RESEARCH METHODOLOGY
FIGURE 2 VIRTUAL REALITY IN THERAPY MARKET, BY TECHNOLOGY (%)
FIGURE 3 VIRTUAL REALITY IN THERAPY MARKET, BY DEVICE (%)
FIGURE 4 VIRTUAL REALITY IN THERAPY MARKET, BY APPLICATION (%)
FIGURE 5 VIRTUAL REALITY IN THERAPY MARKET, BY REGIONS (%)
FIGURE 6 NORTH AMERICA VIRTUAL REALITY IN THERAPY MARKET, BY TECHNOLOGY (%)
FIGURE 7 NORTH AMERICA VIRTUAL REALITY IN THERAPY MARKET, BY DEVICE (%)
FIGURE 8 NORTH AMERICA VIRTUAL REALITY IN THERAPY MARKET, BY APPLICATION (%)
FIGURE 9 EUROPE VIRTUAL REALITY IN THERAPY MARKET, BY TECHNOLOGY (%)
FIGURE 10 EUROPE VIRTUAL REALITY IN THERAPY MARKET, BY DEVICE (%)
FIGURE 11 EUROPE VIRTUAL REALITY IN THERAPY MARKET, BY APPLICATION (%)
FIGURE 12 ASIA-PACIFIC VIRTUAL REALITY IN THERAPY MARKET, BY TECHNOLOGY (%)
FIGURE 13 ASIA-PACIFIC VIRTUAL REALITY IN THERAPY MARKET, BY DEVICE (%)
FIGURE 14 ASIA-PACIFIC VIRTUAL REALITY IN THERAPY MARKET, BY APPLICATION (%)
FIGURE 15 REST OF THE WORLD VIRTUAL REALITY IN THERAPY MARKET, BY TECHNOLOGY (%)
FIGURE 16 REST OF THE WORLD VIRTUAL REALITY IN THERAPY MARKET, BY DEVICE (%)
FIGURE 17 REST OF THE WORLD VIRTUAL REALITY IN THERAPY MARKET, BY APPLICATION (%)