Table Of Contents
1 Market Introduction
1.1 Introduction
1.2 Scope Of Study
1.2.1 Research Objective
1.2.2 Assumptions
1.2.3 Limitations
1.3 Market Structure
2 Research Methodology
2.1 Research Network
2.2 Primary Research
2.3 Secondary Research
2.4 Forecast Model
2.4.1 Market Data Collection, Analysis & Forecast
2.4.2 Market Size Estimation
3 Market Dynamics
3.1 Introduction
3.2 Market Drivers
3.3 Market Challenges
3.4 Market Opportunities
3.5 Market Restraints
4 Executive Summary
5. Market Factor Analysis
5.1 Porter’s Five Forces Analysis
5.2 Supply Chain Analysis
6 Virtual Reality In Gaming Market, By Segments
6.1 Introduction
6.2 Market Statistics
6.2.1 By Hardware
6.2.1.1 Devices
6.2.1.2 Glasses
6.2.1.3 Gloves
6.2.1.4 Headsets
6.2.1.5 Others
6.2.2 By Software
6.2.3 By Compatibility
6.2.3.1 Mmos
6.2.3.2 Smartphones
6.2.3.3 Casual Web Games
6.2.3.4 Box Pc
6.2.3.5 Tablets
6.2.3.6 Consoles
6.2.3.7 Others
6.2.4 By Geography
6.2.4.1 North America
6.2.4.2 Europe
6.2.4.3 Asia-Pacific
6.2.4.4 Rest Of The World
7 Competitive Analysis
7.1 Market Share Analysis
7.2 Company Profiles
7.2.1 Electronic Arts Inc (U.S.)
7.2.2 Google (U.S.)
7.2.3 Htc Corporation (Taiwan)
7.2.4 Oculus Vr, Llc (U.S.)
7.2.5 Newzoo (Netheralnds)
7.2.6 Samsung (South Korea)
7.2.7 Sony Corporation (Japan)
7.2.8 Zeiss International (Germany)
7.2.9 Leap Motion, Inc. (U.S.)
7.2.10 Virzoom, Inc (U.S.)
7.2.11 Kaneva (U.S.)
7.2.12 Others
List Of Tables
Table 1 Virtual Reality In Gaming Market, By Compatibility
Table 2 Virtual Reality In Gaming Market, By Hardware
Table 3 Virtual Reality In Gaming Market, By Software
Table 4 Virtual Reality In Gaming Market, By Geography
Table 5 North America Virtual Reality In Gaming Market, By Compatibility
Table 6 North America Virtual Reality In Gaming Market, By Hardware
Table 7 North America Virtual Reality In Gaming Market, By Hardware
Table 8 U.S Virtual Reality In Gaming Market, By Compatibility
Table 9 U.S. Virtual Reality In Gaming Market, By Hardware
Table 10 U.S. Virtual Reality In Gaming Market, By Hardware
Table 11 Canada Virtual Reality In Gaming Market, By Compatibility
Table 12 Canada Virtual Reality In Gaming Market, By Hardware
Table 13 Canada Virtual Reality In Gaming Market, By Software
Table 14 Europe Virtual Reality In Gaming Market, By Compatibility
Table 15 Europe Virtual Reality In Gaming Market, By Hardware
Table 16 Europe Virtual Reality In Gaming Market, By Software
Table 17 Germany Virtual Reality In Gaming Market, By Compatibility
Table 18 Germany Virtual Reality In Gaming Market, By Hardware
Table 19 Germany Virtual Reality In Gaming Market, By Software
Table 20 France Virtual Reality In Gaming Market, By Compatibility
Table 21 France Virtual Reality In Gaming Market, By Hardware
Table 2 2 France Virtual Reality In Gaming Market, By Software
Table 23 U.K. Virtual Reality In Gaming Market, By Compatibility
Table 24 U.K. Virtual Reality In Gaming Market, By Hardware
Table 2 5 U.K Virtual Reality In Gaming Market, By Software
Table 26 Rest Of Europe Virtual Reality In Gaming Market, By Compatibility
Table 27 Rest Of Europe Virtual Reality In Gaming Market, By Hardware
Table 2 8 Rest Of Europe Virtual Reality In Gaming Market, By Software
Table 29 Asia-Pacific Virtual Reality In Gaming Market, By Compatibility
Table 30 Asia-Pacific Virtual Reality In Gaming Market, By Hardware
Table 31 Asia-Pacific Virtual Reality In Gaming Market, By Software
Table 32 Rest Of The World Virtual Reality In Gaming Market, By Compatibility
Table 33 Rest Of The World Virtual Reality In Gaming Market, By Hardware
Table 34 Rest Of The World Virtual Reality In Gaming Market, By Software
List Of Figures
Figure 1 Research Methodology
Figure 2 Virtual Reality In Gaming Market, By Compatibility (%)
Figure 3 Virtual Reality In Gaming Market, By Hardware (%)
Figure 4 Virtual Reality In Gaming Market, By Software (%)
Figure 5 Virtual Reality In Gaming Market, By Regions (%)
Figure 6 North America Virtual Reality In Gaming Market, By Compatibility (%)
Figure 7 North America Virtual Reality In Gaming Market, By Hardware (%)
Figure 8 North America Virtual Reality In Gaming Market, By Software (%)
Figure 9 Europe Virtual Reality In Gaming Market, By Compatibility (%)
Figure 10 Europe Virtual Reality In Gaming Market, By Hardware (%)
Figure 11 Europe Virtual Reality In Gaming Market, By Software (%)
Figure 12 Asia-Pacific Virtual Reality In Gaming Market, By Compatibility (%)
Figure 13 Asia-Pacific Virtual Reality In Gaming Market, By Hardware (%)
Figure 14 Asia-Pacific Virtual Reality In Gaming Market, By Software (%)
Figure 15 Rest Of The World Virtual Reality In Gaming Market, By Compatibility (%)
Figure 16 Rest Of The World Virtual Reality In Gaming Market, By Hardware (%)
Figure 17 Rest Of The World Virtual Reality In Gaming Market, By Software (%)