South America E-sports Market Overview
As per MRFR analysis, the South America E-sports Market Size was estimated at 131.18 (USD Million) in 2023.The South America E-sportsMarket is expected to grow from 158.62(USD Million) in 2024 to 1,277.5 (USD Million) by 2035. The South America E-sports Market CAGR (growth rate) is expected to be around 20.883% during the forecast period (2025 - 2035)
Key South America E-sports Market Trends Highlighted
A youthful, tech-savvy populace that is becoming more and more interested in digital entertainment is driving the South American e-sports market's explosive expansion. Engagement with video games is on the rise, especially among those between the ages of 15 and 30, who account for a sizable share of the E-sports audience in nations like Brazil and Argentina.
Gaming is now more accessible to a wider audience thanks in large part to the development of more reasonably priced smartphones and advancements in internet infrastructure. League events and online gaming tournaments are growing in popularity, and local organizations are starting to host competitions to improve community involvement.
The increasing interest from sponsors and businesses wishing to capitalize on the E-sports craze is one of the market's opportunities. E-sport teams and big businesses are increasingly partnering on marketing campaigns, which not only increases brand awareness but also stimulates funding for regional talent and events.
Additional economic opportunities are being created by the growing recognition of the possibility for making money from streaming services and products. E-sports streaming services and social media channels that promote interaction between players and fans are on the rise, according to recent trends.
By promoting grassroots involvement and viewership, the emergence of local influencers in the gaming community has expanded the regional scene.
Policies encouraging the development of gaming infrastructure are increasing as South American governments start to acknowledge e-sports as a real sport. All things considered, the e-sports scene in South America is flourishing, with plenty of room for development and expansion across the board.

Source: Primary Research, Secondary Research, MRFR Database and Analyst Review
South America E-sports Market Drivers
Rapid Increase in Internet Penetration
South America has witnessed a significant surge in internet penetration, which is critical for the growth of the South America E-sports Market. As of 2022, approximately 78.83% of the population in South America had access to the Internet, a figure that has grown steadily due to government initiatives like Brazil's 'Internet for All' program aimed at connecting underserved regions.
This ensures that a broader audience can access E-sports platforms and participate in online gaming, directly contributing to market growth.
Furthermore, telecommunications companies like Vivo and Claro have expanded their infrastructure to support better internet access, boosting the potential gaming population. The increasing number of users translates to higher engagement and monetization opportunities in the E-sports sector, with industry revenues projected to soar due to this growing user base.
Growing Popularity of Live Streaming Platforms
Live streaming platforms such as Twitch and YouTube Gaming have gained immense traction in South America, becoming vital channels for E-sports content consumption. In recent years, viewership for E-sports tournaments in South America has surged, with an increase of approximately 30% in the number of live viewers reported during major tournaments in 2022.
This rise can be attributed to regional influencers and gamers who attract large followings, thus enhancing the overall visibility of E-sports.
Local partnerships, like those formed between streamers and regional brands, further strengthen this trend by creating a tailored experience for South American audiences. As a result, advertising revenues and sponsorship deals continue to rise, significantly impacting growth in the South America E-sports Market.
Investment in E-sports Infrastructure
The investment in E-sports infrastructure across South America is a major driver for the South America E-sports Market. Many countries have recognized E-sports as a legitimate sport, leading to public-private partnerships aimed at building arenas, training facilities, and hosting events.
For instance, in 2022, Argentina invested approximately USD 3 million into the development of E-sports arenas, fostering a localized environment for gamers to thrive.
This not only helps in organizing nationwide tournaments but also attracts international competitions, creating a robust ecosystem around E-sports. Additionally, local organizations like the Brazilian E-sports Federation are promoting competitive structures that contribute to the establishment of E-sports as a mainstream activity, thereby amplifying the overall market dynamics.
Diverse Gaming Community and Cultural Appeal
The cultural diversity of South America plays a significant role in shaping the E-sports scene. The variations in gaming preferences across countriessuch as Brazil favoring battle royale games while Argentina has a strong preference for multiplayer online battle arena (MOBA) gamescreate a vast market landscape with varied genre interests.
According to a 2023 study by the South American Video Game Association, approximately 65% of the youth engaged in gaming activities also expressed interest in competitive gaming. This rich cultural fabric allows for a multitude of E-sports titles to thrive, fostering a sense of community that draws in avid gamers and viewers alike.
Furthermore, local game developers are increasingly creating titles that resonate with regional players, enhancing audience engagement and potentially boosting the South America E-sports Market.
South America E-sports Market Segment Insights:
E-sports Market Revenue Stream Insights
The South America E-sports Market revenue is experiencing considerable growth, driven by various revenue streams that are integral to its ecosystem. Among these, sponsorship has emerged as a pivotal element, facilitating lucrative partnerships between brands and teams, which in turn enhances the market's visibility and monetization capabilities.
This influx of investment not only supports players and event organizers but also fosters the growth of the E-sports community at large, promoting grassroots initiatives and talent development.
Media rights represent another essential facet of revenue generation, as platforms scramble to secure broadcasting agreements for popular tournaments, thus creating a substantial revenue pool that benefits teams and organizers.
Furthermore, merchandise and tickets sales contribute significantly to the overall financial landscape; fans are eager to support their favorite teams and players through purchases, and live events attract large audiences, enhancing community engagement and brand loyalty.
Publisher fees play a crucial role as game developers monetize their titles through competitive play, fostering an environment where players can thrive while ensuring ongoing investment in the E-sports infrastructure.
Additionally, digital platforms are central to the growth of the sector, providing a myriad of channels for content distribution and engagement, which cater to the preferences of the audience in South America.
Streaming services, in particular, have transformed the way audiences consume E-sports, offering interactive experiences that enhance viewership and sponsorship potential. Collectively, these revenue streams not only highlight the vibrant dynamics within the South America E-sports Market but also underscore the ongoing evolution of strategies that enhance fan participation and industry sustainability.
The region showcases a growing enthusiasm for E-sports, and with increasing investment and engagement, the market is well-positioned to leverage these opportunities to expand its footprint in the global landscape.

Source: Primary Research, Secondary Research, MRFR Database and Analyst Review
E-sports Market Genres Insights
The South America E-sports Market has showcased remarkable growth with a diverse array of genres that cater to an expanding audience of gamers. The Genres segment encompasses various categories, including Player vs Player (PVP), First Person Shooter, Sports Games, Real-Time Strategy, Multiplayer Online Battle Arena, and Fighting games.
Among these, First Person Shooters have gained immense popularity due to their engaging gameplay and immersive experiences, attracting both casual and professional gamers. PVP formats are also significant as they highlight competitive skills, driving engagement through tournaments and leagues, leading to a vibrant E-sports ecosystem in the region.
Sports Games, often featuring widely followed professional leagues, resonate strongly with local audiences, bridging the gap between traditional sports and digital gaming. Real-Time Strategy and Multiplayer Online Battle Arena genres have carved out significant niches, offering complex gameplay and strategic depth that appeal to dedicated gamers in South America.
Fighting games maintain a dedicated fanbase that cherishes competitive matches and community tournaments, further illustrating the robust nature of the South America E-sports Market segmentation. As the market evolves, these genres continue to adapt and thrive, reflecting broader trends in gaming and influencing consumer preferences.
South America E-sports Market Key Players and Competitive Insights
The South America E-sports Market has been experiencing significant growth in recent years, driven by an increase in internet accessibility, a growing youth demographic, and an increasing cultural acceptance of gaming as a legitimate form of entertainment.
E-sports tournaments and competitive gaming events are gaining popularity across various countries in the region, creating a competitive landscape that attracts both local and international attention. With numerous titles gaining traction, gamers and teams are emerging as key players, leading to sponsorship opportunities, investments, and the development of professional leagues.The interplay between local talent and global gaming trends is reshaping how the market functions, providing new avenues for engagement and monetization.
Challenger Series has established itself as a prominent player in the South America E-sports Market, cultivating local talent and fostering competitive gaming through structured leagues and tournaments. The series is geared towards aspiring professional players, offering a platform that bridges the gap between casual gaming and professional E-sports.
This initiative enhances community involvement and promotes grassroots-level engagement, allowing players from diverse backgrounds to showcase their skills on a recognized stage. Additionally, the Challenger Series strengthens the E-sports ecosystem in South America by creating a robust recruitment pipeline for professional teams and ensuring continuous growth in player skill levels.The localized approach and focus on nurturing emerging talent have positioned the Challenger Series as a vital contributor to the regional E-sports landscape.
Riot Games is another influential force in the South America E-sports Market, particularly known for its flagship title that has gained a massive following across the region. The company has implemented strategic initiatives to enhance its presence in South America, including local servers, community outreach programs, and localization efforts tailored to the region's unique cultures.
Riot Games offers competitive E-sports events, including annual tournaments that attract both viewers and players alike, thereby stimulating interest and participation in E-sports. With a commitment to fostering community engagement, Riot Games emphasizes inclusivity and accessibility in its services, bolstering its reputation in the South American gaming community.
The company actively pursues partnerships and collaborations that facilitate growth, including targeted sponsorships and participation in local events. These efforts not only strengthen their market position but also enhance the overall gaming experience for players and fans alike, solidifying Riot Games' role as a catalyst in the development of E-sports in South America.
Key Companies in the South America E-sports Market Include
- Challenger Series
- Riot Games
- Garena
- Valve Corporation
- Tencent
- NetEase
- Dota 2
- Gamers Club
- Fusion League
- Electronic Arts
- Activision Blizzard
- Bandeira
- Paysafe Group
- Epic Games
- LBFF
South America E-sportsMarket Developments
Recent developments in the South America E-sports Market have shown significant growth and engagement, especially with the rise of local tournaments and the establishment of dedicated platforms. Companies like Garena and Riot Games have expanded their operations, launching successful events that attract regional talent and audiences.In August 2023, Challenger Series announced a partnership with Gamers Club to enhance competitive play in Brazil, reinforcing their presence in the market. Furthermore, Epic Games has made strides by hosting regional Fortnite tournaments and increasing participation in countries like Brazil and Argentina.
In terms of mergers and acquisitions, no significant activity involving the specified companies has been recorded recently within South America. However, the gaming landscape continues to flourish, with market valuation increasing as more players invest in E-sports infrastructure.The economic impact on the region is evident, as government initiatives in nations like Brazil encourage digital entrepreneurship and tech investment in gaming. The evolution of the E-sports ecosystem is further illustrated by the increasing popularity of platforms like the Fusion League, which serve as gateways for gamers in South America to compete and showcase their skills on a larger stage.
South America E-sports Market Segmentation Insights
- E-sports Market Revenue Stream Outlook
- Sponsorship
- Media Rights
- Merchandise and Tickets
- Publisher Fees
- Digital Platforms
- Streaming
- E-sports Market Genres Outlook
- Player VS Player (PVP)
- First Person Shooter
- Sports Games
- Real-Time Strategy
- Multiplayer Online Battle Arena
- Fighting
Report Attribute/Metric Source: |
Details |
MARKET SIZE 2018 |
131.18(USD Million) |
MARKET SIZE 2024 |
158.62(USD Million) |
MARKET SIZE 2035 |
1277.5(USD Million) |
COMPOUND ANNUAL GROWTH RATE (CAGR) |
20.883% (2025 - 2035) |
REPORT COVERAGE |
Revenue Forecast, Competitive Landscape, Growth Factors, and Trends |
BASE YEAR |
2024 |
MARKET FORECAST PERIOD |
2025 - 2035 |
HISTORICAL DATA |
2019 - 2024 |
MARKET FORECAST UNITS |
USD Million |
KEY COMPANIES PROFILED |
Challenger Series, Riot Games, Garena, Valve Corporation, Tencent, NetEase, Dota 2, Gamers Club, Fusion League, Electronic Arts, Activision Blizzard, Bandeira, PaySafe Group, Epic Games, LBFF |
SEGMENTS COVERED |
Revenue Stream, Genres |
KEY MARKET OPPORTUNITIES |
Growing mobile gaming popularity, Increasing investment in infrastructure, Expansion of local tournaments, Partnerships with traditional sports, Rising youth engagement in gaming. |
KEY MARKET DYNAMICS |
growing youth engagement, increasing internet penetration, rise of local tournaments, emerging sponsorship opportunities, diverse game genres popularity |
COUNTRIES COVERED |
Brazil, Mexico, Argentina, Rest of South America |
Frequently Asked Questions (FAQ) :
The South America Esports Market is expected to be valued at 158.62 million USD in 2024.
By 2035, the South America Esports Market is projected to reach a value of 1277.5 million USD.
The South America Esports Market is expected to grow at a CAGR of 20.883 percent from 2025 to 2035.
Sponsorship is expected to generate the highest revenue, valued at 346.56 million USD in 2035.
Major players in the market include Challenger Series, Riot Games, Garena, Valve Corporation, and Tencent.
The revenue from media rights is expected to reach 29.87 million USD in 2024.
Digital platforms are projected to generate 220.52 million USD in revenue by 2035.
Competition from traditional sports and regulatory challenges could affect market growth.
Merchandise and tickets revenue is expected to increase from 22.45 million USD in 2024 to 172.95 million USD in 2035.
In 2035, revenue from publisher fees is expected to reach 302.18 million USD.