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    South America E Sports Market

    ID: MRFR/ICT/44870-HCR
    200 Pages
    Garvit Vyas
    September 2025

    South America E-sports Market Research Report By Revenue Stream (Sponsorship, Media Rights, Merchandise and Tickets, Publisher Fees, Digital Platforms, Streaming) and By Genres (Player vs. player (PVP), First Person Shooter, Sports Games, Real-Time Strategy, Multiplayer Online Battle Arena, Fighting)- Forecast to 2035

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    South America E-Sports Market Research Report - Forecast to 2035 Infographic
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    South America E Sports Market Summary

    The South America E-sports market is projected to grow from 158.6 USD Million in 2024 to 1277.5 USD Million by 2035.

    Key Market Trends & Highlights

    South America E-sports Key Trends and Highlights

    • The South America E-sports market is valued at 158.6 USD Million in 2024.
    • By 2035, the market is expected to reach 1277.5 USD Million, indicating substantial growth.
    • The compound annual growth rate (CAGR) for the period from 2025 to 2035 is estimated at 20.88%.
    • Growing adoption of digital gaming platforms due to increasing internet penetration is a major market driver.

    Market Size & Forecast

    2024 Market Size 158.6 (USD Million)
    2035 Market Size 1277.5 (USD Million)
    CAGR (2025-2035) 20.88%

    Major Players

    Challenger Series, Riot Games, Garena, Valve Corporation, Tencent, NetEase, Dota 2, Gamers Club, Fusion League, Electronic Arts, Activision Blizzard, Bandeira, Paysafe Group, Epic Games, LBFF

    South America E Sports Market Trends

    A youthful, tech-savvy populace that is becoming more and more interested in digital entertainment is driving the South American e-sports market's explosive expansion. Engagement with video games is on the rise, especially among those between the ages of 15 and 30, who account for a sizable share of the E-sports audience in nations like Brazil and Argentina.

    Gaming is now more accessible to a wider audience thanks in large part to the development of more reasonably priced smartphones and advancements in internet infrastructure. League events and online gaming tournaments are growing in popularity, and local organizations are starting to host competitions to improve community involvement.

    The increasing interest from sponsors and businesses wishing to capitalize on the E-sports craze is one of the market's opportunities. E-sport teams and big businesses are increasingly partnering on marketing campaigns, which not only increases brand awareness but also stimulates funding for regional talent and events.

    Additional economic opportunities are being created by the growing recognition of the possibility for making money from streaming services and products. E-sports streaming services and social media channels that promote interaction between players and fans are on the rise, according to recent trends.

    By promoting grassroots involvement and viewership, the emergence of local influencers in the gaming community has expanded the regional scene.

    Policies encouraging the development of gaming infrastructure are increasing as South American governments start to acknowledge e-sports as a real sport. All things considered, the e-sports scene in South America is flourishing, with plenty of room for development and expansion across the board.

    South America E-sports

    Market Segment Insights

    South America

    South America E-sports Market Segment Insights:

    E-sports

    E-sports Market Revenue Stream Insights

    The South America E-sports Market revenue is experiencing considerable growth, driven by various revenue streams that are integral to its ecosystem. Among these, sponsorship has emerged as a pivotal element, facilitating lucrative partnerships between brands and teams, which in turn enhances the market's visibility and monetization capabilities.

    This influx of investment not only supports players and event organizers but also fosters the growth of the E-sports community at large, promoting grassroots initiatives and talent development.

    Media rights represent another essential facet of revenue generation, as platforms scramble to secure broadcasting agreements for popular tournaments, thus creating a substantial revenue pool that benefits teams and organizers.

    E-sports

    E-sports Market Genres Insights

    The South America E-sports Market has showcased remarkable growth with a diverse array of genres that cater to an expanding audience of gamers. The Genres segment encompasses various categories, including Player vs Player (PVP), First Person Shooter, Sports Games, Real-Time Strategy, Multiplayer Online Battle Arena, and Fighting games.

    Among these, First Person Shooters have gained immense popularity due to their engaging gameplay and immersive experiences, attracting both casual and professional gamers. PVP formats are also significant as they highlight competitive skills, driving engagement through tournaments and leagues, leading to a vibrant E-sports ecosystem in the region.

    Sports Games, often featuring widely followed professional leagues, resonate strongly with local audiences, bridging the gap between traditional sports and digital gaming. Real-Time Strategy and Multiplayer Online Battle Arena genres have carved out significant niches, offering complex gameplay and strategic depth that appeal to dedicated gamers in South America.

    Get more detailed insights about South America E-Sports Market Research Report - Forecast to 2035

    Key Players and Competitive Insights

    The South America E-sports Market has been experiencing significant growth in recent years, driven by an increase in internet accessibility, a growing youth demographic, and an increasing cultural acceptance of gaming as a legitimate form of entertainment.

    E-sports tournaments and competitive gaming events are gaining popularity across various countries in the region, creating a competitive landscape that attracts both local and international attention. With numerous titles gaining traction, gamers and teams are emerging as key players, leading to sponsorship opportunities, investments, and the development of professional leagues.The interplay between local talent and global gaming trends is reshaping how the market functions, providing new avenues for engagement and monetization.

    Challenger Series has established itself as a prominent player in the South America E-sports Market, cultivating local talent and fostering competitive gaming through structured leagues and tournaments. The series is geared towards aspiring professional players, offering a platform that bridges the gap between casual gaming and professional E-sports.

    This initiative enhances community involvement and promotes grassroots-level engagement, allowing players from diverse backgrounds to showcase their skills on a recognized stage. Additionally, the Challenger Series strengthens the E-sports ecosystem in South America by creating a robust recruitment pipeline for professional teams and ensuring continuous growth in player skill levels.The localized approach and focus on nurturing emerging talent have positioned the Challenger Series as a vital contributor to the regional E-sports landscape.

    Riot Games is another influential force in the South America E-sports Market, particularly known for its flagship title that has gained a massive following across the region. The company has implemented strategic initiatives to enhance its presence in South America, including local servers, community outreach programs, and localization efforts tailored to the region's unique cultures.

    Riot Games offers competitive E-sports events, including annual tournaments that attract both viewers and players alike, thereby stimulating interest and participation in E-sports. With a commitment to fostering community engagement, Riot Games emphasizes inclusivity and accessibility in its services, bolstering its reputation in the South American gaming community.

    The company actively pursues partnerships and collaborations that facilitate growth, including targeted sponsorships and participation in local events. These efforts not only strengthen their market position but also enhance the overall gaming experience for players and fans alike, solidifying Riot Games' role as a catalyst in the development of E-sports in South America.

    Key Companies in the South America E Sports Market market include

    Industry Developments

    Recent developments in the South America E-sports Market have shown significant growth and engagement, especially with the rise of local tournaments and the establishment of dedicated platforms. Companies like Garena and Riot Games have expanded their operations, launching successful events that attract regional talent and audiences.In August 2023, Challenger Series announced a partnership with Gamers Club to enhance competitive play in Brazil, reinforcing their presence in the market. Furthermore, Epic Games has made strides by hosting regional Fortnite tournaments and increasing participation in countries like Brazil and Argentina.

    In terms of mergers and acquisitions, no significant activity involving the specified companies has been recorded recently within South America. However, the gaming landscape continues to flourish, with market valuation increasing as more players invest in E-sports infrastructure.The economic impact on the region is evident, as government initiatives in nations like Brazil encourage digital entrepreneurship and tech investment in gaming. The evolution of the E-sports ecosystem is further illustrated by the increasing popularity of platforms like the Fusion League, which serve as gateways for gamers in South America to compete and showcase their skills on a larger stage.

    South America E-sports

    Market Segmentation

    Outlook

    • Player VS Player (PVP)
    • First Person Shooter
    • Sports Games
    • Real-Time Strategy
    • Multiplayer Online Battle Arena
    • Fighting

    Report Scope

    Report Attribute/Metric Source: Details
    MARKET SIZE 2018 131.18(USD Million)
    MARKET SIZE 2024 158.62(USD Million)
    MARKET SIZE 2035 1277.5(USD Million)
    COMPOUND ANNUAL GROWTH RATE (CAGR) 20.883% (2025 - 2035)
    REPORT COVERAGE Revenue Forecast, Competitive Landscape, Growth Factors, and Trends
    BASE YEAR 2024
    MARKET FORECAST PERIOD 2025 - 2035
    HISTORICAL DATA 2019 - 2024
    MARKET FORECAST UNITS USD Million
    KEY COMPANIES PROFILED Challenger Series, Riot Games, Garena, Valve Corporation, Tencent, NetEase, Dota 2, Gamers Club, Fusion League, Electronic Arts, Activision Blizzard, Bandeira, PaySafe Group, Epic Games, LBFF
    SEGMENTS COVERED Revenue Stream, Genres
    KEY MARKET OPPORTUNITIES Growing mobile gaming popularity, Increasing investment in infrastructure, Expansion of local tournaments, Partnerships with traditional sports, Rising youth engagement in gaming.
    KEY MARKET DYNAMICS growing youth engagement, increasing internet penetration, rise of local tournaments, emerging sponsorship opportunities, diverse game genres popularity
    COUNTRIES COVERED Brazil, Mexico, Argentina, Rest of South America

    FAQs

    What is the expected market size of the South America Esports Market in 2024?

    The South America Esports Market is expected to be valued at 158.62 million USD in 2024.

    What is the projected market size for the South America Esports Market by 2035?

    By 2035, the South America Esports Market is projected to reach a value of 1277.5 million USD.

    What is the expected CAGR for the South America Esports Market from 2025 to 2035?

    The South America Esports Market is expected to grow at a CAGR of 20.883 percent from 2025 to 2035.

    Which revenue stream is expected to generate the highest revenue in the South America Esports Market in 2035?

    Sponsorship is expected to generate the highest revenue, valued at 346.56 million USD in 2035.

    Which key players are leading the South America Esports Market?

    Major players in the market include Challenger Series, Riot Games, Garena, Valve Corporation, and Tencent.

    What is the revenue expectation from media rights in 2024 for the South America Esports Market?

    The revenue from media rights is expected to reach 29.87 million USD in 2024.

    How much revenue is projected from digital platforms by 2035 in the South America Esports Market?

    Digital platforms are projected to generate 220.52 million USD in revenue by 2035.

    What challenges might affect the growth of the South America Esports Market?

    Competition from traditional sports and regulatory challenges could affect market growth.

    How is the merchandise and tickets revenue expected to grow from 2024 to 2035?

    Merchandise and tickets revenue is expected to increase from 22.45 million USD in 2024 to 172.95 million USD in 2035.

    What is the expected revenue from publisher fees in the South America Esports Market in 2035?

    In 2035, revenue from publisher fees is expected to reach 302.18 million USD.

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