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Neurorehabilitation Gaming Systems Market Analysis

ID: MRFR//7264-CR | 94 Pages | Author: Kinjoll Dey| January 2020

The market anticipates significant growth attributed to the increased prevalence of neurological disorders such as Parkinson’s, Alzheimer’s, stroke, epilepsy, multiple sclerosis, and essential tremors. Stroke, ranking as the third leading cause of death in the US, claims over 140,000 lives annually. Approximately 87% of these cases stem from ischemic strokes, wherein blood flow to the brain becomes obstructed. According to World Health Organization (WHO) statistics, roughly 5 million individuals globally receive epilepsy diagnoses yearly. Each year, between 250,000 to 500,000 people worldwide endure spinal cord injuries (SCI). Moreover, the Multiple Sclerosis Society UK approximates that 100,000 individuals in the UK live with multiple sclerosis (MS), with 5,000 new diagnoses each year.

Neurodegenerative conditions often result in persistent or permanent functional limitations encompassing paralysis, impaired motor control, coordination loss, restricted range of motion, irregular posture, spasticity, memory impairment, spatial neglect, aphasia, and dyspraxia, among others. These limitations significantly hinder individuals' capacity to carry out daily activities. Addressing neurological disorders necessitates rigorous, repetitive, and purpose-driven therapy. Virtual reality (VR) emerges as a potential solution meeting these demands, offering a platform conducive to intensive rehabilitation. Game-based therapies, incorporated within VR systems, foster patient engagement by providing an intriguing and motivational rehabilitation tool.

Consequently, the escalation in neurological disorders has propelled the demand for neurorehabilitation gaming systems, exerting a positive impact on market growth. The increased prevalence of neurological disorders, ranging from stroke to multiple sclerosis and epilepsy, has propelled the demand for advanced neurorehabilitation methods. The efficacy of VR-based rehabilitation, particularly through game-based therapy, addresses the pressing need for intensive and engaging rehabilitation avenues for individuals coping with neurological conditions.

These technological advancements have enabled tailored and immersive therapies that target functional limitations associated with various neurological disorders. As a result, the market is witnessing a surge in demand for neurorehabilitation gaming systems, indicating a pivotal shift towards innovative approaches to address the rehabilitation needs of individuals grappling with these conditions.

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