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'Table
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of Contents 1. EXECUTIVE SUMMARY 1.1. Market Overview 1.2. Key Findings 1.3. Market Segmentation 1.4. Competitive Landscape 1.5. Challenges and Opportunities 1.6. Future Outlook 2. MARKET INTRODUCTION 2.1. Definition 2.2. Scope of the study
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Research Objective 2.2.2. Assumption 2.2.3. Limitations 3. RESEARCH METHODOLOGY
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Overview 3.2. Data Mining 3.3. Secondary Research 3.4. Primary Research 3.4.1. Primary Interviews and
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Information Gathering Process 3.4.2. Breakdown of Primary Respondents
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Forecasting Model 3.6. Market Size Estimation 3.6.1. Bottom-Up Approach
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Top-Down Approach 3.7. Data Triangulation 3.8. Validation 4. MARKET DYNAMICS 4.1. Overview
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Drivers 4.3. Restraints 4.4. Opportunities 5. MARKET FACTOR ANALYSIS 5.1. Value
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chain Analysis 5.2. Porter''s Five Forces Analysis 5.2.1. Bargaining Power of Suppliers
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Bargaining Power of Buyers 5.2.3. Threat of New Entrants 5.2.4. Threat of Substitutes
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Intensity of Rivalry 5.3. COVID-19 Impact Analysis 5.3.1. Market Impact Analysis
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Regional Impact 5.3.3. Opportunity and Threat Analysis 6. Japan Live Streaming Market,
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BY Component Outlook (USD Billion) 6.1. Platforms 6.2. Services 7. Japan Live Streaming Market,
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BY End-User Outlook (USD Billion) 7.1. Media Entertainment 7.2. Esports 7.3. Events 7.4. Education 7.5. Retail 7.6. Government 7.7. Others
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Competitive Landscape 8.1. Overview 8.2. Competitive Analysis 8.3. Market share Analysis
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Major Growth Strategy in the Live Streaming Market 8.5. Competitive Benchmarking
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Leading Players in Terms of Number of Developments in the Live Streaming Market
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Key developments and growth strategies 8.7.1. New Product Launch/Service Deployment
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Merger Acquisitions 8.7.3. Joint Ventures 8.8. Major Players Financial Matrix
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Sales and Operating Income 8.8.2. Major Players RD Expenditure. 2023 9. Company Profiles 9.1. Niconico
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Financial Overview 9.1.2. Products Offered 9.1.3. Key Developments 9.1.4. SWOT
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Analysis 9.1.5. Key Strategies 9.2. FOD 9.2.1. Financial Overview 9.2.2. Products
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Offered 9.2.3. Key Developments 9.2.4. SWOT Analysis 9.2.5. Key Strategies
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BANDAI NAMCO Arts 9.3.1. Financial Overview 9.3.2. Products Offered
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Key Developments 9.3.4. SWOT Analysis 9.3.5. Key Strategies 9.4. TVer 9.4.1. Financial Overview
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Products Offered 9.4.3. Key Developments 9.4.4. SWOT Analysis 9.4.5. Key Strategies
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LINE LIVE 9.5.1. Financial Overview 9.5.2. Products Offered 9.5.3. Key Developments
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SWOT Analysis 9.5.5. Key Strategies 9.6. Amazon Prime Video 9.6.1. Financial Overview
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Products Offered 9.6.3. Key Developments 9.6.4. SWOT Analysis 9.6.5. Key Strategies
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Netflix 9.7.1. Financial Overview 9.7.2. Products Offered 9.7.3. Key Developments
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SWOT Analysis 9.7.5. Key Strategies 9.8. Rakuten TV 9.8.1. Financial Overview
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Products Offered 9.8.3. Key Developments 9.8.4. SWOT Analysis 9.8.5. Key Strategies
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Twitch 9.9.1. Financial Overview 9.9.2. Products Offered 9.9.3. Key Developments
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SWOT Analysis 9.9.5. Key Strategies 9.10. dTV 9.10.1. Financial Overview 9.10.2. Products
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Offered 9.10.3. Key Developments 9.10.4. SWOT Analysis 9.10.5. Key Strategies
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Hulu 9.11.1. Financial Overview 9.11.2. Products Offered 9.11.3. Key Developments
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SWOT Analysis 9.11.5. Key Strategies 9.12. Paravi 9.12.1. Financial Overview 9.12.2. Products
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Offered 9.12.3. Key Developments 9.12.4. SWOT Analysis 9.12.5. Key Strategies
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YouTube 9.13.1. Financial Overview 9.13.2. Products Offered 9.13.3. Key Developments
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SWOT Analysis 9.13.5. Key Strategies 9.14. AbemaTV 9.14.1. Financial Overview
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Products Offered 9.14.3. Key Developments 9.14.4. SWOT Analysis 9.14.5. Key Strategies
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Gyazo 9.15.1. Financial Overview 9.15.2. Products Offered 9.15.3. Key Developments
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SWOT Analysis 9.15.5. Key Strategies 10. Appendix 10.1. References 10.2. Related Reports
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LIST
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Of tables Table 1. LIST OF ASSUMPTIONS Table 2. Japan Live Streaming Market SIZE ESTIMATES
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& FORECAST, BY COMPONENT OUTLOOK, 2019-2035 (USD Billions) Table 3. Japan Live Streaming
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Market SIZE ESTIMATES & FORECAST, BY END-USER OUTLOOK, 2019-2035 (USD Billions)
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PRODUCT LAUNCH/PRODUCT DEVELOPMENT/APPROVAL Table 5. ACQUISITION/PARTNERSHIP
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LIST
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Of figures Figure 1. MARKET SYNOPSIS Figure 2. JAPAN LIVE STREAMING MARKET ANALYSIS BY
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COMPONENT OUTLOOK Figure 3. JAPAN LIVE STREAMING MARKET ANALYSIS BY END-USER OUTLOOK
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KEY BUYING CRITERIA OF LIVE STREAMING MARKET Figure 5. RESEARCH PROCESS OF
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MRFR Figure 6. DRO ANALYSIS OF LIVE STREAMING MARKET Figure 7. DRIVERS IMPACT ANALYSIS:
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LIVE STREAMING MARKET Figure 8. RESTRAINTS IMPACT ANALYSIS: LIVE STREAMING MARKET
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SUPPLY / VALUE CHAIN: LIVE STREAMING MARKET Figure 10. LIVE STREAMING MARKET,
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BY COMPONENT OUTLOOK, 2024 (% SHARE) Figure 11. LIVE STREAMING MARKET, BY COMPONENT OUTLOOK,
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TO 2035 (USD Billions) Figure 12. LIVE STREAMING MARKET, BY END-USER OUTLOOK,
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(% SHARE) Figure 13. LIVE STREAMING MARKET, BY END-USER OUTLOOK, 2019 TO 2035 (USD
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Billions) Figure 14. BENCHMARKING OF MAJOR COMPETITORS'