TABLE OF CONTENTS
1. EXECUTIVE SUMMARY
2. MARKET INTRODUCTION
2.1. Definition
2.2. Scope of the Study
2.2.1. Research Objective
2.2.2. Assumptions
2.2.3. Limitations
3. RESEARCH METHODOLOGY
3.1. Overview
3.2. Data Mining
3.3. Secondary Research
3.4. Primary Research
3.4.1. Primary Interviews and Information Gathering Process
3.4.2. Breakdown of Primary Respondents
3.5. Forecasting Modality
3.6. Market Size Estimation
3.6.1. Bottom-Up Approach
3.6.2. Top-Down Approach
3.7. Data Triangulation
3.8. Validation
4. MARKET DYNAMICS
4.1. Overview
4.2. Drivers
4.3. Restraints
4.4. Opportunities
5. MARKET FACTOR ANALYSIS
5.1. Value Chain Analysis
5.2. Porterโs Five Forces Analysis
5.2.1. Bargaining Power of Suppliers
5.2.2. Bargaining Power of Buyers
5.2.3. Threat of New Entrants
5.2.4. Threat of Substitutes
5.2.5. Intensity of Rivalry
5.3. COVID-19 Impact Analysis
5.3.1. Market Impact Analysis
5.3.2. Regional Impact
5.3.3. Opportunity and Threat Analysis
6. GLOBAL IMMERSIVE TECHNOLOGY IN ENTERTAINMENT INDUSTRY, BY COMPONENT
6.1. Overview
6.2. Hardware
6.2.1. Head-Mounted Display (HMD)
6.2.2. Gesture Tracking Devices (GTD)
6.2.3. Projectors & Display Walls (PDW)
6.3. Software/Platform
6.4. Services
6.4.1. Professional
6.4.2. Managed
7. GLOBAL IMMERSIVE TECHNOLOGY IN ENTERTAINMENT INDUSTRY, BY TECHNOLOGY
7.1. Overview
7.2. Mixed Reality (MR)
7.3. Virtual Reality (VR)
7.4. Augmented Reality (AR)
7.5. 360 Film
8. GLOBAL IMMERSIVE TECHNOLOGY IN ENTERTAINMENT INDUSTRY, BY APPLICATION
8.1. Overview
8.2. Training & Learning
8.3. Emergency Services
8.4. Product Development
8.5. Sales & Marketing
9. GLOBAL IMMERSIVE TECHNOLOGY IN ENTERTAINMENT INDUSTRY, BY REGION
9.1. Overview
9.2. North America
9.2.1. U.S.
9.2.2. Canada
9.3. Europe
9.3.1. Germany
9.3.2. France
9.3.3. U.K
9.3.4. Italy
9.3.5. Spain
9.3.6. Rest of Europe
9.4. Asia-Pacific
9.4.1. China
9.4.2. India
9.4.3. Japan
9.4.4. South Korea
9.4.5. Australia
9.4.6. Rest of Asia-Pacific
9.5. Rest of the World
9.5.1. Middle East
9.5.2. Africa
9.5.3. Latin America
10. COMPETITIVE LANDSCAPE
10.1. Overview
10.2. Competitive Analysis
10.3. Market Share Analysis
10.4. Major Growth Strategy in the Global IMMERSIVE TECHNOLOGY IN ENTERTAINMENT INDUSTRY,
10.5. Competitive Benchmarking
10.6. Leading Players in Terms of Number of Developments in the Global IMMERSIVE TECHNOLOGY IN ENTERTAINMENT INDUSTRY,
10.7. Key developments and Growth Strategies
10.7.1. New COMPONENT Launch/TECHNOLOGY Application
10.7.2. Merger & Acquisitions
10.7.3. Joint Ventures
10.8. Major Players Financial Matrix
10.8.1. Sales & Operating Income, 2022
10.8.2. Major Players R&D Expenditure. 2022
11. COMPANY PROFILES
11.1. ACER INC.
11.1.1. Company Overview
11.1.2. Financial Overview
11.1.3. Products Offered
11.1.4. Key Developments
11.1.5. SWOT Analysis
11.1.6. Key Strategies
11.2. Atheer, Inc.
11.2.1. Company Overview
11.2.2. Financial Overview
11.2.3. Products Offered
11.2.4. Key Developments
11.2.5. SWOT Analysis
11.2.6. Key Strategies
11.3. AVEVA Group PLC
11.3.1. Company Overview
11.3.2. Financial Overview
11.3.3. Products Offered
11.3.4. Key Developments
11.3.5. SWOT Analysis
11.3.6. Key Strategies
11.4. Barco NV
11.4.1. Company Overview
11.4.2. Financial Overview
11.4.3. Products Offered
11.4.4. Key Developments
11.4.5. SWOT Analysis
11.4.6. Key Strategies
11.5. Blippar Ltd.
11.5.1. Company Overview
11.5.2. Financial Overview
11.5.3. Products Offered
11.5.4. Key Developments
11.5.5. SWOT Analysis
11.5.6. Key Strategies
11.6. Carl Zeiss AG
11.6.1. Company Overview
11.6.2. Financial Overview
11.6.3. Products Offered
11.6.4. Key Developments
11.6.5. SWOT Analysis
11.6.6. Key Strategies
11.7. CM Labs Simulations Inc.
11.7.1. Company Overview
11.7.2. Financial Overview
11.7.3. Products Offered
11.7.4. Key Developments
11.7.5. SWOT Analysis
11.7.6. Key Strategies
11.8. EON Reality, Inc.
11.8.1. Company Overview
11.8.2. Financial Overview
11.8.3. Products Offered
11.8.4. Key Developments
11.8.5. SWOT Analysis
11.8.6. Key Strategies
11.9. FAAC Incorporated
11.9.1. Company Overview
11.9.2. Financial Overview
11.9.3. Products Offered
11.9.4. Key Developments
11.9.5. SWOT Analysis
11.9.6. Key Strategies
11.10. Google, LLC
11.10.1. Company Overview
11.10.2. Financial Overview
11.10.3. Products Offered
11.10.4. Key Developments
11.10.5. SWOT Analysis
11.10.6. Key Strategies
11.11. HCL Technologies Limited
11.11.1. Company Overview
11.11.2. Financial Overview
11.11.3. Products Offered
11.11.4. Key Developments
11.11.5. SWOT Analysis
11.11.6. Key Strategies
11.12. Honeywell International, Inc.
11.12.1. Company Overview
11.12.2. Financial Overview
11.12.3. Products Offered
11.12.4. Key Developments
11.12.5. SWOT Analysis
11.12.6. Key Strategies
11.13. HTC Corporation
11.13.1. Company Overview
11.13.2. Financial Overview
11.13.3. Products Offered
11.13.4. Key Developments
11.13.5. SWOT Analysis
11.13.6. Key Strategies
11.14. Immersive Media Company
11.14.1. Company Overview
11.14.2. Financial Overview
11.14.3. Products Offered
11.14.4. Key Developments
11.14.5. SWOT Analysis
11.14.6. Key Strategies
11.15. Immersive Technologies Pty Limited
11.15.1. Company Overview
11.15.2. Financial Overview
11.15.3. Products Offered
11.15.4. Key Developments
11.15.5. SWOT Analysis
11.15.6. Key Strategies
11.16. Lockheed Martin Corporation
11.16.1. Company Overview
11.16.2. Financial Overview
11.16.3. Products Offered
11.16.4. Key Developments
11.16.5. SWOT Analysis
11.16.6. Key Strategies
11.17. Magic Leap, Inc.
11.17.1. Company Overview
11.17.2. Financial Overview
11.17.3. Products Offered
11.17.4. Key Developments
11.17.5. SWOT Analysis
11.17.6. Key Strategies
11.18. NCTech Limited
11.18.1. Company Overview
11.18.2. Financial Overview
11.18.3. Products Offered
11.18.4. Key Developments
11.18.5. SWOT Analysis
11.18.6. Key Strategies
11.19. Oculus (Facebook Technologies, LLC.)
11.19.1. Company Overview
11.19.2. Financial Overview
11.19.3. Products Offered
11.19.4. Key Developments
11.19.5. SWOT Analysis
11.19.6. Key Strategies
11.20. Samsung Group
11.20.1. Company Overview
11.20.2. Financial Overview
11.20.3. Products Offered
11.20.4. Key Developments
11.20.5. SWOT Analysis
11.20.6. Key Strategies
11.21. Sony Corporation
11.21.1. Company Overview
11.21.2. Financial Overview
11.21.3. Products Offered
11.21.4. Key Developments
11.21.5. SWOT Analysis
11.21.6. Key Strategies
11.22. Unity Software Inc.
11.22.1. Company Overview
11.22.2. Financial Overview
11.22.3. Products Offered
11.22.4. Key Developments
11.22.5. SWOT Analysis
11.22.6. Key Strategies
11.23. Varjo Technologies Oy
11.23.1. Company Overview
11.23.2. Financial Overview
11.23.3. Products Offered
11.23.4. Key Developments
11.23.5. SWOT Analysis
11.23.6. Key Strategies
11.24. VI-grade GmbH
11.24.1. Company Overview
11.24.2. Financial Overview
11.24.3. Products Offered
11.24.4. Key Developments
11.24.5. SWOT Analysis
11.24.6. Key Strategies
11.25. Zeality Inc.
11.25.1. Company Overview
11.25.2. Financial Overview
11.25.3. Products Offered
11.25.4. Key Developments
11.25.5. SWOT Analysis
11.25.6. Key Strategies
12. APPENDIX
12.1. References
12.2. Related Reports
LIST OF TABLES
TABLE 1 GLOBAL IMMERSIVE TECHNOLOGY IN ENTERTAINMENT INDUSTRY, SYNOPSIS, 2018-2032
TABLE 2 GLOBAL IMMERSIVE TECHNOLOGY IN ENTERTAINMENT INDUSTRY, ESTIMATES & FORECAST, 2018-2032 (USD BILLION)
TABLE 3 GLOBAL IMMERSIVE TECHNOLOGY IN ENTERTAINMENT INDUSTRY, BY COMPONENT, 2018-2032 (USD BILLION)
TABLE 4 GLOBAL IMMERSIVE TECHNOLOGY IN ENTERTAINMENT INDUSTRY, BY TECHNOLOGY, 2018-2032 (USD BILLION)
TABLE 5 GLOBAL IMMERSIVE TECHNOLOGY IN ENTERTAINMENT INDUSTRY, BY APPLICATION, 2018-2032 (USD BILLION)
TABLE 6 NORTH AMERICA IMMERSIVE TECHNOLOGY IN ENTERTAINMENT INDUSTRY, BY COMPONENT, 2018-2032 (USD BILLION)
TABLE 7 NORTH AMERICA IMMERSIVE TECHNOLOGY IN ENTERTAINMENT INDUSTRY, BY TECHNOLOGY, 2018-2032 (USD BILLION)
TABLE 8 NORTH AMERICA IMMERSIVE TECHNOLOGY IN ENTERTAINMENT INDUSTRY, BY APPLICATION, 2018-2032 (USD BILLION)
TABLE 9 NORTH AMERICA IMMERSIVE TECHNOLOGY IN ENTERTAINMENT INDUSTRY, BY COUNTRY, 2018-2032 (USD BILLION)
TABLE 10 U.S. IMMERSIVE TECHNOLOGY IN ENTERTAINMENT INDUSTRY, BY COMPONENT, 2018-2032 (USD BILLION)
TABLE 11 U.S. IMMERSIVE TECHNOLOGY IN ENTERTAINMENT INDUSTRY, BY TECHNOLOGY, 2018-2032 (USD BILLION)
TABLE 12 U.S. IMMERSIVE TECHNOLOGY IN ENTERTAINMENT INDUSTRY, BY APPLICATION, 2018-2032 (USD BILLION)
TABLE 13 CANADA IMMERSIVE TECHNOLOGY IN ENTERTAINMENT INDUSTRY, BY COMPONENT, 2018-2032 (USD BILLION)
TABLE 14 CANADA IMMERSIVE TECHNOLOGY IN ENTERTAINMENT INDUSTRY, BY TECHNOLOGY, 2018-2032 (USD BILLION)
TABLE 15 CANADA IMMERSIVE TECHNOLOGY IN ENTERTAINMENT INDUSTRY, BY APPLICATION, 2018-2032 (USD BILLION)
TABLE 16 EUROPE IMMERSIVE TECHNOLOGY IN ENTERTAINMENT INDUSTRY, BY COMPONENT, 2018-2032 (USD BILLION)
TABLE 17 EUROPE IMMERSIVE TECHNOLOGY IN ENTERTAINMENT INDUSTRY, BY TECHNOLOGY, 2018-2032 (USD BILLION)
TABLE 18 EUROPE IMMERSIVE TECHNOLOGY IN ENTERTAINMENT INDUSTRY, BY APPLICATION, 2018-2032 (USD BILLION)
TABLE 19 EUROPE IMMERSIVE TECHNOLOGY IN ENTERTAINMENT INDUSTRY, BY COUNTRY, 2018-2032 (USD BILLION)
TABLE 20 GERMANY IMMERSIVE TECHNOLOGY IN ENTERTAINMENT INDUSTRY, BY COMPONENT, 2018-2032 (USD BILLION)
TABLE 21 GERMANY IMMERSIVE TECHNOLOGY IN ENTERTAINMENT INDUSTRY, BY TECHNOLOGY, 2018-2032 (USD BILLION)
TABLE 22 GERMANY IMMERSIVE TECHNOLOGY IN ENTERTAINMENT INDUSTRY, BY APPLICATION, 2018-2032 (USD BILLION)
TABLE 23 FRANCE IMMERSIVE TECHNOLOGY IN ENTERTAINMENT INDUSTRY, BY COMPONENT, 2018-2032 (USD BILLION)
TABLE 24 FRANCE IMMERSIVE TECHNOLOGY IN ENTERTAINMENT INDUSTRY, BY TECHNOLOGY, 2018-2032 (USD BILLION)
TABLE 25 FRANCE IMMERSIVE TECHNOLOGY IN ENTERTAINMENT INDUSTRY, BY APPLICATION, 2018-2032 (USD BILLION)
TABLE 26 ITALY IMMERSIVE TECHNOLOGY IN ENTERTAINMENT INDUSTRY, BY COMPONENT, 2018-2032 (USD BILLION)
TABLE 27 ITALY IMMERSIVE TECHNOLOGY IN ENTERTAINMENT INDUSTRY, BY TECHNOLOGY, 2018-2032 (USD BILLION)
TABLE 28 ITALY IMMERSIVE TECHNOLOGY IN ENTERTAINMENT INDUSTRY, BY APPLICATION, 2018-2032 (USD BILLION)
TABLE 29 SPAIN IMMERSIVE TECHNOLOGY IN ENTERTAINMENT INDUSTRY, BY COMPONENT, 2018-2032 (USD BILLION)
TABLE 30 SPAIN IMMERSIVE TECHNOLOGY IN ENTERTAINMENT INDUSTRY, BY TECHNOLOGY, 2018-2032 (USD BILLION)
TABLE 31 SPAIN IMMERSIVE TECHNOLOGY IN ENTERTAINMENT INDUSTRY, BY APPLICATION, 2018-2032 (USD BILLION)
TABLE 32 U.K IMMERSIVE TECHNOLOGY IN ENTERTAINMENT INDUSTRY, BY COMPONENT, 2018-2032 (USD BILLION)
TABLE 33 U.K IMMERSIVE TECHNOLOGY IN ENTERTAINMENT INDUSTRY, BY TECHNOLOGY, 2018-2032 (USD BILLION)
TABLE 34 U.K IMMERSIVE TECHNOLOGY IN ENTERTAINMENT INDUSTRY, BY APPLICATION, 2018-2032 (USD BILLION)
TABLE 35 REST OF EUROPE IMMERSIVE TECHNOLOGY IN ENTERTAINMENT INDUSTRY, BY COMPONENT, 2018-2032 (USD BILLION)
TABLE 36 REST OF EUROPE IMMERSIVE TECHNOLOGY IN ENTERTAINMENT INDUSTRY, BY TECHNOLOGY, 2018-2032 (USD BILLION)
TABLE 37 REST OF EUROPE IMMERSIVE TECHNOLOGY IN ENTERTAINMENT INDUSTRY, BY APPLICATION, 2018-2032 (USD BILLION)
TABLE 38 ASIA PACIFIC IMMERSIVE TECHNOLOGY IN ENTERTAINMENT INDUSTRY, BY COMPONENT, 2018-2032 (USD BILLION)
TABLE 39 ASIA PACIFIC IMMERSIVE TECHNOLOGY IN ENTERTAINMENT INDUSTRY, BY TECHNOLOGY, 2018-2032 (USD BILLION)
TABLE 40 ASIA PACIFIC IMMERSIVE TECHNOLOGY IN ENTERTAINMENT INDUSTRY, BY APPLICATION, 2018-2032 (USD BILLION)
TABLE 41 ASIA PACIFIC IMMERSIVE TECHNOLOGY IN ENTERTAINMENT INDUSTRY, BY COUNTRY, 2018-2032 (USD BILLION)
TABLE 42 JAPAN IMMERSIVE TECHNOLOGY IN ENTERTAINMENT INDUSTRY, BY COMPONENT, 2018-2032 (USD BILLION)
TABLE 43 JAPAN IMMERSIVE TECHNOLOGY IN ENTERTAINMENT INDUSTRY, BY TECHNOLOGY, 2018-2032 (USD BILLION)
TABLE 44 JAPAN IMMERSIVE TECHNOLOGY IN ENTERTAINMENT INDUSTRY, BY APPLICATION, 2018-2032 (USD BILLION)
TABLE 45 CHINA IMMERSIVE TECHNOLOGY IN ENTERTAINMENT INDUSTRY, BY COMPONENT, 2018-2032 (USD BILLION)
TABLE 46 CHINA IMMERSIVE TECHNOLOGY IN ENTERTAINMENT INDUSTRY, BY TECHNOLOGY, 2018-2032 (USD BILLION)
TABLE 47 CHINA IMMERSIVE TECHNOLOGY IN ENTERTAINMENT INDUSTRY, BY APPLICATION, 2018-2032 (USD BILLION)
TABLE 48 INDIA IMMERSIVE TECHNOLOGY IN ENTERTAINMENT INDUSTRY, BY COMPONENT, 2018-2032 (USD BILLION)
TABLE 49 INDIA IMMERSIVE TECHNOLOGY IN ENTERTAINMENT INDUSTRY, BY TECHNOLOGY, 2018-2032 (USD BILLION)
TABLE 50 INDIA IMMERSIVE TECHNOLOGY IN ENTERTAINMENT INDUSTRY, BY APPLICATION, 2018-2032 (USD BILLION)
TABLE 51 AUSTRALIA IMMERSIVE TECHNOLOGY IN ENTERTAINMENT INDUSTRY, BY COMPONENT, 2018-2032 (USD BILLION)
TABLE 52 AUSTRALIA IMMERSIVE TECHNOLOGY IN ENTERTAINMENT INDUSTRY, BY TECHNOLOGY, 2018-2032 (USD BILLION)
TABLE 53 AUSTRALIA IMMERSIVE TECHNOLOGY IN ENTERTAINMENT INDUSTRY, BY APPLICATION, 2018-2032 (USD BILLION)
TABLE 54 SOUTH KOREA IMMERSIVE TECHNOLOGY IN ENTERTAINMENT INDUSTRY, BY COMPONENT, 2018-2032 (USD BILLION)
TABLE 55 SOUTH KOREA IMMERSIVE TECHNOLOGY IN ENTERTAINMENT INDUSTRY, BY TECHNOLOGY, 2018-2032 (USD BILLION)
TABLE 56 SOUTH KOREA IMMERSIVE TECHNOLOGY IN ENTERTAINMENT INDUSTRY, BY APPLICATION, 2018-2032 (USD BILLION)
TABLE 57 REST OF ASIA-PACIFIC IMMERSIVE TECHNOLOGY IN ENTERTAINMENT INDUSTRY, BY COMPONENT, 2018-2032 (USD BILLION)
TABLE 58 REST OF ASIA-PACIFIC IMMERSIVE TECHNOLOGY IN ENTERTAINMENT INDUSTRY, BY TECHNOLOGY, 2018-2032 (USD BILLION)
TABLE 59 REST OF ASIA-PACIFIC IMMERSIVE TECHNOLOGY IN ENTERTAINMENT INDUSTRY, BY APPLICATION, 2018-2032 (USD BILLION)
TABLE 60 REST OF WORLD IMMERSIVE TECHNOLOGY IN ENTERTAINMENT INDUSTRY, BY COMPONENT, 2018-2032 (USD BILLION)
TABLE 61 REST OF WORLD IMMERSIVE TECHNOLOGY IN ENTERTAINMENT INDUSTRY, BY TECHNOLOGY, 2018-2032 (USD BILLION)
TABLE 62 REST OF WORLD IMMERSIVE TECHNOLOGY IN ENTERTAINMENT INDUSTRY, BY APPLICATION, 2018-2032 (USD BILLION)
TABLE 63 REST OF WORLD IMMERSIVE TECHNOLOGY IN ENTERTAINMENT INDUSTRY, BY COUNTRY, 2018-2032 (USD BILLION)
TABLE 64 MIDDLE EAST IMMERSIVE TECHNOLOGY IN ENTERTAINMENT INDUSTRY, BY COMPONENT, 2018-2032 (USD BILLION)
TABLE 65 MIDDLE EAST IMMERSIVE TECHNOLOGY IN ENTERTAINMENT INDUSTRY, BY TECHNOLOGY, 2018-2032 (USD BILLION)
TABLE 66 MIDDLE EAST IMMERSIVE TECHNOLOGY IN ENTERTAINMENT INDUSTRY, BY APPLICATION, 2018-2032 (USD BILLION)
TABLE 67 AFRICA IMMERSIVE TECHNOLOGY IN ENTERTAINMENT INDUSTRY, BY COMPONENT, 2018-2032 (USD BILLION)
TABLE 68 AFRICA IMMERSIVE TECHNOLOGY IN ENTERTAINMENT INDUSTRY, BY TECHNOLOGY, 2018-2032 (USD BILLION)
TABLE 69 AFRICA IMMERSIVE TECHNOLOGY IN ENTERTAINMENT INDUSTRY, BY APPLICATION, 2018-2032 (USD BILLION)
TABLE 70 LATIN AMERICA IMMERSIVE TECHNOLOGY IN ENTERTAINMENT INDUSTRY, BY COMPONENT, 2018-2032 (USD BILLION)
TABLE 71 LATIN AMERICA IMMERSIVE TECHNOLOGY IN ENTERTAINMENT INDUSTRY, BY TECHNOLOGY, 2018-2032 (USD BILLION)
TABLE 72 LATIN AMERICA IMMERSIVE TECHNOLOGY IN ENTERTAINMENT INDUSTRY, BY APPLICATION, 2018-2032 (USD BILLION)
LIST OF FIGURES
FIGURE 1 RESEARCH PROCESS
FIGURE 2 MARKET STRUCTURE FOR THE GLOBAL IMMERSIVE TECHNOLOGY IN ENTERTAINMENT INDUSTRY
FIGURE 3 MARKET DYNAMICS FOR THE GLOBAL IMMERSIVE TECHNOLOGY IN ENTERTAINMENT INDUSTRY
FIGURE 4 GLOBAL IMMERSIVE TECHNOLOGY IN ENTERTAINMENT INDUSTRY, SHARE (%), BY COMPONENT, 2022
FIGURE 5 GLOBAL IMMERSIVE TECHNOLOGY IN ENTERTAINMENT INDUSTRY, SHARE (%), BY TECHNOLOGY, 2022
FIGURE 6 GLOBAL IMMERSIVE TECHNOLOGY IN ENTERTAINMENT INDUSTRY, SHARE (%), BY APPLICATION, 2022
FIGURE 7 GLOBAL IMMERSIVE TECHNOLOGY IN ENTERTAINMENT INDUSTRY, SHARE (%), BY REGION, 2022
FIGURE 8 NORTH AMERICA: IMMERSIVE TECHNOLOGY IN ENTERTAINMENT INDUSTRY, SHARE (%), BY REGION, 2022
FIGURE 9 EUROPE: IMMERSIVE TECHNOLOGY IN ENTERTAINMENT INDUSTRY, SHARE (%), BY REGION, 2022
FIGURE 10 ASIA-PACIFIC: IMMERSIVE TECHNOLOGY IN ENTERTAINMENT INDUSTRY, SHARE (%), BY REGION, 2022
FIGURE 11 REST OF THE WORLD: IMMERSIVE TECHNOLOGY IN ENTERTAINMENT INDUSTRY, SHARE (%), BY REGION, 2022
FIGURE 12 GLOBAL IMMERSIVE TECHNOLOGY IN ENTERTAINMENT INDUSTRY: COMPANY SHARE ANALYSIS, 2022 (%)
FIGURE 13 ACER INC. : FINANCIAL OVERVIEW SNAPSHOT
FIGURE 14 ACER INC. : SWOT ANALYSIS
FIGURE 15 AVEVA GROUP PLC: FINANCIAL OVERVIEW SNAPSHOT
FIGURE 16 AVEVA GROUP PLC: SWOT ANALYSIS
FIGURE 17 BARCO NV: FINANCIAL OVERVIEW SNAPSHOT
FIGURE 18 BARCO NV: SWOT ANALYSIS
FIGURE 19 BLIPPAR LTD. : FINANCIAL OVERVIEW SNAPSHOT
FIGURE 20 BLIPPAR LTD. : SWOT ANALYSIS
FIGURE 21 CARL ZEISS AG: FINANCIAL OVERVIEW SNAPSHOT
FIGURE 22 CARL ZEISS AG: SWOT ANALYSIS
FIGURE 23 CM LABS SIMULATIONS INC. : FINANCIAL OVERVIEW SNAPSHOT
FIGURE 24 CM LABS SIMULATIONS INC. : SWOT ANALYSIS
FIGURE 25 FAAC INCORPORATED: FINANCIAL OVERVIEW SNAPSHOT
FIGURE 26 FAAC INCORPORATED: SWOT ANALYSIS
FIGURE 27 HCL TECHNOLOGIES LIMITED: FINANCIAL OVERVIEW SNAPSHOT
FIGURE 28 HCL TECHNOLOGIES LIMITED: SWOT ANALYSIS
FIGURE 29 HTC CORPORATION: FINANCIAL OVERVIEW SNAPSHOT
FIGURE 30 HTC CORPORATION: SWOT ANALYSIS
FIGURE 31 IMMERSIVE MEDIA COMPANY: FINANCIAL OVERVIEW SNAPSHOT
FIGURE 32 IMMERSIVE MEDIA COMPANY: SWOT ANALYSIS
FIGURE 33 ATHEER, INC. : FINANCIAL OVERVIEW SNAPSHOT
FIGURE 34 ATHEER, INC. : SWOT ANALYSIS
FIGURE 35 EON REALITY, INC. : FINANCIAL OVERVIEW SNAPSHOT
FIGURE 36 EON REALITY, INC. : SWOT ANALYSIS
FIGURE 37 GOOGLE, LLC: FINANCIAL OVERVIEW SNAPSHOT
FIGURE 38 GOOGLE, LLC: SWOT ANALYSIS
FIGURE 39 HONEYWELL INTERNATIONAL, INC. : FINANCIAL OVERVIEW SNAPSHOT
FIGURE 40 HONEYWELL INTERNATIONAL, INC. : SWOT ANALYSIS
FIGURE 41 IMMERSIVE TECHNOLOGIES PTY LIMITED: FINANCIAL OVERVIEW SNAPSHOT
FIGURE 42 IMMERSIVE TECHNOLOGIES PTY LIMITED: SWOT ANALYSIS
FIGURE 43 LOCKHEED MARTIN CORPORATION: FINANCIAL OVERVIEW SNAPSHOT
FIGURE 44 LOCKHEED MARTIN CORPORATION: SWOT ANALYSIS
FIGURE 45 MAGIC LEAP, INC. : FINANCIAL OVERVIEW SNAPSHOT
FIGURE 46 MAGIC LEAP, INC. : SWOT ANALYSIS
FIGURE 47 NCTECH LIMITED: FINANCIAL OVERVIEW SNAPSHOT
FIGURE 48 NCTECH LIMITED: SWOT ANALYSIS
FIGURE 49 OCULUS (FACEBOOK TECHNOLOGIES, LLC.) : FINANCIAL OVERVIEW SNAPSHOT
FIGURE 50 OCULUS (FACEBOOK TECHNOLOGIES, LLC.) : SWOT ANALYSIS
FIGURE 51 SAMSUNG GROUP: FINANCIAL OVERVIEW SNAPSHOT
FIGURE 52 SAMSUNG GROUP: SWOT ANALYSIS
FIGURE 53 SONY CORPORATION: FINANCIAL OVERVIEW SNAPSHOT
FIGURE 54 SONY CORPORATION: SWOT ANALYSIS
FIGURE 55 UNITY SOFTWARE INC. : FINANCIAL OVERVIEW SNAPSHOT
FIGURE 56 UNITY SOFTWARE INC. : SWOT ANALYSIS
FIGURE 57 VARJO TECHNOLOGIES OY: FINANCIAL OVERVIEW SNAPSHOT
FIGURE 58 VARJO TECHNOLOGIES OY: SWOT ANALYSIS
FIGURE 59 VI-GRADE GMBH: FINANCIAL OVERVIEW SNAPSHOT
FIGURE 60 VI-GRADE GMBH: SWOT ANALYSIS
FIGURE 61 ZEALITY INC. : FINANCIAL OVERVIEW SNAPSHOT
FIGURE 62 ZEALITY INC. : SWOT ANALYSIS